-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril

local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")

do
	local min, max, floor = math.min, math.max, math.floor
	local fixlevels = AceGUISharedMediaWidgets.fixlevels
	local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged

	do
		local widgetType = "LSM30_Border_Item_Select"
		local widgetVersion = 1

		local function Frame_OnEnter(this)
			local self = this.obj

			if self.useHighlight then
				self.highlight:Show()
				self.border:Show()
			end
			self:Fire("OnEnter")

			if self.specialOnEnter then
				self.specialOnEnter(self)
			end
		end

		local function Frame_OnLeave(this)
			local self = this.obj
			self.border:Hide()
			self.highlight:Hide()
			self:Fire("OnLeave")

			if self.specialOnLeave then
				self.specialOnLeave(self)
			end
		end

		local function SetText(self, text)
			if text and text ~= '' then
				local backdropTable = self.border:GetBackdrop()
				backdropTable.edgeFile = Media:Fetch('border',text)
				self.border:SetBackdrop(backdropTable)
			end
			self.text:SetText(text or "")
		end

		local function Constructor()
			local self = AceGUI:Create("Dropdown-Item-Toggle")
			self.type = widgetType
			self.SetText = SetText
			local border = CreateFrame('Frame')
			border:SetFrameStrata("TOOLTIP")
			border:SetWidth(64)
			border:SetHeight(32)
			border:SetPoint("LEFT",self.frame,"RIGHT",5,0)
			border:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
				tile = true, tileSize = 16, edgeSize = 16,
				insets = { left = 4, right = 4, top = 4, bottom = 4 }})
			self.border = border
			border:Hide()
			self.frame:SetScript("OnEnter", Frame_OnEnter)
			self.frame:SetScript("OnLeave", Frame_OnLeave)
			return self
		end
		AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
	end

	do
		local widgetType = "LSM30_Border"
		local widgetVersion = 4

		local function Frame_OnEnter(this)
			local self = this.obj
			local text = self.text:GetText()
			if text ~= nil and text ~= '' then
				self.borderframe:Show()
			end
		end

		local function Frame_OnLeave(this)
			local self = this.obj
			self.borderframe:Hide()
		end

		local function AddListItem(self, value, text)
			local item = AceGUI:Create("LSM30_Border_Item_Select")
			item:SetText(text)
			item.userdata.obj = self
			item.userdata.value = value
			item:SetCallback("OnValueChanged", OnItemValueChanged)
			self.pullout:AddItem(item)
		end

		local function SetList(self, list)
			self.list = list or Media:HashTable("border")
			self.pullout:Clear()
			if self.multiselect then
				AddCloseButton()
			end
		end

		local sortlist = {}
		local function ParseListItems(self)
			for v in pairs(self.list) do
				sortlist[#sortlist + 1] = v
			end
			table.sort(sortlist)
			for i, value in pairs(sortlist) do
				AddListItem(self, value, value)
				sortlist[i] = nil
			end
		end

		local function SetText(self, text)
			if text and text ~= '' then
				local backdropTable = self.borderframe:GetBackdrop()
				backdropTable.edgeFile = Media:Fetch('border',text)
				self.borderframe:SetBackdrop(backdropTable)
			end
			self.text:SetText(text or "")
		end

		local function Constructor()
			local self = AceGUI:Create("Dropdown")
			self.type = widgetType
			self.SetList = SetList
			self.SetText = SetText
			self.SetValue = AceGUISharedMediaWidgets.SetValue

			local left = _G[self.dropdown:GetName() .. "Left"]
			local middle = _G[self.dropdown:GetName() .. "Middle"]
			local right = _G[self.dropdown:GetName() .. "Right"]

			local borderframe = CreateFrame('Frame')
			borderframe:SetFrameStrata("TOOLTIP")
			borderframe:SetWidth(64)
			borderframe:SetHeight(32)
			borderframe:SetPoint("LEFT",right,"RIGHT",-15,0)
			borderframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
				tile = true, tileSize = 16, edgeSize = 16,
				insets = { left = 4, right = 4, top = 4, bottom = 4 }})
			self.borderframe = borderframe
			borderframe:Hide()

			self.dropdown:EnableMouse(true)
			self.dropdown:SetScript("OnEnter", Frame_OnEnter)
			self.dropdown:SetScript("OnLeave", Frame_OnLeave)

			local clickscript = self.button:GetScript("OnClick")
			self.button:SetScript("OnClick", function(...)
				self.pullout:Clear()
				ParseListItems(self)
				clickscript(...)
			end)

			return self
		end
		AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
	end
end
