-- =============================================================
-- File: Core/MoreFeatures.lua
-- ArenaCore More Features Window
-- Smaller-scale UI for additional features
-- =============================================================

local AC = _G.ArenaCore
if not AC then return end

AC.MoreFeatures = AC.MoreFeatures or {}
local MoreFeatures = AC.MoreFeatures

-- UI Constants (smaller scale than main UI)
local WINDOW_WIDTH = 600
local WINDOW_HEIGHT = 550  -- Increased from 400 to 550 to show Profile Sharing section without scrolling
local SIDEBAR_WIDTH = 140
local HEADER_HEIGHT = 50

-- Color scheme matching main UI exactly
local _COLOR_DEFAULTS = {
PRIMARY = {0.545, 0.271, 1.000, 1},
TEXT = {1.000, 1.000, 1.000, 1},
TEXT_2 = {0.706, 0.706, 0.706, 1},
TEXT_MUTED = {0.600, 0.600, 0.600, 1},
DANGER = {0.863, 0.176, 0.176, 1},
SUCCESS = {0.133, 0.667, 0.267, 1},
WARNING = {0.800, 0.533, 0.000, 1},
BG = {0.200, 0.200, 0.200, 1},
HEADER_BG = {0.200, 0.200, 0.200, 1},
INPUT_DARK = {0.200, 0.200, 0.200, 1},
GROUP_BG = {0.200, 0.200, 0.200, 1},
BORDER = {0.196, 0.196, 0.196, 1},
BORDER_LIGHT = {0.278, 0.278, 0.278, 1},
ICON_BG = {0.220, 0.220, 0.220, 1},
NAV_ACTIVE_BG = {0.200, 0.200, 0.200, 1},
NAV_INACTIVE_BG= {0.120, 0.120, 0.120, 1},
INSET = {0.090, 0.090, 0.090, 1},
}


local COLORS = setmetatable({}, {
__index = function(_, k)
local v
if AC and AC.COLORS then v = AC.COLORS[k] end
if v ~= nil then return v end
return _COLOR_DEFAULTS[k]
end
})

local CUSTOM_FONT = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf"

local function ApplyAtlasCardBg(frame)
    local fill = frame:CreateTexture(nil, "BACKGROUND", nil, 2)
    fill:SetColorTexture(0.055, 0.055, 0.055, 1)
    fill:SetPoint("TOPLEFT", 1, -1)
    fill:SetPoint("BOTTOMRIGHT", -1, 1)
end

-- Feature pages data
local FEATURE_PAGES = {
    {id = "general", name = "General", icon = "Interface\\Icons\\INV_Misc_Gear_01"},
    {id = "themes", name = "Themes", icon = "Interface\\Icons\\INV_Misc_Paint_01"},
    {id = "font", name = "Font", icon = "Interface\\Icons\\INV_Inscription_Tradeskill01"},
    {id = "feature5", name = "Coming Soon...", icon = "Interface\\Icons\\INV_Misc_QuestionMark"},
    {id = "feature6", name = "Coming Soon...", icon = "Interface\\Icons\\INV_Misc_QuestionMark"},
    {id = "feature7", name = "Coming Soon...", icon = "Interface\\Icons\\INV_Misc_QuestionMark"},
    {id = "feature8", name = "Coming Soon...", icon = "Interface\\Icons\\INV_Misc_QuestionMark"},
}

-- Create the main window frame
function MoreFeatures:CreateWindow()
    if self.window then return self.window end
    
    -- Main window frame
    local window = CreateFrame("Frame", "ArenaCoreMoreFeaturesFrame", UIParent)
    window:SetSize(WINDOW_WIDTH, WINDOW_HEIGHT)
    window:SetPoint("CENTER", 0, 0)
    window:SetFrameStrata("DIALOG")
    window:SetFrameLevel(50)  -- Keep on top of main UI
    window:EnableMouse(true)
    window:SetMovable(true)
    window:SetClampedToScreen(true)
    window:RegisterForDrag("LeftButton")
    window:SetScript("OnDragStart", window.StartMoving)
    window:SetScript("OnDragStop", window.StopMovingOrSizing)
    
    -- CRITICAL FIX: Add OnHide handler to clean up page containers
    window:SetScript("OnHide", function()
        if MoreFeatures and MoreFeatures.pageContainers then
            for _, container in pairs(MoreFeatures.pageContainers) do
                if container then
                    container:Hide()
                end
            end
        end
        
        -- CRITICAL FIX: Hide profile dropdown menu when window closes
        -- Prevents menu from persisting on screen after closing More Features
        if MoreFeatures and MoreFeatures.profileDropdown and MoreFeatures.profileDropdown.menu then
            MoreFeatures.profileDropdown.menu:Hide()
        end
    end)
    
    window:Hide()
    
    -- Window backdrop with proper border
    local border = AC:CreateFlatTexture(window, "BACKGROUND", 1, COLORS.BORDER, 1)
    border:SetAllPoints()
    
    local bg = AC:CreateFlatTexture(window, "BACKGROUND", 2, {0.12, 0.12, 0.12, 1}, 1)
    bg:SetPoint("TOPLEFT", 1, -1)
    bg:SetPoint("BOTTOMRIGHT", -1, 1)
    
    -- Add window edge details like main UI
    if AC.AddWindowEdge then AC:AddWindowEdge(window, 1, 0) end

    
    self.window = window
    return window
end

-- Create the header section
function MoreFeatures:CreateHeader(parent)
    local header = CreateFrame("Frame", nil, parent)
    header:SetPoint("TOPLEFT", 2, -2)
    header:SetPoint("TOPRIGHT", -2, -2)
    header:SetHeight(HEADER_HEIGHT)
    
    
    
    
    local headerBg = AC:CreateFlatTexture(header, "BACKGROUND", 1, COLORS.HEADER_BG, 1)
    headerBg:SetAllPoints()
    
    -- Purple accent line like main UI
    local accent = AC:CreateFlatTexture(header, "OVERLAY", 3, COLORS.PRIMARY, 1)
    accent:SetPoint("TOPLEFT", 0, 0)
    accent:SetPoint("TOPRIGHT", 0, 0)
    accent:SetHeight(3)
    
    -- Hairline borders
    local hbLight = AC:CreateFlatTexture(header, "OVERLAY", 2, COLORS.BORDER_LIGHT, 0.8)
    hbLight:SetPoint("BOTTOMLEFT", 0, 0)
    hbLight:SetPoint("BOTTOMRIGHT", 0, 0)
    hbLight:SetHeight(1)
    
    local hbDark = AC:CreateFlatTexture(header, "OVERLAY", 1, COLORS.BORDER, 1)
    hbDark:SetPoint("BOTTOMLEFT", 0, 1)
    hbDark:SetPoint("BOTTOMRIGHT", 0, 1)
    hbDark:SetHeight(1)
    
    -- Title text with custom font
    local title = AC:CreateStyledText(header, "Arena Core - More Features", 16, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    title:SetPoint("LEFT", 15, 0)
    
    -- Close button (same styling as main UI - ProfileStyle danger button)
    local closeBtn = AC:CreateProfileStyleButton(header, 36, 36, "", "danger", 18)
    closeBtn:SetPoint("RIGHT", -10, 0)
    local xText = AC:CreateStyledText(closeBtn, "×", 18, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    xText:SetPoint("CENTER", 0, 0)
    closeBtn._xText = xText
    closeBtn:SetScript("OnClick", function() 
        parent:Hide()
        -- CRITICAL FIX: Clear all page content when window closes to prevent text leaking to other frames
        if MoreFeatures and MoreFeatures.pageContainers then
            for pageId, container in pairs(MoreFeatures.pageContainers) do
                if container then
                    container:Hide()
                end
            end
        end
    end)
    
    return header
end

-- Create the sidebar navigation
function MoreFeatures:CreateSidebar(parent)
    local sidebar = CreateFrame("Frame", nil, parent)
    sidebar:SetPoint("TOPLEFT", 2, -HEADER_HEIGHT - 2)
    sidebar:SetPoint("BOTTOMLEFT", 2, 2)
    sidebar:SetWidth(SIDEBAR_WIDTH)
    
    local sidebarBg = AC:CreateFlatTexture(sidebar, "BACKGROUND", 1, {0.12, 0.12, 0.12, 1}, 1)
    sidebarBg:SetAllPoints()
    
    -- Purple hairline accent on right edge like main UI
    local sAccent = AC:CreateFlatTexture(sidebar, "OVERLAY", 2, COLORS.BORDER_LIGHT, 0.6)
    sAccent:SetPoint("TOPRIGHT", -1, 0)
    sAccent:SetPoint("BOTTOMRIGHT", -1, 0)
    sAccent:SetWidth(1)
    
    -- Create navigation buttons
    self.navButtons = {}
    local buttonHeight = 35
    local buttonSpacing = 5
    
    for i, page in ipairs(FEATURE_PAGES) do
        local btn = CreateFrame("Button", nil, sidebar)
        btn:SetSize(SIDEBAR_WIDTH - 10, buttonHeight)
        btn:SetPoint("TOP", 0, -10 - (i - 1) * (buttonHeight + buttonSpacing))
        
        local bg = AC:CreateFlatTexture(btn, "BACKGROUND", 0, COLORS.NAV_INACTIVE_BG, 1)
        bg:SetAllPoints()
        
        -- Purple outline (like main UI)
        local outline = CreateFrame("Frame", nil, btn)
        outline:SetAllPoints()
        outline:Hide()
        
        local outlineTop = AC:CreateFlatTexture(outline, "OVERLAY", 3, COLORS.PRIMARY, 1)
        outlineTop:SetPoint("TOPLEFT", 0, 0)
        outlineTop:SetPoint("TOPRIGHT", 0, 0)
        outlineTop:SetHeight(2)
        
        local outlineBottom = AC:CreateFlatTexture(outline, "OVERLAY", 3, COLORS.PRIMARY, 1)
        outlineBottom:SetPoint("BOTTOMLEFT", 0, 0)
        outlineBottom:SetPoint("BOTTOMRIGHT", 0, 0)
        outlineBottom:SetHeight(2)
        
        local outlineLeft = AC:CreateFlatTexture(outline, "OVERLAY", 3, COLORS.PRIMARY, 1)
        outlineLeft:SetPoint("TOPLEFT", 0, 0)
        outlineLeft:SetPoint("BOTTOMLEFT", 0, 0)
        outlineLeft:SetWidth(2)
        
        local outlineRight = AC:CreateFlatTexture(outline, "OVERLAY", 3, COLORS.PRIMARY, 1)
        outlineRight:SetPoint("TOPRIGHT", 0, 0)
        outlineRight:SetPoint("BOTTOMRIGHT", 0, 0)
        outlineRight:SetWidth(2)
        
        local indicator = AC:CreateFlatTexture(btn, "OVERLAY", 2, COLORS.PRIMARY, 1)
        indicator:SetPoint("LEFT", -10, 0)
        indicator:SetSize(5, buttonHeight)
        indicator:Hide()
        
        local hover = AC:CreateFlatTexture(btn, "ARTWORK", 1, COLORS.BORDER_LIGHT, 0.15)
        hover:SetAllPoints()
        hover:Hide()
        
        btn.bg = bg
        btn.outline = outline
        btn.indicator = indicator
        btn.hover = hover
        
        -- Button text with custom font
        local text = AC:CreateStyledText(btn, page.name, 14, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
        text:SetPoint("CENTER", 0, 0)
        
        -- Button hover effects like main UI
        btn:SetScript("OnEnter", function(self)
            if not self.isSelected then
                self.hover:Show()
                self.indicator:SetColorTexture(COLORS.PRIMARY[1], COLORS.PRIMARY[2], COLORS.PRIMARY[3], 0.6)
                self.indicator:Show()
                self.text:SetTextColor(COLORS.TEXT[1], COLORS.TEXT[2], COLORS.TEXT[3], 1)
            end
        end)
        btn:SetScript("OnLeave", function(self)
            if not self.isSelected then
                self.hover:Hide()
                self.indicator:Hide()
                self.text:SetTextColor(COLORS.TEXT_2[1], COLORS.TEXT_2[2], COLORS.TEXT_2[3], 1)
            end
        end)
        
        -- Button click handler
        btn:SetScript("OnClick", function(self)
            MoreFeatures:SelectPage(page.id)
        end)
        
        btn.pageId = page.id
        btn.text = text
        self.navButtons[page.id] = btn
    end
    
    -- Store reference but don't select yet (will be done in ShowWindow)
    self.defaultPage = "general"
    
    return sidebar
end

-- Create the content area
function MoreFeatures:CreateContentArea(parent)
    local content = CreateFrame("ScrollFrame", nil, parent)
    content:SetPoint("TOPLEFT", SIDEBAR_WIDTH + 5, -HEADER_HEIGHT - 2)
    content:SetPoint("BOTTOMRIGHT", -5, 5)
    content:EnableMouseWheel(true)
-- (intentionally blank) -- removed redundant contentBg to eliminate the background rectangle
    -- Scroll child with dynamic height
    local child = CreateFrame("Frame", nil, content)
    child:SetPoint("TOPLEFT", 0, 0)
    child:SetWidth(450)
    child:SetHeight(1)
    content:SetScrollChild(child)

    local contentBox = CreateFrame("Frame", nil, child)
    contentBox:SetPoint("TOPLEFT", 2, 0)
    contentBox:SetPoint("TOPRIGHT", -12, 0) -- room for scrollbar
    contentBox:SetHeight(1)

    local contentFill = AC:CreateFlatTexture(contentBox, "BACKGROUND", 1, {0.200, 0.200, 0.200, 1}, 1)
    contentFill:SetAllPoints()

    -- Custom scrollbar matching Core/UI.lua assets
    local scrollbar = CreateFrame("Slider", nil, parent)
    scrollbar:SetPoint("TOPRIGHT", -6, -HEADER_HEIGHT - 6)
    scrollbar:SetPoint("BOTTOMRIGHT", -6, 6)
    scrollbar:SetWidth(14)
    scrollbar:SetOrientation("VERTICAL")
    scrollbar:SetMinMaxValues(0, 1)
    scrollbar:SetValue(0)

    local trackBg = AC:CreateFlatTexture(scrollbar, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
    trackBg:SetAllPoints()
    local thumbTexture = scrollbar:CreateTexture(nil, "OVERLAY")
    thumbTexture:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\UI\\slider-thumb-square.tga")
    thumbTexture:SetWidth(12)
    thumbTexture:SetHeight(20)
    scrollbar:SetThumbTexture(thumbTexture)

    -- Hide default buttons if present
    if scrollbar.ScrollUpButton then scrollbar.ScrollUpButton:Hide() end
    if scrollbar.ScrollDownButton then scrollbar.ScrollDownButton:Hide() end

    local function UpdateScrollbar()
        local maxScroll = content:GetVerticalScrollRange()
        if maxScroll > 0 then
            scrollbar:Show()
            scrollbar:SetMinMaxValues(0, maxScroll)
            scrollbar:SetValue(content:GetVerticalScroll())
        else
            scrollbar:Hide()
        end
    end

    scrollbar:SetScript("OnValueChanged", function(_, value)
        content:SetVerticalScroll(value)
    end)

    content:SetScript("OnScrollRangeChanged", UpdateScrollbar)
    content:SetScript("OnVerticalScroll", UpdateScrollbar)
    content:EnableMouseWheel(true)
    content:SetScript("OnMouseWheel", function(_, delta)
        local current = scrollbar:GetValue()
        local step = 20
        scrollbar:SetValue(current - (delta * step))
    end)

