-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> global name declaration
		
		_ = nil
		_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
		
		_detalhes.build_counter = 8406
		_detalhes.alpha_build_counter = 8406 --if this is higher than the regular counter, use it instead
		_detalhes.dont_open_news = true
		_detalhes.game_version = "v9.0.5"
		_detalhes.userversion = "v9.0.5." .. _detalhes.build_counter
		_detalhes.realversion = 144 --core version, this is used to check API version for scripts and plugins (see alias below)
		_detalhes.APIVersion = _detalhes.realversion --core version
		_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
		
		_detalhes.BFACORE = 131 --core version on BFA launch
		_detalhes.SHADOWLANDSCORE = 143 --core version on Shadowlands launch
		
		Details = _detalhes
		
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialization stuff

do
	local _detalhes = _G._detalhes

	_detalhes.resize_debug = {}

	local Loc = _G.LibStub("AceLocale-3.0"):GetLocale( "Details" )

	local news = {
		{"v9.0.5.8357.144", "March 15th, 2021"},
		"Max amount of segments raised to 40, was 30.",
		"Added a 'Sanguine Heal' actor to show how much the void zone healed enemies, shown on Everything mode.",
		"Death events are now ignore after the necrolord triggers Forgeborne Reveries.",
		"Mythic dungeon settings are reset after importing a profile.",
		"Scripts now support Inline text feature.",
		"Fixed a rare bug when exporting a profile would result into a bug.",
		"Fixed an issue with Spirit Shell overhealing.",
		"Fixed a rare bug on dispel toooltips giving errors.",
		"Fixed a bug on exporting scripts.",
		"Fixed an error given when an a battleground opponent die.",
		"Fixed an issue where sometimes entering an arena cause errors.",
		"Fixed some issues with pet detection.",

		{"v9.0.2.8246.144", "February 17th, 2021"},
		"Added healing done to Coach feature (in testing).",
		"Ignore Forgeborne Reveries healing done (Necrolords ability).",
		"Arena enemy deaths now are shown in the Deaths display.",
		"Guild statistics data has been wiped, this system had a major improvement overall.",
		"Fixed 'Clear Overall Data' on Logout which wasn't clearing.",
		
		{"v9.0.2.8192.144", "January 27th, 2021"},
		"If you get issues with nicknames, disable any weakaura which modifies this feature.",
		"Advanced Death Logs plugin got some fixes and should work properly.",
		"Added the word 'Overall' at the end of the title bar text when the segment is overall.",
		"Added covenant and durability into the Raid Check plugin.",
		"Added API Window:SetTitleBarText(text) and Window:GetTitleBarText().",
		"Fixed some issues where Details! printed 'combat start time not found.'",
		"Fixed damage per Phase.",
		"Fixed resizing window with no background error.",
		"Fixed 'Always Show player' on ascending sort direction.",
		"Added more foods into the Ready Check plugin.",
		"Fixed some issues with the coach fearure.",
		
		{"v9.0.2.8154.144", "January 14th, 2021"},
		"Added total damage bars into the player list in the Breakdown window.",
		"Added 'Square' or 'Roll' mode to Details! Streamer plugin, to change the statusbar mode to Squares, visit the options panel for the plugin.",
		"Added Binding Shot to crowd control (Hunter)",
		"Merged all whirlwind damage (Warrior).",
		"Fixed errors on the 1-10 tutorial levels while playing Demon Hunters.",
		"Fixed some cases of DeathLog not showing healing",
		"Fixed windows making a group after '/details toggle', while the option to not make groups enabled.",
		"Fixed some issues with the custom display 'Potion Used' and 'Health Potion & Stone'.",
		"Fixed the breakdown window where using the comparisson tab sometimes made the frame to overlap with the aura tab.",

		{"v9.0.2.8001.144", "December 19th, 2020"},
		"Added Details! Coach as a new experimental feature, you may want to test using /details coach",
		"Coach feature allows the raid leader to stay outside the raid while seeing in real time player deaths and damage information.",
		"Fixed issues with some raid encounters in Castle Nathria.",
		"Druid Kyrian Spirits ability now has some rules to credit the druid for damage and heal.",
		"Several small bug fixes has been done.",

		{"v9.0.1.8001.144", "November 30rd, 2020"},
		"Added back the report to bnet friend.",
		"@Flamanis: fixed issues on custom displays.",

		{"v9.0.1.7950.144", "November 3rd, 2020"},
		"Added the baseline for the Coach feature, for testing use '/details coach', all users in the raid must have details! up to date.",
		"Added container_spells:GetOrCreateSpell(id, shouldCreate, token).",
		"Added Details:GetRaidLeader(), return the RL name.",
		"Fixed Tiny Threat not showing threat.",
		"Fixed annoucement interrupt enable toggle checkbox was reseting on logon.",

		{"v9.0.1.7938.142", "October 29th, 2020"},
		"Added option to select the icon buttons in the title bar.",

