
#Goo Server Configs
[general]
	#Damaged items can be gooified for a proportional fration of their worth, default: true
	damagedItemsCanBeGooified = true
	#Maximum total transfer rate between bulbs, default: 30
	#Range: 0 ~ 10000
	maxTransferRate = 30
	#Maximum total processing rate of gooifiers and solidifiers, default: 15
	#Range: 0 ~ 10000
	maxProcessingRate = 15
	#Maximum total amount of goo in a single bulb, default: 16000
	#Range: 0 ~ 100000
	maxBulbCapacity = 16000
	#Enchanted capacity of bulbs is multiplied by this, per level, default: 4
	#Range: 0 ~ 10
	bulbContainmentMultiplier = 4
	#Maximum total amount of goo in a single mixer input tank, default: 16000
	#Range: 0 ~ 100000
	maxMixerInputCapacity = 16000
	#Maximum total amount of goo in a crucible tank, default: 16000
	#Range: 0 ~ 100000
	maxCrucibleInputCapacity = 16000
	#Maximum total amount of goo in a trough, default: 1000
	#Range: 0 ~ 100000
	maxTroughCapacity = 1000
	#Max quantity of fluid pumped per tick, default: 30
	#Range: 0 ~ 10000
	pumpTransferRate = 30
	#Max quantity of fluid held in a basin, default: 8000
	#Range: 0 ~ 100000
	basinCapacity = 8000
	#Enchanted capacity of basins is multiplied by this, per level, default: 4
	#Range: 0 ~ 10
	basinContainmentMultiplier = 4
	#Max quantity of fluid held on a gauntlet, default: 400
	#Range: 0 ~ 1000000
	gauntletCapacity = 400
	#Enchanted capacity of gauntlets is multiplied by this, per level, default: 4
	#Range: 0 ~ 10
	gauntletContainmentMultiplier = 4
	#Mining blast reach of energetic goo, default: 1
	#Range: 1 ~ 10
	energeticMiningBlastDistance = 1
	#Silk-touch blast reach of primordial goo, default: 2
	#Range: 1 ~ 10
	primordialSilkTouchBlastDistance = 2
	#Held ticks threshold for radial menu to open, default: 10
	#Range: 10 ~ 60
	heldTicksRadialMenuThreshold = 10
	#Amount of primordial goo from snail per Crystal Comb, default: 4
	#Range: 1 ~ 1000000
	snailProductionAmount = 4
	#Weight relative to other mobs for snails spawning, default:1
	#Range: 0 ~ 100
	snailSpawnWeight = 1

	[general."goo:aquatic_goo"]
		#Cost of block splat interaction cool_lava, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		cool_lava = 4
		#Chance of blob block interaction cool_lava, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		cool_lava_chance = 1.0
		#Chance of block interaction costing goo cool_lava, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		cool_lava_drain_chance = 1.0
		#Chance of block interaction failure cool_lava, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		cool_lava_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown cool_lava, default: 0
		#Range: 0 ~ 1000
		cool_lava_cooldown = 0
		#Thrown amount of goo:aquatic_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of blob interaction cool_flowing_lava, -1 to disable, default:4
		#Range: -1 ~ 1000
		cool_flowing_lava = 4
		#Chance of blob interaction cool_flowing_lava, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_chance = 1.0
		#Chance of blob cost deduction cool_flowing_lava, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_drain_chance = 1.0
		#Chance of interaction failure cool_flowing_lava, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_fail_chance = 0.0
		#Cost of blob interaction edify_flowing_water, -1 to disable, default:4
		#Range: -1 ~ 1000
		edify_flowing_water = 4
		#Chance of blob interaction edify_flowing_water, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		edify_flowing_water_chance = 1.0
		#Chance of blob cost deduction edify_flowing_water, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		edify_flowing_water_drain_chance = 1.0
		#Chance of interaction failure edify_flowing_water, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		edify_flowing_water_fail_chance = 0.0
		#Cost of blob interaction hydrate_farmland, -1 to disable, default:4
		#Range: -1 ~ 1000
		hydrate_farmland = 4
		#Chance of blob interaction hydrate_farmland, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		hydrate_farmland_chance = 1.0
		#Chance of blob cost deduction hydrate_farmland, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		hydrate_farmland_drain_chance = 1.0
		#Chance of interaction failure hydrate_farmland, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		hydrate_farmland_fail_chance = 0.0
		#Cost of blob interaction extinguish_fire, -1 to disable, default:4
		#Range: -1 ~ 1000
		extinguish_fire = 4
		#Chance of blob interaction extinguish_fire, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_chance = 1.0
		#Chance of blob cost deduction extinguish_fire, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_drain_chance = 1.0
		#Chance of interaction failure extinguish_fire, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_fail_chance = 0.0

	[general."goo:snow_goo"]
		#Cost of block splat interaction freeze_water, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		freeze_water = 4
		#Chance of blob block interaction freeze_water, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		freeze_water_chance = 1.0
		#Chance of block interaction costing goo freeze_water, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		freeze_water_drain_chance = 1.0
		#Chance of block interaction failure freeze_water, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		freeze_water_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown freeze_water, default: 0
		#Range: 0 ~ 1000
		freeze_water_cooldown = 0
		#Thrown amount of goo:snow_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction cool_lava, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		cool_lava = 4
		#Chance of blob block interaction cool_lava, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		cool_lava_chance = 1.0
		#Chance of block interaction costing goo cool_lava, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		cool_lava_drain_chance = 1.0
		#Chance of block interaction failure cool_lava, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		cool_lava_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown cool_lava, default: 0
		#Range: 0 ~ 1000
		cool_lava_cooldown = 0
		#Cost of blob interaction extinguish_fire, -1 to disable, default:4
		#Range: -1 ~ 1000
		extinguish_fire = 4
		#Chance of blob interaction extinguish_fire, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_chance = 1.0