    -- Create padded page container anchored inside contentBox
    self.pageContainers = {}
    for _, page in ipairs(FEATURE_PAGES) do
        local pageFrame = CreateFrame("Frame", nil, contentBox)
        pageFrame:SetPoint("TOPLEFT", 0, 0)
        pageFrame:SetPoint("TOPRIGHT", 0, 0)
        pageFrame:SetHeight(1)
        pageFrame:Hide()
        self.pageContainers[page.id] = pageFrame
    end

    self.contentArea = content
    self.scrollChild = child
    self.contentBox = contentBox
    self.scrollbar = scrollbar
    self.UpdateScrollbar = UpdateScrollbar
    return content
end

function MoreFeatures:UpdateScrollSizing(container)
    if not container or not container.IsShown or not container:IsShown() then return end
    if not self.contentArea or not self.scrollChild or not self.contentBox then return end

    local minBottom
    local maxTop

    local function Scan(frame)
        if not frame or not frame.GetChildren then return end
        local children = {frame:GetChildren()}
        for i = 1, #children do
            local ch = children[i]
            if ch and ch.IsShown and ch:IsShown() then
                local top = ch.GetTop and ch:GetTop()
                local bottom = ch.GetBottom and ch:GetBottom()
                if top and bottom then
                    if not maxTop or top > maxTop then maxTop = top end
                    if not minBottom or bottom < minBottom then minBottom = bottom end
                end
                Scan(ch)
            end
        end

        local regions = frame.GetRegions and {frame:GetRegions()} or nil
        if regions then
            for i = 1, #regions do
                local r = regions[i]
                if r and r.IsShown and r:IsShown() then
                    local top = r.GetTop and r:GetTop()
                    local bottom = r.GetBottom and r:GetBottom()
                    if top and bottom then
                        if not maxTop or top > maxTop then maxTop = top end
                        if not minBottom or bottom < minBottom then minBottom = bottom end
                    end
                end
            end
        end
    end

    Scan(container)

    local viewportHeight = self.contentArea.GetHeight and self.contentArea:GetHeight()
    viewportHeight = viewportHeight or 600

    local neededHeight = viewportHeight + 20
    if maxTop and minBottom then
        neededHeight = (maxTop - minBottom) + 40
        if neededHeight < viewportHeight + 20 then
            neededHeight = viewportHeight + 20
        end
    end

    self.contentBox:SetHeight(neededHeight)
    self.scrollChild:SetHeight(neededHeight + 20)

    if self.UpdateScrollbar then
        self.UpdateScrollbar()
    end
end

-- Select a page in the navigation
function MoreFeatures:SelectPage(pageId)
    -- Update button states like main UI
    for id, btn in pairs(self.navButtons) do
        btn.hover:Hide() -- Always hide hover on state change
        
        if id == pageId then
            -- ACTIVE STATE
            local activeColor = COLORS.NAV_ACTIVE_BG
            btn.bg:SetColorTexture(activeColor[1], activeColor[2], activeColor[3], 1)
            btn.indicator:Show()
            btn.outline:Show() -- Show purple outline
            btn.text:SetTextColor(COLORS.TEXT[1], COLORS.TEXT[2], COLORS.TEXT[3], 1)
            btn.isSelected = true
        else
            -- INACTIVE STATE
            local inactiveColor = COLORS.NAV_INACTIVE_BG
            btn.bg:SetColorTexture(inactiveColor[1], inactiveColor[2], inactiveColor[3], 1)
            btn.indicator:Hide()
            btn.outline:Hide() -- Hide purple outline
            btn.text:SetTextColor(COLORS.TEXT_2[1], COLORS.TEXT_2[2], COLORS.TEXT_2[3], 1)
            btn.isSelected = false
        end
    end
    
    -- Hide all page containers
    if self.pageContainers then
        for id, container in pairs(self.pageContainers) do
            container:Hide()
        end
    end
    
    -- Show the selected page container and load content if needed
    if self.pageContainers and self.pageContainers[pageId] then
        local container = self.pageContainers[pageId]
        container:Show()
        -- Reset scroll to top on page change
        if self.contentArea then
            self.contentArea:SetVerticalScroll(0)
            if self.scrollbar then
                self.scrollbar:SetValue(0)
            end
        end
        
        -- Only load content if container is empty
        if container:GetNumChildren() == 0 then
            self:LoadPageContent(pageId, container)
        end

        C_Timer.After(0.10, function()
            if MoreFeatures and MoreFeatures.UpdateScrollSizing then
                MoreFeatures:UpdateScrollSizing(container)
            end
        end)

        C_Timer.After(0.25, function()
            if MoreFeatures and MoreFeatures.UpdateScrollSizing then
                MoreFeatures:UpdateScrollSizing(container)
            end
        end)
    end
    
    self.currentPage = pageId
end

-- Clear content from a specific page container
function MoreFeatures:ClearPageContent(pageId)
    if not self.pageContainers or not self.pageContainers[pageId] then return end
    
    local container = self.pageContainers[pageId]
    local children = {container:GetChildren()}
    for _, child in ipairs(children) do
        if child then
            child:Hide()
            child:ClearAllPoints()
            child:SetParent(nil)
        end
    end
end

-- Load content for a specific page
function MoreFeatures:LoadPageContent(pageId, container)
    if not container then return end
    
    if pageId == "general" then
        self:LoadGeneralContent(container)
    elseif pageId == "themes" then
        self:LoadThemesContent(container)
    elseif pageId == "font" then
        self:LoadFontContent(container)
    else
        self:LoadComingSoonContent(pageId, container)
    end
end

-- Load General page content
function MoreFeatures:LoadGeneralContent(container)
    -- Exact copy of Blackout.lua pattern
   
    
    local y = -12

    local tooltipsCard = CreateFrame("Frame", nil, container)
    tooltipsCard:SetPoint("TOPLEFT", 12, y)
    tooltipsCard:SetPoint("TOPRIGHT", -12, y)
    tooltipsCard:SetHeight(170)
    ApplyAtlasCardBg(tooltipsCard)

    local tooltipTitle = AC:CreateStyledText(tooltipsCard, "TOOLTIPS", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    tooltipTitle:SetPoint("TOPLEFT", 15, -18)

    -- Add disabled message next to title
    local disabledMessage = AC:CreateStyledText(tooltipsCard, "Will come back when Blizzard fixes their Tooltips errors", 9, {1, 0.4, 0.4, 1}, "OVERLAY", CUSTOM_FONT)
    disabledMessage:SetPoint("LEFT", tooltipTitle, "RIGHT", 10, 0)
    disabledMessage:SetPoint("RIGHT", tooltipsCard, "RIGHT", -20, 0)
    disabledMessage:SetJustifyH("LEFT")
    if disabledMessage.SetWordWrap then disabledMessage:SetWordWrap(true) end

    -- Tooltip IDs checkbox row (DISABLED)
    local checkboxRow2 = CreateFrame("Frame", nil, tooltipsCard)
    checkboxRow2:SetPoint("TOPLEFT", tooltipTitle, "BOTTOMLEFT", 0, -14)
    checkboxRow2:SetPoint("RIGHT", tooltipsCard, "RIGHT", -20, 0)
    checkboxRow2:SetHeight(26)

    local checkboxLabel2 = AC:CreateStyledText(checkboxRow2, "Show Spell/Item IDs in Tooltips", 12, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    checkboxLabel2:SetPoint("LEFT", 0, 0)
    checkboxLabel2:SetPoint("RIGHT", -46, 0)
    if checkboxLabel2.SetWordWrap then checkboxLabel2:SetWordWrap(true) end
    checkboxLabel2:SetJustifyH("LEFT")

    local db = (AC.DB and AC.DB.profile and AC.DB.profile.tooltipIDs) or {}
    local checkbox2 = AC:CreateFlatCheckbox(checkboxRow2, 20, db.enabled ~= false)
    checkbox2:SetPoint("RIGHT", -10, 0)
    checkbox2.checkButton:Disable()  -- DISABLE the checkbox's checkButton
    checkbox2.checkButton:SetScript("OnClick", nil)  -- Remove click functionality

    -- Tooltip section description
    local description2 = AC:CreateStyledText(tooltipsCard, "Shows spell and item IDs in tooltips throughout the game.\nAlways enabled in ArenaCore editors for spell management.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description2:SetPoint("TOPLEFT", checkboxRow2, "BOTTOMLEFT", 0, -10)
    description2:SetPoint("TOPRIGHT", checkboxRow2, "BOTTOMRIGHT", 0, -10)
    description2:SetJustifyH("LEFT"); description2:SetJustifyV("TOP")
    if description2.SetWordWrap then description2:SetWordWrap(true) end
    description2:SetWidth(tooltipsCard:GetWidth() - 40)

    y = y - tooltipsCard:GetHeight() - 12

    local portraitsCard = CreateFrame("Frame", nil, container)
    portraitsCard:SetPoint("TOPLEFT", 12, y)
    portraitsCard:SetPoint("TOPRIGHT", -12, y)
    portraitsCard:SetHeight(240)
    ApplyAtlasCardBg(portraitsCard)

    local portraitsTitle = AC:CreateStyledText(portraitsCard, "CLASS PORTRAITS", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    portraitsTitle:SetPoint("TOPLEFT", 15, -18)

    local checkboxRow3 = CreateFrame("Frame", nil, portraitsCard)
    checkboxRow3:SetPoint("TOPLEFT", portraitsTitle, "BOTTOMLEFT", 0, -14)
    checkboxRow3:SetPoint("RIGHT", portraitsCard, "RIGHT", -20, 0)
    checkboxRow3:SetHeight(26)

    local checkboxLabel3 = AC:CreateStyledText(checkboxRow3, "Class Portrait Swap", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel3:SetPoint("LEFT", 0, 0)
    checkboxLabel3:SetPoint("RIGHT", -46, 0)
    if checkboxLabel3.SetWordWrap then checkboxLabel3:SetWordWrap(true) end
    checkboxLabel3:SetJustifyH("LEFT")

    local dbPortrait = (AC.DB and AC.DB.profile and AC.DB.profile.classPortraitSwap) or {}
    local checkbox3 = AC:CreateFlatCheckbox(checkboxRow3, 20, dbPortrait.enabled == true)
    checkbox3:SetPoint("RIGHT", -10, 0)
    checkbox3:SetScript("OnClick", function(selfBtn)
        local desired = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.classPortraitSwap = AC.DB.profile.classPortraitSwap or {}
        AC.DB.profile.classPortraitSwap.enabled = desired
        if AC.ClassPortraitSwap and AC.ClassPortraitSwap.RefreshAll then
            C_Timer.After(0.05, function() AC.ClassPortraitSwap:RefreshAll() end)
        end
    end)

    local description3 = AC:CreateStyledText(portraitsCard, "Swap all player portraits to class icons.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description3:SetPoint("TOPLEFT", checkboxRow3, "BOTTOMLEFT", 0, -10)
    description3:SetPoint("TOPRIGHT", checkboxRow3, "BOTTOMRIGHT", 0, -10)
    description3:SetJustifyH("LEFT"); description3:SetJustifyV("TOP")
    if description3.SetWordWrap then description3:SetWordWrap(true) end
    description3:SetWidth(portraitsCard:GetWidth() - 40)

    -- Use Custom Icons checkbox (under Class Portrait Swap)
    local checkboxRow3b = CreateFrame("Frame", nil, portraitsCard)
    checkboxRow3b:SetPoint("TOPLEFT", description3, "BOTTOMLEFT", 0, -10)
    checkboxRow3b:SetPoint("RIGHT", portraitsCard, "RIGHT", -20, 0)
    checkboxRow3b:SetHeight(26)

    local checkboxLabel3b = AC:CreateStyledText(checkboxRow3b, "Use Arena Core Custom Icons", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel3b:SetPoint("LEFT", 15, 0)
    checkboxLabel3b:SetPoint("RIGHT", -46, 0)
    if checkboxLabel3b.SetWordWrap then checkboxLabel3b:SetWordWrap(true) end
    checkboxLabel3b:SetJustifyH("LEFT")

    local dbPortraitCustom = (AC.DB and AC.DB.profile and AC.DB.profile.classPortraitSwap) or { useCustomIcons = true }
    local checkbox3b = AC:CreateFlatCheckbox(checkboxRow3b, 20, dbPortraitCustom.useCustomIcons == true)
    checkbox3b:SetPoint("RIGHT", -10, 0)
    checkbox3b:SetScript("OnClick", function(selfBtn)
        local desired = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.classPortraitSwap = AC.DB.profile.classPortraitSwap or {}
        AC.DB.profile.classPortraitSwap.useCustomIcons = desired
        if AC.ClassPortraitSwap and AC.ClassPortraitSwap.RefreshAll then
            C_Timer.After(0.05, function() AC.ClassPortraitSwap:RefreshAll() end)
        end
        if desired then
            print("|cff8B45FFArena Core:|r Class portraits now using ArenaCore custom icons")
        else
            print("|cff8B45FFArena Core:|r Class portraits now using theme icons (Midnight Chill/etc)")
        end
    end)

    local description3b = AC:CreateStyledText(portraitsCard, "When checked, uses original ArenaCore custom icons. When unchecked, uses alternate theme icons (Midnight Chill, etc).", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description3b:SetPoint("TOPLEFT", checkboxRow3b, "BOTTOMLEFT", 0, -10)
    description3b:SetPoint("TOPRIGHT", checkboxRow3b, "BOTTOMRIGHT", 0, -10)
    description3b:SetJustifyH("LEFT"); description3b:SetJustifyV("TOP")
    if description3b.SetWordWrap then description3b:SetWordWrap(true) end
    description3b:SetWidth(portraitsCard:GetWidth() - 40)

    y = y - portraitsCard:GetHeight() - 12

    local surrenderCard = CreateFrame("Frame", nil, container)
    surrenderCard:SetPoint("TOPLEFT", 12, y)
    surrenderCard:SetPoint("TOPRIGHT", -12, y)
    surrenderCard:SetHeight(120)
    ApplyAtlasCardBg(surrenderCard)

    local surrenderTitle = AC:CreateStyledText(surrenderCard, "SURRENDER", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    surrenderTitle:SetPoint("TOPLEFT", 15, -18)

    local checkboxRow4 = CreateFrame("Frame", nil, surrenderCard)
    checkboxRow4:SetPoint("TOPLEFT", surrenderTitle, "BOTTOMLEFT", 0, -14)
    checkboxRow4:SetPoint("RIGHT", surrenderCard, "RIGHT", -20, 0)
    checkboxRow4:SetHeight(26)

    local checkboxLabel4 = AC:CreateStyledText(checkboxRow4, "Surrender /gg", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel4:SetPoint("LEFT", 0, 0)
    checkboxLabel4:SetPoint("RIGHT", -46, 0)
    if checkboxLabel4.SetWordWrap then checkboxLabel4:SetWordWrap(true) end
    checkboxLabel4:SetJustifyH("LEFT")

    local dbSurr = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox4 = AC:CreateFlatCheckbox(checkboxRow4, 20, (dbSurr.surrenderGGEnabled ~= false)) -- default ON
    checkbox4:SetPoint("RIGHT", -10, 0)
    checkbox4:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.surrenderGGEnabled = enabled
        if MoreFeatures and MoreFeatures.ApplySurrenderSetting then
            MoreFeatures:ApplySurrenderSetting()
        end
    end)