		{"v9.0.1.7739.142", "August 18th, 2020"},
		"More development on the new plugin Cast Timeline.",
		"More development on Details! Scroll Damage.",
		"Added options to opt-out show pets on solo play.",
		"Added back Profiles and Plugins into the options panel.",
		"Many framework fixes from retail ported to shadowlands.",
		{"v9.0.1.7721.142", "August 14th, 2020"},
		"Encounter time in the title bar got new code and might work now for some people that had issues with it.",
		"Fixed an error with the Welcome Window showing errors.",
		"Statusbar got fixed, it should now show it's widgets normally.",
		"Alignment for the title bar text also got fixed.",
		{"v9.0.1.7707.142", "August 11th, 2020"},
		"While in The Concil of Blood, Details! now deletes the damage done to alive bosses when one of them dies. This condition can be turned off with /run Details.exp90temp.delete_damage_TCOB = false",
		"Many Important Npcs like Jaina and Thrall shows as group members of your group.",
		"More progress on the options panel overhaul.",
		"General bug fixes.",
		{"v9.0.1.7590.142", "July 31th, 2020"},
		"New options panel in progress",
		"Added options for the 'Inline' right texts in the window",
		"General round of fixes",
		{"v9.0.1.7544.142", "July 25th, 2020"},
		"Changed texts alignment to be parallel.",
		"Changed icons to white color.",
		"Added player list on the Player Breakdown Window.",
		"Added a new plugin: 'Cast Timeline' available at the Player Breakdown Window.",
		"Added macro '/Details me' to open your Breakdown Window.",
	}
	
	local newsString = "|cFFF1F1F1"

	for i = 1, #news do
		local line = news[i]
		if (type(line) == "table")  then
			local version = line[1]
			local date = line[2]
			newsString = newsString .. "|cFFFFFF00" .. version .. " (|cFFFF8800" .. date .. "|r):|r\n\n"
		else
			newsString = newsString .. "|cFFFFFF00-|r " .. line .. "\n\n"
		end
	end

	Loc["STRING_VERSION_LOG"] = newsString

	Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "

	--> startup
		_detalhes.max_windowline_columns = 11
		_detalhes.initializing = true
		_detalhes.enabled = true
		_detalhes.__index = _detalhes
		_detalhes._tempo = time()
		_detalhes.debug = false
		_detalhes.debug_chr = false
		_detalhes.opened_windows = 0
		_detalhes.last_combat_time = 0

		--store functions to create options frame
		Details.optionsSection = {}
		
	--> containers
		--> armazenas as fun��es do parser - All parse functions 
			_detalhes.parser = {}
			_detalhes.parser_functions = {}
			_detalhes.parser_frame = CreateFrame ("Frame")
			_detalhes.pvp_parser_frame = CreateFrame ("Frame")
			_detalhes.parser_frame:Hide()
			
			_detalhes.MacroList = {
				{Name = "Click on Your Own Bar", Desc = "To open the player details window on your character, like if you click on your bar in the damage window. The number '1' is the window number where it'll click.", MacroText = "/script Details:OpenPlayerDetails(1)"},
				{Name = "Open Encounter Breakdown", Desc = "Open the encounter breakdown plugin. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown')"},
				{Name = "Open Damage per Phase", Desc = "Open the encounter breakdown plugin in the phase tab. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown'); local a=Details_EncounterDetails and Details_EncounterDetails.buttonSwitchPhases:Click()"},
				{Name = "Reset Data", Desc = "Reset the overall and regular segments data. Use 'ResetSegmentOverallData' to reset only the overall.", MacroText = "/script Details:ResetSegmentData()"},
				{Name = "Change What the Window Shows", Desc = "Make a window show different data. SetDisplay uses (segment, displayGroup, displayID), the menu from the sword icon is in order (damage = group 1, overheal is: displayGroup 2 displayID 3.", MacroText = "/script Details:GetWindow(1):SetDisplay( DETAILS_SEGMENTID_CURRENT, 4, 5 )"},
				{Name = "Toggle Window Height to Max Size", Desc = "Make a window be 450 pixel height, pressing the macro again toggle back to the original size. The number '1' if the window number. Hold a click in any window to show their number.", MacroText = "/script Details:GetWindow(1):ToggleMaxSize()"},
			--	/script Details:OpenPlugin ('Advanced Death Logs'); local a = Details_DeathGraphsModeEnduranceButton and Details_DeathGraphsModeEnduranceButton.MyObject:Click()
				{Name = "Report What is Shown In the Window", Desc = "Report the current data shown in the window, the number 1 is the window number, replace it to report another window.", MacroText = "/script Details:FastReportWindow(1)"},
			}
			
		--> current instances of the exp (need to maintain)
			_detalhes.InstancesToStoreData = { --mapId
				[2296] = true, --castle narnia
			}
			
