local appName, private = ...
local AceLocale = LibStub ('AceLocale-3.0')
local L = AceLocale:NewLocale(appName, "zhCN")

if L then


-- LocalisationData[""] =
L["AccessOptionsMessage"] = "输入 /at 命令打开选项"
L["AddCooldownColorChangeTooltip"] = "添加一个新的冷却颜色变化。"
L["addonOptions"] = "Ability Timeline选项"
L["BigIconMargin"] = "间距"
L["BigIconMarginDescription"] = "设置大图标的间隔距离。"
L["BleedEffect"] = "流血|TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:158:192:32:64|t"
L["CooldownColorChangeColor"] = "颜色"
L["CooldownColorChangeColorDescription"] = "设置在到达此计时的冷却文本颜色。"
L["CooldownColorChanges"] = "冷却时间颜色变化"
L["CooldownColorChangesDescription"] = "根据剩余时间设置冷却时间文本的颜色变化。"
L["CooldownColorChangeTiming"] = "计时"
L["CooldownColorChangeTimingDescription"] = "设置应进行此颜色变化的计时（以秒为单位）。"
L["CooldownFont"] = "冷却字体"
L["CooldownFontDescription"] = "设置图标上冷却文本的字体。"
L["CooldownFontSize"] = "冷却字体大小"
L["CooldownFontSizeDescription"] = "设置图标上冷却文本的字体大小。"
L["CooldownGlowColor"] = "发光颜色"
L["CooldownGlowColorDescription"] = "设置此冷却计时的发光颜色。"
L["CooldownGlowType"] = "发光类型"
L["CooldownGlowTypeDescription"] = "设置此冷却计时的发光类型。"
L["CooldownSettings"] = "冷却设置"
L["CopyText"] = "复制文本"
L["CreatedReminders"] = "已创建的提醒"
L["CreatedRemindersDescription"] = "选择一个首领以编辑其战斗中的提醒。"
L["CurrentlyBusyInEncounter"] = "[BetterTimeline] 正在与 %s <%s> 战斗！"
L["CurrentlyDoingMplusKey"] = "[BetterTimeline] 正在挑战史诗钥石 +%i %s，预计在 %i 后结束！"
L["CurrentlyDoingMplusKeyFallback"] = "[BetterTimeline] 正在挑战史诗钥石地下城！"
L["CurseEffect"] = "诅咒效果 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:7:25:39:57|t"
L["DeadlyEffect"] = "灭团技 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:135:153:7:25|t"
L["debugMode"] = "调试模式"
L["debugModeDescription"] = "启用调试模式，将在聊天窗口输出额外信息。"
L["DefaultCooldownColor"] = "冷却颜色"
L["disableAllOnEncounterEnd"] = "禁用所有提醒信息"
L["disableAllOnEncounterEndDescription"] = "在首领战结束时，禁用所有的事件提醒信息。"
L["DiscordDescription"] = "加入我的Discord服务器获取支持和更新信息"
L["DiseaseEffect"] = "疾病效果 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:71:89:39:57|t"
L["DpsRole"] = "伤害输出 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:39:57:7:25|t"
L["EditRemindersForEncounter"] = "编辑首领战提醒"
L["EditTimingsForEncounter"] = "编辑首领战计时"
L["EnableBigIcon"] = "启用大图标"
L["EnableBigIconDescription"] = "切换大图标框体的可见性。"
L["EnableCooldownGlowChange"] = "启用发光"
L["EnableCooldownGlowChangeDescription"] = "为此冷却计时启用发光效果。"
L["EnableCooldownHighlight"] = "冷却变化"
L["EnableCooldownHighlightDescription"] = "根据剩余时间启用冷却显示的更改。"
L["enableDNDMessage"] = "启用“请勿打扰”消息"
L["enableDNDMessageDescription"] = "进入战斗或史诗钥石地下城时，自动设置“请勿打扰”状态消息。"
L["enableKeyRerollTimer"] = "启用史诗钥石重掷计时器"
L["enableKeyRerollTimerDescription"] = "启用一个计时器，用于在完成一个史诗地下城后重掷你的史诗钥石。"
L["EnableTextHighlight"] = "启用文本高亮"
L["EnableTextHighlightDescription"] = "切换文本高亮框体的可见性。"
L["EnableTicks"] = "启用时间刻度"
L["EnableTicksDescription"] = "切换时间刻度的可见性。"
L["EnrageEffect"] = "激怒 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:103:121:39:57|t"
L["ExportAsEncoded"] = "导出格式：编码"
L["ExportAsJSON"] = "导出格式：JSON"
