local addon, ns = ...
local L = LibStub("AceLocale-3.0"):NewLocale(addon, "koKR")

if not L then return end

--[[Translation missing --]]
L["Dropdown.FrameStrata.BACKGROUND.Desc"] = "BACKGROUND"
--[[Translation missing --]]
L["Dropdown.FrameStrata.DIALOG.Desc"] = "DIALOG"
--[[Translation missing --]]
L["Dropdown.FrameStrata.FULLSCREEN.Desc"] = "FULLSCREEN"
--[[Translation missing --]]
L["Dropdown.FrameStrata.FULLSCREEN_DIALOG.Desc"] = "FULLSCREEN_DIALOG"
--[[Translation missing --]]
L["Dropdown.FrameStrata.HIGH.Desc"] = "HIGH"
--[[Translation missing --]]
L["Dropdown.FrameStrata.LOW.Desc"] = "LOW"
--[[Translation missing --]]
L["Dropdown.FrameStrata.MEDIUM.Desc"] = "MEDIUM"
--[[Translation missing --]]
L["Dropdown.FrameStrata.TOOLTIP.Desc"] = "TOOLTIP"
--[[Translation missing --]]
L["Dropdown.RegionPoint.BOTTOM.Desc"] = "Bottom - The centre-point of the bottom side of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.BOTTOMLEFT.Desc"] = "Bottom Left - The bottom left corner of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.BOTTOMRIGHT.Desc"] = "Bottom Right - The bottom right corner of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.CENTER.Desc"] = "Centre - The centre-point of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.LEFT.Desc"] = "Left - The centre-point of the left side of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.RIGHT.Desc"] = "Right - The centre-point of the right side of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.TOP.Desc"] = "Top - The centre-point of the top side of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.TOPLEFT.Desc"] = "Top Left - The top left corner of the rectangle"
--[[Translation missing --]]
L["Dropdown.RegionPoint.TOPRIGHT.Desc"] = "Top Right - The top right corner of the rectangle"
L["Dropdown.Texture.arrow_tip_green.Desc"] = "녹색 3D 화살표"
L["Dropdown.Texture.arrow_tip_red.Desc"] = "빨간색 3D 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_Away.Desc"] = "Red Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FocusAway.Desc"] = "Yellow Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FocusTowards.Desc"] = "Yellow Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FriendAway.Desc"] = "Green Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FriendTowards.Desc"] = "Green Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_SelfAway.Desc"] = "Blue Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_SelfTowards.Desc"] = "Blue Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_Towards.Desc"] = "Red Arrows Towards Nameplate"
L["Dropdown.Texture.BlueArrow.Desc"] = "아래쪽을 가리키는 파란색 화살표"
L["Dropdown.Texture.bluearrow1.Desc"] = "아래쪽을 가리키는 추상 스타일 파란색 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.circles_target.Desc"] = "Red concentric circles in the style of a target"
--[[Translation missing --]]
L["Dropdown.Texture.CyanChevronArrow.Desc"] = "Cyan inverted triple chevron"
L["Dropdown.Texture.gearsofwar.Desc"] = "기어스 오브 워 로고"
--[[Translation missing --]]
L["Dropdown.Texture.green_arrow_down_11384.Desc"] = "Green arrow pointing downwards"
--[[Translation missing --]]
