local debug = false
--[==[@debug@
debug = true
--@end-debug@]==]

local L = LibStub("AceLocale-3.0"):NewLocale("IceHUD", "enUS", true, debug)

L["(De)Buff watcher"] = true
L["|cff8888ffIceHUD|r: Combat lockdown restriction. Leave combat and try again."] = true
L["1 combo point: yellow, max combo points: red"] = true
L["1 lacerate: yellow, 5 lacerates: red"] = true
L["1 maelstrom: yellow, 5 maelstroms: red"] = true
L["1 sunder: yellow, 5 sunders: red"] = true
L["A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = true
L["Abbreviate estimated health"] = true
L["Abbreviate health"] = true
L["Absorb bar alpha"] = true
L["Adjust the horizontal position of the aura icon"] = "Adjust the horizontal position of the icon"
L["Adjust the vertical placement of this bar"] = true
L["Adjust the vertical position of the aura icon"] = "Adjust the vertical position of the icon"
L["Adjusts the size of the aura icon for this bar"] = "Adjusts the size of the icon for this bar"
L["Advanced Bar Settings"] = true
L["After spell name"] = true
L["Aggro Indicator alpha"] = true
L["Aggro indicator alpha (0 is disabled)"] = true
L["Alert Party"] = true
L["Allow click casting"] = true
L["Allow click-targeting"] = true
L["Allow click-targeting in combat"] = true
L["Allow mouse interaction"] = true
L["Alpha in combat"] = true
L["Alpha OOC and not full"] = true
L["Alpha OOC and Target"] = true
L["Alpha out of combat"] = true
L["Also show numeric"] = true
L["Always"] = true
L["Always display bar"] = true
L["Always show at 100% alpha"] = true
L["Always shows the Druid's Energy level while in non-energy-using forms."] = true
L["Always, when targeting"] = true
L["Animate changes"] = true
L["Animation Duration"] = true
L["Animation Settings"] = true
L["Answers to questions that are frequently asked."] = true
L[ [=[Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done."] = true
L["Aura icon horizontal offset"] = "Icon horizontal offset"
L["Aura icon scale"] = "Icon scale"
L["Aura icon vertical offset"] = "Icon vertical offset"
L["Aura settings"] = true
L["Aura to track"] = true
L["Automatically size this module to the addon's 'gap' setting"] = true
L["Background Alpha"] = true
L["Background alpha for bars IC"] = true
L["Background alpha for bars OOC and bar not full (Target takes precedence over this)"] = true
L["Background alpha for bars OOC and target accuired (takes precedence over Not Full)"] = "Background alpha for bars OOC and target acquired (takes precedence over Not Full)"
L["Background alpha for bars OOC without target"] = true
L["Background Color"] = true
L["Bar Alpha"] = true
L["Bar alpha In Combat"] = true
L["Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)"] = true
L["Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)"] = true
L["Bar alpha Out Of Combat without target"] = true
L["Bar Background Blend Mode"] = true
L["Bar background visible"] = true
L["Bar Blend Mode"] = true
L["Bar color"] = true
L["Bar Font Bold"] = true
L["Bar Font Size"] = true
L["Bar Height"] = true
L["Bar horizontal adjust"] = true
L["Bar name"] = true
L["Bar Proportion"] = true
L["Bar Settings"] = true
L["Bar Space"] = true
L["Bar Texture"] = true
L["Bar texture height (not the actual bar!)"] = true
L["Bar Texture Override"] = true
L["Bar texture width (not the actual bar!)"] = true
L["Bar vertical offset"] = true
L["Bar visible"] = true
L["Bar Width"] = true
L["Bar width modifier"] = true
L["Bear"] = true
L["Below spell name"] = true
L["BG Alpha in combat"] = true
L["BG Alpha OOC and not Full"] = true
L["BG Alpha OOC and Target"] = true
L["BG Alpha out of combat"] = true
L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."] = true
L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."] = true
L["Blizzard currently does not provide a proper way to right-click report someone AFK with custom unit frames."] = true
L["Broadcasts crowd control effects you apply to your target via the party chat channel"] = true
L["Buff anchor to"] = true
L["Buff grow direction"] = true
L["Buff horizontal offset"] = true
L["Buff or debuff?"] = true
L["Buff placement settings"] = true
L["Buff Settings"] = true
L["Buff size"] = true
L["Buff timer display"] = true
L["Buff vertical offset"] = true
L["Buff zoom"] = true
L["Buff/debuff icon size"] = true
L["Buff/debuff icon zoom"] = true
L["Buff/Debuff Settings"] = true
L["Buff/debuff size for buffs/debuffs that were applied by you, the player"] = true
L["Buffs / row"] = true
L["Cannot report AFK from addons"] = true
L["Change color"] = true
L["Change color when not in range"] = true
L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."] = true
L[ [=[Changes the color of this bar to be the minimum health or mana color when it's below the low threshold. See the 'MinHealthColor' and 'MinManaColor' colors in the 'Colors' option page.

