{
  // A list of armor stand rotations for armor stands with arms.
  // You can cycle through these with a piece of flint.
  "armorStandPoses": [
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 3.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ 25.0, 0.0, -1.0 ],
      "right_leg": [ -25.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -20.0, 0.0, -10.0 ],
      "right_arm": [ -85.0, 0.0, 0.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -50.0, 0.0, 60.0 ],
      "right_arm": [ -60.0, -40.0, 0.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -110.0 ],
      "right_arm": [ -15.0, 0.0, 110.0 ],
      "left_leg": [ -1.0, 0.0, -15.0 ],
      "right_leg": [ 1.0, 0.0, 15.0 ]
    },
    {
      "head": [ 70.0, 0.0, 0.0 ],
      "body": [ 1.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, 5.0 ],
      "right_arm": [ -15.0, 0.0, -5.0 ],
      "left_leg": [ 3.0, 0.0, -1.0 ],
      "right_leg": [ 3.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, -35.0, -5.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 35.0, 5.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -15.0, 0.0, 10.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    },
    {
      "head": [ 0.0, 0.0, 0.0 ],
      "body": [ 0.0, 0.0, 0.0 ],
      "left_arm": [ -10.0, 0.0, -10.0 ],
      "right_arm": [ -40.0, 0.0, 55.0 ],
      "left_leg": [ -1.0, 0.0, -1.0 ],
      "right_leg": [ 1.0, 0.0, 1.0 ]
    }
  ],
  
  // Items in world which have mending collect xp orbs to get repaired
  "betterMending": true,
  
  // List of items which are allowed to be planted when despawn on correct soil
  // This is a resource list. In the `whitelist` field you can specify whether all entries will be accepted by
  // default or rejected.
  // `elements` is an array of rules. Each resource location that is matched against this list, will traverse these
  // rules from top to bottom. The first rule that matches a resource location determines its result.
  // Rules are resource locations, where asterisks (*) can be added to match any number of characters.
  // However an asterisk can not match a colon. The nly exception to this is the single asterisk which matches everything.
  // When a rule is matched, it will yield the result specified in `whitelist` as a result. To alter this
  // add a plus (+) or a minus (-) in front of the rule. This will make it a whitelist or blacklist rule respectively.
  // You can also add regex rules. These are objects with two keys: `allow` - a boolean that specifies whether this
  // is a whitelist or blacklist rule and `regex` - which is a regex that must match the resource location.
  "plantsOnDespawn": {
    "whitelist": false,
    "elements": []
  },
  
  // Config options for experience crystal
  "ExperienceCrystal": {
  
    // Maximum experience which can be stored
    // Minimum: 0
    "maxXp": 2147483647,
    
    // Should the experience crystal pull xp orbs automatically?
    "pullOrbs": true
  },
  
  // Config values for the two bells, mob bell and hand bell
  "HandBells": {
  
    // Entity blacklist for mob bell
    "blacklist": [],
    
    // The radius in which entities will glow
    "glowRadius": 36,
    
    // The time in ticks how long a mob should glow
    "glowTime": 60,
    
    // The radius in which entities get notified that you rung
    "notifyRadius": 24,
    
    // The time in ticks how long you have to ring the hand bell to let the mobs glow
    "ringTime": 40
  },
  
  // Config options for rails and minecarts
  "Track": {
  
    // The maximum hardness of blocks, the stonecutter cart can mine.
    // Minimum: 0.0
    "stonecutterMaxHardness": 5.0
  }
}
