
#Options for the minecraft mod.
[minecraft]

	#Spawning options for minecraft:area_effect_cloud
	[minecraft.area_effect_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:armor_stand
	[minecraft.armor_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:arrow
	[minecraft.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:bat
	[minecraft.bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:bee
	[minecraft.bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:blaze
	[minecraft.blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:boat
	[minecraft.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:cat
	[minecraft.cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:cave_spider
	[minecraft.cave_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:chicken
	[minecraft.chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:cod
	[minecraft.cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:cow
	[minecraft.cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:creeper
	[minecraft.creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:dolphin
	[minecraft.dolphin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:donkey
	[minecraft.donkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:dragon_fireball
	[minecraft.dragon_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:drowned
	[minecraft.drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:elder_guardian
	[minecraft.elder_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:end_crystal
	[minecraft.end_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:ender_dragon
	[minecraft.ender_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:enderman
	[minecraft.enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:endermite
	[minecraft.endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:evoker
	[minecraft.evoker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:evoker_fangs
	[minecraft.evoker_fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:experience_orb
	[minecraft.experience_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:eye_of_ender
	[minecraft.eye_of_ender]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:falling_block
	[minecraft.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:firework_rocket
	[minecraft.firework_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:fox
	[minecraft.fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:ghast
	[minecraft.ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:giant
	[minecraft.giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:guardian
	[minecraft.guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:hoglin
	[minecraft.hoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:horse
	[minecraft.horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:husk
	[minecraft.husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:illusioner
	[minecraft.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:iron_golem
	[minecraft.iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:item
	[minecraft.item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:item_frame
	[minecraft.item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:fireball
	[minecraft.fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:leash_knot
	[minecraft.leash_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:lightning_bolt
	[minecraft.lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:llama
	[minecraft.llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:llama_spit
	[minecraft.llama_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:magma_cube
	[minecraft.magma_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:minecart
	[minecraft.minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:chest_minecart
	[minecraft.chest_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:command_block_minecart
	[minecraft.command_block_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:furnace_minecart
	[minecraft.furnace_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:hopper_minecart
	[minecraft.hopper_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:spawner_minecart
	[minecraft.spawner_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:tnt_minecart
	[minecraft.tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:mule
	[minecraft.mule]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:mooshroom
	[minecraft.mooshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:ocelot
	[minecraft.ocelot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:painting
	[minecraft.painting]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:panda
	[minecraft.panda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:parrot
	[minecraft.parrot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:phantom
	[minecraft.phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:pig
	[minecraft.pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:piglin
	[minecraft.piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:piglin_brute
	[minecraft.piglin_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:pillager
	[minecraft.pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:polar_bear
	[minecraft.polar_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:tnt
	[minecraft.tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:pufferfish
	[minecraft.pufferfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:rabbit
	[minecraft.rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:ravager
	[minecraft.ravager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:salmon
	[minecraft.salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:sheep
	[minecraft.sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:shulker
	[minecraft.shulker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:shulker_bullet
	[minecraft.shulker_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:silverfish
	[minecraft.silverfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:skeleton
	[minecraft.skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:skeleton_horse
	[minecraft.skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:slime
	[minecraft.slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:small_fireball
	[minecraft.small_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:snow_golem
	[minecraft.snow_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:snowball
	[minecraft.snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:spectral_arrow
	[minecraft.spectral_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:spider
	[minecraft.spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:squid
	[minecraft.squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:stray
	[minecraft.stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:strider
	[minecraft.strider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:egg
	[minecraft.egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:ender_pearl
	[minecraft.ender_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:experience_bottle
	[minecraft.experience_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:potion
	[minecraft.potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:trident
	[minecraft.trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:trader_llama
	[minecraft.trader_llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:tropical_fish
	[minecraft.tropical_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:turtle
	[minecraft.turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:vex
	[minecraft.vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:villager
	[minecraft.villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:vindicator
	[minecraft.vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:wandering_trader
	[minecraft.wandering_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:witch
	[minecraft.witch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:wither
	[minecraft.wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:wither_skeleton
	[minecraft.wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:wither_skull
	[minecraft.wither_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:wolf
	[minecraft.wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:zoglin
	[minecraft.zoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:zombie
	[minecraft.zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:zombie_horse
	[minecraft.zombie_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:zombie_villager
	[minecraft.zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:zombified_piglin
	[minecraft.zombified_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:player
	[minecraft.player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecraft:fishing_bobber
	[minecraft.fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the infernalexp mod.
[infernalexp]

	#Spawning options for infernalexp:voline
	[infernalexp.voline]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:shroomloin
	[infernalexp.shroomloin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:warpbeetle
	[infernalexp.warpbeetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:embody
	[infernalexp.embody]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:basalt_giant
	[infernalexp.basalt_giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:blackstone_dwarf
	[infernalexp.blackstone_dwarf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:glowsquito
	[infernalexp.glowsquito]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:blindsight
	[infernalexp.blindsight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:glowsilk_moth
	[infernalexp.glowsilk_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:ascus_bomb
	[infernalexp.ascus_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:throwable_magma_cream
	[infernalexp.throwable_magma_cream]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:throwable_fire_charge
	[infernalexp.throwable_fire_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:infernal_painting
	[infernalexp.infernal_painting]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for infernalexp:throwable_brick
	[infernalexp.throwable_brick]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for infernalexp:throwable_nether_brick
	[infernalexp.throwable_nether_brick]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the strawgolem mod.
[strawgolem]

	#Spawning options for strawgolem:strawgolem
	[strawgolem.strawgolem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the guardvillagers mod.
[guardvillagers]

	#Spawning options for guardvillagers:guard
	[guardvillagers.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the betterendforge mod.
[betterendforge]

	#Spawning options for betterendforge:end_fish
	[betterendforge.end_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterendforge:dragonfly
	[betterendforge.dragonfly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterendforge:shadow_walker
	[betterendforge.shadow_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterendforge:end_slime
	[betterendforge.end_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterendforge:cubozoa
	[betterendforge.cubozoa]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterendforge:silk_moth
	[betterendforge.silk_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the corpse mod.
[corpse]

	#Spawning options for corpse:corpse
	[corpse.corpse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the theabyss mod.
[theabyss]

	#Spawning options for theabyss:night_hunter
	[theabyss.night_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:the_roka
	[theabyss.the_roka]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:fire_fly
	[theabyss.fire_fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:slime_spider
	[theabyss.slime_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:entitybulletnight_hunter_abl_2
	[theabyss.entitybulletnight_hunter_abl_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:entitybulleteyelie_attack
	[theabyss.entitybulleteyelie_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:entitybulletphantom_attack
	[theabyss.entitybulletphantom_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:ice_skeleton
	[theabyss.ice_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:ice_knight
	[theabyss.ice_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:seeker
	[theabyss.seeker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:spectral_entity
	[theabyss.spectral_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:entitybulletspectral_spawn
	[theabyss.entitybulletspectral_spawn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for theabyss:entitybulletshuriken
	[theabyss.entitybulletshuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:entitybulletshuriken_explosive
	[theabyss.entitybulletshuriken_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:entitybulletmutated_enderpearl
	[theabyss.entitybulletmutated_enderpearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:nightblade_boss
	[theabyss.nightblade_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:night_blade_boss_clone
	[theabyss.night_blade_boss_clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:cyanide_boss
	[theabyss.cyanide_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:deer
	[theabyss.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:laro_fish_fly
	[theabyss.laro_fish_fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:laro_fish
	[theabyss.laro_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:luro_fish
	[theabyss.luro_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:ralu_fish
	[theabyss.ralu_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:hylia_fox
	[theabyss.hylia_fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:crystal_golem
	[theabyss.crystal_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:magician
	[theabyss.magician]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:soul_guard
	[theabyss.soul_guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infected_spider
	[theabyss.infected_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infected_creeper
	[theabyss.infected_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:guard
	[theabyss.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:mud_zombie
	[theabyss.mud_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infected_zombie
	[theabyss.infected_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:raptor
	[theabyss.raptor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:end_spider
	[theabyss.end_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:lizard
	[theabyss.lizard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:elder
	[theabyss.elder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:jungle_lurker
	[theabyss.jungle_lurker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:scorpion
	[theabyss.scorpion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:player_body
	[theabyss.player_body]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:shattered_zombie
	[theabyss.shattered_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:abyssal_lion
	[theabyss.abyssal_lion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:magical_deer
	[theabyss.magical_deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infected_wolf
	[theabyss.infected_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infected_phantom
	[theabyss.infected_phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:powered_wolf
	[theabyss.powered_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:brain_walker
	[theabyss.brain_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:versa_whale
	[theabyss.versa_whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:lokus
	[theabyss.lokus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:frost_spider
	[theabyss.frost_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:dimensional_crack
	[theabyss.dimensional_crack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:glow_pug
	[theabyss.glow_pug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:infceted_cow
	[theabyss.infceted_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:abylager
	[theabyss.abylager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:entitybulletring_of_fire_strike_attack
	[theabyss.entitybulletring_of_fire_strike_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:entitybulletring_of_black_strike_attack
	[theabyss.entitybulletring_of_black_strike_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:abyssaur
	[theabyss.abyssaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:haunted_skeleton
	[theabyss.haunted_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:summoned_seeker
	[theabyss.summoned_seeker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for theabyss:abyssal_moth
	[theabyss.abyssal_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the goblintraders mod.
[goblintraders]

