local NUM_COLUMNS = 3;
local SELECTION_STATE_HIDDEN = 1;
local SELECTION_STATE_UNSELECTED = 2;
local SELECTION_STATE_SELECTED = 3;

local UNLOCKED_EFFECT_INFO = { effectID = 102, offsetX = -30, offsetY = -20};

StaticPopupDialogs["CONFIRM_SELECT_WEEKLY_REWARD"] = {
	text = WEEKLY_REWARDS_CONFIRM_SELECT,
	button1 = YES,
	button2 = CANCEL,
	OnAccept = function(dialog, data)
		PlaySound(SOUNDKIT.UI_WEEKLY_REWARD_CONFIRMED_REWARD);
		C_WeeklyRewards.ClaimReward(data);
		HideUIPanel(WeeklyRewardsFrame);
	end,
	timeout = 0,
	hideOnEscape = 1,
	showAlert = 1,
	acceptDelay = 5,
}

local WEEKLY_REWARDS_EVENTS = {
	"WEEKLY_REWARDS_UPDATE",
	"CHALLENGE_MODE_COMPLETED",
	"CHALLENGE_MODE_MAPS_UPDATE",
};

WeeklyRewardsMixin = { };

function WeeklyRewardsMixin:SetUpConditionalActivities()
	self.showWorldRow = false;
	local activities = C_WeeklyRewards.GetActivities();
	for i, activityInfo in ipairs(activities) do
		if activityInfo.type == Enum.WeeklyRewardChestThresholdType.World then
			self.showWorldRow = true;
			break;
		end
	end

	self.showPVPRow = not self.showWorldRow;

	self:SetActivityShown(self.showPVPRow, self.PVPFrame, Enum.WeeklyRewardChestThresholdType.RankedPvP);
	if self.showPVPRow then
		self:SetUpActivity(self.PVPFrame, PVP, "evergreen-weeklyrewards-category-pvp", Enum.WeeklyRewardChestThresholdType.RankedPvP);
	end

	self:SetActivityShown(self.showWorldRow, self.WorldFrame, Enum.WeeklyRewardChestThresholdType.World);
	if self.showWorldRow then
		self:SetUpActivity(self.WorldFrame, WORLD, "evergreen-weeklyrewards-category-world", Enum.WeeklyRewardChestThresholdType.World);
	end
end

function WeeklyRewardsMixin:OnLoad()
	self:SetUpActivity(self.RaidFrame, RAIDS, "evergreen-weeklyrewards-category-raids", Enum.WeeklyRewardChestThresholdType.Raid);
	self:SetUpActivity(self.MythicFrame, DUNGEONS, "evergreen-weeklyrewards-category-dungeons", Enum.WeeklyRewardChestThresholdType.Activities);
	self:SetUpActivity(self.WorldFrame, WORLD, "evergreen-weeklyrewards-category-world", Enum.WeeklyRewardChestThresholdType.World);

	local attributes =
	{
		area = "center",
		pushable = 0,
		allowOtherPanels = 1,
		checkFit = 1,
	};
	RegisterUIPanel(WeeklyRewardsFrame, attributes);
end

function WeeklyRewardsMixin:OnShow()
	FrameUtil.RegisterFrameForEvents(self, WEEKLY_REWARDS_EVENTS);
	PlaySound(SOUNDKIT.UI_WEEKLY_REWARD_OPEN_WINDOW);
	C_WeeklyRewards.OnUIInteract();

	WeeklyRewardExpirationWarningDialog:SetShown(C_WeeklyRewards.ShouldShowRetirementMessage() or C_WeeklyRewards.ShouldShowFinalRetirementMessage());
	self:FullRefresh();
end

function WeeklyRewardsMixin:OnHide()
	FrameUtil.UnregisterFrameForEvents(self, WEEKLY_REWARDS_EVENTS);
	PlaySound(SOUNDKIT.UI_WEEKLY_REWARD_CLOSE_WINDOW);
	self.selectedActivity = nil;
	C_WeeklyRewards.CloseInteraction();
	StaticPopup_Hide("CONFIRM_SELECT_WEEKLY_REWARD");
	WeeklyRewardExpirationWarningDialog:Hide();
end

function WeeklyRewardsMixin:OnEvent(event)
	if event == "WEEKLY_REWARDS_UPDATE" then
		if not self.hasAvailableRewards and C_WeeklyRewards.HasAvailableRewards() then
			-- this means the week ticked over with the UI open
			-- hide the UI so the rewards can be generated when the user reopens it
			HideUIPanel(self);
		else
			-- On initially opening the chest we might not have reward data available, if this changes then play the sheen
			local playSheenAnims = false;
			if self.couldClaimRewardsInOnShow == false and C_WeeklyRewards.CanClaimRewards() then
				playSheenAnims = true;
				self.couldClaimRewardsInOnShow = nil;
			end

			self:Refresh(playSheenAnims);
		end
	elseif event == "CHALLENGE_MODE_COMPLETED" then
		C_MythicPlus.RequestMapInfo();
	elseif event == "CHALLENGE_MODE_MAPS_UPDATE" then
		local tooltipOwner = GameTooltip:GetOwner();
		if tooltipOwner then
			for i = 1, NUM_COLUMNS do
				local frame = self:GetActivityFrame(Enum.WeeklyRewardChestThresholdType.Activities, i);
				if frame == tooltipOwner and frame:CanShowPreviewItemTooltip() then
					frame:ShowPreviewItemTooltip();
					break;
				end
			end
		end
	end
end

function WeeklyRewardsMixin:SetUpActivity(activityTypeFrame, name, atlas, activityType)
	activityTypeFrame.Name:SetText(name);
	local useAtlasSize = true;
	activityTypeFrame.Background:SetAtlas(atlas, useAtlasSize);

	local prevFrame;
	for i = 1, NUM_COLUMNS do
		local alreadyCreatedFrame = self:GetActivityFrame(activityType, i);
		if alreadyCreatedFrame then
			alreadyCreatedFrame:Show();
			prevFrame = alreadyCreatedFrame;
		else
			local frame = CreateFrame("FRAME", nil, self, "WeeklyRewardActivityTemplate");
			if prevFrame then
				frame:SetPoint("LEFT", prevFrame, "RIGHT", 9, 0);
			else
				frame:SetPoint("LEFT", activityTypeFrame, "RIGHT", 44, 3);
			end

