-- BetterFriendlist_Tooltip.lua
-- Friend list tooltip functionality using Blizzard's native FriendsTooltip
-- This allows compatibility with other addons (RaiderIO, etc.) that hook into FriendsTooltip

local _, BFL = ...
local L = BFL.L

-- Constants (must match Blizzard's values)
local FRIENDS_TOOLTIP_MAX_WIDTH = 200
local FRIENDS_TOOLTIP_MARGIN_WIDTH = 12

-- Local helper functions (copied from Blizzard's FriendsFrame.lua since they're local there)
local function ShowRichPresenceOnly(client, wowProjectID, faction, realmID, areaName)
	local playerFactionGroup = UnitFactionGroup("player")
	local playerRealmID = GetRealmID and GetRealmID() or 0

	if (client ~= BNET_CLIENT_WOW) or (wowProjectID ~= WOW_PROJECT_ID) then
		-- If they are not in wow or in a different version of wow, always show rich presence only
		return true
	elseif
		(WOW_PROJECT_ID == WOW_PROJECT_CLASSIC) and ((faction ~= playerFactionGroup) or (realmID ~= playerRealmID))
	then
		-- If we are both in wow classic and our factions or realms don't match, show rich presence only
		return true
	else
		-- Otherwise show more detailed info about them
		return not areaName
	end
end

local function CanCooperateWithGameAccount(accountInfo)
	if not accountInfo or not accountInfo.gameAccountInfo then
		return false
	end
	local gameAccountInfo = accountInfo.gameAccountInfo
	local playerFactionGroup = UnitFactionGroup("player")

	-- Must be same faction and have valid realm
	return gameAccountInfo.factionName == playerFactionGroup and gameAccountInfo.realmID and gameAccountInfo.realmID > 0
end

-- Button OnEnter handler - Use Blizzard's native FriendsTooltip
function BetterFriendsList_Button_OnEnter(self)
	if not self.friendIndex or not self.friendData then
		return
	end

	local friendData = self.friendData
	local tooltip = FriendsTooltip
	local FriendsList = BFL and BFL:GetModule("FriendsList")
	local resolvedIndex = nil

	-- Create a fake button object that mimics Blizzard's FriendsListButton
	-- This allows RaiderIO and other addons to detect the friend info
	local fakeButton = {
		buttonType = nil,
		id = nil,
		-- Store our custom friendData for AddBetterFriendlistInfo
		friendData = friendData,
		-- Blizzard's code expects these methods on the button
		OnEnter = function() end,
		OnLeave = function() end,
	}

	if friendData.type == "bnet" then
		if friendData._isMock then
			fakeButton.buttonType = FRIENDS_BUTTON_TYPE_BNET
			fakeButton.id = friendData.index
		else
			-- Battle.net friend
			-- Resolve the current index since BNet indices are not persistent
			resolvedIndex = FriendsList
					and FriendsList.ResolveBNetFriendIndex
					and FriendsList:ResolveBNetFriendIndex(friendData.bnetAccountID, friendData.battleTag)
				or friendData.index
			fakeButton.buttonType = FRIENDS_BUTTON_TYPE_BNET
			fakeButton.id = resolvedIndex
		end
	else
		-- WoW friend
		-- Resolve the current index since WoW indices are not persistent
		resolvedIndex = FriendsList
				and FriendsList.ResolveWoWFriendIndex
				and FriendsList:ResolveWoWFriendIndex(friendData.name)
			or friendData.index
		if resolvedIndex and resolvedIndex > 0 then
			fakeButton.buttonType = FRIENDS_BUTTON_TYPE_WOW
			fakeButton.id = resolvedIndex
		end
	end

	if not fakeButton.buttonType or not fakeButton.id then
		return
	end

	-- Call Blizzard's tooltip population function via the mixin
	-- We simulate OnEnter by setting up tooltip.button and calling the display logic
	if BFL.IsClassic and not friendData._isMock then
		-- Classic Era: We must use the real button frame (self) instead of fakeButton (table)
		-- because FriendsFrame_OnUpdate expects a Frame object and will crash otherwise.
		-- We also need to ensure self has the required properties for FriendsFrameTooltip_Show.
		self.buttonType = fakeButton.buttonType
		self.id = fakeButton.id

		tooltip.button = self

		-- Ensure tooltip is visible and parented correctly
		tooltip:SetParent(UIParent)

		-- Manually call FriendsFrameTooltip_Show if available to populate immediately
		if FriendsFrameTooltip_Show then
			FriendsFrameTooltip_Show(self)
		end

