
[GamePlay]
	#at which day should halloween end in November? (default=3)
	#Range: 1 ~ 30
	HalloweenNovemberEndDay = 3
	#Whether to disable night skips while sleeping or not
	NoNightSkip = true
	#Limit max mending repair in % (100 means no limit and 0 disables Mending repair)
	#Range: 66.0 ~ 100.0
	PlayerHeadDropChance = 66.0

[TerraForged]
	#The range that terraforged generates terrain. chunks outside this range will be generated using vanilla code.
	TfMaxGenerationRange = 100000

["Ender Dragon"]
	#custom exit portal generation height (use 0 for vanilla behavior)
	#Range: 0 ~ 255
	customExitPortalHeight = 100
	#custom dragon landing height (use 0 for vanilla behavior)
	#Range: 0 ~ 255
	customDragonLandingHeight = 105

[Ravager]
	#Ravager's attack reach (4 in vanilla)
	#Range: 0.0 ~ 8.0
	RavagerAttackReach = 2.0

[Ghast]

	[Ghast."Ghast's Fireball"]
		#Ghast's fireball explosion multiplier
		#Range: 0 ~ 100
		ExplosionMultiplier = 2
		#Ghast's fireball speed multiplier
		Speed = 6.0
		#Ghast's fireball cooldown ticks (40 in vanilla)
		#Range: 0 ~ 500
		CooldownTicks = 15

["Snow Golem"]

	["Snow Golem"."Snow Golem's Ranged Attack Mode"]
		#Snowman's attack interval (lower is faster, 0 disables attack, 20 in vanilla)
		#Range: 0 ~ 1000
		AttackInterval = 3
		#Snowman's attack radius (0 disables attack, 10 in vanilla, should be less than or equal to follow range attribute)
		#Range: 0.0 ~ 300.0
		AttackRadius = 70.0
		#Snowman's walk speed multiplier when in attack mode (1.25 in vanilla)
		#Range: 1.0 ~ 30.0
		AttackWalkSpeedModifier = 2.0

[Wither]
	#Wither's initial explosion strength. (7 in vanilla)
	#Range: 1.0 ~ 100.0
	ExplosionRadius = 14.0

[Villager]
	#Chance of greedy villager spawning 
	#Range: 0.0 ~ 1.0
	VillagerGreedyChance = 0.736
	#Offset player reputation for greedy villager pricing (should be non zero to raise prices)
	VillagerGreedyOffsetReputation = -10
	#Additional list of entities that villagers are scared from. The number is distance radius of panic which should be 8.0 for normal-sized zombie type entities to match vanilla zombies.
	VillagerPanicExtraEntities = ["8.0:specialmobs:zombie", "8.0:specialmobs:plaguezombie", "8.0:specialmobs:plaguedrowned", "8.0:specialmobs:huskzombie", "8.0:specialmobs:hungryzombie", "8.0:specialmobs:hungrydrowned", "9.0:specialmobs:giantzombie", "9.0:specialmobs:giantdrowned", "8.0:specialmobs:frozenzombie", "8.0:specialmobs:frozendrowned", "8.0:specialmobs:fishingzombie", "8.0:specialmobs:fishingdrowned", "8.0:specialmobs:firezombie", "8.0:specialmobs:brutezombie", "8.0:specialmobs:brutedrowned", "8.0:specialmobs:abyssaldrowned", "8.0:specialmobs:undeadwitch", "8.0:specialmobs:knightdrowned", "8.0:specialmobs:madscientistzombie", "8.0:dungeons_mobs:zombified_fungus_thrower", "8.0:dungeons_mobs:frozen_zombie", "8.0:dungeons_mobs:drowned_necromancer", "8.0:dungeons_mobs:necromancer", "8.0:dungeons_mobs:jungle_zombie", "16.0:iceandfire:fire_dragon", "16.0:iceandfire:ice_dragon", "8.0:illagers_plus:necromancer", "6.0:deadly_world:mini_zombie", "8.0:dead_guys_untitled_deep_dark_:sculk_villager", "8.0:dead_guys_untitled_deep_dark_:zombie_of_the_sculk", "12.0:dead_guys_untitled_deep_dark_:warden", "12.0:dead_guys_untitled_deep_dark_:warden_variant_2", "12.0:dead_guys_untitled_deep_dark_:warden_variant_3"]