	#Spawning options for goblintraders:goblin_trader
	[goblintraders.goblin_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for goblintraders:vein_goblin_trader
	[goblintraders.vein_goblin_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the outvoted mod.
[outvoted]

	#Spawning options for outvoted:wildfire
	[outvoted.wildfire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outvoted:hunger
	[outvoted.hunger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outvoted:kraken
	[outvoted.kraken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the byg mod.
[byg]

	#Spawning options for byg:boat
	[byg.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the alexsmobs mod.
[alexsmobs]

	#Spawning options for alexsmobs:grizzly_bear
	[alexsmobs.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:roadrunner
	[alexsmobs.roadrunner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:bone_serpent
	[alexsmobs.bone_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:bone_serpent_part
	[alexsmobs.bone_serpent_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:gazelle
	[alexsmobs.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:crocodile
	[alexsmobs.crocodile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:fly
	[alexsmobs.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:hummingbird
	[alexsmobs.hummingbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:orca
	[alexsmobs.orca]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:sunbird
	[alexsmobs.sunbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:gorilla
	[alexsmobs.gorilla]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:crimson_mosquito
	[alexsmobs.crimson_mosquito]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:mosquito_spit
	[alexsmobs.mosquito_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:rattlesnake
	[alexsmobs.rattlesnake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:endergrade
	[alexsmobs.endergrade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:hammerhead_shark
	[alexsmobs.hammerhead_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:shark_tooth_arrow
	[alexsmobs.shark_tooth_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:lobster
	[alexsmobs.lobster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:komodo_dragon
	[alexsmobs.komodo_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:capuchin_monkey
	[alexsmobs.capuchin_monkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:tossed_item
	[alexsmobs.tossed_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:centipede_head
	[alexsmobs.centipede_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:centipede_body
	[alexsmobs.centipede_body]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:centipede_tail
	[alexsmobs.centipede_tail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:warped_toad
	[alexsmobs.warped_toad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:moose
	[alexsmobs.moose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:mimicube
	[alexsmobs.mimicube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:raccoon
	[alexsmobs.raccoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:blobfish
	[alexsmobs.blobfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:seal
	[alexsmobs.seal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:cockroach
	[alexsmobs.cockroach]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:cockroach_egg
	[alexsmobs.cockroach_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:shoebill
	[alexsmobs.shoebill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:elephant
	[alexsmobs.elephant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:soul_vulture
	[alexsmobs.soul_vulture]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:snow_leopard
	[alexsmobs.snow_leopard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:spectre
	[alexsmobs.spectre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:crow
	[alexsmobs.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:alligator_snapping_turtle
	[alexsmobs.alligator_snapping_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:mungus
	[alexsmobs.mungus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:mantis_shrimp
	[alexsmobs.mantis_shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:guster
	[alexsmobs.guster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:sand_shot
	[alexsmobs.sand_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:gust
	[alexsmobs.gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:warped_mosco
	[alexsmobs.warped_mosco]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:hemolymph
	[alexsmobs.hemolymph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:straddler
	[alexsmobs.straddler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:stradpole
	[alexsmobs.stradpole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:straddleboard
	[alexsmobs.straddleboard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:emu
	[alexsmobs.emu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:emu_egg
	[alexsmobs.emu_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:platypus
	[alexsmobs.platypus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:dropbear
	[alexsmobs.dropbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:tasmanian_devil
	[alexsmobs.tasmanian_devil]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:kangaroo
	[alexsmobs.kangaroo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:cachalot_whale
	[alexsmobs.cachalot_whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:cachalot_echo
	[alexsmobs.cachalot_echo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:leafcutter_ant
	[alexsmobs.leafcutter_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:enderiophage
	[alexsmobs.enderiophage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:enderiophage_rocket
	[alexsmobs.enderiophage_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:bald_eagle
	[alexsmobs.bald_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:tiger
	[alexsmobs.tiger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:tarantula_hawk
	[alexsmobs.tarantula_hawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:void_worm
	[alexsmobs.void_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:void_worm_part
	[alexsmobs.void_worm_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:void_worm_shot
	[alexsmobs.void_worm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:void_portal
	[alexsmobs.void_portal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:frilled_shark
	[alexsmobs.frilled_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:mimic_octopus
	[alexsmobs.mimic_octopus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for alexsmobs:seagull
	[alexsmobs.seagull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cnb mod.
[cnb]

	#Spawning options for cnb:little_grebe
	[cnb.little_grebe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:lizard
	[cnb.lizard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:cindershell
	[cnb.cindershell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:lilytad
	[cnb.lilytad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:friendly_sporeling
	[cnb.friendly_sporeling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:hostile_sporeling
	[cnb.hostile_sporeling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:neutral_sporeling
	[cnb.neutral_sporeling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:yeti
	[cnb.yeti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for cnb:lizard_egg
	[cnb.lizard_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the villagertools mod.
[villagertools]

	#Spawning options for villagertools:guard
	[villagertools.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for villagertools:reinforced_golem
	[villagertools.reinforced_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the conjurer_illager mod.
[conjurer_illager]

	#Spawning options for conjurer_illager:conjurer
	[conjurer_illager.conjurer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for conjurer_illager:bouncing_ball
	[conjurer_illager.bouncing_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for conjurer_illager:throwing_card
	[conjurer_illager.throwing_card]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the abnormals_core mod.
[abnormals_core]

	#Spawning options for abnormals_core:boat
	[abnormals_core.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the clumps mod.
[clumps]

	#Spawning options for clumps:xp_orb_big
	[clumps.xp_orb_big]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the frozenup mod.
[frozenup]

	#Spawning options for frozenup:chilloo
	[frozenup.chilloo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the quark mod.
[quark]

	#Spawning options for quark:totem
	[quark.totem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:stool
	[quark.stool]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:shiba
	[quark.shiba]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:leash_knot_fake
	[quark.leash_knot_fake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:toretoise
	[quark.toretoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:wrapped
	[quark.wrapped]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:stoneling
	[quark.stoneling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:pickarang
	[quark.pickarang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:forgotten
	[quark.forgotten]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:wraith
	[quark.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:soul_bead
	[quark.soul_bead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:skull_pike
	[quark.skull_pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:chest_passenger
	[quark.chest_passenger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:glass_frame
	[quark.glass_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:colored_frame
	[quark.colored_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:gravisand
	[quark.gravisand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:foxhound
	[quark.foxhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:crab
	[quark.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for quark:frog
	[quark.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the combustivefishing mod.
[combustivefishing]

	#Spawning options for combustivefishing:combustive_cod
	[combustivefishing.combustive_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for combustivefishing:blazing_bobber
	[combustivefishing.blazing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for combustivefishing:thrown_combustive_cod
	[combustivefishing.thrown_combustive_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for combustivefishing:searing_swordfish
	[combustivefishing.searing_swordfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the environmental mod.
[environmental]

	#Spawning options for environmental:slabfish
	[environmental.slabfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:duck
	[environmental.duck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:deer
	[environmental.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:yak
	[environmental.yak]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:koi
	[environmental.koi]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:duck_egg
	[environmental.duck_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:mud_ball
	[environmental.mud_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for environmental:fennec_fox
	[environmental.fennec_fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the upgrade_aquatic mod.
[upgrade_aquatic]

	#Spawning options for upgrade_aquatic:sonar_wave
	[upgrade_aquatic.sonar_wave]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:nautilus
	[upgrade_aquatic.nautilus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:pike
	[upgrade_aquatic.pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:perch
	[upgrade_aquatic.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:lionfish
	[upgrade_aquatic.lionfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:thrasher
	[upgrade_aquatic.thrasher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:great_thrasher
	[upgrade_aquatic.great_thrasher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:flare
	[upgrade_aquatic.flare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:ululu
	[upgrade_aquatic.ululu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:goose
	[upgrade_aquatic.goose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:glow_squid
	[upgrade_aquatic.glow_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:box_jellyfish
	[upgrade_aquatic.box_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:cassiopea_jellyfish
	[upgrade_aquatic.cassiopea_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for upgrade_aquatic:immortal_jellyfish
	[upgrade_aquatic.immortal_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the buzzier_bees mod.
[buzzier_bees]

	#Spawning options for buzzier_bees:grizzly_bear
	[buzzier_bees.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for buzzier_bees:moobloom
	[buzzier_bees.moobloom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the atmospheric mod.
[atmospheric]

	#Spawning options for atmospheric:passionfruit_seed
	[atmospheric.passionfruit_seed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the mowziesmobs mod.
[mowziesmobs]

