
[general]
	#Reintroduces sword blocking exactly like it used to be.
	#Additional swords can be included using the "goldenagecombat:sword_blocking_inclusions" item tag.
	#Swords which already have a right-clicking ability can be excluded using the "goldenagecombat:sword_blocking_exclusions" item tag.
	"Sword Blocking" = true
	#Small tweaks to make classic combat integrate more smoothly into modern Minecraft gameplay.
	"Combat Adjustments" = true
	#Restores basic pre-Combat Update combat mechanics, achieved mainly by removing the cooldown mechanic.
	"Classic Combat" = true

[classic_combat]
	#Entities reeled in using a fishing rod are slightly launched upwards.
	"Rod Launches Entities" = true
	#Boost sharpness enchantment to 1.25 damage points per level instead of just 0.5.
	"Boost Sharpness" = false
	#The player's body turns sideways when walking backwards instead of remaining straight.
	"Backwards Walking" = true
	#Revert weapon and tool attack damage to legacy values.
	#Items which are not handled as expected can be blacklisted using the "goldenagecombat:attack_damage_blacklist" item tag.
	"Legacy Attack Damage" = true
	#Fishing rod deals knockback upon hitting an entity.
	"Rod Causes Knockback" = true
	#Surplus saturation is no longer used for quick health regeneration, resulting in health only being regenerated from food every 4 seconds.
	"Disable Health Regen Boost" = true
	#A notch apple can be crafted from a single apple and eight gold blocks.
	"Notch Apple Recipe" = true
	#Sprinting and attacking no longer interfere with each other, making critical hits possible at all times.
	"Critical Sprint Hits" = true
	#Give Regeneration V and Absorption I instead of Regeneration II and Absorption IV after consuming a notch apple.
	"Notch Apple Effects" = true
	#Completely remove the attack cooldown as if it never even existed in the first place.
	"Remove Attack Cooldown" = true
	#Player is knocked back by attacks which do not cause any damage, such as when hit by a throwable item.
	"Weak Attacks Knock Back Player" = true

[combat_adjustments]
	#Is the sweeping edge enchantment required to perform a sweep attack.
	"Require Sweeping Edge" = true
	#Prevent various attack sounds added for the cooldown mechanic from playing.
	#Format for every entry is "<namespace>:<path>". Path may use asterisk as wildcard parameter. Tags are not supported.
	"Canceled Attack Sounds" = ["minecraft:entity.player.attack.crit", "minecraft:entity.player.attack.knockback", "minecraft:entity.player.attack.nodamage", "minecraft:entity.player.attack.strong", "minecraft:entity.player.attack.sweep", "minecraft:entity.player.attack.weak"]
	#Stop heart particles spawned when the player attacks an entity from appearing.
	"Hide Damage Indicators" = false
	#Prioritize shield blocking over sword blocking in case both items are held at the same time.
	"Prioritize Shield" = true

