environs:_jump -> EventSelectorAcoustic{environs:_jump, entries=1}
environs:bigrockfall -> SimpleAcoustic{environs:bigrockfall}
environs:biome/beach -> SimpleAcoustic{environs:biome/beach}
environs:biome/bog -> SimpleAcoustic{environs:biome/bog}
environs:biome/crickets -> SimpleAcoustic{environs:biome/crickets}
environs:biome/crickets/deep -> SimpleAcoustic{environs:biome/crickets/deep}
environs:biome/forest -> SimpleAcoustic{environs:biome/forest}
environs:biome/forest/deep -> SimpleAcoustic{environs:biome/forest/deep}
environs:biome/jungle -> SimpleAcoustic{environs:biome/jungle}
environs:biome/ocean -> SimpleAcoustic{environs:biome/ocean}
environs:biome/ocean/deep -> SimpleAcoustic{environs:biome/ocean/deep}
environs:biome/ocean/deep/under -> SimpleAcoustic{environs:biome/ocean/deep/under}
environs:biome/ocean/under -> SimpleAcoustic{environs:biome/ocean/under}
environs:biome/plains -> SimpleAcoustic{environs:biome/plains}
environs:biome/river -> SimpleAcoustic{environs:biome/river}
environs:biome/river/under -> SimpleAcoustic{environs:biome/river/under}
environs:biome/savanna/day -> SimpleAcoustic{environs:biome/savanna/day}
environs:biome/savanna/night -> SimpleAcoustic{environs:biome/savanna/night}
environs:biome/underground -> SimpleAcoustic{environs:biome/underground}
environs:biome/water/under -> SimpleAcoustic{environs:biome/water/under}
environs:biome/wind -> SimpleAcoustic{environs:biome/wind}
environs:biome/wind/arctic -> SimpleAcoustic{environs:biome/wind/arctic}
environs:biome/wind/desert -> SimpleAcoustic{environs:biome/wind/desert}
environs:biome/wind/hills -> SimpleAcoustic{environs:biome/wind/hills}
environs:biome/wind/mountains -> SimpleAcoustic{environs:biome/wind/mountains}
environs:bird -> SimpleAcoustic{environs:bird}
environs:coyote -> SimpleAcoustic{environs:coyote}
environs:crow -> SimpleAcoustic{environs:crow}
environs:dimension/nether -> SimpleAcoustic{environs:dimension/nether}
environs:dimension/theend -> SimpleAcoustic{environs:dimension/theend}
environs:ice -> SimpleAcoustic{environs:ice}
environs:loon -> SimpleAcoustic{environs:loon}
environs:monstergrowl -> SimpleAcoustic{environs:monstergrowl}
environs:netherbrick/breathing -> SimpleAcoustic{environs:netherbrick/breathing}
environs:nightingale -> SimpleAcoustic{environs:nightingale}
environs:owl -> SimpleAcoustic{environs:owl}
environs:raptor -> SimpleAcoustic{environs:raptor}
environs:rockfall -> SimpleAcoustic{environs:rockfall}
environs:seagulls -> SimpleAcoustic{environs:seagulls}
environs:soulsand/laughter -> SimpleAcoustic{environs:soulsand/laughter}
environs:steam.hiss -> SimpleAcoustic{environs:steam.hiss}
environs:village/anvil -> SimpleAcoustic{environs:village/anvil}
environs:village/dogbark -> SimpleAcoustic{environs:village/dogbark}
environs:village/rooster -> SimpleAcoustic{environs:village/rooster}
environs:waterdrips -> NullAcoustic{}
environs:waterdrops -> NullAcoustic{}
environs:waterfall/0 -> SimpleAcoustic{environs:waterfall/0}
environs:waterfall/1 -> SimpleAcoustic{environs:waterfall/1}
environs:waterfall/2 -> SimpleAcoustic{environs:waterfall/2}
environs:waterfall/3 -> SimpleAcoustic{environs:waterfall/3}
environs:waterfall/4 -> SimpleAcoustic{environs:waterfall/4}
environs:waterfall/5 -> SimpleAcoustic{environs:waterfall/5}
environs:waterlily/frog -> ProbabilityAcoustic{environs:waterlily/frog, entries=2}
environs:whale -> SimpleAcoustic{environs:whale}
environs:wolf -> SimpleAcoustic{environs:wolf}
environs:woodpecker -> SimpleAcoustic{environs:woodpecker}
mobeffects:_swim -> EventSelectorAcoustic{mobeffects:_swim, entries=2}
mobeffects:_waterlogged -> EventSelectorAcoustic{mobeffects:_waterlogged, entries=3}
mobeffects:armor_crystal -> EventSelectorAcoustic{mobeffects:armor_crystal, entries=5}
mobeffects:armor_heavy -> EventSelectorAcoustic{mobeffects:armor_heavy, entries=5}
mobeffects:armor_light -> EventSelectorAcoustic{mobeffects:armor_light, entries=5}
mobeffects:armor_medium -> EventSelectorAcoustic{mobeffects:armor_medium, entries=5}
mobeffects:armor_slimey -> EventSelectorAcoustic{mobeffects:armor_slimey, entries=5}
mobeffects:basalt -> EventSelectorAcoustic{mobeffects:basalt, entries=4}
mobeffects:bedrock -> EventSelectorAcoustic{mobeffects:bedrock, entries=4}
mobeffects:bluntwood -> EventSelectorAcoustic{mobeffects:bluntwood, entries=3}
mobeffects:bone -> EventSelectorAcoustic{mobeffects:bone, entries=4}
mobeffects:bow.equip -> NullAcoustic{}
mobeffects:bow.pull -> NullAcoustic{}
mobeffects:brickstone -> EventSelectorAcoustic{mobeffects:brickstone, entries=5}
mobeffects:brush -> EventSelectorAcoustic{mobeffects:brush, entries=3}