			frame.type = activityType;
			frame.index = i;
			prevFrame = frame;
		end
	end
end

function WeeklyRewardsMixin:SetActivityShown(isShown, activityTypeFrame, activityType)
	activityTypeFrame:SetShown(isShown);
	for i = 1, NUM_COLUMNS do
		local alreadyCreatedFrame = self:GetActivityFrame(activityType, i);
		if alreadyCreatedFrame then
			alreadyCreatedFrame:SetShown(isShown);
		end
	end
end

function WeeklyRewardsMixin:GetActivityFrame(activityType, index)
	for i, frame in ipairs(self.Activities) do
		if frame.type == activityType and frame.index == index then
			return frame;
		end
	end
end

function WeeklyRewardsMixin:IsReadOnly()
	return self.isReadOnly;
end

function WeeklyRewardsMixin:FullRefresh()
	-- for preview item tooltips
	C_MythicPlus.RequestMapInfo();

	self.hasAvailableRewards = C_WeeklyRewards.HasAvailableRewards();
	self.couldClaimRewardsInOnShow = C_WeeklyRewards.CanClaimRewards();
	self.isReadOnly = not C_WeeklyRewards.HasInteraction();

	self:Refresh(self.couldClaimRewardsInOnShow);
end

function WeeklyRewardsMixin:Refresh(playSheenAnims)
	self:UpdateTitle();
	self:UpdateOverlay();
	self:UpdatePreviousClaim();
	self:CheckForTutorials();

	local canClaimRewards = C_WeeklyRewards.CanClaimRewards();
	self.SelectRewardButton:SetShown(canClaimRewards);

	-- always hide concession, if there are rewards the refresh will show it
	self.ConcessionFrame:Hide();

	local activities = C_WeeklyRewards.GetActivities();
	for i, activityInfo in ipairs(activities) do
		local frame = self:GetActivityFrame(activityInfo.type, activityInfo.index);
		if frame then
			-- hide current progress for current week if rewards are present
			if canClaimRewards and #activityInfo.rewards == 0 then
				activityInfo.progress = 0;
			end
			if playSheenAnims then
				frame:MarkForPendingSheenAnim();
			end
			frame:Refresh(activityInfo);
		end
	end

	if C_WeeklyRewards.HasAvailableRewards() then
		self:SetHeight(737);
	else
		self:SetHeight(657);
	end

	self:UpdateSelection();
end

function WeeklyRewardsMixin:UpdateTitle()
	local canClaimRewards = C_WeeklyRewards.CanClaimRewards();
	if canClaimRewards then
		self.HeaderFrame.Text:SetText(WEEKLY_REWARDS_CHOOSE_REWARD);
	elseif not C_WeeklyRewards.HasInteraction() and C_WeeklyRewards.HasAvailableRewards() then
		self.HeaderFrame.Text:SetText(WEEKLY_REWARDS_RETURN_TO_CLAIM);
	else
		self.HeaderFrame.Text:SetText(WEEKLY_REWARDS_ADD_ITEMS);
	end
end

function WeeklyRewardsMixin:UpdateOverlay()
	local show = self:ShouldShowOverlay();

	if self:ShouldShowOverlay() then
		self:GetOrCreateOverlay():Show();
	elseif self.Overlay then
		self.Overlay:Hide();
	end

	self.Blackout:SetShown(show);
end

function WeeklyRewardsMixin:ShouldShowOverlay()
	return self:IsReadOnly() and C_WeeklyRewards.HasAvailableRewards();
end

function WeeklyRewardsMixin:GetOrCreateOverlay()
	if self.Overlay then
		return self.Overlay;
	end

	self.Overlay = CreateFrame("Frame", nil, self, "WeeklyRewardOverlayTemplate");
	self.Overlay:SetPoint("TOP", self, "TOP", 0, -142);
	RaiseFrameLevel(self.Overlay);

	return self.Overlay;
end

function WeeklyRewardsMixin:UpdatePreviousClaim()
	self.PreviousRewardNotification:SetShown(not self:IsReadOnly() and C_WeeklyRewards.HasAvailableRewards() and not C_WeeklyRewards.AreRewardsForCurrentRewardPeriod())
end

function WeeklyRewardsMixin:SelectActivity(activityFrame)
	if self:IsReadOnly() then
		return;
	end

	if activityFrame.hasRewards then
		PlaySound(SOUNDKIT.UI_WEEKLY_REWARD_CLICK_REWARD);
		if self.selectedActivity == activityFrame then
			self.selectedActivity = nil;
		else
			self.selectedActivity = activityFrame;
		end
		self:UpdateSelection();
		StaticPopup_Hide("CONFIRM_SELECT_WEEKLY_REWARD");
	end
end

function WeeklyRewardsMixin:UpdateSelection()
	local selectedActivity = self.selectedActivity;
	local useAtlasSize = true;
	self.SelectRewardButton:SetEnabled(selectedActivity ~= nil);

	for i, frame in ipairs(self.Activities) do
		local selectionState = SELECTION_STATE_HIDDEN;
		if selectedActivity and frame.hasRewards then
			if frame == selectedActivity then
				selectionState = SELECTION_STATE_SELECTED;
			else
				selectionState = SELECTION_STATE_UNSELECTED;
			end
		end
		frame:SetSelectionState(selectionState);
	end
end

function WeeklyRewardsMixin:GetSelectedActivityInfo()
	return self.selectedActivity and self.selectedActivity.info;
end

function WeeklyRewardsMixin:SelectReward()
	PlaySound(SOUNDKIT.UI_WEEKLY_REWARD_SELECT_REWARD);
	if not self.confirmSelectionFrame then
		self.confirmSelectionFrame = CreateFrame("FRAME", nil, self, "WeeklyRewardConfirmSelectionTemplate");
	end
	self.confirmSelectionFrame:ShowPopup(self.selectedActivity:GetDisplayedItemDBID(), self:GetSelectedActivityInfo());
end

function WeeklyRewardsMixin:CheckForTutorials()
	-- Players already expect Class Set items from raids, but not Mythic Plus and PVP
	if not GetCVarBitfield("closedInfoFrames", LE_FRAME_TUTORIAL_GREAT_VAULT_CLASS_SETS) then
		self:TryDisplayingClassSetTutorial();
	end
end

function WeeklyRewardsMixin:TryDisplayingClassSetTutorial()
	local activities = C_WeeklyRewards.GetActivities();
	local continuableContainer = ContinuableContainer:Create();