	#Spawning options for mowziesmobs:foliaath
	[mowziesmobs.foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:baby_foliaath
	[mowziesmobs.baby_foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:ferrous_wroughtnaut
	[mowziesmobs.ferrous_wroughtnaut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoan_barakoana
	[mowziesmobs.barakoan_barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoan_player
	[mowziesmobs.barakoan_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoa_sunblocker_player
	[mowziesmobs.barakoa_sunblocker_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoaya
	[mowziesmobs.barakoaya]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoana
	[mowziesmobs.barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barakoa_sunblocker
	[mowziesmobs.barakoa_sunblocker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:barako
	[mowziesmobs.barako]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:frostmaw
	[mowziesmobs.frostmaw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:grottol
	[mowziesmobs.grottol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:lantern
	[mowziesmobs.lantern]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:naga
	[mowziesmobs.naga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:sunstrike
	[mowziesmobs.sunstrike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:solar_beam
	[mowziesmobs.solar_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:boulder_small
	[mowziesmobs.boulder_small]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:boulder_medium
	[mowziesmobs.boulder_medium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:boulder_large
	[mowziesmobs.boulder_large]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:boulder_huge
	[mowziesmobs.boulder_huge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:axe_attack
	[mowziesmobs.axe_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:ice_breath
	[mowziesmobs.ice_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:ice_ball
	[mowziesmobs.ice_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:frozen_controller
	[mowziesmobs.frozen_controller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:dart
	[mowziesmobs.dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:poison_ball
	[mowziesmobs.poison_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:super_nova
	[mowziesmobs.super_nova]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:falling_block
	[mowziesmobs.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:block_swapper
	[mowziesmobs.block_swapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mowziesmobs:camera_shake
	[mowziesmobs.camera_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the betterdefaultbiomes mod.
[betterdefaultbiomes]

	#Spawning options for betterdefaultbiomes:hunter
	[betterdefaultbiomes.hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:head_hunter
	[betterdefaultbiomes.head_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:jungle_creeper
	[betterdefaultbiomes.jungle_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:lost_miner
	[betterdefaultbiomes.lost_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:frozen_zombie
	[betterdefaultbiomes.frozen_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:desert_bandit
	[betterdefaultbiomes.desert_bandit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:desert_bandit_archer
	[betterdefaultbiomes.desert_bandit_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:desert_bandit_arbalist
	[betterdefaultbiomes.desert_bandit_arbalist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:desert_bandit_master
	[betterdefaultbiomes.desert_bandit_master]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:muddy_pig
	[betterdefaultbiomes.muddy_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:camel
	[betterdefaultbiomes.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:duck
	[betterdefaultbiomes.duck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:zebra
	[betterdefaultbiomes.zebra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:frog
	[betterdefaultbiomes.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for betterdefaultbiomes:duck_egg
	[betterdefaultbiomes.duck_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betterdefaultbiomes:small_rock
	[betterdefaultbiomes.small_rock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betterdefaultbiomes:hunter_arrow
	[betterdefaultbiomes.hunter_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betterdefaultbiomes:bandit_arrow
	[betterdefaultbiomes.bandit_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for betterdefaultbiomes:torch_arrow
	[betterdefaultbiomes.torch_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mushroomquest mod.
[mushroomquest]

	#Spawning options for mushroomquest:entitybulletbrewofintoxication
	[mushroomquest.entitybulletbrewofintoxication]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:entitybulletdevilsbrew
	[mushroomquest.entitybulletdevilsbrew]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:entitybulletbottleddreamscape
	[mushroomquest.entitybulletbottleddreamscape]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:red_amanita_fungling
	[mushroomquest.red_amanita_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:yellow_amanita_fungling
	[mushroomquest.yellow_amanita_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:brown_amanita_fungling
	[mushroomquest.brown_amanita_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:wine_cap_fungling
	[mushroomquest.wine_cap_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:morel_fungling
	[mushroomquest.morel_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:crimson_fungling
	[mushroomquest.crimson_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for mushroomquest:warped_fungling
	[mushroomquest.warped_fungling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the stables mod.
[stables]

	#Spawning options for stables:stable_master
	[stables.stable_master]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the connectiblechains mod.
[connectiblechains]

	#Spawning options for connectiblechains:chain_knot
	[connectiblechains.chain_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for connectiblechains:chain_collision
	[connectiblechains.chain_collision]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the champions mod.
[champions]

	#Spawning options for champions:arctic_bullet
	[champions.arctic_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for champions:enkindling_bullet
	[champions.enkindling_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the atum mod.
[atum]

	#Spawning options for atum:assassin
	[atum.assassin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:barbarian
	[atum.barbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:bonestorm
	[atum.bonestorm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:brigand
	[atum.brigand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:camel
	[atum.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:desert_rabbit
	[atum.desert_rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:desert_wolf
	[atum.desert_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:forsaken
	[atum.forsaken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:mummy
	[atum.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:nomad
	[atum.nomad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:pharaoh
	[atum.pharaoh]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:quail
	[atum.quail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:scarab
	[atum.scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:sergeant
	[atum.sergeant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:serval
	[atum.serval]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:stoneguard
	[atum.stoneguard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:stoneguard_friendly
	[atum.stoneguard_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:stonewarden
	[atum.stonewarden]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:stonewarden_friendly
	[atum.stonewarden_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:tarantula
	[atum.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:bandit_warlord
	[atum.bandit_warlord]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:wraith
	[atum.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:villager_male
	[atum.villager_male]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:villager_female
	[atum.villager_female]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:camel_spit
	[atum.camel_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:small_bone
	[atum.small_bone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_double
	[atum.arrow_double]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_explosive
	[atum.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_fire
	[atum.arrow_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_poison
	[atum.arrow_poison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_quickdraw
	[atum.arrow_quickdraw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_rain
	[atum.arrow_rain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_slowness
	[atum.arrow_slowness]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:arrow_straight
	[atum.arrow_straight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:pharaoh_orb
	[atum.pharaoh_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:quail_egg
	[atum.quail_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for atum:tefnuts_call
	[atum.tefnuts_call]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the greekfantasy mod.
[greekfantasy]

	#Spawning options for greekfantasy:ara
	[greekfantasy.ara]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:arachne
	[greekfantasy.arachne]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:arion
	[greekfantasy.arion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:bronze_bull
	[greekfantasy.bronze_bull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:centaur
	[greekfantasy.centaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:cerastes
	[greekfantasy.cerastes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:cerberus
	[greekfantasy.cerberus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:charybdis
	[greekfantasy.charybdis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:circe
	[greekfantasy.circe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:cretan_minotaur
	[greekfantasy.cretan_minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:cyprian
	[greekfantasy.cyprian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:cyclopes
	[greekfantasy.cyclopes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:drakaina
	[greekfantasy.drakaina]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:dryad
	[greekfantasy.dryad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:elpis
	[greekfantasy.elpis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:empusa
	[greekfantasy.empusa]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:fury
	[greekfantasy.fury]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:geryon
	[greekfantasy.geryon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:giant_boar
	[greekfantasy.giant_boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:gigante
	[greekfantasy.gigante]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:golden_ram
	[greekfantasy.golden_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:gorgon
	[greekfantasy.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:harpy
	[greekfantasy.harpy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:mad_cow
	[greekfantasy.mad_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:makhai
	[greekfantasy.makhai]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:minotaur
	[greekfantasy.minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:nemean_lion
	[greekfantasy.nemean_lion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:naiad
	[greekfantasy.naiad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:orthus
	[greekfantasy.orthus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:pegasus
	[greekfantasy.pegasus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:python
	[greekfantasy.python]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:satyr
	[greekfantasy.satyr]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:shade
	[greekfantasy.shade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:siren
	[greekfantasy.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:sparti
	[greekfantasy.sparti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:talos
	[greekfantasy.talos]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:unicorn
	[greekfantasy.unicorn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:whirl
	[greekfantasy.whirl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:spear
	[greekfantasy.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:curse
	[greekfantasy.curse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:discus
	[greekfantasy.discus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:dragon_tooth
	[greekfantasy.dragon_tooth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:healing_spell
	[greekfantasy.healing_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:orthus_head_item
	[greekfantasy.orthus_head_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:poison_spit
	[greekfantasy.poison_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:baby_spider
	[greekfantasy.baby_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:hydra
	[greekfantasy.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:hydra_head
	[greekfantasy.hydra_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:web_ball
	[greekfantasy.web_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for greekfantasy:lampad
	[greekfantasy.lampad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:greek_fire
	[greekfantasy.greek_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:palladium
	[greekfantasy.palladium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:pig_spell
	[greekfantasy.pig_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the whisperwoods mod.
[whisperwoods]

	#Spawning options for whisperwoods:moth
	[whisperwoods.moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for whisperwoods:hidebehind
	[whisperwoods.hidebehind]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for whisperwoods:wisp
	[whisperwoods.wisp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for whisperwoods:hirschgeist
	[whisperwoods.hirschgeist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for whisperwoods:zotzpyre
	[whisperwoods.zotzpyre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for whisperwoods:hirschgeist_fireball
	[whisperwoods.hirschgeist_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the eidolon mod.
[eidolon]

	#Spawning options for eidolon:zombie_brute
	[eidolon.zombie_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:wraith
	[eidolon.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:soulfire_projectile
	[eidolon.soulfire_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:bonechill_projectile
	[eidolon.bonechill_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:necromancer_spell
	[eidolon.necromancer_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:chant_caster
	[eidolon.chant_caster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for eidolon:necromancer
	[eidolon.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the twilightforest mod.
[twilightforest]