L["Dropdown.Texture.greenarrowtarget.Desc"] = "Neon green arrow with a red target"
--[[Translation missing --]]
L["Dropdown.Texture.GreenChevronArrow.Desc"] = "Green inverted triple chevron"
--[[Translation missing --]]
L["Dropdown.Texture.Hunters_Mark.Desc"] = "Red Hunter's Mark Arrow"
L["Dropdown.Texture.malthael.Desc"] = "말티엘 (디아블로) 로고"
--[[Translation missing --]]
L["Dropdown.Texture.NeonCyanArrow.Desc"] = "Neon cyan arrow pointing downwards"
L["Dropdown.Texture.NeonGreenArrow.Desc"] = "네온 빨간색 화살표 녹색 버전"
--[[Translation missing --]]
L["Dropdown.Texture.NeonPurpleArrow.Desc"] = "Neon purple arrow pointing downwards"
L["Dropdown.Texture.NeonRedArrow.Desc"] = "빨간색 화살표 네온 버전"
--[[Translation missing --]]
L["Dropdown.Texture.NeonReticule.Desc"] = "Neon version of the reticule"
--[[Translation missing --]]
L["Dropdown.Texture.NeonYellowArrow.Desc"] = "Neon yellow arrow pointing downwards"
--[[Translation missing --]]
L["Dropdown.Texture.NewRedArrow.Desc"] = "Red arrow pointing downwards"
--[[Translation missing --]]
L["Dropdown.Texture.NewSkull.Desc"] = "Skull with gas mask"
--[[Translation missing --]]
L["Dropdown.Texture.PaleRedChevronArrow.Desc"] = "Pale red version of the chevron"
L["Dropdown.Texture.PurpleArrow.Desc"] = "아래쪽을 가리키는 추상 스타일 보라색 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.PurpleChevronArrow.Desc"] = "Purple inverted triple chevron"
--[[Translation missing --]]
L["Dropdown.Texture.Q_FelFlamingSkull.Desc"] = "Fel green flaming skull"
L["Dropdown.Texture.Q_GreenGPS.Desc"] = "녹색 지도 핀/GPS 기호"
L["Dropdown.Texture.Q_GreenTarget.Desc"] = "녹색 대상 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.Q_RedFlamingSkull.Desc"] = "Red flaming skull"
L["Dropdown.Texture.Q_RedGPS.Desc"] = "빨간색 지도 핀/GPS 기호"
L["Dropdown.Texture.Q_RedTarget.Desc"] = "빨간색 대상 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.Q_ShadowFlamingSkull.Desc"] = "Shadow purple flaming skull"
L["Dropdown.Texture.Q_WhiteGPS.Desc"] = "흰색 지도 핀/GPS 기호"
L["Dropdown.Texture.Q_WhiteTarget.Desc"] = "흰색 대상 화살표"
L["Dropdown.Texture.red_star.Desc"] = "금색 윤곽 빨간색 별"
L["Dropdown.Texture.RedArrow.Desc"] = "아래쪽을 가리키는 빨간색 화살표"
--[[Translation missing --]]
L["Dropdown.Texture.RedChevronArrow.Desc"] = "Red inverted triple chevron"
--[[Translation missing --]]
L["Dropdown.Texture.Reticule.Desc"] = "Red targeting reticule"
--[[Translation missing --]]
L["Dropdown.Texture.Shield.Desc"] = "Kite shield with sword and crossed spears/polearms"
--[[Translation missing --]]
L["Dropdown.Texture.skull.Desc"] = "Skull and crossbones"
--[[Translation missing --]]
L["Dropdown.Texture.YellowChevronArrow.Desc"] = "Yellow inverted triple chevron"
L["Group.focus.friendly.Desc"] = "이 옵션은 우호적인 주시 대상에 사용됩니다."
L["Group.focus.hostile.Desc"] = "이 옵션은 적대적인 주시 대상에 사용됩니다."
L["Group.focus.Name"] = "주시 대상"
--[[Translation missing --]]
L["Group.focus.self.Desc"] = "These options are used when focusing yourself"
L["Group.friendly.Name"] = "우호적"
L["Group.hostile.Name"] = "적대적"
L["Group.indicators.Name"] = "유닛 표시기 옵션"
L["Group.mouseover.friendly.Desc"] = "이 옵션은 우호적인 마우스오버 대상에 사용됩니다."
L["Group.mouseover.hostile.Desc"] = "이 옵션은 적대적인 마우스오버 대상에 사용됩니다."