		#Chance of blob cost deduction extinguish_fire, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_drain_chance = 1.0
		#Chance of interaction failure extinguish_fire, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		extinguish_fire_fail_chance = 0.0
		#Cost of blob interaction cool_flowing_lava, -1 to disable, default:4
		#Range: -1 ~ 1000
		cool_flowing_lava = 4
		#Chance of blob interaction cool_flowing_lava, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_chance = 1.0
		#Chance of blob cost deduction cool_flowing_lava, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_drain_chance = 1.0
		#Chance of interaction failure cool_flowing_lava, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		cool_flowing_lava_fail_chance = 0.0

	[general."goo:chromatic_goo"]
		#Cost of block splat interaction dye_wool, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_wool = 4
		#Chance of blob block interaction dye_wool, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_wool_chance = 1.0
		#Chance of block interaction costing goo dye_wool, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_wool_drain_chance = 1.0
		#Chance of block interaction failure dye_wool, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_wool_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_wool, default: 0
		#Range: 0 ~ 1000
		dye_wool_cooldown = 0
		#Thrown amount of goo:chromatic_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction dye_concrete_powder, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_concrete_powder = 4
		#Chance of blob block interaction dye_concrete_powder, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_concrete_powder_chance = 1.0
		#Chance of block interaction costing goo dye_concrete_powder, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_concrete_powder_drain_chance = 1.0
		#Chance of block interaction failure dye_concrete_powder, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_concrete_powder_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_concrete_powder, default: 0
		#Range: 0 ~ 1000
		dye_concrete_powder_cooldown = 0
		#Cost of block splat interaction dye_concrete, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_concrete = 4
		#Chance of blob block interaction dye_concrete, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_concrete_chance = 1.0
		#Chance of block interaction costing goo dye_concrete, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_concrete_drain_chance = 1.0
		#Chance of block interaction failure dye_concrete, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_concrete_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_concrete, default: 0
		#Range: 0 ~ 1000
		dye_concrete_cooldown = 0
		#Cost of block splat interaction dye_terracotta, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_terracotta = 4
		#Chance of blob block interaction dye_terracotta, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_terracotta_chance = 1.0
		#Chance of block interaction costing goo dye_terracotta, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_terracotta_drain_chance = 1.0
		#Chance of block interaction failure dye_terracotta, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_terracotta_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_terracotta, default: 0
		#Range: 0 ~ 1000
		dye_terracotta_cooldown = 0
		#Cost of block splat interaction dye_glazed_terracotta, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_glazed_terracotta = 4
		#Chance of blob block interaction dye_glazed_terracotta, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_glazed_terracotta_chance = 1.0
		#Chance of block interaction costing goo dye_glazed_terracotta, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_glazed_terracotta_drain_chance = 1.0
		#Chance of block interaction failure dye_glazed_terracotta, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_glazed_terracotta_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_glazed_terracotta, default: 0
		#Range: 0 ~ 1000
		dye_glazed_terracotta_cooldown = 0
		#Cost of block splat interaction dye_glass, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		dye_glass = 4
		#Chance of blob block interaction dye_glass, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_glass_chance = 1.0
		#Chance of block interaction costing goo dye_glass, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		dye_glass_drain_chance = 1.0
		#Chance of block interaction failure dye_glass, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		dye_glass_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown dye_glass, default: 0
		#Range: 0 ~ 1000
		dye_glass_cooldown = 0
		#Cost of block splat interaction sand_color, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		sand_color = 4
		#Chance of blob block interaction sand_color, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		sand_color_chance = 1.0
		#Chance of block interaction costing goo sand_color, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		sand_color_drain_chance = 1.0
		#Chance of block interaction failure sand_color, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		sand_color_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown sand_color, default: 0
		#Range: 0 ~ 1000
		sand_color_cooldown = 0

	[general."goo:fungal_goo"]
		#Cost of block splat interaction grow_podzol, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_podzol = 4
		#Chance of blob block interaction grow_podzol, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_podzol_chance = 1.0
		#Chance of block interaction costing goo grow_podzol, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_podzol_drain_chance = 1.0
		#Chance of block interaction failure grow_podzol, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_podzol_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_podzol, default: 0
		#Range: 0 ~ 1000
		grow_podzol_cooldown = 0
		#Thrown amount of goo:fungal_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction grow_mycelium, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_mycelium = 4
		#Chance of blob block interaction grow_mycelium, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_mycelium_chance = 1.0
		#Chance of block interaction costing goo grow_mycelium, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_mycelium_drain_chance = 1.0