This option only applies to health and mana bars.]=] ] = true
L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"] = true
L["Choose a marker to edit. This will place the marker's settings in the fields above here."] = true
L["Choose whether the runes use a cooldown-style wipe, simply an alpha fade to show availability or both."] = true
L["Choose whether the totems use a cooldown-style wipe or simply an alpha fade to show availability."] = true
L["Choose whether you'd like a graphical or numeric representation of the runes."] = true
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color.]=] ] = true
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color.]=] ] = true
L["Class color bar"] = true
L["Classification icon"] = true
L[ [=[Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.

Also notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module.]=] ] = true
L["Click to open IceHUD options."] = true
L["Color"] = true
L["Color bar by health %"] = true
L["Color bar by mana %"] = true
L["Color NPC by hostility"] = true
L["Colors"] = true
L["Colors the health bar from MaxHealthColor to MinHealthColor based on current health %"] = true
L[ [=[Colors the health bar from MaxHealthColor to MinHealthColor based on current health %

(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)]=] ] = true
L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"] = true
L["Combo gap"] = true
L["Combo Points Font Size"] = true
L["Configuration Mode"] = true
L["Contextual Background"] = true
L["Controls what it means for the bar to be filled. A normal bar will grow larger as the value grows from 0% to 100%. A reversed bar will shrink as the value grows from 0% to 100%."] = true
L["Controls which direction the bar fills up. With this checked, the bar will fill opposite from normal (e.g. for health: 0% at the top, 100% at the bottom)."] = true
L["Cooldown"] = true
L["Cooldown timer display"] = true
L["Cooldown type"] = true
L["Count color"] = true
L["Count minimum color"] = true
L["Counter"] = true
L["Counter look and feel"] = true
L["Counter name"] = true
L["CounterBar"] = true
L["Create"] = true
L["Create custom module"] = true
L["Create marker"] = true
L["Create or remove markers at various points along the bar here"] = true
L["Creates a new marker with the chosen settings."] = true
L["Creates a new module of this same type and with all the same settings."] = true
L["Creates the selected custom module"] = true
L["Custom bar settings"] = true
L["Custom CD settings"] = true
L["Custom color"] = true
L["Custom minimum color"] = true
L["Custom unit"] = true
L["Debuff anchor to"] = true
L["Debuff grow direction"] = true
L["Debuff horizontal offset"] = true
L["Debuff placement settings"] = true
L["Debuff Settings"] = true
L["Debuff size"] = true
L["Debuff vertical offset"] = true
L["Debugging"] = true
L["Defines when cast bar should flash on failed spells"] = true
L["Defines when cast bar should flash on instant spells"] = true
L["Delete me"] = true
L["Deletes this custom module and all associated settings. Cannot be undone!"] = true
L["Determines the bar width compared to the whole texture width"] = true
L["Display aura icon"] = "Display icon"
L["Display Mode"] = true
L["Display mode"] = true
L["Display non-interruptible color"] = true
L["Display target details"] = true
L["Display target guild"] = true
L["Display target name"] = true
L["Display when empty"] = true
L["Display when targeting"] = true
L["Distance between the left and right bars"] = true
L[ [=[DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L[ [=[DogTag-formatted string to use for the left side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L[ [=[DogTag-formatted string to use for the range display (only available if LibDogTag is being used)

Type /dogtag for a list of available tags]=] ] = true
L[ [=[DogTag-formatted string to use for the right side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L[ [=[DogTag-formatted string to use for the second text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L[ [=[DogTag-formatted string to use for the third text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L[ [=[DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = true
L["Don't show"] = true
L["Draw Elite Icon On Top"] = true
L["Draw PVP Icon on top"] = true
L["Draw Raid Icon On Top"] = true
L["Duplicate me"] = true
L["Edit Marker"] = true
L["Elite Icon Scale"] = true
L["Elite Icon X Offset"] = true
L["Elite Icon Y Offset"] = true
L["Empower stage label display"] = true
L["Enable/disable debug messages"] = true
L["Enable/disable IceHUD"] = true
L["Enable/disable module"] = true
L["Enabled"] = true
L["Energy Ticker Alpha"] = true
L[ [=[Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L[ [=[Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["Error: IceHUD database not loaded correctly.  Please exit out of WoW and delete the database file (IceHUD.lua) found in: \\World of Warcraft\\WTF\\Account\\<Account Name>>\\SavedVariables\\"] = true
L["Exact match only"] = true
L["Export profile"] = true
L["Exports your active profile to something you can copy and paste to another user or use on another account."] = true
L["FAQs"] = true
L["Flash bar below Low Threshold"] = true
L["Flash Instant Spells"] = true
L["Flash on Spell Failures"] = true
L["Flash when ready"] = true
L["Flashes the bar when it is below the Low Threshold specified above"] = true
L["Font"] = true
L["Font Size"] = true
L["Force Text Justification"] = true
L["Friendly OOC alpha"] = true
L["Gap"] = true
L["Gap between Upper and Lower text vertically"] = true
L["General Settings"] = true
L["Height"] = true
L["Hide Blizzard Buffs"] = true
L["Hide Blizzard Frame"] = true
L["Hide Blizzard Party"] = true
L["Hide during pet battles"] = true
L["Hide during shell game"] = true
L["Hide in barbershops"] = true
L[ [=[Hides Blizzard Arcane Charges frame and disables all events related to it.

NOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L["Hides Blizzard Focus frame and disables all events related to it"] = true
L[ [=[Hides Blizzard frame and disables all events related to it.

NOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L[ [=[Hides Blizzard Harmony Power frame and disables all events related to it.

NOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L[ [=[Hides Blizzard Holy Power frame and disables all events related to it.

NOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L["Hides Blizzard Player frame and disables all events related to it"] = true
L["Hides Blizzard Rune frame and disables all events related to it"] = true
L[ [=[Hides Blizzard Shadow Orb frame and disables all events related to it.

NOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L[ [=[Hides Blizzard shard frame and disables all events related to it.

NOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = true
L["Hides Blizzard Target frame and disables all events related to it"] = true
L["Hides Blizzard's default buffs frame and disables all events related to it"] = true
L["Hides Blizzard's default party frame and disables all events related to them"] = true
L["Horizontal Position"] = true
L["Horizontal position"] = true
L["Horizontal position (for you dual screen freaks)"] = true
L["How far horizontally the buff frame should be offset from the anchor"] = true
L["How far horizontally the debuff frame should be offset from the anchor"] = true
L["How far to offset the numeric display up or down."] = true
L["How far to push the elite icon right or left"] = true
L["How far to push the elite icon up or down"] = true
L["How far to push the raid icon right or left"] = true
L["How far to push the raid icon up or down"] = true
L["How far vertically the buff frame should be offset from the anchor"] = true
L["How far vertically the debuff frame should be offset from the anchor"] = true
L["How long the animation should take to play"] = true
L["How many buffs/debuffs is shown on each row"] = "How many buffs/debuffs are shown on each row"
L[ [=[How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["How much space should be between each buff or debuff icon."] = true
L["How much to offset the leader icon from the bar horizontally"] = true
L["How much to offset the leader icon from the bar vertically"] = true
L["How much to offset the loot master icon from the bar horizontally"] = true
L["How much to offset the loot master icon from the bar vertically"] = true
L["How much to offset the Party Role icon from the bar horizontally"] = true
L["How much to offset the Party Role icon from the bar vertically"] = true
L["How much to offset the PvP icon from the bar horizontally"] = true
L["How much to offset the PvP icon from the bar vertically"] = true
L["How much to offset the status icon (resting/combat) from the bar horizontally"] = true
L["How much to offset the status icon (resting/combat) from the bar vertically"] = true
L["How much to scale the elite icon"] = true
L["How much to scale the leader icon"] = true
L["How much to scale the loot master icon"] = true
L["How much to scale the Party Role icon"] = true
L["How much to scale the PvP icon"] = true
L["How much to scale the raid icon"] = true
L["How much to scale the status icon"] = true
L["How the graphical combo points should be displayed"] = true
L["How the graphical counter should be displayed"] = true
L["How to display the buff timer next to the name of the buff on the bar"] = true
L["How to display the stage of an empowered spell"] = true
L["HUD scale"] = true
L["IceHUD"] = true
L["IceHUD Bar Background Blend mode"] = true
L["IceHUD Bar Blend mode"] = true
L["IceHUD Bar Texture"] = true
L["IceHUD Font"] = true
L["Icon config mode"] = true
L["Icon gap"] = true
L["Icon set"] = true
L["Icon Settings"] = true
L["Icon size"] = true
L["Icon size for auras that were applied by you, the player"] = true
L["If checked, the bar will only be displayed (according to the 'Display mode' rules) when the Unit to Track exists (e.g. if set to Target and you're targeting something)."] = true
L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."] = true
L["If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number"] = true
L[ [=[If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number

