--[[

	The MIT License (MIT)

	Copyright (c) 2023 Lars Norberg

	Permission is hereby granted, free of charge, to any person obtaining a copy
	of this software and associated documentation files (the "Software"), to deal
	in the Software without restriction, including without limitation the rights
	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
	copies of the Software, and to permit persons to whom the Software is
	furnished to do so, subject to the following conditions:

	The above copyright notice and this permission notice shall be included in all
	copies or substantial portions of the Software.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
	SOFTWARE.

--]]
local Addon, ns = ...
local ActionBars = ns:GetModule("ActionBars")
local Bars = ActionBars:NewModule("Bar1", "LibMoreEvents-1.0", "AceConsole-3.0")
local LAB = LibStub("LibActionButton-1.0")

-- Lua API
local math_floor = math.floor
local math_max = math.max
local math_min = math.min
local next = next
local pairs = pairs
local select = select
local string_format = string.format
local tonumber = tonumber

-- WoW API
local CreateFrame = CreateFrame
local GetBindingKey = GetBindingKey
local InCombatLockdown = InCombatLockdown
local IsControlKeyDown = IsControlKeyDown
local IsShiftKeyDown = IsShiftKeyDown
local PetDismiss = PetDismiss
local RegisterStateDriver = RegisterStateDriver
local UnitExists = UnitExists
local VehicleExit = VehicleExit

-- Addon API
local Colors = ns.Colors
local GetFont = ns.API.GetFont
local GetMedia = ns.API.GetMedia
local RegisterCooldown = ns.Widgets.RegisterCooldown
local SetObjectScale = ns.API.SetObjectScale
local UIHider = ns.Hider
local noop = ns.Noop

-- Constants
local playerClass = ns.PlayerClass

local buttonOnEnter = function(self)
	self.icon.darken:SetAlpha(0)
	if (self.OnEnter) then
		self:OnEnter()
	end
end

local buttonOnLeave = function(self)
	self.icon.darken:SetAlpha(.1)
	if (self.OnLeave) then
		self:OnLeave()
	end
end

local style = function(button)

	local db = ns.Config.Bar1

	-- Clean up the button template
	for _,i in next,{ "AutoCastShine", "Border", "Name", "NewActionTexture", "NormalTexture", "SpellHighlightAnim", "SpellHighlightTexture",
		--[[ WoW10 ]] "CheckedTexture", "HighlightTexture", "BottomDivider", "RightDivider", "SlotArt", "SlotBackground" } do
		if (button[i] and button[i].Stop) then button[i]:Stop() elseif button[i] then button[i]:SetParent(UIHider) end
	end

	local m = db.ButtonMaskTexture
	local b = GetMedia("blank")

	button:SetAttribute("buttonLock", true)
	button:SetSize(unpack(db.ButtonSize))
	button:SetHitRectInsets(unpack(db.ButtonHitRects))
	button:SetNormalTexture("")
	button:SetHighlightTexture("")
	button:SetCheckedTexture("")
	button:GetHighlightTexture():Hide()
	button:GetCheckedTexture():Hide()

	-- New 3.4.1 checked texture keeps being reset.
	hooksecurefunc(button, "SetChecked", function() button:GetCheckedTexture():Hide() end)

	-- Custom slot texture
	local backdrop = button:CreateTexture(nil, "BACKGROUND", nil, -7)
	backdrop:SetSize(unpack(db.ButtonBackdropSize))
	backdrop:SetPoint(unpack(db.ButtonBackdropPosition))
	backdrop:SetTexture(db.ButtonBackdropTexture)
	backdrop:SetVertexColor(unpack(db.ButtonBackdropColor))
	button.backdrop = backdrop

	-- Icon
	local icon = button.icon
	icon:SetDrawLayer("BACKGROUND", 1)
	icon:ClearAllPoints()
	icon:SetPoint(unpack(db.ButtonIconPosition))
	icon:SetSize(unpack(db.ButtonIconSize))
	icon:SetMask(m)

	-- Custom icon darkener
	local darken = button:CreateTexture(nil, "BACKGROUND", nil, 2)
	darken:SetAllPoints(button.icon)
	darken:SetTexture(m)
	darken:SetVertexColor(0, 0, 0, .1)
	button.icon.darken = darken

	button:SetScript("OnEnter", buttonOnEnter)
	button:SetScript("OnLeave", buttonOnLeave)

