# Changelog

## 2.4.1
- Notifications: split Progress notifications into separate categories for Player XP, Honor, and Reputation (individually configurable).
- Migration: added a one-time profile migration to copy legacy Progress settings to the new categories and remove the legacy keys.
- UI: restored Notifications category layout so Enter/Leave Combat and Loot/Trade Skill alerts appear as their own categories.

## 2.4.0
- Notifications: added LibSink-2.0 output support so other addons can route notifications into ZSBT.
- Notifications: added a new per-type notification category "External Addons (LibSink)" with routing/template/style options.
- Compatibility: fixed LibSink registration when LibStub is implemented as a callable table (ensures ZSBT appears in LibSink output lists).
- Compatibility: improved live refresh of LibSink output options in AceConfig UIs so newly registered sinks appear without UI errors (including SilverDragon announce output).
- Loot: added an option to display looted money using coin icons (no zero placeholders), configurable per notification type.
- Media: added a new setting to choose which WoW audio channel ZSBT uses for playing sounds (Master/SFX/Music/Ambience/Dialog).

## 2.3.9b
- UI: fixed StrikeSilver config styling to restore shared AceConfigDialog backdrops (prevents ElvUI config background override) and fixed nil errors on open.

## 2.3.9
- UI: rebuilt minimap button to use embedded LibDataBroker + LibDBIcon for consistent icon rendering and tooltips.

## 2.3.8
- UI: simplified minimap button icon rendering and improved texture fallback/centering.

## 2.3.7
- Triggers: reduced Bloodlust lockout false positives and duplicate alerts by making lockout debuff notifications core-driven (sync no longer emits lockout gain/fade).

## 2.3.6
- Crits: fixed inline Chromatic crit FX not rendering correctly when "Force Crits Inline" is enabled.
- Triggers: further hardened Bloodlust lockout aura sync against zone/instance transition flapping to reduce false-positive notifications.

## 2.3.5
- Crits: added new centered/sticky crit animations (Shockwave, Ignite, Chromatic, Stomp, ScreenPunch, Shatter, Afterimage, Rumble), each with its own intensity slider (Global/Incoming/Outgoing).
- Crits: improved centered crit positioning to reduce overlap/clutter for successive crits.
- Numbers: added a new Number Format option to always display values in thousands (K).

## 2.3.4
- Crits: added a General toggle to force crits inline with the normal incoming/outgoing damage/healing flow (no crit scroll-area routing), matching the scroll area's animation and font.
- Crits: crit damage/heal color settings now apply even when crit routing is disabled (incoming + outgoing).

## 2.3.3
- Outgoing: fixed a rare WoW 12.x secret/tainted number crash when polling attack speed in restricted UNIT_COMBAT attribution paths.

## 2.3.2
- Triggers: reduced rare false-positive aura notifications caused by WoW 12.x aura enumeration flapping (sync-driven fades are suppressed shortly after Core reports the aura present).

## 2.3.1
- Diagnostics: added debug output routing to a selected chat window (configurable in the Debug UI and via /zsbt debug frame).
- Diagnostics: added a one-click button to create a "ZSBT Debug" chat tab/window for debugging.

## 2.3.0
- Spam Control: fixed a WoW 12.x secret/tainted SpellID edge case that could cause a Lua error in Spell Merging.
- Combat Text: fixed Blizzard floating combat text "outgoing-only" mode leaking incoming self damage/heals.
- Cooldowns: fixed rare early "Cooldown Ready" notifications caused by a stale timer not being cancelled when a cooldown restarts.

## 2.2.10
- Spam Control: fixed global Spell Merging timing so it can accumulate rapid multi-hits within the configured merge window.
- Spam Control: clarified Spell Merging behavior/limitations in WoW 12.x (some abilities emit multiple SpellIDs; Spell Rules are more accurate).

## 2.2.9
- Profiles: added an in-game tool under DB Profiles to copy character-scoped Spell Rules, Buff Rules, and Triggers from another character (merge or replace) without requiring a /reload.

## 2.2.8
- Auras: fixed a rare aura-scan crash in instanced content (Mythic+) caused by overlapping init/zone timers clearing init suppression state.
- Triggers: deduped Bloodlust lockout aura triggers when multiple spell IDs resolve to the same lockout name (ex: Fatigued/Exhaustion) so only one notification fires.
- Media: registered additional bundled fonts with LibSharedMedia.