		--> armazena os escudos - Shields information for absorbs
			_detalhes.escudos = {}
		--> armazena as fun��es dos frames - Frames functions
			_detalhes.gump = _G ["DetailsFramework"]
			function _detalhes:GetFramework()
				return self.gump
			end
			GameCooltip = GameCooltip2
		--> anima��es dos icones
			_detalhes.icon_animations = {
				load = {
					in_use = {},
					available = {},
				},
			}
		--> armazena as fun��es para inicializa��o dos dados - Metatable functions
			_detalhes.refresh = {}
		--> armazena as fun��es para limpar e guardas os dados - Metatable functions
			_detalhes.clear = {}
		--> armazena a config do painel de fast switch
			_detalhes.switch = {}
		--> armazena os estilos salvos
			_detalhes.savedStyles = {}
		--> armazena quais atributos possue janela de atributos - contain attributes and sub attributos wich have a detailed window (left click on a row)
			_detalhes.row_singleclick_overwrite = {} 
		--> report
			_detalhes.ReportOptions = {}
		--> armazena os buffs registrados - store buffs ids and functions
			_detalhes.Buffs = {} --> initialize buff table
		-->  cache de grupo
			_detalhes.cache_damage_group = {}
			_detalhes.cache_healing_group = {}
			_detalhes.cache_npc_ids = {}
		--> cache de specs
			_detalhes.cached_specs = {}
			_detalhes.cached_talents = {}
		--> ignored pets
			_detalhes.pets_ignored = {}
			_detalhes.pets_no_owner = {}
			_detalhes.pets_players = {}
		--> dual candidates
			_detalhes.duel_candidates = {}
		--> armazena as skins dispon�veis para as janelas
			_detalhes.skins = {}
		--> armazena os hooks das fun��es do parser
			_detalhes.hooks = {}
		--> informa��es sobre a luta do boss atual
			_detalhes.encounter_end_table = {}
			_detalhes.encounter_table = {}
			_detalhes.encounter_counter = {}
			_detalhes.encounter_dungeons = {}
		--> unitId dos inimigos dentro de uma arena
			_detalhes.arena_enemies = {}
		--> reliable char data sources
		--> actors that are using details! and sent character data, we don't need query inspect on these actors
			_detalhes.trusted_characters = {}
		--> informa��es sobre a arena atual
			_detalhes.arena_table = {}
			_detalhes.arena_info = {
				--> need to get the new mapID for 8.0.1
				[562] = {file = "LoadScreenBladesEdgeArena", coords = {0, 1, 0.29296875, 0.9375}}, -- Circle of Blood Arena
				[617] = {file = "LoadScreenDalaranSewersArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Dalaran Arena
				[559] = {file = "LoadScreenNagrandArenaBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ring of Trials
				[980] = {file = "LoadScreenTolvirArena", coords = {0, 1, 0.29296875, 0.857421875}}, --Tol'Viron Arena
				[572] = {file = "LoadScreenRuinsofLordaeronBattlegrounds", coords = {0, 1, 0.341796875, 1}}, --Ruins of Lordaeron
				[1134] = {file = "LoadingScreen_Shadowpan_bg", coords = {0, 1, 0.29296875, 0.857421875}}, -- Tiger's Peak
				--> legion, thanks @pas06 on curse forge for the mapIds
				[1552] = {file = "LoadingScreen_ArenaValSharah_wide", coords = {0, 1, 0.29296875, 0.857421875}}, -- Ashmane's Fall
				[1504] = {file = "LoadingScreen_BlackrookHoldArena_wide", coords = {0, 1, 0.29296875, 0.857421875}}, --Black Rook Hold 
				
				--"LoadScreenOrgrimmarArena", --Ring of Valor 
			}

			function _detalhes:GetArenaInfo (mapid)
				local t = _detalhes.arena_info [mapid]
				if (t) then
					return t.file, t.coords
				end
			end
			_detalhes.battleground_info = {
				--> need to get the nwee mapID for 8.0.1
				[489] = {file = "LoadScreenWarsongGulch", coords = {0, 1, 121/512, 484/512}}, --warsong gulch
				[727] = {file = "LoadScreenSilvershardMines", coords = {0, 1, 251/1024, 840/1024}}, --silvershard mines
				[529] = {file = "LoadscreenArathiBasin", coords = {0, 1, 126/512, 430/512}}, --arathi basin
				[566] = {file = "LoadScreenNetherBattlegrounds", coords = {0, 1, 142/512, 466/512}}, --eye of the storm
				[30] = {file = "LoadScreenPvpBattleground", coords = {0, 1, 127/512, 500/512}}, --alterac valley
				[761] = {file = "LoadScreenGilneasBG2", coords = {0, 1, 281/1024, 878/1024}}, --the battle for gilneas
				[726] = {file = "LoadScreenTwinPeaksBG", coords = {0, 1, 294/1024, 876/1024}}, --twin peaks
				[998] = {file = "LoadScreenValleyofPower", coords = {0, 1, 257/1024, 839/1024}}, --temple of kotmogu
				[1105] = {file = "LoadScreen_GoldRush", coords = {0, 1, 264/1024, 840/1024}}, --deepwind gorge
				[607] = {file = "LoadScreenNorthrendBG", coords = {0, 1, 302/1024, 879/1024}}, --strand of the ancients
				[628] = {file = "LOADSCREENISLEOFCONQUEST", coords = {0, 1, 297/1024, 878/1024}}, --isle of conquest
				--[] = {file = "", coords = {0, 1, 0, 0}}, --
			}
			function _detalhes:GetBattlegroundInfo (mapid)
				local t = _detalhes.battleground_info [mapid]
				if (t) then
					return t.file, t.coords
				end
			end
			