	-- Some crap WoW10 border I can't figure out how to remove right now.
	-- This has now been backported to Wrath Classic 3.4.1 too. Great.
	button:DisableDrawLayer("ARTWORK")

	-- Button is pushed
	-- Responds to mouse and keybinds
	-- if we allow blizzard to handle it.
	local pushedTexture = button:CreateTexture(nil, "OVERLAY", nil, 1)
	pushedTexture:SetVertexColor(1, 1, 1, .05)
	pushedTexture:SetTexture(m)
	pushedTexture:SetAllPoints(button.icon)
	button.PushedTexture = pushedTexture

	button:SetPushedTexture(button.PushedTexture)
	button:GetPushedTexture():SetBlendMode("ADD")
	button:GetPushedTexture():SetDrawLayer("OVERLAY", 1)

	-- Autoattack flash
	local flash = button.Flash
	flash:SetDrawLayer("OVERLAY", 2)
	flash:SetAllPoints(icon)
	flash:SetVertexColor(1, 0, 0, .25)
	flash:SetTexture(m)
	flash:Hide()

	-- Button cooldown frame
	local cooldown = button.cooldown
	cooldown:SetFrameLevel(button:GetFrameLevel() + 1)
	cooldown:ClearAllPoints()
	cooldown:SetAllPoints(button.icon)
	cooldown:SetReverse(false)
	cooldown:SetSwipeTexture(m)
	cooldown:SetDrawSwipe(true)
	cooldown:SetBlingTexture(b, 0, 0, 0, 0)
	cooldown:SetDrawBling(false)
	cooldown:SetEdgeTexture(b)
	cooldown:SetDrawEdge(false)
	cooldown:SetHideCountdownNumbers(true)

	-- Custom overlay frame
	local overlay = CreateFrame("Frame", nil, button)
	overlay:SetFrameLevel(button:GetFrameLevel() + 3)
	overlay:SetAllPoints()
	button.overlay = overlay

	local border = overlay:CreateTexture(nil, "BORDER", nil, 1)
	border:SetPoint(unpack(db.ButtonBorderPosition))
	border:SetSize(unpack(db.ButtonBorderSize))
	border:SetTexture(db.ButtonBorderTexture)
	border:SetVertexColor(unpack(db.ButtonBorderColor))
	button.iconBorder = border

	-- Custom spell highlight
	local spellHighlight = overlay:CreateTexture(nil, "ARTWORK", nil, -7)
	spellHighlight:SetTexture(db.ButtonSpellHighlightTexture)
	spellHighlight:SetSize(unpack(db.ButtonSpellHighlightSize))
	spellHighlight:SetPoint(unpack(db.ButtonSpellHighlightPosition))
	spellHighlight:Hide()
	button.spellHighlight = spellHighlight

	-- Custom cooldown count
	local cooldownCount = overlay:CreateFontString(nil, "ARTWORK", nil, 1)
	cooldownCount:SetPoint(unpack(db.ButtonCooldownCountPosition))
	cooldownCount:SetFontObject(db.ButtonCooldownCountFont)
	cooldownCount:SetJustifyH(db.ButtonCooldownCountJustifyH)
	cooldownCount:SetJustifyV(db.ButtonCooldownCountJustifyV)
	cooldownCount:SetTextColor(unpack(db.ButtonCooldownCountColor))
	button.cooldownCount = cooldownCount

	-- Button charge/stack count
	local count = button.Count
	count:SetParent(overlay)
	count:SetDrawLayer("OVERLAY", 1)
	count:ClearAllPoints()
	count:SetPoint(unpack(db.ButtonCountPosition))
	count:SetFontObject(db.ButtonCountFont)
	count:SetJustifyH(db.ButtonCountJustifyH)
	count:SetJustifyV(db.ButtonCountJustifyV)
	count:SetTextColor(unpack(db.ButtonCountColor))