    -- Description under Surrender
    local description4 = AC:CreateStyledText(surrenderCard, "Enable /gg feature inside of arena to easily surrender.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description4:SetPoint("TOPLEFT", checkboxRow4, "BOTTOMLEFT", 0, -10)
    description4:SetPoint("TOPRIGHT", checkboxRow4, "BOTTOMRIGHT", 0, -10)
    description4:SetJustifyH("LEFT"); description4:SetJustifyV("TOP")
    if description4.SetWordWrap then description4:SetWordWrap(true) end
    description4:SetWidth(surrenderCard:GetWidth() - 40)

    y = y - surrenderCard:GetHeight() - 12

    local chatCard = CreateFrame("Frame", nil, container)
    chatCard:SetPoint("TOPLEFT", 12, y)
    chatCard:SetPoint("TOPRIGHT", -12, y)
    chatCard:SetHeight(140)
    ApplyAtlasCardBg(chatCard)

    local chatMessagesTitle = AC:CreateStyledText(chatCard, "CHAT MESSAGES", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    chatMessagesTitle:SetPoint("TOPLEFT", 15, -18)

    local checkboxRow5 = CreateFrame("Frame", nil, chatCard)
    checkboxRow5:SetPoint("TOPLEFT", chatMessagesTitle, "BOTTOMLEFT", 0, -14)
    checkboxRow5:SetPoint("RIGHT", chatCard, "RIGHT", -20, 0)
    checkboxRow5:SetHeight(26)

    local checkboxLabel5 = AC:CreateStyledText(checkboxRow5, "Arena Chat Announcements", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel5:SetPoint("LEFT", 0, 0)
    checkboxLabel5:SetPoint("RIGHT", -46, 0)
    if checkboxLabel5.SetWordWrap then checkboxLabel5:SetWordWrap(true) end
    checkboxLabel5:SetJustifyH("LEFT")

    local dbChat = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox5 = AC:CreateFlatCheckbox(checkboxRow5, 20, (dbChat.chatMessagesEnabled ~= false)) -- default ON
    checkbox5:SetPoint("RIGHT", -10, 0)
    checkbox5:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.chatMessagesEnabled = enabled
        
        -- User feedback
        if enabled then
            print("|cff8B45FFArena Core:|r Chat messages |cff00FF00ENABLED|r - You will see interrupt and feign death announcements")
        else
            print("|cff8B45FFArena Core:|r Chat messages |cffFF0000DISABLED|r - Interrupt and feign death announcements are now hidden")
        end
    end)

    -- Description under Chat Messages
    local description5 = AC:CreateStyledText(chatCard, "Enable chat announcements for interrupts and feign death detection during arena matches.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description5:SetPoint("TOPLEFT", checkboxRow5, "BOTTOMLEFT", 0, -10)
    description5:SetPoint("TOPRIGHT", checkboxRow5, "BOTTOMRIGHT", 0, -10)
    description5:SetJustifyH("LEFT"); description5:SetJustifyV("TOP")
    if description5.SetWordWrap then description5:SetWordWrap(true) end
    description5:SetWidth(chatCard:GetWidth() - 40)
end

-- Load Themes page content
function MoreFeatures:LoadThemesContent(container)
    -- Theme data (matches AchievementUnlocks.lua)
    local themes = {
        {
            id = "default",
            name = "Arena Core Default",
            description = "The classic Arena Core theme",
            rating = nil, -- Always unlocked
            icon = "Interface\\Icons\\INV_Misc_Gear_01",
        },
        {
            id = "shade_ui",
            name = "Shade UI",
            description = "Premium dark theme inspired by Shade UI addon",
            rating = 2100,
            icon = "Interface\\Icons\\Spell_Shadow_Twilight",
        },
        {
            id = "elite_2400",
            name = "Elite",
            description = "Exclusive theme unlocked at 2400 rating",
            rating = 2400,
            icon = "Interface\\Icons\\Achievement_Arena_2v2_7",
        },
        {
            id = "rank1_3000",
            name = "Rank 1",
            description = "Exclusive theme unlocked at 3000 rating",
            rating = 3000,
            icon = "Interface\\Icons\\Achievement_Arena_3v3_7",
        },
    }
    
    -- Settings group box
    local settingsGroup = CreateFrame("Frame", nil, container)
    settingsGroup:SetPoint("TOPLEFT", 12, -12)
    settingsGroup:SetPoint("TOPRIGHT", -12, -12)
    settingsGroup:SetHeight(580) -- Increased to accommodate production notice
    ApplyAtlasCardBg(settingsGroup)
    
    -- Group title
    local groupTitle = AC:CreateStyledText(settingsGroup, "UNLOCKABLE THEMES", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    groupTitle:SetPoint("TOPLEFT", 15, -18)
    
    -- Production notice (add this new text)
    local productionNotice = AC:CreateStyledText(settingsGroup, "This feature is still under production and will evolve as time goes on.", 10, COLORS.WARNING, "OVERLAY", CUSTOM_FONT)
    productionNotice:SetPoint("TOPLEFT", groupTitle, "BOTTOMLEFT", 0, -6)
    productionNotice:SetPoint("RIGHT", settingsGroup, "RIGHT", -20, 0)
    productionNotice:SetJustifyH("LEFT")
    if productionNotice.SetWordWrap then productionNotice:SetWordWrap(true) end

    -- Description
    local desc = AC:CreateStyledText(settingsGroup, "Unlock exclusive UI themes by reaching rating milestones in PvP.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    desc:SetPoint("TOPLEFT", productionNotice, "BOTTOMLEFT", 0, -6)
    desc:SetJustifyH("LEFT")
    
    local yOffset = -75  -- Adjusted for new production notice text
    
    -- Create theme cards
    for i, theme in ipairs(themes) do
        local card = CreateFrame("Frame", nil, settingsGroup)
        card:SetPoint("TOPLEFT", 15, yOffset)
        card:SetPoint("TOPRIGHT", -15, yOffset)
        card:SetHeight(100)
        
        -- Check if theme is unlocked (default theme is always unlocked)
        local isUnlocked = (theme.id == "default") or (AC.IsThemeUnlocked and AC:IsThemeUnlocked(theme.id)) or false
        
        -- Card background
        local cardBg = AC:CreateFlatTexture(card, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
        cardBg:SetAllPoints()
        
        -- Purple border if unlocked, gray if locked
        local borderColor = isUnlocked and COLORS.PRIMARY or COLORS.BORDER
        local cardBorder = AC:CreateFlatTexture(card, "BORDER", 0, borderColor, 1)
        cardBorder:SetAllPoints()
        
        local cardInner = AC:CreateFlatTexture(card, "BORDER", 1, COLORS.INPUT_DARK, 1)
        cardInner:SetPoint("TOPLEFT", 2, -2)
        cardInner:SetPoint("BOTTOMRIGHT", -2, 2)
        
        -- Theme icon
        local icon = card:CreateTexture(nil, "ARTWORK")
        icon:SetSize(64, 64)
        icon:SetPoint("LEFT", 15, 0)
        icon:SetTexture(theme.icon)
        
        -- Desaturate if locked
        if not isUnlocked then
            icon:SetDesaturated(true)
            icon:SetAlpha(0.5)
        end
        
        -- Theme name
        local nameColor = isUnlocked and COLORS.PRIMARY or COLORS.TEXT_MUTED
        local themeName = AC:CreateStyledText(card, theme.name, 14, nameColor, "OVERLAY", CUSTOM_FONT)
        themeName:SetPoint("TOPLEFT", icon, "TOPRIGHT", 15, -5)
        
        -- Rating requirement (or "Always Available" for default)
        local ratingLabel = theme.rating and string.format("Requires %d Rating", theme.rating) or "Always Available"
        local ratingText = AC:CreateStyledText(card, ratingLabel, 11, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
        ratingText:SetPoint("TOPLEFT", themeName, "BOTTOMLEFT", 0, -4)
        
        -- Description
        local themeDesc = AC:CreateStyledText(card, theme.description, 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
        themeDesc:SetPoint("TOPLEFT", ratingText, "BOTTOMLEFT", 0, -6)
        themeDesc:SetPoint("TOPRIGHT", card, "TOPRIGHT", -120, 0)
        themeDesc:SetJustifyH("LEFT")
        if themeDesc.SetWordWrap then themeDesc:SetWordWrap(true) end
        
        -- Status/Action button
        local btn = AC:CreateProfileStyleButton(card, 100, 32, "", "primary", 12)
        btn:SetPoint("RIGHT", -15, 0)
        
        if isUnlocked then
            -- Check if this theme is currently active
            local isActive = AC.ThemeManager and AC.ThemeManager:IsThemeActive(theme.id) or false
            
            if isActive then
                -- Show "ACTIVE" status
                local btnText = AC:CreateStyledText(btn, "ACTIVE", 12, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
                btnText:SetPoint("CENTER", 0, 0)
                btnText:SetTextColor(0.133, 0.667, 0.267, 1) -- Green
                btn:SetAlpha(1.0)
                btn:Disable()
            else
                -- Show "ACTIVATE" button
                local btnText = AC:CreateStyledText(btn, "ACTIVATE", 12, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
                btnText:SetPoint("CENTER", 0, 0)
                btnText:SetTextColor(1, 1, 1, 1) -- White
                btn:SetAlpha(1.0)
                btn:Enable()
                btn:SetScript("OnClick", function()
                    -- Activate this theme
                    if AC.ThemeManager then
                        AC.ThemeManager:ApplyTheme(theme.id)
                        -- Refresh the themes page to update button states
                        if MoreFeatures and MoreFeatures.pageContainers and MoreFeatures.pageContainers["themes"] then
                            MoreFeatures:ClearPageContent("themes")
                            MoreFeatures:LoadThemesContent(MoreFeatures.pageContainers["themes"])
                        end
                    end
                end)
            end
        else
            -- Show locked status with custom padlock icon (larger)
            local lockIcon = btn:CreateTexture(nil, "OVERLAY")
            lockIcon:SetSize(20, 20) -- Increased from 16x16
            lockIcon:SetPoint("CENTER", -24, 0)
            lockIcon:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\Achievements\\padlock_icon.png")
            
            local btnText = AC:CreateStyledText(btn, "LOCKED", 12, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
            btnText:SetPoint("CENTER", 10, 0) -- Offset right to make room for larger icon
            btnText:SetTextColor(0.863, 0.176, 0.176, 1) -- Red
            btn:SetAlpha(0.5)
            btn:Disable()
        end
        
        yOffset = yOffset - 105
    end
    
    -- Info text at bottom (properly positioned inside the box)
    local infoText = AC:CreateStyledText(settingsGroup, "Themes are unlocked account-wide when you earn the achievement on any character.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    infoText:SetPoint("BOTTOMLEFT", settingsGroup, "BOTTOMLEFT", 15, 12)
    infoText:SetPoint("BOTTOMRIGHT", settingsGroup, "BOTTOMRIGHT", -15, 12)
    infoText:SetJustifyH("CENTER")
    infoText:SetJustifyV("BOTTOM")
    if infoText.SetWordWrap then infoText:SetWordWrap(true) end
end

-- Load Font page content
function MoreFeatures:LoadFontContent(container)
    -- Settings group box
    local settingsGroup = CreateFrame("Frame", nil, container)
    settingsGroup:SetPoint("TOPLEFT", 12, -12)
    settingsGroup:SetPoint("TOPRIGHT", -12, -12)
    settingsGroup:SetHeight(380)
    ApplyAtlasCardBg(settingsGroup)

    -- Group title
    local groupTitle = AC:CreateStyledText(settingsGroup, "GLOBAL ARENACORE FONT", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    groupTitle:SetPoint("TOPLEFT", 15, -18)

    -- Global Font checkbox row
    local checkboxRow1 = CreateFrame("Frame", nil, settingsGroup)
    checkboxRow1:SetPoint("TOPLEFT", groupTitle, "BOTTOMLEFT", 0, -14)
    checkboxRow1:SetPoint("RIGHT", settingsGroup, "RIGHT", -20, 0)
    checkboxRow1:SetHeight(26)

    local checkboxLabel1 = AC:CreateStyledText(checkboxRow1, "Apply ArenaCore Font Globally", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel1:SetPoint("LEFT", 0, 0)
    checkboxLabel1:SetPoint("RIGHT", -46, 0)
    if checkboxLabel1.SetWordWrap then checkboxLabel1:SetWordWrap(true) end
    checkboxLabel1:SetJustifyH("LEFT")

    local dbGlobalFont = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox1 = AC:CreateFlatCheckbox(checkboxRow1, 20, (dbGlobalFont.globalFontEnabled == true))
    checkbox1:SetPoint("RIGHT", -10, 0)
    
    -- Store reference for mutual exclusivity (will be set up after checkbox4 is created)
    local globalFontCheckbox = checkbox1

    -- Description under Global Font
    local description1 = AC:CreateStyledText(settingsGroup, "Applies ArenaCore font to your entire game UI including chat, tooltips, action bars, and combat text.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description1:SetPoint("TOPLEFT", checkboxRow1, "BOTTOMLEFT", 0, -10)
    description1:SetPoint("TOPRIGHT", checkboxRow1, "BOTTOMRIGHT", 0, -10)
    description1:SetJustifyH("LEFT"); description1:SetJustifyV("TOP")
    if description1.SetWordWrap then description1:SetWordWrap(true) end
    description1:SetWidth(settingsGroup:GetWidth() - 40)
    
    -- Action Bar Font Only checkbox row (NEW FEATURE)
    local checkboxRow4 = CreateFrame("Frame", nil, settingsGroup)
    checkboxRow4:SetPoint("TOPLEFT", description1, "BOTTOMLEFT", 0, -18)
    checkboxRow4:SetPoint("RIGHT", settingsGroup, "RIGHT", -20, 0)
    checkboxRow4:SetHeight(26)

    local checkboxLabel4 = AC:CreateStyledText(checkboxRow4, "Action Bar Font Only", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel4:SetPoint("LEFT", 0, 0)
    checkboxLabel4:SetPoint("RIGHT", -46, 0)
    if checkboxLabel4.SetWordWrap then checkboxLabel4:SetWordWrap(true) end
    checkboxLabel4:SetJustifyH("LEFT")

    local dbActionBarFont = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox4 = AC:CreateFlatCheckbox(checkboxRow4, 20, (dbActionBarFont.actionBarFontOnly == true))
    checkbox4:SetPoint("RIGHT", -10, 0)
    
    -- Store reference for mutual exclusivity
    local actionBarFontCheckbox = checkbox4
    
    -- Description under Action Bar Font Only
    local description4 = AC:CreateStyledText(settingsGroup, "Applies ArenaCore custom font to action bars ONLY and nothing else. This option is mutually exclusive with 'Apply ArenaCore Font Globally'.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description4:SetPoint("TOPLEFT", checkboxRow4, "BOTTOMLEFT", 0, -10)
    description4:SetPoint("TOPRIGHT", checkboxRow4, "BOTTOMRIGHT", 0, -10)
    description4:SetJustifyH("LEFT"); description4:SetJustifyV("TOP")
    if description4.SetWordWrap then description4:SetWordWrap(true) end
    description4:SetWidth(settingsGroup:GetWidth() - 40)
    
    -- Set up OnClick handlers with mutual exclusivity AFTER both checkboxes exist
    checkbox1:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.globalFontEnabled = enabled
        
        -- MUTUAL EXCLUSIVITY: If enabling global font, disable action bar font only
        if enabled and actionBarFontCheckbox then
            actionBarFontCheckbox:SetChecked(false)
            AC.DB.profile.moreFeatures.actionBarFontOnly = false
            -- Disable action bar-only mode
            if AC.GlobalFont and AC.GlobalFont.isEnabled then
                AC.GlobalFont:Disable()
            end
        end
        
        if MoreFeatures and MoreFeatures.ApplyGlobalFont then
            MoreFeatures:ApplyGlobalFont(enabled)
        end
    end)
    
    checkbox4:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.actionBarFontOnly = enabled
        