mobeffects:brush_straw_transition -> EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}
mobeffects:composite -> EventSelectorAcoustic{mobeffects:composite, entries=4}
mobeffects:crystal_foot -> EventSelectorAcoustic{mobeffects:crystal_foot, entries=5}
mobeffects:dirt -> EventSelectorAcoustic{mobeffects:dirt, entries=4}
mobeffects:equipment -> EventSelectorAcoustic{mobeffects:equipment, entries=4}
mobeffects:fire -> EventSelectorAcoustic{mobeffects:fire, entries=3}
mobeffects:glass -> EventSelectorAcoustic{mobeffects:glass, entries=3}
mobeffects:glowstone -> EventSelectorAcoustic{mobeffects:glowstone, entries=3}
mobeffects:grass -> EventSelectorAcoustic{mobeffects:grass, entries=4}
mobeffects:gravel -> EventSelectorAcoustic{mobeffects:gravel, entries=4}
mobeffects:hardmetal -> EventSelectorAcoustic{mobeffects:hardmetal, entries=4}
mobeffects:heavy_foot -> EventSelectorAcoustic{mobeffects:heavy_foot, entries=5}
mobeffects:ice -> EventSelectorAcoustic{mobeffects:ice, entries=5}
mobeffects:ladder -> EventSelectorAcoustic{mobeffects:ladder, entries=3}
mobeffects:ladder_default -> EventSelectorAcoustic{mobeffects:ladder_default, entries=2}
mobeffects:leaves -> EventSelectorAcoustic{mobeffects:leaves, entries=5}
mobeffects:log -> EventSelectorAcoustic{mobeffects:log, entries=3}
mobeffects:marble -> EventSelectorAcoustic{mobeffects:marble, entries=4}
mobeffects:medium_foot -> EventSelectorAcoustic{mobeffects:medium_foot, entries=5}
mobeffects:messy_ground -> NullAcoustic{}
mobeffects:metalbar -> EventSelectorAcoustic{mobeffects:metalbar, entries=4}
mobeffects:metalbar,mobeffects:waterfine -> SimultaneousAcoustic{sndctrl:ad_hoc, entries=2}
mobeffects:metalcompressed -> EventSelectorAcoustic{mobeffects:metalcompressed, entries=3}
mobeffects:metalsubparts -> EventSelectorAcoustic{mobeffects:metalsubparts, entries=3}
mobeffects:mud -> EventSelectorAcoustic{mobeffects:mud, entries=3}
mobeffects:nether_vines -> EventSelectorAcoustic{mobeffects:nether_vines, entries=3}
mobeffects:netherbrick -> EventSelectorAcoustic{mobeffects:netherbrick, entries=4}
mobeffects:netherrack -> EventSelectorAcoustic{mobeffects:netherrack, entries=4}
mobeffects:not_emitter -> NullAcoustic{}
mobeffects:obsidian -> EventSelectorAcoustic{mobeffects:obsidian, entries=4}
mobeffects:ore -> EventSelectorAcoustic{mobeffects:ore, entries=4}
mobeffects:organic -> EventSelectorAcoustic{mobeffects:organic, entries=5}
mobeffects:organic_dry -> EventSelectorAcoustic{mobeffects:organic_dry, entries=5}
mobeffects:organic_solid -> EventSelectorAcoustic{mobeffects:organic_solid, entries=5}
mobeffects:planks -> EventSelectorAcoustic{mobeffects:planks, entries=3}
mobeffects:primitive/armor/accent/acacia -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/acacia, entries=5}
mobeffects:primitive/armor/accent/betterendforge.aeternium -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/betterendforge.aeternium, entries=5}
mobeffects:primitive/armor/accent/betterendforge.crystalite -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/betterendforge.crystalite, entries=5}
mobeffects:primitive/armor/accent/betterendforge.terminite -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/betterendforge.terminite, entries=5}
mobeffects:primitive/armor/accent/betterendforge.thallasium -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/betterendforge.thallasium, entries=5}
mobeffects:primitive/armor/accent/bigoak -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/bigoak, entries=5}
mobeffects:primitive/armor/accent/birch -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/birch, entries=5}
mobeffects:primitive/armor/accent/blindfold -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/blindfold, entries=5}
mobeffects:primitive/armor/accent/centipede -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/centipede, entries=5}
mobeffects:primitive/armor/accent/cincinnasite -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/cincinnasite, entries=5}
mobeffects:primitive/armor/accent/conjurer_illager.conjurer_hat -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/conjurer_illager.conjurer_hat, entries=5}
mobeffects:primitive/armor/accent/copper -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/copper, entries=5}
mobeffects:primitive/armor/accent/crimson -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/crimson, entries=5}
mobeffects:primitive/armor/accent/crocodile -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/crocodile, entries=5}
mobeffects:primitive/armor/accent/diamond -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/diamond, entries=5}
