local L = LibStub("AceLocale-3.0"):NewLocale("IceHUD", "frFR")
if not L then return end

--[[Translation missing --]]
L["(De)Buff watcher"] = "(De)Buff watcher"
--[[Translation missing --]]
L["|cff8888ffIceHUD|r: Combat lockdown restriction. Leave combat and try again."] = "|cff8888ffIceHUD|r: Combat lockdown restriction. Leave combat and try again."
--[[Translation missing --]]
L[ [=[|cff9999ffLeft click|r and drag to adjust bar Offset.

Hold |cff9999ffAlt/Option|r to adjust Position instead of Offset.
Hold |cff9999ffShift|r to lock vertical position, hold |cff9999ffControl|r to lock horizontal position.

|cff9999ffMiddle click|r to reset to previous position.

|cff9999ffRight click|r to lock in place.]=] ] = [=[|cff9999ffLeft click|r and drag to adjust bar Offset.

Hold |cff9999ffAlt/Option|r to adjust Position instead of Offset.
Hold |cff9999ffShift|r to lock vertical position, hold |cff9999ffControl|r to lock horizontal position.

|cff9999ffMiddle click|r to reset to previous position.

|cff9999ffRight click|r to lock in place.]=]
--[[Translation missing --]]
L[ [=[|cff9999ffLeft click|r and drag to move. Hold |cff9999ffShift|r to lock vertical position, hold |cff9999ffControl|r to lock horizontal position.

|cff9999ffMiddle click|r to reset to previous position.

|cff9999ffRight click|r to lock in place.]=] ] = [=[|cff9999ffLeft click|r and drag to move. Hold |cff9999ffShift|r to lock vertical position, hold |cff9999ffControl|r to lock horizontal position.

|cff9999ffMiddle click|r to reset to previous position.

|cff9999ffRight click|r to lock in place.]=]
L["1 combo point: yellow, max combo points: red"] = "1 point de combo : jaune, points de combo max : rouge"
L["1 lacerate: yellow, 5 lacerates: red"] = "1 lacération : jaune, 5 lacérations : rouge"
L["1 maelstrom: yellow, 5 maelstroms: red"] = "1 maelström : jaune, 5 maelströms : rouge"
L["1 sunder: yellow, 5 sunders: red"] = "1 fracasser armure : jaune, 5 fracasser armure : rouge"
--[[Translation missing --]]
L["A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify."
L["Abbreviate estimated health"] = "Estimation abrégée des points de vie"
L["Abbreviate health"] = "Points de vie abrégés"
--[[Translation missing --]]
L["Absorb bar alpha"] = "Absorb bar alpha"
--[[Translation missing --]]
L["Added strata"] = "Added strata"
L["Adjust the horizontal position of the aura icon"] = "Ajuste le positionnement horizontale de l'icône"
L["Adjust the vertical placement of this bar"] = "Ajuste le positionnement vertical de cette barre"
L["Adjust the vertical position of the aura icon"] = "Ajuste le positionnement vertical de l'icône"
L["Adjusts the size of the aura icon for this bar"] = "Ajuste la taille de l'icône pour cette barre"
L["Advanced Bar Settings"] = "Réglages avancés des barres"
--[[Translation missing --]]
L["After spell name"] = "After spell name"
L["Aggro Indicator alpha"] = "Transparence de l'indicateur de menace"
L["Aggro indicator alpha (0 is disabled)"] = "Transparence de l'indicateur de menace (0 pour le désactiver)"
L["Alert Party"] = "Alerte de groupe"
L["Allow click casting"] = "Autorise de cliquer pour lancer un sort"
L["Allow click-targeting"] = "Autorise de cliquer pour cibler"
L["Allow click-targeting in combat"] = "Autorise de cliquer pour cibler en combat"
--[[Translation missing --]]
L["Allow custom point placement"] = "Allow custom point placement"
--[[Translation missing --]]
L["Allow mouse interaction"] = "Allow mouse interaction"
L["Alpha in combat"] = "Transparence en combat"
L["Alpha OOC and not full"] = "Transparence hors-combat et durant la récupération"
L["Alpha OOC and Target"] = "Transparence hors-combat et avec cible"
L["Alpha out of combat"] = "Transparence hors-combat"
--[[Translation missing --]]
L["Also show numeric"] = "Also show numeric"
--[[Translation missing --]]
L["Always"] = "Always"
L["Always display bar"] = "Toujours afficher la barre"
L["Always show at 100% alpha"] = "Toujours afficher sans transparence"
--[[Translation missing --]]
L["Always shows the Druid's Energy level while in non-energy-using forms."] = "Always shows the Druid's Energy level while in non-energy-using forms."
--[[Translation missing --]]
L["Always, when targeting"] = "Always, when targeting"
L["Animate changes"] = "Changements animés"
L["Animation Duration"] = "Durée de l'animation"
L["Animation Settings"] = "Réglages de l'animation"
L["Answers to questions that are frequently asked."] = "Réponses aux questions fréquemment posées"
--[[Translation missing --]]
L[ [=[Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done."] = "Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done."
L["Aura icon horizontal offset"] = "Décalage horizontal de l'icône"
L["Aura icon scale"] = "Échelle de l'icône"
L["Aura icon vertical offset"] = "Décalage vertical de l'icône"
L["Aura settings"] = "Réglages des auras"
L["Aura to track"] = "Auras à surveiller"
L["Automatically size this module to the addon's 'gap' setting"] = "Redimensionne automatiquement ce module suivant le réglage \"écart\" de l'addon"
L["Background Alpha"] = "Transparence de l'arrière-plan"
L["Background alpha for bars IC"] = "Transparence de l'arrière-plan pour les barres \"IC\""
L["Background alpha for bars OOC and bar not full (Target takes precedence over this)"] = "Transparence de l'arrière-plan des barres lorsque hors-combat et en récupération (les réglages de Cible prennent la priorité sur ceux-là)"
L["Background alpha for bars OOC and target accuired (takes precedence over Not Full)"] = "Transparence de l'arrière-plan des barres lorsque hors-combat et avec une cible (prend la priorité sur les réglages de durant la récupération)"
L["Background alpha for bars OOC without target"] = "Transparence de l'arrière-plan des barres lorsque hors-combat et sans cible"
L["Background Color"] = "Couleur de l'arrière-plan"
L["Bar Alpha"] = "Transparence des barres"
L["Bar alpha In Combat"] = "Transparence de la barre en combat"
L["Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)"] = "Transparence de la barre hors-combat et avec une cible (prend la priorité sur les réglages de durant la récupération)"
L["Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)"] = "Transparence de la barre hors-combat et avec une cible ou durant la récupération (les réglages de Cible prennent la priorité sur ceux-là)"
L["Bar alpha Out Of Combat without target"] = "Transparence de la barre hors-combat et sans cible"
L["Bar Background Blend Mode"] = "Mode fusion de l'arrière-plan des barres"
L["Bar background visible"] = "Visibilité de l'arrière-plan de la barre"
L["Bar Blend Mode"] = "Mode fusion de barre"
L["Bar color"] = "Couleur de la barre"
L["Bar Font Bold"] = "Police de caractère grasse pour les barres"
L["Bar Font Size"] = "Taille de la police de caractère des barres"
L["Bar Height"] = "Hauteur de la barre"
L["Bar horizontal adjust"] = "Ajustement horizontal de la barre"
L["Bar name"] = "Nom de la barre"
L["Bar Proportion"] = "Échelle de la barre"
L["Bar Settings"] = "Réglages de la barre"
L["Bar Space"] = "Espacement de la barre"
L["Bar Texture"] = "Texture de la barre"
L["Bar texture height (not the actual bar!)"] = "Hauteur de la texture de la barre (pas celle de la barre en elle même !)"
L["Bar Texture Override"] = "Texture d’outre-passement de la barre "
L["Bar texture width (not the actual bar!)"] = "Largeur de la texture de la barre (pas celle de la barre en elle même !)"
L["Bar vertical offset"] = "Décalage vertical de la barre"
L["Bar visible"] = "Barre visible"
L["Bar Width"] = "Largeur de la barre"
L["Bar width modifier"] = "Modificateur de largeur de la barre"
--[[Translation missing --]]
L["Bear"] = "Bear"
--[[Translation missing --]]
L["Below spell name"] = "Below spell name"
L["BG Alpha in combat"] = "Transparence de l'arrière-plan en combat"
L["BG Alpha OOC and not Full"] = "Transparence de l'arrière-plan hors-combat et durant la récupération"
L["BG Alpha OOC and Target"] = "Transparence de l'arrière-plan hors-combat et avec cible"
L["BG Alpha out of combat"] = "Transparence de l'arrière-plan hors-combat"
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click focus with custom unit frames."
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click report someone AFK with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click report someone AFK with custom unit frames."
L["Broadcasts crowd control effects you apply to your target via the party chat channel"] = "Diffuse les effets de contrôle que vous appliquez à votre cible via le canal de groupe"
L["Buff anchor to"] = "Ancrer les améliorations à"
L["Buff grow direction"] = "Direction de la croissance du cadre des améliorations"
L["Buff horizontal offset"] = "Décalage horizontal des améliorations"
L["Buff or debuff?"] = "Améliorations ou affaiblissement ?"
L["Buff placement settings"] = "Réglages du placement des améliorations"
--[[Translation missing --]]
L["Buff Settings"] = "Buff Settings"
L["Buff size"] = "Taille des améliorations"
L["Buff timer display"] = "Affichage du minuteur des améliorations"
L["Buff vertical offset"] = "Décalage vertical des améliorations"
L["Buff zoom"] = "Zoom des améliorations"
L["Buff/debuff icon size"] = "Taille des icônes d'amélioration/affaiblissement"
L["Buff/debuff icon zoom"] = "Zoom des icônes d'amélioration/affaiblissement"
L["Buff/Debuff Settings"] = "Réglages des améliorations/affaiblissements"
L["Buff/debuff size for buffs/debuffs that were applied by you, the player"] = "Taille des améliorations/affaiblissements ayant été appliqué par vous, le joueur"
L["Buffs / row"] = "Améliorations par rangée"
--[[Translation missing --]]
L["Cannot report AFK from addons"] = "Cannot report AFK from addons"
L["Change color"] = "Changer la couleur"
L["Change color when not in range"] = "Changer la couleur lorsque hors de portée"
L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."] = "Change la couleur de la barre en fonction de la couleur de SortHorsDePortée (CastNotInRange) lorsque la cible passe hors de portée du sort actuel."
--[[Translation missing --]]
L[ [=[Changes the color of this bar to be the minimum health or mana color when it's below the low threshold. See the 'MinHealthColor' and 'MinManaColor' colors in the 'Colors' option page.

