-- Nested table structure organizing sounds by category
CooldownViewerSoundData = {
	Animals = {
		{ soundEnum = CooldownViewerSound.AnimalsCat, soundKitID = 316401, text = CDMSND_ANIMALS_CAT }, -- Cat
		{ soundEnum = CooldownViewerSound.AnimalsChicken, soundKitID = 316406, text = CDMSND_ANIMALS_CHICKEN }, -- Chicken
		{ soundEnum = CooldownViewerSound.AnimalsCow, soundKitID = 316407, text = CDMSND_ANIMALS_COW }, -- Cow
		{ soundEnum = CooldownViewerSound.AnimalsGnoll, soundKitID = 316409, text = CDMSND_ANIMALS_GNOLL }, -- Gnoll
		{ soundEnum = CooldownViewerSound.AnimalsGoat, soundKitID = 316715, text = CDMSND_ANIMALS_GOAT }, -- Goat
		{ soundEnum = CooldownViewerSound.AnimalsLion, soundKitID = 316411, text = CDMSND_ANIMALS_LION }, -- Lion
		{ soundEnum = CooldownViewerSound.AnimalsPanther, soundKitID = 316412, text = CDMSND_ANIMALS_PANTHER }, -- Panther
		{ soundEnum = CooldownViewerSound.AnimalsRattlesnake, soundKitID = 316413, text = CDMSND_ANIMALS_RATTLESNAKE }, -- Rattlesnake
		{ soundEnum = CooldownViewerSound.AnimalsSheep, soundKitID = 316414, text = CDMSND_ANIMALS_SHEEP }, -- Sheep
		{ soundEnum = CooldownViewerSound.AnimalsWolf, soundKitID = 316415, text = CDMSND_ANIMALS_WOLF }, -- Wolf
	},

	Devices = {
		{ soundEnum = CooldownViewerSound.DevicesBoatHorn, soundKitID = 316442, text = CDMSND_DEVICES_BOAT_HORN }, -- Boat Horn
		{ soundEnum = CooldownViewerSound.DevicesAirHorn, soundKitID = 316436, text = CDMSND_DEVICES_AIR_HORN }, -- Air Horn
		{ soundEnum = CooldownViewerSound.DevicesBikeHorn, soundKitID = 316713, text = CDMSND_DEVICES_BIKE_HORN }, -- Bike Horn
		{ soundEnum = CooldownViewerSound.DevicesCashRegister, soundKitID = 316446, text = CDMSND_DEVICES_CASH_REGISTER }, -- Cash Register
		{ soundEnum = CooldownViewerSound.DevicesJackpotBell, soundKitID = 316717, text = CDMSND_DEVICES_JACKPOT_BELL }, -- Jackpot Bell
		{ soundEnum = CooldownViewerSound.DevicesJackpotCoins, soundKitID = 316718, text = CDMSND_DEVICES_JACKPOT_COINS }, -- Jackpot Coins
		{ soundEnum = CooldownViewerSound.DevicesJackpotFail, soundKitID = 316719, text = CDMSND_DEVICES_JACKPOT_FAIL }, -- Jackpot Fail
		{ soundEnum = CooldownViewerSound.DevicesRotaryPhoneDial, soundKitID = 316433, text = CDMSND_DEVICES_ROTARY_PHONE_DIAL }, -- Rotary Phone Dial
		{ soundEnum = CooldownViewerSound.DevicesRotaryPhoneRing, soundKitID = 316492, text = CDMSND_DEVICES_ROTARY_PHONE_RING }, -- Rotary Phone Ring
		{ soundEnum = CooldownViewerSound.DevicesStovePipe, soundKitID = 316425, text = CDMSND_DEVICES_STOVE_PIPE }, -- Stove Pipe
		{ soundEnum = CooldownViewerSound.DevicesTrashcanLid, soundKitID = 316430, text = CDMSND_DEVICES_TRASHCAN_LID }, -- Trashcan Lid
	},