mobeffects:primitive/armor/accent/dragonsteel_fire -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/dragonsteel_fire, entries=5}
mobeffects:primitive/armor/accent/dragonsteel_ice -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/dragonsteel_ice, entries=5}
mobeffects:primitive/armor/accent/dragonsteel_lightning -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/dragonsteel_lightning, entries=5}
mobeffects:primitive/armor/accent/dungeons_libraries.cosmetic -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/dungeons_libraries.cosmetic, entries=5}
mobeffects:primitive/armor/accent/dungeons_libraries.cosmetic_cloth -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/dungeons_libraries.cosmetic_cloth, entries=5}
mobeffects:primitive/armor/accent/earplugs -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/earplugs, entries=5}
mobeffects:primitive/armor/accent/emu -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/emu, entries=5}
mobeffects:primitive/armor/accent/fedora -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/fedora, entries=5}
mobeffects:primitive/armor/accent/forest.troll -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/forest.troll, entries=5}
mobeffects:primitive/armor/accent/frost.troll -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/frost.troll, entries=5}
mobeffects:primitive/armor/accent/gases.advanced_respirator -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/gases.advanced_respirator, entries=5}
mobeffects:primitive/armor/accent/gases.primitive_respirator -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/gases.primitive_respirator, entries=5}
mobeffects:primitive/armor/accent/gold -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/gold, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales1 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales1, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales10 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales10, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales11 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales11, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales12 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales12, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales2 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales2, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales3 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales3, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales4 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales4, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales5 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales5, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales6 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales6, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales7 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales7, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales8 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales8, entries=5}
mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales9 -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.armor_dragon_scales9, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_blue -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_blue, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_bronze -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_bronze, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_deepblue -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_deepblue, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_green -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_green, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_purple -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_purple, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_red -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_red, entries=5}
mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_teal -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iceandfire.sea_serpent_scales_teal, entries=5}
mobeffects:primitive/armor/accent/ignitium -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/ignitium, entries=5}
mobeffects:primitive/armor/accent/iron -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/iron, entries=5}
mobeffects:primitive/armor/accent/jungle -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/jungle, entries=5}
mobeffects:primitive/armor/accent/leather -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/leather, entries=5}
