-- [ ORBIT COMPONENT HANDLE ]------------------------------------------------------------------------
-- Creates and manages drag handles for component editing on real frames.
-- Uses HandleCore for shared infrastructure.

local _, Orbit = ...
local Engine = Orbit.Engine

Engine.ComponentHandle = {}
local Handle = Engine.ComponentHandle

-- Import shared infrastructure
local HandleCore = Engine.HandleCore
local Helpers = Engine.ComponentHelpers
local SafeGetNumber = Helpers.SafeGetNumber

-- [ CONSTANTS ]-------------------------------------------------------------------------------------

local HEADER_HEIGHT = 14
local HEADER_MIN_WIDTH = 60

-- [ CREATE HANDLE ]-----------------------------------------------------------------------------

function Handle:Create(component, parent, callbacks)
    if not component then
        return nil
    end

    callbacks = callbacks or {}

    -- Try pool first, then create new
    local handle = HandleCore:AcquireFromPool()
    if not handle then
        handle = HandleCore:CreateFrame()
    end

    -- Store references
    handle.component = component
    handle.parent = parent
    handle.callbacks = callbacks
    handle.isDragging = false

    -- Size update function
    local function UpdateHandleSize()
        HandleCore:PositionOverComponent(handle, component)
    end

    handle.UpdateSize = UpdateHandleSize
    UpdateHandleSize()

    -- Create header (title bar) - hidden by default, shown on hover/select
    if not handle.header then
        handle.header = CreateFrame("Frame", nil, handle)
        handle.header:SetHeight(HEADER_HEIGHT)
        handle.header.bg = handle.header:CreateTexture(nil, "BACKGROUND")
        handle.header.bg:SetAllPoints()
        handle.header.bg:SetColorTexture(0.3, 0.8, 0.3, 0.8)
        handle.header.text = handle.header:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
        handle.header.text:SetPoint("CENTER")
        handle.header.text:SetTextColor(1, 1, 1, 1)
    end
    local compWidth = component:GetWidth()
    local headerMinWidth = component.orbitHandleHeaderMinWidth
    if type(headerMinWidth) ~= "number" then headerMinWidth = HEADER_MIN_WIDTH end
    if issecretvalue and issecretvalue(compWidth) then compWidth = headerMinWidth end
    handle.header:SetWidth(math.max(compWidth or 0, headerMinWidth))
    handle.header.text:SetText(callbacks.key or "Component")
    handle.header:SetShown(not component.orbitHideHandleHeader)
    Handle:PositionHeader(handle, component, parent)

    -- Enable mouse
    handle:EnableMouse(true)
    handle:SetMovable(true)
    handle:RegisterForDrag("LeftButton")

    handle:SetScript("OnEnter", function(self)
        local colors = HandleCore.Colors
        if callbacks.isSelected and callbacks.isSelected(component) then
            self:ApplyColorPreset(colors.SELECTED)
            self:SetHandleColor(colors.SELECTED.r, colors.SELECTED.g, colors.SELECTED.b, 0.1, 0.6)
        else
            self:ApplyColorPreset(colors.HOVER)
        end
        if self.header and not component.orbitHideHandleHeader then self.header:Show() end
        if callbacks.onEnter then callbacks.onEnter(component) end
    end)

    handle:SetScript("OnLeave", function(self)
        local colors = HandleCore.Colors
        if not self.isDragging then
            if callbacks.isSelected and callbacks.isSelected(component) then
                self:ApplyColorPreset(colors.SELECTED)
            else
                self:ApplyColorPreset(colors.IDLE)
                if self.header then self.header:Hide() end
            end
        end
        ResetCursor()
        if callbacks.onLeave then callbacks.onLeave(component) end
    end)

    -- Mouse down - select and start drag
    handle:SetScript("OnMouseDown", function(self, button)
        if button == "LeftButton" then
            if callbacks.onSelect then
                callbacks.onSelect(component)
            end

            self.isDragging = true
            self:ApplyColorPreset(HandleCore.Colors.DRAG)