	-- Load relevant items first
	for _, activity in ipairs(activities) do
		if activity.type ~= Enum.WeeklyRewardChestThresholdType.Raid then
			for _, reward in ipairs(activity.rewards) do
				if reward.type == Enum.CachedRewardType.Item and not C_Item.IsItemKeystoneByID(reward.id) then
					local item = Item:CreateFromItemID(reward.id);
					continuableContainer:AddContinuable(item);
				end
			end
		end
	end

	continuableContainer:ContinueOnLoad(function()
		local activity = self:FindFirstNonRaidActivityWithClassSetReward(activities);
		if activity then
			local endOfRow = self:GetActivityFrame(activity, NUM_COLUMNS);
			self:ShowClassSetTutorial(endOfRow);
		end
	end);
end

function WeeklyRewardsMixin:FindFirstNonRaidActivityWithClassSetReward(activities)
	for _, activity in ipairs(activities) do
		if activity.type ~= Enum.WeeklyRewardChestThresholdType.Raid then
			for _, reward in ipairs(activity.rewards) do
				if reward.type == Enum.CachedRewardType.Item and not C_Item.IsItemKeystoneByID(reward.id) then
					-- We are working under the assumption that a set item which is class specific is a "Class Set"
					local setID = select(16, C_Item.GetItemInfo(reward.id));
					if setID and C_Item.IsItemSpecificToPlayerClass(reward.id) then
						return activity.type;
					end
				end
			end
		end
	end
end

function WeeklyRewardsMixin:ShowClassSetTutorial(parent)
	local helpTipInfo = {
		text = GREAT_VAULT_CLASS_SET_TUTORIAL,
		buttonStyle = HelpTip.ButtonStyle.Close,
		cvarBitfield = "closedInfoFrames",
		bitfieldFlag = LE_FRAME_TUTORIAL_GREAT_VAULT_CLASS_SETS,
		targetPoint = HelpTip.Point.RightEdgeCenter,
		alignment = HelpTip.Alignment.Right,
		offsetX = 10,
	};
	HelpTip:Show(parent, helpTipInfo);
end

WeeklyRewardOverlayMixin = {};

local EVERGREEN_WEEKLY_REWARD_OVERLAY_EFFECT = { effectID = 179, offsetX = 3, offsetY = 0 };

function WeeklyRewardOverlayMixin:OnShow()
	self.activeEffect = self.ModelScene:AddDynamicEffect(EVERGREEN_WEEKLY_REWARD_OVERLAY_EFFECT, self);
	NineSliceUtil.ApplyLayoutByName(self.NineSlice, "Dialog");
end

function WeeklyRewardOverlayMixin:OnHide()
	if self.activeEffect then
		self.activeEffect:CancelEffect();
		self.activeEffect = nil;
	end
end

WeeklyRewardsActivityMixin = { };

function WeeklyRewardsActivityMixin:SetSelectionState(state)
	self.SelectedTexture:SetShown(state == SELECTION_STATE_SELECTED);
	self.SelectionGlow:SetShown(state == SELECTION_STATE_SELECTED);
	self.UnselectedFrame:SetShown(state == SELECTION_STATE_UNSELECTED);
end

function WeeklyRewardsActivityMixin:MarkForPendingSheenAnim()
	self.hasPendingSheenAnim = true;
end

local GENERATED_REWARD_MODEL_SCENE_EFFECT = { effectID = 179, offsetX = -35, offsetY = -15};
local GENERATED_REWARD_MODEL_SCENE_EFFECT_DECAY = { effectID = 180, offsetX = -36, offsetY = -5};
function WeeklyRewardsActivityMixin:Refresh(activityInfo)
	local thresholdString;
	if activityInfo.type == Enum.WeeklyRewardChestThresholdType.Raid then
		if activityInfo.raidString then
			thresholdString = activityInfo.raidString;
		else
			thresholdString = WEEKLY_REWARDS_THRESHOLD_RAID;
		end
	elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.Activities then
		thresholdString = WEEKLY_REWARDS_THRESHOLD_DUNGEONS;
	elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.RankedPvP then
		thresholdString = WEEKLY_REWARDS_THRESHOLD_PVP;
	elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.World then
		thresholdString = WEEKLY_REWARDS_THRESHOLD_WORLD;
	end
	self.Threshold:SetFormattedText(thresholdString, activityInfo.threshold);

	self.unlocked = activityInfo.progress >= activityInfo.threshold;
	self.hasRewards = #activityInfo.rewards > 0;
	self.info = activityInfo;

	self:SetProgressText();

	local useAtlasSize = true;

	if self.unlocked or self.hasRewards then
		self.Background:SetAtlas("evergreen-weeklyrewards-reward-unlocked", useAtlasSize);
		self.Threshold:SetTextColor(NORMAL_FONT_COLOR:GetRGB());
		self.Progress:SetTextColor(GREEN_FONT_COLOR:GetRGB());
		self.CompletedIcon:Show();
		self.CompletedActivityFlipbook:Show();
		self.CompletedActivityAnim:Play();
		self.ItemFrame:Hide();
		if self.hasRewards then
			self.ItemFrame:SetRewards(activityInfo.rewards);
			self.ItemGlow:Show();
			self.UncollectedGlow:Hide();
			self:ClearActiveEffect();
			self:SetActiveEffect(GENERATED_REWARD_MODEL_SCENE_EFFECT_DECAY);
		else
			if not self.activeEffectInfo or self.activeEffectInfo.effectID ~= GENERATED_REWARD_MODEL_SCENE_EFFECT.effectID then
				self.UncollectedGlow:Show();
				self.UncollectedGlow.FadeAnim:Play();
				self:ClearActiveEffect();
				self:SetActiveEffect(GENERATED_REWARD_MODEL_SCENE_EFFECT);
			end
			self.ItemGlow:Hide();
		end

