-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	local _detalhes = 		_G._detalhes
	local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
	local _tempo = time()
	local _
	local DetailsFramework = DetailsFramework

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers

	local _UnitAffectingCombat = UnitAffectingCombat --wow api local
	local _UnitHealth = UnitHealth --wow api local
	local _UnitHealthMax = UnitHealthMax --wow api local
	local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
	local _UnitGUID = UnitGUID --wow api local
	local _GetUnitName = GetUnitName --wow api local
	local _GetInstanceInfo = GetInstanceInfo --wow api local
	local _IsInRaid = IsInRaid --wow api local
	local _IsInGroup = IsInGroup --wow api local
	local _GetNumGroupMembers = GetNumGroupMembers --wow api local
	local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
	local _GetTime = GetTime
	local _select = select
	local _UnitBuff = UnitBuff
	local _tonumber = tonumber
	
	local _CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo

	local _cstr = string.format --lua local
	local _table_insert = table.insert --lua local
	local _select = select --lua local
	local _bit_band = bit.band --lua local
	local _math_floor = math.floor --lua local
	local _table_remove = table.remove --lua local
	local _ipairs = ipairs --lua local
	local _pairs = pairs --lua local
	local _table_sort = table.sort --lua local
	local _type = type --lua local
	local _math_ceil = math.ceil --lua local
	local _table_wipe = table.wipe --lua local
	local _strsplit = strsplit

	local _GetSpellInfo = _detalhes.getspellinfo --details api
	local escudo = _detalhes.escudos --details local
	local parser = _detalhes.parser --details local
	local absorb_spell_list = _detalhes.AbsorbSpells --details local
	local arena_enemies = _detalhes.arena_enemies --details local

	local cc_spell_list = DetailsFramework.CrowdControlSpells
	
	local container_combatentes = _detalhes.container_combatentes --details local
	local container_habilidades = _detalhes.container_habilidades --details local
	
	--> localize the cooldown table from the framework
	local defensive_cooldowns = DetailsFramework.CooldownsAllDeffensive
	
	local spell_damage_func = _detalhes.habilidade_dano.Add --details local
	local spell_damageMiss_func = _detalhes.habilidade_dano.AddMiss --details local
	local spell_damageFF_func = _detalhes.habilidade_dano.AddFF --details local

	local spell_heal_func = _detalhes.habilidade_cura.Add --details local
	local spell_energy_func = _detalhes.habilidade_e_energy.Add --details local
	local spell_misc_func = _detalhes.habilidade_misc.Add --details local
	
	--> current combat and overall pointers
		local _current_combat = _detalhes.tabela_vigente or {} --> placeholder table
		local _current_combat_cleu_events = {n = 1} --> placeholder

	--> total container pointers
		local _current_total = _current_combat.totals
		local _current_gtotal = _current_combat.totals_grupo
	--> actors container pointers
		local _current_damage_container = _current_combat [1]
		local _current_heal_container = _current_combat [2]
		local _current_energy_container = _current_combat [3]
		local _current_misc_container = _current_combat [4]

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> cache
	--> damage
		local damage_cache = setmetatable ({}, _detalhes.weaktable)
		local damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
		local damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
	--> heaing
		local healing_cache = setmetatable ({}, _detalhes.weaktable)
		local banned_healing_spells = {
			[326514] = true, --remove on 10.0 - Forgeborne Reveries - necrolords ability
		}
	--> energy
		local energy_cache = setmetatable ({}, _detalhes.weaktable)
	--> misc
		local misc_cache = setmetatable ({}, _detalhes.weaktable)
		local misc_cache_pets = setmetatable ({}, _detalhes.weaktable)
		local misc_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
	--> party & raid members
		local raid_members_cache = setmetatable ({}, _detalhes.weaktable)
	--> tanks
		local tanks_members_cache = setmetatable ({}, _detalhes.weaktable)
	--> auto regen
		local auto_regen_cache = setmetatable ({}, _detalhes.weaktable)
	--> bitfield swap cache
		local bitfield_swap_cache = {}
	--> damage and heal last events
		local last_events_cache = {} --> initialize table (placeholder)
	--> npcId cache
		local npcid_cache = {}
	--> pets
		local container_pets = {} --> initialize table (placeholder)
	--> ignore deaths
		local ignore_death = {}
	--> temp ignored 
		local ignore_actors = {}
	--> druids kyrian bounds
		local druid_kyrian_bounds = {}
	--> spell containers for special cases
		local monk_guard_talent = {} --guard talent for bm monks
	--> spell reflection
		local reflection_damage = {} --self-inflicted damage
		local reflection_debuffs = {} --self-inflicted debuffs
		local reflection_events = {} --spell_missed reflected events
		local reflection_auras = {} --active reflecting auras
		local reflection_dispels = {} --active reflecting dispels
		local reflection_spellid = {
			--> we can track which spell caused the reflection
			--> this is used to credit this aura as the one doing the damage
			[23920] = true, --warrior spell reflection
			[216890] = true, --warrior spell reflection (pvp talent)
			[213915] = true, --warrior mass spell reflection
			[212295] = true, --warlock nether ward
			--check pally legendary
		}
		local reflection_dispelid = {
			--> some dispels also reflect, and we can track them
			[122783] = true, --monk diffuse magic
			
			--[205604] = true, --demon hunter reverse magic
			--> this last one is an odd one, like most dh spells is kindy buggy combatlog wise
			--> for now it doesn't fire SPELL_DISPEL events even when dispelling stuff (thanks blizzard)
			--> maybe someone can figure out something to track it... but for now it doesnt work
		}
		local reflection_ignore = {
			--> common self-harm spells that we know weren't reflected
			--> this list can be expanded
			[111400] = true, --warlock burning rush
			[124255] = true, --monk stagger
			[196917] = true, --paladin light of the martyr
			[217979] = true, --warlock health funnel
			
			--> bugged spells
			[315197] = true, --thing from beyond grand delusions
			--> this corruption when reflected causes insane amounts of damage to the thing from beyond
			--> anywhere from a few hundred thousand damage to over 50 millons
			--> filtering it the best course of action as nobody should care about this damage
		}
		
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants

	local container_damage_target = _detalhes.container_type.CONTAINER_DAMAGETARGET_CLASS
	local container_misc = _detalhes.container_type.CONTAINER_MISC_CLASS
	local duel_candidates = _detalhes.duel_candidates
	
	local _token_ids = _detalhes.TokenID
	
	local OBJECT_TYPE_ENEMY	=	0x00000040
	local OBJECT_TYPE_PLAYER 	=	0x00000400
	local OBJECT_TYPE_PETS 	=	0x00003000
	local AFFILIATION_GROUP 	=	0x00000007
	local REACTION_FRIENDLY 	=	0x00000010 
	local REACTION_MINE 		=	0x00000001 
	
	local ENVIRONMENTAL_FALLING_NAME	= Loc ["STRING_ENVIRONMENTAL_FALLING"]
	local ENVIRONMENTAL_DROWNING_NAME	= Loc ["STRING_ENVIRONMENTAL_DROWNING"]
	local ENVIRONMENTAL_FATIGUE_NAME	= Loc ["STRING_ENVIRONMENTAL_FATIGUE"]
	local ENVIRONMENTAL_FIRE_NAME		= Loc ["STRING_ENVIRONMENTAL_FIRE"]
	local ENVIRONMENTAL_LAVA_NAME		= Loc ["STRING_ENVIRONMENTAL_LAVA"]
	local ENVIRONMENTAL_SLIME_NAME	= Loc ["STRING_ENVIRONMENTAL_SLIME"]
	
	local RAID_TARGET_FLAGS = {
		[128] = true, --0x80 skull
		[64] = true, --0x40 cross
		[32] = true, --0x20 square
		[16] = true, --0x10 moon
		[8] = true, --0x8 triangle
		[4] = true, --0x4 diamond
		[2] = true, --0x2 circle
		[1] = true, --0x1 star
	}
	
	--> spellIds override
	local override_spellId

	if (DetailsFramework.IsTBCWow()) then
		override_spellId = {}

	else --retail
		override_spellId = {
			[184707] = 218617, --warrior rampage
			[184709] = 218617, --warrior rampage
			[201364] = 218617, --warrior rampage
			[201363] = 218617, --warrior rampage
			[85384] = 96103, --warrior raging blow
			[85288] = 96103, --warrior raging blow
			[280849] = 5308, --warrior execute
			[163558] = 5308, --warrior execute
			[217955] = 5308, --warrior execute
			[217956] = 5308, --warrior execute
			[217957] = 5308, --warrior execute
			[224253] = 5308, --warrior execute
			[199850] = 199658, --warrior whirlwind
			[190411] = 199658, --warrior whirlwind
			[44949] = 199658, --warrior whirlwind
			[199667] = 199658, --warrior whirlwind
			[199852] = 199658, --warrior whirlwind
			[199851] = 199658, --warrior whirlwind
			
			[222031] = 199547, --deamonhunter ChaosStrike
			[200685] = 199552, --deamonhunter Blade Dance
			[210155] = 210153, --deamonhunter Death Sweep
			[227518] = 201428, --deamonhunter Annihilation
			[187727] = 178741, --deamonhunter Immolation Aura
			[201789] = 201628, --deamonhunter Fury of the Illidari
			[225921] = 225919, --deamonhunter Fracture talent
			
			[205164] = 205165, --death knight Crystalline Swords
			
			[193315] = 197834, --rogue Saber Slash
			[202822] = 202823, --rogue greed
			[280720] = 282449, --rogue Secret Technique
			[280719] = 282449, --rogue Secret Technique
			[27576] = 5374, --rogue mutilate
			
			[233496] = 233490, --warlock Unstable Affliction
			[233497] = 233490, --warlock Unstable Affliction
			[233498] = 233490, --warlock Unstable Affliction
			[233499] = 233490, --warlock Unstable Affliction
			
			[261947] = 261977, --monk fist of the white tiger talent

			[32175] = 17364, -- shaman Stormstrike (from Turkar on github)
			[32176] = 17364, -- shaman Stormstrike
			[45284] = 188196, --shaman lightining bolt overloaded
		}
	end
	
	local bitfield_debuffs_ids = _detalhes.BitfieldSwapDebuffsIDs
	local bitfield_debuffs = {}
	for _, spellid in ipairs (bitfield_debuffs_ids) do
		local spellname = GetSpellInfo (spellid)
		if (spellname) then
			bitfield_debuffs [spellname] = true
		else
			bitfield_debuffs [spellid] = true
		end
	end
	
	--expose the override spells table to external scripts
	_detalhes.OverridedSpellIds = override_spellId

	--> list of ignored npcs by the user
	local ignored_npcids = {}
	
	--> ignore soul link (damage from the warlock on his pet - current to demonology only)
	local SPELLID_WARLOCK_SOULLINK = 108446
	--> when checking if can start a new combat, ignore the damage from warlock's burning rush
	local SPELLID_WARLOCK_BURNINGRUSH = 111400
	--> brewmaster monk guard talent
	local SPELLID_MONK_GUARD = 115295
	--> brewmaster monk stagger mechanics
	local SPELLID_MONK_STAGGER = 124255
	--> restoration shaman spirit link totem
	local SPELLID_SHAMAN_SLT = 98021
	--> holy paladin light of the martyr
	local SPELLID_PALADIN_LIGHTMARTYR = 196917
	--> druid kyrian bound spirits
	local SPELLID_KYRIAN_DRUID = 326434
	--> druid kyrian bound damage, heal
	local SPELLID_KYRIAN_DRUID_DAMAGE = 338411
	local SPELLID_KYRIAN_DRUID_HEAL = 327149
	local SPELLID_KYRIAN_DRUID_TANK = 327037

	local SPELLID_SANGUINE_HEAL = 226510

	local SPELLID_BARGAST_DEBUFF = 334695 --REMOVE ON 10.0
	local bargastBuffs = {}

	local SPELLID_NECROMANCER_CHEAT_DEATH = 327676 --REMOVE ON 10.0
	local necro_cheat_deaths = {}

	local SPELLID_VENTYR_TAME_GARGOYLE = 342171 --REMOVE ON 10.0

	--> spells with special treatment
	local special_damage_spells = {
		[SPELLID_SHAMAN_SLT] = true, --> Spirit Link Toten
		[SPELLID_PALADIN_LIGHTMARTYR] = true, --> Light of the Martyr
		[SPELLID_MONK_STAGGER] = true, --> Stagger
		[315161] = true, --> Eye of Corruption --REMOVE ON 9.0
		[315197] = true, --> Thing From Beyond --REMOVE ON 9.0
	}
	
	--> damage spells to ignore
	local damage_spells_to_ignore = {
		--the damage that the warlock apply to its pet through soullink is ignored
		--it is not useful for damage done or friendly fire
		[SPELLID_WARLOCK_SOULLINK] = true,
	}
	
	--> expose the ignore spells table to external scripts
	_detalhes.SpellsToIgnore = damage_spells_to_ignore
	
	--> is parser allowed to replace spellIDs?
		local is_using_spellId_override = false

	--> is this a timewalking exp?
		local is_classic_exp = DetailsFramework.IsClassicWow()
		local is_timewalk_exp = DetailsFramework.IsTimewalkWoW()
	
	--> recording data options flags
		local _recording_self_buffs = false
		local _recording_ability_with_buffs = false
		local _recording_healing = false
		local _recording_buffs_and_debuffs = false
		
	--> in combat flag
		local _in_combat = false
		local _current_encounter_id
		local _is_storing_cleu = false
		local _in_resting_zone = false
		
	--> deathlog
		local _death_event_amt = 16
	
	--> map type
		local _is_in_instance = false
	
	--> hooks
		local _hook_cooldowns = false
		local _hook_deaths = false
		local _hook_battleress = false
		local _hook_interrupt = false
		
		local _hook_cooldowns_container = _detalhes.hooks ["HOOK_COOLDOWN"]
		local _hook_deaths_container = _detalhes.hooks ["HOOK_DEATH"]
		local _hook_battleress_container = _detalhes.hooks ["HOOK_BATTLERESS"]
		local _hook_interrupt_container = _detalhes.hooks ["HOOK_INTERRUPT"]
		
	--> encoutner rules
		local ignored_npc_ids = { --deprecated to be removed
			--amorphous cyst g'huun Uldir - ignore damage done to this npcs
			["138185"] = true, --boss room mythic
			["141264"] = true, --trash
			["134034"] = true, --boss room 
			["138323"] = true,
			["141265"] = true,
		}
		
	--> regen overflow
		local auto_regen_power_specs = {
			[103] = Enum.PowerType.Energy, --druid feral
			[259] = Enum.PowerType.Energy, --rogue ass
			[260] = Enum.PowerType.Energy, --rogue outlaw
			[261] = Enum.PowerType.Energy, --rogue sub
			[254] = Enum.PowerType.Focus, --hunter mm
			[253] = Enum.PowerType.Focus, --hunter bm
			[255] = Enum.PowerType.Focus, --hunter survival
			[268] = Enum.PowerType.Energy, --monk brewmaster
			[269] = Enum.PowerType.Energy, --monk windwalker
		}
		local _auto_regen_thread
		local AUTO_REGEN_PRECISION = 2

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions

-----------------------------------------------------------------------------------------------------------------------------------------
	--> DAMAGE 	serach key: ~damage											|
-----------------------------------------------------------------------------------------------------------------------------------------

	function parser:swing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
		return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 1, _G["MELEE"], 00000001, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand) --> localize-me
																		--spellid, spellname, spelltype
	end

	function parser:range (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
		return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)  --> localize-me
	end

--	/run local f=CreateFrame("frame");f:RegisterAllEvents();f:SetScript("OnEvent", function(self, ...)print (...);end)
--	/run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnEvent", function(self, ...) print (...) end)
--	/run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnE
	
--	/run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent", function(self, ...)print (...);end)
--	/run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(6, ...);if (a=="<chr name>")then print (...) end end)
--	/run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(3, ...);print (a);if (a=="SPELL_CAST_SUCCESS")then print (...) end end)
	
	local who_aggro = function (self)
		if ((_detalhes.LastPullMsg or 0) + 30 > time()) then
			_detalhes.WhoAggroTimer = nil
			return
		end
		_detalhes.LastPullMsg = time()

		local hitLine = self.HitBy or "|cFFFFBB00First Hit|r: *?*"
		local targetLine = ""
		
		for i = 1, 5 do
			local boss = UnitExists ("boss" .. i)
			if (boss) then
				local target = UnitName ("boss" .. i .. "target")
				if (target and type (target) == "string") then
					targetLine = " |cFFFFBB00Boss First Target|r: " .. target
					break
				end
			end
		end
		
		_detalhes:Msg (hitLine .. targetLine)
		_detalhes.WhoAggroTimer = nil
	end
	
	local lastRecordFound = {id = 0, diff = 0, combatTime = 0}
	
	_detalhes.PrintEncounterRecord = function (self)
		--> this block won't execute if the storage isn't loaded
		--> self is a timer reference from C_Timer
		
		local encounterID = self.Boss
		local diff = self.Diff
		
		if (diff == 15 or diff == 16) then
		
			local value, rank, combatTime = 0, 0, 0
		
			if (encounterID == lastRecordFound.id and diff == lastRecordFound.diff) then
				--> is the same encounter, no need to find the value again.
				value, rank, combatTime = lastRecordFound.value, lastRecordFound.rank, lastRecordFound.combatTime
			else
				local db = _detalhes.GetStorage()
				
				local role = _UnitGroupRolesAssigned ("player")
				local isDamage = (role == "DAMAGER") or (role == "TANK") --or true
				local bestRank, encounterTable = _detalhes.storage:GetBestFromPlayer (diff, encounterID, isDamage and "damage" or "healing", _detalhes.playername, true)
				
				if (bestRank) then
					local playerTable, onEncounter, rankPosition = _detalhes.storage:GetPlayerGuildRank (diff, encounterID, isDamage and "damage" or "healing", _detalhes.playername, true)

					value = bestRank[1] or 0
					rank = rankPosition or 0
					combatTime = encounterTable.elapsed
					
					--> if found the result, cache the values so no need to search again next pull
					lastRecordFound.value = value
					lastRecordFound.rank = rank
					lastRecordFound.id = encounterID
					lastRecordFound.diff = diff
					lastRecordFound.combatTime = combatTime
				else
					--> if didn't found, no reason to search again on next pull
					lastRecordFound.value = 0
					lastRecordFound.rank = 0
					lastRecordFound.combatTime = 0
					lastRecordFound.id = encounterID
					lastRecordFound.diff = diff
				end
			end
			
			_detalhes:Msg ("|cFFFFBB00Your Best Score|r:", _detalhes:ToK2 ((value) / combatTime) .. " [|cFFFFFF00Guild Rank: " .. rank .. "|r]") --> localize-me
			
			if ((not combatTime or combatTime == 0) and not _detalhes.SyncWarning) then
				_detalhes:Msg ("|cFFFF3300you may need sync the rank within the guild, type '|cFFFFFF00/details rank|r'|r") --> localize-me
				_detalhes.SyncWarning = true
			end
		end
		
	end
	
	function parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand, isreflected)

		------------------------------------------------------------------------------------------------
		--> early checks and fixes
		if (who_serial == "") then
			if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> � um pet
				--> pets must have a serial
				return
			end
		end

		if (not alvo_name) then
			--> no target name, just quit
			return
			
		elseif (not who_name) then
			--> no actor name, use spell name instead
			who_name = "[*] " .. spellname
			who_flags = 0xa48
			who_serial = ""
		end
		
		--> check if the spell isn't in the backlist
		if (damage_spells_to_ignore [spellid]) then
			return
		end

		if (is_classic_exp) then
			spellid = spellname

		else --retail
			--REMOVE ON 10.0
			if (spellid == SPELLID_KYRIAN_DRUID_DAMAGE) then
				local ownerTable = druid_kyrian_bounds[who_name]
				if (ownerTable) then
					who_serial, who_name, who_flags = unpack(ownerTable)
				end
			end
		end

		--check if the target actor isn't in the temp blacklist
		--if (ignore_actors [alvo_serial]) then
		--	return
		--end

		------------------------------------------------------------------------------------------------
		--> spell reflection
		if (who_serial == alvo_serial and not reflection_ignore[spellid]) then --~reflect

			--> this spell could've been reflected, check it
			if (reflection_events[who_serial] and reflection_events[who_serial][spellid] and time-reflection_events[who_serial][spellid].time > 3.5 and (not reflection_debuffs[who_serial] or (reflection_debuffs[who_serial] and not reflection_debuffs[who_serial][spellid]))) then
				--> here we check if we have to filter old reflection data
				--> we check for two conditions
				--> the first is to see if this is an old reflection
				--> if more than 3.5 seconds have past then we can say that it is old... but!
				--> the second condition is to see if there is an active debuff with the same spellid
				--> if there is one then we ignore the timer and skip this
				--> this should be cleared afterwards somehow... don't know how...
				reflection_events[who_serial][spellid] = nil
				if (next(reflection_events[who_serial]) == nil) then
					--> there should be some better way of handling this kind of filtering, any suggestion?
					reflection_events[who_serial] = nil
				end
			end

			local reflection = reflection_events[who_serial] and reflection_events[who_serial][spellid]
			if (reflection) then
				--> if we still have the reflection data then we conclude it was reflected

				--extend the duration of the timer to catch the rare channelling spells
				reflection_events[who_serial][spellid].time = time
				
				--crediting the source of the reflection aura
				who_serial = reflection.who_serial
				who_name = reflection.who_name
				who_flags = reflection.who_flags
				
				--data of the aura that caused the reflection
				--print("2", spellid, GetSpellInfo(spellid))
				isreflected = spellid --which spell was reflected
				spellid = reflection.spellid --which spell made the reflection
				spellname = reflection.spellname
				spelltype = reflection.spelltype
			
				return parser:spell_dmg(token,time,who_serial,who_name,who_flags,alvo_serial,alvo_name,alvo_flags,alvo_flags2,spellid,spellname,0x400,amount,-1,nil,nil,nil,nil,false,false,false,false, isreflected)
			else
				--> saving information about this damage because it may occurred before a reflect event
				reflection_damage[who_serial] = reflection_damage[who_serial] or {}
				reflection_damage[who_serial][spellid] = {
					amount = amount,
					time = time,
				}
			end
		end
		
		--rules of specific encounters


		
		--> if the parser are allowed to replace spellIDs
		if (is_using_spellId_override) then
			spellid = override_spellId [spellid] or spellid
		end
		
		--> npcId check for ignored npcs
			--target
			local npcId = npcid_cache[alvo_serial]
			if (not npcId) then
				npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)
				npcid_cache[alvo_serial] = npcId
			end
			if (ignored_npcids[npcId]) then
				return
			end
			--source
			npcId = npcid_cache[who_serial]
			if (not npcId) then
				npcId = _tonumber(_select (6, _strsplit ("-", who_serial)) or 0)
				npcid_cache[who_serial] = npcId
			end
			if (ignored_npcids[npcId]) then
				return
			end

		--> avoid doing spellID checks on each iteration
		if (special_damage_spells [spellid]) then
			--> stagger
			if (spellid == SPELLID_MONK_STAGGER) then
				return parser:MonkStagger_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
			
			--> spirit link toten
			elseif (spellid == SPELLID_SHAMAN_SLT) then
				return parser:SLT_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
			
			--> Light of the Martyr - paladin spell which causes damage to the caster it self
			elseif (spellid == SPELLID_PALADIN_LIGHTMARTYR) then -- or spellid == 183998 < healing part
				return parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
			end
		end


		
	------------------------------------------------------------------------------------------------
	--> check if need start an combat
	
		if (not _in_combat) then
			if (	token ~= "SPELL_PERIODIC_DAMAGE" and
				( 
					(who_flags and _bit_band (who_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (who_name) )
					or 
					(alvo_flags and _bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (alvo_name) ) 
					or
					(not _detalhes.in_group and who_flags and _bit_band (who_flags, AFFILIATION_GROUP) ~= 0)
				)
			) then 
				--> n�o entra em combate se for DOT
				if (_detalhes.encounter_table.id and _detalhes.encounter_table ["start"] >= _GetTime() - 3 and _detalhes.announce_firsthit.enabled) then
					local link
					if (spellid <= 10) then
						link = _GetSpellInfo (spellid)
					else
						link = GetSpellLink (spellid)
					end
					
					if (_detalhes.WhoAggroTimer) then
						_detalhes.WhoAggroTimer:Cancel()
					end
					_detalhes.WhoAggroTimer = C_Timer.NewTimer (0.5, who_aggro)
					_detalhes.WhoAggroTimer.HitBy = "|cFFFFFF00First Hit|r: " .. (link or "") .. " from " .. (who_name or "Unknown")
				end
				_detalhes:EntrarEmCombate (who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
			else
				--> entrar em combate se for dot e for do jogador e o ultimo combate ter sido a mais de 10 segundos atr�s
				if (token == "SPELL_PERIODIC_DAMAGE" and who_name == _detalhes.playername) then
					--> ignora burning rush se o jogador estiver fora de combate
					if (spellid == SPELLID_WARLOCK_BURNINGRUSH) then
						return
					end
					--> faz o calculo dos 10 segundos
					if (_detalhes.last_combat_time+10 < _tempo) then
						_detalhes:EntrarEmCombate (who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
					end
				end
			end
		end
		
