-- Arena frame themes system
-- Lets users switch between different visual styles without touching core code

local AC = _G.ArenaCore
if not AC then return end

-- ============================================================================
-- MODULE INITIALIZATION
-- ============================================================================

AC.ArenaFrameThemes = AC.ArenaFrameThemes or {}
local AFT = AC.ArenaFrameThemes

-- Theme registry
AFT.themes = {}
AFT.currentTheme = nil

-- PixelUtil wrappers so border edges land on exact pixel boundaries
-- (same pattern as DR_PvP.lua / CastBars.lua / IconStyling.lua)
local function PixelSetPoint(region, point, relativeTo, relativePoint, offsetX, offsetY)
    if not region then return end
    if PixelUtil and PixelUtil.SetPoint then
        PixelUtil.SetPoint(region, point, relativeTo, relativePoint, offsetX or 0, offsetY or 0)
    else
        region:SetPoint(point, relativeTo, relativePoint, offsetX or 0, offsetY or 0)
    end
end

local function PixelSetWidth(region, width)
    if not region then return end
    if PixelUtil and PixelUtil.SetWidth then
        PixelUtil.SetWidth(region, width or 0, 1)
    else
        region:SetWidth(width or 0)
    end
end

local function PixelSetHeight(region, height)
    if not region then return end
    if PixelUtil and PixelUtil.SetHeight then
        PixelUtil.SetHeight(region, height or 0, 1)
    else
        region:SetHeight(height or 0)
    end
end

local function EnablePixelSnap(region)
    if not region then return end
    if region.SetSnapToPixelGrid then region:SetSnapToPixelGrid(true) end
    if region.SetTexelSnappingBias then region:SetTexelSnappingBias(0) end
end

-- ============================================================================
-- THEME DEFINITIONS
-- ============================================================================

-- Default "Arena Core" Theme
AFT.themes["Arena Core"] = {
    name = "Arena Core",
    description = "Default ArenaCore theme with classic styling",
    
    -- Frame dimensions
    frameWidth = 235,
    frameHeight = 68,
    
    -- Health bar settings
    healthBar = {
        texture = nil, -- Uses user's selected texture
        height = 18,
    },
    
    -- Power bar settings
    powerBar = {
        texture = nil, -- Uses user's selected texture
        height = 8,
    },
    
    -- Class icon settings
    classIcon = {
        size = 32,
        texCoord = {0.1, 0.9, 0.1, 0.9}, -- Standard crop
    },
    
    -- Spec icon settings
    specIcon = {
        size = 25,
        texCoord = {0.1, 0.9, 0.1, 0.9},
    },
    
    -- Trinket settings
    trinket = {
        size = 32,
        texCoord = {0.1, 0.9, 0.1, 0.9},
    },
    
    -- Racial settings
    racial = {
        size = 32,
        texCoord = {0.1, 0.9, 0.1, 0.9},
    },
    
    -- Name text settings (ArenaCore custom font)
    nameText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 12,
        fontFlags = "OUTLINE",
        justifyH = "LEFT",
        justifyV = "MIDDLE",
        shadowOffset = {1, -1},
        shadowColor = {0, 0, 0, 1},
    },
    
    -- Health text settings (ArenaCore custom font)
    healthText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 10,
        fontFlags = "OUTLINE",
        justifyH = "CENTER",
        justifyV = "MIDDLE",
        shadowOffset = {1, -1},
        shadowColor = {0, 0, 0, 1},
    },
    
    -- Background settings
    background = {
        enabled = true,
        texture = "Interface\\AddOns\\ArenaCore\\Media\\Textures\\frame_background.tga",
        color = {0.08, 0.08, 0.08, 0.85}, -- Dark semi-transparent background
        insets = {-2, 2, -2, -2}, -- Slight padding around bars
    },
    
    -- Border settings
    border = {
        enabled = false,
        texture = nil,
        color = {1, 1, 1, 1},
        size = 1,
    },
}

-- "The 1500 Special" Theme - Flat/Minimal Style
AFT.themes["The 1500 Special"] = {
    name = "The 1500 Special",
    description = "Clean, flat design inspired by high-rated arena gameplay",
    
    -- Frame dimensions (more compact)
    frameWidth = 200,
    frameHeight = 43,
    
    -- Health bar settings
    healthBar = {
        texture = "Interface\\AddOns\\ArenaCore\\Media\\Framethemes\\simple core\\statusbar",
        height = 25, -- Taller health bar for better visibility
    },
    
    -- Power bar settings
    powerBar = {
        texture = "Interface\\AddOns\\ArenaCore\\Media\\Framethemes\\simple core\\statusbar",
        height = 9,
    },
    
    -- Class icon settings (larger, more prominent)
    classIcon = {
        size = 43, -- Same as frame height for clean look
        texCoord = {0.07, 0.93, 0.07, 0.93}, -- Tighter crop for cleaner look
    },
    
    -- Spec icon settings
    specIcon = {
        size = 18,
        texCoord = {0.07, 0.93, 0.07, 0.93},
    },
    
    -- Trinket settings (preserve ArenaCore borders)
    trinket = {
        size = 32,
        texCoord = {0.1, 0.9, 0.1, 0.9}, -- Less aggressive cropping to preserve border compatibility
    },
    
    -- Racial settings (preserve ArenaCore borders)
    racial = {
        size = 32,
        texCoord = {0.1, 0.9, 0.1, 0.9}, -- Less aggressive cropping to preserve border compatibility
    },
    
    -- Name text settings (ArenaCore custom font)
    nameText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 12,
        fontFlags = "OUTLINE",
        justifyH = "LEFT",
        justifyV = "BOTTOM",
        shadowOffset = {0, 0}, -- No shadow for cleaner look
        shadowColor = {0, 0, 0, 0},
    },
    
    -- Health text settings (ArenaCore custom font)
    healthText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 11,
        fontFlags = "OUTLINE",
        justifyH = "CENTER",
        justifyV = "MIDDLE",
        shadowOffset = {0, 0}, -- No shadow
        shadowColor = {0, 0, 0, 0},
    },
    
    -- Background settings (flat texture without rounded corners)
    background = {
        enabled = true,
        texture = "Interface\\Buttons\\WHITE8X8", -- Flat solid texture (no rounded corners)
        color = {0, 0, 0, 1}, -- Solid black background
        insets = {0, 0, 0, 0},
    },
    
    -- Border settings
    border = {
        enabled = true,
        texture = nil,
        color = {0, 0, 0, 1},
        size = 2,
    },
    
    -- Special positioning for flat theme
    positioning = {
        mirrored = false,
        nameAboveHealthBar = true, -- Name goes above health bar
        compactLayout = true,
        usePixelBorder = true,
    },
}

-- "Just Blastin'" Theme - Pixelated-inspired dark transparent style
AFT.themes["Just Blastin'"] = {
    name = "Just Blastin'",
    description = "Dark transparent frames with pixel borders, inspired by Pixelated layout",
    
    -- Frame dimensions (matching Pixelated)
    frameWidth = 177,
    frameHeight = 47,
    
    -- Health bar settings
    healthBar = {
        texture = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
        height = 38, -- height minus powerBarHeight (47 - 9)
    },
    
    -- Power bar settings
    powerBar = {
        texture = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
        height = 9, -- Pixelated powerBarHeight
    },
    
    -- Class icon settings
    classIcon = {
        size = 43, -- height - 4 (Pixelated style)
        texCoord = {0.07, 0.93, 0.07, 0.93},
    },
    
    -- Spec icon settings
    specIcon = {
        size = 22, -- Pixelated specIcon size
        texCoord = {0.07, 0.93, 0.07, 0.93},
    },
    
    -- Trinket settings
    trinket = {
        size = 41, -- Pixelated trinket size
        texCoord = {0.1, 0.9, 0.1, 0.9},
    },
    
    -- Racial settings
    racial = {
        size = 41, -- Pixelated racial size
        texCoord = {0.1, 0.9, 0.1, 0.9},
    },
    
    -- Name text settings
    nameText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 12,
        fontFlags = "OUTLINE",
        justifyH = "LEFT",
        justifyV = "MIDDLE",
        shadowOffset = {0, 0},
        shadowColor = {0, 0, 0, 0},
    },
    
    -- Health text settings
    healthText = {
        font = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf",
        fontSize = 11,
        fontFlags = "OUTLINE",
        justifyH = "RIGHT",
        justifyV = "MIDDLE",
        shadowOffset = {0, 0},
        shadowColor = {0, 0, 0, 0},
    },
    
    -- Background settings (dark transparent like Pixelated)
    background = {
        enabled = true,
        texture = "Interface\\Buttons\\WHITE8X8",
        color = {0, 0, 0, 0.6}, -- 60% opacity dark background
        insets = {0, 0, 0, 0},
    },
    
    -- Border settings (pixel border around entire frame)
    border = {
        enabled = true,
        texture = nil, -- Will use pixel border system
        color = {0, 0, 0, 1}, -- Solid black border
        size = 2,
    },
    
    -- Standard ArenaCore positioning (not mirrored)
    positioning = {
        mirrored = false,
        nameAboveHealthBar = false,
        compactLayout = true,
        usePixelBorder = true, -- Flag to enable pixel border system
    },
}

-- Theme application functions

function AFT:ApplyTheme(themeName, frameIndex)
    local theme = self.themes[themeName]
    if not theme then
        print("|cffFF0000ArenaCore Themes:|r Unknown theme: " .. tostring(themeName))
        return false
    end
    
    -- Debug disabled for production
    
    -- Check ArenaCore Master Frame Manager (the correct way)
    local MFM = AC and AC.MasterFrameManager
    
    -- Check global MFM (legacy)
    local globalMFM = _G.MFM
    
    -- Try multiple frame access methods (in correct order)
    local frames = nil
    if MFM and MFM.frames then
        frames = MFM.frames
    elseif globalMFM and globalMFM.frames then
        frames = globalMFM.frames
    elseif _G.ArenaCore and _G.ArenaCore.ArenaFrames then
        frames = _G.ArenaCore.ArenaFrames
    else
        print("|cffFF0000ArenaCore Themes:|r No frame system found! AC.MasterFrameManager.frames not available")
        return false
    end
    
    -- Get the frame to apply theme to
    local frame
    if frameIndex then
        -- Apply to specific frame
        frame = frames[frameIndex]
        if not frame then 
            print("|cffFF0000ArenaCore Themes:|r Frame " .. frameIndex .. " not found")
            return false 
        end
        self:ApplyThemeToFrame(theme, frame)
    else
        -- Apply to all frames
        local appliedCount = 0
        for i = 1, 3 do
            if frames[i] then
                self:ApplyThemeToFrame(theme, frames[i])
                appliedCount = appliedCount + 1
            end
        end
        
        if appliedCount == 0 then
            print("|cffFF0000ArenaCore Themes:|r No frames found to apply theme to")
            return false
        end
        
        -- Applied theme to frames
    end
    
    self.currentTheme = themeName
    -- Applied theme
    
    -- Auto-normalize after theme application to ensure all frames match
    C_Timer.After(0.15, function()
        if AC and AC.NormalizeArenaFrameSizes then
            AC:NormalizeArenaFrameSizes()
        end
    end)
    
    return true
end

function AFT:ApplyThemeToFrame(theme, frame)
    if not theme or not frame then 
        -- print("|cffFF0000[Theme Debug]|r ApplyThemeToFrame: Invalid theme or frame")
        return 
    end
    
    -- Applying theme to frame
    
    -- Check what elements exist on the frame
    
    -- REMOVED: Don't apply hardcoded theme dimensions!
    -- LoadThemeSettings() already loaded the user's custom width/height into the database
    -- Applying hardcoded theme.frameWidth/frameHeight here overwrites user settings
    -- The layout system and UpdateFrameSize() will apply the correct size from the database
    
    -- Apply health bar styling (ArenaCore uses frame.healthBar)
    if frame.healthBar and theme.healthBar then
        if theme.healthBar.texture then
            frame.healthBar:SetStatusBarTexture(theme.healthBar.texture)
        end
        if theme.healthBar.height then
            frame.healthBar:SetHeight(theme.healthBar.height)
            -- Also update container if it exists
            if frame.healthBarContainer then
                frame.healthBarContainer:SetHeight(theme.healthBar.height + 17)
            end
        end
        
        -- Special: Hide health bar container for "Just Blastin'" theme (textures only, no background)
        if theme.name == "Just Blastin'" then
            -- Reapply background vertex color after texture changes
            if frame.healthBar.bg then
                if frame.healthBar.bg.__acOriginalTexture == nil then
                    frame.healthBar.bg.__acOriginalTexture = frame.healthBar.bg:GetTexture()
                end
                frame.healthBar.bg:SetVertexColor(0, 0, 0, 0.6)
                frame.healthBar.bg:SetTexture("Interface\\Buttons\\WHITE8X8")
                frame.healthBar.bg:SetTexCoord(0, 1, 0, 1)
                
                -- extend health bar background to cover the ugly gap between health and mana bars
                -- This fills the transparent space you see in the middle
                frame.healthBar.bg:ClearAllPoints()
                frame.healthBar.bg:SetPoint("TOPLEFT", frame.healthBar, "TOPLEFT", 0, 0)
                frame.healthBar.bg:SetPoint("BOTTOMRIGHT", frame.healthBar, "BOTTOMRIGHT", 0, 0)
                -- Extend downward to cover the gap (mana bar is positioned at BOTTOM of health bar)
                if frame.manaBar then
                    frame.healthBar.bg:SetPoint("BOTTOM", frame.manaBar, "BOTTOM", 0, 0)
                end
            end
            if frame.healthBar.border then
                frame.healthBar.border:Hide()
            end
            -- Reparent health bar directly to frame (bypass container)
            frame.healthBar:SetParent(frame)
            frame.healthBar:ClearAllPoints()
            frame.healthBar:SetPoint("TOP", frame, "TOP", 0, -2)
        else
            -- Restore backgrounds/borders for other themes
            if frame.healthBar.bg then
                if frame.healthBar.bg.__acOriginalTexture ~= nil then
                    frame.healthBar.bg:SetTexture(frame.healthBar.bg.__acOriginalTexture)
                    frame.healthBar.bg:SetTexCoord(0, 1, 0, 1)
                end
                frame.healthBar.bg:Show()
            end
            if frame.healthBar.border then
                if theme.name == "The 1500 Special" then
                    frame.healthBar.border:Hide()
                else
                    frame.healthBar.border:Show()
                end
            end
            -- Restore to container parent
            if frame.healthBarContainer then
                frame.healthBar:SetParent(frame.healthBarContainer)
                frame.healthBar:ClearAllPoints()
                frame.healthBar:SetPoint("CENTER", frame.healthBarContainer, "CENTER", 0, 0)
            end
        end
        
        -- Ensure health bar is visible when theme is applied
        frame.healthBar:SetAlpha(1.0)
        frame.healthBar:Show()
        
        -- Set initial values so bar is visible
        frame.healthBar:SetMinMaxValues(0, 100)
        frame.healthBar:SetValue(100)
        
        -- Apply class colors if enabled and unit exists
        local general = AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.general
        if general and general.useClassColors and frame.unit and UnitExists(frame.unit) then
            local _, classFile = UnitClass(frame.unit)
            if classFile and RAID_CLASS_COLORS[classFile] then
                local classColor = RAID_CLASS_COLORS[classFile]
                frame.healthBar:SetStatusBarColor(classColor.r, classColor.g, classColor.b)
            end
        elseif not (general and general.useClassColors) then
            -- Default green color if class colors disabled
            frame.healthBar:SetStatusBarColor(0, 1, 0)
        end
    end
    
    -- Apply power bar styling (ArenaCore uses frame.manaBar)
    if frame.manaBar and theme.powerBar then
        if theme.powerBar.texture then
            frame.manaBar:SetStatusBarTexture(theme.powerBar.texture)
        end
        if theme.powerBar.height then
            frame.manaBar:SetHeight(theme.powerBar.height)
            -- Also update container if it exists
            if frame.manaBarContainer then
                frame.manaBarContainer:SetHeight(theme.powerBar.height + 7)
            end
        end
        
        -- SPECIAL: Hide mana bar container for "Just Blastin'" theme (textures only, no background)
        if theme.name == "Just Blastin'" then
            -- Reapply mana bar background vertex color
            if frame.manaBar.bg then
                if frame.manaBar.bg.__acOriginalTexture == nil then
                    frame.manaBar.bg.__acOriginalTexture = frame.manaBar.bg:GetTexture()
                end
                frame.manaBar.bg:SetVertexColor(0, 0, 0, 0.6)
                frame.manaBar.bg:SetTexture("Interface\\Buttons\\WHITE8X8")
                frame.manaBar.bg:SetTexCoord(0, 1, 0, 1)
            end
            if frame.manaBar.border then
                frame.manaBar.border:Hide()
            end
            -- Reparent mana bar directly to frame (bypass container)
            frame.manaBar:SetParent(frame)
            frame.manaBar:ClearAllPoints()
            frame.manaBar:SetPoint("TOP", frame.healthBar, "BOTTOM", 0, 0)
        else
            -- Restore backgrounds/borders for other themes
            if frame.manaBar.bg then
                if frame.manaBar.bg.__acOriginalTexture ~= nil then
                    frame.manaBar.bg:SetTexture(frame.manaBar.bg.__acOriginalTexture)
                    frame.manaBar.bg:SetTexCoord(0, 1, 0, 1)
                end
                frame.manaBar.bg:Show()
            end
            if frame.manaBar.border then
                if theme.name == "The 1500 Special" then
                    frame.manaBar.border:Hide()
                else
                    frame.manaBar.border:Show()
                end
            end
            -- Restore to container parent
            if frame.manaBarContainer then
                frame.manaBar:SetParent(frame.manaBarContainer)
                frame.manaBar:ClearAllPoints()
                frame.manaBar:SetPoint("CENTER", frame.manaBarContainer, "CENTER", 0, 0)
            end
        end
        