		if self.hasPendingSheenAnim then
			self.hasPendingSheenAnim = nil;
			self.RewardGenerated:Show();
		end
	else
		self.Background:SetAtlas("evergreen-weeklyrewards-reward-locked", useAtlasSize);
		self.Threshold:SetTextColor(DISABLED_FONT_COLOR:GetRGB());
		self.Progress:SetTextColor(DISABLED_FONT_COLOR:GetRGB());
		self.CompletedIcon:Hide();
		self.CompletedActivityFlipbook:Hide();
		self.CompletedActivityAnim:Stop();
		self.ItemFrame:Hide();
		self.ItemGlow:Hide();
		self.RewardGenerated:Hide();
		self.UncollectedGlow:Hide();
		self.UncollectedGlow.FadeAnim:Stop();
		self:ClearActiveEffect();
	end
end

function WeeklyRewardsActivityMixin:OnSheenAnimFinished()
	self.RewardGenerated:Hide();
end

function WeeklyRewardsActivityMixin:SetActiveEffect(effectInfo)
	if effectInfo == self.activeEffectInfo then
		return;
	end

	self.activeEffectInfo = effectInfo;
	if self.activeEffect then
		self.activeEffect:CancelEffect();
		self.activeEffect = nil;
	end

	if effectInfo then
		local modelScene = self:GetParent().ModelScene;
		self.activeEffect = modelScene:AddDynamicEffect(effectInfo, self);
	end
end

function WeeklyRewardsActivityMixin:ClearActiveEffect()
	self:SetActiveEffect(nil);
end

function WeeklyRewardsActivityMixin:IsCompletedAtHeroicLevel()
	local difficultyID = C_WeeklyRewards.GetDifficultyIDForActivityTier(self.info.activityTierID);
	return difficultyID == DifficultyUtil.ID.DungeonHeroic;
end

function WeeklyRewardsActivityMixin:SetProgressText(text)
	local activityInfo = self.info;
	if text then
		self.Progress:SetText(text);
	elseif self.hasRewards then
		self.Progress:SetText(nil);
	elseif self.unlocked then
		if activityInfo.type == Enum.WeeklyRewardChestThresholdType.Raid then
			local name = DifficultyUtil.GetDifficultyName(activityInfo.level);
			self.Progress:SetText(name);
		elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.Activities then
			if self:IsCompletedAtHeroicLevel() then
				self.Progress:SetText(WEEKLY_REWARDS_HEROIC);
			else
				self.Progress:SetFormattedText(WEEKLY_REWARDS_MYTHIC, activityInfo.level);
			end
		elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.RankedPvP then
			self.Progress:SetText(PVPUtil.GetTierName(activityInfo.level));
		elseif activityInfo.type == Enum.WeeklyRewardChestThresholdType.World then
			self.Progress:SetText(GREAT_VAULT_WORLD_TIER:format(activityInfo.level));
		end
	else
		if C_WeeklyRewards.CanClaimRewards() then
			-- no progress on incomplete activites during claiming
			self.Progress:SetText(nil);
		else
			self.Progress:SetFormattedText(GENERIC_FRACTION_STRING, activityInfo.progress, activityInfo.threshold);
		end
	end
end

function WeeklyRewardsActivityMixin:OnMouseUp(button, upInside)
	if button == "LeftButton" and upInside then
		self:GetParent():SelectActivity(self);
	end
end

function WeeklyRewardsActivityMixin:CanShowPreviewItemTooltip()
	return self.unlocked and not C_WeeklyRewards.CanClaimRewards();
end

function WeeklyRewardsActivityMixin:OnEnter()
	if self:CanShowPreviewItemTooltip() then
		self:ShowPreviewItemTooltip();
	elseif self.info then
		if self.info.type == Enum.WeeklyRewardChestThresholdType.Activities then
			local function AddMythicProgressLines()
				if self.info.progress > 0 then
					GameTooltip_AddBlankLineToTooltip(GameTooltip);
					local lowestLevel = WeeklyRewardsUtil.GetLowestLevelInTopDungeonRuns(self.info.threshold);
					if lowestLevel == WeeklyRewardsUtil.HeroicLevel then
						GameTooltip_AddNormalLine(GameTooltip, GREAT_VAULT_REWARDS_CURRENT_LEVEL_HEROIC:format(self.info.threshold));
					else
						GameTooltip_AddNormalLine(GameTooltip, GREAT_VAULT_REWARDS_CURRENT_LEVEL_MYTHIC:format(self.info.threshold, lowestLevel));
					end
					self:AddTopRunsToTooltip();
				end
			end

			local description = GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE;
			local formatRemainingProgress = false;
			if self.info.index == 2 then
				description = GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST;
				formatRemainingProgress = true;
			elseif self.info.index == 3 then
				description = GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND;
				formatRemainingProgress = true;
			end

			local subTitle = nil;
			self:ShowIncompleteTooltip(WEEKLY_REWARDS_UNLOCK_REWARD, description, formatRemainingProgress, subTitle, AddMythicProgressLines);
		elseif self.info.type == Enum.WeeklyRewardChestThresholdType.World then

			local description = GREAT_VAULT_REWARDS_WORLD_INCOMPLETE;
			if self.info.index == 2 then
				description = GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST;
			elseif self.info.index == 3 then
				description = GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND;
			end

			local formatRemainingProgress = true;
			self:ShowIncompleteTooltip(WEEKLY_REWARDS_UNLOCK_REWARD, description, formatRemainingProgress)

			if self.info.progress > 0 then
				self:AddWorldRunsToTooltip();
			end
			GameTooltip:Show();
		elseif self.info.type == Enum.WeeklyRewardChestThresholdType.Raid then
			local description;
			if self.info.progress == 0 then
				description = GREAT_VAULT_REWARDS_RAID_INCOMPLETE;
			else
				description = GREAT_VAULT_REWARDS_RAID_INPROGRESS;
			end
			local formatRemainingProgress = true;
			local subTitle;
			if self:HasMultipleRaidInstances() then
				subTitle = PVPUtil.GetCurrentSeasonText();
			end
			self:ShowIncompleteTooltip(WEEKLY_REWARDS_UNLOCK_REWARD, description, formatRemainingProgress, subTitle)

			self:AddRaidCompletionInfoToGameTooltip();
			GameTooltip:Show();
		end
	end
end

function WeeklyRewardsActivityMixin:ShowIncompleteTooltip(title, description, formatRemainingProgress, subTitle, addProgressLineCallback)
	GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -7, -11);
	GameTooltip_SetTitle(GameTooltip, title);