L["Group.mouseover.Name"] = "마우스오버"
L["Group.mouseover.self.Desc"] = "이 옵션은 자신 위에 마우스를 올릴 때 사용됩니다."
L["Group.self.Name"] = "자신"
L["Group.target.friendly.Desc"] = "이 옵션은 우호적인 대상에 사용됩니다."
L["Group.target.hostile.Desc"] = "이 옵션은 적대적인 대상에 사용됩니다."
L["Group.target.Name"] = "대상"
--[[Translation missing --]]
L["Group.target.self.Desc"] = "These options are used when targeting yourself"
--[[Translation missing --]]
L["Group.targettarget.friendly.Desc"] = "These options are used when your target's target is friendly to you"
--[[Translation missing --]]
L["Group.targettarget.hostile.Desc"] = "These options are used when your target's target is hostile to you"
L["Group.targettarget.Name"] = "대상의 대상"
--[[Translation missing --]]
L["Group.targettarget.self.Desc"] = "These options are used when your target is targeting you"
L["Option.Unit.enable.Desc"] = "이 유닛에 대해 표시기를 켜거나 끕니다."
L["Option.Unit.enable.Name"] = "사용"
L["Option.UnitReactionType.anchorPoint.Desc"] = "텍스처가 고정되어야 하는 이름표의 지점"
L["Option.UnitReactionType.anchorPoint.Name"] = "고정 지점"
L["Option.UnitReactionType.enable.Desc"] = "이 유닛 반응 유형에 대해 표시기를 켜거나 끕니다."
L["Option.UnitReactionType.enable.Name"] = "사용"
--[[Translation missing --]]
L["Option.UnitReactionType.frameStrata.Desc"] = "The frame strata to use for the indicator"
--[[Translation missing --]]
L["Option.UnitReactionType.frameStrata.Name"] = "Frame Strata"
L["Option.UnitReactionType.height.Desc"] = "텍스처의 높이"
L["Option.UnitReactionType.height.Name"] = "텍스처 높이"
L["Option.UnitReactionType.opacity.Desc"] = "텍스처의 불투명도입니다. 1은 완전히 불투명하고 0은 투명합니다."
L["Option.UnitReactionType.opacity.Name"] = "텍스처 불투명도"
L["Option.UnitReactionType.texture.Desc"] = "표시기에 사용할 텍스처"
L["Option.UnitReactionType.texture.Name"] = "텍스처"
--[[Translation missing --]]
L["Option.UnitReactionType.textureCustom.Desc"] = "The custom texture path to use for the indicator"
L["Option.UnitReactionType.textureCustom.Name"] = "사용자 정의 텍스처"
L["Option.UnitReactionType.texturePoint.Desc"] = "이름표에 고정되어야 하는 텍스처의 지점"
L["Option.UnitReactionType.texturePoint.Name"] = "텍스처 지점"
L["Option.UnitReactionType.width.Desc"] = "텍스처의 너비"
L["Option.UnitReactionType.width.Name"] = "텍스처 너비"
L["Option.UnitReactionType.xOffset.Desc"] = "고정 지점 기준 텍스처의 X 좌표입니다. 음수 값은 텍스처를 왼쪽으로 이동하고 양수 값은 텍스처를 오른쪽으로 이동합니다."
L["Option.UnitReactionType.xOffset.Name"] = "X 좌표"
L["Option.UnitReactionType.yOffset.Desc"] = "고정 지점 기준 텍스처의 Y 좌표입니다. 음수 값은 텍스처를 아래로 이동하고 양수 값은 텍스처를 위로 이동합니다."
L["Option.UnitReactionType.yOffset.Name"] = "Y 좌표"
L["Usage.AnyNumber"] = "숫자여야 합니다."
L["Usage.FractionalNumber"] = "0과 1 사이의 숫자여야 합니다."
L["Usage.PositiveNumber"] = "양수여야 합니다."