		#Chance of block interaction failure grow_mycelium, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_mycelium_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_mycelium, default: 0
		#Range: 0 ~ 1000
		grow_mycelium_cooldown = 0
		#Cost of block splat interaction grow_nylium, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_nylium = 4
		#Chance of blob block interaction grow_nylium, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_nylium_chance = 1.0
		#Chance of block interaction costing goo grow_nylium, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_nylium_drain_chance = 1.0
		#Chance of block interaction failure grow_nylium, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_nylium_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_nylium, default: 0
		#Range: 0 ~ 1000
		grow_nylium_cooldown = 0
		#Cost of block splat interaction grow_shroom, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_shroom = 4
		#Chance of blob block interaction grow_shroom, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_shroom_chance = 1.0
		#Chance of block interaction costing goo grow_shroom, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_shroom_drain_chance = 1.0
		#Chance of block interaction failure grow_shroom, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_shroom_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_shroom, default: 0
		#Range: 0 ~ 1000
		grow_shroom_cooldown = 0
		#Cost of block splat interaction grow_vines, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_vines = 4
		#Chance of blob block interaction grow_vines, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_vines_chance = 1.0
		#Chance of block interaction costing goo grow_vines, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_vines_drain_chance = 1.0
		#Chance of block interaction failure grow_vines, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_vines_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_vines, default: 0
		#Range: 0 ~ 1000
		grow_vines_cooldown = 0
		#Cost of blob interaction trigger_growable, -1 to disable, default:4
		#Range: -1 ~ 1000
		trigger_growable = 4
		#Chance of blob interaction trigger_growable, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		trigger_growable_chance = 1.0
		#Chance of blob cost deduction trigger_growable, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		trigger_growable_drain_chance = 1.0
		#Chance of interaction failure trigger_growable, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		trigger_growable_fail_chance = 0.0

	[general."goo:honey_goo"]
		#Cost of block splat interaction trap_living, -1 to consume all thrown, default: 1
		#Range: -1 ~ 1000
		trap_living = 1
		#Chance of blob block interaction trap_living, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		trap_living_chance = 1.0
		#Chance of block interaction costing goo trap_living, 0 is never, default: 0.06125
		#Range: 0.0 ~ 1.0
		trap_living_drain_chance = 0.06125
		#Chance of block interaction failure trap_living, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		trap_living_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown trap_living, default: 0
		#Range: 0 ~ 1000
		trap_living_cooldown = 0
		#Thrown amount of goo:honey_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:earthen_goo"]
		#Cost of block splat interaction edify_stone, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_stone = 4
		#Chance of blob block interaction edify_stone, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_stone_chance = 1.0
		#Chance of block interaction costing goo edify_stone, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_stone_drain_chance = 1.0
		#Chance of block interaction failure edify_stone, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_stone_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_stone, default: 0
		#Range: 0 ~ 1000
		edify_stone_cooldown = 0
		#Thrown amount of goo:earthen_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction edify_cobblestone, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_cobblestone = 4
		#Chance of blob block interaction edify_cobblestone, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_cobblestone_chance = 1.0
		#Chance of block interaction costing goo edify_cobblestone, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_cobblestone_drain_chance = 1.0
		#Chance of block interaction failure edify_cobblestone, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_cobblestone_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_cobblestone, default: 0
		#Range: 0 ~ 1000
		edify_cobblestone_cooldown = 0
		#Cost of block splat interaction edify_sand, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_sand = 4
		#Chance of blob block interaction edify_sand, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_sand_chance = 1.0
		#Chance of block interaction costing goo edify_sand, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_sand_drain_chance = 1.0
		#Chance of block interaction failure edify_sand, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_sand_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_sand, default: 0
		#Range: 0 ~ 1000
		edify_sand_cooldown = 0
		#Cost of block splat interaction edify_gravel, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_gravel = 4
		#Chance of blob block interaction edify_gravel, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_gravel_chance = 1.0
		#Chance of block interaction costing goo edify_gravel, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_gravel_drain_chance = 1.0
		#Chance of block interaction failure edify_gravel, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_gravel_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_gravel, default: 0
		#Range: 0 ~ 1000
		edify_gravel_cooldown = 0
		#Cost of block splat interaction edify_coarse_dirt, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_coarse_dirt = 4
		#Chance of blob block interaction edify_coarse_dirt, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_coarse_dirt_chance = 1.0
		#Chance of block interaction costing goo edify_coarse_dirt, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_coarse_dirt_drain_chance = 1.0
		#Chance of block interaction failure edify_coarse_dirt, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_coarse_dirt_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_coarse_dirt, default: 0
