local Style = mUI:GetModule("mUI.Modules.Chat.Style")

-- Lua
local _G = getfenv(0)
local hooksecurefunc = _G.hooksecurefunc
local next = _G.next
local t_remove = _G.table.remove
local tonumber = _G.tonumber

-- Mine
local handledbuttons = {}

local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]

local function handleButton(frame, ...)
    if not handledbuttons[frame] then
        frame.Backdrop = Style:CreateBackdrop(frame, Style.db.dock.alpha)
        frame.HighlightLeft = frame:CreateTexture(nil, "HIGHLIGHT")
        frame.HighlightMiddle = frame:CreateTexture(nil, "HIGHLIGHT")
        frame.HighlightRight = frame:CreateTexture(nil, "HIGHLIGHT")

        handledbuttons[frame] = true
    end

    frame:SetFlattensRenderLayers(true)
    frame:SetSize(20, 20)
    frame:SetNormalTexture(0)
    frame:SetPushedTexture(0)
    frame:SetHighlightTexture(0)

    local normalTexture = frame:GetNormalTexture()
    normalTexture:SetTexture("Interface\\AddOns\\mUI\\Media\\Textures\\Chat\\icons")
    normalTexture:SetTexCoord(...)
    normalTexture:ClearAllPoints()
    normalTexture:SetPoint("TOPLEFT", 1, -1)
    normalTexture:SetPoint("BOTTOMRIGHT", frame, "TOPLEFT", 19, -19)
    normalTexture:SetVertexColor(color.r, color.g, color.b)

    local pushedTexture = frame:GetPushedTexture()
    pushedTexture:SetTexture("Interface\\AddOns\\mUI\\Media\\Textures\\Chat\\icons")
    pushedTexture:SetTexCoord(...)
    pushedTexture:ClearAllPoints()
    pushedTexture:SetPoint("TOPLEFT", 2, -2)
    pushedTexture:SetPoint("BOTTOMRIGHT", frame, "TOPLEFT", 20, -20)
    pushedTexture:SetVertexColor(color.r, color.g, color.b)

    -- PropertyButtonMixin resets this stuff, so nil it
    frame:ClearHighlightTexture()
    frame.highlightAtlas = nil

    local highlightLeft = frame.HighlightLeft
    highlightLeft:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -2)
    highlightLeft:SetTexture("Interface\\AddOns\\mUI\\Media\\Textures\\Chat\\border-highlight")
    highlightLeft:SetVertexColor(DEFAULT_TAB_SELECTED_COLOR_TABLE.r, DEFAULT_TAB_SELECTED_COLOR_TABLE.g, DEFAULT_TAB_SELECTED_COLOR_TABLE.b)
    highlightLeft:SetTexCoord(0, 1, 0.5, 1)
    highlightLeft:SetSize(8, 8)

    local highlightRight = frame.HighlightRight
    highlightRight:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -2)
    highlightRight:SetTexture("Interface\\AddOns\\mUI\\Media\\Textures\\Chat\\border-highlight")
    highlightRight:SetVertexColor(DEFAULT_TAB_SELECTED_COLOR_TABLE.r, DEFAULT_TAB_SELECTED_COLOR_TABLE.g, DEFAULT_TAB_SELECTED_COLOR_TABLE.b)
    highlightRight:SetTexCoord(1, 0, 0.5, 1)
    highlightRight:SetSize(8, 8)

    local highlightMiddle = frame.HighlightMiddle
    highlightMiddle:SetPoint("TOPLEFT", highlightLeft, "TOPRIGHT", 0, 0)
    highlightMiddle:SetPoint("TOPRIGHT", highlightRight, "TOPLEFT", 0, 0)
    highlightMiddle:SetTexture("Interface\\AddOns\\mUI\\Media\\Textures\\Chat\\border-highlight")
    highlightMiddle:SetVertexColor(DEFAULT_TAB_SELECTED_COLOR_TABLE.r, DEFAULT_TAB_SELECTED_COLOR_TABLE.g, DEFAULT_TAB_SELECTED_COLOR_TABLE.b)
    highlightMiddle:SetTexCoord(0, 1, 0, 0.5)
    highlightMiddle:SetSize(8, 8)
end

function Style:HandleMinimizeButton(frame, tab)
    handleButton(frame, 0.25, 0.5, 0, 0.5)

    frame:ClearAllPoints()
    frame:SetPoint("BOTTOMLEFT", tab, "BOTTOMRIGHT", 1, 0)
end

function Style:HandleMaximizeButton(frame)
    handleButton(frame, 0.5, 0.75, 0, 0.5)

    frame:ClearAllPoints()
    frame:SetPoint("BOTTOMLEFT", frame:GetParent(), "BOTTOMRIGHT", 1, 0)
end

