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v1.1.2.1
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- Changed "LoadAddon" function to be "C_AddOns.LoadAddOn" instead
- BUG: Error still throws in the addon's option gui when navigating to certain option gui pages when clicking on the corresponding button
- BUG: "SS" button is not showing up in the new spellbook

-- Changes by Soulsinger_Again and Wyveryx
Same overhaul to suction the name from structured table instead of the previous array.
Got the idea while gutting ShieldBar's simul_efuns for UNitBuff(), &c. Everything works.
Scripts attached to triggers fire correctly and play custom sounds.

This version catches the edge case for spellls that only fire UNIT_SPELLCAST_SENT, like
Divine Star, which I totally forgot about and somehow skipped in testing. Whoops.

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v1.1.2.0
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- Fixed broken code in utils.lua. Function SpeakinSpell:IsInWorldPVPBattle() was using api functions that got quietly disabled. Changed to use C_PvP.IsActiveBattlefield() since all we are doing is seeing if the player is in an active battlefield.

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v1.1.1.0
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- Changed how slash commands in speech events are handled since the MacroEditBox is restricted now as of WoW version 10.2 and in the Classic versions of WoW
- Allowed processing of instance chat text said when a speech event is fired (Instance chat is only available in WoW Wrath and beyond)

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v1.1.0.01 - Release
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- Improved code (again) for placing SS buttons in the SpellBook so it won't cause C errors (hopefully)

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v1.1.0.00 - Release
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- Updated Ace3 libraries to the Release version of them
- Improved code for placing SS buttons in the SpellBook so it won't cause C errors
- Fixed bug that caused SS buttons to not appear in SpellBook on log-in or a reload of the UI
- Added an icon for SpeakinSpell addon when it is displayed in the Addon list in-game

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v1.0.2.02 - Alpha
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- Updated LibResInfo-1.0 lib to fix GetAddonMetadata due to WoW Patch 10.1.0
- BUG: You have to open the SpellBook twice to see the "SS" button to the right side of the Spell Icon

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v1.0.2.01 - Alpha
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- Re-enabled the usage of the AD system in /say and /party chats. Oopsie.
- Fixed the issue where the "SS" button wouldn't show up next to a spell on the player's spell list due to WoW 10.0.0 UI changes
- When creating a new message event, the default channels selected will be more appropriate to where the message should be sent (except for when the player is solo -- that is unchanged)
- There is a bug with WoW 10.0.0 that will cause taint when using the new "Edit Mode" for the UI when SpeakinSpell: Reforged is enabled. I will be waiting to see if WoW patches it or if the Ace3 Framework provides a solution. If not, I will have to find a workaround in the future.

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v1.0.2.0
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- Fixed an issue where if you run commands like /say or /y in a multi-line macro when an event fires, it would throw an error because the command could not be used at that time. Now, it throws a WARNING if a protected command cannot be used at the time the event fired.

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v1.0.1.01
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- Fixed project links in help files
- Fixed the ad system so that it will output the ad to the local chat text box if it cannot use a channel (ex. if channels SAY or YELL and the player is not in an instance)
- Added X-UFWoWVersion tag for use with the ad system

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v1.0.1.0
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- Mostly restored previous speech defaults before SAY and YELL channels were removed in v1.0.0.0. If you want to restore all these defaults, you will have to go to your WTF folder and delete all files that start with "SpeakinSpell". This will reset any mofifications you have done on speeches already.
- Note: Due to WoW Patch 8.2.5, the SAY and YELL channels are protected and can only be used in instances. SpeakinSpell: Reforged will automatically print out the message to the text box if one of these channels are used and you are not in an instance.

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v1.0.0.0
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- First Forked Version of the project SpeakinSpell - https://www.wowace.com/projects/speakinspell
- Compatible with WoW patch 9.0.5
- Removed the ability to speak to SAY and YELL channels due to WoW patch 8.2.5 making these channels protected
