option.INFO=Nostalgia Shader by RRe36
value.INFO.0=v3.0

option.sunPathRotation=Sun Angle
option.volumeWorldTimeAnim=World Time Volumes
option.volumeWorldTimeAnim.comment=Makes volumetrics (fog and clouds) be animated using the world time instead of the current client runtime. As such it also syncs up clouds across players in the same world.
option.sunPathRotation=Sun Angle

option.fogVolumeEnabled=Volumetric Fog
option.fogMistAdvanced=High-Quality Mist
option.fogMistAdvanced.comment=Enables much higher quality lighting of the "mist clouds". Considerable performance impact
option.fogAdaptiveSteps=Adaptive Steps
option.fogClipDist=Maximum Distance
option.fogDensityMult=Density
option.mistMieAnisotropy=Mist Mie Anisotropy

option.cloudVolumeEnabled=Volumetric Clouds
option.cloudDynamicLight=Dynamic Lighting
option.cloudVolumeStoryMode=Story Mode Style
option.cloudVolumeRounding=Edge Sharpness

option.cloudVolume0Samples=Samples
option.cloudVolume0Alt=Altitude
option.cloudVolume0Depth=Depth
option.cloudVolume0Clip=Maximum Render Distance

option.cloudVolume1Enabled=Secondary Layer
option.cloudVolume1Samples=Samples
option.cloudVolume1Alt=Altitude
option.cloudVolume1Depth=Depth
option.cloudVolume1Clip=Maximum Render Distance

option.overrideWaterTexture=Override Texture
option.waterTextureBlend=Texture Pattern Blend
option.waterColorRed=Red
option.waterColorGreen=Green
option.waterColorBlue=Blue
option.waterColorAlpha=Alpha
option.waterCoeffRed=Red Coefficient
option.waterCoeffGreen=Green Coefficient
option.waterCoeffBlue=Blue Coefficient
option.waterCoeffScatter=Scattering Coefficient
option.waterParallaxEnabled=Parallax Waves
option.waterParallaxDepth=Depth
option.waterDensity=Density

option.directionalLMEnabled=Directional Lightmaps
option.lightmapSmoothingEnabled=Lighting Smoothing
option.lightmapSmoothingEnabled.comment=Smooths out the vanilla lightmaps
option.labEmissionEnabled=Texture Emission

option.shadowMapResolution=Shadowmap Resolution
option.contactShadowsEnabled=Contact Shadows
option.contactShadowsEnabled.comment=Implementation based on Spectrum by Zombye
option.diffuseModel=Diffuse Shading Model
value.diffuseModel.0=Hammon
value.diffuseModel.1=Lambert
option.shadowVPSEnabled=Variable Penumbra Shadows

option.ambientOcclusionEnabled=Ambient Occlusion (SSAO)
option.directionalSSAO=Directional SSAO
option.subsurfaceScatteringEnabled=Subsurface Scattering

option.sunlightIllum=Sunlight Multi
option.skylightIllum=Skylight Multi
option.blocklightIllum=Blocklight Multi
option.minLightLuma=Minimum Ambient Light
option.blocklightBaseTemp=Blocklight Temperature
option.emitterRecoloring=Emitter Recoloring
option.emitterBoostEnabled=Emitter Boosting

option.normalmapEnabled=Normalmap Support
option.normalmapFormat=Format
value.normalmapFormat.0=labPBR 1.2+
value.normalmapFormat.1=labPBR 1.1 and older
option.vertexAttributeFix=Vertex Attribute Fix
option.vertexAttributeFix.comment=Disables POM and Normalmaps on (block) entities due to missing data in Minecraft 1.15 and newer.
option.windEffectsEnabled=Wind Effects
option.windIntensity=Intensity

screen.PARALLAX=Parallax Occlusion Mapping
option.pomEnabled=Parallax Occlusion Mapping
option.pomSamples=Samples
option.pomShadowSamples=Self-Shadow Samples
option.pomDepth=Depth

option.specularBRDFEnabled=Specular BRDF
option.resourcepackReflectionsEnabled=Resourcepack Reflections
option.roughReflectionsEnabled=Rough Reflections
option.roughReflectionSamples=Rough Reflection Samples
option.roughReflectionsThreshold=Roughness Threshold
option.roughReflectionsThreshold.comment=Reflections are not getting calculated beyond this roughness value
option.roughSSR_maxR=SSR Roughness Threshold
option.roughSSR_maxR.comment=Screenspace Reflections are not getting calculated beyond this roughness value
option.skyOcclusionThreshold=Sky Occlusion Threshold
option.skyOcclusionThreshold.comment=Controls when to fade out skybox reflections.

option.bloomEnabled=Bloom
option.camSensorWidth=Sensor Width
option.camFStops=F-Stops

screen.DepthOfField=Depth of Field
option.DoFToggle=Depth of Field
option.DoFQuality=Quality
option.DoFChromaDispersion=Chromatic Dispersion

option.exposureMinlum=Minimum Exposure
option.exposureSpeed=Adaptation Speed
option.manualExposureEnabled=Exposure Override
option.manualExposureValue=Override Value

screen.LensFlare=Lens Flare
option.lensFlareToggle=Flare
option.lensFlareHaloToggle=Halo
option.lensFlareIntensity=Flare Intensity
option.lensFlareThreshold=Threshold
option.lensFlareGhostCount=Flare Count
option.lensFlareGhostSpace=Flare Spacing
option.lensFlareHaloRad=Halo Radius
option.lensFlareHaloDepth=Halo Depth
option.legacyFlareToggle=Legacy Flare
option.legacyFlareIntensity=Intensity

option.motionblurToggle=Motionblur
option.motionblurSamples=Samples
option.motionblurScale=Scale

option.vignetteEnabled=Vignette
option.vignetteStart=Start
option.vignetteEnd=End
option.vignetteIntensity=Intensity
option.vignetteExponent=Exponent

option.imageSharpenEnabled=Image Sharpen
option.screenBitdepth=Output Bitdepth

screen.AntiAliasing=Anti-Aliasing
option.taaEnabled=Temporal AA
option.taaBlendWeight=History Weight
option.taaMotionRejection=Motion Rejection
option.taaAntiGhosting=Anti-Ghosting
option.taaAntiFlicker=Anti-Flicker
option.taaLumaRejection=Luminance Rejection
option.taaHueRejection=Hue Rejection

option.acesRRTExposureBias=Input Exposure Bias
option.acesRRTExposureBias.comment=Applies an exposure bias to the image before tonemapping
option.acesRRTGammaLift=Gamma Lift
option.acesRRTGammaLift.comment=Lifts the gamma curve before tonemapping. Use this to adjust "percieved contrast".
option.acesRRTGlowGainOffset=Glow Gain Offset
option.acesRRTGlowGainOffset.comment=Adjusts the "Glow" component, adjust this to affect dark areas.
option.acesRRTSatOffset=Input Saturation Offset
option.acesRRTSatOffset.comment=Adjust saturation before tonemapping. Provides a more natural response than adjusting saturation after tonemapping.
option.acesODTSatOffset=Output Saturation Offset
option.acesODTSatOffset.comment=Adjust saturation after tonemapping, but before conversion to sRGB. Use this to adjust general image saturation.

screen.colorgrade=Color-Grading

option.do_colorgrading=Color-Grading

option.vibranceInt=Vibrance
option.saturationInt=Saturation
option.gammaCurve=Gamma Curve
option.brightnessInt=Brightness
option.constrastInt=Contrast
option.colorlumR=Red Gain
option.colorlumG=Green Gain
option.colorlumB=Blue Gain