		-- [STREAMER MODE CHECK] Override Real ID in header after Blizzard populated the tooltip
		if BFL.StreamerMode and BFL.StreamerMode:IsActive() and friendData then
			local FriendsList = BFL:GetModule("FriendsList")
			if FriendsList and FriendsTooltipHeader then
				local safeName = FriendsList:GetDisplayName(friendData)
				if safeName then
					FriendsTooltipHeader:SetText(safeName)
				end
			end
		end

		tooltip:Show()
		return -- Let Blizzard handle the rest for Classic
	else
		-- In Retail, use fakeButton. In Classic Mock mode, use nil (don't update)
		if not BFL.IsClassic then
			tooltip.button = fakeButton
		end
	end

	-- CRITICAL: Re-parent tooltip to UIParent so it shows even when FriendsFrame is hidden
	tooltip:SetParent(UIParent)

	-- Reset tooltip dimensions
	tooltip.height = 0
	tooltip.maxWidth = 0

	-- Hide activity line initially (will be shown by hook if needed)
	if FriendsTooltip.BFLActivityText then
		FriendsTooltip.BFLActivityText:Hide()
	end

	-- Populate tooltip using Blizzard's pattern
	local anchor, text
	local numGameAccounts = 0
	local battleTag = ""

	if fakeButton.buttonType == FRIENDS_BUTTON_TYPE_BNET then
		local accountInfo
		if friendData._isMock then
			accountInfo = friendData
			-- Ensure gameAccountID exists for logic checks if gameAccountInfo is present
			if accountInfo.gameAccountInfo and not accountInfo.gameAccountInfo.gameAccountID then
				accountInfo.gameAccountInfo.gameAccountID = 1
			end
		else
			accountInfo = C_BattleNet.GetFriendAccountInfo(fakeButton.id)
		end

		if accountInfo then
			local noCharacterName = true
			local nameText, nameColor

			-- [STREAMER MODE CHECK]
			if BFL.StreamerMode and BFL.StreamerMode:IsActive() and friendData then
				-- Force Streamer Mode compatible name
				nameText = BFL:GetModule("FriendsList"):GetDisplayName(friendData)
				nameColor = FRIENDS_BNET_NAME_COLOR
			else
				-- Classic Era: FriendsFrame_GetBNetAccountNameAndStatus doesn't exist
				if BFL.IsClassic or not FriendsFrame_GetBNetAccountNameAndStatus then
					-- Fallback: Use accountName and default color
					nameText = accountInfo.accountName or accountInfo.battleTag or "Unknown"
					nameColor = FRIENDS_BNET_NAME_COLOR
				else
					-- Retail: Use Blizzard's function
					nameText, nameColor = FriendsFrame_GetBNetAccountNameAndStatus(accountInfo, noCharacterName)
				end
			end

			battleTag = accountInfo.battleTag

			anchor = FriendsFrameTooltip_SetLine(FriendsTooltipHeader, nil, nameText)
			FriendsTooltipHeader:SetTextColor(nameColor:GetRGB())