## 2.2.7
- Libraries: fixed embedded Ace3 TOC load order so ZSBT works standalone (loads AceGUI before AceConfigDialog, includes AceGUI XML, and includes AceConfig wrapper).

## 2.2.6
- Spam Control: fixed unconfigured aura gain/fade notifications bypassing global toggles when spell ID cannot be resolved (common in combat).
- Migration: hardened profile->char migrations for Spam Control rules, Triggers, and tracked cooldowns to normalize numeric string keys and avoid destructive trigger cleanup.
- Troubleshooting: added a repair button to normalize Spam Control rule keys (string spell IDs -> numeric).
- Diagnostics: fixed nil Addon initialization during early load.

## 2.2.5
- Config UI: hardened AceConfig window behavior (prevents ZSBT config close/ESC handling from interfering with other addons).
- Combat Text: replaced Blizzard combat text suppression dropdown with granular hide toggles (outgoing/incoming/heals/reactives/xp+rep+honor/resource gains/pet) and kept a manual restore button as a panic option.

## 2.2.4
- Triggers: fixed watched aura sync so auras already present at login/reload do not emit a new `AURA_GAIN` (prevents false re-notifies for debuffs like Temporal Displacement).
- Spam Control: fixed harmful debuff gain notifications ("+Debuff") bypassing global unconfigured toggles when spell ID could not be resolved in incremental aura updates.

## 2.2.3
- Triggers: fixed `Sticky Jiggle (shake)` toggle in Trigger actions so it correctly persists and can be disabled.
- Triggers: hardened watched aura sync presence checks to reduce false `AURA_FADE`/`AURA_GAIN` transitions during loading screens.
- Media: registered additional bundled fonts/sounds via LibSharedMedia so they appear in dropdowns.

## 2.2.2
- Triggers: improved watched aura sync so it only emits `AURA_GAIN`/`AURA_FADE` on actual state transitions (reduces sync dedup spam).
- Triggers: reduced loading-screen aura flapping causing false re-triggers (example: Bloodlust lockout debuffs like Sated/Fatigued/Temporal Displacement).

## 2.2.1
- Sticky: added a separate `Sticky Jiggle (shake)` toggle (Triggers and Crit Sticky settings) so you can disable shaking while keeping sticky placement/scale/duration.
- Sticky: improved the Pow-style sticky animation to feel more like a slam on entry.

## 2.2.0

### Debug / Diagnostics overhaul
- Replaced legacy debug gating (`diagnostics.debugLevel`, `cooldownsDebugLevel`, and ad-hoc tagged `Addon:Print()` debug lines) with a unified **channel-based** debug system.
- New API:
  - `Addon:GetDebugLevel(channel)`
  - `Addon:Dbg(channel, level, ...)`
  - (internally supported helpers for one-time / rate-limited debug where needed)
- Debug levels are standardized across the addon:
  - `0` Off
  - `1` Error
  - `2` Warn
  - `3` Info
  - `4` Debug
  - `5` Trace
- Debug output is now routed through safe formatting to avoid crashes from WoW 12.x “secret value” restrictions.

### Debug UI (new)
- Added a dedicated Debug UI panel for controlling:
  - Default debug level
  - Per-channel debug level overrides

### Commands (how to use)
- Show current levels:
  - `/zsbt debug show`
- Set global default debug level:
  - `/zsbt debug <0-5>`
- Set a specific channel:
  - `/zsbt debug <channel> <0-5>`
- Common channels:
  - `core`, `cooldowns`, `incoming`, `outgoing`, `triggers`, `notifications`, `ui`, `diagnostics`, `safety`, `perf`

### Troubleshooting quality-of-life
- Added an `Open Debug UI` button under:
  - `/zsbt` -> `Help and Support` -> `Troubleshooting`

### Outgoing
- Fixed: custom crit damage color now applies even when crits are not routed to a separate scroll area (staying in the default Outgoing area).