		--[[statistics]]-- _detalhes.statistics.damage_calls = _detalhes.statistics.damage_calls + 1
		
		_current_damage_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors
	
		--> source damager
		local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
		
		if (not este_jogador) then --> pode ser um desconhecido ou um pet

			este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
			
			if (meu_dono) then --> � um pet
				if (who_serial ~= "") then
					damage_cache_pets [who_serial] = este_jogador
					damage_cache_petsOwners [who_serial] = meu_dono
				end
				--conferir se o dono j� esta no cache
				if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
					damage_cache [meu_dono.serial] = meu_dono
				end
			else
				if (who_flags) then --> ter certeza que n�o � um pet
					if (who_serial ~= "") then
						damage_cache [who_serial] = este_jogador
					else
						if (who_name:find ("%[")) then
							damage_cache [who_name] = este_jogador
							local _, _, icon = _GetSpellInfo (spellid or 1)
							este_jogador.spellicon = icon
							--print ("no serial actor", spellname, who_name, "added to cache.")
						else
							--_detalhes:Msg ("Unknown actor with unknown serial ", spellname, who_name)
						end
					end
				end
			end
			
		elseif (meu_dono) then
			--> � um pet
			who_name = who_name .. " <" .. meu_dono.nome .. ">"
		end

		if (not este_jogador) then
			--print ("no ente_jogador")
			--print (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount)
			return
		end
		
		--> his target
		local jogador_alvo, alvo_dono = damage_cache [alvo_serial] or damage_cache_pets [alvo_serial] or damage_cache [alvo_name], damage_cache_petsOwners [alvo_serial]
		
		if (not jogador_alvo) then
			jogador_alvo, alvo_dono, alvo_name = _current_damage_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			
			if (alvo_dono) then
				if (alvo_serial ~= "") then
					damage_cache_pets [alvo_serial] = jogador_alvo
					damage_cache_petsOwners [alvo_serial] = alvo_dono
				end
				--conferir se o dono j� esta no cache
				if (not damage_cache [alvo_dono.serial] and alvo_dono.serial ~= "") then
					damage_cache [alvo_dono.serial] = alvo_dono
				end
			else
				if (alvo_flags and alvo_serial ~= "") then --> ter certeza que n�o � um pet
					damage_cache [alvo_serial] = jogador_alvo
				end
			end
		
		elseif (alvo_dono) then
			--> � um pet
			alvo_name = alvo_name .. " <" .. alvo_dono.nome .. ">"
		
		end

		if (not jogador_alvo) then
			local instanceName, _, _, _, _, _, _, instanceId = GetInstanceInfo()
			Details:Msg("D! Report 0x885488", alvo_name, instanceName, instanceId, damage_cache[alvo_serial] and "true")
			return
		end
		
		--> last event
		este_jogador.last_event = _tempo
		
	------------------------------------------------------------------------------------------------
	--> group checks and avoidance

		if (absorbed) then
			amount = absorbed + (amount or 0)
		end

		if (_is_in_instance) then
			if (overkill and overkill > 0) then
				--if enabled it'll cut the amount of overkill from the last hit (which killed the actor)
				--when disabled it'll show the total damage done for the latest hit
				--amount = amount - overkill
			end
		end

		if (bargastBuffs[alvo_serial]) then --REMOVE ON 10.0
			local stacks = bargastBuffs[alvo_serial]
			if (stacks) then
				local newDamage = amount / stacks
				amount = newDamage
			end
		end
		
		if (este_jogador.grupo and not este_jogador.arena_enemy and not este_jogador.enemy) then --> source = friendly player and not an enemy player
			--dano to adversario estava caindo aqui por nao estar checando .enemy
			_current_gtotal [1] = _current_gtotal [1]+amount
			
		elseif (jogador_alvo.grupo) then --> source = arena enemy or friendly player

			--> record avoidance only for tank actors
			if (tanks_members_cache [alvo_serial]) then
			
				--> monk's stagger
				if (jogador_alvo.classe == "MONK") then
					if (absorbed) then
						--> the absorbed amount was staggered and should not be count as damage taken now
						--> this absorbed will hit the player with the stagger debuff
						amount = (amount or 0) - absorbed
					end
				else
					--> advanced damage taken
					--if advanced  damage taken is enabled, the damage taken to tanks acts like the monk stuff above
					if (_detalhes.damage_taken_everything) then
						if (absorbed) then
							amount = (amount or 0) - absorbed
						end
					end
				end
				
				--> avoidance
				local avoidance = jogador_alvo.avoidance
				if (not avoidance) then
					jogador_alvo.avoidance = _detalhes:CreateActorAvoidanceTable()
					avoidance = jogador_alvo.avoidance
				end
				
				local overall = avoidance.overall
				
				local mob = avoidance [who_name]
				if (not mob) then --> if isn't in the table, build on the fly
					mob =  _detalhes:CreateActorAvoidanceTable (true)
					avoidance [who_name] = mob
				end				
				
				overall ["ALL"] = overall ["ALL"] + 1  --> qualtipo de hit ou absorb
				mob ["ALL"] = mob ["ALL"] + 1  --> qualtipo de hit ou absorb
				
				if (spellid < 3) then
					--> overall
					overall ["HITS"] = overall ["HITS"] + 1
					mob ["HITS"] = mob ["HITS"] + 1
				end
				
				if (blocked and blocked > 0) then
					overall ["BLOCKED_HITS"] = overall ["BLOCKED_HITS"] + 1
					mob ["BLOCKED_HITS"] = mob ["BLOCKED_HITS"] + 1
					overall ["BLOCKED_AMT"] = overall ["BLOCKED_AMT"] + blocked
					mob ["BLOCKED_AMT"] = mob ["BLOCKED_AMT"] + blocked
					--print (alvo_name, "block", blocked)
				end
				
				--> absorbs status
				if (absorbed) then
					--> aqui pode ser apenas absorb parcial
					overall ["ABSORB"] = overall ["ABSORB"] + 1
					overall ["PARTIAL_ABSORBED"] = overall ["PARTIAL_ABSORBED"] + 1
					overall ["PARTIAL_ABSORB_AMT"] = overall ["PARTIAL_ABSORB_AMT"] + absorbed
					overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + absorbed
					mob ["ABSORB"] = mob ["ABSORB"] + 1
					mob ["PARTIAL_ABSORBED"] = mob ["PARTIAL_ABSORBED"] + 1
					mob ["PARTIAL_ABSORB_AMT"] = mob ["PARTIAL_ABSORB_AMT"] + absorbed
					mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + absorbed
				else
					--> adicionar aos hits sem absorbs
					overall ["FULL_HIT"] = overall ["FULL_HIT"] + 1
					overall ["FULL_HIT_AMT"] = overall ["FULL_HIT_AMT"] + amount
					mob ["FULL_HIT"] = mob ["FULL_HIT"] + 1
					mob ["FULL_HIT_AMT"] = mob ["FULL_HIT_AMT"] + amount
				end
			end
			
			--> record death log
			local t = last_events_cache [alvo_name]
			
			if (not t) then
				t = _current_combat:CreateLastEventsTable (alvo_name)
			end

			if (not necro_cheat_deaths[alvo_serial]) then --remove on 10.0
				local i = t.n
				
				local this_event = t [i]
				this_event [1] = true --> true if this is a damage || false for healing
				this_event [2] = spellid --> spellid || false if this is a battle ress line
				this_event [3] = amount --> amount of damage or healing
				this_event [4] = time --> parser time

				--> current unit heal
				if (arena_enemies[alvo_name]) then
					--this is an arena enemy, get the heal with the unit Id
					this_event [5] = _UnitHealth(_detalhes.arena_enemies[alvo_name]) 
				else
					this_event [5] = _UnitHealth(alvo_name)
				end

				this_event [6] = who_name --> source name
				this_event [7] = absorbed
				this_event [8] = spelltype or school
				this_event [9] = false
				this_event [10] = overkill
				
				i = i + 1
				
				if (i == _death_event_amt+1) then
					t.n = 1
				else
					t.n = i
				end
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> time start

		if (not este_jogador.dps_started) then
		
			este_jogador:Iniciar (true) --registra na timemachine
			
			if (meu_dono and not meu_dono.dps_started) then
				meu_dono:Iniciar (true)
				if (meu_dono.end_time) then
					meu_dono.end_time = nil
				else
					--meu_dono:IniciarTempo (_tempo)
					meu_dono.start_time = _tempo
				end
			end
			
			if (este_jogador.end_time) then
				este_jogador.end_time = nil
			else
				--este_jogador:IniciarTempo (_tempo)
				este_jogador.start_time = _tempo
			end

			if (este_jogador.nome == _detalhes.playername and token ~= "SPELL_PERIODIC_DAMAGE") then --> iniciando o dps do "PLAYER"
				if (_detalhes.solo) then
					--> save solo attributes
					_detalhes:UpdateSolo()
				end

				if (_UnitAffectingCombat ("player")) then
					_detalhes:SendEvent ("COMBAT_PLAYER_TIMESTARTED", nil, _current_combat, este_jogador)
				end
			end
		end
	
	------------------------------------------------------------------------------------------------
	--> firendly fire ~friendlyfire
		local is_friendly_fire = false
		
		if (_is_in_instance) then
			if (bitfield_swap_cache [who_serial] or meu_dono and bitfield_swap_cache [meu_dono.serial]) then
				if (jogador_alvo.grupo or alvo_dono and alvo_dono.grupo) then
					is_friendly_fire = true
				end
			else
				if (bitfield_swap_cache [alvo_serial] or alvo_dono and bitfield_swap_cache [alvo_dono.serial]) then
				else
					if ((jogador_alvo.grupo or alvo_dono and alvo_dono.grupo) and (este_jogador.grupo or meu_dono and meu_dono.grupo)) then
						is_friendly_fire = true
					end
				end
			end
		else
			if (
				(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or --ajdt d' brx
				(raid_members_cache [alvo_serial] and raid_members_cache [who_serial] and alvo_serial:find ("Player") and who_serial:find ("Player")) --amrl
			) then
				is_friendly_fire = true
			end
		end
		
		if (is_friendly_fire and spellid ~= SPELLID_KYRIAN_DRUID_TANK) then
			if (este_jogador.grupo) then --> se tiver ele n�o adiciona o evento l� em cima
				local t = last_events_cache [alvo_name]
				
				if (not t) then
					t = _current_combat:CreateLastEventsTable (alvo_name)
				end
				
				local i = t.n

				local this_event = t [i]
				
				this_event [1] = true --> true if this is a damage || false for healing
				this_event [2] = spellid --> spellid || false if this is a battle ress line
				this_event [3] = amount --> amount of damage or healing
				this_event [4] = time --> parser time
				this_event [5] = _UnitHealth (alvo_name) --> current unit heal
				this_event [6] = who_name --> source name
				this_event [7] = absorbed
				this_event [8] = spelltype or school
				this_event [9] = true
				this_event [10] = overkill
				i = i + 1
				
				if (i == _death_event_amt+1) then
					t.n = 1
				else
					t.n = i
				end
			end

			este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
			
			local friend = este_jogador.friendlyfire [alvo_name] or este_jogador:CreateFFTable (alvo_name)

			friend.total = friend.total + amount
			friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
			
			------------------------------------------------------------------------------------------------
			--> damage taken 

				--> target
				jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount - (absorbed or 0) --> adiciona o dano tomado
				if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
					jogador_alvo.damage_from [who_name] = true
				end

			return true
		else
			_current_total [1] = _current_total [1]+amount
			
			------------------------------------------------------------------------------------------------
			--> damage taken 

				--> target
				jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
				if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
					jogador_alvo.damage_from [who_name] = true
				end
		end
		
	------------------------------------------------------------------------------------------------
	--> amount add

		--> actor owner (if any)
		if (meu_dono) then --> se for dano de um Pet
			meu_dono.total = meu_dono.total + amount --> e adiciona o dano ao pet
			
			--> add owner targets
			meu_dono.targets [alvo_name] = (meu_dono.targets [alvo_name] or 0) + amount

			meu_dono.last_event = _tempo
			
			if (RAID_TARGET_FLAGS [alvo_flags2]) then
				--> add the amount done for the owner
				meu_dono.raid_targets [alvo_flags2] = (meu_dono.raid_targets [alvo_flags2] or 0) + amount
			end
		end
		
		--> raid targets
		if (RAID_TARGET_FLAGS [alvo_flags2]) then
			este_jogador.raid_targets [alvo_flags2] = (este_jogador.raid_targets [alvo_flags2] or 0) + amount
		end
		
		--> actor
		este_jogador.total = este_jogador.total + amount
		
		--> actor without pets
		este_jogador.total_without_pet = este_jogador.total_without_pet + amount
		
		--> actor targets
		este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + amount
		
		--> actor spells table
		local spell = este_jogador.spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
			spell.spellschool = spelltype or school
			if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
				_detalhes.spell_school_cache [spellname] = spelltype or school
			end

			if (isreflected) then
				spell.isReflection = true
			end
		end
		
		if (_is_storing_cleu) then
			_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
			_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
		end
		
		return spell_damage_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, resisted, blocked, absorbed, critical, glacing, token, isoffhand, isreflected)
	end

	
	function parser:MonkStagger_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
		--> special behavior for monk stagger debuff periodic damage
		
		
		--> tag the container to refresh
			_current_damage_container.need_refresh = true
		
		--> get the monk damage object
			local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
			
			if (not este_jogador) then --> pode ser um desconhecido ou um pet
				este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
				if (meu_dono) then --> � um pet
					if (who_serial ~= "") then
						damage_cache_pets [who_serial] = este_jogador
						damage_cache_petsOwners [who_serial] = meu_dono
					end
					--conferir se o dono j� esta no cache
					if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
						damage_cache [meu_dono.serial] = meu_dono
					end
				else
					if (who_flags) then --> ter certeza que n�o � um pet
						if (who_serial ~= "") then
							damage_cache [who_serial] = este_jogador
						else
							if (who_name:find ("%[")) then
								damage_cache [who_name] = este_jogador
								local _, _, icon = _GetSpellInfo (spellid or 1)
								este_jogador.spellicon = icon
							end
						end
					end
				end
				
			elseif (meu_dono) then
				--> � um pet
				who_name = who_name .. " <" .. meu_dono.nome .. ">"
			end
		
		--> last event
			este_jogador.last_event = _tempo
		
		--> amount
			amount = (amount or 0)
			local total_amount = amount + (absorbed or 0)
			
		--> damage taken
			este_jogador.damage_taken = este_jogador.damage_taken + amount
			if (not este_jogador.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
				este_jogador.damage_from [who_name] = true
			end
			
		--> friendly fire
			--total
			este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
			--from who
			local friend = este_jogador.friendlyfire [who_name] or este_jogador:CreateFFTable (who_name)
			friend.total = friend.total + amount
			friend.spells [spellid] = (friend.spells [spellid] or 0) + amount

		--> record death log
			local t = last_events_cache [who_name]
			
			if (not t) then
				t = _current_combat:CreateLastEventsTable (who_name)
			end
			
			local i = t.n
			
			local this_event = t [i]
			
			if (not this_event) then
				return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
			end
			
			this_event [1] = true --> true if this is a damage || false for healing
			this_event [2] = spellid --> spellid || false if this is a battle ress line
			this_event [3] = amount --> amount of damage or healing
			this_event [4] = time --> parser time
			this_event [5] = _UnitHealth (who_name) --> current unit heal
			this_event [6] = who_name --> source name
			this_event [7] = absorbed
			this_event [8] = school
			this_event [9] = true --> friendly fire
			this_event [10] = overkill
			
			i = i + 1
			
			if (i == _death_event_amt+1) then
				t.n = 1
			else
				t.n = i
			end			
			
		--> avoidance
			local avoidance = este_jogador.avoidance
			if (not avoidance) then
				este_jogador.avoidance = _detalhes:CreateActorAvoidanceTable()
				avoidance = este_jogador.avoidance
			end
			
			local overall = avoidance.overall
			
			local mob = avoidance [who_name]
			if (not mob) then --> if isn't in the table, build on the fly
				mob =  _detalhes:CreateActorAvoidanceTable (true)
				avoidance [who_name] = mob
			end				
			
			overall ["ALL"] = overall ["ALL"] + 1  --> qualtipo de hit ou absorb
			mob ["ALL"] = mob ["ALL"] + 1  --> qualtipo de hit ou absorb
			
			if (blocked and blocked > 0) then
				overall ["BLOCKED_HITS"] = overall ["BLOCKED_HITS"] + 1
				mob ["BLOCKED_HITS"] = mob ["BLOCKED_HITS"] + 1
				overall ["BLOCKED_AMT"] = overall ["BLOCKED_AMT"] + blocked
				mob ["BLOCKED_AMT"] = mob ["BLOCKED_AMT"] + blocked
			end
			
			--> absorbs status
			if (absorbed) then
				--> aqui pode ser apenas absorb parcial
				overall ["ABSORB"] = overall ["ABSORB"] + 1
				overall ["PARTIAL_ABSORBED"] = overall ["PARTIAL_ABSORBED"] + 1
				overall ["PARTIAL_ABSORB_AMT"] = overall ["PARTIAL_ABSORB_AMT"] + absorbed
				overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + absorbed
				mob ["ABSORB"] = mob ["ABSORB"] + 1
				mob ["PARTIAL_ABSORBED"] = mob ["PARTIAL_ABSORBED"] + 1
				mob ["PARTIAL_ABSORB_AMT"] = mob ["PARTIAL_ABSORB_AMT"] + absorbed
				mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + absorbed
			else
				--> adicionar aos hits sem absorbs
				overall ["FULL_HIT"] = overall ["FULL_HIT"] + 1
				overall ["FULL_HIT_AMT"] = overall ["FULL_HIT_AMT"] + amount
				mob ["FULL_HIT"] = mob ["FULL_HIT"] + 1
				mob ["FULL_HIT_AMT"] = mob ["FULL_HIT_AMT"] + amount
			end
		
	end
	
	--special rule for LOTM
	function parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
	
		if (absorbed) then
			amount = absorbed + (amount or 0)
		end
	
		local healingActor = healing_cache [who_serial]
		if (healingActor and healingActor.spells) then
			healingActor.total = healingActor.total - (amount or 0)
			
			local spellTable = healingActor.spells:GetSpell (183998)
			if (spellTable) then
				spellTable.anti_heal = (spellTable.anti_heal or 0) + amount
			end
		end
		
		local t = last_events_cache [who_name]
		
		if (not t) then
			t = _current_combat:CreateLastEventsTable (who_name)
		end
		
		local i = t.n
		
		local this_event = t [i]
		
		if (not this_event) then
			return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
		end
		
		this_event [1] = true --> true if this is a damage || false for healing
		this_event [2] = spellid --> spellid || false if this is a battle ress line
		this_event [3] = amount --> amount of damage or healing
		this_event [4] = time --> parser time
		this_event [5] = _UnitHealth (who_name) --> current unit heal
		this_event [6] = who_name --> source name
		this_event [7] = absorbed
		this_event [8] = school
		this_event [9] = true --> friendly fire
		this_event [10] = overkill
		
		i = i + 1
		
		if (i == _death_event_amt+1) then
			t.n = 1
		else
			t.n = i
		end	
		
		local damageActor = damage_cache [who_serial]
		if (damageActor) then
			--damage taken
			damageActor.damage_taken = damageActor.damage_taken + amount
			if (not damageActor.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
				damageActor.damage_from [who_name] = true
			end
			
			--friendly fire
			damageActor.friendlyfire_total = damageActor.friendlyfire_total + amount
			local friend = damageActor.friendlyfire [who_name] or damageActor:CreateFFTable (who_name)
			friend.total = friend.total + amount
			friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
		end
	end
	
	--special rule of SLT
	function parser:SLT_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
		
		--> damager
		local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
		
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
		
			este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
			
			if (meu_dono) then --> � um pet
				if (who_serial ~= "") then
					damage_cache_pets [who_serial] = este_jogador
					damage_cache_petsOwners [who_serial] = meu_dono
				end
				--conferir se o dono j� esta no cache
				if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
					damage_cache [meu_dono.serial] = meu_dono
				end
			else
				if (who_flags) then --> ter certeza que n�o � um pet
					if (who_serial ~= "") then
						damage_cache [who_serial] = este_jogador
					else
						if (who_name:find ("%[")) then
							damage_cache [who_name] = este_jogador
							local _, _, icon = _GetSpellInfo (spellid or 1)
							este_jogador.spellicon = icon
							--print ("no serial actor", spellname, who_name, "added to cache.")
						else
							--_detalhes:Msg ("Unknown actor with unknown serial ", spellname, who_name)
						end
					end
				end
			end
			
		elseif (meu_dono) then
			--> � um pet
			who_name = who_name .. " <" .. meu_dono.nome .. ">"
		end
		
		--> his target
		local jogador_alvo, alvo_dono = damage_cache [alvo_serial] or damage_cache_pets [alvo_serial] or damage_cache [alvo_name], damage_cache_petsOwners [alvo_serial]
		
		if (not jogador_alvo) then
		
			jogador_alvo, alvo_dono, alvo_name = _current_damage_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			
			if (alvo_dono) then
				if (alvo_serial ~= "") then
					damage_cache_pets [alvo_serial] = jogador_alvo
					damage_cache_petsOwners [alvo_serial] = alvo_dono
				end
				--conferir se o dono j� esta no cache
				if (not damage_cache [alvo_dono.serial] and alvo_dono.serial ~= "") then
					damage_cache [alvo_dono.serial] = alvo_dono
				end
			else
				if (alvo_flags and alvo_serial ~= "") then --> ter certeza que n�o � um pet
					damage_cache [alvo_serial] = jogador_alvo
				end
			end
		
		elseif (alvo_dono) then
			--> � um pet
			alvo_name = alvo_name .. " <" .. alvo_dono.nome .. ">"
		end
		
		--> last event
		este_jogador.last_event = _tempo
		
		--> record death log
		local t = last_events_cache [alvo_name]
		
		if (not t) then
			t = _current_combat:CreateLastEventsTable (alvo_name)
		end
		
		local i = t.n
		
		local this_event = t [i]
		
		if (not this_event) then
			return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
		end
		
		this_event [1] = true --> true if this is a damage || false for healing
		this_event [2] = spellid --> spellid || false if this is a battle ress line
		this_event [3] = amount --> amount of damage or healing
		this_event [4] = time --> parser time
		this_event [5] = _UnitHealth (alvo_name) --> current unit heal
		this_event [6] = who_name --> source name
		this_event [7] = absorbed
		this_event [8] = spelltype or school
		this_event [9] = false
		this_event [10] = overkill
		
		i = i + 1
		
		if (i == _death_event_amt+1) then
			t.n = 1
		else
			t.n = i
		end
		
	end

	--extra attacks
	function parser:spell_dmg_extra_attacks(token, time, who_serial, who_name, who_flags, _, _, _, _, spellid, spellName, spelltype, arg1)
		local este_jogador = damage_cache [who_serial]
		if (not este_jogador) then
			local meu_dono
			este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not este_jogador) then
				return --> just return if actor doen't exist yet
			end
		end

--/dump Details:GetCurrentCombat():GetPlayer("Hetdor").spells:GetSpell(1).extra["extra_attack"]

		--> actor spells table
		local spell = este_jogador.spells._ActorTable[1] --melee damage
		if (not spell) then
			return
		end

		spell.extra["extra_attack"] = (spell.extra["extra_attack"] or 0) + 1
	end
	
	--function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, missType, isOffHand, amountMissed)
	function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
		return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 1, "Corpo-a-Corpo", 00000001, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
	end

	function parser:rangemissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
		return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 2, "Tiro-Autom�tico", 00000001, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
	end

	-- ~miss
	function parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, missType, isOffHand, amountMissed, arg1, arg2, arg3)