	if subTitle then
		GameTooltip_AddBlankLineToTooltip(GameTooltip);
		GameTooltip_AddHighlightLine(GameTooltip, subTitle);
	end

	if formatRemainingProgress then
		GameTooltip_AddNormalLine(GameTooltip, description:format(self.info.threshold - self.info.progress));
	else
		GameTooltip_AddNormalLine(GameTooltip, description);
	end

	if addProgressLineCallback then
		addProgressLineCallback();
	end

	GameTooltip:Show();
end

function WeeklyRewardsActivityMixin:ShowPreviewItemTooltip()
	GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -7, -11);
	GameTooltip_SetTitle(GameTooltip, WEEKLY_REWARDS_CURRENT_REWARD);
	local itemLink, upgradeItemLink = C_WeeklyRewards.GetExampleRewardItemHyperlinks(self.info.id);
	local itemLevel, upgradeItemLevel;
	if itemLink then
		itemLevel = C_Item.GetDetailedItemLevelInfo(itemLink);
	end
	if upgradeItemLink then
		upgradeItemLevel = C_Item.GetDetailedItemLevelInfo(upgradeItemLink);
	end
	if not itemLevel then
		GameTooltip_AddErrorLine(GameTooltip, RETRIEVING_ITEM_INFO);
		self.UpdateTooltip = self.ShowPreviewItemTooltip;
	else
		self.UpdateTooltip = nil;
		if self.info.type == Enum.WeeklyRewardChestThresholdType.Raid then
			self:HandlePreviewRaidRewardTooltip(itemLevel, upgradeItemLevel);
		elseif self.info.type == Enum.WeeklyRewardChestThresholdType.Activities then
			local hasData, nextActivityTierID, nextLevel, nextItemLevel = C_WeeklyRewards.GetNextActivitiesIncrease(self.info.activityTierID, self.info.level);
			if hasData then
				upgradeItemLevel = nextItemLevel;
			else
				nextLevel = WeeklyRewardsUtil.GetNextMythicLevel(self.info.level);
			end
			self:HandlePreviewMythicRewardTooltip(itemLevel, upgradeItemLevel, nextLevel);
		elseif self.info.type == Enum.WeeklyRewardChestThresholdType.RankedPvP then
			self:HandlePreviewPvPRewardTooltip(itemLevel, upgradeItemLevel);
		elseif self.info.type == Enum.WeeklyRewardChestThresholdType.World then
			local hasData, nextActivityTierID, nextLevel, nextItemLevel = C_WeeklyRewards.GetNextActivitiesIncrease(self.info.activityTierID, self.info.level);
			if hasData then
				upgradeItemLevel = nextItemLevel;
			else
				nextLevel = self.info.level + 1;
			end
			self:HandlePreviewWorldRewardTooltip(itemLevel, upgradeItemLevel, nextLevel);
		end

		if not upgradeItemLevel then
			GameTooltip_AddColoredLine(GameTooltip, WEEKLY_REWARDS_MAXED_REWARD, GREEN_FONT_COLOR);
		end
	end
	GameTooltip:Show();
end

local function EncountersSort(left, right)
	if left.instanceID ~= right.instanceID then
		return left.instanceID < right.instanceID;
	end
	local leftCompleted = left.bestDifficulty > 0;
	local rightCompleted = right.bestDifficulty > 0;
	if leftCompleted ~= rightCompleted then
		return leftCompleted;
	end
	return left.uiOrder < right.uiOrder;
end

function WeeklyRewardsActivityMixin:GetRaidName()
	local encounters = C_WeeklyRewards.GetActivityEncounterInfo(self.info.type, self.info.index);
	if encounters then
		table.sort(encounters, EncountersSort);
		if encounters[1] then
			local name, description, encounterID, rootSectionID, link, instanceID = EJ_GetEncounterInfo(encounters[1].encounterID);
			local instanceName = EJ_GetInstanceInfo(instanceID);
			return instanceName;
		end
	end
end

function WeeklyRewardsActivityMixin:HasMultipleRaidInstances()
	local encounters = C_WeeklyRewards.GetActivityEncounterInfo(self.info.type, self.info.index);
	if encounters then
		local lastInstanceID = nil;
		for index, encounter in ipairs(encounters) do
			local name, description, encounterID, rootSectionID, link, instanceID = EJ_GetEncounterInfo(encounter.encounterID);
			if not lastInstanceID then
				lastInstanceID = instanceID;
			elseif lastInstanceID ~= instanceID then
				-- this is the 2nd unique instanceID
				return true;
			end
		end
	end

	return false;
end

function WeeklyRewardsActivityMixin:AddRaidCompletionInfoToGameTooltip()
	local encounters = C_WeeklyRewards.GetActivityEncounterInfo(self.info.type, self.info.index);
	if encounters then
		table.sort(encounters, EncountersSort);
		local lastInstanceID = nil;
		for index, encounter in ipairs(encounters) do
			local name, description, encounterID, rootSectionID, link, instanceID = EJ_GetEncounterInfo(encounter.encounterID);
			if instanceID ~= lastInstanceID then
				local instanceName = EJ_GetInstanceInfo(instanceID);
				GameTooltip_AddBlankLineToTooltip(GameTooltip);
				GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_ENCOUNTER_LIST, instanceName));
				lastInstanceID = instanceID;
			end
			if name then
				if encounter.bestDifficulty > 0 then
					local completedDifficultyName = DifficultyUtil.GetDifficultyName(encounter.bestDifficulty);
					GameTooltip_AddColoredLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETED_ENCOUNTER, name, completedDifficultyName), GREEN_FONT_COLOR);
				else
					GameTooltip_AddColoredLine(GameTooltip, string.format(DASH_WITH_TEXT, name), DISABLED_FONT_COLOR);
				end
			end
		end
	end
end