This option only applies to health and mana bars.]=] ] = [=[Changes the color of this bar to be the minimum health or mana color when it's below the low threshold. See the 'MinHealthColor' and 'MinManaColor' colors in the 'Colors' option page.

This option only applies to health and mana bars.]=]
L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"] = "Cocher ceci signifie que seul les améliorations ou affaiblissements appliqués par le joueur vont déclencher cette barre"
L["Choose a marker to edit. This will place the marker's settings in the fields above here."] = "Choisissez un marqueur à modifier. Cela placera les paramètres de marqueur dans les champs ci-dessus."
L["Choose whether the runes use a cooldown-style wipe, simply an alpha fade to show availability or both."] = "Choisissez entre une dissipation façon \"cooldown\", une simple dissipation par transparence ou les deux à la fois pour symboliser la disponibilité des runes."
L["Choose whether the totems use a cooldown-style wipe or simply an alpha fade to show availability."] = "Choisissez entre une dissipation façon \"cooldown\", une simple dissipation par transparence pour symboliser la disponibilité des totems."
--[[Translation missing --]]
L["Choose whether you'd like a graphical or numeric representation of the runes."] = "Choose whether you'd like a graphical or numeric representation of the runes."
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color.]=] ] = [=[Choisissez entre une représentation graphique ou chiffrée des runes.

NOTE : la couleur de la représentation "chiffrée" peut être ajustée en fonction de la couleur de PuissanceSacréeChiffrée (HolyPowerNumeric).]=]
--[[Translation missing --]]
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color.]=] ] = [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color.]=]
L["Class color bar"] = "Couleur de barre de classe"
L["Classification icon"] = "Icône de classification"
--[[Translation missing --]]
L[ [=[Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.

Also notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module.]=] ] = [=[Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.

Also notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module.]=]
--[[Translation missing --]]
L["Click to open IceHUD options."] = "Click to open IceHUD options."
L["Color"] = "Couleur"
L["Color bar by health %"] = "Coloriser la barre en fonction du % de vie"
L["Color bar by mana %"] = "Coloriser la barre en fonction du % de mana"
L["Color NPC by hostility"] = "Coloriser les PNJ en fonction de leur réaction"
L["Colors"] = "Couleurs"
L["Colors the health bar from MaxHealthColor to MinHealthColor based on current health %"] = "Coloriser la barre de vie de CouleurMaxDeVie (MaxHealthColor) à CouleurMinDeVie (MinHealthColor) en fonction du % de vie actuel"
L[ [=[Colors the health bar from MaxHealthColor to MinHealthColor based on current health %

(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)]=] ] = [=[Coloriser la barre de vie de CouleurMaxDeVie (MaxHealthColor) à CouleurMinDeVie (MinHealthColor) en fonction du % de vie actuel

(Note : ceci outrepasse les réglages de "couleur de barre de classe". Désactivez ceci afin d'utiliser la coloration par classe)]=]
--[[Translation missing --]]
L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"] = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"
--[[Translation missing --]]
L["Combo gap"] = "Combo gap"
--[[Translation missing --]]
L["Combo Points Font Size"] = "Combo Points Font Size"
--[[Translation missing --]]
L["Configuration Mode"] = "Configuration Mode"
--[[Translation missing --]]
L["Contextual Background"] = "Contextual Background"
--[[Translation missing --]]
L["Controls what it means for the bar to be filled. A normal bar will grow larger as the value grows from 0% to 100%. A reversed bar will shrink as the value grows from 0% to 100%."] = "Controls what it means for the bar to be filled. A normal bar will grow larger as the value grows from 0% to 100%. A reversed bar will shrink as the value grows from 0% to 100%."
--[[Translation missing --]]
L["Controls which direction the bar fills up. With this checked, the bar will fill opposite from normal (e.g. for health: 0% at the top, 100% at the bottom)."] = "Controls which direction the bar fills up. With this checked, the bar will fill opposite from normal (e.g. for health: 0% at the top, 100% at the bottom)."
--[[Translation missing --]]
L["Cooldown"] = "Cooldown"
--[[Translation missing --]]
L["Cooldown timer display"] = "Cooldown timer display"
--[[Translation missing --]]
L["Cooldown type"] = "Cooldown type"
--[[Translation missing --]]
L["Count color"] = "Count color"
--[[Translation missing --]]
L["Count minimum color"] = "Count minimum color"
--[[Translation missing --]]
L["Counter"] = "Counter"
--[[Translation missing --]]
L["Counter look and feel"] = "Counter look and feel"
--[[Translation missing --]]
L["Counter name"] = "Counter name"
--[[Translation missing --]]
L["CounterBar"] = "CounterBar"
--[[Translation missing --]]
L["Create"] = "Create"
--[[Translation missing --]]
L["Create custom module"] = "Create custom module"
--[[Translation missing --]]
L["Create marker"] = "Create marker"
--[[Translation missing --]]
L["Create or remove markers at various points along the bar here"] = "Create or remove markers at various points along the bar here"
--[[Translation missing --]]
L["Creates a new marker with the chosen settings."] = "Creates a new marker with the chosen settings."
--[[Translation missing --]]
L["Creates a new module of this same type and with all the same settings."] = "Creates a new module of this same type and with all the same settings."
--[[Translation missing --]]
L["Creates the selected custom module"] = "Creates the selected custom module"
--[[Translation missing --]]
L["Custom bar settings"] = "Custom bar settings"
--[[Translation missing --]]
L["Custom CD settings"] = "Custom CD settings"
--[[Translation missing --]]
L["Custom color"] = "Custom color"
--[[Translation missing --]]
L["Custom minimum color"] = "Custom minimum color"
--[[Translation missing --]]
L["Custom unit"] = "Custom unit"
--[[Translation missing --]]
L["Debuff anchor to"] = "Debuff anchor to"
--[[Translation missing --]]
L["Debuff grow direction"] = "Debuff grow direction"
--[[Translation missing --]]
L["Debuff horizontal offset"] = "Debuff horizontal offset"
--[[Translation missing --]]
L["Debuff placement settings"] = "Debuff placement settings"
--[[Translation missing --]]
L["Debuff Settings"] = "Debuff Settings"
--[[Translation missing --]]
L["Debuff size"] = "Debuff size"
--[[Translation missing --]]
L["Debuff vertical offset"] = "Debuff vertical offset"
--[[Translation missing --]]
L["Debugging"] = "Debugging"
--[[Translation missing --]]
L["Defines when cast bar should flash on failed spells"] = "Defines when cast bar should flash on failed spells"
--[[Translation missing --]]
L["Defines when cast bar should flash on instant spells"] = "Defines when cast bar should flash on instant spells"
--[[Translation missing --]]
L["Delete me"] = "Delete me"
--[[Translation missing --]]
L["Deletes this custom module and all associated settings. Cannot be undone!"] = "Deletes this custom module and all associated settings. Cannot be undone!"
--[[Translation missing --]]
L["Determines the bar width compared to the whole texture width"] = "Determines the bar width compared to the whole texture width"
--[[Translation missing --]]
L["Display aura icon"] = "Display icon"
--[[Translation missing --]]
L["Display mode"] = "Display mode"
--[[Translation missing --]]
L["Display Mode"] = "Display Mode"
--[[Translation missing --]]
L["Display non-interruptible color"] = "Display non-interruptible color"
--[[Translation missing --]]
L["Display target details"] = "Display target details"
--[[Translation missing --]]
L["Display target guild"] = "Display target guild"
--[[Translation missing --]]
L["Display target name"] = "Display target name"
--[[Translation missing --]]
L["Display when empty"] = "Display when empty"
--[[Translation missing --]]
L["Display when targeting"] = "Display when targeting"
--[[Translation missing --]]
L["Distance between the left and right bars"] = "Distance between the left and right bars"
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the left side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the left side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the range display (only available if LibDogTag is being used)