			if accountInfo.gameAccountInfo and accountInfo.gameAccountInfo.gameAccountID then
				if
					ShowRichPresenceOnly(
						accountInfo.gameAccountInfo.clientProgram,
						accountInfo.gameAccountInfo.wowProjectID,
						accountInfo.gameAccountInfo.factionName,
						accountInfo.gameAccountInfo.realmID,
						accountInfo.gameAccountInfo.areaName
					)
				then
					local characterName
					if FriendsFrame_GetFormattedCharacterName then
						characterName = FriendsFrame_GetFormattedCharacterName(
							accountInfo.gameAccountInfo.characterName,
							accountInfo.battleTag,
							accountInfo.gameAccountInfo.clientProgram,
							accountInfo.gameAccountInfo.timerunningSeasonID
						)
					else
						-- Classic fallback: Just use character name
						characterName = accountInfo.gameAccountInfo.characterName or ""
					end
					FriendsFrameTooltip_SetLine(FriendsTooltipGameAccount1Name, nil, characterName)
					anchor = FriendsFrameTooltip_SetLine(
						FriendsTooltipGameAccount1Info,
						nil,
						accountInfo.gameAccountInfo.richPresence,
						-4
					)
				else
					local raceName = accountInfo.gameAccountInfo.raceName or UNKNOWN
					local className = accountInfo.gameAccountInfo.className or UNKNOWN
					if CanCooperateWithGameAccount(accountInfo) then
						text = string.format(
							FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE,
							accountInfo.gameAccountInfo.characterName,
							accountInfo.gameAccountInfo.characterLevel,
							raceName,
							className
						)
					else
						text = string.format(
							FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE,
							accountInfo.gameAccountInfo.characterName .. CANNOT_COOPERATE_LABEL,
							accountInfo.gameAccountInfo.characterLevel,
							raceName,
							className
						)
					end
					if accountInfo.gameAccountInfo.timerunningSeasonID then
						text = TimerunningUtil.AddSmallIcon(text)
					end
					FriendsFrameTooltip_SetLine(FriendsTooltipGameAccount1Name, nil, text)
					local areaName = accountInfo.gameAccountInfo.areaName or UNKNOWN
					if accountInfo.gameAccountInfo.isInCurrentRegion then
						local realmName = accountInfo.gameAccountInfo.realmDisplayName or UNKNOWN
						local zoneRealmText
						if BNET_FRIEND_TOOLTIP_ZONE_AND_REALM then
							zoneRealmText = BNET_FRIEND_TOOLTIP_ZONE_AND_REALM:format(areaName, realmName)
						else
							-- Classic fallback
							zoneRealmText = areaName .. " - " .. realmName
						end
						anchor = FriendsFrameTooltip_SetLine(FriendsTooltipGameAccount1Info, nil, zoneRealmText, -4)
					else
						local regionNames = {
							[1] = NORTH_AMERICA,
							[2] = KOREA,
							[3] = EUROPE,
							[4] = TAIWAN,
							[5] = CHINA,
						}
						local regionNameString = regionNames[accountInfo.gameAccountInfo.regionID] or UNKNOWN
						local zoneRegionText
						if BNET_FRIEND_TOOLTIP_ZONE_AND_REGION then
							zoneRegionText = BNET_FRIEND_TOOLTIP_ZONE_AND_REGION:format(areaName, regionNameString)
						else
							-- Classic fallback
							zoneRegionText = areaName .. " - " .. regionNameString
						end
						anchor = FriendsFrameTooltip_SetLine(FriendsTooltipGameAccount1Info, nil, zoneRegionText, -4)
					end
				end
			else
				FriendsTooltipGameAccount1Info:Hide()
				FriendsTooltipGameAccount1Name:Hide()
			end

			-- Note
			if accountInfo.note and accountInfo.note ~= "" then
				FriendsTooltipNoteIcon:Show()
				anchor = FriendsFrameTooltip_SetLine(FriendsTooltipNoteText, anchor, accountInfo.note, -8)
			else
				FriendsTooltipNoteIcon:Hide()
				FriendsTooltipNoteText:Hide()
			end

			-- Broadcast
			if accountInfo.customMessage and accountInfo.customMessage ~= "" then
				FriendsTooltipBroadcastIcon:Show()
				local customMessage = accountInfo.customMessage
				if accountInfo.customMessageTime and not HasTimePassed(accountInfo.customMessageTime, 31536000) then
					customMessage = customMessage
						.. "|n"
						.. FRIENDS_BROADCAST_TIME_COLOR_CODE
						.. string.format(
							BNET_BROADCAST_SENT_TIME,
							FriendsFrame_GetLastOnline(accountInfo.customMessageTime) .. FONT_COLOR_CODE_CLOSE
						)
				end
				anchor = FriendsFrameTooltip_SetLine(FriendsTooltipBroadcastText, anchor, customMessage, -8)
				tooltip.hasBroadcast = true
			else
				FriendsTooltipBroadcastIcon:Hide()
				FriendsTooltipBroadcastText:Hide()
				tooltip.hasBroadcast = nil
			end