        -- Ensure mana bar is visible when theme is applied
        frame.manaBar:SetAlpha(1.0)
        frame.manaBar:Show()
        
        -- Set initial values so bar is visible
        frame.manaBar:SetMinMaxValues(0, 100)
        frame.manaBar:SetValue(100)
    end
    
        
    -- Apply class icon styling (ArenaCore uses frame.classIcon)
    -- Theme provides BASE pixel size, database provides SCALE factor
    -- Final visual = base size × scale factor (user settings preserved)
    -- use standardized 32px base size for all class icons because consistency looks professional
    if frame.classIcon and theme.classIcon then
        local standardizedSize = 32
        frame.classIcon:SetSize(standardizedSize, standardizedSize)

        local iconTexture = frame.classIcon.classIcon or frame.classIcon.icon
        if iconTexture then
            local texSize = standardizedSize - 4
            if texSize < 1 then texSize = 1 end
            iconTexture:SetSize(texSize, texSize)
            iconTexture:ClearAllPoints()
            iconTexture:SetPoint("CENTER")
        end
        
        if theme.classIcon.texCoord then
            local tc = theme.classIcon.texCoord
            -- The actual texture is frame.classIcon.classIcon or frame.classIcon.icon
            if frame.classIcon.classIcon then
                frame.classIcon.classIcon:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            elseif frame.classIcon.icon then
                frame.classIcon.icon:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            end
        end
        
        -- Just Blastin': keep theme icon visuals, but let Class Icons border style logic
        -- (Arena Core vs Skill Issue Outline + thickness slider) control the border rendering.
        if theme.name == "Just Blastin'" then
            self:RemovePixelBorderFromClassIcon(frame.classIcon)
        end
    end
    
    -- Apply spec icon styling (ArenaCore uses frame.specIcon)
    -- Theme provides BASE pixel size, database provides SCALE factor
    if frame.specIcon and theme.specIcon then
        if theme.specIcon.size then
            frame.specIcon:SetSize(theme.specIcon.size, theme.specIcon.size)
        end
        if theme.specIcon.texCoord then
            local tc = theme.specIcon.texCoord
            if frame.specIcon.icon then
                frame.specIcon.icon:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            end
        end
        
        -- Update black border anchors after frame resize
        if frame.specIcon.styledBorder and frame.specIcon.icon then
            local border = frame.specIcon.styledBorder
            local icon = frame.specIcon.icon
            
            -- Reanchor all 4 border edges to icon instead of frame
            if border.top then
                border.top:ClearAllPoints()
                border.top:SetPoint("TOPLEFT", icon, "TOPLEFT", 0, 0)
                border.top:SetPoint("TOPRIGHT", icon, "TOPRIGHT", 0, 0)
            end
            if border.bottom then
                border.bottom:ClearAllPoints()
                border.bottom:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", 0, 0)
                border.bottom:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 0, 0)
            end
            if border.left then
                border.left:ClearAllPoints()
                border.left:SetPoint("TOPLEFT", icon, "TOPLEFT", 0, 0)
                border.left:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", 0, 0)
            end
            if border.right then
                border.right:ClearAllPoints()
                border.right:SetPoint("TOPRIGHT", icon, "TOPRIGHT", 0, 0)
                border.right:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 0, 0)
            end
        end
    end
    
    -- Apply trinket styling (ArenaCore uses frame.trinket or frame.trinketIndicator)
    -- Theme provides BASE pixel size, database provides SCALE factor
    local trinketFrame = frame.trinket or frame.trinketIndicator
    if trinketFrame and theme.trinket then
        if theme.trinket.size then
            trinketFrame:SetSize(theme.trinket.size, theme.trinket.size)
        end
        if theme.trinket.texCoord then
            local tc = theme.trinket.texCoord
            -- Only apply texCoord to the icon, NOT the border
            if trinketFrame.icon then
                trinketFrame.icon:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            elseif trinketFrame.texture then
                trinketFrame.texture:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            end
        end
        
        -- Ensure ArenaCore border is preserved and visible
        self:EnsureTrinketBorder(trinketFrame)
        if AC.TrinketsRacials and AC.TrinketsRacials.ApplyTrinketStyle then
            AC.TrinketsRacials:ApplyTrinketStyle(trinketFrame)
        end
        
        -- Reanchor cooldown to icon after frame resize
        if trinketFrame.cooldown and trinketFrame.icon then
            trinketFrame.cooldown:ClearAllPoints()
            trinketFrame.cooldown:SetAllPoints(trinketFrame.icon)
        end
    end
    
    -- Apply racial styling (ArenaCore uses frame.racial or frame.racialIndicator)
    -- Theme provides BASE pixel size, database provides SCALE factor
    local racialFrame = frame.racial or frame.racialIndicator
    if racialFrame and theme.racial then
        if theme.racial.size then
            racialFrame:SetSize(theme.racial.size, theme.racial.size)
        end
        if theme.racial.texCoord then
            local tc = theme.racial.texCoord
            -- Only apply texCoord to the icon, NOT the border
            if racialFrame.icon then
                racialFrame.icon:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            elseif racialFrame.texture then
                racialFrame.texture:SetTexCoord(tc[1], tc[2], tc[3], tc[4])
            end
        end
        
        -- Ensure ArenaCore border is preserved and visible
        self:EnsureTrinketBorder(racialFrame) -- Same border system for racials
        if AC.TrinketsRacials and AC.TrinketsRacials.ApplyRacialStyle then
            AC.TrinketsRacials:ApplyRacialStyle(racialFrame)
        end
        
        -- Reanchor cooldown to icon after frame resize
        if racialFrame.cooldown and racialFrame.icon then
            racialFrame.cooldown:ClearAllPoints()
            racialFrame.cooldown:SetAllPoints(racialFrame.icon)
        end
    end
    
    -- Apply name text styling (ArenaCore uses frame.playerName)
    if frame.playerName and theme.nameText then
        self:ApplyTextStyling(frame.playerName, theme.nameText)
        
        -- Ensure player name is always visible above all other elements
        self:EnsureTextVisibility(frame.playerName, "playerName")
    end
    
    -- Apply health text styling (ArenaCore uses frame.healthBar.text)
    if frame.healthBar and frame.healthBar.text and theme.healthText then
        self:ApplyTextStyling(frame.healthBar.text, theme.healthText)
        
        -- Ensure health text is visible above health bar
        self:EnsureTextVisibility(frame.healthBar.text, "healthText")
    end
    
    -- Apply background
    if theme.background and theme.background.enabled then
        self:ApplyBackground(frame, theme.background)
    else
        self:RemoveBackground(frame)
    end
    
    -- Apply pixel border (for "Just Blastin'" theme)
    if theme.border and theme.border.enabled and theme.positioning and theme.positioning.usePixelBorder then
        self:ApplyPixelBorder(frame, theme.border)
    else
        self:RemovePixelBorder(frame)
    end

    self:RefreshFrameSurfaceAnchors(frame, theme.name)
    
    -- Remove pixel border from class icon when switching away from "Just Blastin'"
    if theme.name ~= "Just Blastin'" and frame.classIcon then
        self:RemovePixelBorderFromClassIcon(frame.classIcon)
        -- Restore the class-colored overlay for other themes
        if frame.classIcon.overlay then
            frame.classIcon.overlay:Show()
        end
    end
    
    -- DISABLED: ApplySpecialPositioning was causing name position resets on reload
    -- The normal positioning system (ApplyGeneralSettings) handles text positioning correctly
    -- if theme.positioning then
    --     self:ApplySpecialPositioning(frame, theme.positioning)
    -- else
    if not theme.positioning then
        -- when switching back to "Arena Core" theme, put everything back where it belongs
        -- This ensures name is anchored to frame (not health bar) and uses slider settings
        if frame.playerName then
            local general = AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.general
            if general then
                -- use proper nil check because 0 is actually a valid value (who knew?)
                local nameX = (general.playerNameX ~= nil) and general.playerNameX or 52
                local nameY = (general.playerNameY ~= nil) and general.playerNameY or 0
                frame.playerName:ClearAllPoints()
                frame.playerName:SetPoint("TOPLEFT", frame, "TOPLEFT", nameX, nameY)
            end
        end
    end
    -- end
    
    -- Mark frame as themed
    frame._currentTheme = theme.name
    
    -- make sure DR icons are still visible after theme application (would be sad if they disappeared)
    -- Theme overlays might interfere with DR edit mode functionality
    C_Timer.After(0.1, function()
        AFT:EnsureDRVisibility()
    end)
    
    -- Debug message disabled for production
    -- if AC.BLACKOUT_DEBUG then
    --     print("|cff00FFFF[Theme Debug]|r Applied " .. theme.name .. " theme to frame")
    -- end
end

function AFT:ApplyTextStyling(fontString, textSettings)
    if not fontString or not textSettings then return end
    
    -- ensure text appears above health bars by setting proper strata/level so it's readable
    local parentFrame = fontString:GetParent()
    if parentFrame then
        -- Check if this is a player name (needs to be above health bars)
        local isPlayerName = (fontString == parentFrame.playerName)
        
        if isPlayerName then
            -- Create or get text overlay frame for proper layering
            if not parentFrame.nameTextOverlay then
                parentFrame.nameTextOverlay = CreateFrame("Frame", nil, parentFrame)
                parentFrame.nameTextOverlay:SetAllPoints(parentFrame)
                parentFrame.nameTextOverlay:SetFrameStrata("MEDIUM")
                parentFrame.nameTextOverlay:SetFrameLevel(200) -- Very high level to appear above health bars
            end
            
            -- Move the font string to the overlay frame
            fontString:SetParent(parentFrame.nameTextOverlay)
            -- print("|cffFFFF00[Theme Debug]|r Moved player name to high strata overlay")
        end
    end
    
    -- Apply font using ArenaCore's SafeSetFont if available
    if textSettings.font and textSettings.fontSize and textSettings.fontFlags then
        if AC.SafeSetFont then
            -- Use ArenaCore's safe font setting method
            AC.SafeSetFont(fontString, textSettings.font, textSettings.fontSize, textSettings.fontFlags)
            -- print("|cffFFFF00[Theme Debug]|r Applied ArenaCore font: " .. textSettings.font .. " (" .. textSettings.fontSize .. "px)")
        else
            -- Fallback to direct font setting
            fontString:SetFont(textSettings.font, textSettings.fontSize, textSettings.fontFlags)
            -- print("|cffFFFF00[Theme Debug]|r Applied font (fallback): " .. textSettings.font .. " (" .. textSettings.fontSize .. "px)")
        end
    end
    
    -- Apply justification
    if textSettings.justifyH then
        fontString:SetJustifyH(textSettings.justifyH)
    end
    if textSettings.justifyV then
        fontString:SetJustifyV(textSettings.justifyV)
    end
    
    -- Apply shadow
    if textSettings.shadowOffset and textSettings.shadowColor then
        local offset = textSettings.shadowOffset
        local color = textSettings.shadowColor
        fontString:SetShadowOffset(offset[1], offset[2])
        fontString:SetShadowColor(color[1], color[2], color[3], color[4])
    end
end

function AFT:EnsureTextVisibility(fontString, textType)
    if not fontString then return end
    
    local parentFrame = fontString:GetParent()
    if not parentFrame then return end
    
    -- Get the main arena frame (might be nested)
    local mainFrame = parentFrame
    while mainFrame and not mainFrame.playerName do
        mainFrame = mainFrame:GetParent()
        if not mainFrame or mainFrame == UIParent then break end
    end
    
    if not mainFrame then return end
    
    -- Create high-level overlay for text elements if it doesn't exist
    if not mainFrame._themeTextOverlay then
        mainFrame._themeTextOverlay = CreateFrame("Frame", nil, mainFrame)
        mainFrame._themeTextOverlay:SetAllPoints(mainFrame)
        mainFrame._themeTextOverlay:SetFrameStrata("MEDIUM")
        mainFrame._themeTextOverlay:SetFrameLevel(250) -- Very high level above all other elements
        -- print("|cffFFFF00[Theme Debug]|r Created high-level text overlay frame")
    end
    
    -- Move text to overlay if it's not already there
    if fontString:GetParent() ~= mainFrame._themeTextOverlay then
        fontString:SetParent(mainFrame._themeTextOverlay)
        -- print("|cffFFFF00[Theme Debug]|r Moved " .. textType .. " to high-level overlay for visibility")
    end
end

function AFT:EnsureTrinketBorder(iconFrame)
    if not iconFrame then return end
    
    -- Get the actual icon texture (not the frame)
    local icon = iconFrame.icon or iconFrame.texture
    if not icon then return end
    
    -- Check if ArenaCore border exists
    if iconFrame.border then
        -- Ensure border is visible and properly configured
        iconFrame.border:Show()
        iconFrame.border:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\Classicons\\Overlays\\orangeoverlay.tga")
        iconFrame.border:SetTexCoord(0, 1, 0, 1) -- Full texture for rounded overlay
        
        -- border needs to peek out past the icon or it looks cramped
        iconFrame.border:ClearAllPoints()
        iconFrame.border:SetPoint("TOPLEFT", icon, "TOPLEFT", -2, 2)
        iconFrame.border:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 2, -2)
        
        -- Ensure border is on OVERLAY layer (above the icon)
        iconFrame.border:SetDrawLayer("OVERLAY", 0)
        
        -- print("|cffFFFF00[Theme Debug]|r Restored ArenaCore border for trinket/racial icon")
    else
        -- Create border if it doesn't exist (shouldn't happen, but safety check)
        local border = iconFrame:CreateTexture(nil, "OVERLAY")
        border:SetPoint("TOPLEFT", icon, "TOPLEFT", -2, 2)
        border:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 2, -2)
        border:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\Classicons\\Overlays\\orangeoverlay.tga")
        border:SetTexCoord(0, 1, 0, 1)
        iconFrame.border = border
        
        -- print("|cffFFFF00[Theme Debug]|r Created missing ArenaCore border for trinket/racial icon")
    end
end

function AFT:EnsureDRVisibility()
    -- Ensure DR containers maintain proper strata and aren't affected by theme overlays
    local MFM = AC and AC.MasterFrameManager
    if not MFM or not MFM.frames then return end
    
    for i = 1, 3 do
        local frame = MFM.frames[i]
        if frame and frame.drContainer then
            -- Ensure DR container has proper strata for edit mode interaction
            frame.drContainer:SetFrameStrata("MEDIUM")
            frame.drContainer:SetFrameLevel(100) -- High enough to be interactive but below text overlays
            
            -- Ensure all DR icons within the container are visible and properly layered
            if frame.drIcons then
                for category, drIcon in pairs(frame.drIcons) do
                    if drIcon then
                        drIcon:SetFrameStrata("MEDIUM")
                        drIcon:SetFrameLevel(101) -- Slightly above container
                    end
                end
            end
        end
    end
end

function AFT:RefreshFrameSurfaceAnchors(frame, themeName)
    if not frame then return end

    themeName = themeName or frame._currentTheme
    if not themeName and self.GetCurrentTheme then
        themeName = self:GetCurrentTheme()
    end
    if not themeName then return end

    local theme = self.themes and self.themes[themeName]
    local barDriven = themeName == "The 1500 Special" or themeName == "Just Blastin'"
    local defaultBackground = frame.bg or frame.background
    local defaultBorder = frame.border

    if defaultBackground then
        if barDriven then
            defaultBackground:Hide()
        else
            defaultBackground:Show()
            defaultBackground:ClearAllPoints()
            defaultBackground:SetAllPoints(frame)
        end
    end

    if defaultBorder and defaultBorder ~= frame._pixelBorder then
        if barDriven then
            defaultBorder:Hide()
        else
            defaultBorder:Show()
            defaultBorder:ClearAllPoints()
            defaultBorder:SetAllPoints(frame)
        end
    end

    if barDriven and frame.healthBar then
        local topAnchor = frame.healthBar
        local bottomAnchor = frame.manaBar or frame.healthBar

        if frame._themeBackground then
            local insets = theme and theme.background and theme.background.insets or {0, 0, 0, 0}
            frame._themeBackground:ClearAllPoints()
            frame._themeBackground:SetPoint("TOPLEFT", topAnchor, "TOPLEFT", insets[1] or 0, insets[2] or 0)
            frame._themeBackground:SetPoint("BOTTOMRIGHT", bottomAnchor, "BOTTOMRIGHT", insets[3] or 0, insets[4] or 0)
        end

        if frame._pixelBorder and theme and theme.border and theme.border.enabled then
            -- Read from DB for Just Blastin' so the slider controls it
            local desiredSize = theme.border.size or 2
            if themeName == "Just Blastin'" and AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.sizing then
                desiredSize = AC.DB.profile.arenaFrames.sizing.borderThickness or desiredSize
            end
            local size = self:GetScaleCompensatedBorderSize(frame, desiredSize)
            self:LayoutPixelBorder(frame._pixelBorder, topAnchor, bottomAnchor, size)
        end

        if AC.TargetHighlight and AC.TargetHighlight.UpdateOutlineSize and frame.targetOutline then
            AC.TargetHighlight:UpdateOutlineSize(frame)
        end

        return
    end

    if frame._themeBackground then
        frame._themeBackground:ClearAllPoints()
        frame._themeBackground:SetAllPoints(frame)
    end

    if frame._pixelBorder and theme and theme.border and theme.border.enabled then
        -- Read from DB for Just Blastin' so the slider controls it
        local desiredSize = theme.border.size or 2
        if themeName == "Just Blastin'" and AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.sizing then
            desiredSize = AC.DB.profile.arenaFrames.sizing.borderThickness or desiredSize
        end
        local size = self:GetScaleCompensatedBorderSize(frame, desiredSize)
        self:LayoutPixelBorder(frame._pixelBorder, frame, frame, size)
    end

    if AC.TargetHighlight and AC.TargetHighlight.UpdateOutlineSize and frame.targetOutline then
        AC.TargetHighlight:UpdateOutlineSize(frame)
    end
end

function AFT:ApplyBackground(frame, bgSettings)
    if not frame or not bgSettings then return end
    