        -- MUTUAL EXCLUSIVITY: If enabling action bar font only, disable global font
        if enabled and globalFontCheckbox then
            globalFontCheckbox:SetChecked(false)
            AC.DB.profile.moreFeatures.globalFontEnabled = false
            -- Disable global font mode
            if AC.GlobalFont and AC.GlobalFont.isEnabled then
                AC.GlobalFont:Disable()
            end
        end
        
        if MoreFeatures and MoreFeatures.ApplyActionBarFont then
            MoreFeatures:ApplyActionBarFont(enabled)
        end
    end)
    
    -- Font Outline checkbox
    local checkboxRow2 = CreateFrame("Frame", nil, settingsGroup)
    checkboxRow2:SetPoint("TOPLEFT", description4, "BOTTOMLEFT", 0, -18)
    checkboxRow2:SetPoint("RIGHT", settingsGroup, "RIGHT", -20, 0)
    checkboxRow2:SetHeight(26)

    local checkboxLabel2 = AC:CreateStyledText(checkboxRow2, "Font Outline", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel2:SetPoint("LEFT", 0, 0)
    checkboxLabel2:SetPoint("RIGHT", -46, 0)
    if checkboxLabel2.SetWordWrap then checkboxLabel2:SetWordWrap(true) end
    checkboxLabel2:SetJustifyH("LEFT")

    local dbFontOutline = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox2 = AC:CreateFlatCheckbox(checkboxRow2, 20, (dbFontOutline.globalFontOutline ~= false)) -- default ON
    checkbox2:SetPoint("RIGHT", -10, 0)
    checkbox2:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.globalFontOutline = enabled
        print("|cff8B45FFArena Core:|r Font outline " .. (enabled and "enabled" or "disabled") .. ". /reload to apply.")
    end)
    
    -- Description under Font Outline
    local description2 = AC:CreateStyledText(settingsGroup, "Adds a black outline around text for better visibility against varied backgrounds. Recommended for numbers and icons.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description2:SetPoint("TOPLEFT", checkboxRow2, "BOTTOMLEFT", 0, -10)
    description2:SetPoint("TOPRIGHT", checkboxRow2, "BOTTOMRIGHT", 0, -10)
    description2:SetJustifyH("LEFT"); description2:SetJustifyV("TOP")
    if description2.SetWordWrap then description2:SetWordWrap(true) end
    description2:SetWidth(settingsGroup:GetWidth() - 40)
    
    -- Font Shadow checkbox
    local checkboxRow3 = CreateFrame("Frame", nil, settingsGroup)
    checkboxRow3:SetPoint("TOPLEFT", description2, "BOTTOMLEFT", 0, -18)
    checkboxRow3:SetPoint("RIGHT", settingsGroup, "RIGHT", -20, 0)
    checkboxRow3:SetHeight(26)

    local checkboxLabel3 = AC:CreateStyledText(checkboxRow3, "Font Shadow", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    checkboxLabel3:SetPoint("LEFT", 0, 0)
    checkboxLabel3:SetPoint("RIGHT", -46, 0)
    if checkboxLabel3.SetWordWrap then checkboxLabel3:SetWordWrap(true) end
    checkboxLabel3:SetJustifyH("LEFT")

    local dbFontShadow = (AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures) or {}
    local checkbox3 = AC:CreateFlatCheckbox(checkboxRow3, 20, (dbFontShadow.globalFontShadow ~= false)) -- default ON
    checkbox3:SetPoint("RIGHT", -10, 0)
    checkbox3:SetScript("OnClick", function(selfBtn)
        local enabled = selfBtn:GetChecked()
        AC.DB = AC.DB or {}; AC.DB.profile = AC.DB.profile or {}; AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
        AC.DB.profile.moreFeatures.globalFontShadow = enabled
        print("|cff8B45FFArena Core:|r Font shadow " .. (enabled and "enabled" or "disabled") .. ". /reload to apply.")
    end)
    
    -- Description under Font Shadow
    local description3 = AC:CreateStyledText(settingsGroup, "Adds a subtle drop shadow to text for improved depth and readability. Enabled by default for optimal visual clarity.", 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    description3:SetPoint("TOPLEFT", checkboxRow3, "BOTTOMLEFT", 0, -10)
    description3:SetPoint("TOPRIGHT", checkboxRow3, "BOTTOMRIGHT", 0, -10)
    description3:SetJustifyH("LEFT"); description3:SetJustifyV("TOP")
    if description3.SetWordWrap then description3:SetWordWrap(true) end
    description3:SetWidth(settingsGroup:GetWidth() - 40)
    
    -- ACTION BAR FONT SETTINGS section title
    local actionBarTitle = AC:CreateStyledText(settingsGroup, "ACTIONBAR FONT SETTINGS", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    actionBarTitle:SetPoint("TOPLEFT", description3, "BOTTOMLEFT", 0, -22)
    
    -- Helper function to create sliders with +/- buttons and text input
    local function CreateActionBarSlider(parent, label, anchorTo, yOffset, dbKey, minVal, maxVal, defaultVal)
        local row = CreateFrame("Frame", nil, parent)
        row:SetPoint("TOPLEFT", anchorTo, "BOTTOMLEFT", 0, yOffset)
        row:SetPoint("RIGHT", parent, "RIGHT", -20, 0)
        row:SetHeight(40)
        
        local labelText = AC:CreateStyledText(row, label, 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
        labelText:SetPoint("TOPLEFT", 0, -5)
        
        -- Get current value from database (same as working sliders)
        local db = AC.DB and AC.DB.profile and AC.DB.profile.actionBarFont or {}
        local currentValue = db[dbKey] or defaultVal
        
        -- Minus button
        local minusBtn = AC:CreateTexturedButton(row, 20, 20, "-", "button-minus")
        minusBtn:SetPoint("TOPLEFT", labelText, "BOTTOMLEFT", 0, -8)
        local minusText = AC:CreateStyledText(minusBtn, "-", 16, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
        minusText:SetPoint("CENTER", 0, 0)
        
        -- Text input box
        local inputBox = CreateFrame("EditBox", nil, row)
        inputBox:SetPoint("LEFT", minusBtn, "RIGHT", 5, 0)
        inputBox:SetSize(50, 20)
        inputBox:SetAutoFocus(false)
        inputBox:SetFontObject(GameFontNormal)
        inputBox:SetMaxLetters(5)
        inputBox:SetNumeric(false)
        
        local inputBg = AC:CreateFlatTexture(inputBox, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
        inputBg:SetAllPoints()
        
        local inputBorder = AC:CreateFlatTexture(inputBox, "BORDER", 1, COLORS.BORDER, 1)
        inputBorder:SetAllPoints()
        
        inputBox:SetText(tostring(currentValue))
        inputBox:SetCursorPosition(0)
        
        -- Plus button
        local plusBtn = AC:CreateTexturedButton(row, 20, 20, "+", "button-plus")
        plusBtn:SetPoint("LEFT", inputBox, "RIGHT", 5, 0)
        local plusText = AC:CreateStyledText(plusBtn, "+", 16, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
        plusText:SetPoint("CENTER", 0, 0)
        
        -- Slider
        local slider = CreateFrame("Slider", nil, row)
        slider:SetPoint("LEFT", plusBtn, "RIGHT", 10, 0)
        slider:SetPoint("RIGHT", row, "RIGHT", -10, 0)
        slider:SetHeight(16)
        slider:SetOrientation("HORIZONTAL")
        slider:SetMinMaxValues(minVal, maxVal)
        slider:SetValue(currentValue)
        slider:SetValueStep(1)
        
        local sliderBg = AC:CreateFlatTexture(slider, "BACKGROUND", 1, COLORS.INSET, 1)
        sliderBg:SetAllPoints()
        
        local sliderThumb = slider:CreateTexture(nil, "OVERLAY")
        sliderThumb:SetSize(12, 16)
        sliderThumb:SetColorTexture(COLORS.PRIMARY[1], COLORS.PRIMARY[2], COLORS.PRIMARY[3], 1)
        slider:SetThumbTexture(sliderThumb)
        
        -- Update function
        local function UpdateValue(value)
            value = math.floor(value + 0.5)
            value = math.max(minVal, math.min(maxVal, value))
            
            slider:SetValue(value)
            inputBox:SetText(tostring(value))
            
            -- Save to AC.DB.profile (EXACT pattern from working sliders in Helpers.lua)
            if AC.DB and AC.DB.profile then
                AC.DB.profile.actionBarFont = AC.DB.profile.actionBarFont or {}
                AC.DB.profile.actionBarFont[dbKey] = value
            end
            
            -- CRITICAL: Only apply changes if global font is enabled
            if AC.MoreFeatures and AC.MoreFeatures.ApplyActionBarFonts then
                local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
                if enabled then
                    AC.MoreFeatures:ApplyActionBarFonts()
                end
            end
        end
        
        minusBtn:SetScript("OnClick", function() UpdateValue(slider:GetValue() - 1) end)
        plusBtn:SetScript("OnClick", function() UpdateValue(slider:GetValue() + 1) end)
        slider:SetScript("OnValueChanged", function(self, value) UpdateValue(value) end)
        
        inputBox:SetScript("OnEnterPressed", function(self)
            local value = tonumber(self:GetText())
            if value then UpdateValue(value) end
            self:ClearFocus()
        end)
        
        inputBox:SetScript("OnEscapePressed", function(self)
            self:SetText(tostring(slider:GetValue()))
            self:ClearFocus()
        end)
        
        return row
    end
    
    -- Scale slider
    local scaleRow = CreateActionBarSlider(settingsGroup, "Scale", actionBarTitle, -14, "scale", 50, 200, 100)
    
    -- Horizontal position slider
    local horizRow = CreateActionBarSlider(settingsGroup, "Horizontal", scaleRow, -8, "horizontal", -500, 500, 0)
    
    -- Vertical position slider
    local vertRow = CreateActionBarSlider(settingsGroup, "Vertical", horizRow, -8, "vertical", -500, 500, 0)
    
    -- Update settingsGroup height to accommodate new sliders
    settingsGroup:SetHeight(620)
end

--- Load Profiles page content
function MoreFeatures:LoadProfilesContent(container)
    if not container then return end
    
    -- Settings group box
    local settingsGroup = CreateFrame("Frame", nil, container)
    settingsGroup:SetPoint("TOPLEFT", 12, -12)
    settingsGroup:SetPoint("TOPRIGHT", -12, -12)
    settingsGroup:SetHeight(520)
    ApplyAtlasCardBg(settingsGroup)
    
    -- Group title
    local groupTitle = AC:CreateStyledText(settingsGroup, "PROFILE MANAGEMENT", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    groupTitle:SetPoint("TOPLEFT", 15, -18)
    
    local yOffset = -55
    
    -- Current Profile Dropdown
    local dropdownLabel = AC:CreateStyledText(settingsGroup, "Current Profile:", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    dropdownLabel:SetPoint("TOPLEFT", 20, yOffset)
    
    -- FIXED: Use CreateProfileDropdown with delete buttons
    -- Store the dropdown Y position as a constant so it doesn't move when RefreshDropdown is called
    local dropdownYPosition = yOffset - 25
    local dropdown
    local nameInput  -- Declare early so RefreshDropdown can access it
    
    local function RefreshDropdown()
        if not AC.ProfileManager then return end
        
        local profiles = AC.ProfileManager:GetProfileList()
        local currentProfile = AC.ProfileManager:GetCurrentProfile()
        local defaultProfile = AC.ProfileManager.DEFAULT_PROFILE_NAME or "ArenaCore Default"
        
        local function OnProfileChange(selectedProfile)
            -- Switch profile
            local success, err = AC.ProfileManager:SwitchProfile(selectedProfile)
            if not success then
                print("|cffFF0000ArenaCore:|r " .. (err or "Failed to switch profile"))
                return
            end
            
            -- Show reload confirmation popup
            MoreFeatures:ShowReloadConfirmation(selectedProfile)
        end
        
        local function OnProfileDelete(profileToDelete)
            -- Play sound
            PlaySound(SOUNDKIT.IG_MAINMENU_OPTION)
            
            -- Check if trying to delete active profile
            if profileToDelete == currentProfile then
                MoreFeatures:ShowActiveProfileError()
                print("|cffFF0000ArenaCore:|r Cannot delete active profile. Please switch to another profile first.")
                return
            end
            
            -- Show delete confirmation
            MoreFeatures:ShowDeleteConfirmation(profileToDelete, function()
                local success, err = AC.ProfileManager:DeleteProfile(profileToDelete)
                if success then
                    RefreshDropdown()
                    nameInput:SetText(AC.ProfileManager:GetCurrentProfile())
                else
                    print("|cffFF0000ArenaCore:|r " .. (err or "Failed to delete profile"))
                end
            end)
        end
        
        -- Create or recreate dropdown with current profile list
        if dropdown then
            -- Hide and cleanup the old dropdown's menu
            if dropdown.menu then
                dropdown.menu:Hide()
                dropdown.menu:SetParent(nil)
            end
            dropdown:Hide()
            dropdown:SetParent(nil)
            dropdown = nil
        end
        
        dropdown = AC:CreateProfileDropdown(settingsGroup, 300, 30, profiles, currentProfile, OnProfileChange, OnProfileDelete, defaultProfile, currentProfile)
        dropdown:SetPoint("TOPLEFT", 20, dropdownYPosition)  -- Use fixed position, not changing yOffset
        
        -- CRITICAL FIX: Store dropdown reference for cleanup when window closes
        MoreFeatures.profileDropdown = dropdown
    end
    
    RefreshDropdown()
    
    yOffset = yOffset - 70
    
    -- Profile Name Input
    local nameLabel = AC:CreateStyledText(settingsGroup, "Profile Name:", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    nameLabel:SetPoint("TOPLEFT", 20, yOffset)
    
    -- FIXED: Create EditBox directly (no AC:CreateTextInput method exists)
    nameInput = CreateFrame("EditBox", nil, settingsGroup)  -- Assignment, not declaration (declared above)
    nameInput:SetPoint("TOPLEFT", 20, yOffset - 25)
    nameInput:SetSize(300, 30)
    nameInput:SetAutoFocus(false)
    nameInput:SetFontObject(GameFontNormal)
    nameInput:SetMaxLetters(50)
    
    -- Add background and border styling
    local inputBg = AC:CreateFlatTexture(nameInput, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
    inputBg:SetAllPoints()
    
    local inputBorder = AC:CreateFlatTexture(nameInput, "BORDER", 1, COLORS.BORDER, 1)
    inputBorder:SetAllPoints()
    
    nameInput:SetText(AC.ProfileManager and AC.ProfileManager:GetCurrentProfile() or "")
    nameInput:SetCursorPosition(0)
    
    yOffset = yOffset - 70
    
    -- Helper function to create styled profile buttons (Edit Mode popup gradient style)
    local function CreateProfileButton(parent, width, height, text, colorType)
        local btn = CreateFrame("Button", nil, parent)
        btn:SetSize(width, height)
        