		--> tokenid
			_detalhes.TokenID = {
				["SPELL_PERIODIC_DAMAGE"] = 1,
				["SPELL_EXTRA_ATTACKS"] = 2,
				["SPELL_DAMAGE"] = 3,
				["SPELL_BUILDING_DAMAGE"] = 4,
				["SWING_DAMAGE"] = 5,
				["RANGE_DAMAGE"] = 6,
				["DAMAGE_SHIELD"] = 7,
				["DAMAGE_SPLIT"] = 8,
				["RANGE_MISSED"] = 9,
				["SWING_MISSED"] = 10,
				["SPELL_MISSED"] = 11,
				["SPELL_PERIODIC_MISSED"] = 12,
				["SPELL_BUILDING_MISSED"] = 13,
				["DAMAGE_SHIELD_MISSED"] = 14,
				["ENVIRONMENTAL_DAMAGE"] = 15,
				["SPELL_HEAL"] = 16,
				["SPELL_PERIODIC_HEAL"] = 17,
				["SPELL_HEAL_ABSORBED"] = 18,
				["SPELL_ABSORBED"] = 19,
				["SPELL_AURA_APPLIED"] = 20,
				["SPELL_AURA_REMOVED"] = 21,
				["SPELL_AURA_REFRESH"] = 22,
				["SPELL_AURA_APPLIED_DOSE"] = 23,
				["SPELL_ENERGIZE"] = 24,
				["SPELL_PERIODIC_ENERGIZE"] = 25,
				["SPELL_CAST_SUCCESS"] = 26,
				["SPELL_DISPEL"] = 27,
				["SPELL_STOLEN"] = 28,
				["SPELL_AURA_BROKEN"] = 29,
				["SPELL_AURA_BROKEN_SPELL"] = 30,
				["SPELL_RESURRECT"] = 31,
				["SPELL_INTERRUPT"] = 32,
				["UNIT_DIED"] = 33,
				["UNIT_DESTROYED"] = 34,
			}
			
		--> armazena instancias inativas
			_detalhes.unused_instances = {}
			_detalhes.default_skin_to_use = "Minimalistic"
			_detalhes.instance_title_text_timer = {}
		--> player detail skin
			_detalhes.playerdetailwindow_skins = {}

		_detalhes.BitfieldSwapDebuffsIDs = {265646, 272407, 269691, 273401, 269131, 260900, 260926, 284995, 292826, 311367, 310567, 308996, 307832, 327414, 337253}
		
		--> auto run code
		_detalhes.RunCodeTypes = {
			{Name = "On Initialization", Desc = "Run code when Details! initialize or when a profile is changed.", Value = 1, ProfileKey = "on_init"},
			{Name = "On Zone Changed", Desc = "Run code when the zone where the player is in has changed (e.g. entered in a raid).", Value = 2, ProfileKey = "on_zonechanged"},
			{Name = "On Enter Combat", Desc = "Run code when the player enters in combat.", Value = 3, ProfileKey = "on_entercombat"},
			{Name = "On Leave Combat", Desc = "Run code when the player left combat.", Value = 4, ProfileKey = "on_leavecombat"},
			{Name = "On Spec Change", Desc = "Run code when the player has changed its specialization.", Value = 5, ProfileKey = "on_specchanged"},
			{Name = "On Enter/Leave Group", Desc = "Run code when the player has entered or left a party or raid group.", Value = 6, ProfileKey = "on_groupchange"},
		}
		
		--> tooltip
			_detalhes.tooltip_backdrop = {
				bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], 
				edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], 
				tile = true,
				edgeSize = 16, 
				tileSize = 16, 
				insets = {left = 3, right = 3, top = 4, bottom = 4}
			}
			_detalhes.tooltip_border_color = {1, 1, 1, 1}
			_detalhes.tooltip_spell_icon = {file = [[Interface\CHARACTERFRAME\UI-StateIcon]], coords = {36/64, 58/64, 7/64, 26/64}}
			_detalhes.tooltip_target_icon = {file = [[Interface\Addons\Details\images\icons]], coords = {0, 0.03125, 0.126953125, 0.15625}}

		--> icons
			_detalhes.attribute_icons = [[Interface\AddOns\Details\images\atributos_icones]]
			function _detalhes:GetAttributeIcon (attribute)
				return _detalhes.attribute_icons, 0.125 * (attribute - 1), 0.125 * attribute, 0, 1
			end
			
		--> colors
			_detalhes.default_backdropcolor = {.094117, .094117, .094117, .8}
			_detalhes.default_backdropbordercolor = {0, 0, 0, 1}
			
	--> Plugins
	
		--> plugin templates
		
		_detalhes.gump:NewColor ("DETAILS_PLUGIN_BUTTONTEXT_COLOR", 0.9999, 0.8196, 0, 1)
		