	#Spawning options for twilightforest:wild_boar
	[twilightforest.wild_boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:bighorn_sheep
	[twilightforest.bighorn_sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:deer
	[twilightforest.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:redcap
	[twilightforest.redcap]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:swarm_spider
	[twilightforest.swarm_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:naga
	[twilightforest.naga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:skeleton_druid
	[twilightforest.skeleton_druid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:hostile_wolf
	[twilightforest.hostile_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:wraith
	[twilightforest.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:hedge_spider
	[twilightforest.hedge_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:hydra
	[twilightforest.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:lich
	[twilightforest.lich]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:penguin
	[twilightforest.penguin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:lich_minion
	[twilightforest.lich_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:loyal_zombie
	[twilightforest.loyal_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tiny_bird
	[twilightforest.tiny_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:squirrel
	[twilightforest.squirrel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:bunny
	[twilightforest.bunny]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:raven
	[twilightforest.raven]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:quest_ram
	[twilightforest.quest_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:kobold
	[twilightforest.kobold]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:mosquito_swarm
	[twilightforest.mosquito_swarm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:death_tome
	[twilightforest.death_tome]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:minotaur
	[twilightforest.minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:minoshroom
	[twilightforest.minoshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:fire_beetle
	[twilightforest.fire_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:slime_beetle
	[twilightforest.slime_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:pinch_beetle
	[twilightforest.pinch_beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:maze_slime
	[twilightforest.maze_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:redcap_sapper
	[twilightforest.redcap_sapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:mist_wolf
	[twilightforest.mist_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:king_spider
	[twilightforest.king_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:mini_ghast
	[twilightforest.mini_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tower_ghast
	[twilightforest.tower_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tower_golem
	[twilightforest.tower_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tower_termite
	[twilightforest.tower_termite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tower_broodling
	[twilightforest.tower_broodling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:ur_ghast
	[twilightforest.ur_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:blockchain_goblin
	[twilightforest.blockchain_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:goblin_knight_upper
	[twilightforest.goblin_knight_upper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:goblin_knight_lower
	[twilightforest.goblin_knight_lower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:helmet_crab
	[twilightforest.helmet_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:knight_phantom
	[twilightforest.knight_phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:yeti
	[twilightforest.yeti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:yeti_alpha
	[twilightforest.yeti_alpha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:winter_wolf
	[twilightforest.winter_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:snow_guardian
	[twilightforest.snow_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:stable_ice_core
	[twilightforest.stable_ice_core]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:unstable_ice_core
	[twilightforest.unstable_ice_core]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:snow_queen
	[twilightforest.snow_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:troll
	[twilightforest.troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:giant_miner
	[twilightforest.giant_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:armored_giant
	[twilightforest.armored_giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:ice_crystal
	[twilightforest.ice_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:harbinger_cube
	[twilightforest.harbinger_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:adherent
	[twilightforest.adherent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:roving_cube
	[twilightforest.roving_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:plateau_boss
	[twilightforest.plateau_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:nature_bolt
	[twilightforest.nature_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:lich_bolt
	[twilightforest.lich_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:wand_bolt
	[twilightforest.wand_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:tome_bolt
	[twilightforest.tome_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:hydra_mortar
	[twilightforest.hydra_mortar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:lich_bomb
	[twilightforest.lich_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:moonworm_shot
	[twilightforest.moonworm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:cicada_shot
	[twilightforest.cicada_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:slime_blob
	[twilightforest.slime_blob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:charm_effect
	[twilightforest.charm_effect]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:thrown_wep
	[twilightforest.thrown_wep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:falling_ice
	[twilightforest.falling_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:thrown_ice
	[twilightforest.thrown_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:seeker_arrow
	[twilightforest.seeker_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:ice_arrow
	[twilightforest.ice_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:ice_snowball
	[twilightforest.ice_snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:chain_block
	[twilightforest.chain_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:cube_of_annihilation
	[twilightforest.cube_of_annihilation]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:slider
	[twilightforest.slider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:rising_zombie
	[twilightforest.rising_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twilightforest:protection_box
	[twilightforest.protection_box]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the smallships mod.
[smallships]

	#Spawning options for smallships:cog
	[smallships.cog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:galley
	[smallships.galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:war_galley
	[smallships.war_galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:drakkar
	[smallships.drakkar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:rowboat
	[smallships.rowboat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:brigg
	[smallships.brigg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for smallships:dhow
	[smallships.dhow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the druidcraft mod.
[druidcraft]

	#Spawning options for druidcraft:dreadfish
	[druidcraft.dreadfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for druidcraft:beetle
	[druidcraft.beetle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for druidcraft:lunar_moth
	[druidcraft.lunar_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the village_employment mod.
[village_employment]

	#Spawning options for village_employment:illager_minion
	[village_employment.illager_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the decorative_blocks mod.
[decorative_blocks]

	#Spawning options for decorative_blocks:dummy
	[decorative_blocks.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the twist mod.
[twist]

	#Spawning options for twist:howl
	[twist.howl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:charger
	[twist.charger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:slug
	[twist.slug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:entitybulletslugger
	[twist.entitybulletslugger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:boomba
	[twist.boomba]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:peblings
	[twist.peblings]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:entitybulletpeblingitem
	[twist.entitybulletpeblingitem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for twist:sporel
	[twist.sporel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:lanker
	[twist.lanker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:buckus
	[twist.buckus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:ghoul
	[twist.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:groundedslug
	[twist.groundedslug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:purglin
	[twist.purglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:zimple
	[twist.zimple]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:talonzimple
	[twist.talonzimple]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:diansuzimple
	[twist.diansuzimple]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for twist:entitybulletacidshoot
	[twist.entitybulletacidshoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the minecolonies mod.
[minecolonies]

	#Spawning options for minecolonies:citizen
	[minecolonies.citizen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:visitor
	[minecolonies.visitor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:pirate
	[minecolonies.pirate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:archerpirate
	[minecolonies.archerpirate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:chiefpirate
	[minecolonies.chiefpirate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:mercenary
	[minecolonies.mercenary]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:archerbarbarian
	[minecolonies.archerbarbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:barbarian
	[minecolonies.barbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:chiefbarbarian
	[minecolonies.chiefbarbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:fishhook
	[minecolonies.fishhook]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:sittingentity
	[minecolonies.sittingentity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:mcminecart
	[minecolonies.mcminecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:mummy
	[minecolonies.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:archermummy
	[minecolonies.archermummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:pharao
	[minecolonies.pharao]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:amazon
	[minecolonies.amazon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:amazonchief
	[minecolonies.amazonchief]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:firearrow
	[minecolonies.firearrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:mcnormalarrow
	[minecolonies.mcnormalarrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:shieldmaiden
	[minecolonies.shieldmaiden]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:norsemenarcher
	[minecolonies.norsemenarcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:norsemenchief
	[minecolonies.norsemenchief]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for minecolonies:amazonspearman
	[minecolonies.amazonspearman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecolonies:spear
	[minecolonies.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecolonies:druidpotion
	[minecolonies.druidpotion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dannys_expansion mod.
[dannys_expansion]

	#Spawning options for dannys_expansion:child_rammer
	[dannys_expansion.child_rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:blue_slime
	[dannys_expansion.blue_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:grand_rammer
	[dannys_expansion.grand_rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:rammer
	[dannys_expansion.rammer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:arid_abomination
	[dannys_expansion.arid_abomination]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:black_scorpion
	[dannys_expansion.black_scorpion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:cursed_skull
	[dannys_expansion.cursed_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:desolated
	[dannys_expansion.desolated]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ender_beast_archer
	[dannys_expansion.ender_beast_archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ender_beast_lancer
	[dannys_expansion.ender_beast_lancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:frozen_ghoul
	[dannys_expansion.frozen_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:frozen_slime
	[dannys_expansion.frozen_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:magma_slime
	[dannys_expansion.magma_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ghoul
	[dannys_expansion.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ice_elemental
	[dannys_expansion.ice_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:jungle_golem
	[dannys_expansion.jungle_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:jungle_slime
	[dannys_expansion.jungle_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:klifour
	[dannys_expansion.klifour]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:magma_gulper
	[dannys_expansion.magma_gulper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:mummy
	[dannys_expansion.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:mundane_slime
	[dannys_expansion.mundane_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:nyctoid
	[dannys_expansion.nyctoid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:possessed_armor
	[dannys_expansion.possessed_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:sand_scarab
	[dannys_expansion.sand_scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:snaith
	[dannys_expansion.snaith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:spore_slime
	[dannys_expansion.spore_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:sporer
	[dannys_expansion.sporer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:barren_orb
	[dannys_expansion.barren_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:cursed_fire
	[dannys_expansion.cursed_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:desertic_fang
	[dannys_expansion.desertic_fang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ender_arrow
	[dannys_expansion.ender_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:golem_drone
	[dannys_expansion.golem_drone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ice_bullet
	[dannys_expansion.ice_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:kite
	[dannys_expansion.kite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:kite_knot
	[dannys_expansion.kite_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:klifour_spit
	[dannys_expansion.klifour_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:mummy_soul
	[dannys_expansion.mummy_soul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:plasma_projectile
	[dannys_expansion.plasma_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:sand_scarab_egg
	[dannys_expansion.sand_scarab_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:special_kite
	[dannys_expansion.special_kite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:spore
	[dannys_expansion.spore]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:spore_bomb
	[dannys_expansion.spore_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:spore_cloud
	[dannys_expansion.spore_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:test_dummy
	[dannys_expansion.test_dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:venom
	[dannys_expansion.venom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:vomit
	[dannys_expansion.vomit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:aquatic_bullet
	[dannys_expansion.aquatic_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:bullet
	[dannys_expansion.bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dannys_expansion:ice_arrow
	[dannys_expansion.ice_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the spartanweaponry mod.
[spartanweaponry]

	#Spawning options for spartanweaponry:arrow
	[spartanweaponry.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:arrow_explosive
	[spartanweaponry.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:bolt
	[spartanweaponry.bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:bolt_spectral
	[spartanweaponry.bolt_spectral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:throwing_weapon
	[spartanweaponry.throwing_weapon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:tomahawk
	[spartanweaponry.tomahawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:javelin
	[spartanweaponry.javelin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:boomerang
	[spartanweaponry.boomerang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for spartanweaponry:dynamite
	[spartanweaponry.dynamite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the dungeons_mobs mod.
[dungeons_mobs]