## 2.1.0
- Cooldowns: fixed late READY notifications and false READY on cast/regen by implementing combat-only `isActive==false` detection with 1s suppression window after combat transitions.
- Cooldowns: removed `start=0/dur=0` as a readiness signal to prevent transient API glitches from firing READY early.
- Cooldowns: removed action-button Cooldown widget readiness path due to unstable/tainted values in combat.
- Cooldowns: added `StartUsablePoll` system with proper combat-state tracking and `C_Spell.GetSpellCooldown` polling for reliable early-ready detection.

## 2.0.12
- Cooldowns: fixed cooldown_ready trigger firing late in combat by preventing timer drift from SPELL_UPDATE_COOLDOWN jitter.
- Cooldowns: cooldown timer now refuses to reschedule to a later ready time once a timer is active.
- Auras: fixed secret-value debug crash in combat (AceConsole concat error) by using safe debug printing.
- Triggers: fixed COOLDOWN_READY trigger matching to work without spellId specified.
- Triggers: removed heavy SpellUsable/AuraSync debug output to reduce combat overhead.

## 2.0.11
- Auras: suppressed buff notification spam on login/reload/zone change by tracking auras seen during initialization.
- Auras: added grace period after aura removal to suppress gain notifications from instance ID refreshes.
- Auras: added fallback lookup for fade notifications when instance IDs are not in cache.
- Auras: suppressed fade notifications during init window (1.5s after reload) when instance IDs are unstable.

## 2.0.10
- Blizzard Combat Text: replaced the single "Suppress All" toggle with modular suppression modes (None/All/Incoming/Outgoing).
- Blizzard Combat Text: suppression OFF is now "no-touch" and no longer forces Blizzard combat text back on.

## 2.0.9
- Cooldowns: added "Show Spell Icon" toggles for Cooldown notifications and COOLDOWN_READY triggers.
- Cooldowns/Triggers: COOLDOWN_READY triggers now fire without requiring the spell to be tracked under Alerts > Cooldowns.
- Cooldowns: added resync on login/combat transitions to (when readable) schedule cooldown ready timers for watched spells.
- Auras: suppressed buff gain notification spam on login/zone/reload by seeding aura state silently.

## 2.0.8
- Cooldowns: improved cooldown-ready notifications to work more reliably in combat with additional debug tracing and safer cooldown API handling.
- Cooldowns: disabled cooldown-ready notifications for multi-charge spells in WoW 12.0 Midnight due to unreliable/secret charge + recharge data.

## 2.0.7
- Fixed reputation, honor, and XP progress notifications not displaying amounts.
- Updated parser to pass amounts directly in event payloads, avoiding timing issues with rawPipe lookups.

## 2.0.6

### Added
- Notifications: revamped the Notifications configuration UI into a tree layout with grouped sections (Combat State, Loot Alerts, Trade Skill Alerts).
- Notifications: added per-notification-type customization for supported categories:
  - Message templates (all notification types now support templates)
  - Per-type style overrides (color + optional font override)
  - Per-type sound options (enable + sound picker)
- Notifications: split Combat State into separate Enter Combat and Leave Combat categories for independent routing/templates/styles/sounds.
- Notifications: added Enter Combat option to stop the Enter Combat sound when leaving combat (so the Leave Combat sound can play cleanly).

### Changed
- Notifications: Interrupt Alerts configuration and behavior remains unchanged (still uses the Interrupt Alerts system), but is now embedded under the new Notifications tree.
- Notifications: Loot Alerts and Trade Skill Alerts now live under grouped sections in the Notifications tree.

### Fixed
- Notifications: added upgrade migrations to backfill missing notification templates and per-type style/sound defaults without overwriting existing user settings.
- Notifications: fixed sound playback helper to return a handle so long Enter Combat sounds can be stopped on Leave Combat when configured.

### Removed
- Notifications: removed unsupported categories from the Notifications tab UI (auras, procs/reactives, cooldown ready, custom triggers). These are handled elsewhere.

## 2.0.5

### Fixed
- Notifications: fixed stopper ability naming in Interrupt Alerts (prevents cast-stops like Shockwave displaying as a previous interrupt like Pummel).
- Notifications: stabilized Interrupt Alerts spell naming by hardcoding/caching known interrupt + cast-stop spell names to avoid mob-specific name resolution.
- Notifications: guarded cast timing validation against missing safe-number helpers during early load to prevent rare loading-screen errors.