	------------------------------------------------------------------------------------------------
	--> early checks and fixes

		if (not alvo_name) then
			--> no target name, just quit
			return
			
		elseif (not who_name) then
			--> no actor name, use spell name instead
			who_name = "[*] " .. spellname
			who_flags = 0xa48
			who_serial = ""
		end
	
	------------------------------------------------------------------------------------------------
	--> get actors
		--print ("MISS", "|", missType, "|", isOffHand, "|", amountMissed, "|", arg1)
		
	
		--print (missType, who_name,  spellname, amountMissed)
		
		
		--> 'misser'
		local este_jogador = damage_cache [who_serial]
		if (not este_jogador) then
			--este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (nil, who_name)
			local meu_dono
			este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not este_jogador) then
				return --> just return if actor doen't exist yet
			end
		end
		
		este_jogador.last_event = _tempo

		if (tanks_members_cache [alvo_serial]) then --> only track tanks
		
			local TargetActor = damage_cache [alvo_serial]
			if (TargetActor) then
			
				local avoidance = TargetActor.avoidance
				
				if (not avoidance) then
					TargetActor.avoidance = _detalhes:CreateActorAvoidanceTable()
					avoidance = TargetActor.avoidance
				end

				local missTable = avoidance.overall [missType]
				
				if (missTable) then
					--> overall
					local overall = avoidance.overall
					overall [missType] = missTable + 1 --> adicionado a quantidade do miss

					--> from this mob
					local mob = avoidance [who_name]
					if (not mob) then --> if isn't in the table, build on the fly
						mob = _detalhes:CreateActorAvoidanceTable (true)
						avoidance [who_name] = mob
					end
					
					mob [missType] = mob [missType] + 1
					
					if (missType == "ABSORB") then --full absorb
						overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
						overall ["FULL_ABSORBED"] = overall ["FULL_ABSORBED"] + 1 --amount
						overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + (amountMissed or 0)
						overall ["FULL_ABSORB_AMT"] = overall ["FULL_ABSORB_AMT"] + (amountMissed or 0)
						
						mob ["ALL"] = mob ["ALL"] + 1  --> qualtipo de hit ou absorb
						mob ["FULL_ABSORBED"] = mob ["FULL_ABSORBED"] + 1 --amount
						mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + (amountMissed or 0)
						mob ["FULL_ABSORB_AMT"] = mob ["FULL_ABSORB_AMT"] + (amountMissed or 0)
					end
					
				end

			end
		end
		
	------------------------------------------------------------------------------------------------
	--> amount add
		
		if (missType == "ABSORB") then
		
			if (token == "SWING_MISSED") then
				este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
				return parser:swing ("SWING_DAMAGE", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
				
			elseif (token == "RANGE_MISSED") then
				este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
				return parser:range ("RANGE_DAMAGE", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
				
			else
				este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
				return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
				
			end
		
	------------------------------------------------------------------------------------------------
	--> spell reflection
		elseif (missType == "REFLECT" and reflection_auras[alvo_serial]) then --~reflect
			--> a reflect event and we have the reflecting aura data
			if (reflection_damage[who_serial] and reflection_damage[who_serial][spellid] and time-reflection_damage[who_serial][spellid].time > 3.5 and (not reflection_debuffs[who_serial] or (reflection_debuffs[who_serial] and not reflection_debuffs[who_serial][spellid]))) then
				--> here we check if we have to filter old damage data
				--> we check for two conditions
				--> the first is to see if this is an old damage
				--> if more than 3.5 seconds have past then we can say that it is old... but!
				--> the second condition is to see if there is an active debuff with the same spellid
				--> if there is one then we ignore the timer and skip this
				--> this should be cleared afterwards somehow... don't know how...
				reflection_damage[who_serial][spellid] = nil
				if (next(reflection_damage[who_serial]) == nil) then
					--> there should be some better way of handling this kind of filtering, any suggestion?
					reflection_damage[who_serial] = nil
				end
			end
			local damage = reflection_damage[who_serial] and reflection_damage[who_serial][spellid]
			local reflection = reflection_auras[alvo_serial]
			if (damage) then
				--> damage ocurred first, so we have its data
				local amount = reflection_damage[who_serial][spellid].amount
				
				--print("1", spellid, GetSpellInfo(spellid))
				local isreflected = spellid --which spell was reflected
				alvo_serial = reflection.who_serial
				alvo_name = reflection.who_name
				alvo_flags = reflection.who_flags
				spellid = reflection.spellid
				spellname = reflection.spellname
				spelltype = reflection.spelltype
				--> crediting the source of the aura that caused the reflection
				--> also saying that the damage came from the aura that reflected the spell
				
				reflection_damage[who_serial][spellid] = nil
				if next(reflection_damage[who_serial]) == nil then
					--> this is so bad at clearing, there should be a better way of handling this
					reflection_damage[who_serial] = nil
				end

				return parser:spell_dmg(token,time,alvo_serial,alvo_name,alvo_flags,who_serial,who_name,who_flags,nil,spellid,spellname,spelltype,amount,-1,nil,nil,nil,nil,false,false,false,false, isreflected)
			else
				--> saving information about this reflect because it occurred before the damage event
				reflection_events[who_serial] = reflection_events[who_serial] or {}
				reflection_events[who_serial][spellid] = reflection
				reflection_events[who_serial][spellid].time = time
			end

		else
			--colocando aqui apenas pois ele confere o override dentro do damage
			if (is_using_spellId_override) then
				spellid = override_spellId [spellid] or spellid
			end
		
			--> actor spells table
			local spell = este_jogador.spells._ActorTable [spellid]
			if (not spell) then
				spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
				spell.spellschool = spelltype
				if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
					_detalhes.spell_school_cache [spellname] = spelltype
				end
			end
			return spell_damageMiss_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, missType)		
		end
		

	end
	
-----------------------------------------------------------------------------------------------------------------------------------------
	--> SUMMON 	serach key: ~summon										|
-----------------------------------------------------------------------------------------------------------------------------------------
	function parser:summon (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellName)
	
		--[[statistics]]-- _detalhes.statistics.pets_summons = _detalhes.statistics.pets_summons + 1

		if (not _detalhes.capture_real ["damage"] and not _detalhes.capture_real ["heal"]) then
			return
		end
		
--print(token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellName)
--Player-3209-083BBABE Kastfall 1297 Creature-0-4229-1642-17-69792-00005E1CC4 Earth Spirit 8465 0 138121 Storm, Earth, and Fire
--Player-3209-083BBABE Kastfall 1297 Creature-0-4229-1642-17-69791-00005E1CC4 Fire Spirit 8465 0 138123 Storm, Earth, and Fire

		if (not who_name) then
			who_name = "[*] " .. spellName
		end

		local npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)

		--rename monk's "Storm, Earth, and Fire" adds
		--desligado pois poderia estar causando problemas
		if (npcId == 69792) then 
			--alvo_name = "Earth Spirit"
		elseif (npcId == 69791) then
			--alvo_name = "Fire Spirit"
		end
	
		--> pet summon another pet
		local sou_pet = container_pets [who_serial]
		if (sou_pet) then --> okey, ja � um pet
			who_name, who_serial, who_flags = sou_pet[1], sou_pet[2], sou_pet[3]
		end
		
		local alvo_pet = container_pets [alvo_serial]
		if (alvo_pet) then
			who_name, who_serial, who_flags = alvo_pet[1], alvo_pet[2], alvo_pet[3]
		end
		
		--petTable:Add
		_detalhes.tabela_pets:Adicionar (alvo_serial, alvo_name, alvo_flags, who_serial, who_name, who_flags)

		--debug summons:
		--print("summon:", who_name, alvo_serial, alvo_name, alvo_flags, spellid, spellName)
		return
	end

-----------------------------------------------------------------------------------------------------------------------------------------
	--> HEALING 	serach key: ~healing											|
-----------------------------------------------------------------------------------------------------------------------------------------

	local ignored_shields = {
		[142862] = true, -- Ancient Barrier (Malkorok)
		[114556] = true, -- Purgatory (DK)
		[115069] = true, -- Stance of the Sturdy Ox (Monk)
		[20711] = true, -- Spirit of Redemption (Priest)
		[184553]  = true, --Soul Capacitor
	}
	
	local ignored_overheal = { --during refresh, some shield does not replace the old value for the new one
		[47753] = true, -- Divine Aegis
		[86273] = true, -- Illuminated Healing
		[114908] = true, --Spirit Shell
		[152118] = true, --Clarity of Will
	}
	
	function parser:heal_denied (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellidAbsorb, spellnameAbsorb, spellschoolAbsorb, serialHealer, nameHealer, flagsHealer, flags2Healer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
	
	--	print (who_name, alvo_name, nameHealer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
		if (not _in_combat) then
			return
		end
	
		--> check invalid serial against pets
		if (who_serial == "") then
			if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> � um pet
				return
			end
		end

		--> no name, use spellname
		if (not who_name) then
			if (not spellname) then
				--print ("ERROR:", token, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellidAbsorb, spellnameAbsorb, spellschoolAbsorb, serialHealer, nameHealer, flagsHealer, flags2Healer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
			end
			--who_name = "[*] "..spellname
			who_name = "[*] " .. (spellname or "--unknown spell--")
		end
		
		--> no target, just ignore
		if (not alvo_name) then
			return
		end
		
		--> if no spellid
		if (not spellidAbsorb) then
			spellidAbsorb = 1
			spellnameAbsorb = "unknown"
			spellschoolAbsorb = 1
		end
		
		if (is_using_spellId_override) then
			spellidAbsorb = override_spellId [spellidAbsorb] or spellidAbsorb
			spellidHeal = override_spellId [spellidHeal] or spellidHeal
		end
		
	------------------------------------------------------------------------------------------------
	--> get actors

		local este_jogador, meu_dono = healing_cache [who_serial]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono and who_flags and who_serial ~= "") then --> se n�o for um pet, adicionar no cache
				healing_cache [who_serial] = este_jogador
			end
		end
		
		local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
		if (not jogador_alvo) then
			jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			if (not alvo_dono and alvo_flags and also_serial ~= "") then
				healing_cache [alvo_serial] = jogador_alvo
			end
		end
		
		este_jogador.last_event = _tempo

		------------------------------------------------
		
		este_jogador.totaldenied = este_jogador.totaldenied + amountDenied

		--> actor spells table
		local spell = este_jogador.spells._ActorTable [spellidAbsorb]
		if (not spell) then
			spell = este_jogador.spells:PegaHabilidade (spellidAbsorb, true, token)
			if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
				_detalhes.spell_school_cache [spellnameAbsorb] = spellschoolAbsorb or 1
			end
		end
		
		--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
		return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, amountDenied, spellidHeal, token, nameHealer, overhealing)

	end
	
	function parser:heal_absorb (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount)
		--[[statistics]]-- _detalhes.statistics.absorbs_calls = _detalhes.statistics.absorbs_calls + 1

		if (is_timewalk_exp) then
			if (not amount) then
				--melee
				owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount = spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid
			end

			--normal: is this for melee?
			--token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, playerGUID, playerName, flag, flag2, AbsorbedSpellId, AbsorbedSpellName, school, absorbedAmount, nil, nil, nil

			--new: is this for spells?
			--token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellId?, spellName, "32", playerGUID, playerName, flag, flag2, AbsorbedSpellId, AbsorbedSpellName, school, absorbedAmount

			--17 parameters on tbc beta on april 1st, shieldname isn't boolean but the parameters need to be arranged
			--owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount = spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid

			--spellid = spellname --not necessary anymore on tbc beta
			--shieldid = shieldname

			parser:heal (token, time, owner_serial, owner_name, owner_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, shieldid, shieldname, shieldtype, amount, 0, 0, nil, true)
			return
		else
			--retail
			if (_type(shieldname) == "boolean") then
				owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount = spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid
			end
		end

		if (ignored_shields [shieldid]) then
			return

		elseif (shieldid == 110913) then
			--dark bargain
			local max_health = _UnitHealthMax (owner_name)
			if ((amount or 0) > (max_health or 1) * 4) then
				return
			end
		end

		--> diminuir o escudo nas tabelas de escudos
		local shields_on_target = escudo [alvo_name]
		if (shields_on_target) then
			local shields_by_spell = shields_on_target [shieldid]
			if (shields_by_spell) then
				local owner_shield = shields_by_spell [owner_name]
				if (owner_shield) then
					shields_by_spell [owner_name] = owner_shield - amount
				end
			end
		end
		
		--> chamar a fun��o de cura pra contar a cura
		parser:heal (token, time, owner_serial, owner_name, owner_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, shieldid, shieldname, shieldtype, amount, 0, 0, nil, true)
		
	end

	function parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
		
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
	
		--> only capture heal if is in combat
		if (not _in_combat) then
			if (not _in_resting_zone) then
				return
			end
		end
	
		--> check invalid serial against pets
		if (who_serial == "") then
			if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> � um pet
				return
			end
			--who_serial = nil
		end

		--> no name, use spellname
		if (not who_name) then
			--who_name = "[*] " .. (spellname or "--unknown spell--")
			who_name = "[*] "..spellname
		end

		--> no target, just ignore
		if (not alvo_name) then
			return
		end

		--> check for banned spells
		if (banned_healing_spells[spellid]) then
			return
		end
		
		if (is_classic_exp) then
			spellid = spellname
		end

		--> spirit link toten
		if (spellid == SPELLID_SHAMAN_SLT) then
			return parser:SLT_healing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
		end
		
		if (is_using_spellId_override) then
			spellid = override_spellId [spellid] or spellid
		end

		--sanguine ichor mythic dungeon affix (heal enemies)
		if (spellid == SPELLID_SANGUINE_HEAL) then 
			who_name = GetSpellInfo(SPELLID_SANGUINE_HEAL)
			who_flags = 0x518
			who_serial = "Creature-0-3134-2289-28065-" .. SPELLID_SANGUINE_HEAL .. "-000164C698"
		end
		
		--[[statistics]]-- _detalhes.statistics.heal_calls = _detalhes.statistics.heal_calls + 1
		
		local cura_efetiva = absorbed
		if (is_shield) then 
			--> o shield ja passa o numero exato da cura e o overheal
			cura_efetiva = amount
		else
			--cura_efetiva = absorbed + amount - overhealing
			cura_efetiva = cura_efetiva + amount - overhealing
		end
		
		_current_heal_container.need_refresh = true
	
		if (spellid == SPELLID_KYRIAN_DRUID_HEAL) then
			local ownerTable = druid_kyrian_bounds[who_name]
			if (ownerTable) then
				who_serial, who_name, who_flags = unpack(ownerTable)
			end
		end

	------------------------------------------------------------------------------------------------
	--> get actors

		local este_jogador, meu_dono = healing_cache [who_serial]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono and who_flags and who_serial ~= "") then --> se n�o for um pet, adicionar no cache
				healing_cache [who_serial] = este_jogador
			end
		end

		local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
		if (not jogador_alvo) then
			jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			if (not alvo_dono and alvo_flags and alvo_serial ~= "") then
				healing_cache [alvo_serial] = jogador_alvo
			end
		end
		
		este_jogador.last_event = _tempo


	------------------------------------------------------------------------------------------------
	--> an enemy healing enemy or an player actor healing a enemy

		if (spellid == SPELLID_SANGUINE_HEAL) then --sanguine ichor (heal enemies)
			este_jogador.grupo = true

		elseif (_bit_band (alvo_flags, REACTION_FRIENDLY) == 0 and not _detalhes.is_in_arena and not _detalhes.is_in_battleground) then
			if (not este_jogador.heal_enemy [spellid]) then 
				este_jogador.heal_enemy [spellid] = cura_efetiva
			else
				este_jogador.heal_enemy [spellid] = este_jogador.heal_enemy [spellid] + cura_efetiva
			end
			
			este_jogador.heal_enemy_amt = este_jogador.heal_enemy_amt + cura_efetiva
			
			return
		end	
		
	------------------------------------------------------------------------------------------------
	--> group checks

		if (este_jogador.grupo) then 
			--_current_combat.totals_grupo[2] = _current_combat.totals_grupo[2] + cura_efetiva
			_current_gtotal [2] = _current_gtotal [2] + cura_efetiva
		end
		
		if (jogador_alvo.grupo) then
			if (not necro_cheat_deaths[alvo_serial]) then --remove on 10.0
				local t = last_events_cache [alvo_name]
				
				if (not t) then
					t = _current_combat:CreateLastEventsTable (alvo_name)
				end
				
				local i = t.n
				
				local this_event = t [i]
				
				this_event [1] = false --> true if this is a damage || false for healing
				this_event [2] = spellid --> spellid || false if this is a battle ress line
				this_event [3] = amount --> amount of damage or healing
				this_event [4] = time --> parser time
				this_event [5] = _UnitHealth (alvo_name) --> current unit heal
				this_event [6] = who_name --> source name
				this_event [7] = is_shield
				this_event [8] = absorbed
				
				i = i + 1
				
				if (i == _death_event_amt+1) then
					t.n = 1
				else
					t.n = i
				end
			end
			
		end

	------------------------------------------------------------------------------------------------
	--> timer
		
		if (not este_jogador.iniciar_hps) then
		
			este_jogador:Iniciar (true) --inicia o hps do jogador
			
			if (meu_dono and not meu_dono.iniciar_hps) then
				meu_dono:Iniciar (true)
				if (meu_dono.end_time) then
					meu_dono.end_time = nil
				else
					--meu_dono:IniciarTempo (_tempo)
					meu_dono.start_time = _tempo
				end
			end
			
			if (este_jogador.end_time) then --> o combate terminou, reabrir o tempo
				este_jogador.end_time = nil
			else
				--este_jogador:IniciarTempo (_tempo)
				este_jogador.start_time = _tempo
			end
		end

	------------------------------------------------------------------------------------------------
	--> add amount
		
		--> actor target
	
		if (cura_efetiva > 0) then
		
			--> combat total
			_current_total [2] = _current_total [2] + cura_efetiva
			
			--> actor healing amount
			este_jogador.total = este_jogador.total + cura_efetiva	
			este_jogador.total_without_pet = este_jogador.total_without_pet + cura_efetiva
			
			--> healing taken 
			jogador_alvo.healing_taken = jogador_alvo.healing_taken + cura_efetiva --> adiciona o dano tomado
			if (not jogador_alvo.healing_from [who_name]) then --> adiciona a pool de dano tomado de quem
				jogador_alvo.healing_from [who_name] = true
			end

			if (is_shield) then
				este_jogador.totalabsorb = este_jogador.totalabsorb + cura_efetiva
				este_jogador.targets_absorbs [alvo_name] = (este_jogador.targets_absorbs [alvo_name] or 0) + cura_efetiva
			end

			--> pet
			if (meu_dono) then
				meu_dono.total = meu_dono.total + cura_efetiva --> heal do pet
				meu_dono.targets [alvo_name] = (meu_dono.targets [alvo_name] or 0) + cura_efetiva
			end
			
			--> target amount
			este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + cura_efetiva
		end
		
		if (meu_dono) then
			meu_dono.last_event = _tempo
		end
		
		if (overhealing > 0) then
			este_jogador.totalover = este_jogador.totalover + overhealing
			este_jogador.targets_overheal [alvo_name] = (este_jogador.targets_overheal [alvo_name] or 0) + overhealing
			
			if (meu_dono) then
				meu_dono.totalover = meu_dono.totalover + overhealing
			end
		end

		--> actor spells table
		local spell = este_jogador.spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
			if (is_shield) then
				spell.is_shield = true
			end
			if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
				_detalhes.spell_school_cache [spellname] = spelltype or school
			end
		end
		
		if (_is_storing_cleu) then
			_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
			_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
		end
		
		if (is_shield) then
			--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, 		  nil, 	     overhealing, true)
			return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, 		  nil, 	     overhealing, true)
		else
			--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
			return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
		end
	end

	function parser:SLT_healing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
	
	--> get actors
		local este_jogador, meu_dono = healing_cache [who_serial]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono and who_flags and who_serial ~= "") then --> se n�o for um pet, adicionar no cache
				healing_cache [who_serial] = este_jogador
			end
		end

		local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
		if (not jogador_alvo) then
			jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			if (not alvo_dono and alvo_flags and alvo_serial ~= "") then
				healing_cache [alvo_serial] = jogador_alvo
			end
		end
		
		este_jogador.last_event = _tempo	

		local t = last_events_cache [alvo_name]
		
		if (not t) then
			t = _current_combat:CreateLastEventsTable (alvo_name)
		end
		
		local i = t.n
		
		local this_event = t [i]
		
		this_event [1] = false --> true if this is a damage || false for healing
		this_event [2] = spellid --> spellid || false if this is a battle ress line
		this_event [3] = amount --> amount of damage or healing
		this_event [4] = time --> parser time
		this_event [5] = _UnitHealth (alvo_name) --> current unit heal
		this_event [6] = who_name --> source name
		this_event [7] = is_shield
		this_event [8] = absorbed
		
		i = i + 1
		
		if (i == _death_event_amt+1) then
			t.n = 1
		else
			t.n = i
		end
		
		local spell = este_jogador.spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
			spell.neutral = true
		end
		
		return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, absorbed + amount - overhealing, who_name, absorbed, critical, overhealing, nil)
	end
	
-----------------------------------------------------------------------------------------------------------------------------------------
	--> BUFFS & DEBUFFS 	search key: ~buff ~aura ~shield								|
-----------------------------------------------------------------------------------------------------------------------------------------

	function parser:buff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount, arg1, arg2, arg3)

	--> not yet well know about unnamed buff casters
		if (not alvo_name) then
			alvo_name = "[*] Unknown shield target"

		elseif (not who_name) then 
			--> no actor name, use spell name instead
			who_name = "[*] " .. spellname
			who_flags = 0xa48
			who_serial = ""
		end 
		
	------------------------------------------------------------------------------------------------
	--> spell reflection
		if (reflection_spellid[spellid]) then --~reflect
			--> this is a spell reflect aura
			--> we save the info on who received this aura and from whom
			--> this will be used to credit this spell as the one doing the damage
			reflection_auras[alvo_serial] = {
				who_serial = who_serial,
				who_name = who_name,
				who_flags = who_flags,
				spellid = spellid,
				spellname = spellname,
				spelltype = spellschool,
			}
		end

	------------------------------------------------------------------------------------------------
	-->

--[=[
--druid_kyrian_bounds

--damager on damager

SPELL_CAST_SUCCESS,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,Player-3209-065BAEDE,0000000000000000,28240,28240,1233,448,472,0,0,10000,10000,200,-3298.34,5440.53,1525,5.8081,177
SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,BUFF
SPELL_AURA_REMOVED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,BUFF

12/15 10:03:51.702  SPELL_CAST_SUCCESS,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,0000000000000000,nil,0x80000000,0x80000000,326446,"Empower Bond",0x40,Player-3209-065BAEDE,0000000000000000,28240,28240,1234,448,472,0,3,100,100,0,-3294.17,5437.12,1525,0.7611,177

12/15 10:03:51.702  SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:03:51.702  SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327022,"Kindred Empowerment",0x40,BUFF,1
12/15 10:03:51.702  SPELL_AURA_APPLIED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:03:51.702  SPELL_AURA_APPLIED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327022,"Kindred Empowerment",0x40,BUFF,1

SPELL_DAMAGE,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Creature-0-4217-2222-22679-166718-000058B14F,"Manifestation of Envy",0x10a48,0x0,338411,"Kindred Empowerment",0x40,Creature-0-4217-2222-22679-166718-000058B14F,0000000000000000,4218,5895,0,0,651,0,0,2289,2289,0,-3290.46,5445.37,1525,4.1809,58,31,30,-1,64,0,0,0,nil,nil,nil
SPELL_DAMAGE,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Creature-0-4217-2222-22679-166718-000058B14F,"Manifestation of Envy",0x10a48,0x0,338411,"Kindred Empowerment",0x40,Creature-0-4217-2222-22679-166718-000058B14F,0000000000000000,867,5895,0,0,651,0,0,2289,2289,0,-3289.84,5446.94,1525,4.3379,58,89,89,-1,64,0,0,0,nil,nil,nil

SPELL_HEAL,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x10512,0x0,327149,"Kindred Focus",0x40,Player-3209-065BAEDE,0000000000000000,50058,50058,1575,448,1510,8832,1,1000,1000,0,-2640.65,5656.60,1525,3.3950,177,485,485,485,0,nil

12/15 10:04:01.739  SPELL_AURA_REMOVED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:04:01.739  SPELL_AURA_REMOVED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327139,"Kindred Empowerment",0x40,BUFF

--]=]