    -- Create or get background texture
    if not frame._themeBackground then
        frame._themeBackground = frame:CreateTexture(nil, "BACKGROUND", nil, 1)
    end
    
    local bg = frame._themeBackground
    
    -- Set texture
    if bgSettings.texture then
        bg:SetTexture(bgSettings.texture)
    end
    
    -- Set color (check for Arena Core theme user preference)
    if bgSettings.color then
        local c = bgSettings.color
        
        -- For Arena Core theme, use user's selected background color
        local currentTheme = self:GetCurrentTheme()
        if currentTheme == "Arena Core" and AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.sizing then
            local colorOption = AC.DB.profile.arenaFrames.sizing.arenaCoreBackgroundColor or "dark"
            if colorOption == "original" then
                c = {0.48, 0.48, 0.48, 0.45}
            else
                c = {0.08, 0.08, 0.08, 0.85}
            end
        end
        
        bg:SetVertexColor(c[1], c[2], c[3], c[4])
    end
    
    -- Always clear points before re-anchoring to ensure dynamic sizing
    bg:ClearAllPoints()
    
    -- Set position
    if bgSettings.insets then
        local insets = bgSettings.insets
        bg:SetPoint("TOPLEFT", frame, "TOPLEFT", insets[1], insets[2])
        bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", insets[3], insets[4])
    else
        bg:SetAllPoints(frame)
    end
    
    bg:Show()
end

function AFT:RemoveBackground(frame)
    if frame and frame._themeBackground then
        frame._themeBackground:Hide()
    end
end

-- Apply Arena Core background color based on user selection
function AFT:ApplyArenaCoreBackgroundColor(colorOption)
    -- Only apply if Arena Core theme is active
    local currentTheme = self:GetCurrentTheme()
    if currentTheme ~= "Arena Core" then
        return
    end
    
    -- Get color based on selection
    local color
    if colorOption == "original" then
        -- Original lighter color (more visible, less dark)
        color = {0.48, 0.48, 0.48, 0.45}
    else
        -- Dark color (current default)
        color = {0.08, 0.08, 0.08, 0.85}
    end
    
    -- Apply to all frames
    local MFM = AC and AC.MasterFrameManager
    if MFM and MFM.frames then
        for i = 1, 3 do
            local frame = MFM.frames[i]
            if frame and frame._themeBackground then
                frame._themeBackground:SetVertexColor(color[1], color[2], color[3], color[4])
            end
        end
    end
end

-- Calculate scale-compensated border size for true pixel-perfect 2px borders
function AFT:GetScaleCompensatedBorderSize(frame, desiredSize)
    if not frame then return desiredSize or 2 end
    
    desiredSize = desiredSize or 2
    
    -- Get effective scales
    local uiScale = UIParent:GetEffectiveScale() or 1
    local frameScale = frame:GetEffectiveScale() or 1
    
    -- Compensate for scale difference to maintain visual size
    local compensation = uiScale / frameScale

    if AC and AC.SnapToPixel then
        return AC:SnapToPixel(desiredSize * compensation, frame, 1)
    end

    return desiredSize * compensation
end

function AFT:LayoutPixelBorder(holder, topAnchor, bottomAnchor, size)
    if not holder or not holder.edges or not topAnchor or not bottomAnchor then return end

    local edges = holder.edges

    holder:ClearAllPoints()
    PixelSetPoint(holder, "TOPLEFT", topAnchor, "TOPLEFT", 0, 0)
    PixelSetPoint(holder, "BOTTOMRIGHT", bottomAnchor, "BOTTOMRIGHT", 0, 0)

    -- Top edge
    edges[1]:ClearAllPoints()
    PixelSetPoint(edges[1], "BOTTOMLEFT", holder, "TOPLEFT", -size, 0)
    PixelSetPoint(edges[1], "BOTTOMRIGHT", holder, "TOPRIGHT", size, 0)
    PixelSetHeight(edges[1], size)

    -- Right edge
    edges[2]:ClearAllPoints()
    PixelSetPoint(edges[2], "TOPLEFT", holder, "TOPRIGHT", 0, size)
    PixelSetPoint(edges[2], "BOTTOMLEFT", holder, "BOTTOMRIGHT", 0, -size)
    PixelSetWidth(edges[2], size)

    -- Bottom edge
    edges[3]:ClearAllPoints()
    PixelSetPoint(edges[3], "TOPLEFT", holder, "BOTTOMLEFT", -size, 0)
    PixelSetPoint(edges[3], "TOPRIGHT", holder, "BOTTOMRIGHT", size, 0)
    PixelSetHeight(edges[3], size)

    -- Left edge
    edges[4]:ClearAllPoints()
    PixelSetPoint(edges[4], "TOPRIGHT", holder, "TOPLEFT", 0, size)
    PixelSetPoint(edges[4], "BOTTOMRIGHT", holder, "BOTTOMLEFT", 0, -size)
    PixelSetWidth(edges[4], size)

    holder:Show()
end

function AFT:ApplyPixelBorder(frame, borderSettings)
    if not frame or not borderSettings then return end
    
    -- Read from DB for Just Blastin' so the user's slider value is respected on load
    local desiredSize = borderSettings.size or 2
    local currentTheme = self:GetCurrentTheme()
    if currentTheme == "Just Blastin'" and AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.sizing then
        desiredSize = AC.DB.profile.arenaFrames.sizing.borderThickness or desiredSize
    end
    local size = self:GetScaleCompensatedBorderSize(frame, desiredSize)
    local color = borderSettings.color or {0, 0, 0, 1}
    
    -- Create pixel border holder if it doesn't exist
    if not frame._pixelBorder then
        frame._pixelBorder = CreateFrame("Frame", nil, frame)
        frame._pixelBorder:SetFrameLevel(frame:GetFrameLevel() + 1)
        EnablePixelSnap(frame._pixelBorder)
        
        -- Create 4 edge textures for the pixel border
        local edges = {}
        for i = 1, 4 do
            local tex = frame._pixelBorder:CreateTexture(nil, "BORDER", nil, 7)
            tex:SetColorTexture(color[1], color[2], color[3], color[4] or 1)
            EnablePixelSnap(tex)
            edges[i] = tex
        end
        frame._pixelBorder.edges = edges
    end
    
    local holder = frame._pixelBorder
    local edges = holder.edges
    
    -- Update edge colors
    for _, tex in ipairs(edges) do
        tex:SetColorTexture(color[1], color[2], color[3], color[4] or 1)
    end

    self:LayoutPixelBorder(holder, frame, frame, size)
end

function AFT:RemovePixelBorder(frame)
    if frame and frame._pixelBorder then
        frame._pixelBorder:Hide()
    end
end

function AFT:ApplyPixelBorderToClassIcon(classIcon, borderSettings)
    if not classIcon or not borderSettings then return end
    
    local size = borderSettings.size or 1
    local color = borderSettings.color or {0, 0, 0, 1}
    
    -- Get the actual icon texture
    local iconTexture = classIcon.classIcon or classIcon.icon
    if not iconTexture then return end
    
    -- Create pixel border holder if it doesn't exist
    if not classIcon._pixelBorder then
        classIcon._pixelBorder = CreateFrame("Frame", nil, classIcon)
        classIcon._pixelBorder:SetFrameLevel(classIcon:GetFrameLevel() + 1)
        
        -- Create 4 edge textures for the pixel border
        local edges = {}
        for i = 1, 4 do
            local tex = classIcon._pixelBorder:CreateTexture(nil, "BORDER", nil, 7)
            tex:SetColorTexture(color[1], color[2], color[3], color[4] or 1)
            if tex.SetSnapToPixelGrid then tex:SetSnapToPixelGrid(true) end
            if tex.SetTexelSnappingBias then tex:SetTexelSnappingBias(0) end
            edges[i] = tex
        end
        classIcon._pixelBorder.edges = edges
    end
    
    local holder = classIcon._pixelBorder
    local edges = holder.edges
    
    -- Update edge colors
    for _, tex in ipairs(edges) do
        tex:SetColorTexture(color[1], color[2], color[3], color[4] or 1)
    end
    
    -- Position holder to match the icon texture exactly
    holder:ClearAllPoints()
    holder:SetAllPoints(iconTexture)

    local iconScale = (iconTexture.GetEffectiveScale and iconTexture:GetEffectiveScale()) or 1
    local scaledSize = size
    if iconScale and iconScale > 0 then
        -- Border thickness is specified in physical pixels.
        -- Convert to UI units at the icon's effective scale so "1" stays 1px.
        scaledSize = size / iconScale
        if scaledSize < (1 / iconScale) then
            scaledSize = (1 / iconScale)
        end
    end
    
    -- Top edge - positioned at the top edge of the icon texture
    edges[1]:ClearAllPoints()
    edges[1]:SetPoint("TOPLEFT", iconTexture, "TOPLEFT", 0, 0)
    edges[1]:SetPoint("TOPRIGHT", iconTexture, "TOPRIGHT", 0, 0)
    edges[1]:SetHeight(scaledSize)
    
    -- Right edge - positioned at the right edge of the icon texture
    edges[2]:ClearAllPoints()
    edges[2]:SetPoint("TOPRIGHT", iconTexture, "TOPRIGHT", 0, 0)
    edges[2]:SetPoint("BOTTOMRIGHT", iconTexture, "BOTTOMRIGHT", 0, 0)
    edges[2]:SetWidth(scaledSize)
    
    -- Bottom edge - positioned at the bottom edge of the icon texture
    edges[3]:ClearAllPoints()
    edges[3]:SetPoint("BOTTOMLEFT", iconTexture, "BOTTOMLEFT", 0, 0)
    edges[3]:SetPoint("BOTTOMRIGHT", iconTexture, "BOTTOMRIGHT", 0, 0)
    edges[3]:SetHeight(scaledSize)
    
    -- Left edge - positioned at the left edge of the icon texture
    edges[4]:ClearAllPoints()
    edges[4]:SetPoint("TOPLEFT", iconTexture, "TOPLEFT", 0, 0)
    edges[4]:SetPoint("BOTTOMLEFT", iconTexture, "BOTTOMLEFT", 0, 0)
    edges[4]:SetWidth(scaledSize)
    
    holder:Show()
end

function AFT:RemovePixelBorderFromClassIcon(classIcon)
    if classIcon and classIcon._pixelBorder then
        classIcon._pixelBorder:Hide()
    end
end

function AFT:ApplySpecialPositioning(frame, positioning)
    if not frame or not positioning then return end
    local textures = AC.DB and AC.DB.profile and AC.DB.profile.textures or {}
    local texturePositioning = textures.positioning or {}
    local resourceSpacing = tonumber(texturePositioning.spacing)
    if resourceSpacing == nil then
        resourceSpacing = 1
    end

    local spacingAnchor = frame.healthBar or frame
    if AC and AC.SnapToPixel then
        resourceSpacing = AC:SnapToPixel(resourceSpacing, spacingAnchor, 1)
    elseif resourceSpacing < 1 then
        resourceSpacing = 1
    end
    
    -- Handle "The 1500 Special" positioning
    if positioning.nameAboveHealthBar and frame.playerName and frame.healthBar then
        local general = AC.DB and AC.DB.profile and AC.DB.profile.arenaFrames and AC.DB.profile.arenaFrames.general
        
        -- ALWAYS use user's saved slider values - we're not here to second-guess their choices
        -- User's slider settings take absolute priority over theme defaults
        local nameX = (general and general.playerNameX ~= nil) and general.playerNameX or 131
        local nameY = (general and general.playerNameY ~= nil) and general.playerNameY or -3
        
        frame.playerName:ClearAllPoints()
        -- anchor to frame, NOT health bar, so name doesn't dance around when bars move
        -- Use TOPLEFT anchor (same as Arena Core theme) for independent positioning
        frame.playerName:SetPoint("TOPLEFT", frame, "TOPLEFT", nameX, nameY)
    end
    
    -- Handle compact layout for "The 1500 Special"
    if positioning.compactLayout then
        -- Adjust class icon positioning for compact layout
        if frame.classIcon then
            -- use EXACT user positioning from database (no base offset, precision matters)
            -- The old code added -2 which caused 2-pixel drift
            local pos = AC.DB and AC.DB.profile and AC.DB.profile.classIcons and AC.DB.profile.classIcons.positioning or {}
            local xOffset = (pos.horizontal or 0)  -- EXACT user position (no base offset)
            local yOffset = (pos.vertical or 0)     -- EXACT user vertical offset

            if AC and AC.SnapToPixel then
                xOffset = AC:SnapToPixel(xOffset, frame.classIcon)
                yOffset = AC:SnapToPixel(yOffset, frame.classIcon)
            end
            
            frame.classIcon:ClearAllPoints()
            frame.classIcon:SetPoint("RIGHT", frame, "LEFT", xOffset, yOffset)
            -- DEBUG DISABLED FOR PRODUCTION
            -- print("|cffFFFF00[Theme Debug]|r Applied compact class icon positioning with user offsets")
        end
        
        -- Adjust health bar positioning for compact layout
        if frame.healthBar and frame.classIcon then
            local healthBarOffset = 2
            if AC and AC.SnapToPixel then
                healthBarOffset = AC:SnapToPixel(healthBarOffset, frame.healthBar, 1)
            end

            frame.healthBar:ClearAllPoints()
            frame.healthBar:SetPoint("LEFT", frame.classIcon, "RIGHT", healthBarOffset, 0)
        end

        if frame.healthBar and frame.manaBar then
            frame.manaBar:ClearAllPoints()
            frame.manaBar:SetPoint("TOPLEFT", frame.healthBar, "BOTTOMLEFT", 0, -resourceSpacing)
            frame.manaBar:SetPoint("TOPRIGHT", frame.healthBar, "BOTTOMRIGHT", 0, -resourceSpacing)
        end
    end
end

-- Database integration

function AFT:InitializeDatabase()
    -- Ensure theme setting exists in database
    if not AC.DB or not AC.DB.profile then
        C_Timer.After(0.1, function() self:InitializeDatabase() end)
        return
    end
    
    -- Initialize theme setting
    if not AC.DB.profile.arenaFrameTheme then
        AC.DB.profile.arenaFrameTheme = "Arena Core" -- Default theme
    end
    
    -- Initialize theme-specific settings storage
    if not AC.DB.profile.themeSettings then
        AC.DB.profile.themeSettings = {}
    end
    
    -- load theme-specific settings for new users so they get a good first impression
    -- This ensures new users get the correct default positioning from GetArenaCoreDefaults()
    self:LoadThemeSettings(AC.DB.profile.arenaFrameTheme)
    
    -- Apply saved theme (visuals)
    self:ApplyTheme(AC.DB.profile.arenaFrameTheme)
    
    -- apply general settings (names, numbers, scales) after theme loads so everything looks right
    -- This was missing on reload, causing names to not be positioned correctly
    if AC.ApplyGeneralSettings then
        AC:ApplyGeneralSettings()
    end
end

function AFT:SaveTheme(themeName)
    if AC.DB and AC.DB.profile then
        AC.DB.profile.arenaFrameTheme = themeName
    end
end

-- Complete theme-specific settings system
-- Every setting category is stored per-theme for complete isolation

-- Deep copy helper function
local function DeepCopy(original)
    if type(original) ~= 'table' then return original end
    local copy = {}
    for k, v in pairs(original) do
        copy[k] = DeepCopy(v)
    end
    return copy
end

-- Save ALL current settings to current theme
function AFT:SaveCurrentThemeSettings()
    local currentTheme = self:GetCurrentTheme()
    if not currentTheme or not AC.DB or not AC.DB.profile then return end
    
    -- Initialize theme settings storage
    if not AC.DB.profile.themeData then
        AC.DB.profile.themeData = {}
    end
    
    -- ALWAYS sync global to theme-specific or things get out of sync fast
    -- Even though sliders save to both locations, we need to ensure consistency
    -- This is especially important for logout/reload to persist changes
    if not AC.DB.profile.themeData[currentTheme] then
        AC.DB.profile.themeData[currentTheme] = {}
    end
    
    local themeData = AC.DB.profile.themeData[currentTheme]
    
    -- only copy CLEAN positioning data, not everything (we're tidy like that)
    -- This prevents corruption from being saved into theme data
    -- For arenaFrames, theme positioning (set by drag) is authoritative for horizontal/vertical
    local function SaveCleanPositioning(source, dest, elementName)
        if not source then 
            return 
        end
        
        -- Initialize destination if needed
        if not dest[elementName] then
            dest[elementName] = {}
        end
        
        -- Copy only the essential positioning values
        if source.positioning then
            if not dest[elementName].positioning then
                dest[elementName].positioning = {}
            end
            
