local A, NS = ...

-- the event BUFF_RECEIVED will trigger whenever the player receives one of these
NS.Buffs = 
{
    2825,       -- Bloodlust
    32182,      -- Heroism
    80353,      -- Time Warp
    90355,      -- Ancient Hysteria
    160452,     -- Netherwinds
    309658,     -- Drums
    10060,      -- Power Infusion
}