	------------------------------------------------------------------------------------------------
	--> handle shields

		if (tipo == "BUFF") then
			------------------------------------------------------------------------------------------------
			--> buff uptime
				
				if (spellid == 27827) then --> spirit of redemption (holy priest)
					parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
					ignore_death [who_name] = true
					return
					
				elseif (spellid == SPELLID_MONK_GUARD) then
					--> BfA monk talent
					monk_guard_talent [who_serial] = amount
				
				elseif (spellid == SPELLID_NECROMANCER_CHEAT_DEATH) then
					necro_cheat_deaths[who_serial] = true
				end

				if (_recording_buffs_and_debuffs) then
					if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
						--> call record buffs uptime
						parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_IN")
						
					elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
						--um pet colocando uma aura do dono
						parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_IN")
					end
				end
				
			------------------------------------------------------------------------------------------------
			--> healing done absorbs
				if (absorb_spell_list [spellid] and _recording_healing and amount) then
					if (not escudo [alvo_name]) then 
						escudo [alvo_name] = {}
						escudo [alvo_name] [spellid] = {}
						escudo [alvo_name] [spellid] [who_name] = amount
					elseif (not escudo [alvo_name] [spellid]) then 
						escudo [alvo_name] [spellid] = {}
						escudo [alvo_name] [spellid] [who_name] = amount
					else
						escudo [alvo_name] [spellid] [who_name] = amount
					end
				end

	------------------------------------------------------------------------------------------------
	--> recording debuffs applied by player

		elseif (tipo == "DEBUFF") then

			--Eye of Corruption 8.3 REMOVE ON 9.0
			if (spellid == 315161) then
				local enemyName = GetSpellInfo(315161)
				who_serial, who_name, who_flags = "", enemyName, 0xa48

			--3/11 14:08:34.105  SPELL_CAST_START,Player-3676-06D63197,"Clutchdaily-Area52",0x512,0x0,0000000000000000,nil,0x80000000,0x80000000,342171,"Loyal Stoneborn",0x20
			--3/11 14:08:35.690  SPELL_CAST_SUCCESS,Player-3676-06D63197,"Clutchdaily-Area52",0x512,0x0,0000000000000000,nil,0x80000000,0x80000000,342171,"Loyal Stoneborn",0x20,Player-3676-06D63197,0000000000000000,59976,68222,1882,304,3067,0,1,405,1000,0,-2191.13,5230.31,1663,3.1663,218
			elseif (spellid == SPELLID_VENTYR_TAME_GARGOYLE) then --ventyr tame gargoyle on halls of atonement
				--3/11 14:08:35.690  SPELL_AURA_APPLIED,Player-3676-06D63197,"Clutchdaily-Area52",0x512,0x0,Creature-0-4220-2287-20503-174175-0000CA4BDB,"Loyal Stoneborn",0xa48,0x0,342171,"Loyal Stoneborn",0x20,DEBUFF
				--tag the target of this spell as a pet of caster
				_detalhes.tabela_pets:Adicionar(alvo_serial, alvo_name, alvo_flags, who_serial, who_name, 0x00000417)
				--print("D! player", who_name, "tamed a gargoyle in HOA.")
			end
			
		------------------------------------------------------------------------------------------------
		--> spell reflection
			if (who_serial == alvo_serial and not reflection_ignore[spellid]) then
				--> self-inflicted debuff that could've been reflected
				--> just saving it as a boolean to check for reflections
				reflection_debuffs[who_serial] = reflection_debuffs[who_serial] or {}
				reflection_debuffs[who_serial][spellid] = true
			end
			
			if (spellid == SPELLID_BARGAST_DEBUFF) then --REMOVE ON 10.0
				bargastBuffs[alvo_serial] = (bargastBuffs[alvo_serial] or 0) + 1
			end

			if (_in_combat) then

			------------------------------------------------------------------------------------------------
			--> buff uptime
				if (_recording_buffs_and_debuffs) then
				
					if (cc_spell_list [spellid]) then
						parser:add_cc_done (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
					end
					
					if (bitfield_debuffs [spellname] and raid_members_cache [alvo_serial]) then
						bitfield_swap_cache [alvo_serial] = true
					end
				
					if (raid_members_cache [who_serial]) then
						--> call record debuffs uptime
						parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_IN")
	
					elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo � da raide e who � alguem de fora da raide
						parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_IN")
					end
				end
			
				if (_recording_ability_with_buffs) then
					if (who_name == _detalhes.playername) then

						--> record debuff uptime
						local SoloDebuffUptime = _current_combat.SoloDebuffUptime
						if (not SoloDebuffUptime) then
							SoloDebuffUptime = {}
							_current_combat.SoloDebuffUptime = SoloDebuffUptime
						end
						
						local ThisDebuff = SoloDebuffUptime [spellid]
						
						if (not ThisDebuff) then
							ThisDebuff = {name = spellname, duration = 0, start = _tempo, castedAmt = 1, refreshAmt = 0, droppedAmt = 0, Active = true}
							SoloDebuffUptime [spellid] = ThisDebuff
						else
							ThisDebuff.castedAmt = ThisDebuff.castedAmt + 1
							ThisDebuff.start = _tempo
							ThisDebuff.Active = true
						end
						
						--> record debuff spell and attack power
						local SoloDebuffPower = _current_combat.SoloDebuffPower
						if (not SoloDebuffPower) then
							SoloDebuffPower = {}
							_current_combat.SoloDebuffPower = SoloDebuffPower
						end
						
						local ThisDebuff = SoloDebuffPower [spellid]
						if (not ThisDebuff) then
							ThisDebuff = {}
							SoloDebuffPower [spellid] = ThisDebuff
						end
						
						local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
						
						local base, posBuff, negBuff = UnitAttackPower ("player")
						local AttackPower = base+posBuff+negBuff
						local base, posBuff, negBuff = UnitRangedAttackPower ("player")
						local RangedAttackPower = base+posBuff+negBuff
						local SpellPower = GetSpellBonusDamage (3)
						
						--> record buffs active on player when the debuff was applied
						local BuffsOn = {}
						for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
							if (BuffTable.active) then
								BuffsOn [#BuffsOn+1] = BuffName
							end
						end
						
						if (not ThisDebuffOnTarget) then --> apply
							ThisDebuff [alvo_serial] = {power = math.max (AttackPower, RangedAttackPower, SpellPower), onTarget = true, buffs = BuffsOn}
						else --> re applying
							ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
							ThisDebuff [alvo_serial].buffs = BuffsOn
							ThisDebuff [alvo_serial].onTarget = true
						end
						
						--> send event for plugins
						_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
						
					end
				end
			end
		end
	end
	
	-- ~crowd control ~ccdone
	function parser:add_cc_done (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
	
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		
		_current_misc_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors
	
		--> main actor
		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		
		if (not este_jogador.cc_done) then
			este_jogador.cc_done = _detalhes:GetOrderNumber()
			este_jogador.cc_done_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.cc_done_targets = {}
		end	

	------------------------------------------------------------------------------------------------
	--> add amount
		
		--> update last event
		este_jogador.last_event = _tempo
		
		--> add amount
		este_jogador.cc_done = este_jogador.cc_done + 1
		este_jogador.cc_done_targets [alvo_name] = (este_jogador.cc_done_targets [alvo_name] or 0) + 1
		
		--> actor spells table
		local spell = este_jogador.cc_done_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.cc_done_spells:PegaHabilidade (spellid, true)
		end
		
		spell.targets [alvo_name] = (spell.targets [alvo_name] or 0) + 1
		spell.counter = spell.counter + 1
		
		--> add the crowd control for the pet owner
		if (meu_dono) then
		
			if (not meu_dono.cc_done) then
				meu_dono.cc_done = _detalhes:GetOrderNumber()
				meu_dono.cc_done_spells = container_habilidades:NovoContainer (container_misc)
				meu_dono.cc_done_targets = {}
			end
			
			--> add amount
			meu_dono.cc_done = meu_dono.cc_done + 1
			meu_dono.cc_done_targets [alvo_name] = (meu_dono.cc_done_targets [alvo_name] or 0) + 1
			
			--> actor spells table
			local spell = meu_dono.cc_done_spells._ActorTable [spellid]
			if (not spell) then
				spell = meu_dono.cc_done_spells:PegaHabilidade (spellid, true)
			end
			
			spell.targets [alvo_name] = (spell.targets [alvo_name] or 0) + 1
			spell.counter = spell.counter + 1
		end
		
		--> verifica a classe
		if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PLAYER) ~= 0) then
			if (este_jogador.classe == "UNKNOW" or este_jogador.classe == "UNGROUPPLAYER") then
				local damager_object = damage_cache [who_serial]
				if (damager_object and (damager_object.classe ~= "UNKNOW" and damager_object.classe ~= "UNGROUPPLAYER")) then
					este_jogador.classe = damager_object.classe
				else
					local healing_object = healing_cache [who_serial]
					if (healing_object and (healing_object.classe ~= "UNKNOW" and healing_object.classe ~= "UNGROUPPLAYER")) then
						este_jogador.classe = healing_object.classe
					end
				end
			end
		end
	end

	function parser:buff_refresh (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount)

	------------------------------------------------------------------------------------------------
	--> handle shields

		if (tipo == "BUFF") then
		
			------------------------------------------------------------------------------------------------
			--> buff uptime
				if (_recording_buffs_and_debuffs) then
					if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
						--> call record buffs uptime
						parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_REFRESH")
					elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
						--um pet colocando uma aura do dono
						parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_REFRESH")
					end
				end
		
			------------------------------------------------------------------------------------------------
			--> healing done (shields)
				if (absorb_spell_list [spellid] and _recording_healing and amount) then
					if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
						if (ignored_overheal [spellid]) then
							escudo [alvo_name][spellid][who_name] = amount -- refresh j� vem o valor atualizado
							return
						end
						
						--escudo antigo � dropado, novo � posto
						local overheal = escudo [alvo_name][spellid][who_name]
						escudo [alvo_name][spellid][who_name] = amount
						
						if (overheal > 0) then
							return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, nil, 0, _math_ceil (overheal), 0, 0, nil, true)
						end
					end
					
			------------------------------------------------------------------------------------------------
			--> recording buffs

				elseif (_recording_self_buffs) then
					if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
					
						local bufftable = _detalhes.Buffs.BuffsTable [spellname]
						if (bufftable) then
							return bufftable:UpdateBuff ("refresh")
						else
							return false
						end
					end
				end

	------------------------------------------------------------------------------------------------
	--> recording debuffs applied by player

		elseif (tipo == "DEBUFF") then

			--Eye of Corruption 8.3 REMOVE ON 9.0
			if (spellid == 315161) then
				local enemyName = GetSpellInfo(315161)
				who_serial, who_name, who_flags = "", enemyName, 0xa48
			end

			if (spellid == SPELLID_BARGAST_DEBUFF) then
				bargastBuffs[alvo_serial] = (bargastBuffs[alvo_serial] or 0) + 1
			end

			if (_in_combat) then
			------------------------------------------------------------------------------------------------
			--> buff uptime
				if (_recording_buffs_and_debuffs) then
					if (raid_members_cache [who_serial]) then
						--> call record debuffs uptime
						parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_REFRESH")
					elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo � da raide e o caster � inimigo
						parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_REFRESH", amount)
					end
				end
				
				if (_recording_ability_with_buffs) then
					if (who_name == _detalhes.playername) then
					
						--> record debuff uptime
						local SoloDebuffUptime = _current_combat.SoloDebuffUptime
						if (SoloDebuffUptime) then
							local ThisDebuff = SoloDebuffUptime [spellid]
							if (ThisDebuff and ThisDebuff.Active) then
								ThisDebuff.refreshAmt = ThisDebuff.refreshAmt + 1
								ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
								ThisDebuff.start = _tempo
								
								--> send event for plugins
								_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
							end
						end
						
						--> record debuff spell and attack power
						local SoloDebuffPower = _current_combat.SoloDebuffPower
						if (SoloDebuffPower) then
							local ThisDebuff = SoloDebuffPower [spellid]
							if (ThisDebuff) then
								local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
								if (ThisDebuffOnTarget) then
									local base, posBuff, negBuff = UnitAttackPower ("player")
									local AttackPower = base+posBuff+negBuff
									local base, posBuff, negBuff = UnitRangedAttackPower ("player")
									local RangedAttackPower = base+posBuff+negBuff
									local SpellPower = GetSpellBonusDamage (3)
									
									local BuffsOn = {}
									for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
										if (BuffTable.active) then
											BuffsOn [#BuffsOn+1] = BuffName
										end
									end
									
									ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
									ThisDebuff [alvo_serial].buffs = BuffsOn
									
									--> send event for plugins
									_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
								end
							end
						end
						
					end
				end
			end
		end
	end

	-- ~unbuff
	function parser:unbuff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount)

	------------------------------------------------------------------------------------------------
	--> handle shields
	
		if (tipo == "BUFF") then

			------------------------------------------------------------------------------------------------
			--> buff uptime
				if (_recording_buffs_and_debuffs) then
					if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
						--> call record buffs uptime
						parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_OUT")
					elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
						--um pet colocando uma aura do dono
						parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_OUT")
					end
				end
				
				if (spellid == SPELLID_MONK_GUARD) then
					--> BfA monk talent
					if (monk_guard_talent [who_serial]) then
						local damage_prevented = monk_guard_talent [who_serial] - (amount or 0)
						parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, damage_prevented, _math_ceil (amount or 0), 0, 0, true)
					end
				
				elseif (spellid == SPELLID_NECROMANCER_CHEAT_DEATH) then --remove on 10.0
					necro_cheat_deaths[who_serial] = nil

				end

				--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
				if (spellid == SPELLID_KYRIAN_DRUID and alvo_name) then
					druid_kyrian_bounds[alvo_name] = nil
				end
				
			------------------------------------------------------------------------------------------------
			--> healing done (shields)
				if (absorb_spell_list [spellid] and _recording_healing) then
					local spellName = GetSpellInfo(spellid)

					if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
						if (amount) then
							-- o amount � o que sobrou do escudo							
							--local overheal = escudo [alvo_name][spellid][who_name] --usando o 'amount' passado pela função
							--overheal não esta dando refresh quando um valor é adicionado ao escudo
							escudo [alvo_name][spellid][who_name] = 0

							--> can't use monk guard since its overheal is computed inside the unbuff
							if (amount > 0 and spellid ~= SPELLID_MONK_GUARD) then
								--> removing the nil at the end before true for is_shield, I have no documentation change about it, not sure the reason why it was addded
								return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, nil, 0, _math_ceil (amount), 0, 0, true) --0, 0, nil, true
							else
								return
							end
						end

						escudo [alvo_name][spellid][who_name] = 0
					end
				
			------------------------------------------------------------------------------------------------
			--> recording buffs
				elseif (_recording_self_buffs) then
					if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
					
						local bufftable = _detalhes.Buffs.BuffsTable [spellname]
						if (bufftable) then
							return bufftable:UpdateBuff ("remove")
						else
							return false
						end			
					end			
				end

	------------------------------------------------------------------------------------------------
	--> recording debuffs applied by player
		elseif (tipo == "DEBUFF") then
		
			--Eye of Corruption 8.3 REMOVE ON 9.0
			if (spellid == 315161) then
				local enemyName = GetSpellInfo(315161)
				who_serial, who_name, who_flags = "", enemyName, 0xa48
			end
			
		------------------------------------------------------------------------------------------------
		--> spell reflection
			if (reflection_dispels[alvo_serial] and reflection_dispels[alvo_serial][spellid]) then
				--> debuff was dispelled by a reflecting dispel and could've been reflected
				--> save the data about whom dispelled who and the spell that was dispelled
				local reflection = reflection_dispels[alvo_serial][spellid]
				reflection_events[who_serial] = reflection_events[who_serial] or {}
				reflection_events[who_serial][spellid] = {
					who_serial = reflection.who_serial,
					who_name = reflection.who_name,
					who_flags = reflection.who_flags,
					spellid = reflection.spellid,
					spellname = reflection.spellname,
					spelltype = reflection.spelltype,
					time = time,
				}
				reflection_dispels[alvo_serial][spellid] = nil
				if (next(reflection_dispels[alvo_serial]) == nil) then
					--suggestion on how to make this better?
					reflection_dispels[alvo_serial] = nil
				end
			end
			
		------------------------------------------------------------------------------------------------
		--> spell reflection
			if (reflection_debuffs[who_serial] and reflection_debuffs[who_serial][spellid]) then
				--> self-inflicted debuff was removed, so we just clear this data
				reflection_debuffs[who_serial][spellid] = nil
				if (next(reflection_debuffs[who_serial]) == nil) then
					--> better way of doing this? accepting suggestions
					reflection_debuffs[who_serial] = nil
				end
			end
		
			if (_in_combat) then
			------------------------------------------------------------------------------------------------
			--> buff uptime
				if (_recording_buffs_and_debuffs) then
					if (raid_members_cache [who_serial]) then
						--> call record debuffs uptime
						parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_OUT")
					elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo � da raide e o caster � inimigo
						parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_OUT")
					end
				end
				
				if (bitfield_debuffs [spellname] and alvo_serial) then
					bitfield_swap_cache [alvo_serial] = nil
				end
				
				if (_recording_ability_with_buffs) then
			
					if (who_name == _detalhes.playername) then
					
						--> record debuff uptime
						local SoloDebuffUptime = _current_combat.SoloDebuffUptime
						local sendevent = false
						if (SoloDebuffUptime) then
							local ThisDebuff = SoloDebuffUptime [spellid]
							if (ThisDebuff and ThisDebuff.Active) then
								ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
								ThisDebuff.droppedAmt = ThisDebuff.droppedAmt + 1
								ThisDebuff.start = nil
								ThisDebuff.Active = false
								sendevent = true
							end
						end
						
						--> record debuff spell and attack power
						local SoloDebuffPower = _current_combat.SoloDebuffPower
						if (SoloDebuffPower) then
							local ThisDebuff = SoloDebuffPower [spellid]
							if (ThisDebuff) then
								ThisDebuff [alvo_serial] = nil
								sendevent = true
							end
						end
						
						if (sendevent) then
							_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
						end
					end
				end
			end
		end
	end

-----------------------------------------------------------------------------------------------------------------------------------------
	--> MISC 	search key: ~buffuptime ~buffsuptime									|
-----------------------------------------------------------------------------------------------------------------------------------------

	function parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, in_out, stack_amount)
		
		if (not alvo_name) then
			--> no target name, just quit
			return
		elseif (not who_name) then
			--> no actor name, use spell name instead
			who_name = "[*] "..spellname
		end
		
		------------------------------------------------------------------------------------------------
		--> get actors
			--> nome do debuff ser� usado para armazenar o nome do ator
			local este_jogador = misc_cache [spellname]
			if (not este_jogador) then --> pode ser um desconhecido ou um pet
				este_jogador = _current_misc_container:PegarCombatente (who_serial, spellname, who_flags, true)
				misc_cache [spellname] = este_jogador
			end
		
		------------------------------------------------------------------------------------------------
		--> build containers on the fly
			
			if (not este_jogador.debuff_uptime) then
				este_jogador.boss_debuff = true
				este_jogador.damage_twin = who_name
				este_jogador.spellschool = spellschool
				este_jogador.damage_spellid = spellid
				este_jogador.debuff_uptime = 0
				este_jogador.debuff_uptime_spells = container_habilidades:NovoContainer (container_misc)
				este_jogador.debuff_uptime_targets = {}
			end
		
		------------------------------------------------------------------------------------------------
		--> add amount
			
			--> update last event
			este_jogador.last_event = _tempo
			
			--> actor target
			local este_alvo = este_jogador.debuff_uptime_targets [alvo_name]
			if (not este_alvo) then
				este_alvo = _detalhes.atributo_misc:CreateBuffTargetObject()
				este_jogador.debuff_uptime_targets [alvo_name] = este_alvo
			end
			
			if (in_out == "DEBUFF_UPTIME_IN") then
				este_alvo.actived = true
				este_alvo.activedamt = este_alvo.activedamt + 1
				if (este_alvo.actived_at and este_alvo.actived) then
					este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
					este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
				end
				este_alvo.actived_at = _tempo
				
				--death log
					--> record death log
					if (not necro_cheat_deaths[alvo_serial]) then --remove on 10.0
						local t = last_events_cache [alvo_name]
						
						if (not t) then
							t = _current_combat:CreateLastEventsTable (alvo_name)
						end
						
						local i = t.n
						
						local this_event = t [i]
						
						if (not this_event) then
							return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
						end
						
						--print ("DebuffIN", ">", "Added to the DeathLog")
						
						this_event [1] = 4 --> 4 = debuff aplication
						this_event [2] = spellid --> spellid
						this_event [3] = 1
						this_event [4] = time --> parser time
						this_event [5] = _UnitHealth (alvo_name) --> current unit heal
						this_event [6] = who_name --> source name
						this_event [7] = false
						this_event [8] = false
						this_event [9] = false
						this_event [10] = false
						
						i = i + 1
						
						if (i == _death_event_amt+1) then
							t.n = 1
						else
							t.n = i
						end				
					end
				
			elseif (in_out == "DEBUFF_UPTIME_REFRESH") then
				if (este_alvo.actived_at and este_alvo.actived) then
					este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
					este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
				end
				este_alvo.actived_at = _tempo
				este_alvo.actived = true
				
				--death log
					
					--local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitAura (alvo_name, spellname, nil, "HARMFUL")
					--UnitAura ("Kastfall", "Gulp Frog Toxin", nil, "HARMFUL")

					--> record death log
					if (not necro_cheat_deaths[alvo_serial]) then --remove on 10.0
						local t = last_events_cache [alvo_name]
						
						if (not t) then
							t = _current_combat:CreateLastEventsTable (alvo_name)
						end
						
						local i = t.n
						
						local this_event = t [i]
						
						if (not this_event) then
							return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
						end
						
						--print ("DebuffRefresh", ">", "Added to the DeathLog", stack_amount)
						
						this_event [1] = 4 --> 4 = debuff aplication
						this_event [2] = spellid --> spellid
						this_event [3] = stack_amount or 1
						this_event [4] = time --> parser time
						this_event [5] = _UnitHealth (alvo_name) --> current unit heal
						this_event [6] = who_name --> source name
						this_event [7] = false
						this_event [8] = false
						this_event [9] = false
						this_event [10] = false
						
						i = i + 1
						
						if (i == _death_event_amt+1) then
							t.n = 1
						else
							t.n = i
						end
					end
				
			elseif (in_out == "DEBUFF_UPTIME_OUT") then
				if (este_alvo.actived_at and este_alvo.actived) then
					este_alvo.uptime = este_alvo.uptime + _detalhes._tempo - este_alvo.actived_at
					este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --> token = actor misc object
				end
				
				este_alvo.activedamt = este_alvo.activedamt - 1
				
				if (este_alvo.activedamt == 0) then
					este_alvo.actived = false
					este_alvo.actived_at = nil
				else
					este_alvo.actived_at = _tempo
				end
			end
	end

	-- ~debuff
	function parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, in_out)
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		
		_current_misc_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors
		local este_jogador = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			misc_cache [who_name] = este_jogador
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		
		if (not este_jogador.debuff_uptime) then
			este_jogador.debuff_uptime = 0
			este_jogador.debuff_uptime_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.debuff_uptime_targets = {}
		end
	
	------------------------------------------------------------------------------------------------
	--> add amount
		
		--> update last event
		este_jogador.last_event = _tempo

		--> actor spells table
		local spell = este_jogador.debuff_uptime_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.debuff_uptime_spells:PegaHabilidade (spellid, true, "DEBUFF_UPTIME")
		end
		return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
		
	end

	function parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, in_out)
	
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		
		_current_misc_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors
		local este_jogador = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			misc_cache [who_name] = este_jogador
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		
		if (not este_jogador.buff_uptime) then
			este_jogador.buff_uptime = 0
			este_jogador.buff_uptime_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.buff_uptime_targets = {}
		end	

	------------------------------------------------------------------------------------------------
	--> add amount
		