function WeeklyRewardsActivityMixin:HandlePreviewRaidRewardTooltip(itemLevel, upgradeItemLevel)
	local currentDifficultyID = self.info.level;
	local currentDifficultyName = DifficultyUtil.GetDifficultyName(currentDifficultyID);
	GameTooltip_AddNormalLine(GameTooltip, string.format(WEEKLY_REWARDS_ITEM_LEVEL_RAID, itemLevel, currentDifficultyName));
	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	if upgradeItemLevel then
		local nextDifficultyID = DifficultyUtil.GetNextPrimaryRaidDifficultyID(currentDifficultyID);
		if nextDifficultyID then
			local difficultyName = DifficultyUtil.GetDifficultyName(nextDifficultyID);
			GameTooltip_AddColoredLine(GameTooltip, string.format(WEEKLY_REWARDS_IMPROVE_ITEM_LEVEL, upgradeItemLevel), GREEN_FONT_COLOR);
			GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_RAID, difficultyName));

			self:AddRaidCompletionInfoToGameTooltip();
		end
	end
end

function WeeklyRewardsActivityMixin:HandlePreviewMythicRewardTooltip(itemLevel, upgradeItemLevel, nextLevel)
	local isHeroicLevel = self:IsCompletedAtHeroicLevel();
	if isHeroicLevel then
		GameTooltip_AddNormalLine(GameTooltip, string.format(WEEKLY_REWARDS_ITEM_LEVEL_HEROIC, itemLevel));
	else
		GameTooltip_AddNormalLine(GameTooltip, string.format(WEEKLY_REWARDS_ITEM_LEVEL_MYTHIC, itemLevel, self.info.level));
	end
	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	if upgradeItemLevel then
		GameTooltip_AddColoredLine(GameTooltip, string.format(WEEKLY_REWARDS_IMPROVE_ITEM_LEVEL, upgradeItemLevel), GREEN_FONT_COLOR);
		if self.info.threshold == 1 then
			if isHeroicLevel then
				GameTooltip_AddHighlightLine(GameTooltip, WEEKLY_REWARDS_COMPLETE_HEROIC_SHORT);
			else
				GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_MYTHIC_SHORT, nextLevel));
			end
		else
			GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_MYTHIC, nextLevel, self.info.threshold));
			self:AddTopRunsToTooltip();
		end
	end
end

function WeeklyRewardsActivityMixin:HandlePreviewWorldRewardTooltip(itemLevel, upgradeItemLevel, nextLevel)
	GameTooltip_AddNormalLine(GameTooltip, string.format(WEEKLY_REWARDS_ITEM_LEVEL_WORLD, itemLevel, self.info.level));

	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	if upgradeItemLevel then
		GameTooltip_AddColoredLine(GameTooltip, string.format(WEEKLY_REWARDS_IMPROVE_ITEM_LEVEL, upgradeItemLevel), GREEN_FONT_COLOR);
		GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_WORLD, nextLevel));
	end

	self:AddWorldRunsToTooltip();
end

function WeeklyRewardsActivityMixin:AddTopRunsToTooltip()
	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_MYTHIC_TOP_RUNS, self.info.threshold));

	local runHistory = C_MythicPlus.GetRunHistory(false, true);
	if #runHistory > 0 then
		local comparison = function(entry1, entry2)
			if ( entry1.level == entry2.level ) then
				return entry1.mapChallengeModeID < entry2.mapChallengeModeID;
			else
				return entry1.level > entry2.level;
			end
		end
		table.sort(runHistory, comparison);
		for i = 1, self.info.threshold do
			if runHistory[i] then
				local runInfo = runHistory[i];
				local name = C_ChallengeMode.GetMapUIInfo(runInfo.mapChallengeModeID);
				GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_MYTHIC_RUN_INFO, runInfo.level, name));
			end
		end
	end

	local missingRuns = self.info.threshold - #runHistory;
	if missingRuns > 0 then
		local numHeroic, numMythic, numMythicPlus = C_WeeklyRewards.GetNumCompletedDungeonRuns();
		while numMythic > 0 and missingRuns > 0 do
			GameTooltip_AddHighlightLine(GameTooltip, WEEKLY_REWARDS_MYTHIC:format(WeeklyRewardsUtil.MythicLevel));
			numMythic = numMythic - 1;
			missingRuns = missingRuns - 1;
		end
		while numHeroic > 0 and missingRuns > 0 do
			GameTooltip_AddHighlightLine(GameTooltip, WEEKLY_REWARDS_HEROIC);
			numHeroic = numHeroic - 1;
			missingRuns = missingRuns - 1;
		end
	end
end

function WeeklyRewardsActivityMixin:AddWorldRunsToTooltip()
	local desiredRuns = self.info.threshold;
	if desiredRuns <= 0 then
		return;
	end

	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_WORLD_TOP_ACTIVITIES, self.info.threshold));

	-- Comes sorted in descending difficulty
	local combineSharedDifficulty = true;
	local activityTierProgress = C_WeeklyRewards.GetSortedProgressForActivity(Enum.WeeklyRewardChestThresholdType.World, combineSharedDifficulty);

	-- For Delves, difficulty is the tier and numPoints is the number of completions.
	-- We loop on number of completions and print a line for each, until we hit the desiredRuns or have no remaining progress.
	for _, tierProgress in ipairs(activityTierProgress) do
		local numRuns = math.min(tierProgress.numPoints, desiredRuns);
		if numRuns <= 0 then
			return;
		end
		desiredRuns = desiredRuns - numRuns;

		-- Difficulties above 1 are guaranteed to be Delves and get a Delve-specific string, otherwise they get a generic string.
		-- This will need to change if the assumption of World activities capping at difficulty 1 does not hold.
		if tierProgress.difficulty > 1 then
			GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_DELVE_TIER_INFO, tierProgress.difficulty, numRuns));
		else
			GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_DELVE_TIER_AND_WORLD_INFO, tierProgress.difficulty, numRuns));
		end
	end
end