Type /dogtag for a list of available tags]=] ] = [=[DogTag-formatted string to use for the range display (only available if LibDogTag is being used)

Type /dogtag for a list of available tags]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the right side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the right side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the second text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the second text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the third text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the third text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L["Don't show"] = "Don't show"
--[[Translation missing --]]
L["Draw Elite Icon On Top"] = "Draw Elite Icon On Top"
--[[Translation missing --]]
L["Draw PVP Icon on top"] = "Draw PVP Icon on top"
--[[Translation missing --]]
L["Draw Raid Icon On Top"] = "Draw Raid Icon On Top"
--[[Translation missing --]]
L["Duplicate me"] = "Duplicate me"
--[[Translation missing --]]
L["Edit Marker"] = "Edit Marker"
--[[Translation missing --]]
L["Elite Icon Scale"] = "Elite Icon Scale"
--[[Translation missing --]]
L["Elite Icon X Offset"] = "Elite Icon X Offset"
--[[Translation missing --]]
L["Elite Icon Y Offset"] = "Elite Icon Y Offset"
--[[Translation missing --]]
L["Empower stage label display"] = "Empower stage label display"
--[[Translation missing --]]
L["Enable/disable debug messages"] = "Enable/disable debug messages"
--[[Translation missing --]]
L["Enable/disable IceHUD"] = "Enable/disable IceHUD"
--[[Translation missing --]]
L["Enable/disable module"] = "Enable/disable module"
--[[Translation missing --]]
L["Enabled"] = "Enabled"
--[[Translation missing --]]
L["Energy Ticker Alpha"] = "Energy Ticker Alpha"
--[[Translation missing --]]
L[ [=[Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Error: IceHUD database not loaded correctly.  Please exit out of WoW and delete the database file (IceHUD.lua) found in: \\World of Warcraft\\WTF\\Account\\<Account Name>>\\SavedVariables\\"] = "Error: IceHUD database not loaded correctly.  Please exit out of WoW and delete the database file (IceHUD.lua) found in: \\World of Warcraft\\WTF\\Account\\<Account Name>>\\SavedVariables\\"
--[[Translation missing --]]
L["Exact match only"] = "Exact match only"
--[[Translation missing --]]
L["Export profile"] = "Export profile"
--[[Translation missing --]]
L["Exports your active profile to something you can copy and paste to another user or use on another account."] = "Exports your active profile to something you can copy and paste to another user or use on another account."
--[[Translation missing --]]
L["Failed"] = "Failed"
--[[Translation missing --]]
L["FAQs"] = "FAQs"
--[[Translation missing --]]
L["Flash bar below Low Threshold"] = "Flash bar below Low Threshold"
--[[Translation missing --]]
L["Flash Instant Spells"] = "Flash Instant Spells"
--[[Translation missing --]]
L["Flash on Spell Failures"] = "Flash on Spell Failures"
--[[Translation missing --]]
L["Flash when ready"] = "Flash when ready"
--[[Translation missing --]]
L["Flashes the bar when it is below the Low Threshold specified above"] = "Flashes the bar when it is below the Low Threshold specified above"
--[[Translation missing --]]
L["Font"] = "Font"
--[[Translation missing --]]
L["Font Size"] = "Font Size"
--[[Translation missing --]]
L["Force hide cooldown numbers"] = "Force hide cooldown numbers"
--[[Translation missing --]]
L["Force Text Justification"] = "Force Text Justification"
--[[Translation missing --]]
L["Friendly OOC alpha"] = "Friendly OOC alpha"
--[[Translation missing --]]
L["Gap"] = "Gap"
--[[Translation missing --]]
L["Gap between Upper and Lower text vertically"] = "Gap between Upper and Lower text vertically"
--[[Translation missing --]]
L["General Settings"] = "General Settings"
--[[Translation missing --]]
L["Height"] = "Height"
--[[Translation missing --]]
L["Hide Blizzard Buffs"] = "Hide Blizzard Buffs"
--[[Translation missing --]]
L["Hide Blizzard Frame"] = "Hide Blizzard Frame"
--[[Translation missing --]]
L["Hide Blizzard Party"] = "Hide Blizzard Party"
--[[Translation missing --]]
L["Hide default mirror bar"] = "Hide default mirror bar"
--[[Translation missing --]]
L["Hide during cataloging"] = "Hide during cataloging"
--[[Translation missing --]]
L["Hide during pet battles"] = "Hide during pet battles"
--[[Translation missing --]]
L["Hide during shell game"] = "Hide during shell game"
--[[Translation missing --]]
L["Hide in barbershops"] = "Hide in barbershops"
--[[Translation missing --]]
L[ [=[Hides Blizzard Arcane Charges frame and disables all events related to it.

NOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Arcane Charges frame and disables all events related to it.

NOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Focus frame and disables all events related to it"] = "Hides Blizzard Focus frame and disables all events related to it"
--[[Translation missing --]]
L[ [=[Hides Blizzard frame and disables all events related to it.

NOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard frame and disables all events related to it.

NOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard Harmony Power frame and disables all events related to it.

NOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Harmony Power frame and disables all events related to it.

NOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard Holy Power frame and disables all events related to it.

NOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Holy Power frame and disables all events related to it.

NOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Player frame and disables all events related to it"] = "Hides Blizzard Player frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard Rune frame and disables all events related to it"] = "Hides Blizzard Rune frame and disables all events related to it"
--[[Translation missing --]]
L[ [=[Hides Blizzard Shadow Orb frame and disables all events related to it.

NOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Shadow Orb frame and disables all events related to it.

NOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard shard frame and disables all events related to it.

NOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard shard frame and disables all events related to it.

NOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Target frame and disables all events related to it"] = "Hides Blizzard Target frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard's default buffs frame and disables all events related to it"] = "Hides Blizzard's default buffs frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard's default party frame and disables all events related to them"] = "Hides Blizzard's default party frame and disables all events related to them"
--[[Translation missing --]]
L["Horizontal Position"] = "Horizontal Position"
--[[Translation missing --]]
L["Horizontal position"] = "Horizontal position"
--[[Translation missing --]]
L["Horizontal position (for you dual screen freaks)"] = "Horizontal position (for you dual screen freaks)"
--[[Translation missing --]]
L["How combo points should grow. If layout is Horizontal, reversing will cause them to grow right to left. If layout is Vertical, reversing will cause them to grow bottom to top."] = "How combo points should grow. If layout is Horizontal, reversing will cause them to grow right to left. If layout is Vertical, reversing will cause them to grow bottom to top."
--[[Translation missing --]]
L["How far horizontally the buff frame should be offset from the anchor"] = "How far horizontally the buff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far horizontally the debuff frame should be offset from the anchor"] = "How far horizontally the debuff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far to offset the numeric display left or right."] = "How far to offset the numeric display left or right."
--[[Translation missing --]]
L["How far to offset the numeric display up or down."] = "How far to offset the numeric display up or down."
--[[Translation missing --]]
L["How far to push the elite icon right or left"] = "How far to push the elite icon right or left"
--[[Translation missing --]]
L["How far to push the elite icon up or down"] = "How far to push the elite icon up or down"
--[[Translation missing --]]
L["How far to push the raid icon right or left"] = "How far to push the raid icon right or left"
--[[Translation missing --]]
L["How far to push the raid icon up or down"] = "How far to push the raid icon up or down"
--[[Translation missing --]]
L["How far vertically the buff frame should be offset from the anchor"] = "How far vertically the buff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far vertically the debuff frame should be offset from the anchor"] = "How far vertically the debuff frame should be offset from the anchor"
--[[Translation missing --]]
L["How long the animation should take to play"] = "How long the animation should take to play"
--[[Translation missing --]]
L["How many buffs/debuffs is shown on each row"] = "How many buffs/debuffs are shown on each row"
--[[Translation missing --]]
L[ [=[How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["How much space should be between each buff or debuff icon."] = "How much space should be between each buff or debuff icon."
--[[Translation missing --]]
L["How much to offset the leader icon from the bar horizontally"] = "How much to offset the leader icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the leader icon from the bar vertically"] = "How much to offset the leader icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the loot master icon from the bar horizontally"] = "How much to offset the loot master icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the loot master icon from the bar vertically"] = "How much to offset the loot master icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the Party Role icon from the bar horizontally"] = "How much to offset the Party Role icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the Party Role icon from the bar vertically"] = "How much to offset the Party Role icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the PvP icon from the bar horizontally"] = "How much to offset the PvP icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the PvP icon from the bar vertically"] = "How much to offset the PvP icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the status icon (resting/combat) from the bar horizontally"] = "How much to offset the status icon (resting/combat) from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the status icon (resting/combat) from the bar vertically"] = "How much to offset the status icon (resting/combat) from the bar vertically"
--[[Translation missing --]]
L["How much to scale the elite icon"] = "How much to scale the elite icon"
--[[Translation missing --]]
L["How much to scale the leader icon"] = "How much to scale the leader icon"
--[[Translation missing --]]
L["How much to scale the loot master icon"] = "How much to scale the loot master icon"
--[[Translation missing --]]
L["How much to scale the Party Role icon"] = "How much to scale the Party Role icon"
--[[Translation missing --]]
L["How much to scale the PvP icon"] = "How much to scale the PvP icon"
--[[Translation missing --]]
L["How much to scale the raid icon"] = "How much to scale the raid icon"
--[[Translation missing --]]
L["How much to scale the status icon"] = "How much to scale the status icon"
--[[Translation missing --]]
L["How points should grow. If orientation is Horizontal, reversing will cause them to grow right to left. If orientation is Vertical, reversing will cause them to grow bottom to top."] = "How points should grow. If orientation is Horizontal, reversing will cause them to grow right to left. If orientation is Vertical, reversing will cause them to grow bottom to top."
--[[Translation missing --]]
L["How the graphical combo points should be displayed"] = "How the graphical combo points should be displayed"
--[[Translation missing --]]
L["How the graphical counter should be displayed"] = "How the graphical counter should be displayed"
--[[Translation missing --]]
L["How to display the buff timer next to the name of the buff on the bar"] = "How to display the buff timer next to the name of the buff on the bar"
--[[Translation missing --]]
L["How to display the stage of an empowered spell"] = "How to display the stage of an empowered spell"
--[[Translation missing --]]
L["HUD scale"] = "HUD scale"
--[[Translation missing --]]
L["IceHUD"] = "IceHUD"
--[[Translation missing --]]
L["IceHUD Bar Background Blend mode"] = "IceHUD Bar Background Blend mode"
--[[Translation missing --]]
L["IceHUD Bar Blend mode"] = "IceHUD Bar Blend mode"
--[[Translation missing --]]
L["IceHUD Bar Texture"] = "IceHUD Bar Texture"
--[[Translation missing --]]
L["IceHUD Font"] = "IceHUD Font"
--[[Translation missing --]]
L["Icon config mode"] = "Icon config mode"
--[[Translation missing --]]
L["Icon gap"] = "Icon gap"
--[[Translation missing --]]
L["Icon set"] = "Icon set"
--[[Translation missing --]]
L["Icon Settings"] = "Icon Settings"
--[[Translation missing --]]
L["Icon size"] = "Icon size"
--[[Translation missing --]]
L["Icon size for auras that were applied by you, the player"] = "Icon size for auras that were applied by you, the player"
--[[Translation missing --]]
L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."] = "If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."
--[[Translation missing --]]
L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."] = "If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."
--[[Translation missing --]]
L["If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number"] = "If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number"
--[[Translation missing --]]
L[ [=[If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number

Note: this only applies if you are NOT using DogTag]=] ] = [=[If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number