		--> update last event
		este_jogador.last_event = _tempo

		--> actor spells table
		local spell = este_jogador.buff_uptime_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.buff_uptime_spells:PegaHabilidade (spellid, true, "BUFF_UPTIME")
		end
		return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
		
	end

-----------------------------------------------------------------------------------------------------------------------------------------
	--> ENERGY	serach key: ~energy												|
-----------------------------------------------------------------------------------------------------------------------------------------

local PowerEnum = Enum and Enum.PowerType

local SPELL_POWER_MANA = SPELL_POWER_MANA or (PowerEnum and PowerEnum.Mana) or 0
local SPELL_POWER_RAGE = SPELL_POWER_RAGE or (PowerEnum and PowerEnum.Rage) or 1
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS or (PowerEnum and PowerEnum.Focus) or 2
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY or (PowerEnum and PowerEnum.Energy) or 3
local SPELL_POWER_COMBO_POINTS2 = SPELL_POWER_COMBO_POINTS or (PowerEnum and PowerEnum.ComboPoints) or 4
local SPELL_POWER_RUNES = SPELL_POWER_RUNES or (PowerEnum and PowerEnum.Runes) or 5
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER or (PowerEnum and PowerEnum.RunicPower) or 6
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS or (PowerEnum and PowerEnum.SoulShards) or 7
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER or (PowerEnum and PowerEnum.LunarPower) or 8
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER  or (PowerEnum and PowerEnum.HolyPower) or 9
local SPELL_POWER_ALTERNATE_POWER = SPELL_POWER_ALTERNATE_POWER or (PowerEnum and PowerEnum.Alternate) or 10
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM or (PowerEnum and PowerEnum.Maelstrom) or 11
local SPELL_POWER_CHI = SPELL_POWER_CHI or (PowerEnum and PowerEnum.Chi) or 12
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY or (PowerEnum and PowerEnum.Insanity) or 13
local SPELL_POWER_OBSOLETE = SPELL_POWER_OBSOLETE or (PowerEnum and PowerEnum.Obsolete) or 14
local SPELL_POWER_OBSOLETE2 = SPELL_POWER_OBSOLETE2 or (PowerEnum and PowerEnum.Obsolete2) or 15
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES or (PowerEnum and PowerEnum.ArcaneCharges) or 16
local SPELL_POWER_FURY = SPELL_POWER_FURY or (PowerEnum and PowerEnum.Fury) or 17
local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18

	local energy_types = {
		[SPELL_POWER_MANA] = true,
		[SPELL_POWER_RAGE] = true,
		[SPELL_POWER_ENERGY] = true,
		[SPELL_POWER_RUNIC_POWER] = true,
	}
	
	local resource_types = {
		[SPELL_POWER_INSANITY] = true, --shadow priest
		[SPELL_POWER_CHI] = true, --monk
		[SPELL_POWER_HOLY_POWER] = true, --paladins
		[SPELL_POWER_LUNAR_POWER] = true, --balance druids
		[SPELL_POWER_SOUL_SHARDS] = true, --warlock affliction
		[SPELL_POWER_COMBO_POINTS2] = true, --combo points
		[SPELL_POWER_MAELSTROM] = true, --shamans
		[SPELL_POWER_PAIN] = true, --demonhunter tank
		[SPELL_POWER_RUNES] = true, --dk
		[SPELL_POWER_ARCANE_CHARGES] = true, --mage
		[SPELL_POWER_FURY] = true, --warrior demonhunter dps
	}
	
	local resource_power_type = {
		[SPELL_POWER_COMBO_POINTS2] = SPELL_POWER_ENERGY, --combo points
		[SPELL_POWER_SOUL_SHARDS] = SPELL_POWER_MANA, --warlock
		[SPELL_POWER_LUNAR_POWER] = SPELL_POWER_MANA, --druid
		[SPELL_POWER_HOLY_POWER] = SPELL_POWER_MANA, --paladin
		[SPELL_POWER_INSANITY] = SPELL_POWER_MANA, --shadowpriest
		[SPELL_POWER_MAELSTROM] = SPELL_POWER_MANA, --shaman
		[SPELL_POWER_CHI] = SPELL_POWER_MANA, --monk
		[SPELL_POWER_PAIN] = SPELL_POWER_ENERGY, --demonhuinter
		[SPELL_POWER_RUNES] = SPELL_POWER_RUNIC_POWER, --dk
		[SPELL_POWER_ARCANE_CHARGES] = SPELL_POWER_MANA, --mage
		[SPELL_POWER_FURY] = SPELL_POWER_RAGE, --warrior
	}
	
	_detalhes.resource_strings = {
		[SPELL_POWER_COMBO_POINTS2] = "Combo Point",
		[SPELL_POWER_SOUL_SHARDS] = "Soul Shard",
		[SPELL_POWER_LUNAR_POWER] = "Lunar Power",
		[SPELL_POWER_HOLY_POWER] = "Holy Power",
		[SPELL_POWER_INSANITY] = "Insanity",
		[SPELL_POWER_MAELSTROM] = "Maelstrom",
		[SPELL_POWER_CHI] = "Chi",
		[SPELL_POWER_PAIN] = "Pain",
		[SPELL_POWER_RUNES] = "Runes",
		[SPELL_POWER_ARCANE_CHARGES] = "Arcane Charge",
		[SPELL_POWER_FURY] = "Rage",
	}
	
	_detalhes.resource_icons = {
		[SPELL_POWER_COMBO_POINTS2] = {file = [[Interface\PLAYERFRAME\ClassOverlayComboPoints]], coords = {58/128, 74/128, 25/64, 39/64}},
		[SPELL_POWER_SOUL_SHARDS] = {file = [[Interface\PLAYERFRAME\UI-WARLOCKSHARD]], coords = {3/64, 17/64, 2/128, 16/128}},
		[SPELL_POWER_LUNAR_POWER] = {file = [[Interface\PLAYERFRAME\DruidEclipse]], coords = {117/256, 140/256, 83/128, 115/128}},
		[SPELL_POWER_HOLY_POWER] = {file = [[Interface\PLAYERFRAME\PALADINPOWERTEXTURES]], coords = {75/256, 94/256, 87/128, 100/128}},
		[SPELL_POWER_INSANITY] = {file = [[Interface\PLAYERFRAME\Priest-ShadowUI]], coords = {119/256, 150/256, 61/128, 94/128}},
		[SPELL_POWER_MAELSTROM] = {file = [[Interface\PLAYERFRAME\MonkNoPower]], coords = {0, 1, 0, 1}},
		[SPELL_POWER_CHI] = {file = [[Interface\PLAYERFRAME\MonkLightPower]], coords = {0, 1, 0, 1}},
		[SPELL_POWER_PAIN] = {file = [[Interface\PLAYERFRAME\Deathknight-Energize-Blood]], coords = {0, 1, 0, 1}},
		[SPELL_POWER_RUNES] = {file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-SingleRune]], coords = {0, 1, 0, 1}},
		[SPELL_POWER_ARCANE_CHARGES] = {file = [[Interface\PLAYERFRAME\MageArcaneCharges]], coords = {68/256, 90/256, 68/128, 91/128}},
		[SPELL_POWER_FURY] = {file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-Blood-On]], coords = {0, 1, 0, 1}},
	}
	
	local AlternatePowerEnableFrame = CreateFrame ("frame")
	local AlternatePowerMonitorFrame = CreateFrame ("frame")
	
	AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_SHOW")
	--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
	AlternatePowerEnableFrame:RegisterEvent ("ENCOUNTER_END")
	--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
	AlternatePowerEnableFrame.IsRunning = false
	
	AlternatePowerEnableFrame:SetScript ("OnEvent", function (self, event)
		if (event == "UNIT_POWER_BAR_SHOW") then
			AlternatePowerMonitorFrame:RegisterEvent ("UNIT_POWER_UPDATE") -->  8.0
			AlternatePowerEnableFrame.IsRunning = true
		elseif (AlternatePowerEnableFrame.IsRunning and (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED")) then -- and not InCombatLockdown()
			AlternatePowerMonitorFrame:UnregisterEvent ("UNIT_POWER_UPDATE")
			AlternatePowerEnableFrame.IsRunning = false
		end
	end)

	AlternatePowerMonitorFrame:SetScript ("OnEvent", function (self, event, unitID, powerType)
		if (powerType == "ALTERNATE") then
			local actorName = _detalhes:GetCLName (unitID)
			if (actorName) then
				local power = _current_combat.alternate_power [actorName]
				if (not power) then
					power = _current_combat:CreateAlternatePowerTable (actorName)
				end
				local currentPower = UnitPower (unitID, 10)
				if (currentPower and currentPower > power.last) then
					local addPower = currentPower - power.last
					power.total = power.total + addPower

					--> main actor
					local este_jogador = energy_cache [actorName]
					if (not este_jogador) then --> pode ser um desconhecido ou um pet
						este_jogador, meu_dono, actorName = _current_energy_container:PegarCombatente (UnitGUID (unitID), actorName, 0x514, true)
						energy_cache [actorName] = este_jogador
					end
					este_jogador.alternatepower = este_jogador.alternatepower + addPower
					
					_current_energy_container.need_refresh = true
				end
				
				power.last = currentPower or 0
			end
		end
	end)

	local regen_power_overflow_check = function()
		if (not _in_combat) then
			return
		end
		
		for playerName, powerType in _pairs (auto_regen_cache) do 
			local currentPower = UnitPower (playerName, powerType) or 0
			local maxPower = UnitPowerMax (playerName, powerType) or 1
			
			if (currentPower == maxPower) then
				--power overflow
				local energyObject = energy_cache [playerName]
				if (energyObject) then
					energyObject.passiveover = energyObject.passiveover + AUTO_REGEN_PRECISION
				end
			end
		end
	end
	
	-- ~energy ~resource
	function parser:energize (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overpower, powertype, altpower)
	
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		if (not who_name) then
			who_name = "[*] "..spellname
		elseif (not alvo_name) then
			return
		end

	------------------------------------------------------------------------------------------------
	--> check if is energy or resource
	
		--> get resource type
		local is_resource, resource_amount, resource_id = resource_power_type [powertype], amount, powertype
	
		--> check if is valid
		if (not energy_types [powertype] and not is_resource) then
			return
			
		elseif (is_resource) then
			powertype = is_resource
			amount = 0
		end
		
		overpower = overpower or 0
		
		--[[statistics]]-- _detalhes.statistics.energy_calls = _detalhes.statistics.energy_calls + 1

		_current_energy_container.need_refresh = true

------------------------------------------------------------------------------------------------
	--> get actors

		--> main actor
		local este_jogador, meu_dono = energy_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_energy_container:PegarCombatente (who_serial, who_name, who_flags, true)
			este_jogador.powertype = powertype
			if (meu_dono) then
				meu_dono.powertype = powertype
			end
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				energy_cache [who_name] = este_jogador
			end
		end
		
		if (not este_jogador.powertype) then
			este_jogador.powertype = powertype
		end
		
		--> target
		local jogador_alvo, alvo_dono = energy_cache [alvo_name]
		if (not jogador_alvo) then
			jogador_alvo, alvo_dono, alvo_name = _current_energy_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
			jogador_alvo.powertype = powertype
			if (alvo_dono) then
				alvo_dono.powertype = powertype
			end
			if (not alvo_dono) then
				energy_cache [alvo_name] = jogador_alvo
			end
		end
		
		if (jogador_alvo.powertype ~= este_jogador.powertype) then
			--print ("error: different power types: who -> ", este_jogador.powertype, " target -> ", jogador_alvo.powertype)
			return
		end
		
		este_jogador.last_event = _tempo
		
	------------------------------------------------------------------------------------------------
	--> amount add
	
		if (not is_resource) then
		
			--amount = amount - overpower
		
			--> add to targets
			este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + amount
		
			--> add to combat total
			_current_total [3] [powertype] = _current_total [3] [powertype] + amount
		
			if (este_jogador.grupo) then 
				_current_gtotal [3] [powertype] = _current_gtotal [3] [powertype] + amount
			end

			--> regen produced amount
			este_jogador.total = este_jogador.total + amount
			este_jogador.totalover = este_jogador.totalover + overpower
	
			--> target regenerated amount
			jogador_alvo.received = jogador_alvo.received + amount
		
			--> owner
			if (meu_dono) then
				meu_dono.total = meu_dono.total + amount
			end

			--> actor spells table
			local spell = este_jogador.spells._ActorTable [spellid]
			if (not spell) then
				spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
			end
		
			--return spell:Add (alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
			return spell_energy_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype, overpower)
			
		else
			--> is a resource
			este_jogador.resource = este_jogador.resource + resource_amount
			este_jogador.resource_type = resource_id
		end
	end


	
-----------------------------------------------------------------------------------------------------------------------------------------
	--> MISC 	search key: ~cooldown											|
-----------------------------------------------------------------------------------------------------------------------------------------
	
	function parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
	
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		
		_current_misc_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors
	
		--> main actor
		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		if (not este_jogador.cooldowns_defensive) then
			este_jogador.cooldowns_defensive = _detalhes:GetOrderNumber (who_name)
			este_jogador.cooldowns_defensive_targets = {}
			este_jogador.cooldowns_defensive_spells = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades
		end
		
	------------------------------------------------------------------------------------------------
	--> add amount

		--> actor cooldowns used
		este_jogador.cooldowns_defensive = este_jogador.cooldowns_defensive + 1

		--> combat totals
		_current_total [4].cooldowns_defensive = _current_total [4].cooldowns_defensive + 1
		
		if (este_jogador.grupo) then
			_current_gtotal [4].cooldowns_defensive = _current_gtotal [4].cooldowns_defensive + 1
			
			if (who_name == alvo_name) then
			
				local damage_actor = damage_cache [who_serial]
				if (not damage_actor) then --> pode ser um desconhecido ou um pet
					damage_actor = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
					if (who_flags) then --> se n�o for um pet, adicionar no cache
						damage_cache [who_serial] = damage_actor
					end
				end

				--> last events
				local t = last_events_cache [who_name]
				
				if (not t) then
					t = _current_combat:CreateLastEventsTable (who_name)
				end
			
				local i = t.n
				local this_event = t [i]
				
				this_event [1] = 1 --> true if this is a damage || false for healing || 1 for cooldown
				this_event [2] = spellid --> spellid || false if this is a battle ress line
				this_event [3] = 1 --> amount of damage or healing
				this_event [4] = time --> parser time
				this_event [5] = _UnitHealth (who_name) --> current unit heal
				this_event [6] = who_name --> source name
				
				i = i + 1
				if (i == _death_event_amt+1) then
					t.n = 1
				else
					t.n = i
				end
				
				este_jogador.last_cooldown = {time, spellid}
				
			end
			
		end
		
		--> update last event
		este_jogador.last_event = _tempo
		
		--> actor targets
		este_jogador.cooldowns_defensive_targets [alvo_name] = (este_jogador.cooldowns_defensive_targets [alvo_name] or 0) + 1

		--> actor spells table
		local spell = este_jogador.cooldowns_defensive_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.cooldowns_defensive_spells:PegaHabilidade (spellid, true, token)
		end
		
		if (_hook_cooldowns) then
			--> send event to registred functions
			for _, func in _ipairs (_hook_cooldowns_container) do 
				func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
			end
		end
		
		return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, "BUFF_OR_DEBUFF", "COOLDOWN")
	end
	
	--serach key: ~interrupts
	function parser:interrupt (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)

	------------------------------------------------------------------------------------------------
	--> early checks and fixes

		--quake affix from mythic+
		if (spellid == 240448) then
			return
		end

		if (not who_name) then
			who_name = "[*] "..spellname
		elseif (not alvo_name) then
			return
		end
		
		_current_misc_container.need_refresh = true

	------------------------------------------------------------------------------------------------
	--> get actors

		--> main actor
		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		
		if (not este_jogador.interrupt) then
			este_jogador.interrupt = _detalhes:GetOrderNumber (who_name)
			este_jogador.interrupt_targets = {}
			este_jogador.interrupt_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.interrompeu_oque = {}
		end
		
	------------------------------------------------------------------------------------------------
	--> add amount

		--> actor interrupt amount
		este_jogador.interrupt = este_jogador.interrupt + 1

		--> combat totals
		_current_total [4].interrupt = _current_total [4].interrupt + 1
		
		if (este_jogador.grupo) then
			_current_gtotal [4].interrupt = _current_gtotal [4].interrupt + 1
		end

		--> update last event
		este_jogador.last_event = _tempo

		--> spells interrupted
		este_jogador.interrompeu_oque [extraSpellID] = (este_jogador.interrompeu_oque [extraSpellID] or 0) + 1

		--> actor targets
		este_jogador.interrupt_targets [alvo_name] = (este_jogador.interrupt_targets [alvo_name] or 0) + 1

		--> actor spells table
		local spell = este_jogador.interrupt_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.interrupt_spells:PegaHabilidade (spellid, true, token)
		end
		spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
		
		--> verifica se tem dono e adiciona o interrupt para o dono
		if (meu_dono) then
			
			if (not meu_dono.interrupt) then
				meu_dono.interrupt = _detalhes:GetOrderNumber (who_name)
				meu_dono.interrupt_targets = {}
				meu_dono.interrupt_spells = container_habilidades:NovoContainer (container_misc)
				meu_dono.interrompeu_oque = {}
			end
			
			-- adiciona ao total
			meu_dono.interrupt = meu_dono.interrupt + 1
			
			-- adiciona aos alvos
			meu_dono.interrupt_targets [alvo_name] = (meu_dono.interrupt_targets [alvo_name] or 0) + 1
			
			-- update last event
			meu_dono.last_event = _tempo
			
			-- spells interrupted
			meu_dono.interrompeu_oque [extraSpellID] = (meu_dono.interrompeu_oque [extraSpellID] or 0) + 1
			
			--> pet interrupt
			if (_hook_interrupt) then
				for _, func in _ipairs (_hook_interrupt_container) do 
					func (nil, token, time, meu_dono.serial, meu_dono.nome, meu_dono.flag_original, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
				end
			end
		else
			--> player interrupt
			if (_hook_interrupt) then
				for _, func in _ipairs (_hook_interrupt_container) do 
					func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
				end
			end
		end

	end
	
	--> search key: ~spellcast ~castspell ~cast
	function parser:spellcast (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype)
		
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
	
		--> only capture if is in combat
		if (not _in_combat) then
			return
		end
		
		if (not who_name) then
			who_name = "[*] " .. spellname
		end

		--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
		if (spellid == SPELLID_KYRIAN_DRUID and alvo_name and who_serial and who_name and who_flags) then
			druid_kyrian_bounds[alvo_name] = {who_serial, who_name, who_flags}
		end

	------------------------------------------------------------------------------------------------
	--> get actors

		--> main actor
		
		local este_jogador, meu_dono = misc_cache [who_serial] or misc_cache_pets [who_serial] or misc_cache [who_name], misc_cache_petsOwners [who_serial]
		--local este_jogador = misc_cache [who_name]
		
		if (not este_jogador) then
		
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			
			if (meu_dono) then --> � um pet
				if (who_serial ~= "") then
					misc_cache_pets [who_serial] = este_jogador
					misc_cache_petsOwners [who_serial] = meu_dono
				end
				
				--conferir se o dono j� esta no cache
				if (not misc_cache [meu_dono.serial] and meu_dono.serial ~= "") then
					misc_cache [meu_dono.serial] = meu_dono
				end
			else
				if (who_flags) then
					misc_cache [who_name] = este_jogador
				end
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		local spell_cast = este_jogador.spell_cast
		if (not spell_cast) then
			este_jogador.spell_cast = {[spellid] = 1}
		else
			spell_cast [spellid] = (spell_cast [spellid] or 0) + 1
		end
		
	------------------------------------------------------------------------------------------------
	--> record cooldowns cast which can't track with buff applyed.
	
		--> foi um jogador que castou
		if (raid_members_cache [who_serial]) then
			--> check if is a cooldown :D
			if (defensive_cooldowns [spellid]) then
				--> usou cooldown
				if (not alvo_name) then
					if (DetailsFramework.CooldownsDeffense [spellid]) then
						alvo_name = who_name
						
					elseif (DetailsFramework.CooldownsRaid [spellid]) then
						alvo_name = Loc ["STRING_RAID_WIDE"]
						
					else
						alvo_name = "--x--x--"
					end
				end
				return parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
			end
			
		else
			--> enemy successful casts (not interrupted)
			if (_bit_band (who_flags, 0x00000040) ~= 0 and who_name) then --> byte 2 = 4 (enemy)
				--> damager
				local este_jogador = damage_cache [who_serial]
				if (not este_jogador) then
					este_jogador = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
				end

				if (este_jogador) then 
					--> actor spells table
					local spell = este_jogador.spells._ActorTable [spellid] --line where the actor was nil
					if (not spell) then
						spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
					end
					spell.successful_casted = spell.successful_casted + 1
				end
			end
			return
		end
	end

	
	--serach key: ~dispell
	function parser:dispell (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)
		
	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		
		--> esta dando erro onde o nome � NIL, fazendo um fix para isso
		if (not who_name) then
			who_name = "[*] "..extraSpellName
		end
		if (not alvo_name) then
			alvo_name = "[*] "..spellid
		end
		
		_current_misc_container.need_refresh = true
		
	------------------------------------------------------------------------------------------------
	--> get actors]
		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end

	------------------------------------------------------------------------------------------------
	--> build containers on the fly

		if (not este_jogador.dispell) then
			--> constr�i aqui a tabela dele
			este_jogador.dispell = _detalhes:GetOrderNumber (who_name)
			este_jogador.dispell_targets = {}
			este_jogador.dispell_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.dispell_oque = {}
		end
		
	------------------------------------------------------------------------------------------------
	--> spell reflection
		if (reflection_dispelid[spellid]) then
			--> this aura could've been reflected to the caster after the dispel
			--> save data about whom was dispelled by who and what spell it was
			reflection_dispels[alvo_serial] = reflection_dispels[alvo_serial] or {}
			reflection_dispels[alvo_serial][extraSpellID] = {
				who_serial = who_serial,
				who_name = who_name,
				who_flags = who_flags,
				spellid = spellid,
				spellname = spellname,
				spelltype = spelltype,
			}
		end

	------------------------------------------------------------------------------------------------
	--> add amount

		--> last event update
		este_jogador.last_event = _tempo

		--> total dispells in combat
		_current_total [4].dispell = _current_total [4].dispell + 1
		
		if (este_jogador.grupo) then
			_current_gtotal [4].dispell = _current_gtotal [4].dispell + 1
		end

		--> actor dispell amount
		este_jogador.dispell = este_jogador.dispell + 1
		
		--> dispell what
		if (extraSpellID) then
			este_jogador.dispell_oque [extraSpellID] = (este_jogador.dispell_oque [extraSpellID] or 0) + 1
		end
		
		--> actor targets
		este_jogador.dispell_targets [alvo_name] = (este_jogador.dispell_targets [alvo_name] or 0) + 1

		--> actor spells table
		local spell = este_jogador.dispell_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.dispell_spells:PegaHabilidade (spellid, true, token)
		end
		spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
		
		--> verifica se tem dono e adiciona o interrupt para o dono
		if (meu_dono) then
			if (not meu_dono.dispell) then
				meu_dono.dispell = _detalhes:GetOrderNumber (who_name)
				meu_dono.dispell_targets = {}
				meu_dono.dispell_spells = container_habilidades:NovoContainer (container_misc)
				meu_dono.dispell_oque = {}
			end
			
			meu_dono.dispell = meu_dono.dispell + 1

			meu_dono.dispell_targets [alvo_name] = (meu_dono.dispell_targets [alvo_name] or 0) + 1

			meu_dono.last_event = _tempo

			if (extraSpellID) then
				meu_dono.dispell_oque [extraSpellID] = (meu_dono.dispell_oque [extraSpellID] or 0) + 1
			end
		end
	end

	--serach key: ~ress
	function parser:ress (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)

	------------------------------------------------------------------------------------------------
	--> early checks and fixes

		if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
			return
		end
		
		_current_misc_container.need_refresh = true

	------------------------------------------------------------------------------------------------
	--> get actors

		--> main actor
		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end

	------------------------------------------------------------------------------------------------
	--> build containers on the fly

		if (not este_jogador.ress) then
			este_jogador.ress = _detalhes:GetOrderNumber (who_name)
			este_jogador.ress_targets = {}
			este_jogador.ress_spells = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
		end
		
	------------------------------------------------------------------------------------------------
	--> add amount

		--> update last event
		este_jogador.last_event = _tempo

		--> combat ress total
		_current_total [4].ress = _current_total [4].ress + 1
		
		if (este_jogador.grupo) then
			_current_combat.totals_grupo[4].ress = _current_combat.totals_grupo[4].ress+1
		end	

		--> add ress amount
		este_jogador.ress = este_jogador.ress + 1
		
		--> add battle ress
		if (_UnitAffectingCombat (who_name)) then 
			--> procura a �ltima morte do alvo na tabela do combate:
			for i = 1, #_current_combat.last_events_tables do 
				if (_current_combat.last_events_tables [i] [3] == alvo_name) then

					local deadLog = _current_combat.last_events_tables [i] [1]
					local jaTem = false
					for _, evento in _ipairs (deadLog) do 
						if (evento [1] and not evento[3]) then
							jaTem = true
						end
					end
					
					if (not jaTem) then 
						_table_insert (_current_combat.last_events_tables [i] [1], 1, {
							2,
							spellid, 
							1, 
							time, 
							_UnitHealth (alvo_name), 
							who_name 
						})
						break
					end
				end
			end
			
			if (_hook_battleress) then
				for _, func in _ipairs (_hook_battleress_container) do 
					func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
				end
			end

		end	
		
		--> actor targets
		este_jogador.ress_targets [alvo_name] = (este_jogador.ress_targets [alvo_name] or 0) + 1

