local addon, ns = ...
local L = LibStub("AceLocale-3.0"):NewLocale(addon, "zhCN")

if not L then return end

--[[Translation missing --]]
L["Dropdown.FrameStrata.BACKGROUND.Desc"] = "BACKGROUND"
--[[Translation missing --]]
L["Dropdown.FrameStrata.DIALOG.Desc"] = "DIALOG"
--[[Translation missing --]]
L["Dropdown.FrameStrata.FULLSCREEN.Desc"] = "FULLSCREEN"
--[[Translation missing --]]
L["Dropdown.FrameStrata.FULLSCREEN_DIALOG.Desc"] = "FULLSCREEN_DIALOG"
--[[Translation missing --]]
L["Dropdown.FrameStrata.HIGH.Desc"] = "HIGH"
--[[Translation missing --]]
L["Dropdown.FrameStrata.LOW.Desc"] = "LOW"
--[[Translation missing --]]
L["Dropdown.FrameStrata.MEDIUM.Desc"] = "MEDIUM"
--[[Translation missing --]]
L["Dropdown.FrameStrata.TOOLTIP.Desc"] = "TOOLTIP"
L["Dropdown.RegionPoint.BOTTOM.Desc"] = "下 - 矩形底部的中间"
L["Dropdown.RegionPoint.BOTTOMLEFT.Desc"] = "左下 - 矩形的左下角"
L["Dropdown.RegionPoint.BOTTOMRIGHT.Desc"] = "右下 - 矩形的右下角"
L["Dropdown.RegionPoint.CENTER.Desc"] = "中 - 矩形的正中心"
L["Dropdown.RegionPoint.LEFT.Desc"] = "左 - 矩形左侧的中间"
L["Dropdown.RegionPoint.RIGHT.Desc"] = "右 - 矩形右侧的中间"
L["Dropdown.RegionPoint.TOP.Desc"] = "上 - 矩形上部的中间"
L["Dropdown.RegionPoint.TOPLEFT.Desc"] = "左上 - 矩形的左上角"
L["Dropdown.RegionPoint.TOPRIGHT.Desc"] = "右上 - 矩形的右上角"
L["Dropdown.Texture.arrow_tip_green.Desc"] = "绿色3D箭头"
L["Dropdown.Texture.arrow_tip_red.Desc"] = "红色3D箭头"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_Away.Desc"] = "Red Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FocusAway.Desc"] = "Yellow Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FocusTowards.Desc"] = "Yellow Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FriendAway.Desc"] = "Green Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_FriendTowards.Desc"] = "Green Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_SelfAway.Desc"] = "Blue Arrows Away From Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_SelfTowards.Desc"] = "Blue Arrows Towards Nameplate"
--[[Translation missing --]]
L["Dropdown.Texture.Arrows_Towards.Desc"] = "Red Arrows Towards Nameplate"
L["Dropdown.Texture.BlueArrow.Desc"] = "蓝色向下箭头"
L["Dropdown.Texture.bluearrow1.Desc"] = "抽象蓝色向下箭头"
L["Dropdown.Texture.circles_target.Desc"] = "红色同心圆标靶"
L["Dropdown.Texture.gearsofwar.Desc"] = "战争机器logo"
--[[Translation missing --]]
L["Dropdown.Texture.green_arrow_down_11384.Desc"] = "Green arrow pointing downwards"
L["Dropdown.Texture.greenarrowtarget.Desc"] = "霓虹绿色箭头和红色标靶"
L["Dropdown.Texture.Hunters_Mark.Desc"] = "红色猎人标记箭头"
L["Dropdown.Texture.malthael.Desc"] = "玛瑟尔（暗黑破坏神）logo"
L["Dropdown.Texture.NeonGreenArrow.Desc"] = "霓虹红色箭头的绿色版"
L["Dropdown.Texture.NeonRedArrow.Desc"] = "霓虹红色箭头"
L["Dropdown.Texture.NeonReticule.Desc"] = "准心的霓虹版"
L["Dropdown.Texture.NewRedArrow.Desc"] = "红色向下箭头"
L["Dropdown.Texture.NewSkull.Desc"] = "骷髅和防毒面具"
L["Dropdown.Texture.PaleRedChevronArrow.Desc"] = "淡红色军阶图形"
L["Dropdown.Texture.PurpleArrow.Desc"] = "抽象紫色向下箭头"
L["Dropdown.Texture.Q_FelFlamingSkull.Desc"] = "绿色火焰骷髅"
L["Dropdown.Texture.Q_GreenGPS.Desc"] = "绿色地图GPS符号"
L["Dropdown.Texture.Q_GreenTarget.Desc"] = "绿色标靶箭头"
L["Dropdown.Texture.Q_RedFlamingSkull.Desc"] = "红色火焰骷髅"
L["Dropdown.Texture.Q_RedGPS.Desc"] = "红色地图GPS符号"
L["Dropdown.Texture.Q_RedTarget.Desc"] = "红色标靶箭头"
