
[general]
	#Determines if the loft starter house is enabled. This house contains Nether materials in it's construction. Server configuration overrides client.
	"Enable Loft House" = false
	#Determines the maximum size the starting house can be generated as. Server configuration overrides client.
	#Range: 5 ~ 16
	"Maximum Starting House Size" = 16
	#Determines if the mineshaft chest is included when building mineshafts for various structures.
	"Include Mineshaft Chest" = true
	#Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only.
	"Include Structure Previews" = true
	#Determines which starting item a player gets on first world join. Valid values for this option are: "Starting House", "Moderate House", "Structure Part", "Nothing". Server configuration overrides client.
	"Starting Item" = "Starting House"
	#Determines if the bulldozer item can create drops when it clears an area.
	"Bulldozer Creates Drops" = true
	#Determines if the spawners for the Monster Masher building are included. Server configuration overrides client.
	"Include Spawners in Monster Masher" = true

	[general."starter house"]
		#Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used
		"Add Mineshaft" = true
		#Determines if the bed is included in the starter house. When playing on a server, the server configuration is used
		"Add Bed" = true
		#Determines if chests are included in the starter house. When playing on a server, the server configuration is used
		"Add Chests" = true
		#Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used
		"Add Crafting Table" = true
		#Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used
		"Add Chest Contents" = true
		#Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used
		"Add Furnace" = true