		--> actor spells table
		local spell = este_jogador.ress_spells._ActorTable [spellid]
		if (not spell) then
			spell = este_jogador.ress_spells:PegaHabilidade (spellid, true, token)
		end
		return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
	end

	--serach key: ~cc
	function parser:break_cc (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)

	------------------------------------------------------------------------------------------------
	--> early checks and fixes
		if (not cc_spell_list [spellid]) then
			return 
			--print ("NO CC:", spellid, spellname, extraSpellID, extraSpellName)
		end

		if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
			return
		end
		
		if (not spellname) then
			spellname = "Melee"
		end

		if (not alvo_name) then
			--> no target name, just quit
			return
			
		elseif (not who_name) then
			--> no actor name, use spell name instead
			who_name = "[*] " .. spellname
			who_flags = 0xa48
			who_serial = ""
		end

		_current_misc_container.need_refresh = true

	------------------------------------------------------------------------------------------------
	--> get actors

		local este_jogador, meu_dono = misc_cache [who_name]
		if (not este_jogador) then --> pode ser um desconhecido ou um pet
			este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
			if (not meu_dono) then --> se n�o for um pet, adicionar no cache
				misc_cache [who_name] = este_jogador
			end
		end
		
	------------------------------------------------------------------------------------------------
	--> build containers on the fly
		
		if (not este_jogador.cc_break) then
			--> constr�i aqui a tabela dele
			este_jogador.cc_break = _detalhes:GetOrderNumber (who_name)
			este_jogador.cc_break_targets = {}
			este_jogador.cc_break_spells = container_habilidades:NovoContainer (container_misc)
			este_jogador.cc_break_oque = {}
		end
		
	------------------------------------------------------------------------------------------------
	--> add amount

		--> update last event
		este_jogador.last_event = _tempo

		--> combat cc break total
		_current_total [4].cc_break = _current_total [4].cc_break + 1

		if (este_jogador.grupo) then
			_current_combat.totals_grupo[4].cc_break = _current_combat.totals_grupo[4].cc_break+1
		end	

		--> add amount
		este_jogador.cc_break = este_jogador.cc_break + 1

		--> broke what
		este_jogador.cc_break_oque [spellid] = (este_jogador.cc_break_oque [spellid] or 0) + 1

		--> actor targets
		este_jogador.cc_break_targets [alvo_name] = (este_jogador.cc_break_targets [alvo_name] or 0) + 1

		--> actor spells table
		local spell = este_jogador.cc_break_spells._ActorTable [extraSpellID]
		if (not spell) then
			spell = este_jogador.cc_break_spells:PegaHabilidade (extraSpellID, true, token)
		end
		return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, spellid, spellname)
	end

	--serach key: ~dead ~death ~morte
	function parser:dead (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)

	------------------------------------------------------------------------------------------------
	--> early checks and fixes
	
		if (not alvo_name) then
			return
		end

	------------------------------------------------------------------------------------------------
	--> build dead
		--print("dead", alvo_flags, _bit_band (alvo_flags, 0x00000008) ~= 0, _current_encounter_id)
		
		local damageActor = _current_damage_container:GetActor(alvo_name)
		--check for outsiders
		if (_in_combat and alvo_flags and (not damageActor or (_bit_band (alvo_flags, 0x00000008) ~= 0 and not damageActor.grupo))) then
			--> outsider death while in combat
			
				--rules for specific encounters
				if (_current_encounter_id == 2412) then --> The Council of Blood (REMOVE ON v10.0.1)

					if (not Details.exp90temp.delete_damage_TCOB) then
						return
					end

					--what boss died
					local bossDeadNpcId = Details:GetNpcIdFromGuid(alvo_serial)
					if (bossDeadNpcId ~= 166969 and bossDeadNpcId ~= 166970 and bossDeadNpcId ~= 166971) then
						return
					end

				--[[
					local unitId_BaronessFrieda = alvo_serial:match("166969%-%w+$")
					local unitId_LordStavros = alvo_serial:match("166970%-%w+$")
					local unitId_CastellanNiklaus = alvo_serial:match("166971%-%w+$")
				--]]

					if (bossDeadNpcId) then
						--iterate among boss unit ids
						for i = 1, 5 do
							local unitId = "boss" .. i

							if (_G.UnitExists(unitId)) then
								local bossHealth = _G.UnitHealth(unitId)
								local bossName = _G.UnitName(unitId)
								local bossSerial = _G.UnitGUID(unitId)

								if (bossHealth and bossHealth > 100000) then 
									if (bossSerial) then
										local bossNpcId = Details:GetNpcIdFromGuid(bossSerial)
										if (bossNpcId and bossNpcId ~= bossDeadNpcId) then
											--remove the damage done
											local currentCombat = Details:GetCurrentCombat()
											currentCombat:DeleteActor(DETAILS_ATTRIBUTE_DAMAGE, bossName, false)
										end
									end
								end
							end
						end
					end
				end

			--> frags
			
				if (_detalhes.only_pvp_frags and (_bit_band (alvo_flags, 0x00000400) == 0 or (_bit_band (alvo_flags, 0x00000040) == 0 and _bit_band (alvo_flags, 0x00000020) == 0))) then --byte 2 = 4 (HOSTILE) byte 3 = 4 (OBJECT_TYPE_PLAYER)
					return
				end
			
				if (not _current_combat.frags [alvo_name]) then
					_current_combat.frags [alvo_name] = 1
				else
					_current_combat.frags [alvo_name] = _current_combat.frags [alvo_name] + 1
				end
				
				_current_combat.frags_need_refresh = true

		--> player death
		elseif (not _UnitIsFeignDeath (alvo_name)) then
			if (
				--> player in your group
				(_bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 or (damageActor and damageActor.grupo)) and 
				--> must be a player
				_bit_band (alvo_flags, OBJECT_TYPE_PLAYER) ~= 0 and 
				--> must be in combat
				_in_combat
			) then

				if (ignore_death [alvo_name]) then
					ignore_death [alvo_name] = nil
					return
				end

				_current_misc_container.need_refresh = true
				
				--> combat totals
				_current_total [4].dead = _current_total [4].dead + 1
				_current_gtotal [4].dead = _current_gtotal [4].dead + 1
				
				--> main actor no container de misc que ir� armazenar a morte
				local este_jogador, meu_dono = misc_cache [alvo_name]
				if (not este_jogador) then --> pode ser um desconhecido ou um pet
					este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
					if (not meu_dono) then --> se n�o for um pet, adicionar no cache
						misc_cache [alvo_name] = este_jogador
					end
				end
				
				--> objeto da morte
				local esta_morte = {}
				
				--> add events
				local t = last_events_cache [alvo_name]
				if (not t) then
					t = _current_combat:CreateLastEventsTable (alvo_name)
				end
				
				--lesses index = older / higher index = newer
				
				local last_index = t.n --or 'next index'
				if (last_index < _death_event_amt+1 and not t[last_index][4]) then
					for i = 1, last_index-1 do
						if (t[i][4] and t[i][4]+_death_event_amt > time) then
							_table_insert (esta_morte, t[i])
						end
					end
				else
					for i = last_index, _death_event_amt do --next index to 16
						if (t[i][4] and t[i][4]+_death_event_amt > time) then
							_table_insert (esta_morte, t[i])
						end
					end
					for i = 1, last_index-1 do --1 to latest index
						if (t[i][4] and t[i][4]+_death_event_amt > time) then
							_table_insert (esta_morte, t[i])
						end
					end
				end

				--if (_detalhes.deadlog_limit and #esta_morte > _detalhes.deadlog_limit) then
				--	while (#esta_morte > _detalhes.deadlog_limit) do
				--		_table_remove (esta_morte, 1)
				--	end
				--end
				
				if (este_jogador.last_cooldown) then
					local t = {}
					t [1] = 3 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
					t [2] = este_jogador.last_cooldown[2] --> spellid || false if this is a battle ress line
					t [3] = 1 --> amount of damage or healing
					t [4] = este_jogador.last_cooldown[1] --> parser time
					t [5] = 0 --> current unit heal
					t [6] = alvo_name --> source name
					esta_morte [#esta_morte+1] = t
				else
					local t = {}
					t [1] = 3 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
					t [2] = 0 --> spellid || false if this is a battle ress line
					t [3] = 0 --> amount of damage or healing
					t [4] = 0 --> parser time
					t [5] = 0 --> current unit heal
					t [6] = alvo_name --> source name
					esta_morte [#esta_morte+1] = t
				end
				
				local decorrido = _GetTime() - _current_combat:GetStartTime()
				local minutos, segundos = _math_floor (decorrido/60), _math_floor (decorrido%60)
				
				local t = {esta_morte, time, este_jogador.nome, este_jogador.classe, _UnitHealthMax (alvo_name), minutos.."m "..segundos.."s",  ["dead"] = true, ["last_cooldown"] = este_jogador.last_cooldown, ["dead_at"] = decorrido}
				_table_insert (_current_combat.last_events_tables, #_current_combat.last_events_tables+1, t)
				
				if (_hook_deaths) then
					--> send event to registred functions
					local death_at = _GetTime() - _current_combat:GetStartTime()
					local max_health = _UnitHealthMax (alvo_name)

					for _, func in _ipairs (_hook_deaths_container) do 
						local copiedDeathTable = Details.CopyTable(t)
						local successful, errortext = pcall(func, nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, copiedDeathTable, este_jogador.last_cooldown, death_at, max_health)
						if (not successful) then
							_detalhes:Msg ("error occurred on a death hook function:", errortext)
						end
					end
				end

				--> check if this is a mythic+ run
				local mythicLevel = C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo() --classic wow doesn't not have C_ChallengeMode API
				if (mythicLevel and type (mythicLevel) == "number" and mythicLevel >= 2) then --several checks to be future proof
					--> more checks for integrity
					if (_detalhes.tabela_overall and _detalhes.tabela_overall.last_events_tables) then
						--> this is a mythi dungeon run, add the death to overall data
						--> need to adjust the time of death, since this will show all deaths in the mythic run
						--> first copy the table
						local overallDeathTable = DetailsFramework.table.copy ({}, t)
						
						--> get the elapsed time
						local decorrido = _GetTime() - _detalhes.tabela_overall:GetStartTime()
						local minutos, segundos = _math_floor (decorrido/60), _math_floor (decorrido%60)
						
						overallDeathTable [6] = minutos.."m "..segundos.."s"
						overallDeathTable.dead_at = decorrido
						
						_table_insert (_detalhes.tabela_overall.last_events_tables, #_detalhes.tabela_overall.last_events_tables + 1, overallDeathTable)
					end
				end

				--> reseta a pool
				last_events_cache [alvo_name] = nil
			end
		end
	end

	function parser:environment (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, env_type, amount)
	
		local spelid
	
		if (env_type == "Falling") then
			who_name = ENVIRONMENTAL_FALLING_NAME
			spelid = 3
		elseif (env_type == "Drowning") then
			who_name = ENVIRONMENTAL_DROWNING_NAME
			spelid = 4
		elseif (env_type == "Fatigue") then
			who_name = ENVIRONMENTAL_FATIGUE_NAME
			spelid = 5
		elseif (env_type == "Fire") then
			who_name = ENVIRONMENTAL_FIRE_NAME
			spelid = 6
		elseif (env_type == "Lava") then
			who_name = ENVIRONMENTAL_LAVA_NAME
			spelid = 7
		elseif (env_type == "Slime") then
			who_name = ENVIRONMENTAL_SLIME_NAME
			spelid = 8
		end
	
		return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spelid or 1, env_type, 00000003, amount, -1, 1) --> localize-me
	end
	
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> core
	
	function parser:WipeSourceCache()
		wipe (monk_guard_talent)
	end

	local token_list = {
		-- neutral
		["SPELL_SUMMON"] = parser.summon,
		--["SPELL_CAST_FAILED"] = parser.spell_fail
	}

	--serach key: ~capture

	_detalhes.capture_types = {"damage", "heal", "energy", "miscdata", "aura", "spellcast"}
	_detalhes.capture_schedules = {}

	function _detalhes:CaptureIsAllEnabled()
		for _, _thisType in _ipairs (_detalhes.capture_types) do 
			if (not _detalhes.capture_real [_thisType]) then
				return false
			end
		end
		return true
	end
	
	function _detalhes:CaptureIsEnabled (capture)
		if (_detalhes.capture_real [capture]) then
			return true
		end
		return false
	end
	
	function _detalhes:CaptureRefresh()
		for _, _thisType in _ipairs (_detalhes.capture_types) do 
			if (_detalhes.capture_current [_thisType]) then
				_detalhes:CaptureEnable (_thisType)
			else
				_detalhes:CaptureDisable (_thisType)
			end
		end
	end
	
	function _detalhes:CaptureGet (capture_type)
		return _detalhes.capture_real [capture_type]
	end

	function _detalhes:CaptureSet (on_off, capture_type, real, time)

		if (on_off == nil) then
			on_off = _detalhes.capture_real [capture_type]
		end
	
		if (real) then
			--> hard switch
			_detalhes.capture_real [capture_type] = on_off
			_detalhes.capture_current [capture_type] = on_off
		else
			--> soft switch
			_detalhes.capture_current [capture_type] = on_off
			if (time) then
				local schedule_id = math.random (1, 10000000)
				local new_schedule = _detalhes:ScheduleTimer ("CaptureTimeout", time, {capture_type, schedule_id})
				tinsert (_detalhes.capture_schedules, {new_schedule, schedule_id})
			end
		end
		
		_detalhes:CaptureRefresh()
	end

	function _detalhes:CancelAllCaptureSchedules()
		for i = 1, #_detalhes.capture_schedules do
			local schedule_table, schedule_id = unpack (_detalhes.capture_schedules[i])
			_detalhes:CancelTimer (schedule_table)
		end
		_table_wipe (_detalhes.capture_schedules)
	end
	
	function _detalhes:CaptureTimeout (table)
		local capture_type, schedule_id = unpack (table)
		_detalhes.capture_current [capture_type] = _detalhes.capture_real [capture_type]
		_detalhes:CaptureRefresh()
		
		for index, table in ipairs (_detalhes.capture_schedules) do
			local id = table [2]
			if (schedule_id == id) then
				tremove (_detalhes.capture_schedules, index)
				break
			end
		end
	end

	function _detalhes:CaptureDisable (capture_type)

		capture_type = string.lower (capture_type)
		
		if (capture_type == "damage") then
			token_list ["SPELL_PERIODIC_DAMAGE"] = nil
			token_list ["SPELL_EXTRA_ATTACKS"] = nil
			token_list ["SPELL_DAMAGE"] = nil
			token_list ["SWING_DAMAGE"] = nil
			token_list ["RANGE_DAMAGE"] = nil
			token_list ["DAMAGE_SHIELD"] = nil
			token_list ["DAMAGE_SPLIT"] = nil
			token_list ["RANGE_MISSED"] = nil
			token_list ["SWING_MISSED"] = nil
			token_list ["SPELL_MISSED"] = nil
			token_list ["SPELL_BUILDING_MISSED"] = nil
			token_list ["SPELL_PERIODIC_MISSED"] = nil
			token_list ["DAMAGE_SHIELD_MISSED"] = nil
			token_list ["ENVIRONMENTAL_DAMAGE"] = nil
			token_list ["SPELL_BUILDING_DAMAGE"] = nil
		
		elseif (capture_type == "heal") then
			token_list ["SPELL_HEAL"] = nil
			token_list ["SPELL_PERIODIC_HEAL"] = nil
			token_list ["SPELL_HEAL_ABSORBED"] = nil
			token_list ["SPELL_ABSORBED"] = nil
			_recording_healing = false
		
		elseif (capture_type == "aura") then
			token_list ["SPELL_AURA_APPLIED"] = parser.buff
			token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
			token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
			token_list ["SPELL_AURA_APPLIED_DOSE"] = parser.buff_refresh
			_recording_buffs_and_debuffs = false
		
		elseif (capture_type == "energy") then
			token_list ["SPELL_ENERGIZE"] = nil
			token_list ["SPELL_PERIODIC_ENERGIZE"] = nil
		
		elseif (capture_type == "spellcast") then
			token_list ["SPELL_CAST_SUCCESS"] = nil
		
		elseif (capture_type == "miscdata") then
			-- dispell
			token_list ["SPELL_DISPEL"] = nil
			token_list ["SPELL_STOLEN"] = nil
			-- cc broke
			token_list ["SPELL_AURA_BROKEN"] = nil
			token_list ["SPELL_AURA_BROKEN_SPELL"] = nil
			-- ress
			token_list ["SPELL_RESURRECT"] = nil
			-- interrupt
			token_list ["SPELL_INTERRUPT"] = nil
			-- dead
			token_list ["UNIT_DIED"] = nil
			token_list ["UNIT_DESTROYED"] = nil
		
		end
	end

	--SPELL_DRAIN --> need research
	--SPELL_LEECH --> need research
	--SPELL_PERIODIC_DRAIN --> need research
	--SPELL_PERIODIC_LEECH --> need research
	--SPELL_DISPEL_FAILED --> need research
	--SPELL_BUILDING_HEAL --> need research
	
	function _detalhes:CaptureEnable (capture_type)

		capture_type = string.lower (capture_type)
		--retail
		if (capture_type == "damage") then
			token_list ["SPELL_PERIODIC_DAMAGE"] = parser.spell_dmg
			token_list ["SPELL_EXTRA_ATTACKS"] = parser.spell_dmg_extra_attacks
			token_list ["SPELL_DAMAGE"] = parser.spell_dmg
			token_list ["SPELL_BUILDING_DAMAGE"] = parser.spell_dmg
			token_list ["SWING_DAMAGE"] = parser.swing
			token_list ["RANGE_DAMAGE"] = parser.range
			token_list ["DAMAGE_SHIELD"] = parser.spell_dmg
			token_list ["DAMAGE_SPLIT"] = parser.spell_dmg
			token_list ["RANGE_MISSED"] = parser.rangemissed
			token_list ["SWING_MISSED"] = parser.swingmissed
			token_list ["SPELL_MISSED"] = parser.missed
			token_list ["SPELL_PERIODIC_MISSED"] = parser.missed
			token_list ["SPELL_BUILDING_MISSED"] = parser.missed
			token_list ["DAMAGE_SHIELD_MISSED"] = parser.missed
			token_list ["ENVIRONMENTAL_DAMAGE"] = parser.environment

		elseif (capture_type == "heal") then
			token_list ["SPELL_HEAL"] = parser.heal
			token_list ["SPELL_PERIODIC_HEAL"] = parser.heal
			token_list ["SPELL_HEAL_ABSORBED"] = parser.heal_denied
			token_list ["SPELL_ABSORBED"] = parser.heal_absorb
			_recording_healing = true

		elseif (capture_type == "aura") then
			token_list ["SPELL_AURA_APPLIED"] = parser.buff
			token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
			token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
			token_list ["SPELL_AURA_APPLIED_DOSE"] = parser.buff_refresh
			_recording_buffs_and_debuffs = true

		elseif (capture_type == "energy") then
			token_list ["SPELL_ENERGIZE"] = parser.energize
			token_list ["SPELL_PERIODIC_ENERGIZE"] = parser.energize

		elseif (capture_type == "spellcast") then
			token_list ["SPELL_CAST_SUCCESS"] = parser.spellcast

		elseif (capture_type == "miscdata") then
			-- dispell
			token_list ["SPELL_DISPEL"] = parser.dispell
			token_list ["SPELL_STOLEN"] = parser.dispell
			-- cc broke
			token_list ["SPELL_AURA_BROKEN"] = parser.break_cc
			token_list ["SPELL_AURA_BROKEN_SPELL"] = parser.break_cc
			-- ress
			token_list ["SPELL_RESURRECT"] = parser.ress
			-- interrupt
			token_list ["SPELL_INTERRUPT"] = parser.interrupt
			-- dead
			token_list ["UNIT_DIED"] = parser.dead
			token_list ["UNIT_DESTROYED"] = parser.dead
			
		end
	end

	parser.original_functions = {
		["spell_dmg"] = parser.spell_dmg,
		["spell_dmg_extra_attacks"] = parser.spell_dmg_extra_attacks,
		["swing"] = parser.swing,
		["range"] = parser.range,
		["rangemissed"] = parser.rangemissed,
		["swingmissed"] = parser.swingmissed,
		["missed"] = parser.missed,
		["environment"] = parser.environment,
		["heal"] = parser.heal,
		["heal_absorb"] = parser.heal_absorb,
		["heal_denied"] = parser.heal_denied,
		["buff"] = parser.buff,
		["unbuff"] = parser.unbuff,
		["buff_refresh"] = parser.buff_refresh,
		["energize"] = parser.energize,
		["spellcast"] = parser.spellcast,
		["dispell"] = parser.dispell,
		["break_cc"] = parser.break_cc,
		["ress"] = parser.ress,
		["interrupt"] = parser.interrupt,
		["dead"] = parser.dead,
	}
	
	function parser:SetParserFunction (token, func)
		if (parser.original_functions [token]) then
			if (type (func) == "function") then
				parser [token] = func
			else
				parser [token] = parser.original_functions [token]
			end
			parser:RefreshFunctions()
		else
			return _detalhes:Msg ("Invalid Token for SetParserFunction.")
		end
	end
	
	local all_parser_tokens = {
		["SPELL_PERIODIC_DAMAGE"] = "spell_dmg",
		["SPELL_EXTRA_ATTACKS"] = "spell_dmg_extra_attacks",
		["SPELL_DAMAGE"] = "spell_dmg",
		["SPELL_BUILDING_DAMAGE"] = "spell_dmg",
		["SWING_DAMAGE"] = "swing",
		["RANGE_DAMAGE"] = "range",
		["DAMAGE_SHIELD"] = "spell_dmg",
		["DAMAGE_SPLIT"] = "spell_dmg",
		["RANGE_MISSED"] = "rangemissed",
		["SWING_MISSED"] = "swingmissed",
		["SPELL_MISSED"] = "missed",
		["SPELL_PERIODIC_MISSED"] = "missed",
		["SPELL_BUILDING_MISSED"] = "missed",
		["DAMAGE_SHIELD_MISSED"] = "missed",
		["ENVIRONMENTAL_DAMAGE"] = "environment",

		["SPELL_HEAL"] = "heal",
		["SPELL_PERIODIC_HEAL"] = "heal",
		["SPELL_HEAL_ABSORBED"] = "heal_denied",
		["SPELL_ABSORBED"] = "heal_absorb",

		["SPELL_AURA_APPLIED"] = "buff",
		["SPELL_AURA_REMOVED"] = "unbuff",
		["SPELL_AURA_REFRESH"] = "buff_refresh",
		["SPELL_AURA_APPLIED_DOSE"] = "buff_refresh",
		["SPELL_ENERGIZE"] = "energize",
		["SPELL_PERIODIC_ENERGIZE"] = "energize",
	
		["SPELL_CAST_SUCCESS"] = "spellcast",
		["SPELL_DISPEL"] = "dispell",
		["SPELL_STOLEN"] = "dispell",
		["SPELL_AURA_BROKEN"] = "break_cc",
		["SPELL_AURA_BROKEN_SPELL"] = "break_cc",
		["SPELL_RESURRECT"] = "ress",
		["SPELL_INTERRUPT"] = "interrupt",
		["UNIT_DIED"] = "dead",
		["UNIT_DESTROYED"] = "dead",
	}
	
	function parser:RefreshFunctions()
		for CLUE_ID, token in pairs (all_parser_tokens) do
			if (token_list [CLUE_ID]) then --> not disabled
				token_list [CLUE_ID] = parser [token]
			end
		end
	end
	
	function _detalhes:CallWipe (from_slash)
		if (_detalhes.wipe_called) then
			if (from_slash) then
				return _detalhes:Msg (Loc ["STRING_WIPE_ERROR1"])
			else
				return
			end
		elseif (not _detalhes.encounter_table.id) then
			if (from_slash) then
				return _detalhes:Msg (Loc ["STRING_WIPE_ERROR2"])
			else
				return
			end
		end
		
		local eTable = _detalhes.encounter_table
		
		--> finish the encounter
		local successful_ended = _detalhes.parser_functions:ENCOUNTER_END (eTable.id, eTable.name, eTable.diff, eTable.size, 0)
	
		if (successful_ended) then
			--> we wiped
			_detalhes.wipe_called = true
			
			--> cancel the on going captures schedules
			_detalhes:CancelAllCaptureSchedules()
			