	#Spawning options for dungeons_mobs:armored_zombie
	[dungeons_mobs.armored_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:jungle_zombie
	[dungeons_mobs.jungle_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:frozen_zombie
	[dungeons_mobs.frozen_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:armored_skeleton
	[dungeons_mobs.armored_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:mossy_skeleton
	[dungeons_mobs.mossy_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:skeleton_vanguard
	[dungeons_mobs.skeleton_vanguard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:skeleton_horseman
	[dungeons_mobs.skeleton_horseman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:necromancer
	[dungeons_mobs.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:armored_vindicator
	[dungeons_mobs.armored_vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:armored_pillager
	[dungeons_mobs.armored_pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:royal_guard
	[dungeons_mobs.royal_guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:iceologer
	[dungeons_mobs.iceologer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:geomancer
	[dungeons_mobs.geomancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:windcaller
	[dungeons_mobs.windcaller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:vindicator_chef
	[dungeons_mobs.vindicator_chef]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:illusioner_clone
	[dungeons_mobs.illusioner_clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:mountaineer
	[dungeons_mobs.mountaineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:armored_mountaineer
	[dungeons_mobs.armored_mountaineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:icy_creeper
	[dungeons_mobs.icy_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:wraith
	[dungeons_mobs.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:conjured_slime
	[dungeons_mobs.conjured_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:redstone_cube
	[dungeons_mobs.redstone_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:redstone_golem
	[dungeons_mobs.redstone_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:whisperer
	[dungeons_mobs.whisperer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:leapleaf
	[dungeons_mobs.leapleaf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:quick_growing_vine
	[dungeons_mobs.quick_growing_vine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:poison_quill_vine
	[dungeons_mobs.poison_quill_vine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:squall_golem
	[dungeons_mobs.squall_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:wraith_fireball
	[dungeons_mobs.wraith_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:slimeball
	[dungeons_mobs.slimeball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:cobweb_projectile
	[dungeons_mobs.cobweb_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:cobweb_trap
	[dungeons_mobs.cobweb_trap]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:geomancer_wall
	[dungeons_mobs.geomancer_wall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:geomancer_bomb
	[dungeons_mobs.geomancer_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:redstone_mine
	[dungeons_mobs.redstone_mine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:ice_cloud
	[dungeons_mobs.ice_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:tornado
	[dungeons_mobs.tornado]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dungeons_mobs:illusioner
	[dungeons_mobs.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:blue_nethershroom
	[dungeons_mobs.blue_nethershroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_piglin
	[dungeons_mobs.armored_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:zombified_armored_piglin
	[dungeons_mobs.zombified_armored_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:fungus_thrower
	[dungeons_mobs.fungus_thrower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:zombified_fungus_thrower
	[dungeons_mobs.zombified_fungus_thrower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:wavewhisperer
	[dungeons_mobs.wavewhisperer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:quick_growing_anemone
	[dungeons_mobs.quick_growing_anemone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:poison_anemone
	[dungeons_mobs.poison_anemone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_drowned
	[dungeons_mobs.armored_drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:drowned_necromancer
	[dungeons_mobs.drowned_necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_sunken_skeleton
	[dungeons_mobs.armored_sunken_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:sunken_skeleton
	[dungeons_mobs.sunken_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:laser_orb
	[dungeons_mobs.laser_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:trident_fume
	[dungeons_mobs.trident_fume]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the untamedwilds mod.
[untamedwilds]

	#Spawning options for untamedwilds:tarantula
	[untamedwilds.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:snake
	[untamedwilds.snake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:softshell_turtle
	[untamedwilds.softshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:tortoise
	[untamedwilds.tortoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:giant_clam
	[untamedwilds.giant_clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:hippo
	[untamedwilds.hippo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:aardvark
	[untamedwilds.aardvark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:rhino
	[untamedwilds.rhino]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:sunfish
	[untamedwilds.sunfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:trevally
	[untamedwilds.trevally]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:arowana
	[untamedwilds.arowana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:shark
	[untamedwilds.shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:football_fish
	[untamedwilds.football_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:giant_salamander
	[untamedwilds.giant_salamander]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:hyena
	[untamedwilds.hyena]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for untamedwilds:large_snake
	[untamedwilds.large_snake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:bear
	[untamedwilds.bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:big_cat
	[untamedwilds.big_cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:boar
	[untamedwilds.boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:bison
	[untamedwilds.bison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:camel
	[untamedwilds.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:manatee
	[untamedwilds.manatee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:whale_shark
	[untamedwilds.whale_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:triggerfish
	[untamedwilds.triggerfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:catfish
	[untamedwilds.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:newt
	[untamedwilds.newt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the stalwart_dungeons mod.
[stalwart_dungeons]

	#Spawning options for stalwart_dungeons:entitybulletawful_gun
	[stalwart_dungeons.entitybulletawful_gun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:awful_ghast
	[stalwart_dungeons.awful_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:nether_keeper
	[stalwart_dungeons.nether_keeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:incomplete_wither
	[stalwart_dungeons.incomplete_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:reinforced_blaze
	[stalwart_dungeons.reinforced_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner
	[stalwart_dungeons.entitybulletend_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:propulk
	[stalwart_dungeons.propulk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:shelterer
	[stalwart_dungeons.shelterer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletlevitation_projectile
	[stalwart_dungeons.entitybulletlevitation_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletspore_bottle
	[stalwart_dungeons.entitybulletspore_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletawful_dungeon_spawner
	[stalwart_dungeons.entitybulletawful_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletkeeping_castle_spawner
	[stalwart_dungeons.entitybulletkeeping_castle_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:giddy_blaze
	[stalwart_dungeons.giddy_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:spore_projectile
	[stalwart_dungeons.spore_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:nether_wart_cocoon
	[stalwart_dungeons.nether_wart_cocoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybulletthunder_projectile
	[stalwart_dungeons.entitybulletthunder_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for stalwart_dungeons:entitybullettungsten_shield
	[stalwart_dungeons.entitybullettungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletwarted_tungsten_shield
	[stalwart_dungeons.entitybulletwarted_tungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletchorundum_shield
	[stalwart_dungeons.entitybulletchorundum_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:shelterer_without_armor
	[stalwart_dungeons.shelterer_without_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the outer_end mod.
[outer_end]

	#Spawning options for outer_end:spectrafly
	[outer_end.spectrafly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outer_end:purpur_golem
	[outer_end.purpur_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outer_end:himmelite
	[outer_end.himmelite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outer_end:stalker
	[outer_end.stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outer_end:entombed
	[outer_end.entombed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for outer_end:chorus_squid
	[outer_end.chorus_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the dead_guys_untitled_deep_dark_ mod.
[dead_guys_untitled_deep_dark_]

	#Spawning options for dead_guys_untitled_deep_dark_:warden
	[dead_guys_untitled_deep_dark_.warden]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dead_guys_untitled_deep_dark_:zombie_of_the_sculk
	[dead_guys_untitled_deep_dark_.zombie_of_the_sculk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dead_guys_untitled_deep_dark_:sculk_spy
	[dead_guys_untitled_deep_dark_.sculk_spy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for dead_guys_untitled_deep_dark_:sculk_mite
	[dead_guys_untitled_deep_dark_.sculk_mite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dead_guys_untitled_deep_dark_:sculk_emissiary
	[dead_guys_untitled_deep_dark_.sculk_emissiary]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dead_guys_untitled_deep_dark_:sculk_villager
	[dead_guys_untitled_deep_dark_.sculk_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dead_guys_untitled_deep_dark_:warden_variant_2
	[dead_guys_untitled_deep_dark_.warden_variant_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dead_guys_untitled_deep_dark_:warden_variant_3
	[dead_guys_untitled_deep_dark_.warden_variant_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the aquaculture mod.
[aquaculture]

	#Spawning options for aquaculture:bobber
	[aquaculture.bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:water_arrow
	[aquaculture.water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:spectral_water_arrow
	[aquaculture.spectral_water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:box_turtle
	[aquaculture.box_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:arrau_turtle
	[aquaculture.arrau_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:starshell_turtle
	[aquaculture.starshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:oak_fish_mount
	[aquaculture.oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:spruce_fish_mount
	[aquaculture.spruce_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:birch_fish_mount
	[aquaculture.birch_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:jungle_fish_mount
	[aquaculture.jungle_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:acacia_fish_mount
	[aquaculture.acacia_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:dark_oak_fish_mount
	[aquaculture.dark_oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:atlantic_cod
	[aquaculture.atlantic_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:blackfish
	[aquaculture.blackfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:pacific_halibut
	[aquaculture.pacific_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:atlantic_halibut
	[aquaculture.atlantic_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:atlantic_herring
	[aquaculture.atlantic_herring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:pink_salmon
	[aquaculture.pink_salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:pollock
	[aquaculture.pollock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:rainbow_trout
	[aquaculture.rainbow_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:bayad
	[aquaculture.bayad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:boulti
	[aquaculture.boulti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:capitaine
	[aquaculture.capitaine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:synodontis
	[aquaculture.synodontis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:smallmouth_bass
	[aquaculture.smallmouth_bass]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:bluegill
	[aquaculture.bluegill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:brown_trout
	[aquaculture.brown_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:carp
	[aquaculture.carp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:catfish
	[aquaculture.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:gar
	[aquaculture.gar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:minnow
	[aquaculture.minnow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:muskellunge
	[aquaculture.muskellunge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:perch
	[aquaculture.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:arapaima
	[aquaculture.arapaima]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:piranha
	[aquaculture.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:tambaqui
	[aquaculture.tambaqui]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:brown_shrooma
	[aquaculture.brown_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:red_shrooma
	[aquaculture.red_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:jellyfish
	[aquaculture.jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:red_grouper
	[aquaculture.red_grouper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for aquaculture:tuna
	[aquaculture.tuna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the the_afterlight mod.
[the_afterlight]