		_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE", 
			{
				backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
				backdropcolor = {0, 0, 0, .5},
				backdropbordercolor = {0, 0, 0, .5},
				onentercolor = {0.3, 0.3, 0.3, .5},
			}
		)
		_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGINPANEL_BUTTONSELECTED_TEMPLATE", 
			{
				backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
				backdropcolor = {0, 0, 0, .5},
				backdropbordercolor = {1, 1, 0, 1},
				onentercolor = {0.3, 0.3, 0.3, .5},
			}
		)
		
		_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE", 
			{
				backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
				backdropcolor = {1, 1, 1, .5},
				backdropbordercolor = {0, 0, 0, 1},
				onentercolor = {1, 1, 1, .9},
				textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
				textsize = 10,
				width = 120,
				height = 20,
			}
		)
		_detalhes.gump:InstallTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE", 
			{
				backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
				backdropcolor = {1, 1, 1, .5},
				backdropbordercolor = {1, .7, 0, 1},
				onentercolor = {1, 1, 1, .9},
				textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
				textsize = 10,
				width = 120,
				height = 20,
			}
		)
		
		_detalhes.gump:InstallTemplate ("button", "DETAILS_TAB_BUTTON_TEMPLATE", 
			{
				width = 100,
				height = 20,
			},
			"DETAILS_PLUGIN_BUTTON_TEMPLATE"
		)
		_detalhes.gump:InstallTemplate ("button","DETAILS_TAB_BUTTONSELECTED_TEMPLATE", 
			{
				width = 100,
				height = 20,
			},
			"DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"
		)
	
		_detalhes.PluginsGlobalNames = {}
		_detalhes.PluginsLocalizedNames = {}
		
		--> raid -------------------------------------------------------------------
			--> general function for raid mode plugins
				_detalhes.RaidTables = {} 
			--> menu for raid modes
				_detalhes.RaidTables.Menu = {} 
			--> plugin objects for raid mode
				_detalhes.RaidTables.Plugins = {} 
			--> name to plugin object
				_detalhes.RaidTables.NameTable = {} 
			--> using by
				_detalhes.RaidTables.InstancesInUse = {} 
				_detalhes.RaidTables.PluginsInUse = {} 

		--> solo -------------------------------------------------------------------
			--> general functions for solo mode plugins
				_detalhes.SoloTables = {} 
			--> maintain plugin menu
				_detalhes.SoloTables.Menu = {} 
			--> plugins objects for solo mode
				_detalhes.SoloTables.Plugins = {} 
			--> name to plugin object
				_detalhes.SoloTables.NameTable = {} 
		
		--> toolbar -------------------------------------------------------------------
			--> plugins container
				_detalhes.ToolBar = {}
			--> current showing icons
				_detalhes.ToolBar.Shown = {}
				_detalhes.ToolBar.AllButtons = {}
			--> plugin objects
				_detalhes.ToolBar.Plugins = {}
			--> name to plugin object
				_detalhes.ToolBar.NameTable = {}
				_detalhes.ToolBar.Menu = {}
		
		--> statusbar -------------------------------------------------------------------
			--> plugins container
				_detalhes.StatusBar = {}
			--> maintain plugin menu
				_detalhes.StatusBar.Menu = {}
			--> plugins object
				_detalhes.StatusBar.Plugins = {}
			--> name to plugin object
				_detalhes.StatusBar.NameTable = {}

	--> constants
		--[[global]] DETAILS_HEALTH_POTION_ID = 307192
		--[[global]] DETAILS_REJU_POTION_ID = 307194
		--[[global]] DETAILS_MANA_POTION_ID = 307193
		--[[global]] DETAILS_FOCUS_POTION_ID = 307161
		--[[global]] DETAILS_HEALTHSTONE_ID = 6262
		
		--[[global]] DETAILS_INT_POTION_ID = 307162
		--[[global]] DETAILS_AGI_POTION_ID = 307159
		--[[global]] DETAILS_STR_POTION_ID = 307164
		--[[global]] DETAILS_STAMINA_POTION_ID = 307163

		--[[global]] DETAILS_HEALTH_POTION_LIST = {
			[DETAILS_HEALTH_POTION_ID] = true, --Healing Potion
			[DETAILS_HEALTHSTONE_ID] = true, --Warlock's Healthstone
			[DETAILS_REJU_POTION_ID] = true, --Rejuvenation Potion
			[DETAILS_MANA_POTION_ID] = true, --Mana Potion
			[323436] = true --Phial of Serenity (from Kyrians)
		}
	
		--[[global]] DETAILS_MODE_GROUP = 2
		--[[global]] DETAILS_MODE_ALL = 3

		_detalhes._detalhes_props = {
			DATA_TYPE_START = 1,	--> Something on start
			DATA_TYPE_END = 2,	--> Something on end

			MODO_ALONE = 1,	--> Solo
			MODO_GROUP = 2,	--> Group
			MODO_ALL = 3,		--> Everything
			MODO_RAID = 4,	--> Raid
		}
		_detalhes.modos = {
			alone = 1, --> Solo
			group = 2,	--> Group
			all = 3,	--> Everything
			raid = 4	--> Raid
		}

		_detalhes.divisores = {
			abre = "(",	--> open
			fecha = ")",	--> close
			colocacao = ". " --> dot
		}
		
