local addon, ns = ...
local L = LibStub("AceLocale-3.0"):NewLocale(addon, "zhTW")

if not L then return end

L["Dropdown.FrameStrata.BACKGROUND.Desc"] = "背景"
L["Dropdown.FrameStrata.DIALOG.Desc"] = "對話框"
L["Dropdown.FrameStrata.FULLSCREEN.Desc"] = "全螢幕"
L["Dropdown.FrameStrata.FULLSCREEN_DIALOG.Desc"] = "全螢幕對話框"
L["Dropdown.FrameStrata.HIGH.Desc"] = "高"
L["Dropdown.FrameStrata.LOW.Desc"] = "低"
L["Dropdown.FrameStrata.MEDIUM.Desc"] = "中"
L["Dropdown.FrameStrata.TOOLTIP.Desc"] = "浮動提示資訊"
L["Dropdown.RegionPoint.BOTTOM.Desc"] = "下 - 方形下方的中間"
L["Dropdown.RegionPoint.BOTTOMLEFT.Desc"] = "左下 - 方形的左下角"
L["Dropdown.RegionPoint.BOTTOMRIGHT.Desc"] = "右下 - 方形的右下角"
L["Dropdown.RegionPoint.CENTER.Desc"] = "中 - 方形的正中心"
L["Dropdown.RegionPoint.LEFT.Desc"] = "左 - 方形左側的中間"
L["Dropdown.RegionPoint.RIGHT.Desc"] = "右 - 方形右側的中間"
L["Dropdown.RegionPoint.TOP.Desc"] = "上 - 方形上方的中間"
L["Dropdown.RegionPoint.TOPLEFT.Desc"] = "左上 - 方形的左上角"
L["Dropdown.RegionPoint.TOPRIGHT.Desc"] = "右上 - 方形的右上角"
L["Dropdown.Texture.arrow_tip_green.Desc"] = "綠色 3D 箭頭"
L["Dropdown.Texture.arrow_tip_red.Desc"] = "紅色 3D 箭頭"
L["Dropdown.Texture.Arrows_Away.Desc"] = "往外紅色箭頭"
L["Dropdown.Texture.Arrows_FocusAway.Desc"] = "往外黃色箭頭"
L["Dropdown.Texture.Arrows_FocusTowards.Desc"] = "往內黃色箭頭"
L["Dropdown.Texture.Arrows_FriendAway.Desc"] = "往外綠色箭頭"
L["Dropdown.Texture.Arrows_FriendTowards.Desc"] = "往內綠色箭頭"
L["Dropdown.Texture.Arrows_SelfAway.Desc"] = "往外藍色箭頭"
L["Dropdown.Texture.Arrows_SelfTowards.Desc"] = "往內藍色箭頭"
L["Dropdown.Texture.Arrows_Towards.Desc"] = "往內紅色箭頭"
L["Dropdown.Texture.BlueArrow.Desc"] = "藍色向下箭頭"
L["Dropdown.Texture.bluearrow1.Desc"] = "抽象藍色向下箭頭"
L["Dropdown.Texture.circles_target.Desc"] = "紅色同心圓標靶"
L["Dropdown.Texture.gearsofwar.Desc"] = "戰爭機器 logo"
--[[Translation missing --]]
L["Dropdown.Texture.green_arrow_down_11384.Desc"] = "Green arrow pointing downwards"
L["Dropdown.Texture.greenarrowtarget.Desc"] = "霓虹綠色箭頭和紅色標靶"
L["Dropdown.Texture.Hunters_Mark.Desc"] = "紅色獵人標記箭頭"
L["Dropdown.Texture.malthael.Desc"] = "瑪瑟爾 (暗黑破壞神) logo"
L["Dropdown.Texture.NeonGreenArrow.Desc"] = "霓虹紅色箭頭的綠色版"
L["Dropdown.Texture.NeonRedArrow.Desc"] = "紅色箭頭的霓虹版"
L["Dropdown.Texture.NeonReticule.Desc"] = "準心的霓虹版"
L["Dropdown.Texture.NewRedArrow.Desc"] = "紅色向下箭頭"
L["Dropdown.Texture.NewSkull.Desc"] = "骷髏和防毒面具"
L["Dropdown.Texture.PaleRedChevronArrow.Desc"] = "淡紅色軍階"
L["Dropdown.Texture.PurpleArrow.Desc"] = "抽象紫色向下箭頭"
L["Dropdown.Texture.Q_FelFlamingSkull.Desc"] = "綠色火焰骷髏"
L["Dropdown.Texture.Q_GreenGPS.Desc"] = "綠色地圖/GPS 符號"
L["Dropdown.Texture.Q_GreenTarget.Desc"] = "綠色標靶箭頭"
L["Dropdown.Texture.Q_RedFlamingSkull.Desc"] = "紅色火焰骷髏"
L["Dropdown.Texture.Q_RedGPS.Desc"] = "紅色地圖/GPS 符號"
L["Dropdown.Texture.Q_RedTarget.Desc"] = "紅色標靶箭頭"
L["Dropdown.Texture.Q_ShadowFlamingSkull.Desc"] = "紫色火焰骷髏"