## 2.0.4

### Fixed
- Notifications: improved Interrupt Alerts attribution so non-interruptible casts no longer trigger alerts at natural cast end.
- Notifications: restored cast-stop alerts for stuns/CC in restricted content by handling missing/secret cast timing safely.
- Notifications: added mouseover support for interrupt/cast-stop attribution.

## 2.0.3

### Fixed
- Notifications: fixed Delve taint errors caused by comparing secret/tainted `UnitName()` values during interrupt/cast-stop attribution.

## 2.0.2

### Added
- Notifications: added Interrupt Alerts (successful interrupts + cast-stopping CC) routed through Notifications with customizable templates.
- Notifications: new Interrupt Alerts sub-section under Alerts -> Notifications with shared style options (font override, color), routing, and optional sound.
- Notifications: added template code %s for your stopping ability name (Kick/Pummel/Storm Bolt/etc.).
- Notifications: added optional local chat output for successful interrupts (prints to your chat frame; does not use protected SendChatMessage).

### Fixed
- Notifications: hardened interrupt/cast-stop messaging against WoW 12.x secret-string restrictions (prevents taint/blocked actions when formatting or outputting text).

## 2.0.1

### Fixed
- Profiles: fixed newly created profiles not persisting between sessions (profiles created via the Profiles UI now save correctly and remain after relog).

## 2.0.0

### Added
- Incoming/Outgoing: added split critical hit configuration blocks per stream and kind:
  - Incoming Crit Damage
  - Incoming Crit Heals
  - Outgoing Crit Damage
  - Outgoing Crit Heals
- Incoming/Outgoing: added per-stream + per-kind crit font override controls embedded directly in each crit block.

### Changed
- Incoming UI: moved Incoming "Color Settings" to the top of Incoming Damage for a more streamlined layout.
- Crits UI: consolidated crit configuration into the new split blocks and removed standalone crit font override sections from view.
- Incoming UI: hid legacy per-category incoming "Crit Scroll Area (optional)" dropdowns to avoid duplicate routing controls (runtime fallback remains).
- Help/Support: renamed the config tab label from "Maintenance" to "Help and Support".

### Fixed
- Outgoing: improved outgoing crit detection from combat log chat messages (detects "crits" / "critically" / "critical").
- Display: fixed a nil indexing error in crit font resolution (`ResolveCritFont`) when resolving outgoing crit fonts.
- UI: fixed crit font override gating so dependent controls (face/size/etc.) are hidden unless the override toggle is enabled.
- UI (Spam Control / Rules Managers): fixed inconsistent window title coloring and prevented custom button skinning so buttons remain Blizzard-style.

## 1.2.22

### Fixed
- Profiles: fixed ZSBT preset profile actions appearing in other addons' AceDBOptions "Profiles" tabs by isolating (cloning/wrapping) the AceDBOptions profiles options table before customization.
- Cooldowns: prevented errors in cooldown tracking (e.g. Taunt) by avoiding passing secret/tainted values into `Cooldown:SetCooldown`.

## 1.2.21

### Added
- Outgoing (Spell Rules): generic per-spell aggregation now supports spell rules with aggregation enabled (not Whirlwind-specific).

### Changed
- Outgoing (Spell Rules): aggregation can now use open-world rawPipe numeric values as a fallback when evt.amount is unavailable, improving compatibility for some periodic/multi-hit spells.
- Outgoing (Spell Rules): when Similar Hits is enabled, aggregated groups now split crits and non-crits into separate lines so crit styling/routing remains accurate.

## 1.2.20

### Fixed
- Outgoing (Warlock): improved reliability of Shadow Bolt / non-physical outgoing damage display in WoW 12.x Midnight by reducing over-filtering in the UNIT_COMBAT(target) fallback path.
- Outgoing (Warlock): Drain Life periodic damage ticks now emit as outgoing damage events per tick for better visibility.
- Pets: when pet outgoing is disabled, pet tracking is fully disabled (no pet raw-pipe consumption or pet debug spam).

### Changed
- Combat Text (Midnight): COMBAT_TEXT_UPDATE payload parsing now treats the spellId hint as optional and only trusts numeric values, improving compatibility across clients where payload slots vary.