        -- Color schemes matching Edit Mode popup gradient style
        local colors = {
            primary = {
                bg = {0.545, 0.271, 1.000, 1},      -- Purple
                border = {0.4, 0.2, 0.7, 1},         -- Darker purple
                hover = {0.645, 0.371, 1.000, 1}     -- Lighter purple
            },
            success = {
                bg = {0.133, 0.667, 0.267, 1},       -- Green
                border = {0.1, 0.5, 0.2, 1},         -- Darker green
                hover = {0.233, 0.767, 0.367, 1}     -- Lighter green
            },
            danger = {
                bg = {0.863, 0.176, 0.176, 1},       -- Red
                border = {0.6, 0.1, 0.1, 1},         -- Darker red
                hover = {0.963, 0.276, 0.276, 1}     -- Lighter red
            }
        }
        
        local color = colors[colorType] or colors.primary
        
        -- Background layer (main color)
        local bg = btn:CreateTexture(nil, "BACKGROUND")
        bg:SetAllPoints()
        bg:SetColorTexture(color.bg[1], color.bg[2], color.bg[3], color.bg[4])
        btn.bg = bg
        
        -- Border layer (darker for depth) - Edit Mode popup style
        local border = btn:CreateTexture(nil, "BORDER")
        border:SetAllPoints()
        border:SetColorTexture(color.border[1], color.border[2], color.border[3], color.border[4])
        border:SetPoint("TOPLEFT", 1, -1)
        border:SetPoint("BOTTOMRIGHT", -1, 1)
        
        -- Button text (white, no outline) - Edit Mode popup style
        local btnText = btn:CreateFontString(nil, "OVERLAY")
        btnText:SetFont("Interface/AddOns/ArenaCore/Media/Fonts/arenacore.ttf", 11)
        btnText:SetText(text)
        btnText:SetTextColor(1, 1, 1, 1)  -- Pure white
        btnText:SetPoint("CENTER", 0, 0)
        btn.text = btnText
        
        -- Hover effect (lighter shade) - Edit Mode popup style
        btn:SetScript("OnEnter", function(self)
            self.bg:SetColorTexture(color.hover[1], color.hover[2], color.hover[3], color.hover[4])
        end)
        
        btn:SetScript("OnLeave", function(self)
            self.bg:SetColorTexture(color.bg[1], color.bg[2], color.bg[3], color.bg[4])
        end)
        
        return btn
    end
    
    -- Buttons Row 1: Rename, Create New
    local renameBtn = CreateProfileButton(settingsGroup, 145, 32, "Rename Profile", "primary")
    renameBtn:SetPoint("TOPLEFT", 20, yOffset)
    renameBtn:SetScript("OnClick", function()
        local newName = nameInput:GetText()
        local currentProfile = AC.ProfileManager:GetCurrentProfile()
        
        if not newName or newName == "" then
            print("|cffFF0000ArenaCore:|r Profile name cannot be empty")
            return
        end
        
        local success, err = AC.ProfileManager:RenameProfile(currentProfile, newName)
        if success then
            nameInput:SetText(newName)
            RefreshDropdown()
        else
            print("|cffFF0000ArenaCore:|r " .. (err or "Failed to rename profile"))
        end
    end)
    
    local createBtn = CreateProfileButton(settingsGroup, 145, 32, "Create New Profile", "primary")
    createBtn:SetPoint("TOPLEFT", 175, yOffset)
    createBtn:SetScript("OnClick", function()
        local newName = nameInput:GetText()
        
        if not newName or newName == "" then
            print("|cffFF0000ArenaCore:|r Please enter a profile name")
            return
        end
        
        local success, err = AC.ProfileManager:CreateProfile(newName)
        if success then
            RefreshDropdown()
            nameInput:SetText(newName)
            
            -- Update profile count in real-time
            if container.UpdateProfileCount then
                container.UpdateProfileCount()
            end
        else
            print("|cffFF0000ArenaCore:|r " .. tostring(err))
        end
    end)
    
    yOffset = yOffset - 45
    
    -- Buttons Row 2: Save (Delete moved to dropdown X buttons)
    local saveBtn = CreateProfileButton(settingsGroup, 300, 32, "Save to Current Profile", "success")
    saveBtn:SetPoint("TOPLEFT", 20, yOffset)
    saveBtn:SetScript("OnClick", function()
        local currentProfile = AC.ProfileManager:GetCurrentProfile()
        local success, err = AC.ProfileManager:SaveCurrentToProfile(currentProfile)
        if success then
            print("|cff8B45FFArenaCore:|r Profile saved successfully!")
        else
            print("|cffFF0000ArenaCore:|r " .. (err or "Failed to save profile"))
        end
    end)
    
    yOffset = yOffset - 60
    
    -- Separator line
    local separator = AC:CreateFlatTexture(settingsGroup, "OVERLAY", 1, COLORS.BORDER_LIGHT, 0.5)
    separator:SetPoint("TOPLEFT", 20, yOffset)
    separator:SetPoint("TOPRIGHT", -20, yOffset)
    separator:SetHeight(1)
    
    yOffset = yOffset - 25
    
    -- Profile Sharing Section
    local sharingTitle = AC:CreateStyledText(settingsGroup, "PROFILE SHARING", 13, COLORS.PRIMARY, "OVERLAY", CUSTOM_FONT)
    sharingTitle:SetPoint("TOPLEFT", 15, yOffset)
    
    yOffset = yOffset - 40
    
    -- Share and Import buttons
    local shareBtn = CreateProfileButton(settingsGroup, 145, 32, "Share Profile", "primary")
    shareBtn:SetPoint("TOPLEFT", 20, yOffset)
    shareBtn:SetScript("OnClick", function()
        local currentProfile = AC.ProfileManager:GetCurrentProfile()
        MoreFeatures:ShowExportWindow(currentProfile)
    end)
    
    local importBtn = CreateProfileButton(settingsGroup, 145, 32, "Import Profile", "primary")
    importBtn:SetPoint("TOPLEFT", 175, yOffset)
    importBtn:SetScript("OnClick", function()
        MoreFeatures:ShowImportWindow()
    end)
    
    yOffset = yOffset - 50
    
    -- Profile count display
    local function GetProfileCount()
        if not AC.ProfileManager then return "0/8" end
        local profiles = AC.ProfileManager:GetProfileList()
        return #profiles .. "/" .. (AC.ProfileManager.MAX_PROFILES or 8)
    end
    
    local profileCount = AC:CreateStyledText(settingsGroup, "Profiles: " .. GetProfileCount(), 11, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    profileCount:SetPoint("TOPLEFT", 20, yOffset)
    
    -- Store reference for updates
    settingsGroup.profileCount = profileCount
    settingsGroup.RefreshDropdown = RefreshDropdown
    
    -- CRITICAL: Store RefreshDropdown on container so import window can access it
    container.RefreshDropdown = RefreshDropdown
    container.UpdateProfileCount = function()
        profileCount:SetText("Profiles: " .. GetProfileCount())
    end
end

--- Show Export Profile Window
function MoreFeatures:ShowExportWindow(profileName)
    -- Generate export code
    local shareCode, err = AC.ProfileManager:ExportProfile(profileName)
    
    if not shareCode then
        print("|cffFF0000ArenaCore:|r Failed to export profile: " .. tostring(err))
        return
    end
    
    -- Create popup window
    local window = CreateFrame("Frame", "ArenaCoreExportWindow", UIParent, "BackdropTemplate")
    window:SetSize(500, 350)
    window:SetPoint("CENTER", 0, 0)
    window:SetFrameStrata("FULLSCREEN_DIALOG")
    window:SetFrameLevel(1000)
    window:SetMovable(true)
    window:EnableMouse(true)
    window:RegisterForDrag("LeftButton")
    window:SetScript("OnDragStart", window.StartMoving)
    window:SetScript("OnDragStop", window.StopMovingOrSizing)
    
    -- Background
    local bg = AC:CreateFlatTexture(window, "BACKGROUND", 0, COLORS.BG, 1)
    bg:SetAllPoints()
    
    -- Border
    local border = AC:CreateFlatTexture(window, "BORDER", 0, COLORS.BORDER, 1)
    border:SetPoint("TOPLEFT", -1, 1)
    border:SetPoint("BOTTOMRIGHT", 1, -1)
    
    -- Purple accent line
    local accent = AC:CreateFlatTexture(window, "OVERLAY", 3, COLORS.PRIMARY, 1)
    accent:SetPoint("TOPLEFT", 0, 0)
    accent:SetPoint("TOPRIGHT", 0, 0)
    accent:SetHeight(3)
    
    -- Title
    local title = AC:CreateStyledText(window, "Share Profile: " .. profileName, 14, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    title:SetPoint("TOP", 0, -15)
    
    -- Instructions
    local instructions = AC:CreateStyledText(window, "Copy the code below to share your profile:", 11, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    instructions:SetPoint("TOP", title, "BOTTOM", 0, -10)
    
    -- Scrollable text box with custom ArenaCore scrollbar (matching More Features window)
    local scrollFrame = CreateFrame("ScrollFrame", nil, window)
    scrollFrame:SetPoint("TOPLEFT", 20, -70)
    scrollFrame:SetPoint("BOTTOMRIGHT", -40, 50)
    scrollFrame:EnableMouseWheel(true)
    
    -- Background for scroll area
    local editBg = AC:CreateFlatTexture(scrollFrame, "BACKGROUND", 0, COLORS.INPUT_DARK, 1)
    editBg:SetAllPoints()
    
    local editBox = CreateFrame("EditBox", nil, scrollFrame)
    editBox:SetMultiLine(true)
    editBox:SetMaxLetters(0)
    editBox:SetFontObject(ChatFontNormal)
    editBox:SetWidth(scrollFrame:GetWidth() - 20) -- Room for scrollbar
    editBox:SetAutoFocus(false)
    
    scrollFrame:SetScrollChild(editBox)
    
    -- Clean share code: remove any trailing/leading whitespace and newlines
    if shareCode then
        shareCode = shareCode:gsub("^%s+", ""):gsub("%s+$", "")  -- Trim whitespace
        shareCode = shareCode:gsub("\n", ""):gsub("\r", "")  -- Remove all newlines
    end
    
    -- Set text AFTER setting scroll child
    editBox:SetText(shareCode or "")
    editBox:SetCursorPosition(0)
    editBox:HighlightText()
    
    -- Select all on click
    editBox:SetScript("OnMouseDown", function(self)
        self:HighlightText()
    end)
    
    -- Custom scrollbar (EXACT pattern from More Features window)
    local scrollbar = CreateFrame("Slider", nil, window)
    scrollbar:SetPoint("TOPRIGHT", -22, -72)
    scrollbar:SetPoint("BOTTOMRIGHT", -22, 52)
    scrollbar:SetWidth(14)
    scrollbar:SetOrientation("VERTICAL")
    scrollbar:SetMinMaxValues(0, 1)
    scrollbar:SetValue(0)
    
    -- Track background
    local trackBg = AC:CreateFlatTexture(scrollbar, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
    trackBg:SetAllPoints()
    
    -- Thumb texture (same as More Features window)
    local thumbTexture = scrollbar:CreateTexture(nil, "OVERLAY")
    thumbTexture:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\UI\\slider-thumb-square.tga")
    thumbTexture:SetWidth(12)
    thumbTexture:SetHeight(20)
    scrollbar:SetThumbTexture(thumbTexture)
    
    -- Update scrollbar function
    local function UpdateScrollbar()
        local maxScroll = scrollFrame:GetVerticalScrollRange()
        if maxScroll > 0 then
            scrollbar:Show()
            scrollbar:SetMinMaxValues(0, maxScroll)
            scrollbar:SetValue(scrollFrame:GetVerticalScroll())
        else
            scrollbar:Hide()
        end
    end
    
    -- Connect scrollbar to scroll frame
    scrollbar:SetScript("OnValueChanged", function(self, value)
        scrollFrame:SetVerticalScroll(value)
    end)
    
    scrollFrame:SetScript("OnScrollRangeChanged", function(self)
        UpdateScrollbar()
    end)
    
    scrollFrame:SetScript("OnVerticalScroll", function(self, offset)
        scrollbar:SetValue(offset)
    end)
    
    -- Mouse wheel support
    scrollFrame:SetScript("OnMouseWheel", function(self, delta)
        local current = scrollbar:GetValue()
        local min, max = scrollbar:GetMinMaxValues()
        local step = 20
        if delta > 0 then
            scrollbar:SetValue(math.max(min, current - step))
        else
            scrollbar:SetValue(math.min(max, current + step))
        end
    end)
    
    -- Initial update
    C_Timer.After(0.1, function()
        -- Calculate proper height for editBox based on text
        local text = editBox:GetText()
        local lineCount = 1
        for _ in text:gmatch("\n") do
            lineCount = lineCount + 1
        end
        editBox:SetHeight(math.max(scrollFrame:GetHeight(), lineCount * 14))
        UpdateScrollbar()
    end)
    
    -- Helper function to create styled button with texture and depth
    local function CreateStyledButton(parent, width, height, text, isPrimary)
        local btn = CreateFrame("Button", nil, parent)
        btn:SetSize(width, height)
        
        if isPrimary then
            -- Primary button: Use purple textured button (like OK button in error popup)
            local texturePath = "Interface\\AddOns\\ArenaCore\\Media\\UI\\tab-purple-matte.tga"
            
            -- Background texture
            local bg = btn:CreateTexture(nil, "BACKGROUND")
            bg:SetTexture(texturePath)
            bg:SetAllPoints()
            btn.bg = bg
            
            -- Highlight texture (glow on hover)
            local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
            highlight:SetTexture(texturePath)
            highlight:SetAllPoints()
            highlight:SetBlendMode("ADD")
            highlight:SetAlpha(0.3)
            btn:SetHighlightTexture(highlight)
            
            -- Shadow for depth (bottom-right)
            local shadow = AC:CreateFlatTexture(btn, "BACKGROUND", -1, {0, 0, 0, 0.5}, 1)
            shadow:SetPoint("TOPLEFT", 2, -2)
            shadow:SetPoint("BOTTOMRIGHT", 2, -2)
            
        else
            -- Secondary button: Dark with border and depth
            -- Outer shadow for depth
            local shadow = AC:CreateFlatTexture(btn, "BACKGROUND", 0, {0, 0, 0, 0.6}, 1)
            shadow:SetPoint("TOPLEFT", 2, -2)
            shadow:SetPoint("BOTTOMRIGHT", 2, -2)
            
            -- Border
            local border = AC:CreateFlatTexture(btn, "BACKGROUND", 1, COLORS.BORDER_LIGHT, 1)
            border:SetPoint("TOPLEFT", -1, 1)
            border:SetPoint("BOTTOMRIGHT", 1, -1)
            
            -- Background
            local bg = AC:CreateFlatTexture(btn, "BACKGROUND", 2, COLORS.BG_DARK, 1)
            bg:SetAllPoints()
            btn.bg = bg
            
            -- Inner highlight for inset effect
            local innerHighlight = AC:CreateFlatTexture(btn, "BORDER", 0, COLORS.BORDER_LIGHT, 0.3)
            innerHighlight:SetPoint("TOPLEFT", 1, -1)
            innerHighlight:SetPoint("TOPRIGHT", -1, -1)
            innerHighlight:SetHeight(1)
            
            -- Hover glow
            local glow = AC:CreateFlatTexture(btn, "OVERLAY", 0, COLORS.PRIMARY, 0)
            glow:SetAllPoints(bg)
            btn.glow = glow
        end
        
        -- Text
        local label = AC:CreateStyledText(btn, text, 13, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
        label:SetPoint("CENTER", 0, 0)
        btn.label = label
        