            -- For most elements, copy horizontal/vertical from source.
            -- For arenaFrames, PRESERVE existing theme horizontal/vertical if already set
            if elementName ~= "arenaFrames" then
                if source.positioning.horizontal ~= nil then
                    dest[elementName].positioning.horizontal = source.positioning.horizontal
                end
                if source.positioning.vertical ~= nil then
                    dest[elementName].positioning.vertical = source.positioning.vertical
                end
            else
                -- arenaFrames: only initialize if completely missing; never overwrite drag-saved values
                if dest[elementName].positioning.horizontal == nil and source.positioning.horizontal ~= nil then
                    dest[elementName].positioning.horizontal = source.positioning.horizontal
                end
                if dest[elementName].positioning.vertical == nil and source.positioning.vertical ~= nil then
                    dest[elementName].positioning.vertical = source.positioning.vertical
                end
            end
            
            -- Also copy other legitimate positioning values (but NOT draggedBase or nested tables)
            if source.positioning.spacing then
                dest[elementName].positioning.spacing = source.positioning.spacing
            end
            if source.positioning.growthDirection then
                dest[elementName].positioning.growthDirection = source.positioning.growthDirection
            end
        end
        
        -- Copy sizing
        if source.sizing then
            dest[elementName].sizing = DeepCopy(source.sizing)
        end
        
        -- copy general section for player name/arena number positioning
        if source.general then
            if not dest[elementName].general then
                dest[elementName].general = {}
            end
            
            -- Copy player name positioning
            if source.general.playerNameX ~= nil then
                dest[elementName].general.playerNameX = source.general.playerNameX
            end
            if source.general.playerNameY ~= nil then
                dest[elementName].general.playerNameY = source.general.playerNameY
            end
            if source.general.playerNameScale ~= nil then
                dest[elementName].general.playerNameScale = source.general.playerNameScale
            end
            
            -- Copy arena number positioning
            if source.general.arenaNumberX ~= nil then
                dest[elementName].general.arenaNumberX = source.general.arenaNumberX
            end
            if source.general.arenaNumberY ~= nil then
                dest[elementName].general.arenaNumberY = source.general.arenaNumberY
            end
            if source.general.arenaNumberScale ~= nil then
                dest[elementName].general.arenaNumberScale = source.general.arenaNumberScale
            end
            
            -- Copy other general settings (but avoid copying entire section to prevent corruption)
            for key, value in pairs(source.general) do
                if key ~= "playerNameX" and key ~= "playerNameY" and key ~= "playerNameScale" and
                   key ~= "arenaNumberX" and key ~= "arenaNumberY" and key ~= "arenaNumberScale" then
                    dest[elementName].general[key] = DeepCopy(value)
                end
            end
        end
        
        -- Copy other non-positioning data (excluding general which we handled above)
        for key, value in pairs(source) do
            if key ~= "positioning" and key ~= "sizing" and key ~= "general" then
                dest[elementName][key] = DeepCopy(value)
            end
        end
    end
    
    -- Debug removed: Too spammy during normal operation
    
    -- Save clean data for each element
    SaveCleanPositioning(AC.DB.profile.arenaFrames, themeData, "arenaFrames")
    SaveCleanPositioning(AC.DB.profile.trinkets, themeData, "trinkets")
    SaveCleanPositioning(AC.DB.profile.racials, themeData, "racials")
    SaveCleanPositioning(AC.DB.profile.specIcons, themeData, "specIcons")
    SaveCleanPositioning(AC.DB.profile.classIcons, themeData, "classIcons")
    SaveCleanPositioning(AC.DB.profile.diminishingReturns, themeData, "diminishingReturns")
    SaveCleanPositioning(AC.DB.profile.castBars, themeData, "castBars")
    
    -- Debug removed: Too spammy during normal operation
    
    -- Copy other data that doesn't have positioning issues
    if AC.DB.profile.textures then
        themeData.textures = DeepCopy(AC.DB.profile.textures)
    end
    if AC.DB.profile.classPacks then
        themeData.classPacks = DeepCopy(AC.DB.profile.classPacks)
    end

    -- persist Blackout per-theme data so each theme remembers its own settings
    if AC.DB.profile.blackout then
        themeData.blackout = DeepCopy(AC.DB.profile.blackout)
    end
    
    -- DEBUG DISABLED FOR PRODUCTION
    -- print("|cff00FF00[Theme Settings]|r Synced all settings to theme: " .. currentTheme)
end

-- Get hardcoded default settings for "The 1500 Special" theme
function AFT:GetThe1500SpecialDefaults()
-- LIVE SETTINGS EXPORT - Your ACTUAL current settings
-- Paste this into GetThe1500SpecialDefaults() function
-- Generated: 2025-11-19 15:36:12
return {
  ["textures"] = {
    ["powerBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture12.tga",
    ["sizing"] = {
      ["healthHeight"] = 27,
      ["healthWidth"] = 156,
      ["resourceWidth"] = 156,
      ["resourceHeight"] = 13,
    },
    ["barPosition"] = {
      ["horizontal"] = 1,
      ["vertical"] = -1,
      ["spacing"] = 0,
    },
    ["castBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture21.tga",
    ["barSizing"] = {
      ["healthHeight"] = 18,
      ["healthWidth"] = 128,
      ["resourceWidth"] = 136,
      ["resourceHeight"] = 8,
    },
    ["positioning"] = {
      ["vertical"] = 1,
      ["spacing"] = 1,
      ["sliderOffsetY"] = 1,
      ["horizontal"] = 1,
      ["sliderOffsetX"] = 1,
    },
    ["useDifferentPowerBarTexture"] = true,
    ["healthBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture27.tga",
    ["useDifferentCastBarTexture"] = true,
  },
  ["specIcons"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["vertical"] = -15,
      ["overrides"] = {
      },
      ["sliderOffsetY"] = -12,
      ["horizontal"] = 93,
      ["sliderOffsetX"] = 46,
    },
    ["sizing"] = {
      ["scale"] = 100,
    },
  },
  ["diminishingReturns"] = {
    ["enabled"] = true,
    ["customSpellsList"] = {
    },
    ["sizing"] = {
      ["borderSize"] = 0,
      ["scale"] = 100,
      ["stageFontSize"] = 11,
      ["fontSize"] = 13,
      ["size"] = 33,
    },
    ["rows"] = {
      ["dynamicPositioning"] = true,
      ["mode"] = "Straight",
      ["growthDirection"] = 4,  -- Left (default)
    },
    ["initialized"] = true,
    ["classSpecEnabled"] = false,
    ["colorCodedBorders"] = false,
    ["positioning"] = {
      ["spacing"] = 3,
      ["timerFontY"] = 1,
      ["growthDirection"] = "Left",
      ["stageFontY"] = 2,
      ["vertical"] = 0,
      ["sliderOffsetY"] = -69,
      ["timerFontX"] = 0,
      ["sliderOffsetX"] = 23,
      ["horizontal"] = -120,
      ["stageFontX"] = -2,
    },
    ["lastSelectedCategory"] = "knockback",
    ["classSpecSelection"] = "",
    ["iconSettings"] = {
      ["incapacitate"] = "118",
      ["knockback"] = "61391",
      ["stun"] = "1833",
      ["root"] = "122",
      ["disorient"] = "8122",
      ["silence"] = "15487",
      ["disarm"] = "236077",
    },
    ["customSpells"] = {
    },
    ["categories"] = {
      ["knockback"] = true,
      ["disarm"] = true,
      ["banish"] = true,
      ["cyclone"] = true,
      ["disorient"] = true,
      ["root"] = true,
      ["incapacitate"] = true,
      ["stun"] = true,
      ["silence"] = true,
      ["mc"] = true,
      ["fear"] = true,
    },
  },
  ["classPacks"] = {
    ["HUNTER"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 19574,
            [2] = 1,
          },
          [2] = {
            [1] = 359844,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 186265,
            [2] = 1,
          },
          [2] = {
            [1] = 264735,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 3355,
            [2] = 1,
          },
          [2] = {
            [1] = 109248,
            [2] = 2,
          },
          [3] = {
            [1] = 213691,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 288613,
            [2] = 1,
          },
          [2] = {
            [1] = 257044,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 186265,
            [2] = 1,
          },
          [2] = {
            [1] = 264735,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 3355,
            [2] = 1,
          },
          [2] = {
            [1] = 109248,
            [2] = 2,
          },
          [3] = {
            [1] = 213691,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 360952,
            [2] = 1,
          },
          [2] = {
            [1] = 360966,
            [2] = 2,
          },
          [3] = {
            [1] = 203415,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 186265,
            [2] = 1,
          },
          [2] = {
            [1] = 264735,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 3355,
            [2] = 1,
          },
          [2] = {
            [1] = 19577,
            [2] = 2,
          },
          [3] = {
            [1] = 190925,
            [2] = 3,
          },
        },
      },
    },
    ["fontSize"] = 16,
    ["ROGUE"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 360194,
            [2] = 1,
          },
          [2] = {
            [1] = 385627,
            [2] = 2,
          },
          [3] = {
            [1] = 212182,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 31224,
            [2] = 1,
          },
          [2] = {
            [1] = 5277,
            [2] = 2,
          },
          [3] = {
            [1] = 1856,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 408,
            [2] = 1,
          },
          [2] = {
            [1] = 1833,
            [2] = 2,
          },
          [3] = {
            [1] = 6770,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 13750,
            [2] = 1,
          },
          [2] = {
            [1] = 51690,
            [2] = 3,
          },
          [3] = {
            [1] = 13877,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 31224,
            [2] = 1,
          },
          [2] = {
            [1] = 5277,
            [2] = 2,
          },
          [3] = {
            [1] = 1856,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 1776,
            [2] = 2,
          },
          [2] = {
            [1] = 408,
            [2] = 1,
          },
          [3] = {
            [1] = 1833,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 185313,
            [2] = 1,
          },
          [2] = {
            [1] = 212283,
            [2] = 2,
          },
          [3] = {
            [1] = 280719,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 31224,
            [2] = 1,
          },
          [2] = {
            [1] = 5277,
            [2] = 2,
          },
          [3] = {
            [1] = 1856,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 1833,
            [2] = 2,
          },
          [2] = {
            [1] = 408,
            [2] = 1,
          },
          [3] = {
            [1] = 6770,
            [2] = 3,
          },
        },
      },
    },
    ["MAGE"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 365350,
            [2] = 1,
          },
          [2] = {
            [1] = 321507,
            [2] = 2,
          },
          [3] = {
            [1] = 376103,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 45438,
            [2] = 1,
          },
          [2] = {
            [1] = 235450,
            [2] = 2,
          },
          [3] = {
            [1] = 110959,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 118,
            [2] = 1,
          },
          [2] = {
            [1] = 31661,
            [2] = 2,
          },
          [3] = {
            [1] = 82691,
            [2] = 2,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 190319,
            [2] = 1,
          },
          [2] = {
            [1] = 153561,
            [2] = 2,
          },
          [3] = {
            [1] = 257541,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 45438,
            [2] = 1,
          },
          [2] = {
            [1] = 235313,
            [2] = 2,
          },
          [3] = {
            [1] = 86949,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 118,
            [2] = 1,
          },
          [2] = {
            [1] = 82691,
            [2] = 2,
          },
          [3] = {
            [1] = 31661,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 12472,
            [2] = 1,
          },
          [2] = {
            [1] = 153595,
            [2] = 2,
          },
          [3] = {
            [1] = 205021,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 45438,
            [2] = 1,
          },
          [2] = {
            [1] = 11426,
            [2] = 2,
          },
          [3] = {
            [1] = 235219,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 118,
            [2] = 1,
          },
          [2] = {
            [1] = 82691,
            [2] = 2,
          },
          [3] = {
            [1] = 31661,
            [2] = 3,
          },
        },
      },
    },
    ["growthDirection"] = "Horizontal",
    ["offsetX"] = 61,
    ["spacing"] = 1,
    ["anchor"] = "TOPLEFT",
    ["DRUID"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 102560,
            [2] = 1,
          },
          [2] = {
            [1] = 391528,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 22812,
            [2] = 1,
          },
          [2] = {
            [1] = 22842,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 33786,
            [2] = 1,
          },
          [2] = {
            [1] = 78675,
            [2] = 2,
          },
          [3] = {
            [1] = 102793,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 102543,
            [2] = 1,
          },
          [2] = {
            [1] = 391528,
            [2] = 3,
          },
          [3] = {
            [1] = 106951,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 61336,
            [2] = 1,
          },
          [2] = {
            [1] = 22812,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 22570,
            [2] = 1,
          },
          [2] = {
            [1] = 5211,
            [2] = 2,
          },
          [3] = {
            [1] = 33786,
            [2] = 1,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 102558,
            [2] = 1,
          },
          [2] = {
            [1] = 391528,
            [2] = 2,
          },
          [3] = {
            [1] = 50334,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 61336,
            [2] = 1,
          },
          [2] = {
            [1] = 22812,
            [2] = 2,
          },
          [3] = {
            [1] = 22842,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 99,
            [2] = 1,
          },
          [2] = {
            [1] = 102793,
            [2] = 2,
          },
          [3] = {
            [1] = 106839,
            [2] = 3,
          },
        },
      },
    },
    ["MONK"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 132578,
            [2] = 1,
          },
          [2] = {
            [1] = 387184,
            [2] = 2,
          },
          [3] = {
            [1] = 386276,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 115203,
            [2] = 1,
          },
          [2] = {
            [1] = 115176,
            [2] = 2,
          },
          [3] = {
            [1] = 122278,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 119381,
            [2] = 1,
          },
          [2] = {
            [1] = 115078,
            [2] = 2,
          },
          [3] = {
            [1] = 116844,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 115310,
            [2] = 1,
          },
          [2] = {
            [1] = 116680,
            [2] = 3,
          },
          [3] = {
            [1] = 116849,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 115203,
            [2] = 1,
          },
          [2] = {
            [1] = 122783,
            [2] = 2,
          },
          [3] = {
            [1] = 122278,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 119381,
            [2] = 2,
          },
          [2] = {
            [1] = 115078,
            [2] = 1,
          },
          [3] = {
            [1] = 116844,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 137639,
            [2] = 1,
          },
          [2] = {
            [1] = 123904,
            [2] = 2,
          },
          [3] = {
            [1] = 285272,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 122783,
            [2] = 1,
          },
          [2] = {
            [1] = 122278,
            [2] = 2,
          },
          [3] = {
            [1] = 115203,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 116844,
            [2] = 3,
          },
          [2] = {
            [1] = 115078,
            [2] = 1,
          },
          [3] = {
            [1] = 119381,
            [2] = 2,
          },
        },
      },
    },
    ["size"] = 25,
    ["DEATHKNIGHT"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 47568,
            [2] = 2,
          },
          [2] = {
            [1] = 49028,
            [2] = 3,
          },
          [3] = {
            [1] = 383269,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 48792,
            [2] = 2,
          },
          [2] = {
            [1] = 48707,
            [2] = 1,
          },
          [3] = {
            [1] = 55233,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 221562,
            [2] = 1,
          },
          [2] = {
            [1] = 108199,
            [2] = 2,
          },
          [3] = {
            [1] = 49576,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 47568,
            [2] = 3,
          },
          [2] = {
            [1] = 51271,
            [2] = 2,
          },
          [3] = {
            [1] = 196770,
            [2] = 1,
          },
        },
        [2] = {
          [1] = {
            [1] = 48707,
            [2] = 1,
          },
          [2] = {
            [1] = 48792,
            [2] = 2,
          },
          [3] = {
            [1] = 51052,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 108194,
            [2] = 2,
          },
          [2] = {
            [1] = 207167,
            [2] = 1,
          },
          [3] = {
            [1] = 49576,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 207289,
            [2] = 1,
          },
          [2] = {
            [1] = 42650,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 48792,
            [2] = 2,
          },
          [2] = {
            [1] = 48707,
            [2] = 1,
          },
          [3] = {
            [1] = 51052,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 108194,
            [2] = 1,
          },
          [2] = {
            [1] = 49576,
            [2] = 2,
          },
        },
      },
    },
    ["PRIEST"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 10060,
            [2] = 1,
          },
          [2] = {
            [1] = 421543,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 33206,
            [2] = 1,
          },
          [2] = {
            [1] = 62618,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 8122,
            [2] = 2,
          },
          [2] = {
            [1] = 605,
            [2] = 1,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 200183,
            [2] = 1,
          },
          [2] = {
            [1] = 372616,
            [2] = 4,
          },
          [3] = {
            [1] = 64843,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 47788,
            [2] = 1,
          },
          [2] = {
            [1] = 64901,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 8122,
            [2] = 2,
          },
          [2] = {
            [1] = 88625,
            [2] = 1,
          },
          [3] = {
            [1] = 605,
            [2] = 2,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 228260,
            [2] = 1,
          },
          [2] = {
            [1] = 10060,
            [2] = 2,
          },
          [3] = {
            [1] = 391109,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 47585,
            [2] = 1,
          },
          [2] = {
            [1] = 108968,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 15487,
            [2] = 2,
          },
          [2] = {
            [1] = 64044,
            [2] = 2,
          },
          [3] = {
            [1] = 8122,
            [2] = 1,
          },
        },
      },
    },
    ["PALADIN"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 31884,
            [2] = 1,
          },
          [2] = {
            [1] = 414170,
            [2] = 2,
          },
          [3] = {
            [1] = 210294,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 642,
            [2] = 1,
          },
          [2] = {
            [1] = 1022,
            [2] = 2,
          },
          [3] = {
            [1] = 31821,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 853,
            [2] = 2,
          },
          [2] = {
            [1] = 20066,
            [2] = 1,
          },
          [3] = {
            [1] = 6940,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 31884,
            [2] = 1,
          },
        },
        [2] = {
          [1] = {
            [1] = 31850,
            [2] = 1,
          },
          [2] = {
            [1] = 86659,
            [2] = 2,
          },
          [3] = {
            [1] = 642,
            [2] = 1,
          },
        },
        [3] = {
          [1] = {
            [1] = 853,
            [2] = 2,
          },
          [2] = {
            [1] = 115750,
            [2] = 2,
          },
          [3] = {
            [1] = 1044,
            [2] = 1,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 31884,
            [2] = 1,
          },
          [2] = {
            [1] = 231895,
            [2] = 2,
          },
          [3] = {
            [1] = 343721,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 642,
            [2] = 1,
          },
          [2] = {
            [1] = 184662,
            [2] = 2,
          },
          [3] = {
            [1] = 1022,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 115750,
            [2] = 2,
          },
          [2] = {
            [1] = 20066,
            [2] = 1,
          },
          [3] = {
            [1] = 853,
            [2] = 3,
          },
        },
      },
    },
    ["WARRIOR"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 107574,
            [2] = 1,
          },
          [2] = {
            [1] = 167105,
            [2] = 2,
          },
          [3] = {
            [1] = 198817,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 118038,
            [2] = 1,
          },
          [2] = {
            [1] = 23920,
            [2] = 2,
          },
          [3] = {
            [1] = 97462,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 107570,
            [2] = 2,
          },
          [2] = {
            [1] = 5246,
            [2] = 2,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 1719,
            [2] = 1,
          },
          [2] = {
            [1] = 107574,
            [2] = 2,
          },
          [3] = {
            [1] = 385059,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 23920,
            [2] = 2,
          },
          [2] = {
            [1] = 97462,
            [2] = 3,
          },
          [3] = {
            [1] = 184364,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 5246,
            [2] = 1,
          },
          [2] = {
            [1] = 107570,
            [2] = 2,
          },
          [3] = {
            [1] = 12323,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 107574,
            [2] = 1,
          },
          [2] = {
            [1] = 385952,
            [2] = 2,
          },
          [3] = {
            [1] = 376079,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 23920,
            [2] = 1,
          },
          [2] = {
            [1] = 12975,
            [2] = 2,
          },
          [3] = {
            [1] = 871,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 46968,
            [2] = 2,
          },
          [2] = {
            [1] = 107570,
            [2] = 2,
          },
        },
      },
    },
    ["WARLOCK"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 386997,
            [2] = 2,
          },
          [2] = {
            [1] = 205180,
            [2] = 1,
          },
          [3] = {
            [1] = 113860,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 104773,
            [2] = 1,
          },
          [2] = {
            [1] = 48020,
            [2] = 3,
          },
          [3] = {
            [1] = 108416,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 5782,
            [2] = 1,
          },
          [2] = {
            [1] = 6789,
            [2] = 2,
          },
          [3] = {
            [1] = 30283,
            [2] = 2,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 265187,
            [2] = 1,
          },
          [2] = {
            [1] = 111898,
            [2] = 2,
          },
          [3] = {
            [1] = 267217,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 104773,
            [2] = 1,
          },
          [2] = {
            [1] = 48020,
            [2] = 3,
          },
          [3] = {
            [1] = 108416,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 5782,
            [2] = 1,
          },
          [2] = {
            [1] = 6789,
            [2] = 2,
          },
          [3] = {
            [1] = 89766,
            [2] = 2,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 1122,
            [2] = 2,
          },
          [2] = {
            [1] = 80240,
            [2] = 3,
          },
          [3] = {
            [1] = 196670,
            [2] = 1,
          },
        },
        [2] = {
          [1] = {
            [1] = 104773,
            [2] = 1,
          },
          [2] = {
            [1] = 48020,
            [2] = 3,
          },
          [3] = {
            [1] = 108416,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 5782,
            [2] = 1,
          },
          [2] = {
            [1] = 6789,
            [2] = 2,
          },
          [3] = {
            [1] = 30283,
            [2] = 2,
          },
        },
      },
    },
    ["DEMONHUNTER"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 191427,
            [2] = 1,
          },
          [2] = {
            [1] = 370965,
            [2] = 2,
          },
          [3] = {
            [1] = 258860,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 198589,
            [2] = 1,
          },
          [2] = {
            [1] = 196555,
            [2] = 2,
          },
          [3] = {
            [1] = 196718,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 217832,
            [2] = 1,
          },
          [2] = {
            [1] = 179057,
            [2] = 3,
          },
          [3] = {
            [1] = 207684,
            [2] = 2,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 187827,
            [2] = 1,
          },
          [2] = {
            [1] = 207407,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 196718,
            [2] = 1,
          },
          [2] = {
            [1] = 204021,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 202137,
            [2] = 1,
          },
          [2] = {
            [1] = 217832,
            [2] = 3,
          },
          [3] = {
            [1] = 207684,
            [2] = 2,
          },
        },
      },
    },
    ["enabled"] = true,
    ["offsetY"] = 29,
    ["EVOKER"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 375087,
            [2] = 1,
          },
          [2] = {
            [1] = 370553,
            [2] = 2,
          },
          [3] = {
            [1] = 357210,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 363916,
            [2] = 1,
          },
          [2] = {
            [1] = 374348,
            [2] = 2,
          },
          [3] = {
            [1] = 374227,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 360806,
            [2] = 1,
          },
          [2] = {
            [1] = 358385,
            [2] = 2,
          },
          [3] = {
            [1] = 372048,
            [2] = 3,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 370960,
            [2] = 1,
          },
          [2] = {
            [1] = 359816,
            [2] = 2,
          },
          [3] = {
            [1] = 370537,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 363916,
            [2] = 1,
          },
          [2] = {
            [1] = 363534,
            [2] = 2,
          },
          [3] = {
            [1] = 357170,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 360806,
            [2] = 1,
          },
          [2] = {
            [1] = 370665,
            [2] = 2,
          },
          [3] = {
            [1] = 374968,
            [2] = 3,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 403631,
            [2] = 1,
          },
          [2] = {
            [1] = 409311,
            [2] = 2,
          },
          [3] = {
            [1] = 370553,
            [2] = 3,
          },
        },
        [2] = {
          [1] = {
            [1] = 363916,
            [2] = 1,
          },
          [2] = {
            [1] = 374348,
            [2] = 2,
          },
          [3] = {
            [1] = 357170,
            [2] = 3,
          },
        },
        [3] = {
          [1] = {
            [1] = 360806,
            [2] = 1,
          },
          [2] = {
            [1] = 358385,
            [2] = 2,
          },
          [3] = {
            [1] = 395152,
            [2] = 3,
          },
        },
      },
    },
    ["SHAMAN"] = {
      [1] = {
        [1] = {
          [1] = {
            [1] = 191634,
            [2] = 2,
          },
          [2] = {
            [1] = 375982,
            [2] = 1,
          },
          [3] = {
            [1] = 114050,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 108271,
            [2] = 1,
          },
          [2] = {
            [1] = 108270,
            [2] = 2,
          },
          [3] = {
            [1] = 198103,
            [2] = 4,
          },
        },
        [3] = {
          [1] = {
            [1] = 192058,
            [2] = 2,
          },
          [2] = {
            [1] = 51514,
            [2] = 1,
          },
          [3] = {
            [1] = 204336,
            [2] = 2,
          },
        },
      },
      [2] = {
        [1] = {
          [1] = {
            [1] = 114051,
            [2] = 1,
          },
          [2] = {
            [1] = 51533,
            [2] = 2,
          },
          [3] = {
            [1] = 384352,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 108271,
            [2] = 1,
          },
          [2] = {
            [1] = 108270,
            [2] = 2,
          },
        },
        [3] = {
          [1] = {
            [1] = 51514,
            [2] = 1,
          },
          [2] = {
            [1] = 192058,
            [2] = 2,
          },
          [3] = {
            [1] = 204336,
            [2] = 2,
          },
        },
      },
      [3] = {
        [1] = {
          [1] = {
            [1] = 114052,
            [2] = 1,
          },
          [2] = {
            [1] = 108280,
            [2] = 2,
          },
        },
        [2] = {
          [1] = {
            [1] = 108271,
            [2] = 1,
          },
          [2] = {
            [1] = 108270,
            [2] = 2,
          },
          [3] = {
            [1] = 98008,
            [2] = 1,
          },
        },
        [3] = {
          [1] = {
            [1] = 204336,
            [2] = 1,
          },
          [2] = {
            [1] = 192058,
            [2] = 2,
          },
          [3] = {
            [1] = 51514,
            [2] = 1,
          },
        },
      },
    },
  },
  ["castBars"] = {
    ["spellIcons"] = {
      ["enabled"] = true,
      ["positioning"] = {
        ["horizontal"] = -1,
        ["vertical"] = 0,
      },
      ["sizing"] = {
        ["scale"] = 106,
      },
    },
    ["spellSchoolColors"] = false,
    ["positioning"] = {
      ["vertical"] = -46,
      ["sliderOffsetY"] = 0,
      ["horizontal"] = -146,
      ["sliderOffsetX"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 100,
      ["height"] = 25,
      ["width"] = 200,
    },
  },
  ["racials"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["vertical"] = 1,
      ["overrides"] = {
      },
      ["sliderOffsetY"] = 1,
      ["horizontal"] = 110,
      ["sliderOffsetX"] = 2,
    },
    ["sizing"] = {
      ["scale"] = 142,
      ["fontSize"] = 10,
    },
  },
  ["arenaFrames"] = {
    ["general"] = {
      ["showArenaLabels"] = true,
      ["resourceTextScale"] = 83,
      ["usePercentage"] = true,
      ["arenaNumberScale"] = 119,
      ["playerNameX"] = 131,
      ["arenaNumberX"] = 346,
      ["showNames"] = false,
      ["playerNameScale"] = 105,
      ["showArenaNumbers"] = false,
      ["useClassColors"] = true,
      ["spellTextScale"] = 113,
      ["playerNameY"] = -3,
      ["showArenaServerNames"] = false,
      ["statusText"] = true,
      ["arenaNumberY"] = -3,
      ["healthTextScale"] = 100,
    },
    ["testModeActive"] = true,
    ["positioning"] = {
      ["growthDirection"] = "Down",
      ["vertical"] = 681,
      ["spacing"] = 32,
      ["sliderOffsetY"] = 0,
      ["horizontal"] = 1309,
      ["sliderOffsetX"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 106,
      ["height"] = 43,
      ["width"] = 200,
    },
  },
  ["classIcons"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["vertical"] = 1,
      ["overrides"] = {
      },
      ["sliderOffsetY"] = -1,
      ["horizontal"] = 202,
      ["sliderOffsetX"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 100,
      ["borderThickness"] = 100,
      ["borderStyle"] = "pixel_black",
    },
  },
  ["trinkets"] = {
    ["enabled"] = true,
    ["iconDesign"] = "alliance",
    ["positioning"] = {
      ["vertical"] = 1,
      ["overrides"] = {
      },
      ["sliderOffsetX"] = 1,
      ["horizontal"] = 67,
      ["sliderOffsetY"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 182,
      ["fontSize"] = 10,
    },
  },
}
end

