
#Dungeons Mod Configuration Settings
[general]
	#Should players leave a ghost when they die? 0 to disable, 1 to always, 100/positiveValues chance
	#Range: > 0
	"Ghost Players" = 20

[items]
	#Home Gem Cast Time in Ticks
	#Range: > 0
	"Home Gem Cast Time" = 200
	#Sun Overdrive Cast Time in Ticks
	#Range: > 0
	"Sun Overdrive Cast Time" = 200
	#Sun Overdrive Cooldown in Ticks
	#Range: > 0
	"Sun Overdrive Cooldown" = 144000
	#Home Gem Cooldown in Ticks
	#Range: > 0
	"Home Gem Cooldown" = 18000

#Each mob spawn chance is calculated by Weight. 0 to disable it
[mobs]

	[mobs.rogue]
		#Range: > 0
		"Rogue Weight" = 1

	[mobs.anthermite]
		#Range: > 0
		"Anthermite Weight" = 2

	#Blacklisted biomes in which no mobs will spawn
	[mobs.blacklisted-biomes]
		"Blacklisted Biomes" = ["minecraft:modified_jungle_edge"]

	[mobs.piranha]
		#Range: > 0
		"Piranha Weight" = 5

	[mobs.notehead]
		#Range: > 0
		"Note Head Weight" = 1

	[mobs.crow]
		#Range: > 0
		"Crow Weight" = 10

	[mobs.mimic]
		#Range: > 0
		"Mimic Weight" = 5

	[mobs.slimond]
		#Range: > 0
		"Slimond Weight" = 1

	[mobs.haunter]
		#Range: > 0
		"Haunter Weight" = 100

[structures]

	[structures.the_ship]
		#Range: > 0
		"Seed Modifier" = 1788430
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	[structures.the_castle]
		#Range: > 0
		"Seed Modifier" = 5284629
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	[structures.the_iron_mines]
		#Range: > 0
		"Seed Modifier" = 9326560
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	#Blacklisted biomes in which no structures will spawn
	[structures.blacklisted-biomes]
		"Blacklisted Biomes" = ["minecraft:modified_jungle_edge"]

	[structures.the_catacombs]
		#Range: > 0
		"Seed Modifier" = 3252381
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	[structures.the_origin]
		#Range: > 0
		"Seed Modifier" = 3241280
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	[structures.the_lab]
		#Range: > 0
		"Seed Modifier" = 3241280
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

	[structures.the_chapel]
		#Range: > 0
		"Seed Modifier" = 31632
		#Range: > 0
		Separation = 8
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 32

	[structures.the_camp]
		#Range: > 0
		"Seed Modifier" = 14357617
		#Range: > 0
		Separation = 8
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 32

	[structures.the_house]
		#Range: > 0
		"Seed Modifier" = 9326560
		#Range: > 0
		Separation = 20
		#1 to always, 100/positiveValues chance
		#Range: > 1
		"Spawing Chance" = 1
		#Range: > 0
		Spacing = 80

[traveler]
	#Traveler does not spawn in this radius if theres another traveler near
	#Range: 0 ~ 256
	"The One radius" = 50