	#Spawning options for the_afterlight:moonfox
	[the_afterlight.moonfox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for the_afterlight:corrupted_skeleton
	[the_afterlight.corrupted_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for the_afterlight:deep_skeleton_dead
	[the_afterlight.deep_skeleton_dead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for the_afterlight:scuttlebug
	[the_afterlight.scuttlebug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for the_afterlight:moonspawn
	[the_afterlight.moonspawn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for the_afterlight:crimson_skeleton
	[the_afterlight.crimson_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the iceandfire mod.
[iceandfire]

	#Spawning options for iceandfire:dragon_multipart
	[iceandfire.dragon_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:multipart
	[iceandfire.multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hydra_multipart
	[iceandfire.hydra_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:cylcops_multipart
	[iceandfire.cylcops_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dragon_egg
	[iceandfire.dragon_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dragon_arrow
	[iceandfire.dragon_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dragon_skull
	[iceandfire.dragon_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:fire_dragon
	[iceandfire.fire_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:ice_dragon
	[iceandfire.ice_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:lightning_dragon
	[iceandfire.lightning_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:fire_dragon_charge
	[iceandfire.fire_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:ice_dragon_charge
	[iceandfire.ice_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:lightning_dragon_charge
	[iceandfire.lightning_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hippogryph_egg
	[iceandfire.hippogryph_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hippogryph
	[iceandfire.hippogryph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:stone_statue
	[iceandfire.stone_statue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:gorgon
	[iceandfire.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:pixie
	[iceandfire.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:cyclops
	[iceandfire.cyclops]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:siren
	[iceandfire.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hippocampus
	[iceandfire.hippocampus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:deathworm
	[iceandfire.deathworm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:deathworm_egg
	[iceandfire.deathworm_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:cockatrice
	[iceandfire.cockatrice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:cockatrice_egg
	[iceandfire.cockatrice_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:stymphalian_bird
	[iceandfire.stymphalian_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:stymphalian_feather
	[iceandfire.stymphalian_feather]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:stymphalian_arrow
	[iceandfire.stymphalian_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:troll
	[iceandfire.troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_worker
	[iceandfire.myrmex_worker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_soldier
	[iceandfire.myrmex_soldier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_sentinel
	[iceandfire.myrmex_sentinel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_royal
	[iceandfire.myrmex_royal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_queen
	[iceandfire.myrmex_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_egg
	[iceandfire.myrmex_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:amphithere
	[iceandfire.amphithere]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:amphithere_arrow
	[iceandfire.amphithere_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:sea_serpent
	[iceandfire.sea_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:sea_serpent_bubbles
	[iceandfire.sea_serpent_bubbles]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:sea_serpent_arrow
	[iceandfire.sea_serpent_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:chain_tie
	[iceandfire.chain_tie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:pixie_charge
	[iceandfire.pixie_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:myrmex_swarmer
	[iceandfire.myrmex_swarmer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:tide_trident
	[iceandfire.tide_trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:mob_skull
	[iceandfire.mob_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_thrall
	[iceandfire.dread_thrall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_ghoul
	[iceandfire.dread_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_beast
	[iceandfire.dread_beast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_scuttler
	[iceandfire.dread_scuttler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_lich
	[iceandfire.dread_lich]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_lich_skull
	[iceandfire.dread_lich_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_knight
	[iceandfire.dread_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:dread_horse
	[iceandfire.dread_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hydra
	[iceandfire.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hydra_breath
	[iceandfire.hydra_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:hydra_arrow
	[iceandfire.hydra_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:ghost
	[iceandfire.ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for iceandfire:ghost_sword
	[iceandfire.ghost_sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the blue_skies mod.
[blue_skies]

	#Spawning options for blue_skies:azulfo
	[blue_skies.azulfo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:stardust_ram
	[blue_skies.stardust_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:reindeer
	[blue_skies.reindeer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:frost_spirit
	[blue_skies.frost_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:grittle_flatfish
	[blue_skies.grittle_flatfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:municipal_monkfish
	[blue_skies.municipal_monkfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:armored_frost_spirit
	[blue_skies.armored_frost_spirit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:crynocerous
	[blue_skies.crynocerous]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:jelly_drifter
	[blue_skies.jelly_drifter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:snow_owl
	[blue_skies.snow_owl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:polargeist
	[blue_skies.polargeist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:stonelet
	[blue_skies.stonelet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:whistleshell_crab
	[blue_skies.whistleshell_crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:shrumpty
	[blue_skies.shrumpty]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:diophyde_prowler
	[blue_skies.diophyde_prowler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:seclam
	[blue_skies.seclam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:firefly
	[blue_skies.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:cosmic_fox
	[blue_skies.cosmic_fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:crystal_camel
	[blue_skies.crystal_camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:shade_monitor
	[blue_skies.shade_monitor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:sliv
	[blue_skies.sliv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:crogre
	[blue_skies.crogre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:charscale_moki
	[blue_skies.charscale_moki]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:horizofin_tunid
	[blue_skies.horizofin_tunid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:nyctofly
	[blue_skies.nyctofly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:venom_spider
	[blue_skies.venom_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:venom_spit
	[blue_skies.venom_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:emberback
	[blue_skies.emberback]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:infested_swarmer
	[blue_skies.infested_swarmer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:gatekeeper
	[blue_skies.gatekeeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:summoner
	[blue_skies.summoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:artificial_golem
	[blue_skies.artificial_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:strange_lightning
	[blue_skies.strange_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:fluctuant_sphere
	[blue_skies.fluctuant_sphere]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:alchemist
	[blue_skies.alchemist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:decaying_spike
	[blue_skies.decaying_spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:starlit_crusher
	[blue_skies.starlit_crusher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:ent_root
	[blue_skies.ent_root]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:ent_wall
	[blue_skies.ent_wall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:ent_leaf
	[blue_skies.ent_leaf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:spewter
	[blue_skies.spewter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:seed_bomb
	[blue_skies.seed_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:arachnarch
	[blue_skies.arachnarch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:venom_bomb
	[blue_skies.venom_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:nested_spider
	[blue_skies.nested_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:spear
	[blue_skies.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:supporter_pet
	[blue_skies.supporter_pet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for blue_skies:boss_item
	[blue_skies.boss_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the savageandravage mod.
[savageandravage]

	#Spawning options for savageandravage:creepie
	[savageandravage.creepie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:griefer
	[savageandravage.griefer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:mischief_arrow
	[savageandravage.mischief_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:skeleton_villager
	[savageandravage.skeleton_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:spore_cloud
	[savageandravage.spore_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:spore_bomb
	[savageandravage.spore_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:burning_banner
	[savageandravage.burning_banner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:rune_prison
	[savageandravage.rune_prison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:executioner
	[savageandravage.executioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:iceologer
	[savageandravage.iceologer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:ice_chunk
	[savageandravage.ice_chunk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:ice_cloud
	[savageandravage.ice_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for savageandravage:trickster
	[savageandravage.trickster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for savageandravage:confusion_bolt
	[savageandravage.confusion_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the origins mod.
[origins]

	#Spawning options for origins:enderian_pearl
	[origins.enderian_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the wyrmroost mod.
[wyrmroost]

	#Spawning options for wyrmroost:lesser_desertwyrm
	[wyrmroost.lesser_desertwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:overworld_drake
	[wyrmroost.overworld_drake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:silver_glider
	[wyrmroost.silver_glider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:roost_stalker
	[wyrmroost.roost_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:butterfly_leviathan
	[wyrmroost.butterfly_leviathan]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:dragon_fruit_drake
	[wyrmroost.dragon_fruit_drake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:canari_wyvern
	[wyrmroost.canari_wyvern]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:royal_red
	[wyrmroost.royal_red]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:coin_dragon
	[wyrmroost.coin_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:alpine
	[wyrmroost.alpine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:dragon_egg
	[wyrmroost.dragon_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:geode_tipped_arrow
	[wyrmroost.geode_tipped_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:fire_breath
	[wyrmroost.fire_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for wyrmroost:wind_gust
	[wyrmroost.wind_gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the supplementaries mod.
[supplementaries]

	#Spawning options for supplementaries:label
	[supplementaries.label]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for supplementaries:firefly
	[supplementaries.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for supplementaries:brick_projectile
	[supplementaries.brick_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for supplementaries:bomb
	[supplementaries.bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for supplementaries:rope_arrow
	[supplementaries.rope_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for supplementaries:red_merchant
	[supplementaries.red_merchant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_arrow
	[supplementaries.amethyst_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_shard
	[supplementaries.amethyst_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:flint_shard
	[supplementaries.flint_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:slingshot_projectile
	[supplementaries.slingshot_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the snowrealmagic mod.
[snowrealmagic]