			--> disable it
			_detalhes:CaptureSet (false, "damage", false)
			_detalhes:CaptureSet (false, "energy", false)
			_detalhes:CaptureSet (false, "aura", false)
			_detalhes:CaptureSet (false, "energy", false)
			_detalhes:CaptureSet (false, "spellcast", false)
			
			if (from_slash) then
				if (UnitIsGroupLeader ("player")) then
					_detalhes:SendHomeRaidData ("WI")
				end
			end
			
			local lower_instance = _detalhes:GetLowerInstanceNumber()
			if (lower_instance) then
				lower_instance = _detalhes:GetInstance (lower_instance)
				lower_instance:InstanceAlert (Loc ["STRING_WIPE_ALERT"], {[[Interface\CHARACTERFRAME\UI-StateIcon]], 18, 18, false, 0.5, 1, 0, 0.5}, 4)
			end
		else
			if (from_slash) then
				return _detalhes:Msg (Loc ["STRING_WIPE_ERROR3"])
			else
				return
			end
		end

	end

	-- PARSER
	--serach key: ~parser ~events ~start ~inicio
	
	function _detalhes:FlagCurrentCombat()
		if (_detalhes.is_in_battleground) then
			_detalhes.tabela_vigente.pvp = true
			_detalhes.tabela_vigente.is_pvp = {name = _detalhes.zone_name, mapid = _detalhes.zone_id}
		elseif (_detalhes.is_in_arena) then
			_detalhes.tabela_vigente.arena = true
			_detalhes.tabela_vigente.is_arena = {name = _detalhes.zone_name, zone = _detalhes.zone_name, mapid = _detalhes.zone_id}
		end
	end
	
	function _detalhes:GetZoneType()
		return _detalhes.zone_type
	end

	function _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA (...)
		return Details.Schedules.After(1, Details.Check_ZONE_CHANGED_NEW_AREA)
	end
	
	function _detalhes:Check_ZONE_CHANGED_NEW_AREA()

		local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
		
		_detalhes.zone_type = zoneType
		_detalhes.zone_id = zoneMapID
		_detalhes.zone_name = zoneName

		_in_resting_zone = IsResting()
		
		parser:WipeSourceCache()
		
		_is_in_instance = false
		
		if (zoneType == "party" or zoneType == "raid") then
			_is_in_instance = true
		end
		
		if (_detalhes.last_zone_type ~= zoneType) then
			_detalhes:SendEvent ("ZONE_TYPE_CHANGED", nil, zoneType)
			_detalhes.last_zone_type = zoneType
			
			for index, instancia in ipairs (_detalhes.tabela_instancias) do 
				if (instancia.ativa) then
					instancia:AdjustAlphaByContext(true)
				end
			end
		end
		
		_detalhes.time_type = _detalhes.time_type_original
		
		if (_detalhes.debug) then
			_detalhes:Msg ("(debug) zone change:", _detalhes.zone_name, "is a", _detalhes.zone_type, "zone.")
		end
		
		if (_detalhes.is_in_arena and zoneType ~= "arena") then
			_detalhes:LeftArena()
		end

		--check if the player left a battleground
		if (_detalhes.is_in_battleground and zoneType ~= "pvp") then
			_detalhes.pvp_parser_frame:StopBgUpdater()
			_detalhes.is_in_battleground = nil
			_detalhes.time_type = _detalhes.time_type_original
		end
		
		if (zoneType == "pvp") then --> battlegrounds

			if (_detalhes.debug) then
				_detalhes:Msg ("(debug) zone type is now 'pvp'.")
			end
			
			_detalhes.is_in_battleground = true
			
			if (_in_combat and not _current_combat.pvp) then
				_detalhes:SairDoCombate()
			end
			
			if (not _in_combat) then
				_detalhes:EntrarEmCombate()
			end
			
			_current_combat.pvp = true
			_current_combat.is_pvp = {name = zoneName, mapid = zoneMapID}
			
			if (_detalhes.use_battleground_server_parser) then
				if (_detalhes.time_type == 1) then
					_detalhes.time_type_original = 1
					_detalhes.time_type = 2
				end
				_detalhes.pvp_parser_frame:StartBgUpdater()
			else
				if (_detalhes.force_activity_time_pvp) then
					_detalhes.time_type_original = _detalhes.time_type
					_detalhes.time_type = 1
				end
			end
		
		elseif (zoneType == "arena") then
		
			if (_detalhes.debug) then
				_detalhes:Msg ("(debug) zone type is now 'arena'.")
			end
		
			if (_detalhes.force_activity_time_pvp) then
				_detalhes.time_type_original = _detalhes.time_type
				_detalhes.time_type = 1
			end
		
			if (not _detalhes.is_in_arena) then
				--> reset spec cache if broadcaster requested
				if (_detalhes.streamer_config.reset_spec_cache) then
					wipe (_detalhes.cached_specs)
				end
			end
		
			_detalhes.is_in_arena = true
			_detalhes:EnteredInArena()
			
		else
			local inInstance = IsInInstance()
			if ((zoneType == "raid" or zoneType == "party") and inInstance) then
				_detalhes:CheckForAutoErase (zoneMapID)
				
				--> if the current raid is current tier raid, pre-load the storage database
				if (zoneType == "raid") then
					if (_detalhes.InstancesToStoreData [zoneMapID]) then
						_detalhes.ScheduleLoadStorage()
					end
				end
			end
		
			if (_detalhes:IsInInstance()) then
				_detalhes.last_instance = zoneMapID
			end
			
			--if (_current_combat.pvp) then 
			--	_current_combat.pvp = false
			--end
		end
		
		_detalhes:DispatchAutoRunCode ("on_zonechanged")
		
		_detalhes:SchedulePetUpdate (7)
		_detalhes:CheckForPerformanceProfile()
	end
	
	function _detalhes.parser_functions:PLAYER_ENTERING_WORLD ()
		return _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA()
	end
	
	-- ~encounter
	function _detalhes.parser_functions:ENCOUNTER_START(...)
		if (_detalhes.debug) then
			_detalhes:Msg ("(debug) |cFFFFFF00ENCOUNTER_START|r event triggered.")
		end
		
		_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
		if (_detalhes.latest_ENCOUNTER_END + 10 > _GetTime()) then
			return
		end

		--> leave the current combat when the encounter start, if is doing a mythic plus dungeons, check if the options allows to create a dedicated segment for the boss fight
		if ((_in_combat and not _detalhes.tabela_vigente.is_boss) and (not _detalhes.MythicPlus.Started or _detalhes.mythic_plus.boss_dedicated_segment)) then
			_detalhes:SairDoCombate()
		end
		
		local encounterID, encounterName, difficultyID, raidSize = _select (1, ...)
		local zoneName, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()

		if (_detalhes.InstancesToStoreData[zoneMapID]) then
			Details.current_exp_raid_encounters[encounterID] = true
		end
		
		if (not _detalhes.WhoAggroTimer and _detalhes.announce_firsthit.enabled) then
			_detalhes.WhoAggroTimer = C_Timer.NewTimer (0.5, who_aggro)
		end
		
		if (IsInGuild() and IsInRaid() and _detalhes.announce_damagerecord.enabled and _detalhes.StorageLoaded) then
			_detalhes.TellDamageRecord = C_Timer.NewTimer (0.6, _detalhes.PrintEncounterRecord)
			_detalhes.TellDamageRecord.Boss = encounterID
			_detalhes.TellDamageRecord.Diff = difficultyID
		end

		_current_encounter_id = encounterID
		--Details:Msg("encounter started:", encounterID, encounterName)
		_detalhes.boss1_health_percent = 1
		
		local dbm_mod, dbm_time = _detalhes.encounter_table.DBM_Mod, _detalhes.encounter_table.DBM_ModTime
		_table_wipe (_detalhes.encounter_table)
		
		--print (encounterID, encounterName, difficultyID, raidSize)
		_detalhes.encounter_table.phase = 1
		
		--store the encounter time inside the encounter table for the encounter plugin
		_detalhes.encounter_table.start = GetTime()
		_detalhes.encounter_table ["end"] = nil
--		local encounterID = Details.encounter_table.id
		_detalhes.encounter_table.id = encounterID
		_detalhes.encounter_table.name = encounterName
		_detalhes.encounter_table.diff = difficultyID
		_detalhes.encounter_table.size = raidSize
		_detalhes.encounter_table.zone = zoneName
		_detalhes.encounter_table.mapid = zoneMapID
		
		if (dbm_mod and dbm_time == time()) then --pode ser time() � usado no start pra saber se foi no mesmo segundo.
			_detalhes.encounter_table.DBM_Mod = dbm_mod
		end
		
		local encounter_start_table = _detalhes:GetEncounterStartInfo (zoneMapID, encounterID)
		if (encounter_start_table) then
			if (encounter_start_table.delay) then
				if (type (encounter_start_table.delay) == "function") then
					local delay = encounter_start_table.delay()
					if (delay) then
						--_detalhes.encounter_table ["start"] = time() + delay
						_detalhes.encounter_table ["start"] = _GetTime() + delay
					end
				else
					--_detalhes.encounter_table ["start"] = time() + encounter_start_table.delay
					_detalhes.encounter_table ["start"] = _GetTime() + encounter_start_table.delay
				end
			end
			if (encounter_start_table.func) then
				encounter_start_table:func()
			end
		end

		local encounter_table, boss_index = _detalhes:GetBossEncounterDetailsFromEncounterId (zoneMapID, encounterID)
		if (encounter_table) then
			_detalhes.encounter_table.index = boss_index
		end
		
		_detalhes:SendEvent ("COMBAT_ENCOUNTER_START", nil, ...)

		--print ("encounter staerted at:", _detalhes.encounter_table.start)
	end
	
	function _detalhes.parser_functions:ENCOUNTER_END (...)
	
		if (_detalhes.debug) then
			_detalhes:Msg ("(debug) |cFFFFFF00ENCOUNTER_END|r event triggered.")
		end
		
		_current_encounter_id = nil
		
		local _, instanceType = GetInstanceInfo() --> let's make sure it isn't a dungeon
		if (_detalhes.zone_type == "party" or instanceType == "party") then
			if (_detalhes.debug) then
				_detalhes:Msg ("(debug) the zone type is 'party', ignoring ENCOUNTER_END.")
			end
		end
	
		local encounterID, encounterName, difficultyID, raidSize, endStatus = _select (1, ...)
	
		if (not _detalhes.encounter_table.start) then
			Details:Msg("encounter table without start time.")
			return
		end
		
		_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
		if (_detalhes.latest_ENCOUNTER_END + 15 > _GetTime()) then
			return
		end

		_detalhes.latest_ENCOUNTER_END = _GetTime()
		_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
		
		local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
		
		if (_in_combat) then
			if (endStatus == 1) then
				_detalhes.encounter_table.kill = true
				_detalhes:SairDoCombate (true, {encounterID, encounterName, difficultyID, raidSize, endStatus}) --killed
			else
				_detalhes.encounter_table.kill = false
				_detalhes:SairDoCombate (false, {encounterID, encounterName, difficultyID, raidSize, endStatus}) --wipe
			end
		else
			if ((_detalhes.tabela_vigente:GetEndTime() or 0) + 2 >= _detalhes.encounter_table ["end"]) then
				_detalhes.tabela_vigente:SetStartTime (_detalhes.encounter_table ["start"])
				_detalhes.tabela_vigente:SetEndTime (_detalhes.encounter_table ["end"])
				_detalhes:RefreshMainWindow (-1, true)
			end
		end

		_detalhes:SendEvent ("COMBAT_ENCOUNTER_END", nil, ...)
		
		_table_wipe (_detalhes.encounter_table)
		_table_wipe (bargastBuffs) --remove on 10.0
		_table_wipe (necro_cheat_deaths) --remove on 10.0
		
		return true
	end
	
	function _detalhes.parser_functions:UNIT_PET (...)
		_detalhes.container_pets:Unpet (...)
		_detalhes:SchedulePetUpdate (1)
	end

	function _detalhes.parser_functions:PLAYER_REGEN_DISABLED (...)
		if (_detalhes.zone_type == "pvp" and not _detalhes.use_battleground_server_parser) then
			if (_in_combat) then
				_detalhes:SairDoCombate()
			end
			_detalhes:EntrarEmCombate()
		end
	
		if (not _detalhes:CaptureGet ("damage")) then
			_detalhes:EntrarEmCombate()
		end
	
		--> essa parte do solo mode ainda sera usada?
		if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --> solo mode
			local esta_instancia = _detalhes.tabela_instancias[_detalhes.solo]
			esta_instancia.atualizando = true
		end
		
		for index, instancia in ipairs (_detalhes.tabela_instancias) do 
			if (instancia.ativa) then --> 1 = none, we doesn't need to call
				instancia:AdjustAlphaByContext(true)
			end
		end
		
		_detalhes:DispatchAutoRunCode ("on_entercombat")
		
		_detalhes.tabela_vigente.CombatStartedAt = GetTime()
	end
	
	--in case the player left the raid during the encounter
	local check_for_encounter_end = function()
		if (not _current_encounter_id) then
			return
		end
		
		if (IsInRaid()) then
			--raid
			local inCombat = false
			for i = 1, GetNumGroupMembers() do
				if (UnitAffectingCombat ("raid" .. i)) then
					inCombat = true
					break
				end
			end
			
			if (not inCombat) then
				_current_encounter_id = nil
			end
			
		elseif (IsInGroup()) then
			--party (dungeon)
			local inCombat = false
			for i = 1, GetNumGroupMembers() -1 do
				if (UnitAffectingCombat ("party" .. i)) then
					inCombat = true
					break
				end
			end
			
			if (not inCombat) then
				_current_encounter_id = nil
			end
		
		else
			_current_encounter_id = nil
		end
	end
	
	--> this function is guaranteed to run after a combat is done
	--> can also run when the player leaves combat state (regen enabled)
	function _detalhes:RunScheduledEventsAfterCombat (OnRegenEnabled)
	
		if (_detalhes.debug) then
			_detalhes:Msg ("(debug) running scheduled events after combat end.")
		end
	
		--when the user requested data from the storage but is in combat lockdown
		if (_detalhes.schedule_storage_load) then
			_detalhes.schedule_storage_load = nil
			_detalhes.ScheduleLoadStorage()
		end
		
		--store a boss encounter when out of combat since it might need to load the storage
		if (_detalhes.schedule_store_boss_encounter) then
			if (not _detalhes.logoff_saving_data) then
				local successful, errortext = pcall (Details.Database.StoreEncounter)
				if (not successful) then
					_detalhes:Msg ("error occurred on Details.Database.StoreEncounter():", errortext)
				end
			end
			_detalhes.schedule_store_boss_encounter = nil
		end

		if (Details.schedule_store_boss_encounter_wipe) then
			if (not _detalhes.logoff_saving_data) then
				local successful, errortext = pcall (Details.Database.StoreWipe)
				if (not successful) then
					_detalhes:Msg ("error occurred on Details.Database.StoreWipe():", errortext)
				end
			end
			Details.schedule_store_boss_encounter_wipe = nil
		end
		
		--when a large amount of data has been removed and the player is in combat, schedule to run the hard garbage collector (the blizzard one, not the details! internal)
		if (_detalhes.schedule_hard_garbage_collect) then
			if (_detalhes.debug) then
				_detalhes:Msg ("(debug) found schedule collectgarbage().")
			end
			_detalhes.schedule_hard_garbage_collect = false
			collectgarbage()
		end
		
		for index, instancia in ipairs (_detalhes.tabela_instancias) do 
			if (instancia.ativa) then --> 1 = none, we doesn't need to call
				instancia:AdjustAlphaByContext(true)
			end
		end
		
		if (not OnRegenEnabled) then
			_table_wipe (bitfield_swap_cache)
			_table_wipe (ignore_actors)
			_detalhes:DispatchAutoRunCode ("on_leavecombat")
		end
		
		if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --code too old and I don't have documentation for it
			if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop) then
				_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop()
			end
		end
	
		--deprecated shcedules
		do
			if (_detalhes.schedule_add_to_overall and #_detalhes.schedule_add_to_overall > 0) then --deprecated (combat are now added immediatelly since there's no script run too long)
				if (_detalhes.debug) then
					_detalhes:Msg ("(debug) adding ", #_detalhes.schedule_add_to_overall, "combats in queue to overall data.")
				end
				
				for i = #_detalhes.schedule_add_to_overall, 1, -1 do
					local CombatToAdd = tremove (_detalhes.schedule_add_to_overall, i)
					if (CombatToAdd) then
						_detalhes.historico:adicionar_overall (CombatToAdd)
					end
				end
			end
			
			if (_detalhes.schedule_mythicdungeon_trash_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
				_detalhes.schedule_mythicdungeon_trash_merge = nil
				DetailsMythicPlusFrame.MergeTrashCleanup (true)
			end
			
			if (_detalhes.schedule_mythicdungeon_endtrash_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
				_detalhes.schedule_mythicdungeon_endtrash_merge = nil
				DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
			end
			
			if (_detalhes.schedule_mythicdungeon_overallrun_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
				_detalhes.schedule_mythicdungeon_overallrun_merge = nil
				DetailsMythicPlusFrame.MergeSegmentsOnEnd()
			end
		
			if (_detalhes.schedule_flag_boss_components) then --deprecated (combat are now added immediatelly since there's no script run too long)
				_detalhes.schedule_flag_boss_components = false
				_detalhes:FlagActorsOnBossFight()
			end
			
			if (_detalhes.schedule_remove_overall) then --deprecated (combat are now added immediatelly since there's no script run too long)
				if (_detalhes.debug) then
					_detalhes:Msg ("(debug) found schedule overall data clean up.")
				end
				_detalhes.schedule_remove_overall = false
				_detalhes.tabela_historico:resetar_overall()
			end

			if (_detalhes.wipe_called and false) then --disabled
				_detalhes.wipe_called = nil
				_detalhes:CaptureSet (nil, "damage", true)
				_detalhes:CaptureSet (nil, "energy", true)
				_detalhes:CaptureSet (nil, "aura", true)
				_detalhes:CaptureSet (nil, "energy", true)
				_detalhes:CaptureSet (nil, "spellcast", true)
				
				_detalhes:CaptureSet (false, "damage", false, 10)
				_detalhes:CaptureSet (false, "energy", false, 10)
				_detalhes:CaptureSet (false, "aura", false, 10)
				_detalhes:CaptureSet (false, "energy", false, 10)
				_detalhes:CaptureSet (false, "spellcast", false, 10)
			end
		end


	end
	
	function _detalhes.parser_functions:CHALLENGE_MODE_START (...)
		--> send mythic dungeon start event
		local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
		if (difficultyID == 8) then
			_detalhes:SendEvent ("COMBAT_MYTHICDUNGEON_START")
		end
	
	end
	
	function _detalhes.parser_functions:CHALLENGE_MODE_COMPLETED (...)
		--> send mythic dungeon end event
		local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
		if (difficultyID == 8) then
			_detalhes:SendEvent ("COMBAT_MYTHICDUNGEON_END")
		end
		
	end

	function _detalhes.parser_functions:PLAYER_REGEN_ENABLED (...)

		if (_detalhes.debug) then
			_detalhes:Msg ("(debug) |cFFFFFF00PLAYER_REGEN_ENABLED|r event triggered.")

			print ("combat lockdown:", InCombatLockdown())
			print ("affecting combat:", UnitAffectingCombat ("player"))
			
			if (_current_encounter_id and IsInInstance()) then
				print ("has a encounter ID")
				print ("player is dead:", UnitHealth ("player") < 1)
			end
		end

		--elapsed combat time
		_detalhes.LatestCombatDone = GetTime()
		_detalhes.tabela_vigente.CombatEndedAt = GetTime()
		_detalhes.tabela_vigente.TotalElapsedCombatTime = _detalhes.tabela_vigente.CombatEndedAt - (_detalhes.tabela_vigente.CombatStartedAt or 0)
		
		--
		C_Timer.After (10, check_for_encounter_end)

		--> playing alone, just finish the combat right now
		if (not _IsInGroup() and not IsInRaid()) then	
			_detalhes.tabela_vigente.playing_solo = true
			_detalhes:SairDoCombate()
			
		else
			--is in a raid or party group
			C_Timer.After (1, function()
				local inCombat
				if (IsInRaid()) then
					--raid
					local inCombat = false
					for i = 1, GetNumGroupMembers() do
						if (UnitAffectingCombat ("raid" .. i)) then
							inCombat = true
							break
						end
					end
					
					if (not inCombat) then
						_detalhes:RunScheduledEventsAfterCombat (true)
					end
					
				elseif (IsInGroup()) then
					--party (dungeon)
					local inCombat = false
					for i = 1, GetNumGroupMembers() -1 do
						if (UnitAffectingCombat ("party" .. i)) then
							inCombat = true
							break
						end
					end
					
					if (not inCombat) then
						_detalhes:RunScheduledEventsAfterCombat (true)
					end
				end
			end)
		end
		
	end
	
	function _detalhes.parser_functions:PLAYER_TALENT_UPDATE()
		if (IsInGroup() or IsInRaid()) then
			if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
				_detalhes.SendTalentTimer:Cancel()
			end
			_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
				_detalhes:SendCharacterData()
			end)
		end
	end
	
	function _detalhes.parser_functions:PLAYER_SPECIALIZATION_CHANGED()
	
		--some parts of details! does call this function, check first for past expansions
		if (DetailsFramework.IsTimewalkWoW()) then
			return
		end
	
		local specIndex = DetailsFramework.GetSpecialization()
		if (specIndex) then
			local specID = DetailsFramework.GetSpecializationInfo (specIndex)
			if (specID and specID ~= 0) then
				local guid = UnitGUID ("player")
				if (guid) then
					_detalhes.cached_specs [guid] = specID
				end
			end
		end
		
		if (IsInGroup() or IsInRaid()) then
			if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
				_detalhes.SendTalentTimer:Cancel()
			end
			_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
				_detalhes:SendCharacterData()
			end)
		end
	end
	
	--> this is mostly triggered when the player enters in a dual against another player
	function _detalhes.parser_functions:UNIT_FACTION (unit)
	
		if (true) then
			--> disable until figure out how to make this work properlly
			--> at the moment this event is firing at bgs, arenas, etc making horde icons to show at random
			return
		end
	
		--> check if outdoors
		--unit was nil, nameplate might bug here, it should track after the event
		if (_detalhes.zone_type == "none" and unit) then
			local serial = UnitGUID (unit)
			--> the serial is valid and isn't THE player and the serial is from a player?
			if (serial and serial ~= UnitGUID ("player") and serial:find ("Player")) then
				_detalhes.duel_candidates [serial] = GetTime()
				
				local playerName = _detalhes:GetCLName (unit)
				
				--> check if the player is inside the current combat and flag the objects
				if (playerName and _current_combat) then
					local enemyPlayer1 = _current_combat:GetActor (1, playerName)
					local enemyPlayer2 = _current_combat:GetActor (2, playerName)
					local enemyPlayer3 = _current_combat:GetActor (3, playerName)
					local enemyPlayer4 = _current_combat:GetActor (4, playerName)
					if (enemyPlayer1) then
						--> set to show when the player is solo play
						enemyPlayer1.grupo = true
						enemyPlayer1.enemy = true
						if (IsInGroup()) then
							--> broadcast the enemy to group members so they can "watch" the damage
							
						end
					end
					if (enemyPlayer2) then
						enemyPlayer2.grupo = true
						enemyPlayer2.enemy = true
					end
					if (enemyPlayer3) then
						enemyPlayer3.grupo = true
						enemyPlayer3.enemy = true
					end
					if (enemyPlayer4) then
						enemyPlayer4.grupo = true
						enemyPlayer4.enemy = true
					end
				end
			end
		end
	end
	
	function _detalhes.parser_functions:ROLE_CHANGED_INFORM (...)
		if (_detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ("player")) then
			_detalhes:CheckSwitchOnLogon (true)
			_detalhes.last_assigned_role = _UnitGroupRolesAssigned ("player")
		end
	end
	
	function _detalhes.parser_functions:PLAYER_ROLES_ASSIGNED (...)
		if (_detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ("player")) then
			_detalhes:CheckSwitchOnLogon (true)
			_detalhes.last_assigned_role = _UnitGroupRolesAssigned ("player")
		end
	end
	
	function _detalhes:InGroup()
		return _detalhes.in_group
	end
	function _detalhes.parser_functions:GROUP_ROSTER_UPDATE (...)
		if (not _detalhes.in_group) then
			_detalhes.in_group = IsInGroup() or IsInRaid()
			if (_detalhes.in_group) then
				--> entrou num grupo
				_detalhes:IniciarColetaDeLixo (true)
				_detalhes:WipePets()
				_detalhes:SchedulePetUpdate (1)
				_detalhes:InstanceCall (_detalhes.AdjustAlphaByContext)
				
				_detalhes:CheckSwitchOnLogon()
				_detalhes:CheckVersion()
				_detalhes:SendEvent ("GROUP_ONENTER")
				
				_detalhes:DispatchAutoRunCode ("on_groupchange")
				
				wipe (_detalhes.trusted_characters)
				C_Timer.After (5, _detalhes.ScheduleSyncPlayerActorData)
			end
			
		else
			_detalhes.in_group = IsInGroup() or IsInRaid()
			
			if (not _detalhes.in_group) then
				--> saiu do grupo
				_detalhes:IniciarColetaDeLixo (true)
				_detalhes:WipePets()
				_detalhes:SchedulePetUpdate (1)
				_table_wipe (_detalhes.details_users)
				_detalhes:InstanceCall (_detalhes.AdjustAlphaByContext)
				_detalhes:CheckSwitchOnLogon()
				_detalhes:SendEvent ("GROUP_ONLEAVE")
				
				_detalhes:DispatchAutoRunCode ("on_groupchange")
				
				wipe (_detalhes.trusted_characters)
			else
				--> ainda esta no grupo
				_detalhes:SchedulePetUpdate (2)
				
				--> send char data
				if (_detalhes.SendCharDataOnGroupChange and not _detalhes.SendCharDataOnGroupChange._cancelled) then
					return
				end
				_detalhes.SendCharDataOnGroupChange = C_Timer.NewTimer (11, function()
					_detalhes:SendCharacterData()
					_detalhes.SendCharDataOnGroupChange = nil
				end)

			end
		end
		
		_detalhes:SchedulePetUpdate (6)
	end

	function _detalhes.parser_functions:START_TIMER(...)
	
		if (_detalhes.debug) then
			_detalhes:Msg("(debug) found a timer.")
		end

		local _, zoneType = _GetInstanceInfo()

		--check if the player is inside an arena
		if (zoneType == "arena") then
			if (_detalhes.debug) then
				_detalhes:Msg ("(debug) timer is an arena countdown.")
			end

			_detalhes:StartArenaSegment (...)
		