		_detalhes.role_texcoord = {
			DAMAGER = "72:130:69:127",
			HEALER = "72:130:2:60",
			TANK = "5:63:69:127",
			NONE = "139:196:69:127",
		}
		
		_detalhes.role_texcoord_normalized = {
			DAMAGER = {72/256, 130/256, 69/256, 127/256},
			HEALER = {72/256, 130/256, 2/256, 60/256},
			TANK = {5/256, 63/256, 69/256, 127/256},
			NONE = {139/256, 196/256, 69/256, 127/256},
		}
		
		_detalhes.player_class = {
			["HUNTER"] = true,
			["WARRIOR"] = true,
			["PALADIN"] = true,
			["SHAMAN"] = true,
			["MAGE"] = true,
			["ROGUE"] = true,
			["PRIEST"] = true,
			["WARLOCK"] = true,
			["DRUID"] = true,
			["MONK"] = true,
			["DEATHKNIGHT"] = true,
			["DEMONHUNTER"] = true,
		}
		_detalhes.classstring_to_classid = {
			["WARRIOR"] = 1,
			["PALADIN"] = 2,
			["HUNTER"] = 3,
			["ROGUE"] = 4,
			["PRIEST"] = 5,
			["DEATHKNIGHT"] = 6,
			["SHAMAN"] = 7,
			["MAGE"] = 8,
			["WARLOCK"] = 9,
			["MONK"] = 10,
			["DRUID"] = 11,
			["DEMONHUNTER"] = 12,
		}
		_detalhes.classid_to_classstring = {
			[1] = "WARRIOR",
			[2] = "PALADIN",
			[3] = "HUNTER",
			[4] = "ROGUE",
			[5] = "PRIEST",
			[6] = "DEATHKNIGHT",
			[7] = "SHAMAN",
			[8] = "MAGE",
			[9] = "WARLOCK",
			[10] = "MONK",
			[11] = "DRUID",
			[12] = "DEMONHUNTER",
		}
		
		local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
		
		_detalhes.segmentos = {
			label = Loc ["STRING_SEGMENT"]..": ", 
			overall = Loc ["STRING_TOTAL"], 
			overall_standard = Loc ["STRING_OVERALL"],
			current = Loc ["STRING_CURRENT"], 
			current_standard = Loc ["STRING_CURRENTFIGHT"],
			past = Loc ["STRING_FIGHTNUMBER"] 
		}
		
		_detalhes._detalhes_props["modo_nome"] = {
				[_detalhes._detalhes_props["MODO_ALONE"]] = Loc ["STRING_MODE_SELF"], 
				[_detalhes._detalhes_props["MODO_GROUP"]] = Loc ["STRING_MODE_GROUP"], 
				[_detalhes._detalhes_props["MODO_ALL"]] = Loc ["STRING_MODE_ALL"],
				[_detalhes._detalhes_props["MODO_RAID"]] = Loc ["STRING_MODE_RAID"]
		}
		
		--[[global]] DETAILS_MODE_SOLO = 1
		--[[global]] DETAILS_MODE_RAID = 4
		--[[global]] DETAILS_MODE_GROUP = 2
		--[[global]] DETAILS_MODE_ALL = 3
		
		_detalhes.icones = {
			--> report window
			report = {
					up = "Interface\\FriendsFrame\\UI-Toast-FriendOnlineIcon",
					down = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
					disabled = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
					highlight = nil
				}
		}
	
		_detalhes.missTypes = {"ABSORB", "BLOCK", "DEFLECT", "DODGE", "EVADE", "IMMUNE", "MISS", "PARRY", "REFLECT", "RESIST"} --> do not localize-me


	function Details.SendHighFive()
		Details.users = {{UnitName("player"), GetRealmName(), (Details.userversion or "") .. " (" .. Details.APIVersion .. ")"}}
		Details.sent_highfive = GetTime()
		Details:SendRaidData (Details.network.ids.HIGHFIVE_REQUEST)
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> frames
	
	local _CreateFrame = CreateFrame --api locals
	local _UIParent = UIParent --api locals
	
	--> Info Window
		_detalhes.playerDetailWindow = _CreateFrame ("Frame", "DetailsPlayerDetailsWindow", _UIParent, "BackdropTemplate")
		_detalhes.PlayerDetailsWindow = _detalhes.playerDetailWindow
		
	--> Event Frame
		_detalhes.listener = _CreateFrame ("Frame", nil, _UIParent)
		_detalhes.listener:RegisterEvent ("ADDON_LOADED")
		_detalhes.listener:SetFrameStrata ("LOW")
		_detalhes.listener:SetFrameLevel (9)
		_detalhes.listener.FrameTime = 0
	
		_detalhes.overlay_frame = _CreateFrame ("Frame", nil, _UIParent)
		_detalhes.overlay_frame:SetFrameStrata ("TOOLTIP")
	
	--> Pet Owner Finder
		_CreateFrame ("GameTooltip", "DetailsPetOwnerFinder", nil, "GameTooltipTemplate")
		
		
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> plugin defaults
	--> backdrop
	_detalhes.PluginDefaults = {}
	