        -- Hover effects (text stays visible, only texture changes)
        btn:SetScript("OnEnter", function(self)
            if isPrimary then
                -- Brighten texture on hover
                if self.bg then
                    self.bg:SetVertexColor(1.3, 1.3, 1.3, 1)
                end
            else
                -- Show purple glow on hover
                if self.glow then
                    self.glow:SetAlpha(0.2)
                end
            end
            -- Text stays white (no color change to keep it visible)
        end)
        
        btn:SetScript("OnLeave", function(self)
            if isPrimary then
                -- Reset texture brightness
                if self.bg then
                    self.bg:SetVertexColor(1, 1, 1, 1)
                end
            else
                -- Hide glow
                if self.glow then
                    self.glow:SetAlpha(0)
                end
            end
            -- Text stays white (always visible)
        end)
        
        -- Click effect
        btn:SetScript("OnMouseDown", function(self)
            if self.bg then
                self.bg:SetVertexColor(0.7, 0.7, 0.7, 1)
            end
        end)
        
        btn:SetScript("OnMouseUp", function(self)
            if self.bg then
                self.bg:SetVertexColor(isPrimary and 1.3 or 1, isPrimary and 1.3 or 1, isPrimary and 1.3 or 1, 1)
            end
        end)
        
        return btn
    end
    
    -- Select All button
    local copyBtn = CreateStyledButton(window, 140, 36, "Select All", true)
    copyBtn:SetPoint("BOTTOMLEFT", 20, 10)
    copyBtn:SetScript("OnClick", function()
        editBox:HighlightText()
        editBox:SetFocus()
    end)
    
    -- Close button (ProfileStyle danger button matching main UI)
    local closeBtn = AC:CreateProfileStyleButton(window, 140, 36, "Close", "danger", 13)
    closeBtn:SetPoint("BOTTOMRIGHT", -20, 10)
    
    closeBtn:SetScript("OnClick", function()
        window:Hide()
    end)
    
    -- Close on escape
    window:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            window:Hide()
        end
    end)
    
    window:Show()
    
    -- Auto-select text
    C_Timer.After(0.1, function()
        editBox:HighlightText()
        editBox:SetFocus()
    end)
end

--- Show Import Profile Window
function MoreFeatures:ShowImportWindow()
    -- Create popup window
    local window = CreateFrame("Frame", "ArenaCoreImportWindow", UIParent, "BackdropTemplate")
    window:SetSize(500, 400)
    window:SetPoint("CENTER", 0, 0)
    window:SetFrameStrata("FULLSCREEN_DIALOG") -- FIXED: Higher strata so it shows above More Features
    window:SetFrameLevel(1000)
    window:SetMovable(true)
    window:EnableMouse(true)
    window:RegisterForDrag("LeftButton")
    window:SetScript("OnDragStart", window.StartMoving)
    window:SetScript("OnDragStop", window.StopMovingOrSizing)
    
    -- Background
    local bg = AC:CreateFlatTexture(window, "BACKGROUND", 0, COLORS.BG, 1)
    bg:SetAllPoints()
    
    -- Border
    local border = AC:CreateFlatTexture(window, "BORDER", 0, COLORS.BORDER, 1)
    border:SetPoint("TOPLEFT", -1, 1)
    border:SetPoint("BOTTOMRIGHT", 1, -1)
    
    -- Purple accent line
    local accent = AC:CreateFlatTexture(window, "OVERLAY", 3, COLORS.PRIMARY, 1)
    accent:SetPoint("TOPLEFT", 0, 0)
    accent:SetPoint("TOPRIGHT", 0, 0)
    accent:SetHeight(3)
    
    -- Title
    local title = AC:CreateStyledText(window, "Import Profile", 14, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    title:SetPoint("TOP", 0, -15)
    
    -- Close button (ProfileStyle danger button matching main UI)
    local closeBtn = AC:CreateProfileStyleButton(window, 32, 32, "", "danger", 16)
    closeBtn:SetPoint("TOPRIGHT", -8, -8)
    local xText = AC:CreateStyledText(closeBtn, "×", 16, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    xText:SetPoint("CENTER", 0, 0)
    closeBtn.xText = xText
    closeBtn:SetScript("OnClick", function()
        window:Hide()
    end)
    
    -- Instructions
    local instructions = AC:CreateStyledText(window, "Paste profile code below:", 11, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    instructions:SetPoint("TOP", title, "BOTTOM", 0, -10)
    
    -- Scrollable text box with custom ArenaCore scrollbar (matching Share Profile window)
    local scrollFrame = CreateFrame("ScrollFrame", nil, window)
    scrollFrame:SetPoint("TOPLEFT", 20, -70)
    scrollFrame:SetPoint("BOTTOMRIGHT", -40, 165)
    scrollFrame:EnableMouseWheel(true)
    
    -- Background for scroll area
    local editBg = AC:CreateFlatTexture(scrollFrame, "BACKGROUND", 0, COLORS.INPUT_DARK, 1)
    editBg:SetAllPoints()
    
    local editBox = CreateFrame("EditBox", nil, scrollFrame)
    editBox:SetMultiLine(true)
    editBox:SetMaxLetters(0)
    editBox:SetFontObject(ChatFontNormal)
    editBox:SetWidth(scrollFrame:GetWidth() - 20) -- Room for scrollbar
    editBox:SetAutoFocus(true)
    
    -- CRITICAL: Clean text when it changes (removes newlines added by paste)
    editBox:SetScript("OnTextChanged", function(self)
        local text = self:GetText()
        if text and (text:find("\n") or text:find("\r")) then
            -- Remove all newlines silently
            local cleaned = text:gsub("\n", ""):gsub("\r", "")
            self:SetText(cleaned)
            self:SetCursorPosition(#cleaned)
        end
    end)
    
    scrollFrame:SetScrollChild(editBox)
    
    -- Custom scrollbar (same as Share Profile window)
    local scrollbar = CreateFrame("Slider", nil, window)
    scrollbar:SetPoint("TOPRIGHT", -22, -72)
    scrollbar:SetPoint("BOTTOMRIGHT", -22, 167)
    scrollbar:SetWidth(14)
    scrollbar:SetOrientation("VERTICAL")
    scrollbar:SetMinMaxValues(0, 1)
    scrollbar:SetValue(0)
    
    -- Track background
    local trackBg = AC:CreateFlatTexture(scrollbar, "BACKGROUND", 1, COLORS.INPUT_DARK, 1)
    trackBg:SetAllPoints()
    
    -- Thumb texture
    local thumbTexture = scrollbar:CreateTexture(nil, "OVERLAY")
    thumbTexture:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\UI\\slider-thumb-square.tga")
    thumbTexture:SetWidth(12)
    thumbTexture:SetHeight(20)
    scrollbar:SetThumbTexture(thumbTexture)
    
    -- Update scrollbar function
    local function UpdateScrollbar()
        local maxScroll = scrollFrame:GetVerticalScrollRange()
        if maxScroll > 0 then
            scrollbar:Show()
            scrollbar:SetMinMaxValues(0, maxScroll)
            scrollbar:SetValue(scrollFrame:GetVerticalScroll())
        else
            scrollbar:Hide()
        end
    end
    
    -- Connect scrollbar to scroll frame
    scrollbar:SetScript("OnValueChanged", function(self, value)
        scrollFrame:SetVerticalScroll(value)
    end)
    
    scrollFrame:SetScript("OnScrollRangeChanged", function(self)
        UpdateScrollbar()
    end)
    
    scrollFrame:SetScript("OnVerticalScroll", function(self, offset)
        scrollbar:SetValue(offset)
    end)
    
    -- Mouse wheel support
    scrollFrame:SetScript("OnMouseWheel", function(self, delta)
        local current = scrollbar:GetValue()
        local min, max = scrollbar:GetMinMaxValues()
        local step = 20
        if delta > 0 then
            scrollbar:SetValue(math.max(min, current - step))
        else
            scrollbar:SetValue(math.min(max, current + step))
        end
    end)
    
    -- Initial update
    C_Timer.After(0.1, function()
        UpdateScrollbar()
    end)
    
    -- Status text (positioned at top of bottom section, well above everything)
    local statusText = window:CreateFontString(nil, "OVERLAY")
    statusText:SetFont(CUSTOM_FONT, 11, "")
    statusText:SetPoint("BOTTOMLEFT", 20, 120)
    statusText:SetPoint("BOTTOMRIGHT", -20, 120)
    statusText:SetJustifyH("LEFT")
    statusText:SetWordWrap(true)
    statusText:SetTextColor(COLORS.TEXT_MUTED[1], COLORS.TEXT_MUTED[2], COLORS.TEXT_MUTED[3], 1)
    statusText:SetText("")
    
    -- Instruction text above profile name
    local instructionText = AC:CreateStyledText(window, "Enter a name for the imported profile:", 10, COLORS.TEXT_MUTED, "OVERLAY", CUSTOM_FONT)
    instructionText:SetPoint("BOTTOMLEFT", 20, 100)
    
    -- Profile name label
    local nameLabel = AC:CreateStyledText(window, "Profile Name:", 11, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    nameLabel:SetPoint("BOTTOMLEFT", 20, 85)
    
    -- Profile name input with visible text box
    local nameInputContainer = CreateFrame("Frame", nil, window)
    nameInputContainer:SetPoint("BOTTOMLEFT", 20, 45)
    nameInputContainer:SetSize(300, 32)
    
    -- Visible background for text input (darker, more prominent)
    local inputBg = AC:CreateFlatTexture(nameInputContainer, "BACKGROUND", 0, COLORS.INPUT_DARK, 1)
    inputBg:SetAllPoints()
    
    -- Border for text input
    local inputBorder = AC:CreateFlatTexture(nameInputContainer, "BORDER", 0, COLORS.BORDER, 1)
    inputBorder:SetPoint("TOPLEFT", -1, 1)
    inputBorder:SetPoint("BOTTOMRIGHT", 1, -1)
    
    -- Inner shadow for depth
    local inputShadow = AC:CreateFlatTexture(nameInputContainer, "ARTWORK", 0, {0, 0, 0, 0.3}, 1)
    inputShadow:SetPoint("TOPLEFT", 1, -1)
    inputShadow:SetPoint("BOTTOMRIGHT", -1, 1)
    
    -- EditBox inside the container
    local nameInput = CreateFrame("EditBox", nil, nameInputContainer)
    nameInput:SetPoint("LEFT", 8, 0)
    nameInput:SetPoint("RIGHT", -8, 0)
    nameInput:SetHeight(32)
    nameInput:SetAutoFocus(false)
    nameInput:SetFontObject(GameFontNormal)
    nameInput:SetMaxLetters(50)
    nameInput:SetTextColor(COLORS.TEXT[1], COLORS.TEXT[2], COLORS.TEXT[3], 1)
    nameInput:SetText("")
    nameInput:SetCursorPosition(0)
    
    -- Placeholder text
    local placeholderText = nameInput:CreateFontString(nil, "OVERLAY")
    placeholderText:SetFont(CUSTOM_FONT, 11, "")
    placeholderText:SetPoint("LEFT", 8, 0)
    placeholderText:SetTextColor(COLORS.TEXT_MUTED[1], COLORS.TEXT_MUTED[2], COLORS.TEXT_MUTED[3], 0.5)
    placeholderText:SetText("Enter profile name...")
    
    -- Show/hide placeholder based on text
    nameInput:SetScript("OnTextChanged", function(self)
        local text = self:GetText()
        if text and text ~= "" then
            placeholderText:Hide()
        else
            placeholderText:Show()
        end
    end)
    
    -- Focus effects
    nameInput:SetScript("OnEditFocusGained", function(self)
        inputBorder:SetVertexColor(COLORS.PRIMARY[1], COLORS.PRIMARY[2], COLORS.PRIMARY[3], 1)
    end)
    
    nameInput:SetScript("OnEditFocusLost", function(self)
        inputBorder:SetVertexColor(COLORS.BORDER[1], COLORS.BORDER[2], COLORS.BORDER[3], 1)
    end)
    
    -- Import button (purple textured button)
    local importBtn = CreateFrame("Button", nil, window)
    importBtn:SetSize(140, 36)
    importBtn:SetPoint("BOTTOMLEFT", 20, 10)
    
    local importBg = importBtn:CreateTexture(nil, "BACKGROUND")
    importBg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\UI\\tab-purple-matte.tga")
    importBg:SetAllPoints()
    importBtn.bg = importBg
    
    local importHighlight = importBtn:CreateTexture(nil, "HIGHLIGHT")
    importHighlight:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\UI\\tab-purple-matte.tga")
    importHighlight:SetAllPoints()
    importHighlight:SetBlendMode("ADD")
    importHighlight:SetAlpha(0.3)
    importBtn:SetHighlightTexture(importHighlight)
    
    local importShadow = AC:CreateFlatTexture(importBtn, "BACKGROUND", -1, {0, 0, 0, 0.5}, 1)
    importShadow:SetPoint("TOPLEFT", 2, -2)
    importShadow:SetPoint("BOTTOMRIGHT", 2, -2)
    
    local importText = AC:CreateStyledText(importBtn, "Import", 13, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    importText:SetPoint("CENTER", 0, 0)
    importBtn.importText = importText
    
    importBtn:SetScript("OnEnter", function(self)
        self.bg:SetVertexColor(1.3, 1.3, 1.3, 1)
    end)
    importBtn:SetScript("OnLeave", function(self)
        self.bg:SetVertexColor(1, 1, 1, 1)
    end)
    importBtn:SetScript("OnMouseDown", function(self)
        self.bg:SetVertexColor(0.7, 0.7, 0.7, 1)
    end)
    importBtn:SetScript("OnMouseUp", function(self)
        self.bg:SetVertexColor(1.3, 1.3, 1.3, 1)
    end)
    importBtn:SetScript("OnClick", function()
        local shareCode = editBox:GetText()
        local profileName = nameInput:GetText()
        
        -- Clear previous status
        statusText:SetText("")
        
        -- Validation
        if not shareCode or shareCode == "" then
            statusText:SetText("|cffFF0000Error: Please paste a profile code|r")
            print("|cffFF0000ArenaCore:|r Please paste a profile code")
            return
        end
        
        if not profileName or profileName == "" then
            statusText:SetText("|cffFF0000Error: Please enter a profile name|r")
            print("|cffFF0000ArenaCore:|r Please enter a profile name")
            return
        end
        
        -- Check if ProfileManager exists
        if not AC.ProfileManager then
            statusText:SetText("|cffFF0000Error: ProfileManager not found|r")
            print("|cffFF0000ArenaCore:|r ProfileManager not found")
            return
        end
        
        -- Show importing message
        statusText:SetText("|cffFFFF00Importing profile...|r")
        
        -- Clean whitespace from code
        local cleanCode = shareCode:gsub("%s", ""):gsub("\n", ""):gsub("\r", ""):gsub("\t", "")
        if #cleanCode ~= #shareCode then
            shareCode = cleanCode
        end
        
        -- Import profile (now auto-activates)
        local success, err = AC.ProfileManager:ImportProfile(shareCode, profileName)
        if success then
            statusText:SetText("|cff00FF00Profile imported and activated!|r")
            print("|cff8B45FFArenaCore:|r Profile '" .. profileName .. "' imported and activated!")
            