mobeffects:primitive/armor/accent/moose -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/moose, entries=5}
mobeffects:primitive/armor/accent/mountain.troll -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/mountain.troll, entries=5}
mobeffects:primitive/armor/accent/myrmexdesert -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/myrmexdesert, entries=5}
mobeffects:primitive/armor/accent/myrmexjungle -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/myrmexjungle, entries=5}
mobeffects:primitive/armor/accent/neptunium -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/neptunium, entries=5}
mobeffects:primitive/armor/accent/nether_ruby -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/nether_ruby, entries=5}
mobeffects:primitive/armor/accent/netherite -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/netherite, entries=5}
mobeffects:primitive/armor/accent/outvoted.wildfire -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/outvoted.wildfire, entries=5}
mobeffects:primitive/armor/accent/pure_netherite -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/pure_netherite, entries=5}
mobeffects:primitive/armor/accent/raccoon -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/raccoon, entries=5}
mobeffects:primitive/armor/accent/red.deathworm -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/red.deathworm, entries=5}
mobeffects:primitive/armor/accent/roadrunner -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/roadrunner, entries=5}
mobeffects:primitive/armor/accent/sheep -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/sheep, entries=5}
mobeffects:primitive/armor/accent/silver -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/silver, entries=5}
mobeffects:primitive/armor/accent/sombrero -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/sombrero, entries=5}
mobeffects:primitive/armor/accent/spiked_turtle_shell -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/spiked_turtle_shell, entries=5}
mobeffects:primitive/armor/accent/spruce -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/spruce, entries=5}
mobeffects:primitive/armor/accent/stone -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/stone, entries=5}
mobeffects:primitive/armor/accent/survivaloverhaul.desert -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/survivaloverhaul.desert, entries=5}
mobeffects:primitive/armor/accent/survivaloverhaul.snow -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/survivaloverhaul.snow, entries=5}
mobeffects:primitive/armor/accent/tarantula_hawk_elytra -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/tarantula_hawk_elytra, entries=5}
mobeffects:primitive/armor/accent/tconstruct.plate -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/tconstruct.plate, entries=5}
mobeffects:primitive/armor/accent/tconstruct.slime -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/tconstruct.slime, entries=5}
mobeffects:primitive/armor/accent/tconstruct.travelers -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/tconstruct.travelers, entries=5}
mobeffects:primitive/armor/accent/turtle -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/turtle, entries=5}
mobeffects:primitive/armor/accent/voidsteel_armor -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/voidsteel_armor, entries=5}
mobeffects:primitive/armor/accent/warped -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/warped, entries=5}
mobeffects:primitive/armor/accent/white.seathworm -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/white.seathworm, entries=5}
mobeffects:primitive/armor/accent/wooden -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/wooden, entries=5}
mobeffects:primitive/armor/accent/yellow.seathworm -> EventSelectorAcoustic{mobeffects:primitive/armor/accent/yellow.seathworm, entries=5}
mobeffects:primitive/armor/equip/acacia -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/betterendforge.aeternium -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/betterendforge.crystalite -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/betterendforge.terminite -> SimpleAcoustic{minecraft:item.armor.equip_iron}
mobeffects:primitive/armor/equip/betterendforge.thallasium -> SimpleAcoustic{minecraft:item.armor.equip_iron}
mobeffects:primitive/armor/equip/bigoak -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/birch -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/blindfold -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/centipede -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/cincinnasite -> SimpleAcoustic{minecraft:item.armor.equip_iron}