	[general.recipes]
		#Determines if the recipe(s) associated with the Advanced Horse Stable are enabled.
		"Advanced Horse Stable" = true
		#Determines if the recipe(s) associated with the Grassy Plains are enabled.
		"Grassy Plains" = true
		#Determines if the recipe(s) associated with the Smart Glass are enabled.
		"Smart Glass" = true
		#Determines if the recipe(s) associated with the Diorite Stairs are enabled.
		"Diorite Stairs" = true
		#Determines if the recipe(s) associated with the Chicken Coop are enabled.
		"Chicken Coop" = true
		#Determines if the recipe(s) associated with the Jail are enabled.
		Jail = true
		#Determines if the recipe(s) associated with the Windmill are enabled.
		Windmill = true
		#Determines if the recipe(s) associated with the Mineshaft Entrance are enabled.
		"Mineshaft Entrance" = true
		#Determines if the recipe(s) associated with the Watch Tower are enabled.
		"Watch Tower" = true
		#Determines if the recipe(s) associated with the Fish Farm are enabled.
		"Fish Farm" = true
		#Determines if the recipe(s) associated with the Pile of Bricks are enabled.
		"Pile of Bricks" = true
		#Determines if the recipe(s) associated with the Ton of Timber are enabled.
		"Ton of Timber" = true
		#Determines if the recipe(s) associated with the Produce Farm are enabled.
		"Produce Farm" = true
		#Determines if the recipe(s) associated with the Green House are enabled.
		"Green House" = true
		#Determines if the recipe(s) associated with the Compressed Glowstone are enabled.
		"Compressed Glowstone" = true
		#Determines if the recipe(s) associated with the Moderate House are enabled.
		"Moderate House" = true
		#Determines if the recipe(s) associated with the Ender Gateway are enabled.
		"Ender Gateway" = true
		#Determines if the recipe(s) associated with the Granite Slabs are enabled.
		"Granite Slabs" = true
		#Determines if the recipe(s) associated with the Starting House are enabled.
		"Starting House" = true
		#Determines if the recipe(s) associated with the Town Hall are enabled.
		"Town Hall" = true
		#Determines if the recipe(s) associated with the Compressed Obsidian are enabled.
		"Compressed Obsidian" = true
		#Determines if the recipe(s) associated with the Tree Farm are enabled.
		"Tree Farm" = true
		#Determines if the recipe(s) associated with the Machinery Tower are enabled.
		"Machinery Tower" = true
		#Determines if the recipe(s) associated with the Bundle of Timber are enabled.
		"Bundle of Timber" = true
		#Determines if the recipe(s) associated with the Villager Houses are enabled.
		"Villager Houses" = true
		#Determines if the recipe(s) associated with the Saloon are enabled.
		Saloon = true
		#Determines if the recipe(s) associated with the Paper Lantern are enabled.
		"Paper Lantern" = true
		#Determines if the recipe(s) associated with the StructurePart are enabled.
		StructurePart = true
		#Determines if the recipe(s) associated with the Monster Masher are enabled.
		"Monster Masher" = true
		#Determines if the recipe(s) associated with the Warehouse are enabled.
		Warehouse = true
		#Determines if the recipe(s) associated with the Barn are enabled.
		Barn = true
		#Determines if the recipe(s) associated with the Andesite Slabs are enabled.
		"Andesite Slabs" = true
		#Determines if the recipe(s) associated with the Bulldozer are enabled.
		Bulldozer = true
		#Determines if the recipe(s) associated with the Compressed Chest are enabled.
		"Compressed Chest" = true
		#Determines if the recipe(s) associated with the Magic Temple are enabled.
		"Magic Temple" = true
		#Determines if the recipe(s) associated with the Compressed Stone are enabled.
		"Compressed Stone" = true
		#Determines if the recipe(s) associated with the Granite Stairs are enabled.
		"Granite Stairs" = true
		#Determines if the recipe(s) associated with the Defense Bunker are enabled.
		"Defense Bunker" = true
		#Determines if the recipe(s) associated with the Aqua Base are enabled.
		"Aqua Base" = true
		#Determines if the recipe(s) associated with the Advanced Chicken Coop are enabled.
		"Advanced Chicken Coop" = true
		#Determines if the recipe(s) associated with the Glass Stairs are enabled.
		"Glass Stairs" = true
		#Determines if the recipe(s) associated with the Diorite Slabs are enabled.
		"Diorite Slabs" = true
		#Determines if the recipe(s) associated with the Glass Slabs are enabled.
		"Glass Slabs" = true
		#Determines if the recipe(s) associated with the Phasic Block are enabled.
		"Phasic Block" = true
		#Determines if the recipe(s) associated with the Andesite Stairs are enabled.
		"Andesite Stairs" = true
		#Determines if the recipe(s) associated with the Ski Lodge are enabled.
		"Ski Lodge" = true
		#Determines if the recipe(s) associated with the Compressed Dirt are enabled.
		"Compressed Dirt" = true
		#Determines if the recipe(s) associated with the Warehouse Upgrade are enabled.
		"Warehouse Upgrade" = true
		#Determines if the recipe(s) associated with the Nether Gate are enabled.
		"Nether Gate" = true
		#Determines if the recipe(s) associated with the Instant Bridge are enabled.
		"Instant Bridge" = true
		#Determines if the recipe(s) associated with the Heap of Timber are enabled.
		"Heap of Timber" = true
		#Determines if the recipe(s) associated with the Horse Stable are enabled.
		"Horse Stable" = true
		#Determines if the recipe(s) associated with the Advanced Warehouse are enabled.
		"Advanced Warehouse" = true

	[general."chest contents"]
		#Determines if seeds, potatoes and carrots are added the the chest when the house is created.
		"Add Crops" = true
		#Determines if a set of oak saplings are added the the chest when the house is created.
		"Add Saplings" = true
		#Determines if a Stone Axe is added the the chest when the house is created.
		"Add Axe" = true
		#Determines if a Stone Hoe is added the the chest when the house is created.
		"Add Hoe" = true
		#Determines if a stack of dirt is added the the chest when the house is created.
		"Add Dirt" = true
		#Determines if a Stone Sword is added the the chest when the house is created.
		"Add Sword" = true
		#Determines if a set of torches are added the the chest when the house is created.
		"Add Torches" = true
		#Determines if a stack of cobble is added the the chest when the house is created.
		"Add Cobblestone" = true
		#Determines if a Stone Pickaxe is added the the chest when the house is created.
		"Add Pickaxe" = true
		#Determines if Leather Armor is added the the chest when the house is created.
		"Add Armor" = true
		#Determines if Bread is added the the chest when the house is created.
		"Add Food" = true
		#Determines if a Stone Shovel is added the the chest when the house is created.
		"Add Shovel" = true