Note: this only applies if you are NOT using DogTag]=]
--[[Translation missing --]]
L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"] = "If this is checked, then the bar uses different colors depending on how many RtB buffs you have"
--[[Translation missing --]]
L["If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."] = "If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."
--[[Translation missing --]]
L["If this is checked, then the counter will use your 'out of target' alpha when targeting someone who is friendly."] = "If this is checked, then the counter will use your 'out of target' alpha when targeting someone who is friendly."
--[[Translation missing --]]
L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."] = "If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."
--[[Translation missing --]]
L["If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration."] = "If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration."
--[[Translation missing --]]
L["If this is checked, then whenever the counter is maxed out it will gently pulsate to let you know it's ready to be used."] = "If this is checked, then whenever the counter is maxed out it will gently pulsate to let you know it's ready to be used."
--[[Translation missing --]]
L["If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."] = "If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."
--[[Translation missing --]]
L["If this is set, the numeric value of the current rune count will show on top of the runes display."] = "If this is set, the numeric value of the current rune count will show on top of the runes display."
--[[Translation missing --]]
L["If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information."] = "If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information."
--[[Translation missing --]]
L["If you have game default font selected, this option has no effect"] = "If you have game default font selected, this option has no effect"
--[[Translation missing --]]
L["If your class power is not full (or not empty in the case of Holy Power) then the module will always be displayed on your screen using the In Combat alpha setting. Otherwise it will fade to the OOC alpha when you leave combat."] = "If your class power is not full (or not empty in the case of Holy Power) then the module will always be displayed on your screen using the In Combat alpha setting. Otherwise it will fade to the OOC alpha when you leave combat."
--[[Translation missing --]]
L["Ignore range"] = "Ignore range"
--[[Translation missing --]]
L["Import profile"] = "Import profile"
--[[Translation missing --]]
L["Imports a profile as exported from another user's IceHUD."] = "Imports a profile as exported from another user's IceHUD."
--[[Translation missing --]]
L["Inactive mode"] = "Inactive mode"
--[[Translation missing --]]
L["Incoming heal bar alpha"] = "Incoming heal bar alpha"
--[[Translation missing --]]
L["Interrupted"] = "Interrupted"
--[[Translation missing --]]
L["Invert bar"] = "Invert bar"
--[[Translation missing --]]
L["Item to track"] = "Item to track"
--[[Translation missing --]]
L["Lacerate Count Font Size"] = "Lacerate Count Font Size"
--[[Translation missing --]]
L["Lacerate gap"] = "Lacerate gap"
--[[Translation missing --]]
L["Lag Indicator alpha"] = "Lag Indicator alpha"
--[[Translation missing --]]
L["Lag indicator alpha (0 is disabled)"] = "Lag indicator alpha (0 is disabled)"
--[[Translation missing --]]
L["Layout"] = "Layout"
--[[Translation missing --]]
L["Leader icon"] = "Leader icon"
--[[Translation missing --]]
L["Leader Icon Horizontal Offset"] = "Leader Icon Horizontal Offset"
--[[Translation missing --]]
L["Leader Icon Scale"] = "Leader Icon Scale"
--[[Translation missing --]]
L["Leader Icon Vertical Offset"] = "Leader Icon Vertical Offset"
--[[Translation missing --]]
L["Left Tag"] = "Left Tag"
--[[Translation missing --]]
L["Line 1 tag"] = "Line 1 tag"
--[[Translation missing --]]
L["Line 2 tag"] = "Line 2 tag"
--[[Translation missing --]]
L["Line 3 tag"] = "Line 3 tag"
--[[Translation missing --]]
L["Line 4 tag"] = "Line 4 tag"
--[[Translation missing --]]
L["Lock all icons to 100% alpha"] = "Lock all icons to 100% alpha"
--[[Translation missing --]]
L["Lock Bar Text Alpha"] = "Lock Bar Text Alpha"
--[[Translation missing --]]
L["Lock Lower Text Alpha"] = "Lock Lower Text Alpha"
--[[Translation missing --]]
L["Lock raid icon to 100% alpha"] = "Lock raid icon to 100% alpha"
--[[Translation missing --]]
L["Lock Upper Text Alpha"] = "Lock Upper Text Alpha"
--[[Translation missing --]]
L["Locks lower text alpha to 100%"] = "Locks lower text alpha to 100%"
--[[Translation missing --]]
L["Locks text alpha to 100%"] = "Locks text alpha to 100%"
--[[Translation missing --]]
L["Locks upper text alpha to 100%"] = "Locks upper text alpha to 100%"
--[[Translation missing --]]
L["Look and Feel"] = "Look and Feel"
--[[Translation missing --]]
L["Loot Master icon"] = "Loot Master icon"
--[[Translation missing --]]
L["Loot Master Icon Horizontal Offset"] = "Loot Master Icon Horizontal Offset"
--[[Translation missing --]]
L["Loot Master Icon Scale"] = "Loot Master Icon Scale"
--[[Translation missing --]]
L["Loot Master Icon Vertical Offset"] = "Loot Master Icon Vertical Offset"
--[[Translation missing --]]
L["Low Threshold"] = "Low Threshold"
--[[Translation missing --]]
L["Low Threshold color"] = "Low Threshold color"
--[[Translation missing --]]
L["Lower Text"] = "Lower Text"
--[[Translation missing --]]
L["Lower Text Color"] = "Lower Text Color"
--[[Translation missing --]]
L["Lower text visible"] = "Lower text visible"
--[[Translation missing --]]
L["Maelstrom Count Font Size"] = "Maelstrom Count Font Size"
--[[Translation missing --]]
L["Maelstrom gap"] = "Maelstrom gap"
--[[Translation missing --]]
L["Make this bar wider or thinner than others"] = "Make this bar wider or thinner than others"
--[[Translation missing --]]
L["Makes all modules visible so you can see where they're placed and find any that are overlapping."] = "Makes all modules visible so you can see where they're placed and find any that are overlapping."
--[[Translation missing --]]
L["Marker Settings"] = "Marker Settings"
--[[Translation missing --]]
L["Maximum applications"] = "Maximum applications"
--[[Translation missing --]]
L["Maximum duration"] = "Maximum duration"
--[[Translation missing --]]
L[ [=[Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining).  Leave 0 for spell duration.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining).  Leave 0 for spell duration.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Minimum stacks to show"] = "Minimum stacks to show"
--[[Translation missing --]]
L["Module color configuration options"] = "Module color configuration options"
--[[Translation missing --]]
L["Module configuration options"] = "Module configuration options"
--[[Translation missing --]]
L["Module options"] = "Module options"
--[[Translation missing --]]
L["Module Settings"] = "Module Settings"
--[[Translation missing --]]
L["Module type:"] = "Module type:"
--[[Translation missing --]]
L["Mouse settings"] = "Mouse settings"
--[[Translation missing --]]
L["Mouseover"] = "Mouseover"
--[[Translation missing --]]
L["Mouseover for buffs"] = "Mouseover for buffs"
--[[Translation missing --]]
L["Mouseover for target"] = "Mouseover for target"
--[[Translation missing --]]
L["No decoration"] = "No decoration"
--[[Translation missing --]]
L["No form"] = "No form"
--[[Translation missing --]]
L["Number of updates per second. The higher this number is, the smoother bars will animate. However, higher settings will also use more CPU, so balance it to your liking. 30 is the recommended setting."] = "Number of updates per second. The higher this number is, the smoother bars will animate. However, higher settings will also use more CPU, so balance it to your liking. 30 is the recommended setting."
--[[Translation missing --]]
L["Numeric horizontal offset"] = "Numeric horizontal offset"
--[[Translation missing --]]
L["Numeric vertical offset"] = "Numeric vertical offset"
--[[Translation missing --]]
L["Offset"] = "Offset"
--[[Translation missing --]]
L["Offset of the bar"] = "Offset of the bar"
--[[Translation missing --]]
L["Offset of the text from the bar horizontally"] = "Offset of the text from the bar horizontally"
--[[Translation missing --]]
L["Offset of the text from the bar vertically (negative is farther below)"] = "Offset of the text from the bar vertically (negative is farther below)"
--[[Translation missing --]]
L["Only if unit exists"] = "Only if unit exists"
--[[Translation missing --]]
L["Only show buffs by me"] = "Only show buffs by me"
--[[Translation missing --]]
L["Only show debuffs by me"] = "Only show debuffs by me"
--[[Translation missing --]]
L["Only show for my debuffs"] = "Only show for my debuffs"
--[[Translation missing --]]
L["Only show if target uses mana"] = "Only show if target uses mana"
--[[Translation missing --]]
L["Only show in groups"] = "Only show in groups"
--[[Translation missing --]]
L["Only show the bar when the number of applications of this buff or debuff exceeds this number"] = "Only show the bar when the number of applications of this buff or debuff meets or exceeds this number"
--[[Translation missing --]]
L["Only show the threat bar if you are in a group or you have an active pet"] = "Only show the threat bar if you are in a group or you have an active pet"
--[[Translation missing --]]
L["Only show with a target selected"] = "Only show with a target selected"
--[[Translation missing --]]
L["Only track auras by me"] = "Only track auras by me"
--[[Translation missing --]]
L["Other"] = "Other"
--[[Translation missing --]]
L["Outline"] = "Outline"
--[[Translation missing --]]
L["Override alpha when not full"] = "Override alpha when not full"
--[[Translation missing --]]
L["Override global texture"] = "Override global texture"
--[[Translation missing --]]
L["Own buff size"] = "Own buff size"
--[[Translation missing --]]
L["Own debuff size"] = "Own debuff size"
--[[Translation missing --]]
L["Party Role icon"] = "Party Role icon"
--[[Translation missing --]]
L["Party Role Icon Horizontal Offset"] = "Party Role Icon Horizontal Offset"
--[[Translation missing --]]
L["Party Role Icon Scale"] = "Party Role Icon Scale"
--[[Translation missing --]]
L["Party Role Icon Vertical Offset"] = "Party Role Icon Vertical Offset"
--[[Translation missing --]]
L["Position (percent)"] = "Position (percent)"
--[[Translation missing --]]
L["Positioning Settings"] = "Positioning Settings"
--[[Translation missing --]]
L["Potential RtB time bar alpha"] = "Potential RtB time bar alpha"
--[[Translation missing --]]
L["Potential SnD time bar alpha"] = "Potential SnD time bar alpha"
--[[Translation missing --]]
L["Predefined settings for different bars"] = "Predefined settings for different bars"
--[[Translation missing --]]
L["Presets"] = "Presets"
--[[Translation missing --]]
L["Pulse when full"] = "Pulse when full"
--[[Translation missing --]]
L["Push IceHUD modules to the foreground. Increase if other addons are covering IceHUD. Requires reload."] = "Push IceHUD modules to the foreground. Increase if other addons are covering IceHUD. Requires reload."
--[[Translation missing --]]
L["PvP icon"] = "PvP icon"
--[[Translation missing --]]
L["PvP Icon Horizontal Offset"] = "PvP Icon Horizontal Offset"
--[[Translation missing --]]
L["PvP Icon Scale"] = "PvP Icon Scale"
--[[Translation missing --]]
L["PvP Icon Vertical Offset"] = "PvP Icon Vertical Offset"
--[[Translation missing --]]
L["Raid icon"] = "Raid icon"
--[[Translation missing --]]
L["Raid Icon Scale"] = "Raid Icon Scale"
--[[Translation missing --]]
L["Raid Icon X Offset"] = "Raid Icon X Offset"
--[[Translation missing --]]
L["Raid Icon Y Offset"] = "Raid Icon Y Offset"
--[[Translation missing --]]
L["Range string"] = "Range string"
--[[Translation missing --]]
L["Remove"] = "Remove"
--[[Translation missing --]]
L["Reset custom point placement"] = "Reset custom point placement"
--[[Translation missing --]]
L["Resets all individual points to their default location."] = "Resets all individual points to their default location."
--[[Translation missing --]]
L["Respect lag tolerance"] = "Respect lag tolerance"
--[[Translation missing --]]
L["Reverse channeling"] = "Reverse channeling"
--[[Translation missing --]]
L["Reverse direction"] = "Reverse direction"
--[[Translation missing --]]
L["Right Tag"] = "Right Tag"
--[[Translation missing --]]
L["Rotate 90 degrees"] = "Rotate 90 degrees"
--[[Translation missing --]]
L["Rune cooldown mode"] = "Rune cooldown mode"
--[[Translation missing --]]
L["Rune display mode"] = "Rune display mode"
--[[Translation missing --]]
L["Rune gap"] = "Rune gap"
--[[Translation missing --]]
L["Rune orientation"] = "Rune orientation"
--[[Translation missing --]]
L["Scale"] = "Scale"
--[[Translation missing --]]
L["Scale for non-mana users"] = "Scale for non-mana users"
--[[Translation missing --]]
L["Scale of the bar"] = "Scale of the bar"
--[[Translation missing --]]
L["Scale of the element"] = "Scale of the element"
--[[Translation missing --]]
L["Scale to health"] = "Scale to health"
--[[Translation missing --]]
L["Second place threat alpha"] = "Second place threat alpha"
--[[Translation missing --]]
L["Select a custom module that you want to create here, then press the 'Create' button."] = "Select a custom module that you want to create here, then press the 'Create' button."
--[[Translation missing --]]
L["Select which unit that this bar should be looking for buffs/debuffs on"] = "Select which unit that this bar should be looking for buffs/debuffs on"
--[[Translation missing --]]
L["Self Color"] = "Self Color"
--[[Translation missing --]]
L["Self Display Mode"] = "Self Display Mode"
--[[Translation missing --]]
L["Set the color of the TargetTarget bar if you are your target's target."] = "Set the color of the TargetTarget bar if you are your target's target."
--[[Translation missing --]]
L["Sets the height of this module."] = "Sets the height of this module."
--[[Translation missing --]]
L["Sets the width of this module if 'size to gap' is not set"] = "Sets the width of this module if 'size to gap' is not set"
--[[Translation missing --]]
L["Settings for bar transparencies"] = "Settings for bar transparencies"
--[[Translation missing --]]
L["Settings related to bars"] = "Settings related to bars"
--[[Translation missing --]]
L["Settings related to icons"] = "Settings related to icons"
--[[Translation missing --]]
L["Settings related to positioning and alpha"] = "Settings related to positioning and alpha"
--[[Translation missing --]]
L["Settings related to texts"] = "Settings related to texts"
--[[Translation missing --]]
L["Shadow"] = "Shadow"
--[[Translation missing --]]
L["Show absorbs"] = "Show absorbs"
--[[Translation missing --]]
L["Show Anima-charged points"] = "Show Anima-charged points"
--[[Translation missing --]]
L["Show Anticipation"] = "Show Anticipation"
--[[Translation missing --]]
L["Show bar as % of maximum"] = "Show bar as % of maximum"
--[[Translation missing --]]
L["Show buffs"] = "Show buffs"
--[[Translation missing --]]
L["Show Charged points"] = "Show Charged points"
--[[Translation missing --]]
L["Show combat status"] = "Show combat status"
--[[Translation missing --]]
L["Show debuffs"] = "Show debuffs"
--[[Translation missing --]]
L["Show default cast bar"] = "Show default cast bar"
--[[Translation missing --]]
L["Show during cast"] = "Show during cast"
--[[Translation missing --]]
L["Show Elite Icon"] = "Show Elite Icon"
--[[Translation missing --]]
L["Show graphical or numeric combo points"] = "Show graphical or numeric combo points"
--[[Translation missing --]]
L["Show graphical or numeric counts"] = "Show graphical or numeric counts"
--[[Translation missing --]]
L["Show graphical or numeric lacerates"] = "Show graphical or numeric lacerates"
--[[Translation missing --]]
L["Show graphical or numeric maelstroms"] = "Show graphical or numeric maelstroms"
--[[Translation missing --]]
L["Show graphical or numeric sunders"] = "Show graphical or numeric sunders"
--[[Translation missing --]]
L["Show in form"] = "Show in form"
--[[Translation missing --]]
L["Show incoming heals"] = "Show incoming heals"
--[[Translation missing --]]
L["Show leader icon"] = "Show leader icon"
--[[Translation missing --]]
L["Show loot master icon"] = "Show loot master icon"
--[[Translation missing --]]
L["Show Minimap Icon"] = "Show Minimap Icon"
--[[Translation missing --]]
L["Show Party Role icon"] = "Show Party Role icon"
--[[Translation missing --]]
L["Show points stored by the Anticipation talent"] = "Show points stored by the Anticipation talent"
--[[Translation missing --]]
L["Show PvP icon"] = "Show PvP icon"
--[[Translation missing --]]
L["Show Raid Icon"] = "Show Raid Icon"
--[[Translation missing --]]
L["Show raid icon"] = "Show raid icon"
--[[Translation missing --]]
L["Show resting status"] = "Show resting status"
--[[Translation missing --]]
L["Show rogue/cat energy ticker"] = "Show rogue/cat energy ticker"
--[[Translation missing --]]
L["Show scaled threat"] = "Show scaled threat"
--[[Translation missing --]]
L["Show second highest threat"] = "Show second highest threat"
--[[Translation missing --]]
L["Show spell cast time"] = "Show spell cast time"
--[[Translation missing --]]
L["Show spell rank"] = "Show spell rank"
--[[Translation missing --]]
L["Show stacking debuffs"] = "Show stacking debuffs"
--[[Translation missing --]]
L["Show stacking debuffs in ToT info"] = "Show stacking debuffs in ToT info"
--[[Translation missing --]]
L["Show status icon"] = "Show status icon"
--[[Translation missing --]]
L["Show tank name"] = "Show tank name"
--[[Translation missing --]]
L["Show the tooltip for this unit when the mouse is hovering over it."] = "Show the tooltip for this unit when the mouse is hovering over it."
--[[Translation missing --]]
L["Show tooltip"] = "Show tooltip"
--[[Translation missing --]]
L["Show when not full"] = "Show when not full"
--[[Translation missing --]]
L["Show when zero"] = "Show when zero"
--[[Translation missing --]]
L["Show with no target"] = "Show with no target"
--[[Translation missing --]]
L["Shows a flash behind each holy rune when it becomes available."] = "Shows a flash behind each holy rune when it becomes available."
--[[Translation missing --]]
L["Shows a flash behind each shard when it becomes available."] = "Shows a flash behind each shard when it becomes available."
--[[Translation missing --]]
L["Shows the name of the threat holder colorized by his or her role"] = "Shows the name of the threat holder colorized by his or her role"
--[[Translation missing --]]
L["Side"] = "Side"
--[[Translation missing --]]
L["Side of the HUD where the bar appears"] = "Side of the HUD where the bar appears"
--[[Translation missing --]]
L["Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"] = "Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"
--[[Translation missing --]]
L["Size and Placement"] = "Size and Placement"
--[[Translation missing --]]
L["Size to gap"] = "Size to gap"
--[[Translation missing --]]
L["Sort by expiration"] = "Sort by expiration"
--[[Translation missing --]]
L["Space between bars on the same side"] = "Space between bars on the same side"
--[[Translation missing --]]
L["Space between buffs"] = "Space between buffs"
--[[Translation missing --]]
L["Spacing between each combo point (only works for graphical mode)"] = "Spacing between each combo point (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each icon (only works for graphical mode)"] = "Spacing between each icon (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each lacerate count (only works for graphical mode)"] = "Spacing between each lacerate count (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each maelstrom point (only works for graphical mode)"] = "Spacing between each maelstrom point (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each rune (only works for graphical mode)"] = "Spacing between each rune (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each sunder count (only works for graphical mode)"] = "Spacing between each sunder count (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each totem (only works for graphical mode)"] = "Spacing between each totem (only works for graphical mode)"
--[[Translation missing --]]
L["Spell cast text visible"] = "Spell cast text visible"
--[[Translation missing --]]
L["Spell to track"] = "Spell to track"
--[[Translation missing --]]
L["Stack Font Size"] = "Stack Font Size"
--[[Translation missing --]]
L["Stage %d"] = "Stage %d"
--[[Translation missing --]]
L["Status icon"] = "Status icon"
--[[Translation missing --]]
L["Status Icon Horizontal Offset"] = "Status Icon Horizontal Offset"
--[[Translation missing --]]
L["Status Icon Scale"] = "Status Icon Scale"
--[[Translation missing --]]
L["Status Icon Vertical Offset"] = "Status Icon Vertical Offset"
--[[Translation missing --]]
L["Sunder Count Font Size"] = "Sunder Count Font Size"
--[[Translation missing --]]
L["Sunder gap"] = "Sunder gap"
--[[Translation missing --]]
L["Text appearance"] = "Text appearance"
--[[Translation missing --]]
L["Text Horizontal Offset"] = "Text Horizontal Offset"
--[[Translation missing --]]
L["Text Settings"] = "Text Settings"
--[[Translation missing --]]
L["Text Vertical Gap"] = "Text Vertical Gap"
--[[Translation missing --]]
L["Text Vertical Offset"] = "Text Vertical Offset"
--[[Translation missing --]]
L["Texture"] = "Texture"
--[[Translation missing --]]
L["The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"] = "The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"
--[[Translation missing --]]
L["The color for this bar"] = "The color for this bar"
--[[Translation missing --]]
L["The color for this counter"] = "The color for this counter"
--[[Translation missing --]]
L["The color this marker should be."] = "The color this marker should be."
--[[Translation missing --]]
L["The height of the marker on the bar."] = "The height of the marker on the bar."
--[[Translation missing --]]
L[ [=[The lower text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar (accepts DogTag formatting)