            -- Refresh profiles page if it's open
            if AC and AC._profilesPageContainer then
                local pageContainer = AC._profilesPageContainer
                if pageContainer.RefreshDropdown then
                    pageContainer.RefreshDropdown()
                end
                if pageContainer.UpdateProfileCount then
                    pageContainer.UpdateProfileCount()
                end
            end
            
            -- Close window after success
            C_Timer.After(1.5, function()
                window:Hide()
            end)
        else
            local errorMsg = err or "Import failed - unknown error"
            
            -- Make error message more helpful
            if errorMsg:find("Base85") or errorMsg:find("decode") then
                errorMsg = "Invalid or corrupted profile code. Make sure you copied the entire code."
            elseif errorMsg:find("decompress") then
                errorMsg = "Profile code is corrupted or incomplete. Try copying it again."
            elseif errorMsg:find("deserialize") or errorMsg:find("parse") then
                errorMsg = "Profile code format error. The profile may have been exported incorrectly. Try exporting it again from the source."
            end
            
            statusText:SetText("|cffFF0000Error: " .. errorMsg .. "|r")
            print("|cffFF0000ArenaCore:|r Import failed - " .. errorMsg)
        end
    end)
    
    -- Cancel button (red textured button)
    local cancelBtn = CreateFrame("Button", nil, window)
    cancelBtn:SetSize(140, 36)
    cancelBtn:SetPoint("BOTTOMRIGHT", -20, 10)
    
    local cancelBg = cancelBtn:CreateTexture(nil, "BACKGROUND")
    cancelBg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    cancelBg:SetAllPoints()
    cancelBtn.bg = cancelBg
    
    local cancelHighlight = cancelBtn:CreateTexture(nil, "HIGHLIGHT")
    cancelHighlight:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    cancelHighlight:SetAllPoints()
    cancelHighlight:SetBlendMode("ADD")
    cancelHighlight:SetAlpha(0.3)
    cancelBtn:SetHighlightTexture(cancelHighlight)
    
    local cancelShadow = AC:CreateFlatTexture(cancelBtn, "BACKGROUND", -1, {0, 0, 0, 0.5}, 1)
    cancelShadow:SetPoint("TOPLEFT", 2, -2)
    cancelShadow:SetPoint("BOTTOMRIGHT", 2, -2)
    
    local cancelText = AC:CreateStyledText(cancelBtn, "Cancel", 13, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    cancelText:SetPoint("CENTER", 0, 0)
    cancelBtn.cancelText = cancelText
    
    cancelBtn:SetScript("OnEnter", function(self)
        self.bg:SetVertexColor(1.3, 1.3, 1.3, 1)
    end)
    cancelBtn:SetScript("OnLeave", function(self)
        self.bg:SetVertexColor(1, 1, 1, 1)
    end)
    cancelBtn:SetScript("OnMouseDown", function(self)
        self.bg:SetVertexColor(0.7, 0.7, 0.7, 1)
    end)
    cancelBtn:SetScript("OnMouseUp", function(self)
        self.bg:SetVertexColor(1.3, 1.3, 1.3, 1)
    end)
    cancelBtn:SetScript("OnClick", function()
        window:Hide()
    end)
    
    -- Close on escape
    window:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            window:Hide()
        end
    end)
    
    window:Show()
    editBox:SetFocus()
end

--- Show Reload Confirmation Popup (matches theme reload style)
function MoreFeatures:ShowReloadConfirmation(profileName)
    -- Create popup frame
    local popup = CreateFrame("Frame", "ArenaCoreProfileReloadPopup", UIParent)
    popup:SetSize(400, 150)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(9999)
    
    -- Red textured background using button-hide.tga
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    bg:SetVertexColor(1, 0.2, 0.2, 1) -- Red tint
    
    -- Dark overlay for text readability
    local overlay = popup:CreateTexture(nil, "BORDER")
    overlay:SetAllPoints()
    overlay:SetColorTexture(0, 0, 0, 0.4) -- 40% black overlay
    
    -- Title (clean white, no outline)
    local title = popup:CreateFontString(nil, "OVERLAY")
    title:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
    title:SetPoint("TOP", 0, -15)
    title:SetTextColor(1, 1, 1, 1)
    title:SetText("RELOAD RECOMMENDED")
    
    -- Message
    local message = popup:CreateFontString(nil, "OVERLAY")
    message:SetFont("Fonts\\FRIZQT__.TTF", 12, "")
    message:SetPoint("TOP", title, "BOTTOM", 0, -15)
    message:SetWidth(360)
    message:SetJustifyH("CENTER")
    message:SetText("Profile switched to |cff8B45FF" .. profileName .. "|r\n\nA reload is recommended to apply all settings.\nClick OK to reload now, or Cancel to reload later.")
    
    -- OK Button
    local okBtn = CreateFrame("Button", nil, popup)
    okBtn:SetSize(120, 35)
    okBtn:SetPoint("BOTTOM", -65, 15)
    
    local okBg = okBtn:CreateTexture(nil, "BACKGROUND")
    okBg:SetAllPoints()
    okBg:SetColorTexture(0.2, 0.6, 0.2, 1)
    
    local okText = okBtn:CreateFontString(nil, "OVERLAY")
    okText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    okText:SetPoint("CENTER")
    okText:SetText("OK (Reload)")
    
    okBtn:SetScript("OnEnter", function(self)
        okBg:SetColorTexture(0.3, 0.8, 0.3, 1)
    end)
    okBtn:SetScript("OnLeave", function(self)
        okBg:SetColorTexture(0.2, 0.6, 0.2, 1)
    end)
    okBtn:SetScript("OnClick", function()
        popup:Hide()
        ReloadUI()
    end)
    
    -- Cancel Button
    local cancelBtn = CreateFrame("Button", nil, popup)
    cancelBtn:SetSize(120, 35)
    cancelBtn:SetPoint("BOTTOM", 65, 15)
    
    local cancelBg = cancelBtn:CreateTexture(nil, "BACKGROUND")
    cancelBg:SetAllPoints()
    cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    
    local cancelText = cancelBtn:CreateFontString(nil, "OVERLAY")
    cancelText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    cancelText:SetPoint("CENTER")
    cancelText:SetText("Cancel")
    
    cancelBtn:SetScript("OnEnter", function(self)
        cancelBg:SetColorTexture(0.4, 0.4, 0.4, 1)
    end)
    cancelBtn:SetScript("OnLeave", function(self)
        cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    end)
    cancelBtn:SetScript("OnClick", function()
        popup:Hide()
        print("|cffFFAA00ArenaCore:|r Profile will fully apply after next /reload")
    end)
    
    -- Close on Escape
    popup:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            popup:Hide()
            print("|cffFFAA00ArenaCore:|r Profile will fully apply after next /reload")
        end
    end)
    popup:EnableKeyboard(true)
    
    popup:Show()
end

--- Show Delete Confirmation Popup (styled to match ArenaCore)
function MoreFeatures:ShowDeleteConfirmation(profileName, onConfirm)
    -- Create popup frame
    local popup = CreateFrame("Frame", "ArenaCoreDeleteProfilePopup", UIParent)
    popup:SetSize(420, 180)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(9999)
    
    -- Red textured background using button-hide.tga
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    bg:SetVertexColor(0.8, 0.15, 0.15, 1) -- Dark red tint
    
    -- Dark overlay for text readability
    local overlay = popup:CreateTexture(nil, "BORDER")
    overlay:SetAllPoints()
    overlay:SetColorTexture(0, 0, 0, 0.5) -- 50% black overlay
    
    -- Purple accent line at top (ArenaCore branding)
    local accent = popup:CreateTexture(nil, "OVERLAY")
    accent:SetPoint("TOPLEFT", 0, 0)
    accent:SetPoint("TOPRIGHT", 0, 0)
    accent:SetHeight(3)
    accent:SetColorTexture(COLORS.PRIMARY[1], COLORS.PRIMARY[2], COLORS.PRIMARY[3], 1)
    
    -- Title (moved up, no icon)
    local title = popup:CreateFontString(nil, "OVERLAY")
    title:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
    title:SetPoint("TOP", 0, -25)
    title:SetTextColor(1, 1, 1, 1)
    title:SetText("DELETE PROFILE")
    
    -- Message (moved up closer to title)
    local message = popup:CreateFontString(nil, "OVERLAY")
    message:SetFont("Fonts\\FRIZQT__.TTF", 12, "")
    message:SetPoint("TOP", title, "BOTTOM", 0, -20)
    message:SetWidth(380)
    message:SetJustifyH("CENTER")
    message:SetTextColor(1, 1, 1, 1)
    message:SetText("Are you sure you want to delete\n|cff8B45FF" .. profileName .. "|r?\n\n|cffFF4444This action cannot be undone!|r")
    
    -- Delete Button (danger style)
    local deleteBtn = CreateFrame("Button", nil, popup)
    deleteBtn:SetSize(140, 38)
    deleteBtn:SetPoint("BOTTOM", -75, 15)
    
    local deleteBg = deleteBtn:CreateTexture(nil, "BACKGROUND")
    deleteBg:SetAllPoints()
    deleteBg:SetColorTexture(0.8, 0.2, 0.2, 1)
    
    local deleteBorder = deleteBtn:CreateTexture(nil, "BORDER")
    deleteBorder:SetAllPoints()
    deleteBorder:SetColorTexture(0.6, 0.1, 0.1, 1)
    deleteBg:SetPoint("TOPLEFT", 1, -1)
    deleteBg:SetPoint("BOTTOMRIGHT", -1, 1)
    
    local deleteText = deleteBtn:CreateFontString(nil, "OVERLAY")
    deleteText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    deleteText:SetPoint("CENTER")
    deleteText:SetTextColor(1, 1, 1, 1)
    deleteText:SetText("Delete")
    
    deleteBtn:SetScript("OnEnter", function(self)
        deleteBg:SetColorTexture(0.9, 0.3, 0.3, 1)
    end)
    deleteBtn:SetScript("OnLeave", function(self)
        deleteBg:SetColorTexture(0.8, 0.2, 0.2, 1)
    end)
    deleteBtn:SetScript("OnClick", function()
        PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
        popup:Hide()
        if onConfirm then
            onConfirm()
        end
    end)
    
    -- Cancel Button
    local cancelBtn = CreateFrame("Button", nil, popup)
    cancelBtn:SetSize(140, 38)
    cancelBtn:SetPoint("BOTTOM", 75, 15)
    
    local cancelBg = cancelBtn:CreateTexture(nil, "BACKGROUND")
    cancelBg:SetAllPoints()
    cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    
    local cancelBorder = cancelBtn:CreateTexture(nil, "BORDER")
    cancelBorder:SetAllPoints()
    cancelBorder:SetColorTexture(0.2, 0.2, 0.2, 1)
    cancelBg:SetPoint("TOPLEFT", 1, -1)
    cancelBg:SetPoint("BOTTOMRIGHT", -1, 1)
    
    local cancelText = cancelBtn:CreateFontString(nil, "OVERLAY")
    cancelText:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
    cancelText:SetPoint("CENTER")
    cancelText:SetTextColor(1, 1, 1, 1)
    cancelText:SetText("Cancel")
    
    cancelBtn:SetScript("OnEnter", function(self)
        cancelBg:SetColorTexture(0.4, 0.4, 0.4, 1)
    end)
    cancelBtn:SetScript("OnLeave", function(self)
        cancelBg:SetColorTexture(0.3, 0.3, 0.3, 1)
    end)
    cancelBtn:SetScript("OnClick", function()
        PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF)
        popup:Hide()
    end)
    
    -- Close on Escape
    popup:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF)
            popup:Hide()
        end
    end)
    popup:EnableKeyboard(true)
    
    popup:Show()
end

--- Show Active Profile Error Popup
function MoreFeatures:ShowActiveProfileError()
    -- Create small error popup
    local popup = CreateFrame("Frame", "ArenaCoreActiveProfileError", UIParent)
    popup:SetSize(350, 120)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(9999)
    
    -- Red textured background
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    bg:SetVertexColor(0.8, 0.2, 0.2, 1)
    
    -- Dark overlay
    local overlay = popup:CreateTexture(nil, "BORDER")
    overlay:SetAllPoints()
    overlay:SetColorTexture(0, 0, 0, 0.5)
    
    -- Purple accent line
    local accent = popup:CreateTexture(nil, "OVERLAY")
    accent:SetPoint("TOPLEFT", 0, 0)
    accent:SetPoint("TOPRIGHT", 0, 0)
    accent:SetHeight(3)
    accent:SetColorTexture(COLORS.PRIMARY[1], COLORS.PRIMARY[2], COLORS.PRIMARY[3], 1)
    
    -- Title
    local title = popup:CreateFontString(nil, "OVERLAY")
    title:SetFont("Fonts\\FRIZQT__.TTF", 14, "")
    title:SetPoint("TOP", 0, -20)
    title:SetTextColor(1, 1, 1, 1)
    title:SetText("CANNOT DELETE ACTIVE PROFILE")
    
    -- Message
    local message = popup:CreateFontString(nil, "OVERLAY")
    message:SetFont("Fonts\\FRIZQT__.TTF", 11, "")
    message:SetPoint("TOP", title, "BOTTOM", 0, -12)
    message:SetWidth(320)
    message:SetJustifyH("CENTER")
    message:SetTextColor(1, 1, 1, 1)
    message:SetText("Please switch to another profile first.")
    
    -- OK Button (using same purple textured button as Save Settings)
    local okBtn = AC:CreateTexturedButton(popup, 100, 32, "OK", "UI\\tab-purple-matte")
    okBtn:SetPoint("BOTTOM", 0, 12)
    okBtn:SetScript("OnClick", function()
        PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF)
        popup:Hide()
    end)
    
    -- Close on Escape
    popup:SetScript("OnKeyDown", function(self, key)
        if key == "ESCAPE" then
            PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF)
            popup:Hide()
        end
    end)
    popup:EnableKeyboard(true)
    
    popup:Show()
end

-- Load Coming Soon content (simple placeholder page)
function MoreFeatures:LoadComingSoonContent(pageId, container)
    if not container then return end
    local title = AC:CreateStyledText(container, "Coming Soon...", 16, COLORS.TEXT, "OVERLAY", CUSTOM_FONT)
    title:SetPoint("TOP", 0, -20)

    local description = AC:CreateStyledText(container, "This feature is planned for a future update.\nStay tuned for more exciting additions!", 12, COLORS.TEXT_2, "OVERLAY", CUSTOM_FONT)
    description:SetPoint("TOP", title, "BOTTOM", 0, -15)
    description:SetJustifyH("CENTER")
end

-- Blizzard frame hiding is now always enabled automatically via BlizzFrameHider.lua
-- No toggle needed - removed OnBlizzFrameToggle function

-- Apply or remove the /gg slash command based on setting
function MoreFeatures:ApplySurrenderSetting()
    local enabled = AC and AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.surrenderGGEnabled
    
    -- Remove existing bindings first
    SlashCmdList.ACGG = nil
    _G.SLASH_ACGG1 = nil
    
    -- Debug: Check what we're seeing (DISABLED)
    -- local surrenderExists = SurrenderArena ~= nil
    -- print("|cff8B45FFArenaCore Surrender:|r Enabled=" .. tostring(enabled) .. ", SurrenderArena exists=" .. tostring(surrenderExists))
    
    if enabled and SurrenderArena then
        -- Direct binding - SurrenderArena handles arena context internally
        _G.SLASH_ACGG1 = "/gg"
        SlashCmdList.ACGG = function(msg)
            print("|cff8B45FFArenaCore:|r /gg command called - attempting surrender...")
            SurrenderArena()
        end
        -- print("|cff8B45FFArenaCore:|r /gg surrender command registered")
    elseif enabled and not SurrenderArena then
        print("|cffFF0000ArenaCore:|r Surrender enabled but SurrenderArena function not found")
    end
end

-- Show reload confirmation popup for font changes
function MoreFeatures:ShowFontReloadPopup(fontType)
    -- Create popup frame (INCREASED HEIGHT from 150 to 180 for better text fitting)
    local popup = CreateFrame("Frame", "ArenaCoreFontReloadPopup", UIParent)
    popup:SetSize(400, 180)
    popup:SetPoint("CENTER")
    popup:SetFrameStrata("FULLSCREEN_DIALOG")
    popup:SetFrameLevel(9999)
    