		#Range: 0 ~ 1000
		edify_coarse_dirt_cooldown = 0
		#Cost of block splat interaction edify_dirt, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_dirt = 4
		#Chance of blob block interaction edify_dirt, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_dirt_chance = 1.0
		#Chance of block interaction costing goo edify_dirt, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_dirt_drain_chance = 1.0
		#Chance of block interaction failure edify_dirt, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_dirt_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_dirt, default: 0
		#Range: 0 ~ 1000
		edify_dirt_cooldown = 0
		#Cost of block splat interaction edify_andesite, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_andesite = 4
		#Chance of blob block interaction edify_andesite, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_andesite_chance = 1.0
		#Chance of block interaction costing goo edify_andesite, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_andesite_drain_chance = 1.0
		#Chance of block interaction failure edify_andesite, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_andesite_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_andesite, default: 0
		#Range: 0 ~ 1000
		edify_andesite_cooldown = 0
		#Cost of block splat interaction edify_granite, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_granite = 4
		#Chance of blob block interaction edify_granite, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_granite_chance = 1.0
		#Chance of block interaction costing goo edify_granite, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_granite_drain_chance = 1.0
		#Chance of block interaction failure edify_granite, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_granite_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_granite, default: 0
		#Range: 0 ~ 1000
		edify_granite_cooldown = 0
		#Cost of block splat interaction edify_diorite, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		edify_diorite = 4
		#Chance of blob block interaction edify_diorite, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_diorite_chance = 1.0
		#Chance of block interaction costing goo edify_diorite, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		edify_diorite_drain_chance = 1.0
		#Chance of block interaction failure edify_diorite, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		edify_diorite_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown edify_diorite, default: 0
		#Range: 0 ~ 1000
		edify_diorite_cooldown = 0

	[general."goo:metal_goo"]
		#Cost of block splat interaction metal_breaker, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		metal_breaker = 4
		#Chance of blob block interaction metal_breaker, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		metal_breaker_chance = 1.0
		#Chance of block interaction costing goo metal_breaker, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		metal_breaker_drain_chance = 1.0
		#Chance of block interaction failure metal_breaker, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		metal_breaker_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown metal_breaker, default: 0
		#Range: 0 ~ 1000
		metal_breaker_cooldown = 0
		#Thrown amount of goo:metal_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:vital_goo"]
		#Cost of block splat interaction vital_pulse, -1 to consume all thrown, default: 1
		#Range: -1 ~ 1000
		vital_pulse = 1
		#Chance of blob block interaction vital_pulse, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		vital_pulse_chance = 1.0
		#Chance of block interaction costing goo vital_pulse, 0 is never, default: 0.25
		#Range: 0.0 ~ 1.0
		vital_pulse_drain_chance = 0.25
		#Chance of block interaction failure vital_pulse, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		vital_pulse_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown vital_pulse, default: 0
		#Range: 0 ~ 1000
		vital_pulse_cooldown = 0
		#Thrown amount of goo:vital_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:weird_goo"]
		#Cost of block splat interaction weird_transport, -1 to consume all thrown, default: 1
		#Range: -1 ~ 1000
		weird_transport = 1
		#Chance of blob block interaction weird_transport, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		weird_transport_chance = 1.0
		#Chance of block interaction costing goo weird_transport, 0 is never, default: 0.125
		#Range: 0.0 ~ 1.0
		weird_transport_drain_chance = 0.125
		#Chance of block interaction failure weird_transport, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		weird_transport_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown weird_transport, default: 100
		#Range: 0 ~ 1000
		weird_transport_cooldown = 100
		#Thrown amount of goo:weird_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:energetic_goo"]
		#Cost of block splat interaction mining_blast, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		mining_blast = 4
		#Chance of blob block interaction mining_blast, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		mining_blast_chance = 1.0
		#Chance of block interaction costing goo mining_blast, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		mining_blast_drain_chance = 1.0
		#Chance of block interaction failure mining_blast, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		mining_blast_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown mining_blast, default: 0
		#Range: 0 ~ 1000
		mining_blast_cooldown = 0
		#Thrown amount of goo:energetic_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:primordial_goo"]
		#Cost of block splat interaction silk_touch_blast, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		silk_touch_blast = 4
		#Chance of blob block interaction silk_touch_blast, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		silk_touch_blast_chance = 1.0
		#Chance of block interaction costing goo silk_touch_blast, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		silk_touch_blast_drain_chance = 1.0
		#Chance of block interaction failure silk_touch_blast, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		silk_touch_blast_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown silk_touch_blast, default: 0
		#Range: 0 ~ 1000
		silk_touch_blast_cooldown = 0
		#Thrown amount of goo:primordial_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:decay_goo"]
