-- Nested table structure organizing visuals by category (or just flat...because there aren't nearly as many of these as there are sounds)
CooldownViewerVisualData = {
	{ enum = CooldownViewerVisual.MarchingAnts, animTemplate = "CDMVISMarchingAntsBase", text = CDMVIS_MARCHING_ANTS },
	{ enum = CooldownViewerVisual.MarchingAntsCyan, animTemplate = "CDMVISMarchingAntsCyan", text = CDMVIS_MARCHING_ANTS_CYAN },
	{ enum = CooldownViewerVisual.MarchingAntsRed, animTemplate = "CDMVISMarchingAntsRed", text = CDMVIS_MARCHING_ANTS_RED },
	{ enum = CooldownViewerVisual.MarchingAntsGreen, animTemplate = "CDMVISMarchingAntsGreen", text = CDMVIS_MARCHING_ANTS_GREEN },
	{ enum = CooldownViewerVisual.MarchingAntsBlue, animTemplate = "CDMVISMarchingAntsBlue", text = CDMVIS_MARCHING_ANTS_BLUE },

	{ enum = CooldownViewerVisual.Flash, animTemplate = "CDMVISFlashBase", text = CDMVIS_FLASH },
	{ enum = CooldownViewerVisual.FlashCyan, animTemplate = "CDMVISFlashCyan", text = CDMVIS_FLASH_CYAN },
	{ enum = CooldownViewerVisual.FlashRed, animTemplate = "CDMVISFlashRed", text = CDMVIS_FLASH_RED },
	{ enum = CooldownViewerVisual.FlashGreen, animTemplate = "CDMVISFlashGreen", text = CDMVIS_FLASH_GREEN },
	{ enum = CooldownViewerVisual.FlashBlue, animTemplate = "CDMVISFlashBlue", text = CDMVIS_FLASH_BLUE },
};