mobeffects:primitive/armor/equip/conjurer_illager.conjurer_hat -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/copper -> SimpleAcoustic{create:copper_armor_equip}
mobeffects:primitive/armor/equip/crimson -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/crocodile -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/diamond -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/dragonsteel_fire -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/dragonsteel_ice -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/dragonsteel_lightning -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/dungeons_libraries.cosmetic -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/dungeons_libraries.cosmetic_cloth -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/earplugs -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/emu -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/fedora -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/forest.troll -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/frost.troll -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/gases.advanced_respirator -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/gases.primitive_respirator -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/gold -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales1 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales10 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales11 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales12 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales2 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales3 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales4 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales5 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales6 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales7 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales8 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.armor_dragon_scales9 -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_blue -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_bronze -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_deepblue -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_green -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_purple -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_red -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/iceandfire.sea_serpent_scales_teal -> SimpleAcoustic{minecraft:item.armor.equip_gold}
mobeffects:primitive/armor/equip/ignitium -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/iron -> SimpleAcoustic{minecraft:item.armor.equip_iron}
mobeffects:primitive/armor/equip/jungle -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/leather -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/moose -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/mountain.troll -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/myrmexdesert -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/myrmexjungle -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/neptunium -> SimpleAcoustic{minecraft:item.armor.equip_diamond}
mobeffects:primitive/armor/equip/nether_ruby -> SimpleAcoustic{minecraft:item.armor.equip_iron}
mobeffects:primitive/armor/equip/netherite -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/outvoted.wildfire -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/pure_netherite -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/raccoon -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/red.deathworm -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/roadrunner -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/sheep -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/silver -> SimpleAcoustic{minecraft:item.armor.equip_chain}
mobeffects:primitive/armor/equip/sombrero -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/spiked_turtle_shell -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/spruce -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/stone -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/survivaloverhaul.desert -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/survivaloverhaul.snow -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/tarantula_hawk_elytra -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/tconstruct.plate -> SimpleAcoustic{tconstruct:equip.plate}
mobeffects:primitive/armor/equip/tconstruct.slime -> SimpleAcoustic{tconstruct:equip.slime}
mobeffects:primitive/armor/equip/tconstruct.travelers -> SimpleAcoustic{tconstruct:equip.travelers}