            -- Store drag offset
            local cursorX, cursorY = GetCursorPosition()
            local compScale = SafeGetNumber(component:GetEffectiveScale(), 1)
            cursorX, cursorY = cursorX / compScale, cursorY / compScale

            local compWidth, compHeight = HandleCore:SafeGetSize(component)
            local compLeft = SafeGetNumber(component:GetLeft(), 0)
            local compBottom = SafeGetNumber(component:GetBottom(), 0)
            local compCenterX = compLeft + compWidth / 2
            local compCenterY = compBottom + compHeight / 2

            self.dragOffsetX = compCenterX - cursorX
            self.dragOffsetY = compCenterY - cursorY

            -- Drag update loop
            self:SetScript("OnUpdate", function(self)
                if not IsMouseButtonDown("LeftButton") then
                    self.isDragging = false
                    self:ApplyColorPreset(HandleCore.Colors.SELECTED)
                    self:SetScript("OnUpdate", nil)
                    if callbacks.onDragStop then
                        callbacks.onDragStop(component, self)
                    end
                    return
                end
                if callbacks.onDragUpdate then
                    callbacks.onDragUpdate(component, self)
                end
            end)
        end
    end)

    -- Mouse up backup
    handle:SetScript("OnMouseUp", function(self, button)
        if button == "LeftButton" and self.isDragging then
            self.isDragging = false
            self:ApplyColorPreset(HandleCore.Colors.SELECTED)
            self:SetScript("OnUpdate", nil)
            if callbacks.onDragStop then
                callbacks.onDragStop(component, self)
            end
        end
    end)

    -- Hook SetText for FontStrings
    if component.SetText then
        hooksecurefunc(component, "SetText", function()
            C_Timer.After(0, UpdateHandleSize)
            if handle.header then
                local width = component:GetWidth()
                local minWidth = component.orbitHandleHeaderMinWidth
                if type(minWidth) ~= "number" then minWidth = HEADER_MIN_WIDTH end
                if not (issecretvalue and issecretvalue(width)) then
                    handle.header:SetWidth(math.max(width or 0, minWidth))
                end
            end
        end)
    end

    handle:Hide()
    return handle
end

-- [ POSITION HEADER ]---------------------------------------------------------------------------

local EDGE_BUFFER = 20
function Handle:PositionHeader(handle, component, parent)
    if not handle.header then return end
    local compTop = component:GetTop()
    local parentTop = parent:GetTop()
    if issecretvalue and (issecretvalue(compTop) or issecretvalue(parentTop)) then
        handle.header:ClearAllPoints()
        handle.header:SetPoint("BOTTOMLEFT", handle, "TOPLEFT", 0, 0)
        handle.header:SetPoint("BOTTOMRIGHT", handle, "TOPRIGHT", 0, 0)
        return
    end
    compTop = compTop or 0
    parentTop = parentTop or 0
    local atTopEdge = (parentTop - compTop) < EDGE_BUFFER

    handle.header:ClearAllPoints()
    if atTopEdge then
        handle.header:SetPoint("TOPLEFT", handle, "BOTTOMLEFT", 0, 0)
        handle.header:SetPoint("TOPRIGHT", handle, "BOTTOMRIGHT", 0, 0)
    else
        handle.header:SetPoint("BOTTOMLEFT", handle, "TOPLEFT", 0, 0)
        handle.header:SetPoint("BOTTOMRIGHT", handle, "TOPRIGHT", 0, 0)
    end
end

-- [ RELEASE HANDLE ]----------------------------------------------------------------------------

function Handle:Release(handle)
    HandleCore:ReturnToPool(handle)
end

-- [ CLEAR POOL ]------------------------------------------------------------------------------

function Handle:ClearPool()
    HandleCore:ClearPool()
end
