
[Harvestables]
	#A global modifier for the probability that the "age" property of retting fiber bales will progress with each growth opportunity.
	#Lower values mean a lower chance of progress (slower progress), whereas higher values mean a higher chance (quicker progress).
	#Range: 0.0 ~ 1.0
	retting_bale_tick_age_chance = 0.65
	#A global modifier for the probability that the "age" value of the flax crop will increase with each growth opportunity.
	#Lower values mean a lower chance of increase (slower growth), whereas higher values mean a higher chance of increase (quicker growth).
	#Range: 0.0 ~ 1.0
	flax_crop_growth_modifier = 1.0
	#The minimum light level that Flax needs in order to grow.
	#The light level at the crop's position must equal or exceed this value, else no growth will occur.
	#Range: 0 ~ 15
	flax_min_lightlevel = 8

[Trading]
	#Whether Shepherd villagers should sell Fabric if they are sufficiently skilled.
	#Changes to this value will require that the current World be reloaded.
	shepherd_trade_fabrics = true
	#The minimum skill level that Shepherd villagers must reach before Fabric trades become available.
	#This value will have no effect if the shepherd trading feature is disabled.
	#Changes to this value will require that the current World be reloaded.
	#Allowed Values: NOVICE, APPRENTICE, JOURNEYMAN, EXPERT, MASTER
	shepherd_trade_skill_threshold = "JOURNEYMAN"
	#Whether the Wandering Trader will occasionally deal in Fabrics.
	#Changes to this value will require that the current World be reloaded.
	wandering_trader_trade_fabrics = true

["Cushions and Padding"]
	#Whether cushion blocks reduce effective fall distance when landed upon.
	cushion_fall_reduction_enabled = true
	#Whether bundled feather blocks reduce effective fall distance when landed upon.
	featherblock_fall_reduction_enabled = true
	#The amount each cushion in a stack of cushions will reduce effective fall distance by when landed upon.
	#The formula used is: (EffectiveDistance) = (RealDistance) * (1.0 - (Reduction)^(CushionQuantity))
	#Therefore, if this value is set to 0.2 and there are three cushions in the stack, the effective fall distance will be roughly halved.
	#This value will have no effect if the cushion fall reduction feature is disabled.
	#Range: 0.0 ~ 1.0
	cushion_fall_reduction_per = 0.2
	#The maximum number of additional blocks to consider when calculating fall damage reduction for the Cushion block. Use in conjuction with the cushion fall reduction value for fine-tuning this feature.
	#This is the maximum number of whole block spaces BENEATH the fallen-upon cushion that will be examined. Use caution when supplying larger values.
	#This value will have no effect if the cushion fall reduction feature is disabled.
	#Range: 0 ~ 16
	cushion_fall_reduction_seek = 4
	#The flat amount of effective fall distance reduction applied by landing on a bundled feather block.
	#The formula used is (EffectiveDistance) = (RealDistance) * (1.0 - (Reduction))
	#Therefore, a value of 0.3 will reduce the effective fall distance by 30%.
	#This value will have no effect if the feather fall reduction feature is disabled.
	#Range: 0.0 ~ 1.0
	featherblock_fall_reduction = 0.2
	#The fall-distance threshold, in blocks, beyond which falling upon a feather bundle block will cause it to break.
	#Range: 0.0 ~ 1.7976931348623157E308
	featherblock_fall_break_threshold = 0.5