	#Spawning options for snowrealmagic:snow
	[snowrealmagic.snow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the relics mod.
[relics]

	#Spawning options for relics:stellar_catalyst_projectile
	[relics.stellar_catalyst_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for relics:space_dissector
	[relics.space_dissector]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for relics:shadow_glaive
	[relics.shadow_glaive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the projectvibrantjourneys mod.
[projectvibrantjourneys]

	#Spawning options for projectvibrantjourneys:fly
	[projectvibrantjourneys.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:firefly
	[projectvibrantjourneys.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:starfish
	[projectvibrantjourneys.starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:ocean_starfish
	[projectvibrantjourneys.ocean_starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:clam
	[projectvibrantjourneys.clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:snail
	[projectvibrantjourneys.snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:slug
	[projectvibrantjourneys.slug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:small_spider
	[projectvibrantjourneys.small_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:frog
	[projectvibrantjourneys.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:night_bat
	[projectvibrantjourneys.night_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for projectvibrantjourneys:pvj_boat
	[projectvibrantjourneys.pvj_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the feywild mod.
[feywild]

	#Spawning options for feywild:spring_pixie
	[feywild.spring_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for feywild:autumn_pixie
	[feywild.autumn_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for feywild:summer_pixie
	[feywild.summer_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for feywild:winter_pixie
	[feywild.winter_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for feywild:dwarf_blacksmith
	[feywild.dwarf_blacksmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for feywild:bee_knight
	[feywild.bee_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:mandragora
	[feywild.mandragora]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:shroomling
	[feywild.shroomling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_toolsmith
	[feywild.dwarf_toolsmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_artificer
	[feywild.dwarf_artificer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_baker
	[feywild.dwarf_baker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_shepherd
	[feywild.dwarf_shepherd]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_dragon_hunter
	[feywild.dwarf_dragon_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_miner
	[feywild.dwarf_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_nouveau mod.
[ars_nouveau]

	#Spawning options for ars_nouveau:spell_proj
	[ars_nouveau.spell_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:fangs
	[ars_nouveau.fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:ally_vex
	[ars_nouveau.ally_vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:whelp
	[ars_nouveau.whelp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:carbuncle
	[ars_nouveau.carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:sylph
	[ars_nouveau.sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:follow_proj
	[ars_nouveau.follow_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:wixie
	[ars_nouveau.wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:flying_item
	[ars_nouveau.flying_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:ritual
	[ars_nouveau.ritual]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:wilden_hunter
	[ars_nouveau.wilden_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:spell_arrow
	[ars_nouveau.spell_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:summon_wolf
	[ars_nouveau.summon_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:wilden_stalker
	[ars_nouveau.wilden_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:summon_horse
	[ars_nouveau.summon_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:wilden_guardian
	[ars_nouveau.wilden_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:an_lightning
	[ars_nouveau.an_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:dummy
	[ars_nouveau.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:drygmy
	[ars_nouveau.drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:ward_entity
	[ars_nouveau.ward_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:wilden_boss
	[ars_nouveau.wilden_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:spike
	[ars_nouveau.spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for ars_nouveau:familiar_carbuncle
	[ars_nouveau.familiar_carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_bookwyrm
	[ars_nouveau.familiar_bookwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_jabberwog
	[ars_nouveau.familiar_jabberwog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_wixie
	[ars_nouveau.familiar_wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_sylph
	[ars_nouveau.familiar_sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_drygmy
	[ars_nouveau.familiar_drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:linger
	[ars_nouveau.linger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:cascading_weald_walker
	[ars_nouveau.cascading_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:blazing_weald_walker
	[ars_nouveau.blazing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:vexing_weald_walker
	[ars_nouveau.vexing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flourishing_weald_walker
	[ars_nouveau.flourishing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the enchantwithmob mod.
[enchantwithmob]

	#Spawning options for enchantwithmob:enchanter
	[enchantwithmob.enchanter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the endergetic mod.
[endergetic]

	#Spawning options for endergetic:poise_cluster
	[endergetic.poise_cluster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:bolloom_fruit
	[endergetic.bolloom_fruit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:boof_block
	[endergetic.boof_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:puff_bug
	[endergetic.puff_bug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:bolloom_balloon
	[endergetic.bolloom_balloon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:bolloom_knot
	[endergetic.bolloom_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:booflo_baby
	[endergetic.booflo_baby]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:booflo_adolescent
	[endergetic.booflo_adolescent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for endergetic:booflo
	[endergetic.booflo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the forbidden_arcanus mod.
[forbidden_arcanus]

	#Spawning options for forbidden_arcanus:chorus_pearl
	[forbidden_arcanus.chorus_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:seed_bullet
	[forbidden_arcanus.seed_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:energy_ball
	[forbidden_arcanus.energy_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:boom_arrow
	[forbidden_arcanus.boom_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:draco_arcanus_arrow
	[forbidden_arcanus.draco_arcanus_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:pixie
	[forbidden_arcanus.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for forbidden_arcanus:crimson_lightning_bolt
	[forbidden_arcanus.crimson_lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the undead_expansion mod.
[undead_expansion]

	#Spawning options for undead_expansion:demon
	[undead_expansion.demon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

	#Spawning options for undead_expansion:revenant
	[undead_expansion.revenant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeons_gear mod.
[dungeons_gear]

	#Spawning options for dungeons_gear:ice_cloud
	[dungeons_gear.ice_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true

#Options for the apotheosis mod.
[apotheosis]

	#Spawning options for apotheosis:ob_arrow_entity
	[apotheosis.ob_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:bh_arrow_entity
	[apotheosis.bh_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:ex_arrow_entity
	[apotheosis.ex_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for apotheosis:mn_arrow_entity
	[apotheosis.mn_arrow_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the whatareyouvotingfor mod.
[whatareyouvotingfor]

	#Spawning options for whatareyouvotingfor:glare
	[whatareyouvotingfor.glare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whatareyouvotingfor:allay
	[whatareyouvotingfor.allay]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whatareyouvotingfor:copper_golem
	[whatareyouvotingfor.copper_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tinyskeletons mod.
[tinyskeletons]

	#Spawning options for tinyskeletons:baby_skeleton
	[tinyskeletons.baby_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tinyskeletons:baby_wither_skeleton
	[tinyskeletons.baby_wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tinyskeletons:baby_stray
	[tinyskeletons.baby_stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ob_aquamirae mod.
[ob_aquamirae]

	#Spawning options for ob_aquamirae:golden_moth
	[ob_aquamirae.golden_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maw
	[ob_aquamirae.maw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:anglerfish
	[ob_aquamirae.anglerfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_mother
	[ob_aquamirae.maze_mother]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:drowned_captain
	[ob_aquamirae.drowned_captain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:pillagers_patrol
	[ob_aquamirae.pillagers_patrol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:tortured_soul
	[ob_aquamirae.tortured_soul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:oxygelium_generator
	[ob_aquamirae.oxygelium_generator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_structure_generator
	[ob_aquamirae.maze_structure_generator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_rose_entity
	[ob_aquamirae.maze_rose_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:drowned_captain_attack_area
	[ob_aquamirae.drowned_captain_attack_area]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:poison_chakram_entity
	[ob_aquamirae.poison_chakram_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cavesandcliffs mod.
[cavesandcliffs]

	#Spawning options for cavesandcliffs:falling_block
	[cavesandcliffs.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:axolotl
	[cavesandcliffs.axolotl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:glow_squid
	[cavesandcliffs.glow_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:goat
	[cavesandcliffs.goat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:glow_item_frame
	[cavesandcliffs.glow_item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the darkerdepths mod.
[darkerdepths]

	#Spawning options for darkerdepths:glowshroom_monster
	[darkerdepths.glowshroom_monster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for darkerdepths:magma_minion
	[darkerdepths.magma_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for darkerdepths:boat
	[darkerdepths.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the extendedmushrooms mod.
[extendedmushrooms]

	#Spawning options for extendedmushrooms:mushroom_boat
	[extendedmushrooms.mushroom_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for extendedmushrooms:mushroom_sheep
	[extendedmushrooms.mushroom_sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the infinite_dungeons mod.
[infinite_dungeons]

	#Spawning options for infinite_dungeons:ticking_tnt
	[infinite_dungeons.ticking_tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the adorn mod.
[adorn]

	#Spawning options for adorn:seat
	[adorn.seat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the humancompanions mod.
[humancompanions]

	#Spawning options for humancompanions:knight
	[humancompanions.knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for humancompanions:archer
	[humancompanions.archer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for humancompanions:arbalist
	[humancompanions.arbalist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the graveyard mod.
[graveyard]

	#Spawning options for graveyard:ghoul
	[graveyard.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:reaper
	[graveyard.reaper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:skeleton_creeper
	[graveyard.skeleton_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:acolyte
	[graveyard.acolyte]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cavesandcliffsbackportadditions mod.
[cavesandcliffsbackportadditions]

	#Spawning options for cavesandcliffsbackportadditions:projectile_amethyst_launcher
	[cavesandcliffsbackportadditions.projectile_amethyst_launcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ob_core mod.
[ob_core]

	#Spawning options for ob_core:ancient_paladin
	[ob_core.ancient_paladin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:obsidian_shard
	[ob_core.obsidian_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:entitybulletflying_axe
	[ob_core.entitybulletflying_axe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:hilda
	[ob_core.hilda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tetra mod.
[tetra]

