Changelog:
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Version 2.1 -- 1.15.2013
	* Another Revamp -- The code in this version has changed quite a bit, even since the last version (I think).
	* XML -- Taking some steps to learn a little XML for WoW. The XML file (WanWan.xml) is now under official use.
	* Options -- Added some 'options' to the slash-commands used for the AddOn.
	* Only One -- There is now only one frame in use, down from two. The two timers are still there, but handled differently.
	* Spam-B-Gone -- You can now toggle on or off the spam greeting that you get whenever you log into the game.
	* Combat Sounds -- The timer for combat sounds works like the regular timer, but it will also reset upon leaving combat.

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Version 2.0 -- 11.3.2012
	* Revamped! -- The code in this version has changed in quite a few places, perhaps even drastically.
	* Redundancy? -- Hopefully, Wan-Wan will not trigger a sound effect too often. I can always adjust the timer if needed.
	* Two Timers -- There is now a separate timer for combat-related sounds. The battle timer will only reset when you leave combat.
	* Two Timers II -- The battle timer should not affect the regular "talk-to-NPC" timer.

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Version 1.1 -- 9.18.2012
	* Second! -- Did a bit of a "revamp" on some of the code, particularly the events function.
	* Redundancy? -- Hopefully, Feral Speak should not trigger a sound too often this time.
	* Redundancy? 2 -- When you close a trade/auction/bank/etc. window, the timer will reset and you will make a sound when you right click something else.

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Version 1.0 -- 8.19.2012
	* First! -- Very first "release" version, ready for a test drive on a WoW: MoP (Beta) client!
	* FeralSpeakOn -- This saved variable should save between sessions, as either true (enabled) or false (disabled).
	* Events -- As far as I could tell, there were only 11 registrable events that involved right-clicking on an NPC or enemy player.
		** "PLAYER_ENTER_COMBAT"
		** "AUCTION_HOUSE_SHOW"
		** "BANKFRAME_OPENED"
		** "BATTLEFIELDS_SHOW"
		** "FORGE_MASTER_OPENED"
		** "GOSSIP_SHOW"
		** "LFG_OPEN_FROM_GOSSIP"
		** "MERCHANT_SHOW"
		** "QUEST_GREETING"
		** "TAXIMAP_OPENED"
		** "TRAINER_SHOW"
	* Redundancy -- Some of the above events may or may not fire at the same time. However, the AddOn should not play a sound more than once at a time.
	* Redundancy II -- The reason the events should not trigger more than one sound is due to a timer I have set up. I can adjust it as needed.