-- [ GENERATED CHANGELOG DATA ] ----------------------------------------------------
-- This file is automatically generated by update_changelog.py. Do not edit.

local _, addonTable = ...
local Orbit = addonTable

Orbit.LatestChangelogVersion = "0.259.0"

Orbit.WHATS_NEW_ENTRIES = {
    { title = "New Features", body = "- `Added Damage Meters`\n    - Master meter that shows only your character\n    - Shift-Right Click Damage Meters for the options menu (Create, Delete, Reset, Select Metrics)\n    - Shift-Left Click Damage Meters for Damage Comparisons (if available)\n    - Left click to drill down\n    - Right click to select History\n\n- Other Stuff\n    - Added Guidelines in Edit Mode for easier positioning\n    - `Orbit Portal` has been updated! Go download on Curse to check it out\n    - Press Left-Alt in Edit Mode to hide selection frames\n    - Added Icon Positioning to Cast Bars\n    - Added all Blizzard Frames to the VE Engine for more control if you disable Orbit stuff" },
    { title = "Previous Feature Reminders", body = "- Datatext Drawer \n    - Click one of the four corners of the screen to open the datatext drawer. Drag and drop them anywhere on-screen. Drag them back into the drawer to disable. Drag the right hand corner to resize them. Will continue to expand on these and you're welcome to suggest more/improve whats been built.\n\n- Meta Talents - Added a new QoL feature to help you keep track of the most popular talents for each spec. Find it in the Quality of Life tab in `/orbit plugins`.\n    - Select bosses or dungeons to view the most popular talents for that specific encounter, data is fetched and averaged from Warcraft Logs top 100 parses. \n    - Directly Apply the meta talents to your talent tree with a single click.\n    - `Turned on by Default now`\n  \n- Tracked Cooldowns: Re-designed:\n    - Create new Icon and Bars from the Cooldown Settings bar now (where you manage the CDM icons)\n    - These frames can now be anchored to other Orbit frames again\n    - Orbit will handle frame positioning when moving through different specs\n    - Bars can be vertically aligned\n    - Bars now in canvas mode with additional text options\n    - Drag and Drop spells onto these frames to add abilities/items `(From Spellbook or Bags)`\n    - Shift-Right Click to remove spells/items/frames (out of combat only)" },
    { title = "Bugfixes", body = "- Source of magic on groupframe fix (havent been able to test)\n- Vehicle Exit Button Circular Dependency fix (this was causing frames to lose their positions on /reload)\n- Minimap Fixes\n- Canvas Mode Fixes (Some components not resizing/settings stuff)\n- Target/Focus buffs sometimes not able to be mouseovered\n- Attempt to make priest out of range opacity more noticable\n- Unit Health color not impacting Group/Boss frames edit mode" },
    { title = "Hints", body = "You can always open this window again by typing `/orbit whatsnew`\nYou can always disable a plugin in `/orbit plugins`\nVisibility settings are found in the VE Engine `/orbit ve`" },
}
