<Bindings>
	<Binding name="Print Tooltip Notes" 
		description="Print Tooltip Notes" 
		header="GRIMUI">
		local name = UnitName("target")
		local note = GTipNotesDB[name]
		if not note then return end
		if GetNumRaidMembers() > 0 then
			SendChatMessage(name .. ": " .. note, "RAID")
		elseif GetNumPartyMembers() > 0 then
			SendChatMessage(name .. ": " .. note, "PARTY")
		else
			SendChatMessage(name .. ": " .. note, "SAY")
		end
	</Binding>
	
	<Binding name="ReloadUI" description="ReloadUI" >ReloadUI();</Binding>
		
	<Binding name="Assign Star to Mouseover" header="RAID_MOUSEOVER">
		SetRaidTargetIcon("mouseover", 1)
	</Binding>
	<Binding name="Assign Circle to Mouseover">
		SetRaidTargetIcon("mouseover", 2)
	</Binding>
	<Binding name="Assign Diamond to Mouseover">
		SetRaidTargetIcon("mouseover", 3)
	</Binding>
	<Binding name="Assign Triangle to Mouseover">
		SetRaidTargetIcon("mouseover", 4)
	</Binding>
	<Binding name="Assign Moon to Mouseover">
		SetRaidTargetIcon("mouseover", 5)
	</Binding>
	<Binding name="Assign Square to Mouseover">
		SetRaidTargetIcon("mouseover", 6)
	</Binding>
	<Binding name="Assign Cross to Mouseover">
		SetRaidTargetIcon("mouseover", 7)
	</Binding>
	<Binding name="Assign Skull to Mouseover">
		SetRaidTargetIcon("mouseover", 8)
	</Binding>
	<Binding name="Clear Raid Target Icon">
		SetRaidTargetIcon("mouseover", 0)
	</Binding>

	<Binding name="CLICK GUI_BlueFlare:LeftButton" header="WORLD_TARGET"></Binding>
	
	<Binding name="CLICK GUI_GreenFlare:LeftButton"></Binding>
	
	<Binding name="CLICK GUI_PurpleFlare:LeftButton"></Binding>
	
	<Binding name="CLICK GUI_RedFlare:LeftButton"></Binding>
	
	<Binding name="CLICK GUI_YellowFlare:LeftButton"></Binding>
	
	<Binding name="Clear All World Targets">
		ClearRaidMarker(nil)
	</Binding>

	<Binding name="AUDIO_BINDING_TEMPMUTE" description="Temporarily mutes audio while key is down." header="AUDIO_BINDING" runOnUp="true">
	if keystate == "down" and Audio_Saved_Muted == false then
		Audio_Mute()
		Audio_Local_BindingBasedMute = true
	elseif Audio_Local_BindingBasedMute then
		Audio_UnMute()
		Audio_Local_BindingBasedMute = false
	end
	</Binding>
	<Binding name="AUDIO_BINDING_TOGGLEMUTE" description="Toggles between muted and active audio.">
	Audio_ToggleMute()
	</Binding>
</Bindings>