["Mob Attribute Modifiers"]
	#Mob list to control their speed attribute using ratios 
	# 1.0 means 100% speed boost (2x speed) 
	# -0.5 means 50% speed reduction (half speed) 
	# -1.0 means mob won't move 
	#- format: value:modname:mobname
	MobSpeedModifier = ["1.2:minecraft:horse", "1.05:minecraft:mule", "0.65:minecraft:donkey", "0.70:minecraft:zombie_horse", "0.75:minecraft:skeleton_horse", "0.3:minecraft:zombie", "0.3:minecraft:husk", "0.33:minecraft:zombie_villager", "0.3:minecraft:drowned", "0.5:dead_guys_untitled_deep_dark_:zombie_of_the_sculk", "0.3:specialmobs:zombie", "0.3:specialmobs:huskzombie", "0.33:specialmobs:brutezombie", "0.3:specialmobs:plaguezombie", "0.3:specialmobs:fishingzombie", "0.3:specialmobs:fishingdrowned", "0.35:specialmobs:abyssaldrowned", "0.33:specialmobs:knightdrowned", "0.26:specialmobs:madscientistzombie", "0.34:specialmobs:firezombie", "0.3:specialmobs:hungryzombie", "0.3:specialmobs:hungrydrowned", "0.3:minecraft:zombified_piglin", "0.3:minecraft:piglin", "0.2:minecraft:piglin_brute", "0.3:minecraft:skeleton", "0.21:minecraft:wither_skeleton", "0.2:minecraft:stray", "0.5:tinyskeletons:baby_skeleton", "0.5:tinyskeletons:baby_stray", "0.45:tinyskeletons:baby_wither_skeleton", "0.5:betternether:jungle_skeleton", "0.3:specialmobs:skeleton", "0.33:specialmobs:bruteskeleton", "0.26:specialmobs:brutewitherskeleton", "0.3:specialmobs:fireskeleton", "0.25:specialmobs:gatlingskeleton", "0.2:specialmobs:gatlingwitherskeleton", "0.35:specialmobs:giantskeleton", "0.3:specialmobs:sniperskeleton", "0.26:specialmobs:sniperwitherskeleton", "0.21:specialmobs:witherskeleton", "0.21:specialmobs:weatheredskeleton", "0.26:specialmobs:siptfireskeleton", "0.21:specialmobs:siptfirewitherskeleton", "0.3:specialmobs:knightskeleton", "0.4:minecraft:ghast", "0.4:minecraft:iron_golem", "0.3:minecraft:snow_golem", "0.45:minecraft:enderman", "0.31:minecraft:witch", "0.41:minecraft:pillager", "0.31:minecraft:vindicator", "0.35:minecraft:evoker", "0.4:minecraft:illusioner", "0.5:quark:wrapped", "0.5:quark:forgotten", "0.5:dead_guys_untitled_deep_dark_:sculk_villager", "0.5:betterendforge:shadow_walker", "0.5:lycanitesmobs:frostweaver", "0.5:illagers_plus:frostmancer", "0.5:illagers_plus:furantur", "0.5:illagers_plus:miner", "0.5:illagers_plus:necromancer", "0.5:illagers_plus:archer", "0.5:illagers_plus:berserker", "0.5:illagers_plus:enchanter", "0.5:workshopofdoom:excavator", "0.5:desolation:blackend", "0.5:infernalexp:blackstone_dwarf", "0.5:infernalexp:embody", "1.0:iceandfire:dread_horse", "0.5:iceandfire:dread_ghoul", "0.5:iceandfire:dread_knight", "0.5:iceandfire:dread_lich", "0.5:iceandfire:dread_thrall", "-0.5:iceandfire:stymphalian_bird"]
	#Mob list to control their max health attribute using ratios 
	# 1.0 means 100% more health (2x health) 
	# -0.5 means 50% health reduction (half health) 
	# -1.0 means mob will be dead or something because no health
	#- format: value:modname:mobname
	MobHealthModifier = ["1.0:minecraft:ghast", "1.0:minecraft:iron_golem", "3.0:minecraft:snow_golem", "1.0:minecraft:wither"]
	#Mob list to control their max follow range attribute using ratios 
	# 1.0 means 100% more range (2x range) 
	# -0.5 means 50% range reduction (half range) 
	# -1.0 means mob won't target anyone
	#- format: value:modname:mobname
	MobFollowRangeModifier = ["4.0:minecraft:snow_golem", "1.1:minecraft:ghast", "1.0:minecraft:skeleton"]
	#Mob list to control their attack damage attribute using ratios 
	# 1.0 means 100% more damage (2x damage) 
	# -0.5 means 50% damage reduction (half damage) 
	# -1.0 means mob won't deal damage
	#- format: value:modname:mobname
	MobDamageModifier = ["0.2:minecraft:iron_golem"]