-- Get hardcoded default settings for "Arena Core" theme
function AFT:GetArenaCoreDefaults()
-- ARENA CORE DEFAULT SETTINGS - Your ACTUAL current settings
-- Generated: 2025-11-20 18:46:29
return {
  ["arenaFrames"] = {
    ["positioning"] = {
      ["horizontal"] = 1265.8399658203,
      ["vertical"] = 746,
      ["spacing"] = 36.790000915527,
      ["growthDirection"] = "Down",
      ["sliderOffsetX"] = 62.899963378906,
      ["sliderOffsetY"] = -47.179992675781,
    },
    ["sizing"] = {
      ["width"] = 226.19999694824,
      ["height"] = 73,
      ["scale"] = 106.19999694824,
      ["arenaCoreBackgroundColor"] = "dark",
    },
    ["general"] = {
      ["resourceTextScale"] = 83,
      ["healthTextScale"] = 100,
      ["arenaNumberScale"] = 119,
      ["playerNameY"] = -3,
      ["arenaNumberX"] = 190,
      ["showNames"] = true,
      ["playerNameScale"] = 106,
      ["showArenaNumbers"] = false,
      ["useClassColors"] = true,
      ["spellTextScale"] = 113,
      ["playerNameX"] = 50,
      ["showArenaServerNames"] = false,
      ["statusText"] = true,
      ["arenaNumberY"] = -3,
      ["usePercentage"] = true,
    },
  },
  ["textures"] = {
    ["powerBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["healthBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["castBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["useDifferentPowerBarTexture"] = true,
    ["useDifferentCastBarTexture"] = true,
    ["sizing"] = {
      ["resourceHeight"] = 11,
      ["healthWidth"] = 142.66666412354,
      ["healthHeight"] = 21,
      ["resourceWidth"] = 142.66666412354,
    },
    ["barPosition"] = {
      ["horizontal"] = 56,
      ["vertical"] = 15,
      ["spacing"] = 2,
    },
    ["barSizing"] = {
      ["resourceHeight"] = 8,
      ["healthWidth"] = 128,
      ["healthHeight"] = 18,
      ["resourceWidth"] = 136,
    },
    ["positioning"] = {
      ["horizontal"] = 46.800003051758,
      ["vertical"] = 18.799995422363,
      ["spacing"] = 0.19999998807907,
    },
  },
  ["specIcons"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["vertical"] = -5.2000122070312,
      ["horizontal"] = -90.670013427734,
    },
    ["sizing"] = {
      ["scale"] = 109.47999572754,
    },
  },
  ["trinkets"] = {
    ["enabled"] = true,
    ["iconDesign"] = "retail",
    ["positioning"] = {
      ["vertical"] = 9.7999877929688,
      ["horizontal"] = 66.579986572266,
    },
    ["sizing"] = {
      ["scale"] = 142,
      ["fontSize"] = 10,
    },
  },
  ["racials"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["vertical"] = -11.77001953125,
      ["horizontal"] = 81.199981689453,
    },
    ["sizing"] = {
      ["scale"] = 117.70999908447,
      ["fontSize"] = 10,
    },
  },
  ["castBars"] = {
    ["sizing"] = {
      ["height"] = 24,
      ["scale"] = 87,
      ["width"] = 220,
    },
    ["positioning"] = {
      ["vertical"] = -92.399993896484,
      ["horizontal"] = -4,
    },
    ["spellSchoolColors"] = true,
    ["spellIcons"] = {
      ["enabled"] = true,
      ["positioning"] = {
        ["horizontal"] = -5,
        ["vertical"] = 0.39999389648438,
      },
      ["sizing"] = {
        ["scale"] = 94,
      },
    },
  },
  ["diminishingReturns"] = {
    ["spiralAnimation"] = {
      ["opacity"] = 100,
    },
    ["sizing"] = {
      ["fontSize"] = 18,
      ["scale"] = 100,
      ["stageFontSize"] = 12,
      ["borderSize"] = 0,
      ["size"] = 35.400001525879,
    },
    ["rows"] = {
      ["dynamicPositioning"] = true,
      ["mode"] = "Straight",
      ["growthDirection"] = 4,  -- Left (matches positioning.growthDirection = "Left")
    },
    ["enabled"] = true,
    ["positioning"] = {
      ["growthDirection"] = "Left",
      ["vertical"] = 0,
      ["horizontal"] = -165,
      ["spacing"] = 3,
    },
    ["initialized"] = true,
  },
  ["classIcons"] = {
    ["enabled"] = true,
    ["theme"] = "arenacore",
    ["positioning"] = {
      ["vertical"] = 9.399995803833,
      ["horizontal"] = 39.2200050354,
    },
    ["sizing"] = {
      ["scale"] = 109,
      ["borderThickness"] = 100,
      ["borderStyle"] = "pixel_black",
    },
  },
}
end