	_detalhes.PluginDefaults.Backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
	edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
	insets = {left = 1, right = 1, top = 1, bottom = 1}}
	_detalhes.PluginDefaults.BackdropColor = {0, 0, 0, .6}
	_detalhes.PluginDefaults.BackdropBorderColor = {0, 0, 0, 1}
	
	function _detalhes.GetPluginDefaultBackdrop()
		return _detalhes.PluginDefaults.Backdrop, _detalhes.PluginDefaults.BackdropColor, _detalhes.PluginDefaults.BackdropBorderColor
	end


------------------------------------------------------------------------------------------
-->  welcome panel
	function _detalhes:CreateWelcomePanel (name, parent, width, height, make_movable)
		local f = CreateFrame ("frame", name, parent or UIParent, "BackdropTemplate")
		
		--f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 128, insets = {left=3, right=3, top=3, bottom=3}, edgeFile = [[Interface\AddOns\Details\images\border_welcome]], edgeSize = 16})
		f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 128, insets = {left=0, right=0, top=0, bottom=0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
		f:SetBackdropColor (1, 1, 1, 0.75)
		f:SetBackdropBorderColor (0, 0, 0, 1)

		f:SetSize(width or 1, height or 1)
		
		if (make_movable) then
			f:SetScript ("OnMouseDown", function(self, button)
				if (self.isMoving) then
					return
				end
				if (button == "RightButton") then
					self:Hide()
				else
					self:StartMoving() 
					self.isMoving = true
				end
			end)
			f:SetScript ("OnMouseUp", function(self, button) 
				if (self.isMoving and button == "LeftButton") then
					self:StopMovingOrSizing()
					self.isMoving = nil
				end
			end)
			f:SetToplevel (true)
			f:SetMovable (true)
		end
		
		return f
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> functions
	
	_detalhes.empty_function = function() end
	_detalhes.empty_table = {}
	
	--> register textures and fonts for shared media
		local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
		--default bars
		SharedMedia:Register ("statusbar", "Details D'ictum", [[Interface\AddOns\Details\images\bar4]])
		SharedMedia:Register ("statusbar", "Details Vidro", [[Interface\AddOns\Details\images\bar4_vidro]])
		SharedMedia:Register ("statusbar", "Details D'ictum (reverse)", [[Interface\AddOns\Details\images\bar4_reverse]])
		--flat bars
		SharedMedia:Register ("statusbar", "Details Serenity", [[Interface\AddOns\Details\images\bar_serenity]])
		SharedMedia:Register ("statusbar", "BantoBar", [[Interface\AddOns\Details\images\BantoBar]])
		SharedMedia:Register ("statusbar", "Skyline", [[Interface\AddOns\Details\images\bar_skyline]])
		SharedMedia:Register ("statusbar", "WorldState Score", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
		SharedMedia:Register ("statusbar", "DGround", [[Interface\AddOns\Details\images\bar_background]])
		SharedMedia:Register ("statusbar", "Details Flat", [[Interface\AddOns\Details\images\bar_background]])

		SharedMedia:Register ("statusbar", "Details2020", [[Interface\AddOns\Details\images\bar_textures\texture2020]])
		
		--window bg and bar border
		SharedMedia:Register ("background", "Details Ground", [[Interface\AddOns\Details\images\background]])
		SharedMedia:Register ("border", "Details BarBorder 1", [[Interface\AddOns\Details\images\border_1]])
		SharedMedia:Register ("border", "Details BarBorder 2", [[Interface\AddOns\Details\images\border_2]])
		SharedMedia:Register ("border", "Details BarBorder 3", [[Interface\AddOns\Details\images\border_3]])
		SharedMedia:Register ("border", "1 Pixel", [[Interface\Buttons\WHITE8X8]])
		--misc fonts
		SharedMedia:Register ("font", "Oswald", [[Interface\Addons\Details\fonts\Oswald-Regular.otf]])
		SharedMedia:Register ("font", "Nueva Std Cond", [[Interface\Addons\Details\fonts\NuevaStd-Cond.otf]])
		SharedMedia:Register ("font", "Accidental Presidency", [[Interface\Addons\Details\fonts\Accidental Presidency.ttf]])
		SharedMedia:Register ("font", "TrashHand", [[Interface\Addons\Details\fonts\TrashHand.TTF]])
		SharedMedia:Register ("font", "Harry P", [[Interface\Addons\Details\fonts\HARRYP__.TTF]])
		SharedMedia:Register ("font", "FORCED SQUARE", [[Interface\Addons\Details\fonts\FORCED SQUARE.ttf]])
		
		SharedMedia:Register ("sound", "d_gun1", [[Interface\Addons\Details\sounds\sound_gun2.ogg]])
		SharedMedia:Register ("sound", "d_gun2", [[Interface\Addons\Details\sounds\sound_gun3.ogg]])
		SharedMedia:Register ("sound", "d_jedi1", [[Interface\Addons\Details\sounds\sound_jedi1.ogg]])
		SharedMedia:Register ("sound", "d_whip1", [[Interface\Addons\Details\sounds\sound_whip1.ogg]])
	