L["Dropdown.Texture.Q_WhiteGPS.Desc"] = "白色地圖/GPS 符號"
L["Dropdown.Texture.Q_WhiteTarget.Desc"] = "白色標靶箭頭"
L["Dropdown.Texture.red_star.Desc"] = "金邊紅星"
L["Dropdown.Texture.RedArrow.Desc"] = "紅色向下箭頭"
L["Dropdown.Texture.RedChevronArrow.Desc"] = "漸層紅色軍階"
L["Dropdown.Texture.Reticule.Desc"] = "紅色準心"
L["Dropdown.Texture.Shield.Desc"] = "聖盾與劍"
L["Dropdown.Texture.skull.Desc"] = "骷髏和交叉骨頭"
L["Group.focus.friendly.Desc"] = "專注目標為友方時的選項"
L["Group.focus.hostile.Desc"] = "專注目標為敵方時的選項"
L["Group.focus.Name"] = "專注目標"
L["Group.focus.self.Desc"] = "專注目標為自己時的選項"
L["Group.friendly.Name"] = "友方"
L["Group.hostile.Name"] = "敵方"
L["Group.indicators.Name"] = "單位指示選項"
L["Group.mouseover.friendly.Desc"] = "滑鼠指向友方時的選項"
L["Group.mouseover.hostile.Desc"] = "滑鼠指向敵方時的選項"
L["Group.mouseover.Name"] = "滑鼠指向"
L["Group.mouseover.self.Desc"] = "滑鼠指向自己時的選項"
L["Group.self.Name"] = "自己"
L["Group.target.friendly.Desc"] = "選取目標為友方時的選項"
L["Group.target.hostile.Desc"] = "選取目標為敵方時的選項"
L["Group.target.Name"] = "選取目標"
L["Group.target.self.Desc"] = "選取目標為自己時的選項"
L["Group.targettarget.friendly.Desc"] = "目標的目標是友方時的選項"
L["Group.targettarget.hostile.Desc"] = "目標的目標是敵方時的選項"
L["Group.targettarget.Name"] = "選取目標的目標"
L["Group.targettarget.self.Desc"] = "目標的目標是你自己時的選項"
L["Option.Unit.enable.Desc"] = "啟用/停用此單位的指示箭頭"
L["Option.Unit.enable.Name"] = "啟用"
L["Option.UnitReactionType.anchorPoint.Desc"] = "材質圖案要對齊到血條的哪個位置"
L["Option.UnitReactionType.anchorPoint.Name"] = "對齊點"
L["Option.UnitReactionType.enable.Desc"] = "啟用/停用此互動類型單位的指示箭頭"
L["Option.UnitReactionType.enable.Name"] = "啟用"
L["Option.UnitReactionType.frameStrata.Desc"] = "指示箭頭的框架層級。"
L["Option.UnitReactionType.frameStrata.Name"] = "框架層級"
L["Option.UnitReactionType.height.Desc"] = "材質圖案的高度"
L["Option.UnitReactionType.height.Name"] = "材質高度"
L["Option.UnitReactionType.opacity.Desc"] = "材質圖案的透明度。1 是完全不透明，0 是完全透明。"
L["Option.UnitReactionType.opacity.Name"] = "材質透明度"
L["Option.UnitReactionType.texture.Desc"] = "指示箭頭使用的材質圖案"
L["Option.UnitReactionType.texture.Name"] = "材質"
L["Option.UnitReactionType.textureCustom.Desc"] = "自訂材質圖案的檔案路徑"
L["Option.UnitReactionType.textureCustom.Name"] = "自訂材質"
L["Option.UnitReactionType.texturePoint.Desc"] = "材質圖案的哪個位置要對齊到血條"
L["Option.UnitReactionType.texturePoint.Name"] = "材質對齊點"
L["Option.UnitReactionType.width.Desc"] = "材質圖案的寬度"
L["Option.UnitReactionType.width.Name"] = "材質寬度"
L["Option.UnitReactionType.xOffset.Desc"] = "材質圖案相對於對齊點的水平方向偏移位置。負的數值會讓材質圖案向左移動，正的數值會讓材質圖案向移動。"
L["Option.UnitReactionType.xOffset.Name"] = "水平位置"
L["Option.UnitReactionType.yOffset.Desc"] = "材質圖案相對於對齊點的垂直方向偏移位置。負的數值會讓材質圖案向下移動，正的數值會讓材質圖案上移動。"
L["Option.UnitReactionType.yOffset.Name"] = "垂直位置"
L["Usage.AnyNumber"] = "必須是數字"
L["Usage.FractionalNumber"] = "必須是 0 到 1 之間的數字"
L["Usage.PositiveNumber"] = "必須是正數"