-- Get hardcoded default settings for "Just Blastin'" theme (Pixelated-inspired)
function AFT:GetJustBlastinDefaults()
return {
  ["arenaFrames"] = {
    ["positioning"] = {
      ["horizontal"] = 1288.0006103516,
      ["vertical"] = 800,
      ["spacing"] = 35,
      ["growthDirection"] = "Down",
    },
    ["sizing"] = {
      ["width"] = 177,
      ["height"] = 47,
      ["scale"] = 105,
      ["borderThickness"] = 2,
    },
    ["general"] = {
      ["usePercentage"] = true,
      ["healthTextX"] = 0,
      ["enableFrameSortIntegration"] = false,
      ["playerNameScale"] = 100,
      ["spellTextScale"] = 100,
      ["showArenaServerNames"] = false,
      ["playerNameX"] = 2,
      ["showArenaLabels"] = false,
      ["resourceTextScale"] = 80,
      ["healthTextScale"] = 100,
      ["arenaNumberScale"] = 100,
      ["arenaNumberX"] = 210,
      ["showNames"] = false,
      ["showArenaNumbers"] = false,
      ["statusTextY"] = 7.8600006103516,
      ["arenaNumberY"] = 0,
      ["statusText"] = true,
      ["playerNameY"] = 13.099998474121,
      ["statusTextX"] = -10.480010986328,
    },
  },
  ["classIcons"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["horizontal"] = 6.0899963378906,
      ["vertical"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 171.89999389648,
      ["borderThickness"] = 80,
      ["borderStyle"] = "pixel_black",
    },
    ["theme"] = "arenacore",
    ["showAuras"] = true,
  },
  ["trinkets"] = {
    ["enabled"] = true,
    ["iconDesign"] = "retail",
    ["positioning"] = {
      ["horizontal"] = 58.5,
      ["vertical"] = 3.2899780273438,
    },
    ["sizing"] = {
      ["scale"] = 188.11000061035,
      ["fontSize"] = 10,
    },
  },
  ["racials"] = {
    ["enabled"] = false,
    ["positioning"] = {
      ["horizontal"] = 108.44000244141,
      ["vertical"] = 0,
    },
    ["sizing"] = {
      ["scale"] = 130.39999389648,
      ["fontSize"] = 10,
    },
  },
  ["textures"] = {
    ["powerBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["sizing"] = {
      ["resourceHeight"] = 11,
      ["healthWidth"] = 177.33333333333,
      ["healthHeight"] = 34.666665395101,
      ["resourceWidth"] = 177.33333333333,
    },
    ["barPosition"] = {
      ["horizontal"] = 56,
      ["vertical"] = 15,
      ["spacing"] = 2,
    },
    ["castBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["barSizing"] = {
      ["resourceHeight"] = 8,
      ["healthWidth"] = 128,
      ["healthHeight"] = 18,
      ["resourceWidth"] = 136,
    },
    ["positioning"] = {
      ["horizontal"] = 56.239990234375,
      ["vertical"] = 0.21999740600586,
      ["spacing"] = 1,
    },
    ["useDifferentPowerBarTexture"] = true,
    ["healthBarTexture"] = "Interface\\AddOns\\ArenaCore\\Media\\Frametextures\\texture8.tga",
    ["useDifferentCastBarTexture"] = false,
  },
  ["castBars"] = {
    ["spellIcons"] = {
      ["enabled"] = true,
      ["positioning"] = {
        ["horizontal"] = -10.710021972656,
        ["vertical"] = 0,
      },
      ["sizing"] = {
        ["scale"] = 122.58000183105,
      },
    },
    ["spellSchoolColors"] = true,
    ["positioning"] = {
      ["horizontal"] = -24.200012207031,
      ["vertical"] = -54,
    },
    ["sizing"] = {
      ["scale"] = 100,
      ["height"] = 24,
      ["width"] = 200,
    },
  },
  ["specIcons"] = {
    ["enabled"] = true,
    ["positioning"] = {
      ["horizontal"] = -129.79000854492,
      ["vertical"] = -16.399993896484,
    },
    ["sizing"] = {
      ["scale"] = 100,
    },
  },
}
end

-- Load ALL theme-specific settings when switching themes
-- isThemeSwitch: true when user is switching themes, false/nil on reload
function AFT:LoadThemeSettings(themeName, isThemeSwitch)
    if not themeName or not AC.DB or not AC.DB.profile then return end
    
    -- Don't overwrite recent user changes
    -- If user made slider changes within last 5 seconds, preserve those changes
    if AC._recentUserChange then
        print("|cffFFFF00[THEME PROTECTION]|r Preserving recent user changes - skipping theme load")
        return
    end
    
    -- Initialize theme settings storage
    if not AC.DB.profile.themeData then
        AC.DB.profile.themeData = {}
    end
    
    -- Get saved settings for this theme
    local themeData = AC.DB.profile.themeData[themeName]
    
    -- Detect and fix corrupted arena frame positioning
    -- If horizontal/vertical are too small (< 100), the data is corrupted - reset to defaults
    -- EXCEPTION: Justin Blastin' theme can have valid small vertical positions (like 50)
    if themeData and themeData.arenaFrames and themeData.arenaFrames.positioning then
        local pos = themeData.arenaFrames.positioning
        if pos.horizontal and pos.vertical then
            local isCorrupted = false
            if themeName == "Just Blastin'" then
                -- For Justin Blastin', disable corruption detection entirely
                isCorrupted = false
            else
                -- For other themes, check both horizontal and vertical
                isCorrupted = math.abs(pos.horizontal) < 100 or math.abs(pos.vertical) < 100
            end
            
            if isCorrupted then
                print("|cffFF0000[CORRUPTION FIX]|r Theme '" .. themeName .. "' has corrupted arena frames position (h=" .. tostring(pos.horizontal) .. ", v=" .. tostring(pos.vertical) .. ") - resetting to defaults!")
                themeData = nil  -- Force reload from hardcoded defaults
                AC.DB.profile.themeData[themeName] = nil
            end
        end
    end
    
    -- Load hardcoded defaults for themes if no saved data exists
    if not themeData then
        if themeName == "The 1500 Special" then
            themeData = self:GetThe1500SpecialDefaults()
            if themeData then
                AC.DB.profile.themeData[themeName] = DeepCopy(themeData)
                print("|cff00FF00[THEME RESET]|r Loaded fresh defaults for The 1500 Special")
            end
        elseif themeName == "Arena Core" then
            themeData = self:GetArenaCoreDefaults()
            if themeData then
                AC.DB.profile.themeData[themeName] = DeepCopy(themeData)
                print("|cff00FF00[THEME RESET]|r Loaded fresh defaults for Arena Core")
            end
        elseif themeName == "Just Blastin'" then
            themeData = self:GetJustBlastinDefaults()
            if themeData then
                AC.DB.profile.themeData[themeName] = DeepCopy(themeData)
                print("|cff00FF00[THEME RESET]|r Loaded fresh defaults for Just Blastin'")
            end
        end
    end
    
    if themeData then
        -- FULL THEME ISOLATION: restore each section from active theme data

        if themeData.arenaFrames then
            AC.DB.profile.arenaFrames = DeepCopy(themeData.arenaFrames)

            -- Keep layout mirrors in sync with theme arena frame sizing
            if AC.DB.profile.layoutSettings and themeData.arenaFrames.sizing then
                if AC.DB.profile.layoutSettings.Flat then
                    AC.DB.profile.layoutSettings.Flat.width = themeData.arenaFrames.sizing.width or 200
                    AC.DB.profile.layoutSettings.Flat.height = themeData.arenaFrames.sizing.height or 43
                end
                if AC.DB.profile.layoutSettings["simple core"] then
                    AC.DB.profile.layoutSettings["simple core"].width = themeData.arenaFrames.sizing.width or 235
                    AC.DB.profile.layoutSettings["simple core"].height = themeData.arenaFrames.sizing.height or 68
                end
                if AC.DB.profile.layoutSettings["Just Blastin'"] then
                    AC.DB.profile.layoutSettings["Just Blastin'"].width = themeData.arenaFrames.sizing.width or 177
                    AC.DB.profile.layoutSettings["Just Blastin'"].height = themeData.arenaFrames.sizing.height or 47
                end
            end
        end

        if themeData.trinkets then
            AC.DB.profile.trinkets = DeepCopy(themeData.trinkets)
            if AC.DB.profile.trinkets and AC.DB.profile.trinkets.positioning then
                AC.DB.profile.trinkets.positioning.draggedBaseX = nil
                AC.DB.profile.trinkets.positioning.draggedBaseY = nil
                AC.DB.profile.trinkets.positioning.sliderOffsetX = nil
                AC.DB.profile.trinkets.positioning.sliderOffsetY = nil
                if AC.DB.profile.trinkets.positioning.positioning then
                    AC.DB.profile.trinkets.positioning.positioning = nil
                end
            end
        end

        if themeData.racials then
            AC.DB.profile.racials = DeepCopy(themeData.racials)
            if AC.DB.profile.racials and AC.DB.profile.racials.positioning then
                AC.DB.profile.racials.positioning.draggedBaseX = nil
                AC.DB.profile.racials.positioning.draggedBaseY = nil
                AC.DB.profile.racials.positioning.sliderOffsetX = nil
                AC.DB.profile.racials.positioning.sliderOffsetY = nil
                if AC.DB.profile.racials.positioning.positioning then
                    AC.DB.profile.racials.positioning.positioning = nil
                end
            end
        end

        if themeData.classIcons then
            -- preserve user changes to Auras settings when loading theme data (don't overwrite their work)
            -- Without this, "Enable Crowd Control Auras" and "Spiral Glow Line" revert to theme defaults on reload
            local preservedShowAuras = AC.DB.profile.classIcons and AC.DB.profile.classIcons.showAuras
            local preservedSpiralGlowLine = AC.DB.profile.classIcons and AC.DB.profile.classIcons.spiralGlowLine
            local preservedShowImportantAuras = AC.DB.profile.classIcons and AC.DB.profile.classIcons.showImportantAuras
            local preservedImportantSpiralGlowLine = AC.DB.profile.classIcons and AC.DB.profile.classIcons.importantSpiralGlowLine
            -- preserve user's Border Style setting when loading theme data (they picked it for a reason)
            -- Without this, "Border Styles" reverts to theme defaults on prep room/arena entry
            local preservedBorderStyle = AC.DB.profile.classIcons and AC.DB.profile.classIcons.sizing and AC.DB.profile.classIcons.sizing.borderStyle
            
            AC.DB.profile.classIcons = DeepCopy(themeData.classIcons)
            
            -- Restore user's Auras settings if they were explicitly set
            if preservedShowAuras ~= nil then
                AC.DB.profile.classIcons.showAuras = preservedShowAuras
            end
            if preservedSpiralGlowLine ~= nil then
                AC.DB.profile.classIcons.spiralGlowLine = preservedSpiralGlowLine
            end
            if preservedShowImportantAuras ~= nil then
                AC.DB.profile.classIcons.showImportantAuras = preservedShowImportantAuras
            end
            if preservedImportantSpiralGlowLine ~= nil then
                AC.DB.profile.classIcons.importantSpiralGlowLine = preservedImportantSpiralGlowLine
            end
            -- Restore user's Border Style setting if it was explicitly set
            if preservedBorderStyle ~= nil then
                AC.DB.profile.classIcons.sizing = AC.DB.profile.classIcons.sizing or {}
                AC.DB.profile.classIcons.sizing.borderStyle = preservedBorderStyle
            end
            
            if AC.DB.profile.classIcons and AC.DB.profile.classIcons.positioning then
                AC.DB.profile.classIcons.positioning.draggedBaseX = nil
                AC.DB.profile.classIcons.positioning.draggedBaseY = nil
                AC.DB.profile.classIcons.positioning.sliderOffsetX = nil
                AC.DB.profile.classIcons.positioning.sliderOffsetY = nil
                if AC.DB.profile.classIcons.positioning.positioning then
                    AC.DB.profile.classIcons.positioning.positioning = nil
                end
            end
        end

        if themeData.specIcons then
            AC.DB.profile.specIcons = DeepCopy(themeData.specIcons)
            if AC.DB.profile.specIcons and AC.DB.profile.specIcons.positioning then
                AC.DB.profile.specIcons.positioning.draggedBaseX = nil
                AC.DB.profile.specIcons.positioning.draggedBaseY = nil
                AC.DB.profile.specIcons.positioning.sliderOffsetX = nil
                AC.DB.profile.specIcons.positioning.sliderOffsetY = nil
                if AC.DB.profile.specIcons.positioning.positioning then
                    AC.DB.profile.specIcons.positioning.positioning = nil
                end
            end
        end

        if themeData.diminishingReturns then
            AC.DB.profile.diminishingReturns = DeepCopy(themeData.diminishingReturns)
            if AC.DB.profile.diminishingReturns and AC.DB.profile.diminishingReturns.positioning then
                AC.DB.profile.diminishingReturns.positioning.draggedBaseX = nil
                AC.DB.profile.diminishingReturns.positioning.draggedBaseY = nil
                AC.DB.profile.diminishingReturns.positioning.sliderOffsetX = nil
                AC.DB.profile.diminishingReturns.positioning.sliderOffsetY = nil
            end
        end

        if themeData.castBars then
            AC.DB.profile.castBars = DeepCopy(themeData.castBars)
            if AC.DB.profile.castBars and AC.DB.profile.castBars.positioning then
                AC.DB.profile.castBars.positioning.draggedBaseX = nil
                AC.DB.profile.castBars.positioning.draggedBaseY = nil
                AC.DB.profile.castBars.positioning.sliderOffsetX = nil
                AC.DB.profile.castBars.positioning.sliderOffsetY = nil
            end
        end

        if themeData.textures then
            AC.DB.profile.textures = DeepCopy(themeData.textures)
            if AC.DB.profile.textures and AC.DB.profile.textures.positioning then
                AC.DB.profile.textures.positioning.draggedBaseX = nil
                AC.DB.profile.textures.positioning.draggedBaseY = nil
                AC.DB.profile.textures.positioning.sliderOffsetX = nil
                AC.DB.profile.textures.positioning.sliderOffsetY = nil
            end
        end

        if themeData.classPacks then
            AC.DB.profile.classPacks = DeepCopy(themeData.classPacks)
        end

        if themeData.blackout then
            AC.DB.profile.blackout = DeepCopy(themeData.blackout)
        end
        
        -- print("|cff00FF00[Theme Settings]|r Loaded all settings from theme: " .. themeName)
    else
        -- First time using this theme - save current settings as defaults for this theme
        self:SaveCurrentThemeSettings()
        -- print("|cffFFAA00[Theme Settings]|r First time using theme '" .. themeName .. "' - saved current settings as defaults")
    end
end

function AFT:GetCurrentTheme()
    if AC.DB and AC.DB.profile and AC.DB.profile.arenaFrameTheme then
        return AC.DB.profile.arenaFrameTheme
    end
    return "Arena Core" -- Default
end

function AFT:GetAvailableThemes()
    local themeList = {}
    for themeName, _ in pairs(self.themes) do
        table.insert(themeList, themeName)
    end
    table.sort(themeList)
    return themeList
end

-- Public API

function AFT:SwitchTheme(themeName)
    if not self.themes[themeName] then
        print("|cffFF0000ArenaCore Themes:|r Theme not found: " .. tostring(themeName))
        return false
    end
    
    local oldTheme = self:GetCurrentTheme()
    
    -- show reload popup FIRST, only apply theme if user clicks OK (gives them a choice)
    -- This prevents partial theme application if user cancels
    self:ShowReloadConfirmation(themeName, oldTheme)
    
    return false  -- Return false to prevent immediate application
end

-- Internal function to actually apply the theme (called after user confirms reload)
function AFT:_ApplyThemeSwitch(themeName, oldTheme)
    
    -- Save current theme's ALL settings before switching (OLD WORKING VERSION LOGIC)
    -- This ensures each theme has isolated settings
    self:SaveCurrentThemeSettings()
    
    -- Update theme name FIRST so GetCurrentTheme() returns correct theme
    -- This prevents LoadThemeSettings from saving to wrong theme
    self:SaveTheme(themeName)
    
    -- Load new theme's ALL settings (will use defaults if no data exists)
    -- Pass true for isThemeSwitch so theme data overwrites profile
    self:LoadThemeSettings(themeName, true)
    
    -- Update arena frame positions immediately after loading theme
    if AC.UpdateFramePositions then
        AC:UpdateFramePositions()
    end
    
    -- Refresh UI sliders to show loaded values
    -- The database has the correct values, but the slider widgets don't auto-update
    if AC.ProfileManager and AC.ProfileManager.RefreshUISliders then
        C_Timer.After(0.1, function()
            AC.ProfileManager:RefreshUISliders()
        end)
    end
    
    -- Apply theme visuals
    if self:ApplyTheme(themeName) then
        
        -- Refresh ALL layout systems with new theme-specific settings
        
        -- refresh class icons after theme application to restore user's border style
        -- ApplyTheme may remove/modify borders (e.g., RemovePixelBorderFromClassIcon for Just Blastin')
        -- This ensures the user's saved borderStyle setting is re-applied
        C_Timer.After(0.1, function()
            if AC.RefreshClassIcons then
                AC:RefreshClassIcons()
            end
        end)
        
        -- refresh trinkets/other layout after theme application to restore user's spec icon setting
        -- Theme application may affect spec icon visibility, this ensures user's enabled/disabled preference is respected
        C_Timer.After(0.15, function()
            if AC.RefreshTrinketsOtherLayout then
                AC:RefreshTrinketsOtherLayout()
            end
        end)
        
        -- Arena Frames general settings (names, numbers, scales)
        if AC.ApplyGeneralSettings then
            AC:ApplyGeneralSettings()
        end
        
        -- Reparent health text to absorb frames if in test mode with absorbs enabled
        -- This ensures text stays visible above shields after theme switching
        if AC.testModeEnabled and AC.Absorbs and AC.Absorbs.ForceShowLines then
            C_Timer.After(0.05, function()
                AC.Absorbs:ForceShowLines()
            end)
        end
        
        -- DISABLED: ApplySpecialPositioning was causing name position resets on reload
        -- ApplyGeneralSettings (called above) already handles text positioning correctly
        -- local theme = self.themes[themeName]
        -- if theme and theme.positioning then
        --     local MFM = AC and AC.MasterFrameManager
        --     if MFM and MFM.frames then
        --         for i = 1, 3 do
        --             if MFM.frames[i] then
        --                 self:ApplySpecialPositioning(MFM.frames[i], theme.positioning)
        --             end
        --         end
        --     end
        -- end
        
        -- Frame positioning and spacing
        if AC.UpdateFramePositions then
            -- AC:UpdateFramePositions()  -- TEMPORARILY DISABLED TO TEST
        end
        
        -- Update frame size after loading theme settings
        -- This applies the width/height from the theme data
        if AC.UpdateFrameSize then
            AC:UpdateFrameSize()
        end
        
        -- Trinkets & Racials & Spec Icons
        -- Delay refresh to allow UI sliders to update first
        -- Immediate refresh causes scale mismatch because sliders still have old values
        if AC.RefreshTrinketsOtherLayout then
            C_Timer.After(0.1, function()
                if AC.RefreshTrinketsOtherLayout then
                    AC:RefreshTrinketsOtherLayout()
                end
            end)
        end
        