function WeeklyRewardsActivityMixin:HandlePreviewPvPRewardTooltip(itemLevel, upgradeItemLevel)
	local tierName = PVPUtil.GetTierName(self.info.level);
	GameTooltip_AddNormalLine(GameTooltip, string.format(WEEKLY_REWARDS_ITEM_LEVEL_PVP, itemLevel, tierName));
	GameTooltip_AddBlankLineToTooltip(GameTooltip);
	if upgradeItemLevel then
		-- All brackets have the same breakpoints, use the first one
		local tierID = C_PvP.GetPvpTierID(self.info.level, CONQUEST_BRACKET_INDEXES[1]);
		local tierInfo = C_PvP.GetPvpTierInfo(tierID);
		local ascendTierInfo = C_PvP.GetPvpTierInfo(tierInfo.ascendTier);
		if ascendTierInfo then
			GameTooltip_AddColoredLine(GameTooltip, string.format(WEEKLY_REWARDS_IMPROVE_ITEM_LEVEL, upgradeItemLevel), GREEN_FONT_COLOR);
			local ascendTierName = PVPUtil.GetTierName(ascendTierInfo.pvpTierEnum);
			if ascendTierInfo.ascendRating == 0 then
				GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_PVP_MAX, ascendTierName, tierInfo.ascendRating));
			else
				GameTooltip_AddHighlightLine(GameTooltip, string.format(WEEKLY_REWARDS_COMPLETE_PVP, ascendTierName, tierInfo.ascendRating, ascendTierInfo.ascendRating - 1));
			end
		end
	end
end

function WeeklyRewardsActivityMixin:OnLeave()
	self.UpdateTooltip = nil;
	GameTooltip:Hide();
end

function WeeklyRewardsActivityMixin:OnHide()
	self.hasPendingSheenAnim = nil;
	self:ClearActiveEffect();
end

function WeeklyRewardsActivityMixin:GetDisplayedItemDBID()
	return self.ItemFrame.displayedItemDBID;
end

WeeklyRewardActivityItemMixin = { };

function WeeklyRewardActivityItemMixin:OnEnter()
	GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -3, -6);
	GameTooltip:SetWeeklyReward(self.displayedItemDBID);
	self:SetScript("OnUpdate", self.OnUpdate);
end

function WeeklyRewardActivityItemMixin:OnLeave()
	GameTooltip:Hide();
	self:SetScript("OnUpdate", nil);
end

function WeeklyRewardActivityItemMixin:OnUpdate()
	if TooltipUtil.ShouldDoItemComparison(GameTooltip) then
		GameTooltip_ShowCompareItem(GameTooltip);
	else
		GameTooltip_HideShoppingTooltips(GameTooltip);
	end
end

function WeeklyRewardActivityItemMixin:OnClick()
	local activityFrame = self:GetParent();
	if IsModifiedClick() then
		local hyperlink = C_WeeklyRewards.GetItemHyperlink(self.displayedItemDBID);
		HandleModifiedItemClick(hyperlink);
	else
		activityFrame:GetParent():SelectActivity(activityFrame);
	end
end

function WeeklyRewardActivityItemMixin:SetDisplayedItem()
	self.displayedItemDBID = nil;
	local bestItemQuality = 0;
	local bestItemLevel = 0;
	for i, rewardInfo in ipairs(self:GetParent().info.rewards) do
		if rewardInfo.type == Enum.CachedRewardType.Item and not C_Item.IsItemKeystoneByID(rewardInfo.id) then
			local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemIcon = C_Item.GetItemInfo(rewardInfo.id);
			-- want highest item level of highest quality
			-- this comparison is not really needed now since the rewards are 1 equippable and 1 non-equippable item
			if itemQuality > bestItemQuality or (itemQuality == bestItemQuality and itemLevel > bestItemLevel) then
				bestItemQuality = itemQuality;
				bestItemLevel = itemLevel;
				self.displayedItemDBID = rewardInfo.itemDBID;
				self.Name:SetText(itemName);
				self.Icon:SetTexture(itemIcon);
				SetItemButtonOverlay(self, C_WeeklyRewards.GetItemHyperlink(rewardInfo.itemDBID));
			end
		end
	end
	if self.displayedItemDBID then
		local hyperlink = C_WeeklyRewards.GetItemHyperlink(self.displayedItemDBID);
		if hyperlink then
			local itemLevel = C_Item.GetDetailedItemLevelInfo(hyperlink);
			local progressText = string.format(ITEM_LEVEL, itemLevel);
			self:GetParent():SetProgressText(progressText);
		end
	end
	self:SetShown(self.displayedItemDBID ~= nil);
end

function WeeklyRewardActivityItemMixin:SetRewards(rewards)
	local continuableContainer = ContinuableContainer:Create();
	for i, rewardInfo in ipairs(rewards) do
		if rewardInfo.type == Enum.CachedRewardType.Item then
			local item = Item:CreateFromItemID(rewardInfo.id);
			continuableContainer:AddContinuable(item);
		end
	end

	continuableContainer:ContinueOnLoad(function()
		self:SetDisplayedItem();
	end);
end

WeeklyRewardsConcessionMixin = { };

function WeeklyRewardsConcessionMixin:SetSelectionState(state)
	if state == SELECTION_STATE_SELECTED then
		self.SelectedTexture:Show();
		self.UnselectedFrame:Hide();
	elseif state == SELECTION_STATE_UNSELECTED then
		self.SelectedTexture:Hide();
		self.UnselectedFrame:Show();
	else
		self.SelectedTexture:Hide();
		self.UnselectedFrame:Hide();
	end
end

function WeeklyRewardsConcessionMixin:MarkForPendingSheenAnim()
	-- nothing?
end

function WeeklyRewardsConcessionMixin:Refresh(activityInfo)
	self.info = nil;

	local comparison = function(entry1, entry2)
		if ( entry1.type ~= entry2.type ) then
			return entry1.type == Enum.CachedRewardType.Item;
		else
			return entry1.quantity > entry2.quantity;
		end
	end
	table.sort(activityInfo.rewards, comparison);

	local rewardIndex;
	for i, rewardInfo in ipairs(activityInfo.rewards) do
		-- no mythic keystone items
		local icon;
		if rewardInfo.type == Enum.CachedRewardType.Item and not C_Item.IsItemKeystoneByID(rewardInfo.id) then
			icon = select(5, C_Item.GetItemInfoInstant(rewardInfo.id));
		elseif rewardInfo.type == Enum.CachedRewardType.Currency then
			local currencyInfo = C_CurrencyInfo.GetCurrencyInfo(rewardInfo.id);
			icon = currencyInfo and currencyInfo.iconFileID;
		end

		if icon then
			self.RewardsFrame.Text:SetText(string.format(WEEKLY_REWARDS_CONCESSION_FORMAT, icon, rewardInfo.quantity));
			self.RewardsFrame:Layout();
			self.info = activityInfo;
			self.displayedRewardIndex = i;
			self:Show();
			break;
		end
	end
end