Type /dogtag for tag info.

Remember to press the Accept button after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press the Accept button after filling out this box or it will not save.]=]
--[[Translation missing --]]
L["The minimum color for this counter (only used if Change Color is enabled)"] = "The minimum color for this counter (only used if Change Color is enabled)"
--[[Translation missing --]]
L[ [=[The name of this bar (must be unique!).

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[The name of this bar (must be unique!).

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[The name of this counter (must be unique!). 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[The name of this counter (must be unique!). 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["The point on the TargetInfo frame that the buff frame gets connected to"] = "The point on the TargetInfo frame that the buff frame gets connected to"
--[[Translation missing --]]
L["The point on the TargetInfo frame that the debuff frame gets connected to"] = "The point on the TargetInfo frame that the debuff frame gets connected to"
--[[Translation missing --]]
L["The type of thing to track the cooldown of"] = "The type of thing to track the cooldown of"
--[[Translation missing --]]
L[ [=[The upper text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar (accepts DogTag formatting)

Type /dogtag for tag info.

Remember to press the Accept button after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press the Accept button after filling out this box or it will not save.]=]
--[[Translation missing --]]
L["Thick outline"] = "Thick outline"
--[[Translation missing --]]
L[ [=[This controls how all non-DogTag text on all modules appears.

NOTE: Requires a UI reload to take effect.]=] ] = [=[This controls how all non-DogTag text on all modules appears.