		#Cost of block splat interaction decay_shrooms, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		decay_shrooms = 4
		#Chance of blob block interaction decay_shrooms, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		decay_shrooms_chance = 1.0
		#Chance of block interaction costing goo decay_shrooms, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		decay_shrooms_drain_chance = 1.0
		#Chance of block interaction failure decay_shrooms, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		decay_shrooms_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown decay_shrooms, default: 0
		#Range: 0 ~ 1000
		decay_shrooms_cooldown = 0
		#Thrown amount of goo:decay_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction strip_log, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		strip_log = 4
		#Chance of blob block interaction strip_log, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		strip_log_chance = 1.0
		#Chance of block interaction costing goo strip_log, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		strip_log_drain_chance = 1.0
		#Chance of block interaction failure strip_log, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		strip_log_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown strip_log, default: 0
		#Range: 0 ~ 1000
		strip_log_cooldown = 0
		#Cost of block splat interaction strip_stem, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		strip_stem = 4
		#Chance of blob block interaction strip_stem, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		strip_stem_chance = 1.0
		#Chance of block interaction costing goo strip_stem, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		strip_stem_drain_chance = 1.0
		#Chance of block interaction failure strip_stem, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		strip_stem_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown strip_stem, default: 0
		#Range: 0 ~ 1000
		strip_stem_cooldown = 0
		#Cost of block splat interaction eat_grass, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		eat_grass = 4
		#Chance of blob block interaction eat_grass, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		eat_grass_chance = 1.0
		#Chance of block interaction costing goo eat_grass, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		eat_grass_drain_chance = 1.0
		#Chance of block interaction failure eat_grass, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		eat_grass_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown eat_grass, default: 0
		#Range: 0 ~ 1000
		eat_grass_cooldown = 0
		#Cost of block splat interaction eat_moss, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		eat_moss = 4
		#Chance of blob block interaction eat_moss, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		eat_moss_chance = 1.0
		#Chance of block interaction costing goo eat_moss, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		eat_moss_drain_chance = 1.0
		#Chance of block interaction failure eat_moss, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		eat_moss_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown eat_moss, default: 0
		#Range: 0 ~ 1000
		eat_moss_cooldown = 0
		#Cost of block splat interaction deteriorate_stone, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_stone = 4
		#Chance of blob block interaction deteriorate_stone, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_stone_chance = 1.0
		#Chance of block interaction costing goo deteriorate_stone, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_stone_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_stone, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_stone_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_stone, default: 0
		#Range: 0 ~ 1000
		deteriorate_stone_cooldown = 0
		#Cost of block splat interaction deteriorate_cobblestone, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_cobblestone = 4
		#Chance of blob block interaction deteriorate_cobblestone, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_cobblestone_chance = 1.0
		#Chance of block interaction costing goo deteriorate_cobblestone, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_cobblestone_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_cobblestone, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_cobblestone_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_cobblestone, default: 0
		#Range: 0 ~ 1000
		deteriorate_cobblestone_cooldown = 0
		#Cost of block splat interaction deteriorate_sand_stone, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_sand_stone = 4
		#Chance of blob block interaction deteriorate_sand_stone, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_sand_stone_chance = 1.0
		#Chance of block interaction costing goo deteriorate_sand_stone, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_sand_stone_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_sand_stone, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_sand_stone_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_sand_stone, default: 0
		#Range: 0 ~ 1000
		deteriorate_sand_stone_cooldown = 0
		#Cost of block splat interaction deteriorate_gravel, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_gravel = 4
		#Chance of blob block interaction deteriorate_gravel, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_gravel_chance = 1.0
		#Chance of block interaction costing goo deteriorate_gravel, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_gravel_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_gravel, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_gravel_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_gravel, default: 0
		#Range: 0 ~ 1000
		deteriorate_gravel_cooldown = 0
		#Cost of block splat interaction deteriorate_coarse_dirt, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_coarse_dirt = 4
		#Chance of blob block interaction deteriorate_coarse_dirt, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_coarse_dirt_chance = 1.0
		#Chance of block interaction costing goo deteriorate_coarse_dirt, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_coarse_dirt_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_coarse_dirt, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_coarse_dirt_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_coarse_dirt, default: 0
		#Range: 0 ~ 1000
		deteriorate_coarse_dirt_cooldown = 0