L["Dropdown.Texture.Q_ShadowFlamingSkull.Desc"] = "紫色火焰骷髅"
L["Dropdown.Texture.Q_WhiteGPS.Desc"] = "白色地图GPS符号"
L["Dropdown.Texture.Q_WhiteTarget.Desc"] = "白色标靶箭头"
L["Dropdown.Texture.red_star.Desc"] = "金边红星"
L["Dropdown.Texture.RedArrow.Desc"] = "红色向下箭头"
L["Dropdown.Texture.RedChevronArrow.Desc"] = "红色渐变军阶图形"
L["Dropdown.Texture.Reticule.Desc"] = "红色准心"
L["Dropdown.Texture.Shield.Desc"] = "圣盾与剑和交叉的矛"
L["Dropdown.Texture.skull.Desc"] = "骷髅和交叉骨头"
L["Group.focus.friendly.Desc"] = "焦点为友方时的选项"
L["Group.focus.hostile.Desc"] = "焦点为敌方时的选项"
L["Group.focus.Name"] = "焦点目标"
L["Group.focus.self.Desc"] = "焦点为自己时的选项"
L["Group.friendly.Name"] = "友方"
L["Group.hostile.Name"] = "敌方"
L["Group.indicators.Name"] = "单位指示选项"
L["Group.mouseover.friendly.Desc"] = "鼠标指向友方时的选项"
L["Group.mouseover.hostile.Desc"] = "鼠标指向敌方时的选项"
L["Group.mouseover.Name"] = "鼠标指向"
L["Group.mouseover.self.Desc"] = "鼠标指向自己时的选项"
L["Group.self.Name"] = "自己"
L["Group.target.friendly.Desc"] = "选取友方目标时的选项"
L["Group.target.hostile.Desc"] = "选取敌方目标时的选项"
L["Group.target.Name"] = "选取目标"
L["Group.target.self.Desc"] = "选取自己为目标时的选项"
--[[Translation missing --]]
L["Group.targettarget.friendly.Desc"] = "These options are used when your target's target is friendly to you"
--[[Translation missing --]]
L["Group.targettarget.hostile.Desc"] = "These options are used when your target's target is hostile to you"
--[[Translation missing --]]
L["Group.targettarget.Name"] = "Target of Target"
--[[Translation missing --]]
L["Group.targettarget.self.Desc"] = "These options are used when your target is targeting you"
L["Option.Unit.enable.Desc"] = "启用/停用此单位的指示箭头"
L["Option.Unit.enable.Name"] = "启用"
L["Option.UnitReactionType.anchorPoint.Desc"] = "材质图形要对齐到血条的哪个位置"
L["Option.UnitReactionType.anchorPoint.Name"] = "对齐点"
L["Option.UnitReactionType.enable.Desc"] = "启用/停用此互动类型的指示箭头"
L["Option.UnitReactionType.enable.Name"] = "启用"
--[[Translation missing --]]
L["Option.UnitReactionType.frameStrata.Desc"] = "The frame strata to use for the indicator"
--[[Translation missing --]]
L["Option.UnitReactionType.frameStrata.Name"] = "Frame Strata"
L["Option.UnitReactionType.height.Desc"] = "材质图形的高度"
L["Option.UnitReactionType.height.Name"] = "材质高度"
L["Option.UnitReactionType.opacity.Desc"] = "材质图形的透明度，1 - 完全不透明，0 - 完全透明"
L["Option.UnitReactionType.opacity.Name"] = "材质透明度"
L["Option.UnitReactionType.texture.Desc"] = "指示箭头使用的材质图形"
L["Option.UnitReactionType.texture.Name"] = "材质"
--[[Translation missing --]]
L["Option.UnitReactionType.textureCustom.Desc"] = "The custom texture path to use for the indicator"
--[[Translation missing --]]
L["Option.UnitReactionType.textureCustom.Name"] = "Custom Texture"
L["Option.UnitReactionType.texturePoint.Desc"] = "材质图形的哪个位置要对齐到血条"
L["Option.UnitReactionType.texturePoint.Name"] = "材质对齐点"
L["Option.UnitReactionType.width.Desc"] = "材质图形的宽度"
L["Option.UnitReactionType.width.Name"] = "材质宽度"
L["Option.UnitReactionType.xOffset.Desc"] = "材质图形相对于对齐点的水平方向偏移，负数使图形向左移动，正数使图形向右移动。"
L["Option.UnitReactionType.xOffset.Name"] = "水平位置"
L["Option.UnitReactionType.yOffset.Desc"] = "材质图形相对于对齐点的垂直方向偏移，负数使图形向下移动，正数使图形向上移动。"
L["Option.UnitReactionType.yOffset.Name"] = "垂直位置"
L["Usage.AnyNumber"] = "必须是一个数字"
L["Usage.FractionalNumber"] = "必须是介于0和1之间的数字"
L["Usage.PositiveNumber"] = "必须是正数"