## 1.2.19

### Fixed
- Outgoing (Whirlwind): fixed missing/incorrect crit output when using Whirlwind aggregation by splitting aggregated normal hits and crits into separate lines.
- Outgoing (Whirlwind): reduced false "crit-like" inference in the UNIT_COMBAT fallback path (prevents inflated crit aggregates from small off-hand minima).

### Changed
- Outgoing (Whirlwind): when aggregation is enabled, crits and non-crits are aggregated separately so crit styling/routing remains accurate.

## 1.2.18

### Added
- Outgoing: added a toggle to turn off ZSBT outgoing output and use Blizzard Floating Combat Text for outgoing damage while keeping incoming suppressed.
- Slash commands: added `/zsbt dumpcvars` to print relevant Blizzard combat text CVars (including XP/world text scale probes).
- Similar hits in spell rules now you can show DMG(x1, 1crit) 

### Fixed
- Whirlwind spell ID changed because of course it did. Updated. 
- Blizzard Combat Text: fixed incoming heals leaking through when using Blizzard outgoing override by keeping CombatText routing suppressed while outgoing floating damage CVars are enabled.

### Changed
- Version metadata: updated addon version strings to stay consistent across `.toc` and UI surfaces.

## 1.2.17

### Added
- Spell Rules: added per-spell style overrides for outgoing text (font face, outline, size/scale, and color).
- Spell Rules: added per-spell aggregation controls (enable, window, show (xN)) for Whirlwind (1680).

### Changed
- Whirlwind: burst aggregation is now spell-rule-driven. If no Whirlwind spell rule exists (or aggregation is disabled), Whirlwind shows every hit (no aggregation).
- Spell Rules: outgoing spell rules (routing/throttle/style/aggregation) are stored per-character.

## 1.2.16

### Added
- General: added a Hide Minimap Button toggle to show/hide the minimap icon in real time.

### Fixed
- Minimap button: hide/show now also applies to third-party/LibDBIcon minimap button variants that wrap the ZSBT button.

## 1.2.15

### Changed
- PvP: tightened outgoing attribution when PvP Strict Mode is active to reduce battleground bleed-through.
- PvP: auto-attacks are now always suppressed while PvP Strict Mode is active.

### Fixed
- PvP: suppressed outgoing healing derived from UNIT_COMBAT("target") while PvP Strict Mode is active to prevent heal-colored outgoing noise from other players.

## 1.2.14

### Fixed
- Instances: fixed a crash in damage meter fallback polling where certain GUID sources could be returned as secret strings ("table index is secret"). Secret GUID sources are now skipped safely.

## 1.2.13

### Added
- Quick Control Bar: added a PvP dropdown menu with toggles for PvP Strict Mode and disabling the PvP auto-attack fallback.

### Changed
- PvP Strict Mode now defaults to enabled for new profiles.
- Existing profiles now receive the PvP Strict Mode defaults on upgrade, but only if the settings were previously unset (no overwrites).

### Fixed
- Quick Control Bar: Open World and PvP menus now clear dependent settings when the parent is disabled and keep the dropdown state in sync while open.
- Config UI: main configuration window now has a stable default size when no saved geometry exists.

## 1.2.12

### Added
- Added MSBT-style Trade Skill notifications (Skill Ups and Learned Recipes/Spells) routed through the Notifications system, with per-category scroll area routing and message templates.

## 1.2.11

### Added
- Added an optional outgoing crit sound trigger (damage + healing) integrated into Outgoing -> Outgoing Critical Hits.
- Added a minimum crit amount threshold for playing the crit sound.

### Changed
- Instances: crit sound now defaults to only triggering when the crit amount is safely known (to avoid secret-value issues).

## 1.2.9

### Fixed
- Fixed config UI tab content bleeding after committing text inputs (Enter) by preventing edit boxes from double-committing on subsequent focus loss/tab switches.

## 1.2.8

### Fixed
- Fixed cooldown tracking for newly-added tracked spells by initializing cooldown state/frames lazily when spells are observed.
- Fixed SPELL_USABLE triggers failing for cooldown-based edges by safely treating spells as unusable while on cooldown (without crashing on Blizzard "secret" number values).
- Fixed trigger debug output causing errors in AceConsole-based print paths by printing a single safe string.