NOTE: Requires a UI reload to take effect.]=]
--[[Translation missing --]]
L["This controls what happens to runes that are inactive. Darkened means they are visible but colored black, Hidden means they are not displayed."] = "This controls what happens to runes that are inactive. Darkened means they are visible but colored black, Hidden means they are not displayed."
--[[Translation missing --]]
L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."] = "This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."
--[[Translation missing --]]
L["This option requires the UI to be reloaded. Do you wish to reload it now?"] = "This option requires the UI to be reloaded. Do you wish to reload it now?"
--[[Translation missing --]]
L["This sets the alignment for the text on this bar"] = "This sets the alignment for the text on this bar"
--[[Translation missing --]]
L[ [=[This specifies at what point along the bar this marker should be displayed. Remember to press ENTER when you are done typing.

Example: if you wanted a marker at 40 energy and you have 100 total energy, then this would be 40. If you want it at 40 energy and you have 120 total energy, then this would be 33.]=] ] = [=[This specifies at what point along the bar this marker should be displayed. Remember to press ENTER when you are done typing.

Example: if you wanted a marker at 40 energy and you have 100 total energy, then this would be 40. If you want it at 40 energy and you have 120 total energy, then this would be 33.]=]
--[[Translation missing --]]
L[ [=[This will fade the bars or numeric representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = [=[This will fade the bars or numeric representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=]
--[[Translation missing --]]
L[ [=[This will fade the graphical representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = [=[This will fade the graphical representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=]
--[[Translation missing --]]
L["This will hide the entire mod during pet battles."] = "This will hide the entire mod during pet battles."
--[[Translation missing --]]
L["This will hide the entire mod when interacting with a barbershop."] = "This will hide the entire mod when interacting with a barbershop."
--[[Translation missing --]]
L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."] = "This will hide the entire mod when playing the BfA Tortollan shell game world quest."
--[[Translation missing --]]
L["This will hide the entire mod when using the Dragonflight Cataloging camera."] = "This will hide the entire mod when using the Dragonflight Cataloging camera."
--[[Translation missing --]]
L["This will override the global bar texture setting for this bar with the one specified below."] = "This will override the global bar texture setting for this bar with the one specified below."
--[[Translation missing --]]
L["This will override the global bar texture setting for this bar."] = "This will override the global bar texture setting for this bar."
--[[Translation missing --]]
L["This will remove the marker selected in the 'edit marker' box. This action is irreversible."] = "This will remove the marker selected in the 'edit marker' box. This action is irreversible."
--[[Translation missing --]]
L[ [=[This will rotate this module by 90 degrees to give a horizontal orientation.

WARNING: This feature is brand new and a bit rough around the edges. You will need to greatly adjust the vertical and horizontal offset of this bar plus move the text around in order for it to look correct.

And I mean greatly.]=] ] = [=[This will rotate this module by 90 degrees to give a horizontal orientation.

WARNING: This feature is brand new and a bit rough around the edges. You will need to greatly adjust the vertical and horizontal offset of this bar plus move the text around in order for it to look correct.

And I mean greatly.]=]
--[[Translation missing --]]
L["This will update the marker selected in the 'edit marker' box with the values specified."] = "This will update the marker selected in the 'edit marker' box with the values specified."
--[[Translation missing --]]
L["Toggle bar background visibility"] = "Toggle bar background visibility"
--[[Translation missing --]]
L["Toggle bar visibility"] = "Toggle bar visibility"
--[[Translation missing --]]
L["Toggle interactive placement mode"] = "Toggle interactive placement mode"
--[[Translation missing --]]
L["Toggle interactive point placement"] = "Toggle interactive point placement"
--[[Translation missing --]]
L["Toggle lower text visibility"] = "Toggle lower text visibility"
--[[Translation missing --]]
L["Toggle mouseover on/off"] = "Toggle mouseover on/off"
--[[Translation missing --]]
L["Toggle mouseover on/off for buffs/debuffs"] = "Toggle mouseover on/off for buffs/debuffs"
--[[Translation missing --]]
L["Toggle mouseover on/off for target"] = "Toggle mouseover on/off for target"
--[[Translation missing --]]
L["Toggle spell cast text visibility"] = "Toggle spell cast text visibility"
--[[Translation missing --]]
L["Toggle upper text visibility"] = "Toggle upper text visibility"
--[[Translation missing --]]
L["Toggles contextual background coloring"] = "Toggles contextual background coloring"
--[[Translation missing --]]
L["Toggles the ability to drag individual points to the desired location."] = "Toggles the ability to drag individual points to the desired location."
--[[Translation missing --]]
L["Toggles the ability to drag this module to the desired location instead of adjusting Position sliders."] = "Toggles the ability to drag this module to the desired location instead of adjusting Position sliders."
--[[Translation missing --]]
L["Toggles whether or not buffs are displayed at all"] = "Toggles whether or not buffs are displayed at all"
--[[Translation missing --]]
L["Toggles whether or not debuffs are displayed at all"] = "Toggles whether or not debuffs are displayed at all"
--[[Translation missing --]]
L["Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible"] = "Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible"
--[[Translation missing --]]
L["Toggles whether or not to sort by expiration time (otherwise they're sorted how the game sorts them - by application time)"] = "Toggles whether or not to sort by expiration time (otherwise they're sorted how the game sorts them - by application time)"
--[[Translation missing --]]
L["ToT frame texture"] = "ToT frame texture"
--[[Translation missing --]]
L["Totem cooldown mode"] = "Totem cooldown mode"
--[[Translation missing --]]
L["Totem gap"] = "Totem gap"
--[[Translation missing --]]
L["Totem orientation"] = "Totem orientation"
--[[Translation missing --]]
L["Transparency Settings"] = "Transparency Settings"
--[[Translation missing --]]
L["Travel"] = "Travel"
--[[Translation missing --]]
L["Type %s to clear focus"] = "Type %s to clear focus"
--[[Translation missing --]]
L["Type %s to set focus"] = "Type %s to set focus"
--[[Translation missing --]]
L["Unit to track"] = "Unit to track"
--[[Translation missing --]]
L["Update"] = "Update"
--[[Translation missing --]]
L["Update Period"] = "Update Period"
--[[Translation missing --]]
L["Upper Text"] = "Upper Text"
--[[Translation missing --]]
L["Upper Text Color"] = "Upper Text Color"
--[[Translation missing --]]
L["Upper text visible"] = "Upper text visible"
--[[Translation missing --]]
L["Use class color as the bar color instead of default color"] = "Use class color as the bar color instead of default color"
--[[Translation missing --]]
L["Use class color as the bar color instead of reaction color"] = "Use class color as the bar color instead of reaction color"
--[[Translation missing --]]
L[ [=[Use class color as the bar color instead of reaction color

(Note: The 'color bar by health %' setting overrides this)]=] ] = [=[Use class color as the bar color instead of reaction color

(Note: The 'color bar by health %' setting overrides this)]=]
--[[Translation missing --]]
L["Use Dog Tags"] = "Use Dog Tags"
--[[Translation missing --]]
L["Use multiple buff colors"] = "Use multiple buff colors"
--[[Translation missing --]]
L["Use normal alpha"] = "Use normal alpha"
--[[Translation missing --]]
L["Use 'Target' alpha for friendlies"] = "Use 'Target' alpha for friendlies"
--[[Translation missing --]]
L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"] = "Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"
--[[Translation missing --]]
L["Use your Dismiss Pet spell to dismiss a pet"] = "Use your Dismiss Pet spell to dismiss a pet"
--[[Translation missing --]]
L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"] = "Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"
--[[Translation missing --]]
L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."] = "Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."
--[[Translation missing --]]
L["Vertical Position"] = "Vertical Position"
--[[Translation missing --]]
L["Vertical position"] = "Vertical position"
--[[Translation missing --]]
L["Visibility Settings"] = "Visibility Settings"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how long your SnD will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how long your SnD will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how much health you'll have after an incoming heal (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how much health you'll have after an incoming heal (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."] = "What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."
--[[Translation missing --]]
L["What this bar should do whenever the player is the TargetOfTarget"] = "What this bar should do whenever the player is the TargetOfTarget"
--[[Translation missing --]]
L[ [=[What this bar should do whenever the player is the TargetOfTarget

NOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions]=] ] = [=[What this bar should do whenever the player is the TargetOfTarget

NOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions]=]
--[[Translation missing --]]
L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."] = "When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."
--[[Translation missing --]]
L["When missing"] = "When missing"
--[[Translation missing --]]
L["When present"] = "When present"
--[[Translation missing --]]
L["When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"] = "When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"
--[[Translation missing --]]
L["When the bar drops below this amount, it will start flashing (0 means never). For the 'mana' bar this only applies to mana and not rage/energy/focus/runic power."] = "When the bar drops below this amount, it will start flashing (0 means never). For the 'mana' bar this only applies to mana and not rage/energy/focus/runic power."
--[[Translation missing --]]
L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."] = "When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."
--[[Translation missing --]]
L["When to display this bar."] = "When to display this bar."
--[[Translation missing --]]
L["When to show the bar"] = "When to show the bar"
--[[Translation missing --]]
L[ [=[Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.