        -- Diminishing Returns
        if AC.RefreshDRLayout and not AC._skipDRRepositionOnSave then
            AC:RefreshDRLayout()
        elseif AC.RefreshDRLayout and AC._skipDRRepositionOnSave then
            -- DR refresh skipped - protection active
        end
        
        -- Cast Bars
        if AC.RefreshCastBarsLayout then
            AC:RefreshCastBarsLayout()
        end
        
        -- Textures (health/mana bars)
        if AC.RefreshTexturesLayout then
            AC:RefreshTexturesLayout()
        end
        
        -- Class Packs (TriBadges)
        if AC.RefreshClassPacksLayout then
            AC:RefreshClassPacksLayout()
        end
        
        -- Target Highlight (refresh to apply theme-specific anchoring)
        if AC.TargetHighlight and AC.TargetHighlight.RefreshAll then
            AC.TargetHighlight:RefreshAll()
        end
        
        -- Update sizing sliders visibility based on new theme
        if AC.ArenaFramesPage_UpdateSizingSliders then
            AC:ArenaFramesPage_UpdateSizingSliders(themeName)
        end
        
        -- Don't reapply hardcoded theme dimensions!
        -- The theme data already has the user's custom width/height
        -- Reapplying hardcoded defaults (235x68) overwrites user settings
        -- UpdateFrameSize() already applied the correct size from theme data
        
        -- Applied theme with all theme-specific settings
        
        -- Theme applied successfully, now reload UI
        ReloadUI()
    end
    
    return false
end

-- Show reload confirmation popup BEFORE applying theme
function AFT:ShowReloadConfirmation(themeName, oldTheme)
    -- Create popup frame
    local popup = CreateFrame("Frame", "ArenaFrameThemeReloadPopup", UIParent)
    popup:SetSize(400, 180)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(9999)
    
    -- Red textured background
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    bg:SetVertexColor(1, 0.2, 0.2, 1) -- Red tint
    
    -- Dark overlay for text readability
    local overlay = popup:CreateTexture(nil, "BORDER")
    overlay:SetAllPoints()
    overlay:SetColorTexture(0, 0, 0, 0.4)
    
    -- Title
    local title = popup:CreateFontString(nil, "OVERLAY")
    title:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
    title:SetPoint("TOP", 0, -15)
    title:SetTextColor(1, 1, 1, 1)
    title:SetText("RELOAD REQUIRED")
    
    -- Message
    local message = popup:CreateFontString(nil, "OVERLAY")
    message:SetFont("Fonts\\FRIZQT__.TTF", 12, "")
    message:SetPoint("TOP", title, "BOTTOM", 0, -15)
    message:SetWidth(360)
    message:SetJustifyH("CENTER")
    message:SetText("Switch to |cff8B45FF" .. themeName .. "|r theme?\n\nThis requires a UI reload to apply.\nClick OK to switch and reload now, or Cancel to stay on your current theme.")
    
    -- OK Button
    local okBtn = CreateFrame("Button", nil, popup)
    okBtn:SetSize(120, 35)
    okBtn:SetPoint("BOTTOM", -65, 15)
    
    local okBg = okBtn:CreateTexture(nil, "BACKGROUND")
    okBg:SetAllPoints()
    okBg:SetColorTexture(0.2, 0.6, 0.2, 1)
    
    local okText = okBtn:CreateFontString(nil, "OVERLAY")
    okText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    okText:SetPoint("CENTER")
    okText:SetText("OK (Reload)")
    
    okBtn:SetScript("OnEnter", function(self)
        okBg:SetColorTexture(0.3, 0.8, 0.3, 1)
    end)
    okBtn:SetScript("OnLeave", function(self)
        okBg:SetColorTexture(0.2, 0.6, 0.2, 1)
    end)
    okBtn:SetScript("OnClick", function()
        popup:Hide()
        -- Apply the theme switch, which will automatically reload at the end
        AFT:_ApplyThemeSwitch(themeName, oldTheme)
    end)
    
    -- Cancel Button
    local cancelBtn = CreateFrame("Button", nil, popup)
    cancelBtn:SetSize(120, 35)
    cancelBtn:SetPoint("BOTTOM", 65, 15)
    
    local cancelBg = cancelBtn:CreateTexture(nil, "BACKGROUND")
    cancelBg:SetAllPoints()
    cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    
    local cancelText = cancelBtn:CreateFontString(nil, "OVERLAY")
    cancelText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    cancelText:SetPoint("CENTER")
    cancelText:SetText("Cancel")
    
    cancelBtn:SetScript("OnEnter", function(self)
        cancelBg:SetColorTexture(0.4, 0.4, 0.4, 1)
    end)
    cancelBtn:SetScript("OnLeave", function(self)
        cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    end)
    cancelBtn:SetScript("OnClick", function()
        popup:Hide()
        print("|cffFFAA00Arena Core:|r Theme change cancelled")
    end)
    
    -- Close on Escape
    popup:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            popup:Hide()
            print("|cffFFAA00Arena Core:|r Theme change cancelled")
        end
    end)
    popup:EnableKeyboard(true)
    
    popup:Show()
end

-- Initialization

-- Initialize when addon loads
local function Initialize()
    AFT:InitializeDatabase()
    
    -- Hook into UpdateFramePositions to preserve theme dimensions
    local MFM = AC and AC.MasterFrameManager
    if MFM and MFM.UpdateFramePositions then
        local originalUpdateFramePositions = MFM.UpdateFramePositions
        MFM.UpdateFramePositions = function(self, ...)
            -- Call original function
            originalUpdateFramePositions(self, ...)
            
            -- Do NOT apply hardcoded theme dimensions here
            -- User settings are stored in the database and should be respected
            -- The old code applied theme.frameWidth/theme.frameHeight which overwrote user settings
            -- Now we only re-anchor backgrounds/borders without changing sizes
            local currentTheme = AFT:GetCurrentTheme()
            if currentTheme and currentTheme ~= "Arena Core" then
                C_Timer.After(0.05, function()
                    if InCombatLockdown() then
                        return
                    end

                    if MFM.frames then
                        for i = 1, 3 do
                            local f = MFM.frames[i]
                            if f then
                                -- REMOVED: f:SetSize(theme.frameWidth, theme.frameHeight)
                                -- User's database settings should be preserved, not overwritten

                                -- Re-anchor backgrounds/borders to match current frame size
                                if f.bg then
                                    f.bg:ClearAllPoints()
                                    f.bg:SetAllPoints(f)
                                end
                                if f.border then
                                    f.border:ClearAllPoints()
                                    f.border:SetAllPoints(f)
                                end
                                AFT:RefreshFrameSurfaceAnchors(f, currentTheme)
                            end
                        end
                    end
                end)
            end
        end
        -- Hooked UpdateFramePositions to preserve theme dimensions
    end
    
    -- Ensure RefreshDRLayout exists and works properly for settings
    -- This version calls the DR module functions directly to avoid conflicts
    if not AC.RefreshDRLayout then
        AC.RefreshDRLayout = function(self)
            -- Use the same logic as ArenaCore.lua to handle settings changes
            if not self then return end
            
            if self.testModeEnabled then
                -- Test mode: Update custom DR icons
                local DRModule = self.MasterFrameManager and self.MasterFrameManager.DR or self.FrameManager and self.FrameManager.DR
                if DRModule and DRModule.RefreshLayout then
                    DRModule:RefreshLayout()
                end
                if DRModule and DRModule.ShowBlizzardDRTest then
                    DRModule:ShowBlizzardDRTest()
                end
            else
                -- Real arena: Update Blizzard DR tray styling and positioning
                local DRModule = self.MasterFrameManager and self.MasterFrameManager.DR or self.FrameManager and self.FrameManager.DR
                if DRModule and DRModule.RefreshBlizzardDRTrays then
                    DRModule:RefreshBlizzardDRTrays()
                end
                if DRModule and DRModule.RefreshRealArenaDRStyling then
                    DRModule:RefreshRealArenaDRStyling()
                end
            end
        end
        -- Created missing RefreshDRLayout function for real-time DR updates
    end
    
    -- Wait for frame system to be ready
    local attempts = 0
    local function CheckFrameSystem()
        attempts = attempts + 1
        
        local MFM = AC and AC.MasterFrameManager
        if (MFM and MFM.frames) or (_G.ArenaCore and _G.ArenaCore.ArenaFrames) then
            -- Frame system detected, themes ready!
            -- Apply saved theme if any
            local savedTheme = AFT:GetCurrentTheme()
            if savedTheme then
                C_Timer.After(0.1, function()
                    -- Don't load theme settings on initialization!
                    -- Settings are already in AC.DB.profile from last session
                    -- Loading theme settings here causes race condition where it overwrites
                    -- current settings while frames are initializing (arena2/arena3 affected most)
                    -- Only load theme settings when user explicitly switches themes
                    
                    -- Just apply visual theme settings (frame sizes, colors, etc.)
                    AFT:ApplyTheme(savedTheme)
                    
                    -- refresh class icons after theme application to restore user's border style
                    -- ApplyTheme may remove/modify borders (e.g., RemovePixelBorderFromClassIcon for Just Blastin')
                    -- This ensures the user's saved borderStyle setting is re-applied
                    C_Timer.After(0.1, function()
                        if AC.RefreshClassIcons then
                            AC:RefreshClassIcons()
                        end
                    end)
                    
                    -- refresh trinkets/other layout after theme application to restore user's spec icon setting
                    -- Theme application may affect spec icon visibility, this ensures user's enabled/disabled preference is respected
                    C_Timer.After(0.15, function()
                        if AC.RefreshTrinketsOtherLayout then
                            AC:RefreshTrinketsOtherLayout()
                        end
                    end)
                    
                    -- Refresh textures after theme application
                    -- This ensures health/mana bar textures are applied when reloading in arena
                    C_Timer.After(0.2, function()
                        if AC.RefreshTexturesLayout then
                            AC:RefreshTexturesLayout()
                        end
                    end)
                end)
            end
        elseif attempts < 20 then -- Try for 10 seconds
            C_Timer.After(0.5, CheckFrameSystem)
        else
            print("|cffFF6B6B ArenaCore Themes:|r Warning: Frame system not detected after 10 seconds")
        end
    end
    
    CheckFrameSystem()
end

-- Hook into addon initialization
if AC and AC.DB then
    Initialize()
else
    local frame = CreateFrame("Frame")
    frame:RegisterEvent("ADDON_LOADED")
    frame:SetScript("OnEvent", function(self, event, addonName)
        if addonName == "ArenaCore" then
            -- Only initialize once, not on every instance transition
            -- This prevents LoadThemeSettings from overwriting current settings when entering arena
            C_Timer.After(1, function()
                if not AFT._initialized then
                    AFT._initialized = true
                    Initialize()
                end
            end)
            self:UnregisterEvent("ADDON_LOADED")
        end
    end)
end

-- Theme settings export/import

-- Helper function to serialize table to Lua code
local function SerializeValue(val, indent)
    indent = indent or ""
    local t = type(val)
    
    if t == "string" then
        return string.format("%q", val)
    elseif t == "number" or t == "boolean" then
        return tostring(val)
    elseif t == "table" then
        local lines = {"{"}
        for k, v in pairs(val) do
            local key
            if type(k) == "string" then
                key = string.format("[%q]", k)
            else
                key = "[" .. k .. "]"
            end
            table.insert(lines, indent .. "  " .. key .. " = " .. SerializeValue(v, indent .. "  ") .. ",")
        end
        table.insert(lines, indent .. "}")
        return table.concat(lines, "\n")
    else
        return "nil"
    end
end

-- Create export popup window with copy/paste functionality
local function CreateExportWindow(title, content)
    -- Create main frame
    local frame = CreateFrame("Frame", "ACThemeExportFrame", UIParent, "BackdropTemplate")
    frame:SetSize(700, 500)
    frame:SetPoint("CENTER")
    frame:SetFrameStrata("DIALOG")
    frame:SetMovable(true)
    frame:EnableMouse(true)
    frame:SetClampedToScreen(true)
    
    -- Backdrop
    frame:SetBackdrop({
        bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
        edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
        tile = true,
        tileSize = 32,
        edgeSize = 32,
        insets = { left = 8, right = 8, top = 8, bottom = 8 }
    })
    frame:SetBackdropColor(0, 0, 0, 1)
    
    -- Title bar
    local titleBar = CreateFrame("Frame", nil, frame)
    titleBar:SetSize(700, 30)
    titleBar:SetPoint("TOP", 0, 12)
    titleBar:EnableMouse(true)
    titleBar:RegisterForDrag("LeftButton")
    titleBar:SetScript("OnDragStart", function() frame:StartMoving() end)
    titleBar:SetScript("OnDragStop", function() frame:StopMovingOrSizing() end)
    
    local titleText = titleBar:CreateFontString(nil, "OVERLAY")
    titleText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    titleText:SetText(title)
    titleText:SetPoint("CENTER", titleBar, "CENTER", 0, 0)
    titleText:SetTextColor(1, 0.82, 0, 1)
    
    -- Close button
    local closeBtn = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
    closeBtn:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
    closeBtn:SetScript("OnClick", function() frame:Hide() end)
    
    -- Scroll frame for text
    local scrollFrame = CreateFrame("ScrollFrame", "ACThemeExportScrollFrame", frame, "UIPanelScrollFrameTemplate")
    scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 20, -40)
    scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -40, 50)
    
    -- Edit box for text content
    local editBox = CreateFrame("EditBox", nil, scrollFrame)
    editBox:SetMultiLine(true)
    editBox:SetAutoFocus(false)
    editBox:SetFontObject(ChatFontNormal)
    editBox:SetWidth(scrollFrame:GetWidth() - 20)
    editBox:SetText(content)
    editBox:SetCursorPosition(0)
    editBox:SetScript("OnEscapePressed", function() frame:Hide() end)
    
    scrollFrame:SetScrollChild(editBox)
    
    -- Select All button
    local selectAllBtn = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
    selectAllBtn:SetSize(100, 25)
    selectAllBtn:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 20, 15)
    selectAllBtn:SetText("Select All")
    selectAllBtn:SetScript("OnClick", function()
        editBox:SetFocus()
        editBox:HighlightText()
    end)
    
    -- Copy instruction text
    local instructionText = frame:CreateFontString(nil, "OVERLAY")
    instructionText:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE")
    instructionText:SetText("Press Ctrl+C to copy, then paste into GetThe1500SpecialDefaults() function")
    instructionText:SetPoint("BOTTOM", frame, "BOTTOM", 0, 20)
    instructionText:SetTextColor(0.8, 0.8, 0.8, 1)
    
    -- Auto-select all text when window opens
    C_Timer.After(0.1, function()
        editBox:SetFocus()
        editBox:HighlightText()
    end)
    
    frame:Show()
    return frame
end

-- Export current theme settings to popup window for baking into defaults
SLASH_ACTHEME_EXPORT1 = "/actheme_export"
SlashCmdList["ACTHEME_EXPORT"] = function()
    local currentTheme = AFT:GetCurrentTheme()
    if not currentTheme then
        print("|cffFF0000[Theme Export]|r No active theme")
        return
    end
    
    if currentTheme ~= "The 1500 Special" then
        print("|cffFF0000[Theme Export]|r Please switch to 'The 1500 Special' theme first!")
        print("|cffFFAA00[Theme Export]|r Use: /actheme The 1500 Special")
        return
    end
    
    -- Save current settings first
    AFT:SaveCurrentThemeSettings()
    
    -- Get the saved data
    local themeData = AC.DB.profile.themeData and AC.DB.profile.themeData[currentTheme]
    if not themeData then
        print("|cffFF0000[Theme Export]|r No saved data for this theme")
        return
    end
    
    -- Generate Lua code
    local luaCode = "-- Paste this into GetThe1500SpecialDefaults() function\n"
    luaCode = luaCode .. "-- Generated: " .. date("%Y-%m-%d %H:%M:%S") .. "\n"
    luaCode = luaCode .. "return " .. SerializeValue(themeData, "")
    
    -- Create popup window with the code
    CreateExportWindow("The 1500 Special - Theme Settings Export", luaCode)
    
    print("|cff00FF00[Theme Export]|r Export window opened! Select all (Ctrl+A) and copy (Ctrl+C)")
end

-- Export CURRENT LIVE settings, not cached theme data
SLASH_ACTHEME_EXPORT_LIVE1 = "/actheme_export_live"
SlashCmdList["ACTHEME_EXPORT_LIVE"] = function()
    local currentTheme = AFT:GetCurrentTheme()
    if not currentTheme then
        print("|cffFF0000[Theme Export]|r No active theme")
        return
    end
    
    if currentTheme ~= "The 1500 Special" then
        print("|cffFF0000[Theme Export]|r Please switch to 'The 1500 Special' theme first!")
        print("|cffFFAA00[Theme Export]|r Use: /actheme The 1500 Special")
        return
    end
    