	Impacts = {
		{ soundEnum = CooldownViewerSound.ImpactsAnvilStrike, soundKitID = 316528, text = CDMSND_IMPACTS_ANVIL_STRIKE }, -- Anvil Strike
		{ soundEnum = CooldownViewerSound.ImpactsBubbleSmash, soundKitID = 316419, text = CDMSND_IMPACTS_BUBBLE_SMASH }, -- Bubble Smash
		{ soundEnum = CooldownViewerSound.ImpactsLowThud, soundKitID = 316531, text = CDMSND_IMPACTS_LOW_THUD }, -- Low Thud
		{ soundEnum = CooldownViewerSound.ImpactsMetalClanks, soundKitID = 316532, text = CDMSND_IMPACTS_METAL_CLANKS }, -- Metal Clanks
		{ soundEnum = CooldownViewerSound.ImpactsMetalRattle, soundKitID = 316486, text = CDMSND_IMPACTS_METAL_RATTLE }, -- Metal Rattle
		{ soundEnum = CooldownViewerSound.ImpactsMetalScrape, soundKitID = 316484, text = CDMSND_IMPACTS_METAL_SCRAPE }, -- Metal Scrape
		{ soundEnum = CooldownViewerSound.ImpactsMetalWarble, soundKitID = 316536, text = CDMSND_IMPACTS_METAL_WARBLE }, -- Metal Warble
		{ soundEnum = CooldownViewerSound.ImpactsPopClick, soundKitID = 316434, text = CDMSND_IMPACTS_POP_CLICK }, -- Pop Click
		{ soundEnum = CooldownViewerSound.ImpactsStrangeClang, soundKitID = 316453, text = CDMSND_IMPACTS_STRANGE_CLANG }, -- Strange Clang
		{ soundEnum = CooldownViewerSound.ImpactsSwordScrape, soundKitID = 316535, text = CDMSND_IMPACTS_SWORD_SCRAPE }, -- Sword Scrape
	},

	Instruments = {
		{ soundEnum = CooldownViewerSound.InstrumentsBellRing, soundKitID = 316493, text = CDMSND_INSTRUMENTS_BELL_RING }, -- Bell Ring
		{ soundEnum = CooldownViewerSound.InstrumentsBellTrill, soundKitID = 316712, text = CDMSND_INSTRUMENTS_BELL_TRILL }, -- Bell Trill
		{ soundEnum = CooldownViewerSound.InstrumentsBrass, soundKitID = 316722, text = CDMSND_INSTRUMENTS_BRASS }, -- Brass
		{ soundEnum = CooldownViewerSound.InstrumentsChimeAscending, soundKitID = 316447, text = CDMSND_INSTRUMENTS_CHIME_ASCENDING }, -- Chime Ascending
		{ soundEnum = CooldownViewerSound.InstrumentsGuitarChug, soundKitID = 316477, text = CDMSND_INSTRUMENTS_GUITAR_CHUG }, -- Guitar Chug
		{ soundEnum = CooldownViewerSound.InstrumentsGuitarPinch, soundKitID = 316482, text = CDMSND_INSTRUMENTS_GUITAR_PINCH }, -- Guitar Pinch
		{ soundEnum = CooldownViewerSound.InstrumentsPitchPipeDistressed, soundKitID = 316509, text = CDMSND_INSTRUMENTS_PITCH_PIPE_DISTRESSED }, -- Pitch Pipe Distressed
		{ soundEnum = CooldownViewerSound.InstrumentsPitchPipeNote, soundKitID = 316501, text = CDMSND_INSTRUMENTS_PITCH_PIPE_NOTE }, -- Pitch Pipe Note
		{ soundEnum = CooldownViewerSound.InstrumentsSynthBig, soundKitID = 316540, text = CDMSND_INSTRUMENTS_SYNTH_BIG }, -- Synth Big
		{ soundEnum = CooldownViewerSound.InstrumentsSynthBuzz, soundKitID = 316476, text = CDMSND_INSTRUMENTS_SYNTH_BUZZ }, -- Synth Buzz
		{ soundEnum = CooldownViewerSound.InstrumentsSynthHigh, soundKitID = 316460, text = CDMSND_INSTRUMENTS_SYNTH_HIGH }, -- Synth High
		{ soundEnum = CooldownViewerSound.InstrumentsWarhorn, soundKitID = 316723, text = CDMSND_INSTRUMENTS_WARHORN }, -- Warhorn
	},