		#Cost of block splat interaction deteriorate_dirt, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_dirt = 4
		#Chance of blob block interaction deteriorate_dirt, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_dirt_chance = 1.0
		#Chance of block interaction costing goo deteriorate_dirt, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_dirt_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_dirt, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_dirt_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_dirt, default: 0
		#Range: 0 ~ 1000
		deteriorate_dirt_cooldown = 0
		#Cost of block splat interaction deteriorate_nylium, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_nylium = 4
		#Chance of blob block interaction deteriorate_nylium, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_nylium_chance = 1.0
		#Chance of block interaction costing goo deteriorate_nylium, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_nylium_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_nylium, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_nylium_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_nylium, default: 0
		#Range: 0 ~ 1000
		deteriorate_nylium_cooldown = 0
		#Cost of block splat interaction deteriorate_mycelium, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_mycelium = 4
		#Chance of blob block interaction deteriorate_mycelium, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_mycelium_chance = 1.0
		#Chance of block interaction costing goo deteriorate_mycelium, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_mycelium_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_mycelium, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_mycelium_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_mycelium, default: 0
		#Range: 0 ~ 1000
		deteriorate_mycelium_cooldown = 0
		#Cost of block splat interaction deteriorate_podzol, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		deteriorate_podzol = 4
		#Chance of blob block interaction deteriorate_podzol, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_podzol_chance = 1.0
		#Chance of block interaction costing goo deteriorate_podzol, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		deteriorate_podzol_drain_chance = 1.0
		#Chance of block interaction failure deteriorate_podzol, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		deteriorate_podzol_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown deteriorate_podzol, default: 0
		#Range: 0 ~ 1000
		deteriorate_podzol_cooldown = 0
		#Cost of block splat interaction death_pulse, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		death_pulse = 4
		#Chance of blob block interaction death_pulse, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		death_pulse_chance = 1.0
		#Chance of block interaction costing goo death_pulse, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		death_pulse_drain_chance = 1.0
		#Chance of block interaction failure death_pulse, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		death_pulse_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown death_pulse, default: 0
		#Range: 0 ~ 1000
		death_pulse_cooldown = 0
		#Cost of blob interaction destroy_leaves, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_leaves = 2
		#Chance of blob interaction destroy_leaves, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_leaves_chance = 1.0
		#Chance of blob cost deduction destroy_leaves, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_leaves_drain_chance = 1.0
		#Chance of interaction failure destroy_leaves, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_leaves_fail_chance = 0.0
		#Cost of blob interaction destroy_bushes, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_bushes = 2
		#Chance of blob interaction destroy_bushes, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bushes_chance = 1.0
		#Chance of blob cost deduction destroy_bushes, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bushes_drain_chance = 1.0
		#Chance of interaction failure destroy_bushes, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_bushes_fail_chance = 0.0
		#Cost of blob interaction destroy_vines, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_vines = 2
		#Chance of blob interaction destroy_vines, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_vines_chance = 1.0
		#Chance of blob cost deduction destroy_vines, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_vines_drain_chance = 1.0
		#Chance of interaction failure destroy_vines, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_vines_fail_chance = 0.0
		#Cost of blob interaction destroy_grass, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_grass = 2
		#Chance of blob interaction destroy_grass, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_grass_chance = 1.0
		#Chance of blob cost deduction destroy_grass, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_grass_drain_chance = 1.0
		#Chance of interaction failure destroy_grass, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_grass_fail_chance = 0.0
		#Cost of blob interaction destroy_crops, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_crops = 2
		#Chance of blob interaction destroy_crops, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_crops_chance = 1.0
		#Chance of blob cost deduction destroy_crops, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_crops_drain_chance = 1.0
		#Chance of interaction failure destroy_crops, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_crops_fail_chance = 0.0
		#Cost of blob interaction destroy_cactus, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_cactus = 2
		#Chance of blob interaction destroy_cactus, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_cactus_chance = 1.0
		#Chance of blob cost deduction destroy_cactus, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_cactus_drain_chance = 1.0
		#Chance of interaction failure destroy_cactus, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_cactus_fail_chance = 0.0
		#Cost of blob interaction destroy_flowers, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_flowers = 2
		#Chance of blob interaction destroy_flowers, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_flowers_chance = 1.0
		#Chance of blob cost deduction destroy_flowers, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_flowers_drain_chance = 1.0