L["ExportAsMRT"] = "导出格式：MRT"
L["ExportAsViserio"] = "导出格式：Viserio"
L["ExportCopyHint"] = "使用Ctrl+C将导出的文本复制到文本文档。"
L["ExportDialogTitle"] = "导出提醒"
L["GeneralSettings"] = "通用设置"
L["GrowDirection"] = "图标方向"
L["GrowDirectionDown"] = "下"
L["GrowDirectionLeft"] = "左"
L["GrowDirectionRight"] = "右"
L["GrowDirectionUp"] = "上"
L["HealerRole"] = "治疗 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:71:89:7:25|t"
L["IconDangerIcon"] = "启用“危险”图标"
L["IconDangerIconDescription"] = "在时间线上为暴雪标记为“致命”效果的显示“危险”图标 |TInterface\\\\\\\\EncounterJournal\\\\\\\\UI-EJ-Icons:::::256:64:135:153:7:25|t 。"
L["IconDispellBorder"] = "驱散类型边框"
L["IconDispellBorderDescription"] = "切换法术图标周围的驱散类型边框。"
L["IconDispellIcon"] = "驱散类型图标"
L["IconDispellIconDescription"] = "切换法术图标上叠加的驱散类型图标。"
L["IconGrowDirectionDescription"] = "设置不同图标元素的增长方向。"
L["IconPreview"] = "图标预览"
L["IconSize"] = "图标尺寸"
L["IconSizeDescription"] = "设置法术图标的尺寸。"
L["IconZoom"] = "图标缩放"
L["IconZoomDescription"] = "设置法术图标的缩放等级。"
L["ImportButton"] = "导入"
L["ImportDialogFreeOfCharge"] = "本插件及其功能是我在闲暇时间开发的，并未从中获利。请考虑直接支持插件的创作。"
L["ImportDialogTitle"] = "导入提醒"
L["ImportEncounterMismatch"] = "|cffff6600警告：导入内容是属于其他的首领战|r"
L["ImportError"] = "导入失败：%s"
L["ImportMergeMode"] = "与现有提醒合并"
L["ImportMergeModeDescription"] = "如果未勾选，现有提醒将被导入的提醒替换。"
L["ImportParseError"] = "无法解析导入格式。支持的格式：编码、Viserio、MRT或JSON。"
L["ImportPopupTitle"] = "正在导入提醒"
L["ImportPreview"] = "找到%d个提醒"
L["ImportPreviewEmpty"] = "请粘贴导入数据"
L["ImportPreviewFiltered"] = "您的角色适用%d/%d个提醒"
L["ImportRelevant"] = "仅导入相关提醒"
L["ImportRelevantDescription"] = "仅导入与您的角色名称、职责或专精相关的提醒。"
L["ImportTextPlaceholder"] = "请在此处粘贴导入数据..."
L["InvalidTextPosition"] = "文本锚点位置无效，请通知作者。"
L["InverseTravelDirection"] = "反转时间轴行进方向"
L["InverseTravelDirectionDescription"] = "反转时间轴的行进方向。"
L["MagicEffect"] = "法术效果 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:231:249:7:25|t"
L["OpenIconEditor"] = "编辑图标"
L["OpenSelectedReminderEditor"] = "打开提醒编辑器"
L["OpenSelectedReminderEditorDescription"] = "为所选首领战打开提醒编辑器。"
--[[Translation missing --]]
L["OpenTextEditor"] = "Edit Texts"
L["PatreonDescription"] = "在Patreon上支持开发"
L["PoisonEffect"] = "中毒效果 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:39:57:39:57|t"
L["PullTimer"] = "开怪计时器"
L["PullTimerBy"] = "开怪倒计时："
L["ReadyCheck"] = "准备就绪"
L["ReadyCheckBy"] = "就位确认："
L["ReminderAddTitle"] = "添加新提醒"
L["reminderBrowser"] = "提醒窗口"
L["reminderBrowserDescription"] = "浏览和管理你已创建的首领战提醒。"
L["ReminderCancelButton"] = "取消"
L["ReminderCreatorAddButton"] = "保存提醒"
L["ReminderCreatorTimingLabel"] = "时间（秒）"
L["ReminderDelayDescription"] = "提醒信息在初始时间结束后，应在时间轴旁持续显示多长时间。"
L["ReminderDelayLabel"] = "队列延迟（秒）"
L["ReminderDeleteButton"] = "删除"
L["ReminderDurationLabel"] = "战斗时长（秒）"
L["ReminderEditButton"] = "编辑"
L["ReminderEditTitle"] = "编辑提醒"
L["ReminderEffectTypesLabel"] = "效果类型"
L["ReminderExportButton"] = "导出提醒"
L["ReminderImportButton"] = "导入提醒"
L["ReminderInvalidSpell"] = "未找到法术。请输入一个有效的法术ID。"
L["ReminderInvalidTime"] = "请输入有效的时间（以秒为单位）。"
L["ReminderListEmpty"] = "暂无提醒。请添加一个以开始。"