		--check if the player is inside a battleground
		elseif (zoneType == "battleground") then
			if (Details.debug) then
				Details:Msg ("(debug) timer is a battleground countdown.")
			end
			
			local _, timeSeconds = select (1, ...)
			
			if (Details.start_battleground) then
				Details.Schedules.Cancel(Details.start_battleground)
			end

			--create new schedule
			Details.start_battleground = Details.Schedules.NewTimer(timeSeconds, Details.CreateBattlegroundSegment)
			Details.Schedules.SetName(Details.start_battleground, "Battleground Start Timer")
		end
	end
	
	function Details:CreateBattlegroundSegment()
		if (_in_combat) then
			_detalhes.tabela_vigente.discard_segment = true
			Details:EndCombat()
		end
		Details:StartCombat()
	end

	-- ~load
	local start_details = function()
		if (not _detalhes.gump) then
			--> failed to load the framework
			
			if (not _detalhes.instance_load_failed) then
				_detalhes:CreatePanicWarning()
			end
			_detalhes.instance_load_failed.text:SetText ("Framework for Details! isn't loaded.\nIf you just updated the addon, please reboot the game client.\nWe apologize for the inconvenience and thank you for your comprehension.")
			
			return
		end
	
		--> cooltip
		if (not _G.GameCooltip) then
			_detalhes.popup = _G.GameCooltip
		else
			_detalhes.popup = _G.GameCooltip
		end
	
		--> check group
		_detalhes.in_group = IsInGroup() or IsInRaid()
	
		--> write into details object all basic keys and default profile
		_detalhes:ApplyBasicKeys()
		--> check if is first run, update keys for character and global data
		_detalhes:LoadGlobalAndCharacterData()
		
		--> details updated and not reopened the game client
		if (_detalhes.FILEBROKEN) then
			return
		end
		
		--> load all the saved combats
		_detalhes:LoadCombatTables()
		--> load the profiles
		_detalhes:LoadConfig()
		
		_detalhes:UpdateParserGears()

		--load auto run code
		Details:StartAutoRun()
	end
	
	function _detalhes.parser_functions:ADDON_LOADED (...)
		local addon_name = _select (1, ...)
		if (addon_name == "Details") then
			start_details()
		end	
	end
	
	local playerLogin = CreateFrame ("frame")
	playerLogin:RegisterEvent("PLAYER_LOGIN")
	playerLogin:SetScript("OnEvent", function()
		Details:StartMeUp()
	end)
	
	function _detalhes.parser_functions:PET_BATTLE_OPENING_START (...)
		_detalhes.pet_battle = true
		for index, instance in _ipairs (_detalhes.tabela_instancias) do
			if (instance.ativa) then
				if (_detalhes.debug) then
					_detalhes:Msg ("(debug) hidding windows for Pet Battle.")
				end
				instance:SetWindowAlphaForCombat (true, true, 0)
			end
		end
	end
	
	function _detalhes.parser_functions:PET_BATTLE_CLOSE (...)
		_detalhes.pet_battle = false
		for index, instance in _ipairs (_detalhes.tabela_instancias) do
			if (instance.ativa) then
				if (_detalhes.debug) then
					_detalhes:Msg ("(debug) Pet Battle finished, calling AdjustAlphaByContext().")
				end
				instance:AdjustAlphaByContext(true)
			end
		end
	end
	
	function _detalhes.parser_functions:UNIT_NAME_UPDATE (...)
		_detalhes:SchedulePetUpdate (5)
	end
	
	local parser_functions = _detalhes.parser_functions
	
	function _detalhes:OnEvent (evento, ...)
		local func = parser_functions [evento]
		if (func) then
			return func (nil, ...)
		end
	end

	_detalhes.listener:SetScript ("OnEvent", _detalhes.OnEvent)

	--> logout function ~save ~logout
	
	local saver = CreateFrame ("frame", nil, UIParent)
	saver:RegisterEvent ("PLAYER_LOGOUT")
	saver:SetScript ("OnEvent", function (...)
		
		if (not _detalhes.gump) then
			--> failed to load the framework.
			return
		end
		
		local saver_error = function (errortext)
			_detalhes_global = _detalhes_global or {}
			_detalhes_global.exit_errors = _detalhes_global.exit_errors or {}
			
			tinsert (_detalhes_global.exit_errors, 1, _detalhes.userversion .. " " .. errortext)
			tremove (_detalhes_global.exit_errors, 6)
		end
		
		_detalhes_global.exit_log = {}
		
		_detalhes.saver_error_func = saver_error
		
		_detalhes.logoff_saving_data = true
	
		--> close info window
			if (_detalhes.FechaJanelaInfo) then
				tinsert (_detalhes_global.exit_log, "1 - Closing Janela Info.")
				xpcall (_detalhes.FechaJanelaInfo, saver_error)
			end
			
		--> do not save window pos
			if (_detalhes.tabela_instancias) then
				tinsert (_detalhes_global.exit_log, "2 - Clearing user place from instances.")
				for id, instance in _detalhes:ListInstances() do
					if (instance.baseframe) then
						instance.baseframe:SetUserPlaced (false)
						instance.baseframe:SetDontSavePosition (true)
					end
				end
			end

		--> leave combat start save tables
			if (_detalhes.in_combat and _detalhes.tabela_vigente) then 
				tinsert (_detalhes_global.exit_log, "3 - Leaving current combat.")
				xpcall (_detalhes.SairDoCombate, saver_error)
				_detalhes.can_panic_mode = true
			end
			
			if (_detalhes.CheckSwitchOnLogon and _detalhes.tabela_instancias[1] and _detalhes.tabela_instancias and getmetatable (_detalhes.tabela_instancias[1])) then
				tinsert (_detalhes_global.exit_log, "4 - Reversing switches.")
				xpcall (_detalhes.CheckSwitchOnLogon, saver_error)
			end
			
			if (_detalhes.wipe_full_config) then
				tinsert (_detalhes_global.exit_log, "5 - Is a full config wipe.")
				_detalhes_global = nil
				_detalhes_database = nil
				return
			end
		
		--> save the config
			tinsert (_detalhes_global.exit_log, "6 - Saving Config.")
			xpcall (_detalhes.SaveConfig, saver_error)
			tinsert (_detalhes_global.exit_log, "7 - Saving Profiles.")
			xpcall (_detalhes.SaveProfile, saver_error)

		--> save the nicktag cache
			tinsert (_detalhes_global.exit_log, "8 - Saving nicktag cache.")
			_detalhes_database.nick_tag_cache = Details.CopyTable (_detalhes_database.nick_tag_cache)
	end)
	
	--> end
	
	-- ~parserstart ~startparser ~cleu

	function _detalhes.OnParserEvent()
		-- 8.0 changed
		local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = _CombatLogGetCurrentEventInfo()
		
		local funcao = token_list [token]
		if (funcao) then
			funcao (nil, token, time, who_serial, who_name, who_flags, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12)
		else
			return
		end
	end
	
	_detalhes.parser_frame:SetScript ("OnEvent", _detalhes.OnParserEvent)

	function _detalhes:UpdateParser()
		_tempo = _detalhes._tempo
	end
	function _detalhes:UpdatePetsOnParser()
		container_pets = _detalhes.tabela_pets.pets
	end

	function _detalhes:PrintParserCacheIndexes()
	
		local amount = 0
		for n, nn in pairs (damage_cache) do 
			amount = amount + 1
		end
		print ("parser damage_cache", amount)
		
		amount = 0
		for n, nn in pairs (damage_cache_pets) do 
			amount = amount + 1
		end
		print ("parser damage_cache_pets", amount)
		
		amount = 0
		for n, nn in pairs (damage_cache_petsOwners) do 
			amount = amount + 1
		end
		print ("parser damage_cache_petsOwners", amount)
		
		amount = 0
		for n, nn in pairs (healing_cache) do 
			amount = amount + 1
		end
		print ("parser healing_cache", amount)
		
		amount = 0
		for n, nn in pairs (energy_cache) do 
			amount = amount + 1
		end
		print ("parser energy_cache", amount)

		amount = 0
		for n, nn in pairs (misc_cache) do 
			amount = amount + 1
		end
		print ("parser misc_cache", amount)
		print ("group damage", #_detalhes.cache_damage_group)
		print ("group damage", #_detalhes.cache_healing_group)
	end

	function _detalhes:GetActorsOnDamageCache()
		return _detalhes.cache_damage_group
	end
	function _detalhes:GetActorsOnHealingCache()
		return _detalhes.cache_healing_group
	end
	
	function _detalhes:ClearParserCache()
	
		_table_wipe (damage_cache)
		_table_wipe (damage_cache_pets)
		_table_wipe (damage_cache_petsOwners)
		_table_wipe (healing_cache)
		_table_wipe (energy_cache)
		_table_wipe (misc_cache)
		_table_wipe (misc_cache_pets)
		_table_wipe (misc_cache_petsOwners)
		_table_wipe (npcid_cache)
		
		_table_wipe (ignore_death)
		
		_table_wipe (reflection_damage)
		_table_wipe (reflection_debuffs)
		_table_wipe (reflection_events)
		_table_wipe (reflection_auras)
		_table_wipe (reflection_dispels)
	
		damage_cache = setmetatable ({}, _detalhes.weaktable)
		damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
		damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
		
		healing_cache = setmetatable ({}, _detalhes.weaktable)
		
		energy_cache = setmetatable ({}, _detalhes.weaktable)
		
		misc_cache = setmetatable ({}, _detalhes.weaktable)
		misc_cache_pets = setmetatable ({}, _detalhes.weaktable)
		misc_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
	end
	
	function parser:RevomeActorFromCache (actor_serial, actor_name)
		if (actor_name) then
			damage_cache [actor_name] = nil
			damage_cache_pets [actor_name] = nil
			damage_cache_petsOwners [actor_name] = nil
			healing_cache [actor_serial] = nil
			energy_cache [actor_name] = nil
			misc_cache [actor_name] = nil
			misc_cache_pets [actor_name] = nil
			misc_cache_petsOwners [actor_name] = nil
		end
		if (actor_serial) then
			damage_cache [actor_serial] = nil
			damage_cache_pets [actor_serial] = nil
			damage_cache_petsOwners [actor_serial] = nil
			healing_cache [actor_serial] = nil
			energy_cache [actor_serial] = nil
			misc_cache [actor_serial] = nil
			misc_cache_pets [actor_serial] = nil
			misc_cache_petsOwners [actor_serial] = nil
		end
	end

	function _detalhes:UptadeRaidMembersCache()
	
		_table_wipe (raid_members_cache)
		_table_wipe (tanks_members_cache)
		_table_wipe (auto_regen_cache)
		_table_wipe (bitfield_swap_cache)
		_table_wipe (ignore_actors)
		
		local roster = _detalhes.tabela_vigente.raid_roster
		
		if (_IsInRaid()) then
			for i = 1, _GetNumGroupMembers() do 
				local name = _GetUnitName ("raid"..i, true)
				
				raid_members_cache [_UnitGUID ("raid"..i)] = true
				roster [name] = true
				
				local role = _UnitGroupRolesAssigned (name)
				if (role == "TANK") then
					tanks_members_cache [_UnitGUID ("raid"..i)] = true
				end
				
				if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("raid" .. i)]]) then
					auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("raid" .. i)]]
				end
			end
			
		elseif (_IsInGroup()) then
			--party
			for i = 1, _GetNumGroupMembers()-1 do 
				local name = _GetUnitName ("party"..i, true)
				
				raid_members_cache [_UnitGUID ("party"..i)] = true
				roster [name] = true
				
				local role = _UnitGroupRolesAssigned (name)
				if (role == "TANK") then
					tanks_members_cache [_UnitGUID ("party"..i)] = true
				end
				
				if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("party" .. i)]]) then
					auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("party" .. i)]]
				end
			end
			
			--player
			local name = GetUnitName ("player", true)
			
			raid_members_cache [_UnitGUID ("player")] = true
			roster [name] = true
			
			local role = _UnitGroupRolesAssigned (name)
			if (role == "TANK") then
				tanks_members_cache [_UnitGUID ("player")] = true
			end
			
			if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]) then
				auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]
			end
		else
			local name = GetUnitName ("player", true)
			
			raid_members_cache [_UnitGUID ("player")] = true
			roster [name] = true
			
			local role = _UnitGroupRolesAssigned (name)
			if (role == "TANK") then
				tanks_members_cache [_UnitGUID ("player")] = true
			else
				local spec = DetailsFramework.GetSpecialization()
				if (spec and spec ~= 0) then
					if (DetailsFramework.GetSpecializationRole (spec) == "TANK") then
						tanks_members_cache [_UnitGUID ("player")] = true
					end
				end
			end
			
			if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]) then
				auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]
			end
		end

		local orderNames = {}
		for playerName in pairs(roster) do
			orderNames[#orderNames+1] = playerName
		end
		table.sort(orderNames, function(name1, name2)
			return string.len(name1) > string.len(name2)
		end)
		_detalhes.tabela_vigente.raid_roster_indexed = orderNames

		
		if (_detalhes.iam_a_tank) then
			tanks_members_cache [_UnitGUID ("player")] = true
		end
	end

	function _detalhes:IsATank (playerguid)
		return tanks_members_cache [playerguid]
	end
	
	function _detalhes:IsInCache (playerguid)
		return raid_members_cache [playerguid]
	end
	function _detalhes:GetParserPlayerCache()
		return raid_members_cache
	end
	
	--serach key: ~cache
	function _detalhes:UpdateParserGears()
	
		--> refresh combat tables
		_current_combat = _detalhes.tabela_vigente
		_current_combat_cleu_events = _current_combat and _current_combat.cleu_events
		
		--> last events pointer
		last_events_cache = _current_combat.player_last_events
		_death_event_amt = _detalhes.deadlog_events
		
		--> refresh total containers
		_current_total = _current_combat.totals
		_current_gtotal = _current_combat.totals_grupo
		
		--> refresh actors containers
		_current_damage_container = _current_combat [1]

		_current_heal_container = _current_combat [2]
		_current_energy_container = _current_combat [3]
		_current_misc_container = _current_combat [4]
		
		--> refresh data capture options
		_recording_self_buffs = _detalhes.RecordPlayerSelfBuffs
		--_recording_healing = _detalhes.RecordHealingDone
		--_recording_took_damage = _detalhes.RecordRealTimeTookDamage
		_recording_ability_with_buffs = _detalhes.RecordPlayerAbilityWithBuffs
		_in_combat = _detalhes.in_combat

		--> grab the ignored npcid directly from the user profile
		ignored_npcids = _detalhes.npcid_ignored

		if (_in_combat) then
			if (not _auto_regen_thread or _auto_regen_thread._cancelled) then
				_auto_regen_thread = C_Timer.NewTicker (AUTO_REGEN_PRECISION / 10, regen_power_overflow_check)
			end
		else
			if (_auto_regen_thread and not _auto_regen_thread._cancelled) then
				_auto_regen_thread:Cancel()
				_auto_regen_thread = nil
			end
		end
		
		if (_detalhes.hooks ["HOOK_COOLDOWN"].enabled) then
			_hook_cooldowns = true
		else
			_hook_cooldowns = false
		end
		
		if (_detalhes.hooks ["HOOK_DEATH"].enabled) then
			_hook_deaths = true
		else
			_hook_deaths = false
		end
		
		if (_detalhes.hooks ["HOOK_BATTLERESS"].enabled) then
			_hook_battleress = true
		else
			_hook_battleress = false
		end
		
		if (_detalhes.hooks ["HOOK_INTERRUPT"].enabled) then
			_hook_interrupt = true
		else
			_hook_interrupt = false
		end
		
		is_using_spellId_override = _detalhes.override_spellids
		
		return _detalhes:ClearParserCache()
	end
	
	
	
--serach key: ~api
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details api functions

	--> number of combat
	function  _detalhes:GetCombatId()
		return _detalhes.combat_id
	end

	--> if in combat
	function _detalhes:IsInCombat()
		return _in_combat
	end
	
	function _detalhes:IsInEncounter()
		return _detalhes.encounter_table.id and true or false
	end

	--> get combat
	function _detalhes:GetCombat (_combat)
		if (not _combat) then
			return _current_combat
		elseif (_type (_combat) == "number") then
			if (_combat == -1) then --> overall
				return _detalhes.tabela_overall
			elseif (_combat == 0) then --> current
				return _current_combat
			else
				return _detalhes.tabela_historico.tabelas [_combat]
			end
		elseif (_type (_combat) == "string") then
			if (_combat == "overall") then
				return _detalhes.tabela_overall
			elseif (_combat == "current") then
				return _current_combat
			end
		end
		
		return nil
	end
	
	function _detalhes:GetAllActors (_combat, _actorname)
		return _detalhes:GetActor (_combat, 1, _actorname), _detalhes:GetActor (_combat, 2, _actorname), _detalhes:GetActor (_combat, 3, _actorname), _detalhes:GetActor (_combat, 4, _actorname)
	end
	
	--> get player
	function _detalhes:GetPlayer (_actorname, _combat, _attribute)
		return _detalhes:GetActor (_combat, _attribute, _actorname)
	end
	
	--> get an actor
	function _detalhes:GetActor (_combat, _attribute, _actorname)

		if (not _combat) then
			_combat = "current" --> current combat
		end
		
		if (not _attribute) then
			_attribute = 1 --> damage
		end
		
		if (not _actorname) then
			_actorname = _detalhes.playername
		end
		
		if (_combat == 0 or _combat == "current") then
			local actor = _detalhes.tabela_vigente (_attribute, _actorname)
			if (actor) then
				return actor
			else
				return nil --_detalhes:NewError ("Current combat doesn't have an actor called ".. _actorname)
			end
			
		elseif (_combat == -1 or _combat == "overall") then
			local actor = _detalhes.tabela_overall (_attribute, _actorname)
			if (actor) then
				return actor
			else
				return nil --_detalhes:NewError ("Combat overall doesn't have an actor called ".. _actorname)
			end
			
		elseif (type (_combat) == "number") then
			local _combatOnHistoryTables = _detalhes.tabela_historico.tabelas [_combat]
			if (_combatOnHistoryTables) then
				local actor = _combatOnHistoryTables (_attribute, _actorname)
				if (actor) then
					return actor
				else
					return nil --_detalhes:NewError ("Combat ".. _combat .." doesn't have an actor called ".. _actorname)
				end
			else
				return nil --_detalhes:NewError ("Combat ".._combat.." not found.")
			end
		else
			return nil --_detalhes:NewError ("Couldn't find a combat object for passed parameters")
		end
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> battleground parser

	_detalhes.pvp_parser_frame:SetScript ("OnEvent", function (self, event)
		self:ReadPvPData()
	end)
	
	function _detalhes:BgScoreUpdate()
		RequestBattlefieldScoreData()
	end
	
	--start the virtual parser
	function _detalhes.pvp_parser_frame:StartBgUpdater()
		_detalhes.pvp_parser_frame:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")

		if (_detalhes.pvp_parser_frame.ticker) then
			Details.Schedules.Cancel(_detalhes.pvp_parser_frame.ticker)
		end
		_detalhes.pvp_parser_frame.ticker = Details.Schedules.NewTicker(10, Details.BgScoreUpdate)
		Details.Schedules.SetName(_detalhes.pvp_parser_frame.ticker, "Battleground Updater")
	end
	
	--stop the virtual parser
	function _detalhes.pvp_parser_frame:StopBgUpdater()
		_detalhes.pvp_parser_frame:UnregisterEvent("UPDATE_BATTLEFIELD_SCORE")
		Details.Schedules.Cancel(_detalhes.pvp_parser_frame.ticker)
		_detalhes.pvp_parser_frame.ticker = nil
	end
	
	function _detalhes.pvp_parser_frame:ReadPvPData()
		local players = GetNumBattlefieldScores()

		for i = 1, players do
			local name, killingBlows, honorableKills, deaths, honorGained, faction, race, rank, class, classToken, damageDone, healingDone, bgRating, ratingChange, preMatchMMR, mmrChange, talentSpec
			if (DetailsFramework.IsTBCWow()) then
				name, killingBlows, honorableKills, deaths, honorGained, faction, rank, race, class, classToken, damageDone, healingDone, bgRating, ratingChange, preMatchMMR, mmrChange, talentSpec = GetBattlefieldScore(i)
			else
				name, killingBlows, honorableKills, deaths, honorGained, faction, race, class, classToken, damageDone, healingDone, bgRating, ratingChange, preMatchMMR, mmrChange, talentSpec = GetBattlefieldScore(i)
			end
			
			--damage done
			local actor = _detalhes.tabela_vigente(1, name)
			if (actor) then
				if (damageDone == 0) then
					damageDone = damageDone + _detalhes:GetOrderNumber()
				end
				actor.total = damageDone
				actor.classe = classToken or "UNKNOW"
				
			elseif (name ~= "Unknown" and type (name) == "string" and string.len (name) > 1) then
				local guid = _UnitGUID (name)
				if (guid) then
					local flag
					if (_detalhes.faction_id == faction) then --> is from the same faction
						flag = 0x514
					else
						flag = 0x548
					end
					actor = _current_damage_container:PegarCombatente (guid, name, flag, true)
					actor.total = _detalhes:GetOrderNumber()
					actor.classe = classToken or "UNKNOW"
					
					if (flag == 0x548) then
						--oponent
						actor.enemy = true
					end
				end
			end
			
			--healing done
			local actor = _detalhes.tabela_vigente(2, name)
			if (actor) then
				if (healingDone == 0) then
					healingDone = healingDone + _detalhes:GetOrderNumber()
				end
				actor.total = healingDone
				actor.classe = classToken or "UNKNOW"
			
			elseif (name ~= "Unknown" and type (name) == "string" and string.len (name) > 1) then
			--elseif (name ~= "Unknown") then
				local guid = _UnitGUID (name)
				if (guid) then
					local flag
					if (_detalhes.faction_id == faction) then --> is from the same faction
						flag = 0x514
					else
						flag = 0x548
					end
					actor = _current_heal_container:PegarCombatente (guid, name, flag, true)
					actor.total = _detalhes:GetOrderNumber()
					actor.classe = classToken or "UNKNOW"
					
					if (flag == 0x548) then
						--oponent
						actor.enemy = true
					end
				end
			end
		end
	end