	-- Button keybind
	local hotkey = button.HotKey
	hotkey:SetParent(overlay)
	hotkey:SetDrawLayer("OVERLAY", 1)
	hotkey:ClearAllPoints()
	hotkey:SetPoint(unpack(db.ButtonKeybindPosition))
	hotkey:SetJustifyH(db.ButtonKeybindJustifyH)
	hotkey:SetJustifyV(db.ButtonKeybindJustifyV)
	hotkey:SetFontObject(db.ButtonKeybindFont)
	hotkey:SetTextColor(unpack(db.ButtonKeybindColor))

	RegisterCooldown(button.cooldown, button.cooldownCount)

	hooksecurefunc(cooldown, "SetSwipeTexture", function(c,t) if t ~= m then c:SetSwipeTexture(m) end end)
	hooksecurefunc(cooldown, "SetBlingTexture", function(c,t) if t ~= b then c:SetBlingTexture(b,0,0,0,0) end end)
	hooksecurefunc(cooldown, "SetEdgeTexture", function(c,t) if t ~= b then c:SetEdgeTexture(b) end end)
	--hooksecurefunc(cooldown, "SetSwipeColor", function(c,r,g,b,a) if not a or a>.76 then c:SetSwipeColor(r,g,b,.75) end end)
	hooksecurefunc(cooldown, "SetDrawSwipe", function(c,h) if not h then c:SetDrawSwipe(true) end end)
	hooksecurefunc(cooldown, "SetDrawBling", function(c,h) if h then c:SetDrawBling(false) end end)
	hooksecurefunc(cooldown, "SetDrawEdge", function(c,h) if h then c:SetDrawEdge(false) end end)
	hooksecurefunc(cooldown, "SetHideCountdownNumbers", function(c,h) if not h then c:SetHideCountdownNumbers(true) end end)
	hooksecurefunc(cooldown, "SetCooldown", function(c) c:SetAlpha(.75) end)

	hooksecurefunc(button, "SetNormalTexture", function(b,...) if(...~="")then b:SetNormalTexture("") end end)
	hooksecurefunc(button, "SetHighlightTexture", function(b,...) if(...~="")then b:SetHighlightTexture("") end end)
	hooksecurefunc(button, "SetCheckedTexture", function(b,...) if(...~="")then b:SetCheckedTexture("") end end)

	local config = button.config or {}
	config.text = {
		hotkey = {
			font = {
				font = db.ButtonKeybindFont:GetFont(),
				size = select(2, db.ButtonKeybindFont:GetFont()),
				flags = select(3, db.ButtonKeybindFont:GetFont()),
			},
			color = db.ButtonKeybindColor,
			position = {
				anchor = db.ButtonKeybindPosition[1],
				relAnchor = db.ButtonKeybindPosition[1],
				offsetX = db.ButtonKeybindPosition[2],
				offsetY = db.ButtonKeybindPosition[3],
			},
			justifyH = db.ButtonKeybindJustifyH,
		},
		count = {
			font = {
				font = db.ButtonCountFont:GetFont(),
				size = select(2, db.ButtonCountFont:GetFont()),
				flags = select(3, db.ButtonCountFont:GetFont()),
			},
			color = db.ButtonCountColor,
			position = {
				anchor = db.ButtonCountPosition[1],
				relAnchor = db.ButtonCountPosition[1],
				offsetX = db.ButtonCountPosition[2],
				offsetY = db.ButtonCountPosition[3],
			},
			justifyH = db.ButtonCountJustifyH,
		}
	}
	button:UpdateConfig(config)

	-- Disable masque for our buttons,
	-- they are not compatible.
	button.AddToMasque = noop
	button.AddToButtonFacade = noop
	button.LBFSkinned = nil
	button.MasqueSkinned = nil

	return button
end

Bars.SpawnBar = function(self)

	local db = ns.Config.Bar1

	-- Primary ActionBar
	-------------------------------------------------------
	local bar = SetObjectScale(ns.ActionBar:Create(1, ns.Prefix.."ActionBar1", UIParent))
	bar:SetPoint(unpack(db.Position))
	bar:SetSize(unpack(db.Size))

	local exitButton = {
		func = function(button)
			if (UnitExists("vehicle")) then
				VehicleExit()
			else
				PetDismiss()
			end
		end,
		tooltip = _G.LEAVE_VEHICLE,
		texture = [[Interface\Icons\achievement_bg_kill_carrier_opposing_flagroom]]
	}