    -- Red textured background using button-hide.tga
    local bg = popup:CreateTexture(nil, "BACKGROUND")
    bg:SetAllPoints()
    bg:SetTexture("Interface\\AddOns\\ArenaCore\\Media\\button-hide.tga")
    bg:SetVertexColor(1, 0.2, 0.2, 1) -- Red tint
    
    -- Dark overlay for text readability
    local overlay = popup:CreateTexture(nil, "BORDER")
    overlay:SetAllPoints()
    overlay:SetColorTexture(0, 0, 0, 0.4) -- 40% black overlay
    
    -- Title (clean white, no outline)
    local title = popup:CreateFontString(nil, "OVERLAY")
    title:SetFont("Fonts\\FRIZQT__.TTF", 16, "")
    title:SetPoint("TOP", 0, -15)
    title:SetTextColor(1, 1, 1, 1)
    title:SetText("RELOAD REQUIRED")
    
    -- Message (increased spacing for better readability)
    local message = popup:CreateFontString(nil, "OVERLAY")
    message:SetFont("Fonts\\FRIZQT__.TTF", 12, "")
    message:SetPoint("TOP", title, "BOTTOM", 0, -20)
    message:SetWidth(360)
    message:SetJustifyH("CENTER")
    
    local messageText = ""
    if fontType == "global" then
        messageText = "Global font setting changed.\n\nYou must reload your UI for the font changes to fully take effect.\n\nClick OK to reload now, or Cancel to reload later."
    elseif fontType == "actionbar" then
        messageText = "Action bar font setting changed.\n\nYou must reload your UI for the font changes to fully take effect.\n\nClick OK to reload now, or Cancel to reload later."
    end
    message:SetText(messageText)
    
    -- OK Button (GREEN TEXTURED - matching profiles page style)
    local okBtn = AC:CreateTexturedButton(popup, 120, 35, "OK (Reload)", "button-save")
    okBtn:SetPoint("BOTTOM", -65, 15)
    okBtn:SetScript("OnClick", function()
        popup:Hide()
        ReloadUI()
    end)
    
    -- Cancel Button (GRAY TEXTURED - matching profiles page style)
    local cancelBtn = AC:CreateTexturedButton(popup, 120, 35, "Cancel", "button-cancel")
    cancelBtn:SetPoint("BOTTOM", 65, 15)
    cancelBtn:SetScript("OnClick", function()
        popup:Hide()
    end)
    
    popup:Show()
end

-- Apply or remove global ArenaCore font
function MoreFeatures:ApplyGlobalFont(enabled, skipPopup)
    if enabled then
        -- Enable GlobalFont module (NOT action bar-only mode)
        if AC.GlobalFont then
            local fontPath = "Interface/AddOns/ArenaCore/Media/Fonts/arenacore.ttf"
            local useOutline = AC.DB.profile.moreFeatures.globalFontOutline ~= false
            local useShadow = AC.DB.profile.moreFeatures.globalFontShadow ~= false
            local fontFlags = useOutline and "OUTLINE" or ""
            
            AC.GlobalFont:UpdateSettings(fontPath, fontFlags, useShadow)
            AC.GlobalFont:Enable(false)  -- false = NOT action bar-only mode
        end
        
        -- CRITICAL: Apply action bar fonts when global font is enabled
        if self.ApplyActionBarFonts then
            self:ApplyActionBarFonts()
        end
        
        -- Show reload popup ONLY if not skipped (user manually toggled)
        if not skipPopup then
            self:ShowFontReloadPopup("global")
        end
    else
        -- Disable GlobalFont module and revert fonts
        if AC.GlobalFont then
            AC.GlobalFont:Disable()
        end
        
        -- CRITICAL: Revert action bar fonts when global font is disabled
        if self.RevertActionBarFonts then
            self:RevertActionBarFonts()
        end
        
        -- Show reload popup ONLY if not skipped (user manually toggled)
        if not skipPopup then
            self:ShowFontReloadPopup("global")
        end
    end
end

-- Apply or remove action bar-only ArenaCore font (NEW FEATURE)
function MoreFeatures:ApplyActionBarFont(enabled, skipPopup)
    if enabled then
        -- Enable GlobalFont module in ACTION BAR-ONLY mode
        if AC.GlobalFont then
            local fontPath = "Interface/AddOns/ArenaCore/Media/Fonts/arenacore.ttf"
            local useOutline = AC.DB.profile.moreFeatures.globalFontOutline ~= false
            local useShadow = AC.DB.profile.moreFeatures.globalFontShadow ~= false
            local fontFlags = useOutline and "OUTLINE" or ""
            
            AC.GlobalFont:UpdateSettings(fontPath, fontFlags, useShadow)
            AC.GlobalFont:Enable(true)  -- true = ACTION BAR-ONLY mode
        end
        
        -- Show reload popup ONLY if not skipped (user manually toggled)
        if not skipPopup then
            self:ShowFontReloadPopup("actionbar")
        end
    else
        -- Disable GlobalFont module and revert fonts
        if AC.GlobalFont then
            AC.GlobalFont:Disable()
        end
        
        -- Show reload popup ONLY if not skipped (user manually toggled)
        if not skipPopup then
            self:ShowFontReloadPopup("actionbar")
        end
    end
end

-- Removed old debug function - now using ApplyToSingleButton directly

-- Setup event-driven action bar font system (MattActionBarFont pattern - ZERO TAINT!)
function MoreFeatures:SetupActionBarHook()
    if self.actionBarHookSetup then return end
    self.actionBarHookSetup = true
    
    -- Create event frame for action bar font updates
    local eventFrame = _G._AC_ABFont or CreateFrame("Frame")
    _G._AC_ABFont = eventFrame
    
    -- Register events (MattActionBarFont pattern)
    eventFrame:RegisterEvent("PLAYER_LOGIN")
    eventFrame:RegisterEvent("UPDATE_BINDINGS")
    
    eventFrame:SetScript("OnEvent", function(self, event)
        if event == "PLAYER_LOGIN" then
            -- CRITICAL: Only apply fonts if global font is enabled
            if AC.MoreFeatures then
                local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
                if enabled then
                    AC.MoreFeatures:ApplyActionBarFonts()
                end
            end
        elseif event == "UPDATE_BINDINGS" then
            -- CRITICAL: Only apply fonts if global font is enabled
            C_Timer.After(0.2, function()
                if AC.MoreFeatures then
                    local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
                    if enabled then
                        AC.MoreFeatures:ApplyActionBarFonts()
                    end
                end
            end)
        end
    end)
    
    -- Hook QuickKeybindFrame to reapply after keybind mode closes
    if QuickKeybindFrame then
        QuickKeybindFrame:HookScript("OnHide", function()
            -- CRITICAL: Only apply fonts if global font is enabled
            if AC.MoreFeatures then
                local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
                if enabled then
                    AC.MoreFeatures:ApplyActionBarFonts()
                end
            end
        end)
    end
    
    -- CRITICAL: Only apply fonts immediately if global font is enabled
    local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
    if enabled then
        self:ApplyActionBarFonts()
    end
end

-- Revert action bar fonts to Blizzard default
function MoreFeatures:RevertActionBarFonts()
    -- List of action bar button prefixes
    local bars = {
        "ActionButton", "MultiBarBottomLeftButton", "MultiBarBottomRightButton",
        "MultiBarRightButton", "MultiBarLeftButton", "MultiBar5Button", 
        "MultiBar6Button", "MultiBar7Button", "StanceButton"
    }
    
    -- Revert all buttons to default Blizzard font
    for _, bar in pairs(bars) do
        for i = 1, 12 do
            local button = _G[bar .. i]
            if button and button.HotKey then
                local hk = button.HotKey
                -- Reset to Blizzard's default font (NumberFontNormal)
                local defaultFont = NumberFontNormal or GameFontNormalSmall
                if defaultFont then
                    local font, size, flags = defaultFont:GetFont()
                    hk:SetFont(font, size, flags)
                end
                -- Reset position to default
                hk:ClearAllPoints()
                hk:SetPoint("TOPRIGHT", button, "TOPRIGHT", 0, 0)
            end
        end
    end
end

-- Apply action bar fonts to all buttons (MattActionBarFont pattern)
function MoreFeatures:ApplyActionBarFonts()
    -- Get database settings (same as working sliders)
    local db = AC.DB and AC.DB.profile and AC.DB.profile.actionBarFont
    if not db then return end
    
    local scale = (db.scale or 100) / 100
    local offsetX = db.horizontal or 0
    local offsetY = db.vertical or 0
    
    -- List of action bar button prefixes (including StanceButton - MattActionBarFont does this!)
    local bars = {
        "ActionButton", "MultiBarBottomLeftButton", "MultiBarBottomRightButton",
        "MultiBarRightButton", "MultiBarLeftButton", "MultiBar5Button", 
        "MultiBar6Button", "MultiBar7Button", "StanceButton"
    }
    
    -- Apply to all buttons
    for _, bar in pairs(bars) do
        for i = 1, 12 do
            local button = _G[bar .. i]
            if button then
                self:ApplyToSingleButton(button, scale, offsetX, offsetY)
            end
        end
    end
end

-- Apply font settings to a single button (MattActionBarFont pattern - NO PROTECTION CHECKS!)
function MoreFeatures:ApplyToSingleButton(btn, scale, offsetX, offsetY)
    if not btn then return end
    
    -- Get HotKey element (MattActionBarFont pattern)
    local hk = btn.HotKey
    if not hk then return end
    
    -- Apply ArenaCore font with custom size
    local arenaCoreFontPath = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf"
    local baseSize = 10
    local newSize = math.max(1, math.floor(baseSize * scale))
    hk:SetFont(arenaCoreFontPath, newSize, "OUTLINE")
    
    -- Apply position
    hk:ClearAllPoints()
    hk:SetPoint("TOPRIGHT", btn, "TOPRIGHT", offsetX, offsetY)
    
    -- Hook SetText to reapply settings when Blizzard updates the text (THE SECRET!)
    -- MattActionBarFont uses this pattern to persist fonts without taint
    if not hk._AC_ABF_Hooked then
        local originalSetText = hk.SetText
        hk.SetText = function(self, text)
            -- Call original SetText
            originalSetText(self, text)
            
            -- CRITICAL: Only apply ArenaCore font if global font is enabled
            local globalEnabled = _G.ArenaCoreDB and _G.ArenaCoreDB.profile and _G.ArenaCoreDB.profile.moreFeatures and _G.ArenaCoreDB.profile.moreFeatures.globalFontEnabled
            if not globalEnabled then return end
            
            -- Get current settings
            local db = _G.ArenaCoreDB and _G.ArenaCoreDB.profile and _G.ArenaCoreDB.profile.actionBarFont
            if not db then return end
            
            local currentScale = (db.scale or 100) / 100
            local currentOffsetX = db.horizontal or 0
            local currentOffsetY = db.vertical or 0
            
            -- Reapply ArenaCore font
            local arenaCoreFontPath = "Interface\\AddOns\\ArenaCore\\Media\\Fonts\\arenacore.ttf"
            local baseSize = 10
            local newSize = math.max(1, math.floor(baseSize * currentScale))
            self:SetFont(arenaCoreFontPath, newSize, "OUTLINE")
            
            -- Reapply position
            self:ClearAllPoints()
            self:SetPoint("TOPRIGHT", btn, "TOPRIGHT", currentOffsetX, currentOffsetY)
        end
        hk._AC_ABF_Hooked = true
    end
end

-- Test slash command for action bar font
SLASH_ACTESTABFONT1 = "/actestabfont"
SlashCmdList["ACTESTABFONT"] = function()
    if AC.MoreFeatures and AC.MoreFeatures.ApplyActionBarFonts then
        AC.MoreFeatures:ApplyActionBarFonts()
    end
end

-- Initialize the More Features window
function MoreFeatures:Initialize()
    local window = self:CreateWindow()
    local header = self:CreateHeader(window)
    local sidebar = self:CreateSidebar(window)
    local content = self:CreateContentArea(window)
    
    -- Setup action bar font hook (if not already done)
    if not self.actionBarHookSetup then
        self:SetupActionBarHook()
    end
    
    -- Load saved settings
    self:LoadSettings()
    -- Apply settings that need runtime hooks
    if self.ApplySurrenderSetting then self:ApplySurrenderSetting() end
    if self.ApplyGlobalFont then 
        local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.globalFontEnabled
        if enabled then
            self:ApplyGlobalFont(true, true)  -- true, true = enabled, skipPopup
        end
    end
    
    -- Apply action bar-only font if enabled (during initialization, skip popup)
    if self.ApplyActionBarFont then
        local enabled = AC.DB and AC.DB.profile and AC.DB.profile.moreFeatures and AC.DB.profile.moreFeatures.actionBarFontOnly
        if enabled then
            self:ApplyActionBarFont(true, true)  -- true, true = enabled, skipPopup
        end
    end
    
    -- Set General as default and select it
    self:SelectPage("general")
    
    self.initialized = true
end

-- Load saved settings from database
function MoreFeatures:LoadSettings()
    AC.DB = AC.DB or {}
    AC.DB.profile = AC.DB.profile or {}
    AC.DB.profile.moreFeatures = AC.DB.profile.moreFeatures or {}
    
    -- Blizzard frame hiding is now always enabled automatically via BlizzFrameHider.lua

    -- Default enable Surrender /gg if not set
    if AC.DB.profile.moreFeatures.surrenderGGEnabled == nil then
        AC.DB.profile.moreFeatures.surrenderGGEnabled = true
    end
    
    -- Default enable Chat Messages if not set
    if AC.DB.profile.moreFeatures.chatMessagesEnabled == nil then
        AC.DB.profile.moreFeatures.chatMessagesEnabled = true
    end
end

-- Show the More Features window
function MoreFeatures:ShowWindow()
    if not self.initialized then
        self:Initialize()
    end
    
    if self.window then
        self.window:Show()
        -- Always ensure General tab is selected when opening
        C_Timer.After(0.1, function()
            if self.SelectPage then
                self:SelectPage("general")
            end
        end)
    end
end

-- Hide the More Features window
function MoreFeatures:HideWindow()
    if self.window then
        -- Restore normal strata if it was raised from Edit Mode
        if self.window.__raisedFromEditMode then
            self.window:SetFrameStrata("DIALOG")
            self.window:SetFrameLevel(50)
            self.window.__raisedFromEditMode = nil
        end
        self.window:Hide()
    end
end

-- Toggle the More Features window
function MoreFeatures:ToggleWindow()
    if not self.initialized then
        self:Initialize()
    end
    
    if self.window and self.window:IsShown() then
        self:HideWindow()
    else
        self:ShowWindow()
    end
end

-- Show More Features window and navigate to Profiles tab
-- Used by Profile Edit Mode to allow creating new profiles
function MoreFeatures:ShowProfilesTab()
    if AC and AC.OpenConfigPanel then
        AC:OpenConfigPanel(false)
    end

    C_Timer.After(0.1, function()
        if AC and AC.ShowPage then
            AC:ShowPage("Profiles")
        end
    end)
end

-- Auto-initialize action bar fonts on login (CRITICAL FIX!)
local initFrame = CreateFrame("Frame")
initFrame:RegisterEvent("PLAYER_LOGIN")
initFrame:SetScript("OnEvent", function()
    -- Initialize action bar font system on login (before window is opened)
    if AC.MoreFeatures and not AC.MoreFeatures.actionBarHookSetup then
        AC.MoreFeatures:SetupActionBarHook()
    end
end)