local Health = mUI:NewModule("mUI.Modules.Nameplates.Health", "AceHook-3.0")

function Health:OnInitialize()
    -- Load Database
    Health.db = {
        nameplates = mUI.db.profile.nameplates,
        general = mUI.db.profile.general
    }

    Health.LSM = LibStub("LibSharedMedia-3.0")
    Health.font = Health.LSM:Fetch('font', Health.db.general.font)

    -- Create Frame
    Health.health = CreateFrame("Frame")

    -- Tables
    Health.healthtexts = {}

    -- Variables
    local _, playerClass = UnitClass("player")

    function Health:HealthText(nameplate)
        if not Health.db.nameplates.healthtext then
            for healthtext in pairs(Health.healthtexts) do
                healthtext:SetText(nil)
            end
            return
        end

        if not nameplate or nameplate:IsForbidden() then
            return
        end
        if nameplate.unit:find('nameplate%d') then
            if nameplate.healthBar and UnitName("player") ~= UnitName(nameplate.unit) then
                local unit = nameplate.unit
                local healthBar = nameplate.healthBar
                local maxHealth = UnitHealthMax(unit)
                local currentHealth = UnitHealth(unit)

                if not healthBar.text then
                    healthBar.text = healthBar:CreateFontString(nil, "ARTWORK", nil)
                    healthBar.text:SetPoint("CENTER")
                    healthBar.text:SetFont(Health.font, 8, 'OUTLINE')
                    healthBar.text:SetText(string.format("%." .. Health.db.nameplates.decimals .. "f", (currentHealth / maxHealth) * 100) .. "%")
                    Health.healthtexts[healthBar.text] = true
                else
                    healthBar.text:SetText(string.format("%." .. Health.db.nameplates.decimals .. "f", (currentHealth / maxHealth) * 100) .. "%")
                end

                mUI:Skin(nameplate.healthBar.border)
                -- mUI:Skin({nameplate.CastBar.Border, nameplate.CastBar.BorderShield}, true)
            end
        end
    end

    function Health:Colors(nameplate)
        if not Health.db.nameplates.colors then
            return
        end
        if not nameplate or nameplate:IsForbidden() then
            return
        end
        if nameplate.unit and nameplate.unit:find('nameplate%d') then
            local playerRole = UnitGroupRolesAssigned("player")
            if UnitIsPlayer(nameplate.unit) then
                return
            end
            local healthBar = nameplate.healthBar
            local _, _, _, _, _, id = strsplit("-", UnitGUID(nameplate.unit) or "")
            local _, status = UnitDetailedThreatSituation("player", nameplate.unit)
            local rColor = FACTION_BAR_COLORS[UnitReaction(nameplate.unit, "player")]
            local color = Health.db.nameplates.npccolors[tonumber(id)] and Health.db.nameplates.npccolors[tonumber(id)].color or {
                r = 0,
                g = 1,
                b = 0.6
            }
            local nColor = Health.db.nameplates.npccolors[tonumber(id)] and Health.db.nameplates.npccolors[tonumber(id)].color or {
                r = 1,
                g = 0,
                b = 0.3
            }

            if (not status) or playerRole == "NONE" then
                if (UnitIsTapDenied(nameplate.unit)) and not UnitPlayerControlled(nameplate.unit) then
                    healthBar:SetStatusBarColor(0.5, 0.5, 0.5)
                elseif (not UnitIsTapDenied(nameplate.unit)) then
                    if mUI.db.profile.nameplates.npccolors[tonumber(id)] then
                        healthBar:SetStatusBarColor(nColor.r, nColor.g, nColor.b)
                    else
                        healthBar:SetStatusBarColor(rColor.r, rColor.g, rColor.b)
                    end
                end
            else
                if playerRole == "TANK" then
                    if status and status == 3 then
                        healthBar:SetStatusBarColor(color.r, color.g, color.b)
                    elseif status and status == 2 then
                        healthBar:SetStatusBarColor(0.9, 0.7, 0)
                    else
                        healthBar:SetStatusBarColor(0.8, 0.3, 0.22)
                    end
                else
                    if status and status == 3 then
                        healthBar:SetStatusBarColor(0.8, 0.3, 0.22)
                    elseif status and status == 2 then
                        healthBar:SetStatusBarColor(0.9, 0.7, 0)
                    else
                        if playerClass == "DRUID" then
                            if AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL") and
                                (not AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL")) then
                                healthBar:SetStatusBarColor(0.09, 0.96, 1)
                            elseif AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL") and
                                (not AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL")) then
                                healthBar:SetStatusBarColor(0.99, 1, 0.52)
                            else
                                if status and status == 3 then
                                    healthBar:SetStatusBarColor(0.8, 0.3, 0.22)
                                elseif status and status == 2 then
                                    healthBar:SetStatusBarColor(0.9, 0.7, 0)
                                else
                                    if playerClass == "DRUID" then
                                        if AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL") and
                                            (not AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL")) then
                                            healthBar:SetStatusBarColor(0.09, 0.96, 1)
                                        elseif AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL") and
                                            (not AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL")) then
                                            healthBar:SetStatusBarColor(0.99, 1, 0.52)
                                        else
                                            healthBar:SetStatusBarColor(color.r, color.g, color.b)
                                        end
                                    else
                                        healthBar:SetStatusBarColor(color.r, color.g, color.b)
                                    end
                                end
                            end
                        else
                            if status and status == 3 then
                                healthBar:SetStatusBarColor(0.8, 0.3, 0.22)
                            elseif status and status == 2 then
                                healthBar:SetStatusBarColor(0.9, 0.7, 0)
                            else
                                if playerClass == "DRUID" then
                                    if AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL") and
                                        (not AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL")) then
                                        healthBar:SetStatusBarColor(0.09, 0.96, 1)
                                    elseif AuraUtil.FindAuraByName("Sunfire", nameplate.unit, "HARMFUL") and
                                        (not AuraUtil.FindAuraByName("Moonfire", nameplate.unit, "HARMFUL")) then
                                        healthBar:SetStatusBarColor(0.99, 1, 0.52)
                                    else
                                        healthBar:SetStatusBarColor(color.r, color.g, color.b)
                                    end
                                else
                                    healthBar:SetStatusBarColor(color.r, color.g, color.b)
                                end
                            end
                        end
                    end
                end
            end
        end
    end

    function Health:RefreshNameplates()
        -- Get Nameplates
        for _, nameplate in pairs(C_NamePlate.GetNamePlates(false)) do
            -- Set Name for Nameplate
            Health:HealthText(nameplate.UnitFrame)
            Health:Colors(nameplate.UnitFrame)
        end
    end
end

function Health:OnEnable()
    Health:SecureHook("CompactUnitFrame_UpdateHealth", function(nameplate)
        Health:HealthText(nameplate)
    end)

    Health:SecureHook("CompactUnitFrame_UpdateHealthColor", function(nameplate)
        Health:Colors(nameplate)
    end)
end

function Health:OnDisable()
    Health:UnhookAll()
end