		#Chance of interaction failure destroy_flowers, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_flowers_fail_chance = 0.0
		#Cost of blob interaction destroy_sugar_cane, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_sugar_cane = 2
		#Chance of blob interaction destroy_sugar_cane, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_sugar_cane_chance = 1.0
		#Chance of blob cost deduction destroy_sugar_cane, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_sugar_cane_drain_chance = 1.0
		#Chance of interaction failure destroy_sugar_cane, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_sugar_cane_fail_chance = 0.0
		#Cost of blob interaction destroy_bamboo, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_bamboo = 2
		#Chance of blob interaction destroy_bamboo, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_chance = 1.0
		#Chance of blob cost deduction destroy_bamboo, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_drain_chance = 1.0
		#Chance of interaction failure destroy_bamboo, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_fail_chance = 0.0
		#Cost of blob interaction destroy_bamboo_sapling, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_bamboo_sapling = 2
		#Chance of blob interaction destroy_bamboo_sapling, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_sapling_chance = 1.0
		#Chance of blob cost deduction destroy_bamboo_sapling, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_sapling_drain_chance = 1.0
		#Chance of interaction failure destroy_bamboo_sapling, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_bamboo_sapling_fail_chance = 0.0
		#Cost of blob interaction destroy_sapling, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_sapling = 2
		#Chance of blob interaction destroy_sapling, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_sapling_chance = 1.0
		#Chance of blob cost deduction destroy_sapling, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_sapling_drain_chance = 1.0
		#Chance of interaction failure destroy_sapling, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_sapling_fail_chance = 0.0
		#Cost of blob interaction destroy_lilypad, -1 to disable, default:2
		#Range: -1 ~ 1000
		destroy_lilypad = 2
		#Chance of blob interaction destroy_lilypad, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_lilypad_chance = 1.0
		#Chance of blob cost deduction destroy_lilypad, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		destroy_lilypad_drain_chance = 1.0
		#Chance of interaction failure destroy_lilypad, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		destroy_lilypad_fail_chance = 0.0

	[general."goo:radiant_goo"]
		#Cost of block splat interaction radiant_light, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		radiant_light = 4
		#Chance of blob block interaction radiant_light, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		radiant_light_chance = 1.0
		#Chance of block interaction costing goo radiant_light, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		radiant_light_drain_chance = 1.0
		#Chance of block interaction failure radiant_light, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		radiant_light_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown radiant_light, default: 0
		#Range: 0 ~ 1000
		radiant_light_cooldown = 0
		#Thrown amount of goo:radiant_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:floral_goo"]
		#Cost of block splat interaction grow_grass, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_grass = 4
		#Chance of blob block interaction grow_grass, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_grass_chance = 1.0
		#Chance of block interaction costing goo grow_grass, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_grass_drain_chance = 1.0
		#Chance of block interaction failure grow_grass, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_grass_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_grass, default: 0
		#Range: 0 ~ 1000
		grow_grass_cooldown = 0
		#Thrown amount of goo:floral_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction grow_moss, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_moss = 4
		#Chance of blob block interaction grow_moss, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_moss_chance = 1.0
		#Chance of block interaction costing goo grow_moss, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_moss_drain_chance = 1.0
		#Chance of block interaction failure grow_moss, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_moss_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_moss, default: 0
		#Range: 0 ~ 1000
		grow_moss_cooldown = 0
		#Cost of block splat interaction grow_lilypad, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_lilypad = 4
		#Chance of blob block interaction grow_lilypad, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_lilypad_chance = 1.0
		#Chance of block interaction costing goo grow_lilypad, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_lilypad_drain_chance = 1.0
		#Chance of block interaction failure grow_lilypad, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_lilypad_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_lilypad, default: 0
		#Range: 0 ~ 1000
		grow_lilypad_cooldown = 0
		#Cost of block splat interaction grow_bark, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		grow_bark = 4
		#Chance of blob block interaction grow_bark, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_bark_chance = 1.0
		#Chance of block interaction costing goo grow_bark, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		grow_bark_drain_chance = 1.0
		#Chance of block interaction failure grow_bark, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		grow_bark_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown grow_bark, default: 0
		#Range: 0 ~ 1000
		grow_bark_cooldown = 0
		#Cost of block splat interaction flourish, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		flourish = 4
		#Chance of blob block interaction flourish, 0 to disable, default: 0.05
		#Range: 0.0 ~ 1.0
		flourish_chance = 0.05
		#Chance of block interaction costing goo flourish, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		flourish_drain_chance = 1.0
		#Chance of block interaction failure flourish, 1 disables the interaction, default: 0.8
		#Range: 0.0 ~ 1.0