	War2 = {
		{ soundEnum = CooldownViewerSound.War2AbstractWhoosh, soundKitID = 316731, text = CDMSND_WAR2_ABSTRACT_WHOOSH }, -- Abstract Whoosh
		{ soundEnum = CooldownViewerSound.War2Choir, soundKitID = 316733, text = CDMSND_WAR2_CHOIR }, -- Choir
		{ soundEnum = CooldownViewerSound.War2Construction, soundKitID = 316735, text = CDMSND_WAR2_CONSTRUCTION }, -- Construction
		{ soundEnum = CooldownViewerSound.War2MagicChimes, soundKitID = 316736, text = CDMSND_WAR2_MAGIC_CHIMES }, -- Magic Chimes
		{ soundEnum = CooldownViewerSound.War2PigSqueal, soundKitID = 316745, text = CDMSND_WAR2_PIG_SQUEAL }, -- Pig Squeal
		{ soundEnum = CooldownViewerSound.War2Saws, soundKitID = 316738, text = CDMSND_WAR2_SAWS }, -- Saws
		{ soundEnum = CooldownViewerSound.War2Seal, soundKitID = 316746, text = CDMSND_WAR2_SEAL }, -- Seal
		{ soundEnum = CooldownViewerSound.War2Slow, soundKitID = 316748, text = CDMSND_WAR2_SLOW }, -- Slow
		{ soundEnum = CooldownViewerSound.War2Smith, soundKitID = 316749, text = CDMSND_WAR2_SMITH }, -- Smith
		{ soundEnum = CooldownViewerSound.War2SynthStinger, soundKitID = 316739, text = CDMSND_WAR2_SYNTH_STINGER }, -- Synth Stinger
		{ soundEnum = CooldownViewerSound.War2TrumpetRally, soundKitID = 316740, text = CDMSND_WAR2_TRUMPET_RALLY }, -- Trumpet Rally
		{ soundEnum = CooldownViewerSound.War2ZippyMagic, soundKitID = 316737, text = CDMSND_WAR2_ZIPPY_MAGIC }, -- Zippy Magic
	},

	War3 = {
		{ soundEnum = CooldownViewerSound.War3Bell, soundKitID = 316773, text = CDMSND_WAR3_BELL }, -- Bell
		{ soundEnum = CooldownViewerSound.War3CrunchyBell, soundKitID = 316774, text = CDMSND_WAR3_CRUNCHY_BELL }, -- Crunchy Bell
		{ soundEnum = CooldownViewerSound.War3DrumSplash, soundKitID = 316768, text = CDMSND_WAR3_DRUM_SPLASH }, -- Drum Splash
		{ soundEnum = CooldownViewerSound.War3Error, soundKitID = 316775, text = CDMSND_WAR3_ERROR }, -- Error
		{ soundEnum = CooldownViewerSound.War3Fanfare, soundKitID = 316769, text = CDMSND_WAR3_FANFARE }, -- Fanfare
		{ soundEnum = CooldownViewerSound.War3GateOpen, soundKitID = 316776, text = CDMSND_WAR3_GATE_OPEN }, -- Gate Open
		{ soundEnum = CooldownViewerSound.War3Gold, soundKitID = 316770, text = CDMSND_WAR3_GOLD }, -- Gold
		{ soundEnum = CooldownViewerSound.War3MagicShimmer, soundKitID = 316778, text = CDMSND_WAR3_MAGIC_SHIMMER }, -- Magic Shimmer
		{ soundEnum = CooldownViewerSound.War3Ringout, soundKitID = 316771, text = CDMSND_WAR3_RINGOUT }, -- Ringout
		{ soundEnum = CooldownViewerSound.War3Rooster, soundKitID = 316765, text = CDMSND_WAR3_ROOSTER }, -- Rooster
		{ soundEnum = CooldownViewerSound.War3ShimmerBell, soundKitID = 316779, text = CDMSND_WAR3_SHIMMER_BELL }, -- Shimmer Bell
		{ soundEnum = CooldownViewerSound.War3WolfHowl, soundKitID = 316766, text = CDMSND_WAR3_WOLF_HOWL }, -- Wolf Howl
	},
};