	for i = 1,12 do
		local button = bar:CreateButton(i)
		button:SetPoint(unpack(db.ButtonPositions[i]))
		if (i == 7) then
			button:SetState(11, "custom", exitButton)
			button:SetState(12, "custom", exitButton)
		end
		style(button)
	end

	bar:UpdateStateDriver()

	self.Bar = bar

	-- Pet Battle Keybind Fixer
	-------------------------------------------------------
	local buttons = bar.buttons
	local controller = CreateFrame("Frame", nil, UIParent, "SecureHandlerStateTemplate")
	controller:SetAttribute("_onstate-petbattle", string_format([[
		if (newstate == "petbattle") then
			b = b or table.new();
			b[1], b[2], b[3], b[4], b[5], b[6] = "%s", "%s", "%s", "%s", "%s", "%s";
			for i = 1,6 do
				local button, vbutton = "CLICK "..b[i]..":LeftButton", "ACTIONBUTTON"..i
				for k=1,select("#", GetBindingKey(button)) do
					local key = select(k, GetBindingKey(button))
					self:SetBinding(true, key, vbutton)
				end
				-- do the same for the default UIs bindings
				for k=1,select("#", GetBindingKey(vbutton)) do
					local key = select(k, GetBindingKey(vbutton))
					self:SetBinding(true, key, vbutton)
				end
			end
		else
			self:ClearBindings()
		end
	]], buttons[1]:GetName(), buttons[2]:GetName(), buttons[3]:GetName(), buttons[4]:GetName(), buttons[5]:GetName(), buttons[6]:GetName()))

	self.Bar.Controller = controller

	self.Bar.Disable = function(self)
		ns.ActionBar.Disable(self)
		ClearOverrideBindings(self)
		UnregisterStateDriver(controller, "petbattle")
	end

	self.Bar.Enable = function(self)
		ns.ActionBar.Enable(self)
		self:UpdateBindings()
		RegisterStateDriver(controller, "petbattle", "[petbattle]petbattle;nopetbattle")
	end

	-- Inform the environment about the spawned bars
	ns:Fire("ActionBar_Created", ns.Prefix.."PrimaryActionBar")

end

Bars.UpdateBindings = function(self)
	local bar = self.Bar
	if (not bar) then
		return
	end
	if (bar.UpdateBindings) then
		bar:UpdateBindings()
	end
end

Bars.UpdateSettings = function(self, event)
	if (not self.Bar) then
		return
	end
	if (ns.db.global.actionbars.enableBar1) then
		self.Bar:Enable()

		local numButtons = math_max(math_min(ns.db.global.actionbars.numButtonsBar1 or 12, 12), 7)

		for i = 1,numButtons do
			local button = self.Bar.buttons[i]
			button:Show()
			button:SetAttribute("statehidden", nil)

			if (i > 7) then
				ActionBars:RegisterButtonForFading(button)
			end
		end

		for i = numButtons+1,12 do
			local button = self.Bar.buttons[i]
			button:Hide()
			button:SetAttribute("statehidden", true)

			if (i > 7) then
				ActionBars:UnregisterButtonForFading(button)
			end
		end

		ns.db.global.actionbars.numButtonsBar1 = numButtons
	else
		self.Bar:Disable()
	end
end

Bars.OnEvent = function(self, event, ...)
	if (not self.Bar) then
		return
	end
	if (event == "PLAYER_ENTERING_WORLD") then
		local isInitialLogin, isReloadingUi = ...
		if (isInitialLogin or isReloadingUi) then
			self:UpdateSettings()
		end
	elseif (event == "OnButtonUpdate") then
		local button = ...
		if (self.buttons[button]) then
			-- still needed?
			button.cooldown:ClearAllPoints()
			button.cooldown:SetAllPoints(button.icon)
		end
	end
end

Bars.OnInitialize = function(self)
	self.buttons = {}
	self:SpawnBar()
end

Bars.OnEnable = function(self)

	self:UpdateBindings()

	self:RegisterEvent("UPDATE_BINDINGS", "UpdateBindings")
	self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent")

	ns.RegisterCallback(self, "Saved_Settings_Updated", "UpdateSettings")

	LAB.RegisterCallback(self, "OnButtonUpdate", "OnEvent")
end
