
public static final AnimationDefinition TRIFORCE_IDLE = AnimationDefinition.Builder.withLength(3f).looping()
.addAnimation("bone",
	new AnimationChannel(AnimationChannel.Targets.ROTATION,
		new Keyframe(0f, KeyframeAnimations.degreeVec(0f, 0f, 0f),
			AnimationChannel.Interpolations.LINEAR),
		new Keyframe(1.5f, KeyframeAnimations.degreeVec(0f, -180f, 0f),
			AnimationChannel.Interpolations.LINEAR),
		new Keyframe(3f, KeyframeAnimations.degreeVec(0f, -360f, 0f),
			AnimationChannel.Interpolations.LINEAR))).build();