NOTE: after changing this option, you must reload the UI or else bad things happen]=] ] = [=[Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.

NOTE: after changing this option, you must reload the UI or else bad things happen]=]
--[[Translation missing --]]
L["Whether or not to allow click casting of Hunger For Blood"] = "Whether or not to allow click casting of Hunger For Blood"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the player drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar while the player is in combat (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the player drop-down menu for this bar while the player is in combat (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."] = "Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."
--[[Translation missing --]]
L["Whether or not to animate the bar falloffs/gains"] = "Whether or not to animate the bar falloffs/gains"
--[[Translation missing --]]
L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."] = "Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."
--[[Translation missing --]]
L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."] = "Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."
--[[Translation missing --]]
L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."] = "Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."
--[[Translation missing --]]
L["Whether or not to display an icon for the aura that this bar is tracking"] = "Whether or not to display an icon for the aura or item that this bar is tracking"
--[[Translation missing --]]
L["Whether or not to display the first line of text on this module which is the target's name."] = "Whether or not to display the first line of text on this module which is the target's name."
--[[Translation missing --]]
L["Whether or not to display the second line of text on this module which is the target's details (level, class, PvP status, etc.)."] = "Whether or not to display the second line of text on this module which is the target's details (level, class, PvP status, etc.)."
--[[Translation missing --]]
L["Whether or not to display the third line of text on this module which is the target's guild and realm (if they are from another realm)."] = "Whether or not to display the third line of text on this module which is the target's guild and realm (if they are from another realm)."
--[[Translation missing --]]
L["Whether or not to display this bar even if the buff/debuff specified is not present."] = "Whether or not to display this bar even if the buff/debuff specified is not present."
--[[Translation missing --]]
L["Whether or not to display when you have no target selected but have combo points available"] = "Whether or not to display when you have no target selected but have combo points available"
--[[Translation missing --]]
L["Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."] = "Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."
--[[Translation missing --]]
L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."] = "Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."
--[[Translation missing --]]
L["Whether or not to show an IceHUD icon on the minimap."] = "Whether or not to show an IceHUD icon on the minimap."
--[[Translation missing --]]
L["Whether or not to show incoming heals as a lighter-colored bar on top of your current health (requires LibHealComm-4.0 or official patch 4.0)"] = "Whether or not to show incoming heals as a lighter-colored bar on top of your current health (requires LibHealComm-4.0 or official patch 4.0)"
--[[Translation missing --]]
L["Whether or not to show the combat status portion of the status icon (for example, if you only care when you're resting, not when you're in combat)"] = "Whether or not to show the combat status portion of the status icon (for example, if you only care when you're resting, not when you're in combat)"
--[[Translation missing --]]
L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."] = "Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."
--[[Translation missing --]]
L["Whether or not to show the default cast bar."] = "Whether or not to show the default cast bar."
--[[Translation missing --]]
L["Whether or not to show the default mirror bar."] = "Whether or not to show the default mirror bar."
--[[Translation missing --]]
L["Whether or not to show the loot master icon"] = "Whether or not to show the loot master icon"
--[[Translation missing --]]
L["Whether or not to show the party leader icon above this bar"] = "Whether or not to show the party leader icon above this bar"
--[[Translation missing --]]
L["Whether or not to show the Party Role icon"] = "Whether or not to show the Party Role icon"
--[[Translation missing --]]
L["Whether or not to show the PvP icon"] = "Whether or not to show the PvP icon"
--[[Translation missing --]]
L["Whether or not to show the raid icon above this bar"] = "Whether or not to show the raid icon above this bar"
--[[Translation missing --]]
L["Whether or not to show the raid icon for this unit."] = "Whether or not to show the raid icon for this unit."
--[[Translation missing --]]
L["Whether or not to show the rank of a spell being cast."] = "Whether or not to show the rank of a spell being cast."
--[[Translation missing --]]
L["Whether or not to show the rare/elite icon above this bar"] = "Whether or not to show the rare/elite icon above this bar"
--[[Translation missing --]]
L["Whether or not to show the remaining cast time of a spell being cast."] = "Whether or not to show the remaining cast time of a spell being cast."
--[[Translation missing --]]
L["Whether or not to show the resting status portion of the status icon (for example, if you only care when you're in combat, but not when you're resting)"] = "Whether or not to show the resting status portion of the status icon (for example, if you only care when you're in combat, but not when you're resting)"
--[[Translation missing --]]
L[ [=[Whether or not to show the status icon (resting/combat) above this bar

Note: You can configure resting/combat separately below, but disabling both resting and combat is the same as disabling the icon altogether]=] ] = [=[Whether or not to show the status icon (resting/combat) above this bar

Note: You can configure resting/combat separately below, but disabling both resting and combat is the same as disabling the icon altogether]=]
--[[Translation missing --]]
L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."] = "Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."
--[[Translation missing --]]
L["Whether the runes should draw side-by-side or on top of one another"] = "Whether the runes should draw side-by-side or on top of one another"
--[[Translation missing --]]
L["Whether the totems should draw side-by-side or on top of one another"] = "Whether the totems should draw side-by-side or on top of one another"
--[[Translation missing --]]
L["Whether this bar should hide when the player has 0 combo points or stay visible"] = "Whether this bar should hide when the player has 0 combo points or stay visible"
--[[Translation missing --]]
L["Whether to always show this module at 100% alpha or not"] = "Whether to always show this module at 100% alpha or not"
--[[Translation missing --]]
L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."] = "Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."
--[[Translation missing --]]
L["Whether to draw the elite icon in front of or behind this bar"] = "Whether to draw the elite icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to draw the PvP icon in front of or behind this bar"] = "Whether to draw the PvP icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to draw the raid icon in front of or behind this bar"] = "Whether to draw the raid icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to force buff and debuff frames to hide their cooldown numbers even if enabled in the game settings or not."] = "Whether to force buff and debuff frames to hide their cooldown numbers even if enabled in the game settings or not."
--[[Translation missing --]]
L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."] = "Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."
--[[Translation missing --]]
L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."] = "Whether to show this bar when a spellcast longer than the global cooldown is being cast."
--[[Translation missing --]]
L["Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."] = "Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."
--[[Translation missing --]]
L["Whether we are tracking a buff or debuff"] = [=[Whether we are tracking a buff, debuff, charges, or stacks.

Some spells, such as Conflagrate, have charges that get consumed and then rebuild. Other spells, such as Focus Fire, have stacks that don't necessarily coincide with a buff/debuff.]=]
--[[Translation missing --]]
L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."] = "Which buff/debuff this bar will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."
--[[Translation missing --]]
L[ [=[Which buff/debuff this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which buff/debuff this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[Which buff/debuff this counter will be tracking. 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which buff/debuff this counter will be tracking. 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."] = "Which buff/debuff this counter will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."
--[[Translation missing --]]
L["Which direction the buffs should grow from the anchor point"] = "Which direction the buffs should grow from the anchor point"
--[[Translation missing --]]
L["Which direction the debuffs should grow from the anchor point"] = "Which direction the debuffs should grow from the anchor point"
--[[Translation missing --]]
L["Which icon set to use for elite/rare elite/rare textures. This simply changes the look of the classification icon."] = "Which icon set to use for elite/rare elite/rare textures. This simply changes the look of the classification icon."
--[[Translation missing --]]
L["Which item cooldown this bar will be tracking."] = "Which item cooldown this bar will be tracking."
--[[Translation missing --]]
L[ [=[Which spell cooldown this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which spell cooldown this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Width"] = "Width"
--[[Translation missing --]]
L["Will only show buffs that you cast instead of all buffs active"] = "Will only show buffs that you cast instead of all buffs active"
--[[Translation missing --]]
L["Will only show debuffs that you cast instead of all debuffs active"] = "Will only show debuffs that you cast instead of all debuffs active"
--[[Translation missing --]]
L["Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"] = "Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"
--[[Translation missing --]]
L["With this checked, the bar will only activate for your own CC spells and not those of others."] = "With this checked, the bar will only activate for your own CC spells and not those of others."
--[[Translation missing --]]
L[ [=[With this enabled, all icons draw so you can configure their placement

Note: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)]=] ] = [=[With this enabled, all icons draw so you can configure their placement

Note: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)]=]
--[[Translation missing --]]
L["With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar."] = "With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar."
--[[Translation missing --]]
L["With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."] = "With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."
--[[Translation missing --]]
L["You have changed IceHUD profiles while in combat. This can cause problems due to Blizzard's secure frame policy. You may need to reload your UI to repair IceHUD."] = "You have changed IceHUD profiles while in combat. This can cause problems due to Blizzard's secure frame policy. You may need to reload your UI to repair IceHUD."