    -- read DIRECTLY from current profile, not from themeData cache (cache can be stale)
    local liveData = {
        arenaFrames = AC.DB.profile.arenaFrames and DeepCopy(AC.DB.profile.arenaFrames) or nil,
        trinkets = AC.DB.profile.trinkets and DeepCopy(AC.DB.profile.trinkets) or nil,
        racials = AC.DB.profile.racials and DeepCopy(AC.DB.profile.racials) or nil,
        specIcons = AC.DB.profile.specIcons and DeepCopy(AC.DB.profile.specIcons) or nil,
        diminishingReturns = AC.DB.profile.diminishingReturns and DeepCopy(AC.DB.profile.diminishingReturns) or nil,
        castBars = AC.DB.profile.castBars and DeepCopy(AC.DB.profile.castBars) or nil,
        textures = AC.DB.profile.textures and DeepCopy(AC.DB.profile.textures) or nil,
        classPacks = AC.DB.profile.classPacks and DeepCopy(AC.DB.profile.classPacks) or nil,
        classIcons = AC.DB.profile.classIcons and DeepCopy(AC.DB.profile.classIcons) or nil,
    }
    
    -- Generate Lua code
    local luaCode = "-- LIVE SETTINGS EXPORT - Your ACTUAL current settings\n"
    luaCode = luaCode .. "-- Paste this into GetThe1500SpecialDefaults() function\n"
    luaCode = luaCode .. "-- Generated: " .. date("%Y-%m-%d %H:%M:%S") .. "\n"
    luaCode = luaCode .. "return " .. SerializeValue(liveData, "")
    
    -- Create popup window with the code
    CreateExportWindow("The 1500 Special - LIVE Settings Export", luaCode)
    
    print("|cff00FF00[Theme Export LIVE]|r Export window opened with your CURRENT settings!")
    print("|cffFFAA00[Theme Export LIVE]|r This exports what you see RIGHT NOW, not cached data")
end

-- Debug commands

-- Slash command to export Arena Core defaults (LIVE settings)
SLASH_ACEXPORTDEFAULTS1 = "/acexportdefaults"
SlashCmdList["ACEXPORTDEFAULTS"] = function()
    local currentTheme = AFT:GetCurrentTheme()
    
    if currentTheme ~= "Arena Core" then
        print("|cffFF0000[Export]|r Please switch to Arena Core theme first!")
        print("|cffFFAA00[Export]|r Current theme: " .. tostring(currentTheme))
        return
    end
    
    -- read DIRECTLY from current profile, not from themeData cache (cache lies sometimes)
    local liveData = {
        arenaFrames = AC.DB.profile.arenaFrames and DeepCopy(AC.DB.profile.arenaFrames) or nil,
        trinkets = AC.DB.profile.trinkets and DeepCopy(AC.DB.profile.trinkets) or nil,
        racials = AC.DB.profile.racials and DeepCopy(AC.DB.profile.racials) or nil,
        specIcons = AC.DB.profile.specIcons and DeepCopy(AC.DB.profile.specIcons) or nil,
        diminishingReturns = AC.DB.profile.diminishingReturns and DeepCopy(AC.DB.profile.diminishingReturns) or nil,
        castBars = AC.DB.profile.castBars and DeepCopy(AC.DB.profile.castBars) or nil,
        textures = AC.DB.profile.textures and DeepCopy(AC.DB.profile.textures) or nil,
        classPacks = AC.DB.profile.classPacks and DeepCopy(AC.DB.profile.classPacks) or nil,
        classIcons = AC.DB.profile.classIcons and DeepCopy(AC.DB.profile.classIcons) or nil,
    }
    
    -- Generate Lua code
    local luaCode = "-- ARENA CORE DEFAULT SETTINGS - Your ACTUAL current settings\n"
    luaCode = luaCode .. "-- Paste this into GetArenaCoreDefaults() function\n"
    luaCode = luaCode .. "-- Replace the 'return nil' and commented block with this:\n"
    luaCode = luaCode .. "-- Generated: " .. date("%Y-%m-%d %H:%M:%S") .. "\n"
    luaCode = luaCode .. "return " .. SerializeValue(liveData, "")
    
    -- Create popup window with the code
    CreateExportWindow("Arena Core - LIVE Settings Export", luaCode)
    
    print("|cff00FF00[Arena Core Export]|r Export window opened!")
    print("|cffFFAA00[Arena Core Export]|r This exports your CURRENT settings as defaults")
    print("|cffFFAA00[Arena Core Export]|r Copy the code and send it to rebuild GetArenaCoreDefaults()")
end

-- Slash command to reset theme to clean defaults
SLASH_ACTHEME_RESET1 = "/actheme_reset"
SlashCmdList["ACTHEME_RESET"] = function()
    local currentTheme = AFT:GetCurrentTheme()
    
    if currentTheme == "The 1500 Special" then
        -- Force load clean defaults
        print("|cffFFAA00[Theme Reset]|r Resetting 'The 1500 Special' to clean defaults...")
        
        -- Delete saved data
        if AC.DB and AC.DB.profile and AC.DB.profile.themeData then
            AC.DB.profile.themeData["The 1500 Special"] = nil
        end
        
        -- Load defaults
        local defaults = AFT:GetThe1500SpecialDefaults()
        if defaults then
            AC.DB.profile.themeData["The 1500 Special"] = DeepCopy(defaults)
            
            -- Reload theme settings to update database
            AFT:LoadThemeSettings("The 1500 Special", true)
            
            -- Reapply theme visuals to actually move the frames
            AFT:ApplyTheme("The 1500 Special")
            
            -- Refresh ALL layout systems with new positions
            if AC.ApplyGeneralSettings then
                AC:ApplyGeneralSettings()
            end
            
            if AC.RefreshTrinketsOtherLayout then
                AC:RefreshTrinketsOtherLayout()
            end
            
            if AC.RefreshRacials then
                AC:RefreshRacials()
            end
            
            if AC.RefreshClassIcons then
                AC:RefreshClassIcons()
            end
            
            if AC.CastBars and AC.CastBars.RefreshLayout then
                AC.CastBars:RefreshLayout()
            end
            
            -- Force MFM to reposition everything
            local MFM = AC and AC.MasterFrameManager
            if MFM and MFM.RefreshAllFrames then
                MFM:RefreshAllFrames()
            end
            
            print("|cff00FF00[Theme Reset]|r ✅ Clean defaults loaded! All positions reset to 0.")
            print("|cff00FFFF[Theme Reset]|r Trinkets, Racials, Class Icons, Cast Bars are now at default positions.")
            print("|cffFFAA00[Theme Reset]|r If positions still look wrong, try /reload")
        else
            print("|cffFF0000[Theme Reset]|r Failed to load defaults!")
        end
    elseif currentTheme == "Just Blastin'" then
        -- Force load clean defaults for Justin Blastin'
        print("|cffFFAA00[Theme Reset]|r Resetting 'Just Blastin'' to clean defaults...")
        
        -- Delete saved data
        if AC.DB and AC.DB.profile and AC.DB.profile.themeData then
            AC.DB.profile.themeData["Just Blastin'"] = nil
        end
        
        -- Load defaults
        local defaults = AFT:GetJustBlastinDefaults()
        if defaults then
            AC.DB.profile.themeData["Just Blastin'"] = DeepCopy(defaults)
            
            -- Reload theme settings to update database
            AFT:LoadThemeSettings("Just Blastin'", true)
            
            -- Reapply theme visuals to actually move the frames
            AFT:ApplyTheme("Just Blastin'")
            
            -- Refresh ALL layout systems with new positions
            if AC.ApplyGeneralSettings then
                AC:ApplyGeneralSettings()
            end
            
            -- Update frame positions with new positioning data
            if AC.UpdateFramePositions then
                AC:UpdateFramePositions()
            end
            
            if AC.RefreshTrinketsOtherLayout then
                AC:RefreshTrinketsOtherLayout()
            end
            
            if AC.RefreshRacials then
                AC:RefreshRacials()
            end
            
            if AC.RefreshClassIcons then
                AC:RefreshClassIcons()
            end
            
            if AC.CastBars and AC.CastBars.RefreshLayout then
                AC.CastBars:RefreshLayout()
            end
            
            -- Force MFM to reposition everything
            local MFM = AC and AC.MasterFrameManager
            if MFM and MFM.RefreshAllFrames then
                MFM:RefreshAllFrames()
            end
            
            print("|cff00FF00[Theme Reset]|r ✅ Justin Blastin' defaults loaded! All positions reset to your perfect settings.")
            print("|cff00FFFF[Theme Reset]|r Class Icons, Trinkets, Cast Bars, Spec Icons are now at default positions.")
            print("|cffFFAA00[Theme Reset]|r If positions still look wrong, try /reload")
        else
            print("|cffFF0000[Theme Reset]|r Failed to load Justin Blastin' defaults!")
        end
    else
        print("|cffFF0000[Theme Reset]|r This command only works for 'The 1500 Special' and 'Just Blastin'' themes.")
        print("|cffFFAA00[Theme Reset]|r Current theme: " .. tostring(currentTheme))
        print("|cffFFFF00[Theme Reset]|r Switch to 'The 1500 Special' or 'Just Blastin'' theme first.")
    end
end

-- Export current Arena Core theme settings for Init.lua defaults
SLASH_ARENACORE_EXPORT1 = "/acexport"
SlashCmdList["ARENACORE_EXPORT"] = function(msg)
    local currentTheme = AFT:GetCurrentTheme()
    
    if currentTheme ~= "Arena Core" then
        print("|cffFF0000[Export]|r Please switch to Arena Core theme first!")
        print("|cffFFAA00[Export]|r Current theme: " .. tostring(currentTheme))
        return
    end
    
    -- Get current settings from database
    local db = AC.DB and AC.DB.profile
    if not db then
        print("|cffFF0000[Export]|r Database not available!")
        return
    end
    
    -- Build export text
    local exportText = "-- Arena Core Theme Defaults Export\n"
    exportText = exportText .. "-- Copy these lines and replace in Core/Init.lua (lines 2427-2478)\n\n"
    
    -- Export Arena Frames positioning
    if db.arenaFrames and db.arenaFrames.positioning then
        local p = db.arenaFrames.positioning
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.positioning.horizontal", %d)\n', p.horizontal or 0)
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.positioning.vertical", %d)\n', p.vertical or 0)
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.positioning.spacing", %d)\n', p.spacing or 21)
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.positioning.growthDirection", "%s")\n\n', p.growthDirection or "Down")
    end
    
    -- Export Arena Frames sizing
    if db.arenaFrames and db.arenaFrames.sizing then
        local s = db.arenaFrames.sizing
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.sizing.scale", %d)\n', s.scale or 121)
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.sizing.width", %d)\n', s.width or 235)
        exportText = exportText .. string.format('        S:EnsureDefault("arenaFrames.sizing.height", %d)\n\n', s.height or 68)
    end
    
    -- Export Trinkets
    if db.trinkets then
        if db.trinkets.positioning then
            local p = db.trinkets.positioning
            exportText = exportText .. string.format('        S:EnsureDefault("trinkets.positioning.horizontal", %.10f)\n', p.horizontal or 0)
            exportText = exportText .. string.format('        S:EnsureDefault("trinkets.positioning.vertical", %.10f)\n', p.vertical or 0)
        end
        if db.trinkets.sizing then
            local s = db.trinkets.sizing
            exportText = exportText .. string.format('        S:EnsureDefault("trinkets.sizing.scale", %d)\n\n', s.scale or 100)
        end
    end
    
    -- Export Racials
    if db.racials then
        if db.racials.positioning then
            local p = db.racials.positioning
            exportText = exportText .. string.format('        S:EnsureDefault("racials.positioning.horizontal", %.10f)\n', p.horizontal or 0)
            exportText = exportText .. string.format('        S:EnsureDefault("racials.positioning.vertical", %.10f)\n', p.vertical or 0)
        end
        if db.racials.sizing then
            local s = db.racials.sizing
            exportText = exportText .. string.format('        S:EnsureDefault("racials.sizing.scale", %d)\n\n', s.scale or 100)
        end
    end
    
    -- Export Class Icons
    if db.classIcons then
        if db.classIcons.positioning then
            local p = db.classIcons.positioning
            exportText = exportText .. string.format('        S:EnsureDefault("classIcons.positioning.vertical", %.10f)\n', p.vertical or 0)
            exportText = exportText .. string.format('        S:EnsureDefault("classIcons.positioning.horizontal", %.10f)\n', p.horizontal or -2)
        end
        if db.classIcons.sizing then
            local s = db.classIcons.sizing
            exportText = exportText .. string.format('        S:EnsureDefault("classIcons.sizing.scale", %d)\n', s.scale or 100)
        end
    end
    
    -- Create popup window
    local popup = CreateFrame("Frame", "ArenaCoreExportWindow", UIParent)
    popup:SetSize(600, 500)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(2000)
    
    -- Background
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetColorTexture(0.1, 0.1, 0.1, 0.95)
    
    -- Border
    local border = popup:CreateTexture(nil, "BORDER")
    border:SetPoint("TOPLEFT", -2, 2)
    border:SetPoint("BOTTOMRIGHT", 2, -2)
    border:SetColorTexture(0.5, 0.3, 0.7, 1)
    
    -- Title
    local title = popup:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
    title:SetPoint("TOP", 0, -15)
    title:SetText("Arena Core Theme Export")
    title:SetTextColor(0.7, 0.5, 1, 1)
    
    -- Instructions
    local instructions = popup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
    instructions:SetPoint("TOP", title, "BOTTOM", 0, -10)
    instructions:SetText("Ctrl+A to select all, then Ctrl+C to copy")
    instructions:SetTextColor(1, 1, 0.5, 1)
    
    -- Scroll frame
    local scrollFrame = CreateFrame("ScrollFrame", nil, popup, "UIPanelScrollFrameTemplate")
    scrollFrame:SetPoint("TOPLEFT", 15, -60)
    scrollFrame:SetPoint("BOTTOMRIGHT", -30, 50)
    
    -- Edit box
    local editBox = CreateFrame("EditBox", nil, scrollFrame)
    editBox:SetMultiLine(true)
    editBox:SetFontObject(GameFontHighlightSmall)
    editBox:SetWidth(scrollFrame:GetWidth())
    editBox:SetAutoFocus(false)
    editBox:SetText(exportText)
    editBox:SetCursorPosition(0)
    editBox:HighlightText()
    
    -- Edit box background
    local editBg = editBox:CreateTexture(nil, "BACKGROUND")
    editBg:SetAllPoints()
    editBg:SetColorTexture(0.05, 0.05, 0.05, 1)
    
    scrollFrame:SetScrollChild(editBox)
    
    -- Close button
    local closeBtn = CreateFrame("Button", nil, popup)
    closeBtn:SetSize(100, 32)
    closeBtn:SetPoint("BOTTOM", 0, 12)
    
    local closeBg = closeBtn:CreateTexture(nil, "BACKGROUND")
    closeBg:SetAllPoints()
    closeBg:SetColorTexture(0.5, 0.3, 0.7, 0.8)
    
    local closeText = closeBtn:CreateFontString(nil, "OVERLAY", "GameFontNormal")
    closeText:SetPoint("CENTER")
    closeText:SetText("Close")
    closeText:SetTextColor(1, 1, 1, 1)
    
    closeBtn:SetScript("OnClick", function()
        popup:Hide()
    end)
    
    closeBtn:SetScript("OnEnter", function()
        closeBg:SetColorTexture(0.6, 0.4, 0.8, 1)
    end)
    
    closeBtn:SetScript("OnLeave", function()
        closeBg:SetColorTexture(0.5, 0.3, 0.7, 0.8)
    end)
    
    -- Make draggable
    popup:SetMovable(true)
    popup:EnableMouse(true)
    popup:RegisterForDrag("LeftButton")
    popup:SetScript("OnDragStart", popup.StartMoving)
    popup:SetScript("OnDragStop", popup.StopMovingOrSizing)
    
    -- Auto-select text when shown
    popup:SetScript("OnShow", function()
        editBox:SetFocus()
        editBox:HighlightText()
    end)
    
    popup:Show()
    
    print("|cff00FF00[Export]|r Export window opened! Ctrl+A to select all, Ctrl+C to copy")
end

-- Slash command for testing themes
SLASH_ARENACORE_THEME1 = "/actheme"
SlashCmdList["ARENACORE_THEME"] = function(msg)
    local themeName = msg:trim()
    
    if themeName == "" then
        print("|cff00FFFF[ArenaCore Themes]|r Available themes:")
        for name, theme in pairs(AFT.themes) do
            local current = (name == AFT:GetCurrentTheme()) and " |cff00FF00(CURRENT)|r" or ""
            print("  - " .. name .. current)
        end
        print("|cff00FFFF[ArenaCore Themes]|r Usage: /actheme <theme name>")
        print("|cff00FFFF[ArenaCore Themes]|r Debug: /actheme debug")
        return
    end
    
    if themeName:lower() == "debug" then
        print("|cff00FFFF[ArenaCore Themes Debug]|r System Status:")
        print("  ArenaCore: " .. tostring(_G.ArenaCore ~= nil))
        local MFM = AC and AC.MasterFrameManager
        print("  AC.MasterFrameManager: " .. tostring(MFM ~= nil))
        print("  Global MFM: " .. tostring(_G.MFM ~= nil))
        print("  AFT: " .. tostring(AFT ~= nil))
        if MFM and MFM.frames then
            local frameCount = 0
            for i = 1, 3 do
                if MFM.frames[i] then frameCount = frameCount + 1 end
            end
            print("  MFM frames: " .. frameCount .. "/3")
        end
        if _G.ArenaCore and _G.ArenaCore.ArenaFrames then
            print("  AC frames: " .. tostring(#_G.ArenaCore.ArenaFrames or 0))
        end
        return
    end
    
    if AFT:SwitchTheme(themeName) then
        print("|cff00FF00[ArenaCore Themes]|r Switched to: " .. themeName)
    else
        print("|cffFF0000[ArenaCore Themes]|r Failed to switch to: " .. themeName)
    end
end