mobeffects:primitive/armor/equip/turtle -> SimpleAcoustic{minecraft:item.armor.equip_turtle}
mobeffects:primitive/armor/equip/voidsteel_armor -> SimpleAcoustic{minecraft:item.armor.equip_netherite}
mobeffects:primitive/armor/equip/warped -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/white.seathworm -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/armor/equip/wooden -> SimpleAcoustic{minecraft:item.armor.equip_generic}
mobeffects:primitive/armor/equip/yellow.seathworm -> SimpleAcoustic{minecraft:item.armor.equip_leather}
mobeffects:primitive/block/step/anvil -> SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}
mobeffects:primitive/block/step/basalt -> EventSelectorAcoustic{mobeffects:basalt, entries=4}
mobeffects:primitive/block/step/bone -> EventSelectorAcoustic{mobeffects:bone, entries=4}
mobeffects:primitive/block/step/cloth -> EventSelectorAcoustic{mobeffects:rug, entries=3}
mobeffects:primitive/block/step/crop -> EventSelectorAcoustic{mobeffects:grass, entries=4}
mobeffects:primitive/block/step/gilded_blackstone -> NullAcoustic{}
mobeffects:primitive/block/step/glass -> EventSelectorAcoustic{mobeffects:glass, entries=3}
mobeffects:primitive/block/step/ground -> EventSelectorAcoustic{mobeffects:gravel, entries=4}
mobeffects:primitive/block/step/ladder -> EventSelectorAcoustic{mobeffects:ladder, entries=3}
mobeffects:primitive/block/step/lily_pads -> EventSelectorAcoustic{mobeffects:grass, entries=4}
mobeffects:primitive/block/step/metal -> EventSelectorAcoustic{mobeffects:hardmetal, entries=4}
mobeffects:primitive/block/step/nether_brick -> EventSelectorAcoustic{mobeffects:netherbrick, entries=4}
mobeffects:primitive/block/step/netherrack -> EventSelectorAcoustic{mobeffects:netherrack, entries=4}
mobeffects:primitive/block/step/plant -> EventSelectorAcoustic{mobeffects:grass, entries=4}
mobeffects:primitive/block/step/sand -> EventSelectorAcoustic{mobeffects:sand, entries=4}
mobeffects:primitive/block/step/shroomlight -> EventSelectorAcoustic{mobeffects:shroomlight, entries=4}
mobeffects:primitive/block/step/snow -> EventSelectorAcoustic{mobeffects:snow, entries=5}
mobeffects:primitive/block/step/soul_sand -> EventSelectorAcoustic{mobeffects:soulsand, entries=4}
mobeffects:primitive/block/step/soul_soil -> EventSelectorAcoustic{mobeffects:soulsoil, entries=4}
mobeffects:primitive/block/step/stone -> EventSelectorAcoustic{mobeffects:brickstone, entries=5}
mobeffects:primitive/block/step/sweet_berry_bush -> EventSelectorAcoustic{mobeffects:grass, entries=4}
mobeffects:primitive/block/step/wood -> EventSelectorAcoustic{mobeffects:wood, entries=3}
mobeffects:primitive/sound/master/minecraft.ambient.underwater.exit -> SimpleAcoustic{minecraft:ambient.underwater.exit}
mobeffects:primitive/sound/toolbar/mobeffects.bow.equip -> SimpleAcoustic{mobeffects:bow.equip}
mobeffects:primitive/sound/toolbar/mobeffects.bow.pull -> SimpleAcoustic{mobeffects:bow.pull}
mobeffects:primitive/sound/toolbar/mobeffects.utility.equip -> SimpleAcoustic{mobeffects:utility.equip}
mobeffects:quicksand -> EventSelectorAcoustic{mobeffects:quicksand, entries=3}
mobeffects:rails -> EventSelectorAcoustic{mobeffects:rails, entries=3}
mobeffects:rug -> EventSelectorAcoustic{mobeffects:rug, entries=3}
mobeffects:rug,mobeffects:squeakywood,mobeffects:straw -> SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}
mobeffects:sand -> EventSelectorAcoustic{mobeffects:sand, entries=4}
mobeffects:sandstone -> EventSelectorAcoustic{mobeffects:sandstone, entries=4}
mobeffects:shroomlight -> EventSelectorAcoustic{mobeffects:shroomlight, entries=4}
mobeffects:snow -> EventSelectorAcoustic{mobeffects:snow, entries=5}
mobeffects:soulsand -> EventSelectorAcoustic{mobeffects:soulsand, entries=4}
mobeffects:soulsoil -> EventSelectorAcoustic{mobeffects:soulsoil, entries=4}
mobeffects:squeakywood -> EventSelectorAcoustic{mobeffects:squeakywood, entries=3}
mobeffects:stone -> EventSelectorAcoustic{mobeffects:stone, entries=4}
mobeffects:stonemachine -> EventSelectorAcoustic{mobeffects:stonemachine, entries=4}
mobeffects:stoneutility -> EventSelectorAcoustic{mobeffects:stoneutility, entries=4}
mobeffects:straw -> EventSelectorAcoustic{mobeffects:straw, entries=3}
mobeffects:utility.equip -> NullAcoustic{}
mobeffects:waterfine -> EventSelectorAcoustic{mobeffects:waterfine, entries=3}
mobeffects:wood -> EventSelectorAcoustic{mobeffects:wood, entries=3}
mobeffects:wood_sticky -> EventSelectorAcoustic{mobeffects:wood_sticky, entries=3}
mobeffects:woodutility -> EventSelectorAcoustic{mobeffects:woodutility, entries=4}
sndctrl:null_acoustic -> NullAcoustic{}