			if accountInfo.gameAccountInfo and accountInfo.gameAccountInfo.isOnline then
				FriendsTooltipLastOnline:Hide()
				numGameAccounts = C_BattleNet.GetFriendNumGameAccounts(fakeButton.id)
			else
				-- Classic Era fallback for FriendsFrame_GetLastOnlineText
				if FriendsFrame_GetLastOnlineText then
					text = FriendsFrame_GetLastOnlineText(accountInfo)
				elseif accountInfo.lastOnlineTime and accountInfo.lastOnlineTime > 0 then
					local SECONDS_PER_YEAR = 365 * 24 * 60 * 60
					local timeDiff = time() - accountInfo.lastOnlineTime
					if timeDiff >= SECONDS_PER_YEAR then
						text = FRIENDS_LIST_OFFLINE or "Offline"
					else
						local lastOnline = FriendsFrame_GetLastOnline
								and FriendsFrame_GetLastOnline(accountInfo.lastOnlineTime)
							or "Unknown"
						text = (BNET_LAST_ONLINE_TIME or "Last Online: %s"):format(lastOnline)
					end
				else
					text = FRIENDS_LIST_OFFLINE or "Offline"
				end
				anchor = FriendsFrameTooltip_SetLine(FriendsTooltipLastOnline, anchor, text, -4)
			end
		end
	elseif fakeButton.buttonType == FRIENDS_BUTTON_TYPE_WOW then
		local info
		if friendData._isMock then
			info = {
				name = friendData.name or "Unknown",
				level = friendData.level or 0,
				className = friendData.className or "Unknown",
				area = friendData.area or "Unknown",
				connected = friendData.connected,
				notes = friendData.notes,
			}
		else
			info = C_FriendList.GetFriendInfoByIndex(fakeButton.id)
		end

		if info then
			-- [STREAMER MODE CHECK]
			local displayName = info.name
			if BFL.StreamerMode and BFL.StreamerMode:IsActive() and friendData then
				displayName = BFL:GetModule("FriendsList"):GetDisplayName(friendData)
			end
			anchor = FriendsFrameTooltip_SetLine(FriendsTooltipHeader, nil, displayName)
			if info.connected then
				FriendsTooltipHeader:SetTextColor(
					FRIENDS_WOW_NAME_COLOR.r,
					FRIENDS_WOW_NAME_COLOR.g,
					FRIENDS_WOW_NAME_COLOR.b
				)
				FriendsFrameTooltip_SetLine(
					FriendsTooltipGameAccount1Name,
					nil,
					string.format(FRIENDS_LEVEL_TEMPLATE, info.level, info.className)
				)
				anchor = FriendsFrameTooltip_SetLine(FriendsTooltipGameAccount1Info, nil, info.area)
			else
				FriendsTooltipHeader:SetTextColor(FRIENDS_GRAY_COLOR.r, FRIENDS_GRAY_COLOR.g, FRIENDS_GRAY_COLOR.b)
				FriendsTooltipGameAccount1Name:Hide()
				FriendsTooltipGameAccount1Info:Hide()
			end
			if info.notes and info.notes ~= "" then
				FriendsTooltipNoteIcon:Show()
				anchor = FriendsFrameTooltip_SetLine(FriendsTooltipNoteText, anchor, info.notes, -8)
			else
				FriendsTooltipNoteIcon:Hide()
				FriendsTooltipNoteText:Hide()
			end
			FriendsTooltipBroadcastIcon:Hide()
			FriendsTooltipBroadcastText:Hide()
			FriendsTooltipLastOnline:Hide()
		end
	end

	-- Handle multiple game accounts for BNet friends
	local gameAccountIndex = 1
	local playerRealmName = GetRealmName()
	local playerFactionGroup = UnitFactionGroup("player")
	local FRIENDS_TOOLTIP_MAX_GAME_ACCOUNTS = 5

	if numGameAccounts > 1 then
		local headerSet = false
		for i = 1, numGameAccounts do
			local gameAccountInfo = C_BattleNet.GetFriendGameAccountInfo(fakeButton.id, i)

			if
				gameAccountInfo
				and not gameAccountInfo.hasFocus
				and (gameAccountInfo.clientProgram ~= BNET_CLIENT_APP)
				and (gameAccountInfo.clientProgram ~= BNET_CLIENT_CLNT)
			then
				if not headerSet then
					FriendsFrameTooltip_SetLine(FriendsTooltipOtherGameAccounts, anchor, nil, -8)
					headerSet = true
				end

				gameAccountIndex = gameAccountIndex + 1
				if gameAccountIndex > FRIENDS_TOOLTIP_MAX_GAME_ACCOUNTS then
					break
				end

				local characterNameString = _G["FriendsTooltipGameAccount" .. gameAccountIndex .. "Name"]
				local gameAccountInfoString = _G["FriendsTooltipGameAccount" .. gameAccountIndex .. "Info"]
				local areaName = gameAccountInfo.areaName or UNKNOWN
				local raceName = gameAccountInfo.raceName or UNKNOWN
				local className = gameAccountInfo.className or UNKNOWN
				local gameText = gameAccountInfo.richPresence or ""
				text = ""
				local hasTitleIconTexture = false
				if C_Texture and C_Texture.GetTitleIconTexture and C_Texture.IsTitleIconTextureReady then
					hasTitleIconTexture = true
				end