	--> dump table contents over chat panel
		function Details.VarDump(t)
			if (type (t) ~= "table") then
				return
			end
			for a,b in pairs (t) do
				print (a,b)
			end
		end

	--> copies a full table
		function Details.CopyTable(orig)
			local orig_type = type(orig)
			local copy
			if orig_type == 'table' then
				copy = {}
				for orig_key, orig_value in next, orig, nil do
					copy [Details.CopyTable (orig_key)] = Details.CopyTable (orig_value)
				end
			else
				copy = orig
			end
			return copy
		end
	
	--> delay messages
		function _detalhes:DelayMsg (msg)
			_detalhes.delaymsgs = _detalhes.delaymsgs or {}
			_detalhes.delaymsgs [#_detalhes.delaymsgs+1] = msg
		end
		function _detalhes:ShowDelayMsg()
			if (_detalhes.delaymsgs and #_detalhes.delaymsgs > 0) then
				for _, msg in ipairs (_detalhes.delaymsgs) do 
					print (msg)
				end
			end
			_detalhes.delaymsgs = {}
		end
	
	--> print messages
		function _detalhes:Msg (_string, arg1, arg2, arg3, arg4)
			if (self.__name) then
				--> yes, we have a name!
				print ("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
			else
				print (Loc ["STRING_DETAILS1"] .. (_string or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
			end
		end
		
	--> welcome
		function _detalhes:WelcomeMsgLogon()
		
			_detalhes:Msg ("you can always reset the addon running the command |cFFFFFF00'/details reinstall'|r if it does fail to load after being updated.")
			
			function _detalhes:wipe_combat_after_failed_load()
				_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
				_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
				_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
				_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
				_detalhes:UpdateContainerCombatentes()
				
				_detalhes_database.tabela_overall = nil
				_detalhes_database.tabela_historico = nil
				
				_detalhes:Msg ("seems failed to load, please type /reload to try again.")
			end
			_detalhes:ScheduleTimer ("wipe_combat_after_failed_load", 5)
			
		end
		_detalhes.failed_to_load = _detalhes:ScheduleTimer ("WelcomeMsgLogon", 20)
	
	--> key binds
		--> header
			_G ["BINDING_HEADER_Details"] = "Details!"
			_G ["BINDING_HEADER_DETAILS_KEYBIND_SEGMENTCONTROL"] = Loc ["STRING_KEYBIND_SEGMENTCONTROL"]
			_G ["BINDING_HEADER_DETAILS_KEYBIND_SCROLLING"] = Loc ["STRING_KEYBIND_SCROLLING"]
			_G ["BINDING_HEADER_DETAILS_KEYBIND_WINDOW_CONTROL"] = Loc ["STRING_KEYBIND_WINDOW_CONTROL"]
			_G ["BINDING_HEADER_DETAILS_KEYBIND_BOOKMARK"] = Loc ["STRING_KEYBIND_BOOKMARK"]
			_G ["BINDING_HEADER_DETAILS_KEYBIND_REPORT"] = Loc ["STRING_KEYBIND_WINDOW_REPORT_HEADER"]

		--> keys
		
			_G ["BINDING_NAME_DETAILS_TOGGLE_ALL"] = Loc ["STRING_KEYBIND_TOGGLE_WINDOWS"]
			
			_G ["BINDING_NAME_DETAILS_RESET_SEGMENTS"] = Loc ["STRING_KEYBIND_RESET_SEGMENTS"]
			_G ["BINDING_NAME_DETAILS_SCROLL_UP"] = Loc ["STRING_KEYBIND_SCROLL_UP"]
			_G ["BINDING_NAME_DETAILS_SCROLL_DOWN"] = Loc ["STRING_KEYBIND_SCROLL_DOWN"]
	
			_G ["BINDING_NAME_DETAILS_REPORT_WINDOW1"] = format (Loc ["STRING_KEYBIND_WINDOW_REPORT"], 1)
			_G ["BINDING_NAME_DETAILS_REPORT_WINDOW2"] = format (Loc ["STRING_KEYBIND_WINDOW_REPORT"], 2)
	
			_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW1"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 1)
			_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW2"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 2)
			_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW3"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 3)
			_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW4"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 4)
			_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW5"] = format (Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 5)
			
			_G ["BINDING_NAME_DETAILS_BOOKMARK1"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 1)
			_G ["BINDING_NAME_DETAILS_BOOKMARK2"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 2)
			_G ["BINDING_NAME_DETAILS_BOOKMARK3"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 3)
			_G ["BINDING_NAME_DETAILS_BOOKMARK4"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 4)
			_G ["BINDING_NAME_DETAILS_BOOKMARK5"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 5)
			_G ["BINDING_NAME_DETAILS_BOOKMARK6"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 6)
			_G ["BINDING_NAME_DETAILS_BOOKMARK7"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 7)
			_G ["BINDING_NAME_DETAILS_BOOKMARK8"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 8)
			_G ["BINDING_NAME_DETAILS_BOOKMARK9"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 9)
			_G ["BINDING_NAME_DETAILS_BOOKMARK10"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 10)
			
end