		flourish_fail_chance = 0.8
		#Cooldown of block effect for interactions that use a cooldown flourish, default: 0
		#Range: 0 ~ 1000
		flourish_cooldown = 0
		#Cost of blob interaction trigger_growable, -1 to disable, default:4
		#Range: -1 ~ 1000
		trigger_growable = 4
		#Chance of blob interaction trigger_growable, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		trigger_growable_chance = 1.0
		#Chance of blob cost deduction trigger_growable, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		trigger_growable_drain_chance = 1.0
		#Chance of interaction failure trigger_growable, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		trigger_growable_fail_chance = 0.0
		#Cost of blob interaction grow_vines, -1 to disable, default:4
		#Range: -1 ~ 1000
		grow_vines = 4
		#Chance of blob interaction grow_vines, 0 to disable, default:1.0
		#Range: 0.0 ~ 1.0
		grow_vines_chance = 1.0
		#Chance of blob cost deduction grow_vines, 0 is free, default:1.0
		#Range: 0.0 ~ 1.0
		grow_vines_drain_chance = 1.0
		#Chance of interaction failure grow_vines, 1 to disable, default:0.0
		#Range: 0.0 ~ 1.0
		grow_vines_fail_chance = 0.0

	[general."goo:crystal_goo"]
		#Cost of block splat interaction crystal_breaker, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		crystal_breaker = 4
		#Chance of blob block interaction crystal_breaker, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		crystal_breaker_chance = 1.0
		#Chance of block interaction costing goo crystal_breaker, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		crystal_breaker_drain_chance = 1.0
		#Chance of block interaction failure crystal_breaker, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		crystal_breaker_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown crystal_breaker, default: 0
		#Range: 0 ~ 1000
		crystal_breaker_cooldown = 0
		#Thrown amount of goo:crystal_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:faunal_goo"]
		#Cost of block splat interaction breed_animals, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		breed_animals = 4
		#Chance of blob block interaction breed_animals, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		breed_animals_chance = 1.0
		#Chance of block interaction costing goo breed_animals, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		breed_animals_drain_chance = 1.0
		#Chance of block interaction failure breed_animals, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		breed_animals_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown breed_animals, default: 0
		#Range: 0 ~ 1000
		breed_animals_cooldown = 0
		#Thrown amount of goo:faunal_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:slime_goo"]
		#Cost of block splat interaction bounce_living, -1 to consume all thrown, default: 1
		#Range: -1 ~ 1000
		bounce_living = 1
		#Chance of blob block interaction bounce_living, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		bounce_living_chance = 1.0
		#Chance of block interaction costing goo bounce_living, 0 is never, default: 0.125
		#Range: 0.0 ~ 1.0
		bounce_living_drain_chance = 0.125
		#Chance of block interaction failure bounce_living, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		bounce_living_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown bounce_living, default: 0
		#Range: 0 ~ 1000
		bounce_living_cooldown = 0
		#Thrown amount of goo:slime_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:logic_goo"]
		#Cost of block splat interaction logic_pulse, -1 to consume all thrown, default: 1
		#Range: -1 ~ 1000
		logic_pulse = 1
		#Chance of blob block interaction logic_pulse, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		logic_pulse_chance = 1.0
		#Chance of block interaction costing goo logic_pulse, 0 is never, default: 0.06125
		#Range: 0.0 ~ 1.0
		logic_pulse_drain_chance = 0.06125
		#Chance of block interaction failure logic_pulse, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		logic_pulse_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown logic_pulse, default: 0
		#Range: 0 ~ 1000
		logic_pulse_cooldown = 0
		#Thrown amount of goo:logic_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

	[general."goo:molten_goo"]
		#Cost of block splat interaction melt_obsidian, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		melt_obsidian = 4
		#Chance of blob block interaction melt_obsidian, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		melt_obsidian_chance = 1.0
		#Chance of block interaction costing goo melt_obsidian, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		melt_obsidian_drain_chance = 1.0
		#Chance of block interaction failure melt_obsidian, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		melt_obsidian_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown melt_obsidian, default: 0
		#Range: 0 ~ 1000
		melt_obsidian_cooldown = 0
		#Thrown amount of goo:molten_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4
		#Cost of block splat interaction cook_block, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		cook_block = 4
		#Chance of blob block interaction cook_block, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		cook_block_chance = 1.0
		#Chance of block interaction costing goo cook_block, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		cook_block_drain_chance = 1.0
		#Chance of block interaction failure cook_block, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		cook_block_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown cook_block, default: 0
		#Range: 0 ~ 1000
		cook_block_cooldown = 0

	[general."goo:regal_goo"]
		#Cost of block splat interaction regal_breaker, -1 to consume all thrown, default: 4
		#Range: -1 ~ 1000
		regal_breaker = 4
		#Chance of blob block interaction regal_breaker, 0 to disable, default: 1.0
		#Range: 0.0 ~ 1.0
		regal_breaker_chance = 1.0
		#Chance of block interaction costing goo regal_breaker, 0 is never, default: 1.0
		#Range: 0.0 ~ 1.0
		regal_breaker_drain_chance = 1.0
		#Chance of block interaction failure regal_breaker, 1 disables the interaction, default: 0.0
		#Range: 0.0 ~ 1.0
		regal_breaker_fail_chance = 0.0
		#Cooldown of block effect for interactions that use a cooldown regal_breaker, default: 0
		#Range: 0 ~ 1000
		regal_breaker_cooldown = 0
		#Thrown amount of goo:regal_goo, -1 to disable, default: 4
		#Range: -1 ~ 1000
		thrown_amount = 4