				if
					Enum
					and Enum.TitleIconVersion
					and hasTitleIconTexture
					and C_Texture.IsTitleIconTextureReady(gameAccountInfo.clientProgram, Enum.TitleIconVersion.Small)
				then
					C_Texture.GetTitleIconTexture(
						gameAccountInfo.clientProgram,
						Enum.TitleIconVersion.Small,
						function(success, texture)
							if success then
								text = BNet_GetClientEmbeddedTexture(texture, 32, 32, 0) .. " "
							end
						end
					)
				end

				if
					(gameAccountInfo.clientProgram == BNET_CLIENT_WOW)
					and (gameAccountInfo.wowProjectID == WOW_PROJECT_ID)
				then
					if
						(gameAccountInfo.realmName == playerRealmName)
						and (gameAccountInfo.factionName == playerFactionGroup)
					then
						text = text
							.. string.format(
								FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE,
								gameAccountInfo.characterName,
								gameAccountInfo.characterLevel,
								raceName,
								className
							)
					else
						text = text
							.. string.format(
								FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE,
								gameAccountInfo.characterName .. CANNOT_COOPERATE_LABEL,
								gameAccountInfo.characterLevel,
								raceName,
								className
							)
					end
					gameText = areaName
				else
					local characterName = ""
					if gameAccountInfo.isOnline then
						if FriendsFrame_GetFormattedCharacterName then
							characterName = FriendsFrame_GetFormattedCharacterName(
								gameAccountInfo.characterName,
								battleTag,
								gameAccountInfo.clientProgram,
								gameAccountInfo.timerunningSeasonID
							)
						else
							-- Classic fallback
							characterName = gameAccountInfo.characterName or ""
						end
					end
					text = text .. characterName
				end

				FriendsFrameTooltip_SetLine(characterNameString, nil, text)
				FriendsFrameTooltip_SetLine(gameAccountInfoString, nil, gameText)
			end
		end

		if not headerSet then
			FriendsTooltipOtherGameAccounts:Hide()
		end
	else
		FriendsTooltipOtherGameAccounts:Hide()
	end

	-- Hide unused game account slots
	for i = gameAccountIndex + 1, FRIENDS_TOOLTIP_MAX_GAME_ACCOUNTS do
		local characterNameString = _G["FriendsTooltipGameAccount" .. i .. "Name"]
		local gameAccountInfoString = _G["FriendsTooltipGameAccount" .. i .. "Info"]
		if characterNameString then
			characterNameString:Hide()
		end
		if gameAccountInfoString then
			gameAccountInfoString:Hide()
		end
	end

	if numGameAccounts > FRIENDS_TOOLTIP_MAX_GAME_ACCOUNTS then
		FriendsFrameTooltip_SetLine(
			FriendsTooltipGameAccountMany,
			nil,
			string.format(FRIENDS_TOOLTIP_TOO_MANY_CHARACTERS, numGameAccounts - FRIENDS_TOOLTIP_MAX_GAME_ACCOUNTS),
			0
		)
	else
		FriendsTooltipGameAccountMany:Hide()
	end

	-- Position and show the tooltip
	-- We must manually position the tooltip in both versions because:
	-- 1. Retail: Standard behavior
	-- 2. Classic: We cannot use tooltip.button (causes crash with table), so FriendsFrame_OnUpdate won't position it for us
	tooltip:ClearAllPoints()
	tooltip:SetPoint("TOPLEFT", self, "TOPRIGHT", 36, 0)

	-- Calculate dimensions
	local finalHeight = max(tooltip.height + FRIENDS_TOOLTIP_MARGIN_WIDTH, 40)
	local finalWidth = max(min(FRIENDS_TOOLTIP_MAX_WIDTH, tooltip.maxWidth + FRIENDS_TOOLTIP_MARGIN_WIDTH), 100)
	tooltip:SetHeight(finalHeight)
	tooltip:SetWidth(finalWidth)

	-- Ensure tooltip is visible
	tooltip:SetFrameStrata("TOOLTIP")
	tooltip:SetFrameLevel(100)
	tooltip:Show()
	tooltip:Raise()

	-- Classic Era logic handled above (early return)
end

-- Button OnLeave handler
function BetterFriendsList_Button_OnLeave(self)
	local tooltip = FriendsTooltip
	if BFL.IsClassic then
		tooltip.button = nil
	else
		tooltip.button = nil
	end
	tooltip:Hide()
end