## 1.2.7

### Fixed
- Fixed outgoing spell icons/names sticking to later unrelated outgoing ticks by tightening UNIT_COMBAT(target) correlation and periodic attribution.
- Fixed missing outgoing spell icons for UNIT_COMBAT-derived events by preserving `amountSource` through the pulse engine.

## 1.2.6

### Changed
- README: updated documentation links and added Quick Control Bar + tuning overview.

## 1.2.5

### Added
- Added Open-World tuning options to reduce incorrect outgoing attribution on shared targets, including a global "Quiet Outgoing When Idle" mode.
- Added an optional Quick Control Bar (General) with Instance/Open World dropdown menus and a scroll-area Unlock/Lock button for fast testing.

### Changed
- General tab: renamed "Experimental Tuning" section to "Open-World Tuning".
- Shipped defaults updated for dungeon/open-world tuning, with a selective migration that only fills unset keys for existing profiles.
- General tab: turning off parent toggles now clears dependent child toggles (both in the config UI and Quick Control Bar) to avoid hidden stale settings.

### Fixed
- Fixed outgoing damage leakage in follower dungeons/group instances while idle by tightening attribution gates on ambiguous outgoing sources.
- Quick Control Bar: fixed dropdown menu behavior and menu item enable/disable state.

## 1.2.4

### Fixed
- Packaging: CurseForge/packager now packages the addon folder as "ZSBT" (instead of versioned folder names) and excludes the .git directory.

## 1.2.3

### Changed
- Crit positioning: when crits are not routed to a dedicated crit scroll area, incoming crits now spawn offset to the left and outgoing crits offset to the right.
- Crit positioning: adjusted vertical placement for non-routed crits so they appear closer to the center of their corresponding scroll areas.

## 1.2.2

### Added
- Added MSBT-style Loot Alerts parity: separate notifications for Loot Items, Loot Money, and Loot Currency.
- Added Loot Alerts templates for loot items, money, and currency with template codes (%e/%a/%t).
- Added loot filtering options: quality exclusions, item allow/deny lists, always-show quest items, and optional show created/pushed items.

### Changed
- Notifications configuration: added a Loot Alerts subtree under Notifications for loot templates and filtering.

## 1.2.1

### Added
- Added optional experimental Damage Meter fallback for incoming damage in instances (General tab).
- Added optional Incoming crit routing overrides: Incoming Damage crits and Incoming Healing crits can be routed to a separate scroll area.
- Scroll Areas: Test Crit now also tests incoming heal crits and incoming damage crits.
- Added General documentation and in-game Help topic explaining Dungeon/Raid awareness and instance experimental toggles.

### Changed
- Incoming formatting: sanitized unsafe/tainted label fields so secret fragments never appear in incoming lines.
- Documentation and in-game Help updated to describe incoming crit routing, crit testing, and instance-aware outgoing options.

### Fixed
- Fixed crash when Damage Meter APIs return secret/tainted totals.
- Reduced incoming duplication by deduplicating across incoming detection pipelines.
- Suppressed/filtered secret combat text incoming damage/heal noise.
- Fixed crit (Pow) placement so large crits stay within scroll area bounds.

## 1.2.0

### Changed
- Parabola animation: added a fixed 0.8s fade-in and seeded initial on-curve position to prevent lateral pop-in.
- Parabola animation: down-scroll direction now renders inside the scroll area bounds.

### Fixed
- Fixed Parabola Down anchoring/placement so down-scrolling parabola does not spawn above the scroll area.

## 1.1.11

### Added
- Added configurable crit color under Outgoing -> Outgoing Critical Hits (applies when crit routing is enabled).
- Added configurable colors for outgoing pet damage, incoming pet healing, and incoming pet damage (including crit colors).
- Added Incoming Pet Damage stream with its own toggle, routing scroll area, and minimum threshold.

### Changed
- Pets tab labels now distinguish outgoing pet damage vs incoming pet healing/damage.

### Fixed
- Fixed incoming pet damage being misclassified and displayed using healing-style coloring.

## 1.1.10

### Added
- Added a Triggers tab button to restore shipped UT announcer preset triggers without resetting the full profile.