function Style:HandleQuickJoinToastButton(frame)
    for i = #ChatAlertFrame.alertFrameSubSystems, 1, -1 do
        if ChatAlertFrame.alertFrameSubSystems[i].anchorFrame == frame then
            t_remove(ChatAlertFrame.alertFrameSubSystems, i)
        end
    end

    handleButton(frame, 0.5, 0.75, 0.5, 1)
    frame:SetParent(ChatFrame1.buttonFrame)
    frame:SetSize(20, 30)
    frame:ClearAllPoints()
    frame:SetPoint("TOPRIGHT", ChatFrame1.buttonFrame, "TOPRIGHT", 2, 0)
    frame:SetSize(20, 30)
    frame.FriendCount:ClearAllPoints()
    frame.FriendCount:SetPoint("BOTTOMLEFT", -1.5, 4)
    frame.FriendCount:SetPoint("BOTTOMRIGHT", 2.5, 4)
    frame.FriendCount:SetTextColor(color.r, color.g, color.b)

    Style:SecureHook(frame, "UpdateDisplayedFriendCount", function(self)
        local value = tonumber(self.FriendCount:GetText())
        if not value or value > 99 then
            self.FriendCount:SetText("++")
        end
    end)

    frame.FriendsButton:SetTexture(0)
    frame.FriendsButton:Hide()
    frame.QueueCount:SetTextColor(color.r, color.g, color.b)
    frame.QueueButton:SetTexture(0)
    frame.QueueButton:Hide()

    frame.FlashingLayer:SetTexture(0)
    frame.FlashingLayer:Hide()

    Style:SecureHookScript(frame.FriendToToastAnim, "OnPlay", function()
        frame.FriendCount:SetAlpha(0)
    end)

    Style:SecureHookScript(frame.ToastToFriendAnim, "OnFinished", function()
        frame.FriendCount:SetAlpha(1)
    end)

    local function resetToastPoint(self, _, anchor, _, _, _, shouldIgnore)
        if shouldIgnore then
            return
        end

        if anchor == QuickJoinToastButton then
            self:ClearAllPoints()
            self:SetPoint("BOTTOMLEFT", ChatAlertFrame, "BOTTOMRIGHT", 2, 0, true)
        end
    end

    frame.Toast:ClearAllPoints()
    frame.Toast:SetPoint("TOPLEFT", ChatAlertFrame, "BOTTOMLEFT", 0, -2)
    Style:SecureHook(frame.Toast, "SetPoint", resetToastPoint)

    frame.Toast2:ClearAllPoints()
    frame.Toast2:SetPoint("TOPLEFT", ChatAlertFrame, "BOTTOMLEFT", 0, -2)
    Style:SecureHook(frame.Toast2, "SetPoint", resetToastPoint)

    ChatAlertFrame:ClearAllPoints()
    ChatAlertFrame:SetPoint("BOTTOMLEFT", ChatFrame1.buttonFrame, "TOPRIGHT", -18, 56)
end

function Style:HandleChannelButton(frame)
    handleButton(frame, 0, 0.25, 0.5, 1)

    frame:ClearAllPoints()
    frame:SetPoint("TOPRIGHT", QuickJoinToastButton, "BOTTOMRIGHT", 0, -1)
    frame.Icon:SetTexture(0)

    local flash = frame.Flash
    flash:ClearAllPoints()
    flash:SetPoint("TOPLEFT", -3, 3)
    flash:SetPoint("BOTTOMRIGHT", 3, -3)
end

function Style:HandleMenuButton(frame)
    handleButton(frame, 0.75, 1, 0, 0.5)
    frame:ClearAllPoints()
    frame:SetPoint("TOPRIGHT", ChatFrameChannelButton, "BOTTOMRIGHT", 0, -1)
end

function Style:HandleOverflowButton(frame)
    handleButton(frame, 0, 0.25, 0, 0.5)
end

function Style:HandleTTSButton(frame)
    local parent = frame:GetParent()

    for i = #ChatAlertFrame.alertFrameSubSystems, 1, -1 do
        if ChatAlertFrame.alertFrameSubSystems[i].anchorFrame == parent then
            t_remove(ChatAlertFrame.alertFrameSubSystems, i)
        end
    end

    handleButton(frame, 0.25, 0.5, 0.5, 1)

    frame.Icon:SetTexture(0)
    frame.Icon:Hide()

    frame.Background:SetTexture(0)

    frame:ClearAllPoints()
    frame:SetPoint("TOPLEFT", parent, "TOPLEFT", 0, 0)

    parent:SetSize(20, 20)
    parent:SetParent(ChatFrame1.buttonFrame)
    parent:ClearAllPoints()
    parent:SetPoint("TOPRIGHT", ChatFrameMenuButton, "BOTTOMRIGHT", 0, -1)
end

function Style:UpdateButtonAlpha()
    local alpha = Style.db.dock.alpha

    for button in next, handledbuttons do
        button.Backdrop:UpdateAlpha(alpha)
    end
end