L["ReminderNameLabel"] = "名称"
L["reminderOptions"] = "提醒选项"
L["reminderOptionsDescription"] = "快速访问以创建当前赛季的提醒"
L["ReminderSaveButton"] = "保存"
L["ReminderSendToChatButton"] = "发送到队伍频道"
L["ReminderSeverityLabel"] = "严重程度"
L["ReminderSpellIdLabel"] = "法术ID"
L["RemoveCooldownColorChangeTooltip"] = "移除此冷却颜色变化。"
L["RerollKey"] = "重掷史诗钥石"
L["SpellIconSettings"] = "法术图标设置"
L["SpellnameBackground"] = "启用文本背景"
L["SpellnameBackgroundDescription"] = "启用法术名称的背景。"
L["SpellnameBackgroundTexture"] = "文本背景材质"
L["SpellnameBackgroundTextureDescription"] = "设置法术名称的背景材质。"
L["SpellnameDefaultColor"] = "默认文本颜色"
L["SpellnameDefaultColorDescription"] = "设置图标旁文本的默认颜色（当未受特定信息影响时，例如中毒等减益类型）。"
L["SpellnameFont"] = "字体"
L["SpellnameFontDescription"] = "设置图标旁文本的字体。"
L["SpellnameFontSize"] = "字体大小"
L["SpellnameFontSizeDescription"] = "设置图标旁文本的字体大小。"
L["StartTimerAfterDescription"] = "首领战开始后，提醒信息在时间轴上开始显示前的延迟时间（秒）。"
L["StartTimerAfterLabel"] = "开始延迟（秒）"
L["SupportButton"] = "支持"
L["TankRole"] = "坦克 |TInterface\\\\EncounterJournal\\\\UI-EJ-Icons:::::256:64:7:25:7:25|t"
L["TestIcon"] = "测试图标"
L["TextAnchor"] = "文本锚点"
L["TextAnchorBottom"] = "底部"
L["TextAnchorDescription"] = "设置文本相对于图标的锚点位置。"
L["TextAnchorLeft"] = "左侧"
L["TextAnchorRight"] = "右侧"
L["TextAnchorTop"] = "顶部"
L["TextBackgroundOffsetX"] = "文本背景X轴"
L["TextBackgroundOffsetXDescription"] = "设置背景相对于文本的X轴位置。"
L["TextBackgroundOffsetY"] = "文本背景Y轴"
L["TextBackgroundOffsetYDescription"] = "设置背景相对于文本的Y轴位置。"
L["TextCopyHint"] = "提示：按下 Ctrl+C 可将文本复制到剪贴板。"
--[[Translation missing --]]
L["TextDispellIcon"] = "Dispell Icon"
--[[Translation missing --]]
L["TextDispellIconDescription"] = "Toggles the dispell type icon in the text."
L["TextGrowDirectionDescription"] = [=[设置不同文本元素的增长方向。

]=]
L["TextHighlightMargin"] = "边距"
L["TextHighlightMarginDescription"] = "设置文本高亮之间的间距。"
L["TextOffsetX"] = "文本X轴"
L["TextOffsetXDescription"] = "设置文本相对于图标的X轴位置。"
L["TextOffsetY"] = "文本Y轴"
L["TextOffsetYDescription"] = "设置文本相对于图标的Y轴位置。"
L["TextSettings"] = "文本设置"
L["TimelineNotEnabledMessage"] = "时间轴功能未启用。"
L["TimelineNotSupportedMessage"] = "此版本不支持时间轴功能。"
L["TimelineOtherSize"] = "时间轴次要尺寸"
L["TimelineOtherSizeDescription"] = "设置时间轴的次要尺寸。（水平方向时为宽度，垂直方向时为高度）"
L["TimelineTexture"] = "时间轴材质"
L["TimelineTextureColor"] = "时间轴材质颜色"
L["TimelineTextureColorDescription"] = "设置时间轴背景颜色。注意：并非所有材质都支持颜色调整，部分可能仅使用透明度。例如：默认的Blizzard-Dialog-Background背景材质_不会_使用此颜色设置。"
L["TimelineTextureDescription"] = "设置时间轴背景的材质。"
L["TimelineTravelSize"] = "时间轴行进尺寸"
L["TimelineTravelSizeDescription"] = "设置时间轴的行进尺寸。（水平方向时为高度，垂直方向时为宽度）"
L["TimingsEditorAddEntryButton"] = "添加提醒信息"
L["TimingsEditorTitle"] = "计时编辑器："
L["TravelDirection"] = "行进方向"
L["TravelDirectionDescription"] = "时间轴的行进方向。"
L["TravelDirectionHorizontal"] = "水平"
L["TravelDirectionVertical"] = "垂直"
L["useAudioCountdowns"] = "使用语音倒计时"
L["useAudioCountdownsDescription"] = "为即将到来的事件启用最后5秒的语音倒计时。"
L["WrongWoWVersionMessage"] = "AbilityTimeline 需要《魔兽世界》12.0.0（至暗之夜）或更高版本才能运行。"



private.localisation = L
end