tag 6.1.0.8
d011a0bb7fc4b1e4f6f8aab6bd6a93e9d414cbc5
James D. Callahan III <jcallahan@curse.com>
2015-03-05 20:50:08 -0600



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James D. Callahan III:
	- Comment fix.
	- Miscellaneous variable renames, and use the Race object directly in SolveRaceArtifact()
	- Semantic cleanups.
	- If missing data for the current artifact for whatever reason, set the race's currentProject to nil so the previously-completed project goes away.
	- Race:GetArtifactCompletionDataByName() => Race:GetArtifactCompletionCountByName() and changed it to only return that value, since the other two values were never used anywhere.
	- Use the project's stored completionCount in the tooltip, instead of looking it up.
	- Also lowercase names of artifacts defined by initial pass of GetArtifactInfoByRace()
	- Use :tolower() for storing and matching project names to prevent a few Blizzard inconsistencies from causing failed matches. (Project name: "Calcified Eye in a Jar" Spell name: "Calcified Eye In a Jar")
	- Don't try to update the skill bar when loading into the world.
	- keystoneIDToRaceID => KeystoneIDToRace, keystoneLootRaceID => lootedKeystoneRace
	- Make sure currentDigsite isn't nil before attempting to record looted keystones. Should really only happen if the UI was reloaded before loot was grabbed.
	- Replaced HasArchaeology() with private.hasArchaeology - set in OnEnable() and updated whenever SKILL_LINES_CHANGED fires.
	- When announcing projects that were just solved or can be solved, include the project's icon.