	#Spawning options for tetra:thrown_modular_item
	[tetra.thrown_modular_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tetra:extractor_projectile
	[tetra.extractor_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the hexerei mod.
[hexerei]

	#Spawning options for hexerei:buff_zombie
	[hexerei.buff_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:pigeon
	[hexerei.pigeon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:broom
	[hexerei.broom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for hexerei:crow
	[hexerei.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bygonenether mod.
[bygonenether]

	#Spawning options for bygonenether:wex
	[bygonenether.wex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:warped_enderman
	[bygonenether.warped_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:piglin_prisoner
	[bygonenether.piglin_prisoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:piglin_hunter
	[bygonenether.piglin_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wither_skeleton_horse
	[bygonenether.wither_skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the farmersdelight mod.
[farmersdelight]

	#Spawning options for farmersdelight:rotten_tomato
	[farmersdelight.rotten_tomato]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the goblinsanddungeons mod.
[goblinsanddungeons]

	#Spawning options for goblinsanddungeons:gob
	[goblinsanddungeons.gob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:hobgob
	[goblinsanddungeons.hobgob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblo
	[goblinsanddungeons.goblo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:garch
	[goblinsanddungeons.garch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goom
	[goblinsanddungeons.goom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:ogre
	[goblinsanddungeons.ogre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:gobber
	[goblinsanddungeons.gobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblin_soul_bullet
	[goblinsanddungeons.goblin_soul_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblin_king
	[goblinsanddungeons.goblin_king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:mimic
	[goblinsanddungeons.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:falling_block
	[goblinsanddungeons.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cataclysm mod.
[cataclysm]

	#Spawning options for cataclysm:ender_golem
	[cataclysm.ender_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:ender_guardian
	[cataclysm.ender_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:netherite_monstrosity
	[cataclysm.netherite_monstrosity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:lava_bomb
	[cataclysm.lava_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:nameless_sorcerer
	[cataclysm.nameless_sorcerer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:ignis
	[cataclysm.ignis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:ender_guardian_bullet
	[cataclysm.ender_guardian_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:void_rune
	[cataclysm.void_rune]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:endermaptera
	[cataclysm.endermaptera]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:void_scatter_arrow
	[cataclysm.void_scatter_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:void_shard
	[cataclysm.void_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:screen_shake
	[cataclysm.screen_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cataclysm:ignis_fireball
	[cataclysm.ignis_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the seadwellers mod.
[seadwellers]

	#Spawning options for seadwellers:biome_mermorph
	[seadwellers.biome_mermorph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph
	[seadwellers.mermorph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_old
	[seadwellers.mermorph_old]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_polar
	[seadwellers.mermorph_polar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_poseidon
	[seadwellers.mermorph_poseidon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_yellow_coral
	[seadwellers.mermorph_yellow_coral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_orange_coral
	[seadwellers.mermorph_orange_coral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:mermorph_red_coral
	[seadwellers.mermorph_red_coral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for seadwellers:seavillage_heart
	[seadwellers.seavillage_heart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the rpggods mod.
[rpggods]

	#Spawning options for rpggods:altar
	[rpggods.altar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the undergarden mod.
[undergarden]

	#Spawning options for undergarden:boat
	[undergarden.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:slingshot_ammo
	[undergarden.slingshot_ammo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:goo_ball
	[undergarden.goo_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotten_blisterberry
	[undergarden.rotten_blisterberry]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:blisterbomb
	[undergarden.blisterbomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:minion_projectile
	[undergarden.minion_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:minion
	[undergarden.minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotling
	[undergarden.rotling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotwalker
	[undergarden.rotwalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:rotbeast
	[undergarden.rotbeast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:dweller
	[undergarden.dweller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gwibling
	[undergarden.gwibling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:brute
	[undergarden.brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:scintling
	[undergarden.scintling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gloomper
	[undergarden.gloomper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:stoneborn
	[undergarden.stoneborn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:nargoyle
	[undergarden.nargoyle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:muncher
	[undergarden.muncher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:sploogie
	[undergarden.sploogie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:gwib
	[undergarden.gwib]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:mog
	[undergarden.mog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:masticator
	[undergarden.masticator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for undergarden:forgotten_guardian
	[undergarden.forgotten_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the neapolitan mod.
[neapolitan]

	#Spawning options for neapolitan:bananarrow
	[neapolitan.bananarrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:banana_peel
	[neapolitan.banana_peel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:chimpanzee
	[neapolitan.chimpanzee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:plantain_spider
	[neapolitan.plantain_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the autumnity mod.
[autumnity]

	#Spawning options for autumnity:snail
	[autumnity.snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for autumnity:turkey
	[autumnity.turkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for autumnity:turkey_egg
	[autumnity.turkey_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for autumnity:falling_head_block
	[autumnity.falling_head_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the extraboats mod.
[extraboats]

	#Spawning options for extraboats:chest_boat
	[extraboats.chest_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for extraboats:furnace_boat
	[extraboats.furnace_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for extraboats:large_boat
	[extraboats.large_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tetrapak mod.
[tetrapak]

	#Spawning options for tetrapak:fragile_falling_block
	[tetrapak.fragile_falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the orcz mod.
[orcz]

	#Spawning options for orcz:goblin_2sword
	[orcz.goblin_2sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinshield
	[orcz.goblinshield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavage_2sword
	[orcz.orcsavage_2sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcshield
	[orcz.orcshield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:bigorcboss
	[orcz.bigorcboss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavage_2swordiron
	[orcz.orcsavage_2swordiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcshieldiron
	[orcz.orcshieldiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavageweird
	[orcz.orcsavageweird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:projectile_skullwand
	[orcz.projectile_skullwand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:squig
	[orcz.squig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savageorc
	[orcz.savageorc]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagemace
	[orcz.orcsavagemace]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinsavagemace
	[orcz.goblinsavagemace]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savagegoblin
	[orcz.savagegoblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagemaceiron
	[orcz.orcsavagemaceiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savageorciron
	[orcz.savageorciron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinwerid
	[orcz.goblinwerid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinsavagebomb
	[orcz.goblinsavagebomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:decaystrike
	[orcz.decaystrike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:spectre_squig
	[orcz.spectre_squig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:witherstrikering
	[orcz.witherstrikering]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:wither_strikeringcustom
	[orcz.wither_strikeringcustom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:decaystrikecustom
	[orcz.decaystrikecustom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:weirdboinecro
	[orcz.weirdboinecro]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcirongroupleader
	[orcz.orcirongroupleader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagegroupleader
	[orcz.orcsavagegroupleader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblincammo
	[orcz.goblincammo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bloodmagic mod.
[bloodmagic]

	#Spawning options for bloodmagic:soulsnare
	[bloodmagic.soulsnare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:throwing_dagger
	[bloodmagic.throwing_dagger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:throwing_dagger_syringe
	[bloodmagic.throwing_dagger_syringe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:bloodlight
	[bloodmagic.bloodlight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:shapedcharge
	[bloodmagic.shapedcharge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:meteor
	[bloodmagic.meteor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bloodmagic:potionflask
	[bloodmagic.potionflask]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ba_bt mod.
[ba_bt]

	#Spawning options for ba_bt:land_golem
	[ba_bt.land_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:ocean_golem
	[ba_bt.ocean_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:nether_golem
	[ba_bt.nether_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:core_golem
	[ba_bt.core_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:end_golem
	[ba_bt.end_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_golem
	[ba_bt.sky_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_minion
	[ba_bt.sky_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:silver_skeleton
	[ba_bt.silver_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:land_monolith
	[ba_bt.land_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:ocean_monolith
	[ba_bt.ocean_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:nether_monolith
	[ba_bt.nether_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:core_monolith
	[ba_bt.core_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:end_monolith
	[ba_bt.end_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:sky_monolith
	[ba_bt.sky_monolith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:destroy_tower
	[ba_bt.destroy_tower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ba_bt:explosion_physics
	[ba_bt.explosion_physics]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mcwfurnitures mod.
[mcwfurnitures]

	#Spawning options for mcwfurnitures:sittable_block
	[mcwfurnitures.sittable_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the doggytalents mod.
[doggytalents]

	#Spawning options for doggytalents:dog
	[doggytalents.dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for doggytalents:dog_beam
	[doggytalents.dog_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mca mod.
[mca]

	#Spawning options for mca:male_villager
	[mca.male_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mca:female_villager
	[mca.female_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mca:male_zombie_villager
	[mca.male_zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mca:female_zombie_villager
	[mca.female_zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mca:grim_reaper
	[mca.grim_reaper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the create mod.
[create]

	#Spawning options for create:super_glue
	[create.super_glue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:crafting_blueprint
	[create.crafting_blueprint]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:contraption
	[create.contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:stationary_contraption
	[create.stationary_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:gantry_contraption
	[create.gantry_contraption]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:potato_projectile
	[create.potato_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for create:seat
	[create.seat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the tconstruct mod.
[tconstruct]

	#Spawning options for tconstruct:fancy_item_frame
	[tconstruct.fancy_item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:glow_ball
	[tconstruct.glow_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:efln_ball
	[tconstruct.efln_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:quartz_shuriken
	[tconstruct.quartz_shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:flint_shuriken
	[tconstruct.flint_shuriken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:earth_slime
	[tconstruct.earth_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:sky_slime
	[tconstruct.sky_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:ender_slime
	[tconstruct.ender_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:terracube
	[tconstruct.terracube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for tconstruct:indestructible_item
	[tconstruct.indestructible_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

