local Font = mUI:NewModule("mUI.Modules.General.Font", "AceHook-3.0")

function Font:OnInitialize()
    -- Load Database
    Font.db = mUI.db.profile.general

    Font.fonts = {SystemFont_NamePlateCastBar, SystemFont_NamePlateFixed, SystemFont_LargeNamePlateFixed, SystemFont_LargeNamePlate,
                  SystemFont_NamePlate, SystemFont_World, SystemFont_World_ThickOutline, SystemFont_Outline_Small, SystemFont_Outline,
                  SystemFont_InverseShadow_Small, SystemFont_Med2, SystemFont_Med3, SystemFont_Shadow_Med3, SystemFont_Huge1,
                  SystemFont_Huge1_Outline, SystemFont_OutlineThick_Huge2, SystemFont_OutlineThick_Huge4, SystemFont_OutlineThick_WTF,
                  NumberFont_GameNormal, NumberFont_Shadow_Small, NumberFont_OutlineThick_Mono_Small, NumberFont_Shadow_Med, NumberFont_Normal_Med,
                  NumberFont_Outline_Med, NumberFont_Outline_Large, NumberFont_Outline_Huge, Fancy22Font, QuestFont_Huge, QuestFont_Outline_Huge,
                  QuestFont_Super_Huge, QuestFont_Super_Huge_Outline, SplashHeaderFont, Game11Font, Game12Font, Game13Font, Game13FontShadow,
                  Game15Font, Game18Font, Game20Font, Game24Font, Game27Font, Game30Font, Game32Font, Game36Font, Game48Font, Game48FontShadow,
                  Game60Font, Game72Font, Game11Font_o1, Game12Font_o1, Game13Font_o1, Game15Font_o1, QuestFont_Enormous, DestinyFontLarge,
                  CoreAbilityFont, DestinyFontHuge, QuestFont_Shadow_Small, MailFont_Large, SpellFont_Small, InvoiceFont_Med, InvoiceFont_Small,
                  Tooltip_Med, Tooltip_Small, AchievementFont_Small, ReputationDetailFont, FriendsFont_Normal, FriendsFont_Small, FriendsFont_Large,
                  FriendsFont_UserText, GameFontHighlightSmall, GameFontHighlightLarge, SystemFont_Shadow_Small, GameFont_Gigantic,
                  GameFontNormalMed3, ChatBubbleFont, Fancy16Font, Fancy18Font, Fancy20Font, Fancy24Font, Fancy27Font, Fancy30Font, Fancy32Font,
                  Fancy48Font, SystemFont_Tiny2, SystemFont_Tiny, SystemFont_Shadow_Small, SystemFont_Small, SystemFont_Small2,
                  SystemFont_Shadow_Small2, SystemFont_Shadow_Med1_Outline, SystemFont_Shadow_Med1, QuestFont_Large, SystemFont_Large,
                  SystemFont_Shadow_Large_Outline, SystemFont_Shadow_Med2, SystemFont_Shadow_Large, SystemFont_Shadow_Large2, SystemFont_Shadow_Huge1,
                  SystemFont_Huge2, SystemFont_Shadow_Huge2, SystemFont_Shadow_Huge3, SystemFont_Shadow_Outline_Huge3,
                  SystemFont_Shadow_Outline_Huge2, SystemFont_Med1, SystemFont_WTF2, SystemFont_Outline_WTF2, GameTooltipHeader, System_IME,
                  Number12Font_o1, ObjectiveTrackerLineFont, ObjectiveTrackerHeaderFont, Game15Font_Shadow}

    -- Functions
    function Font:Update()
        local fontSizes = {9, 9, 14, 14, 12, 64, 64}

        if (not C_AddOns.IsAddOnLoaded("NiceDamage")) and (not C_AddOns.IsAddOnLoaded("ClassicNumbers")) then
            DAMAGE_TEXT_FONT = Font.db.fontpath
        end
        STANDARD_TEXT_FONT = Font.db.fontpath
        UNIT_NAME_FONT = Font.db.fontpath
        NAMEPLATE_FONT = Font.db.fontpath
        NAMEPLATE_SPELLCAST_FONT = Font.db.fontpath
        UNIT_NAME_FONT_ROMAN = Font.db.fontpath

        -- Apply fonts
        for i, gameFont in pairs(Font.fonts) do
            local _, fontSize, fontStyle = gameFont:GetFont()
            gameFont:SetFont(Font.db.fontpath, fontSizes[i] or fontSize, fontStyle)
        end

        -- Set Font Size for Nameplate Names
        mUI:ApplyFont(SystemFont_LargeNamePlate, 9, "OUTLINE")
        mUI:ApplyFont(SystemFont_NamePlate, 9, "OUTLINE")
        mUI:ApplyFont(SystemFont_LargeNamePlateFixed, 9, "OUTLINE")
        mUI:ApplyFont(SystemFont_NamePlateFixed, 9, "OUTLINE")

        -- Set Font Size for Community Chat
        CommunitiesFrame.Chat.MessageFrame:SetFont(Font.db.fontpath, 14, "OUTLINE")

        -- Player Status Texts
        PlayerFrameHealthBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameHealthBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameHealthBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameManaBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameManaBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameManaBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        PlayerFrameAlternateManaBarText:SetFont(Font.db.fontpath, 10, "THINOUTLINE")

        -- Target Status Texts
        TargetFrameTextureFrame.HealthBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        TargetFrameTextureFrame.HealthBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        TargetFrameTextureFrame.HealthBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        TargetFrameTextureFrame.ManaBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        TargetFrameTextureFrame.ManaBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        TargetFrameTextureFrame.ManaBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")

        -- Focus Status Texts
        FocusFrameTextureFrame.HealthBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        FocusFrameTextureFrame.HealthBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        FocusFrameTextureFrame.HealthBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        FocusFrameTextureFrame.ManaBarTextLeft:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        FocusFrameTextureFrame.ManaBarTextRight:SetFont(Font.db.fontpath, 11, "THINOUTLINE")
        FocusFrameTextureFrame.ManaBarText:SetFont(Font.db.fontpath, 11, "THINOUTLINE")

        -- Pet Status Texts
        PetFrameHealthBarText:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
        PetFrameHealthBarTextLeft:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
        PetFrameHealthBarTextRight:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
        PetFrameManaBarText:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
        PetFrameManaBarTextLeft:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
        PetFrameManaBarTextRight:SetFont(Font.db.fontpath, 9, "THINOUTLINE")
    end

    if Font.db.font ~= "None" then
        Font:Update()
    end
end

function Font:OnEnable()
    Font:Update()
end