### Fixed
- Fixed shipped UT announcer preset triggers reappearing after deletion; deletions are now remembered.
- Fixed main /zsbt config window briefly snapping back to a default size during Triggers refresh (remove/restore).

## 1.1.9

### Added
- Added per-category routing for Notifications so you can send loot/progress/auras/etc. to a chosen scroll area.

### Changed
- Notifications tab now points you to the Cooldowns and Triggers tabs for routing those features (to avoid conflicting routing controls).
- Scroll areas can now be moved farther and resized narrower.

### Fixed
- Fixed scroll area deletion confirmation popup errors.
- Fixed aura/buff notifications routing so both gains and fades honor the configured Notifications routing.

## 1.1.8

### Added
- Added an in-game Help section with topic tree and optional popup window for reference while configuring.
- Added Combat Log Settings documentation and in-game Help topic for configuring required filters for fallback detection.

### Changed
- Main /zsbt configuration window now remembers its last size (per character).

### Fixed
- Fixed help popup resizing compatibility issues on clients missing certain resize APIs.
- Fixed a UI config syntax error.
- Improved reliability of the Combat Log / Chat Settings helper button.

## 1.1.7

### Added
- Shipped preset profiles: Pet Class, Melee, Tank, Healer, Ranged.
- Preset reset buttons in the DB Profiles tab to restore shipped preset layouts.

### Changed
- Presets now include a dedicated Crits scroll area (sticky crits) using Porky font at 1.5 scale and Pow crit animation.

### Fixed
- Fixed an error when removing a tracked cooldown due to a missing confirmation popup dialog.

## 1.1.6

### Added
- Expanded documentation with step-by-step setup and examples.
- Added Notifications documentation.

### Changed
- Updated Getting Started, Outgoing, Diagnostics, Triggers, Spam Control, and Media docs for current features and workflows.

## 1.1.5

### Fixed
- Outgoing DoT/periodic damage ticks (e.g. warlock Agony) now display in the Outgoing scroll area.

## 1.1.4

### Fixed
- Incoming healing now respects the configured Number Format consistently (including merged incoming heal ticks).

## 1.1.3

### Added
- Added a new Notifications tab for managing what types of messages can emit to the Notifications scroll area.
- Added per-category notification toggles (default all enabled): combat state, progress (XP/Honor/Reputation), loot/money, cooldown ready, auras, power full, procs/reactives, and custom triggers.

## 1.1.2

### Fixed
- Minimap button icon now reliably loads bundled addon textures by texture path (instead of depending on GetFileIDFromPath behavior).
- Disabled circular mask clipping for the minimap icon to avoid a solid-white icon on some clients.

## 1.1.1

### Fixed
- Pet damage display now works in environments where UNIT_COMBAT("pet") does not fire by attributing UNIT_COMBAT("target") WOUND events to your pet when appropriate.
- Added additional pet damage fallbacks for combat log chat variants.
- Hardened pet damage/healing routing to fall back safely if a configured scroll area is missing.

## 1.1.0

### Added
- Added pet healing display support (e.g. Mend Pet ticks) using UNIT_COMBAT("pet", action=HEAL) for 12.x compatibility.
- Added optional pet healing routing controls (Pets tab): when enabled, pet healing can be routed to a dedicated scroll area with its own threshold.
- Added support for pet spell cast triggers: SPELLCAST_SUCCEEDED can now fire for pet casts (e.g. Growl).
- Registered bundled Growl sound with LibSharedMedia (ZSBT: Growl).

## 1.0.9

### Fixed
- Outgoing scroll area routing now honors the Outgoing tab scroll area selection regardless of Spell Rules routing defaults.
- Adjusted the minimap icon and gave it a consistent border for Asur. Because he's special.

## 1.0.8

### Added
- Added "Dungeon/Raid Aware Outgoing" option (General tab). When enabled, ZSBT restricts outgoing detection in dungeons/raids to avoid showing group/raid target activity as your outgoing.