function WeeklyRewardsConcessionMixin:OnEnter()
	self:SetScript("OnUpdate", self.OnUpdate);
end

function WeeklyRewardsConcessionMixin:OnLeave()
	self:SetScript("OnUpdate", nil);
	GameTooltip:Hide();
end

function WeeklyRewardsConcessionMixin:OnUpdate()
	if self.info and GameTooltip:GetOwner() ~= self and self.RewardsFrame:IsMouseOver() then
		GameTooltip:SetOwner(self.RewardsFrame, "ANCHOR_RIGHT");
		local rewardInfo = self.info.rewards[self.displayedRewardIndex];
		if rewardInfo.type == Enum.CachedRewardType.Item then
			local itemHyperlink = C_WeeklyRewards.GetItemHyperlink(rewardInfo.itemDBID);
			GameTooltip:SetHyperlink(itemHyperlink);
		elseif rewardInfo.type == Enum.CachedRewardType.Currency then
			GameTooltip:SetCurrencyByID(rewardInfo.id);
		end
	end
end

function WeeklyRewardsConcessionMixin:OnMouseDown()
	self:GetParent():SelectActivity(self);
end

function WeeklyRewardsConcessionMixin:GetDisplayedItemDBID()
	local rewardInfo = self.info.rewards[self.displayedRewardIndex];
	if rewardInfo.type == Enum.CachedRewardType.Item then
		return rewardInfo.itemDBID;
	end
	return nil;
end

WeeklyRewardConfirmSelectionMixin = { }

function WeeklyRewardConfirmSelectionMixin:OnEvent(event, ...)
	self:RefreshRewards();
end

function WeeklyRewardConfirmSelectionMixin:ShowPopup(itemDBID, activityInfo)
	self.itemDBID = itemDBID;
	self.activityInfo = activityInfo;
	self:RefreshRewards();
	StaticPopup_Show("CONFIRM_SELECT_WEEKLY_REWARD", nil, nil, activityInfo.claimID, self);
end

function WeeklyRewardConfirmSelectionMixin:RefreshRewards()
	local heightUsed = 19;
	local itemFrame = self.ItemFrame;
	local currencyFrame = self.CurrencyFrame;
	local hasMissingData = false;
	if self.itemDBID then
		local itemHyperlink = C_WeeklyRewards.GetItemHyperlink(self.itemDBID);
		local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemIcon = C_Item.GetItemInfo(itemHyperlink);
		itemFrame.Icon:SetTexture(itemIcon or QUESTION_MARK_ICON);
		local count = 0;
		for i, rewardInfo in ipairs(self.activityInfo.rewards) do
			if rewardInfo.itemDBID == self.itemDBID then
				count = rewardInfo.quantity;
				break;
			end
		end
		SetItemButtonCount(itemFrame, count);
		local r, g, b = C_Item.GetItemQualityColor(itemQuality or Enum.ItemQuality.Common);
		SetItemButtonQuality(itemFrame, itemQuality, itemHyperlink);
		if itemName and itemQuality then
			itemFrame.Name:SetText(itemName);
			itemFrame.Name:SetTextColor(r, g, b);
		else
			itemFrame.Name:SetText(RETRIEVING_ITEM_INFO);
			itemFrame.Name:SetTextColor(RED_FONT_COLOR:GetRGB());
			hasMissingData = true;
		end
		itemFrame.itemHyperlink = itemHyperlink;
		itemFrame:Show();
		currencyFrame:Hide();
		heightUsed = heightUsed + itemFrame:GetHeight();
	else
		currencyFrame:Clear();
		for i, rewardInfo in ipairs(self.activityInfo.rewards) do
			if rewardInfo.type == Enum.CachedRewardType.Currency then
				currencyFrame:AddCurrency(rewardInfo.id, rewardInfo.quantity);
			end
		end
		currencyFrame:Layout();
		currencyFrame:Show();
		itemFrame:Hide();
		heightUsed = heightUsed + currencyFrame:GetHeight();
	end

	-- display items that are not the primary reward
	local alsoItemsFrame = self.AlsoItemsFrame;
	if #self.activityInfo.rewards > 1 then
		if alsoItemsFrame.pool then
			alsoItemsFrame.pool:ReleaseAll();
		else
			alsoItemsFrame.pool = CreateFramePool("FRAME", alsoItemsFrame, "WeeklyRewardAlsoItemTemplate");
		end
		for i, rewardInfo in ipairs(self.activityInfo.rewards) do
			if rewardInfo.itemDBID and rewardInfo.itemDBID ~= self.itemDBID then
				local frame = alsoItemsFrame.pool:Acquire();
				local itemHyperlink = C_WeeklyRewards.GetItemHyperlink(rewardInfo.itemDBID);
				local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemIcon = C_Item.GetItemInfo(itemHyperlink);
				if not itemIcon or not itemQuality then
					hasMissingData = true;
				end
				frame.Icon:SetTexture(itemIcon or QUESTION_MARK_ICON);
				local r, g, b = C_Item.GetItemQualityColor(itemQuality or Enum.ItemQuality.Common);
				frame.IconBorder:SetVertexColor(r, g, b);
				frame.layoutIndex = i;
				frame.itemHyperlink = itemHyperlink;
				frame:Show();
			end
		end
		alsoItemsFrame:Layout();
		alsoItemsFrame:Show();
		heightUsed = heightUsed + 38;
	else
		alsoItemsFrame:Hide();
	end

	if hasMissingData then
		self:RegisterEvent("GET_ITEM_INFO_RECEIVED");
	else
		self:UnregisterEvent("GET_ITEM_INFO_RECEIVED");
	end
	self:SetHeight(heightUsed);
end

GreatVaultRetirementWarningFrameMixin = { };

function GreatVaultRetirementWarningFrameMixin:OnShow()
	local title = _G["EXPANSION_NAME"..LE_EXPANSION_LEVEL_CURRENT];
	if(title) then
		local text = C_WeeklyRewards.ShouldShowFinalRetirementMessage() and GREAT_VAULT_RETIRE_WARNING_FINAL_WEEK:format(title) or GREAT_VAULT_RETIRE_WARNING:format(title);
		self.Description:SetText(text);
		local leftPaddingAndIcon = 66;
		self:SetWidth(self.Description:GetWidth() + leftPaddingAndIcon);
	end
end

