# Cerebro

## [v0.8.13](https://github.com/Shezzannn/Cerebro/tree/v0.8.13) (2026-01-26)
[Full Changelog](https://github.com/Shezzannn/Cerebro/compare/v0.8.12...v0.8.13) 

- chore: Bump version to 0.8.13  
    Fixed M+ completion tracking broken in 12.0 by updating deprecated GetCompletionInfo API to GetChallengeCompletionInfo.  
- feat(tools): add machine sync script to prevent Git staging bugs  
- chore: Add WoW saved variables backup for laptop sync  
- feat(ui): Add Standings tab to New UI with sorting, filtering, and full column set  
    - Added 'standings' tab to UISandbox sidebar  
    - Implemented DrawStandingsTab() with all columns: Rank, Player (Name-Realm), Guild Rank, PR, EP, GP, Status, Attend  
    - All columns sortable with gold labels and gray sort indicators  
    - RBAC-aware visibility (Pending players hidden for non-officers)  
    - AceGUI EditBox for search with proper focus handling  
    - RefreshStandingsRows() for efficient updates without full tab rebuild  
    - Ported CalculateAttendanceDisplay() from StandingsFrame.lua  
    - Fixed GetClassColor usage per user correction  
- UI Sandbox refinements: remove unused media assets, update background  
- docs: Enhanced UI migration task document  
    - Added detailed texture composition documentation  
    - Added missing Wishlist tab phase  
    - Renumbered phases (now 0-9)  
    - Added convert\_textures.py to tools list  
- feat(ui): New UI migration - Phase 1 complete  
    - Added fallback toggle in Settings (Use New UI Experimental)  
    - Built My Progress tab in new UISandbox with real player data  
    - Hero section with dark circuit background texture  
    - EP/GP/PR stat tiles with gold accents  
    - Readiness bar and M+ history section  
    - Added task document for cross-computer continuity  
    Classic UI remains untouched as safe fallback.  
- Add test\_background media assets for UI Sandbox  
- feat(ui): Premium UI Sandbox with unified textures and sidebar  
    - Unified sandbox\_frame.tga background (honeycomb, divider, corners)  
    - Vertical sidebar with fade-animated custom tooltips  
    - 25% smaller compact frame (562x412)  
    - tools/convert\_textures.py for PNG to TGA conversion  
    - docs/proposals/UI\_SANDBOX\_DEVELOPMENT.md development guide  
    - .agent/workflows/convert-textures.md workflow  
- feat(ui): Add UISandbox visual development framework with vertical sidebar  
    - New /cb testui command opens UI component showcase  
    - Vertical icon sidebar (Map/Quest Log style) on right edge  
    - 6 tabs: Stat Tiles, Bars, Party Icons, Typography, Rows, Colors  
    - Separate content frame registry for proper cleanup on tab switch  
    - Fully native draggable frame with ESC to close  
    Also includes:  
    - MediaPaths.lua helper for custom texture paths  
    - Updated deploy.py workflows for dev/ptr modes  
- docs: Mark onboarding epic complete in roadmap  