### Changed
- "Dungeon/Raid Aware Outgoing" now ships enabled by default for new profiles.
- In dungeons/raids with dungeon-aware outgoing enabled:
  - Outgoing derived from UNIT_HEALTH(target/mouseover) deltas is suppressed.
  - UNIT_COMBAT(target) outgoing is only shown when strongly attributable to a recent player cast (reduced mis-attribution).
- Minimap button updated to a Blizzard-style round button with gold border.

### Fixed
- Buff gain notifications (e.g. +Enrage, +Shield Wall) now still display when aura spellId is unavailable/secret in 12.x combat.

## 1.0.7

### Changed
- Low Health warning sound now triggers based on Blizzard's built-in low health warning border (LowHealthFrame) instead of a configurable health percentage threshold.
- Removed Low Health (%) and Low Mana (%) warning sliders from the General tab.
- Removed Low Mana warning system and LOW_MANA trigger type.

### Fixed
- Fixed default configuration table syntax regression in Defaults.lua.

## 1.0.6

### Added
- Added backup/restore for Blizzard Floating Combat Text CVars when using "Suppress All Blizzard Combat Text".
- Added one-time prompt to restore Blizzard combat text if ZSBT detects CVars are still suppressed.
- Added manual restore tools: General -> "Restore Blizzard Combat Text Now" button and `/zsbt restorefct`.

### Changed
- "Suppress All Blizzard Combat Text" now includes clear UI instructions/warnings about CVars persisting after disable/uninstall.

## 1.0.5

### Fixed
- Outgoing healing now uses `UNIT_COMBAT(target, action=HEAL)` as a 12.0-compatible amount feed.
- Prevented bogus `UNIT_COMBAT(target)` WOUND values from non-attackable targets (e.g. healing dummies) from being attributed as outgoing damage.
- Hardened outgoing amount display so non-numeric tokens (e.g. literal `"heal"`) do not render as amounts.

## 1.0.4

### Added
- Added option to turn disable Notification Scroll Area in General section
- Large-number formatting options for incoming/outgoing damage and healing (General -> Numbers -> Number Format).

### Changed
- UI theme updates:
  - Accent color adjusted to Blizzard yellow.
  - Navigation labels updated to match.
- General -> Numbers section now includes help text explaining what Number Format affects.
- General tab now shows the addon version only in the main window title (removed duplicate version strings).
- Scroll Areas unlock overlays now refresh automatically when switching AceDB profiles.
- Cooldowns tab now uses manual Spell ID / Name entry only (removed drag/drop overlay).
- Default for "Suppress Training Dummy Internal Damage" is now disabled.
- Main config window default open size increased.
- Minimap button resized and positioned to sit on the minimap outer edge.

## 1.0.1

### Added
- Tiered UT kill events `UT_KILL_1` through `UT_KILL_7` (capped at 7).
- Shipped UT preset trigger pack for `UT_KILL_1..UT_KILL_7` (text, sounds, styling).
- Player documentation pages under `Docs/` and linked from `README.md`.
- `CurseForge-Overview.txt` for easy copy/paste project description.

### Changed
- Trigger Editor Event Type dropdown updated to include `UT_KILL_1..UT_KILL_7`.
- UT preset seeding behavior updated:
  - Seeds once per character.
  - Does not overwrite existing triggers.
  - Does not re-add presets after you delete them.
- Addon metadata updated for current Retail interface version.

## 1.0.0

Initial release.

### Added
- Multiple configurable scroll areas for incoming, outgoing, and notification text.
- Animation styles including Parabola, Fireworks, Waterfall, Straight, and Static.
- Outgoing spell icons and safe fallbacks for incoming/outgoing display.
- Spam control features including AoE hit condensing (merge buffer) and thresholds.
- Low health and low mana warnings with configurable thresholds.
- Cooldown ready alerts with configurable message format and sound.
- Custom Triggers system:
  - Fire notifications from common events.
  - Configure text, colors, sounds, sticky styling, and per-trigger font overrides.
- Media controls:
  - Sound selection via shared media dropdowns.
  - Support for registering custom fonts and sounds.
- UT-style multi-kill announcer:
  - Tiered events UT_KILL_1 through UT_KILL_7.
  - Ships with preset trigger pack (text, sounds, styling) that can be customized.

### Notes
- Built to behave safely under modern "secret value" restrictions in group content.