Note: this only applies if you are NOT using DogTag]=] ] = true
L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"] = true
L["If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."] = true
L["If this is checked, then the counter will use your 'out of target' alpha when targeting someone who is friendly."] = true
L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."] = true
L["If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration."] = true
L["If this is checked, then whenever the counter is maxed out it will gently pulsate to let you know it's ready to be used."] = true
L["If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."] = true
L["If this is set, the numeric value of the current rune count will show on top of the runes display."] = true
L["If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information."] = true
L["If you have game default font selected, this option has no effect"] = true
L["If your class power is not full (or not empty in the case of Holy Power) then the module will always be displayed on your screen using the In Combat alpha setting. Otherwise it will fade to the OOC alpha when you leave combat."] = true
L["Ignore range"] = true
L["Import profile"] = true
L["Imports a profile as exported from another user's IceHUD."] = true
L["Inactive mode"] = true
L["Incoming heal bar alpha"] = true
L["Invert bar"] = true
L["Item to track"] = true
L["Lacerate Count Font Size"] = true
L["Lacerate gap"] = true
L["Lag Indicator alpha"] = true
L["Lag indicator alpha (0 is disabled)"] = true
L["Layout"] = true
L["Leader icon"] = true
L["Leader Icon Horizontal Offset"] = true
L["Leader Icon Scale"] = true
L["Leader Icon Vertical Offset"] = true
L["Left Tag"] = true
L["Line 1 tag"] = true
L["Line 2 tag"] = true
L["Line 3 tag"] = true
L["Line 4 tag"] = true
L["Lock all icons to 100% alpha"] = true
L["Lock Bar Text Alpha"] = true
L["Lock Lower Text Alpha"] = true
L["Lock raid icon to 100% alpha"] = true
L["Lock Upper Text Alpha"] = true
L["Locks lower text alpha to 100%"] = true
L["Locks text alpha to 100%"] = true
L["Locks upper text alpha to 100%"] = true
L["Look and Feel"] = true
L["Loot Master icon"] = true
L["Loot Master Icon Horizontal Offset"] = true
L["Loot Master Icon Scale"] = true
L["Loot Master Icon Vertical Offset"] = true
L["Low Threshold"] = true
L["Low Threshold color"] = true
L["Lower Text"] = true
L["Lower Text Color"] = true
L["Lower text visible"] = true
L["Maelstrom Count Font Size"] = true
L["Maelstrom gap"] = true
L["Make this bar wider or thinner than others"] = true
L["Makes all modules visible so you can see where they're placed and find any that are overlapping."] = true
L["Marker Settings"] = true
L["Maximum applications"] = true
L["Maximum duration"] = true
L[ [=[Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining).  Leave 0 for spell duration.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["Minimum stacks to show"] = true
L["Module color configuration options"] = true
L["Module configuration options"] = true
L["Module options"] = true
L["Module Settings"] = true
L["Module type:"] = true
L["Mouse settings"] = true
L["Mouseover"] = true
L["Mouseover for buffs"] = true
L["Mouseover for target"] = true
L["No decoration"] = true
L["No form"] = true
L["Number of updates per second. The higher this number is, the smoother bars will animate. However, higher settings will also use more CPU, so balance it to your liking. 30 is the recommended setting."] = true
L["Numeric vertical offset"] = true
L["Offset"] = true
L["Offset of the bar"] = true
L["Offset of the text from the bar horizontally"] = true
L["Offset of the text from the bar vertically (negative is farther below)"] = true
L["Only if unit exists"] = true
L["Only show buffs by me"] = true
L["Only show debuffs by me"] = true
L["Only show for my debuffs"] = true
L["Only show if target uses mana"] = true
L["Only show in groups"] = true
L["Only show the bar when the number of applications of this buff or debuff exceeds this number"] = "Only show the bar when the number of applications of this buff or debuff meets or exceeds this number"
L["Only show the threat bar if you are in a group or you have an active pet"] = true
L["Only show with a target selected"] = true
L["Only track auras by me"] = true
L["Other"] = true
L["Outline"] = true
L["Override alpha when not full"] = true
L["Override global texture"] = true
L["Own buff size"] = true
L["Own debuff size"] = true
L["Party Role icon"] = true
L["Party Role Icon Horizontal Offset"] = true
L["Party Role Icon Scale"] = true
L["Party Role Icon Vertical Offset"] = true
L["Position (percent)"] = true
L["Positioning Settings"] = true
L["Potential RtB time bar alpha"] = true
L["Potential SnD time bar alpha"] = true
L["Predefined settings for different bars"] = true
L["Presets"] = true
L["Pulse when full"] = true
L["PvP icon"] = true
L["PvP Icon Horizontal Offset"] = true
L["PvP Icon Scale"] = true
L["PvP Icon Vertical Offset"] = true
L["Raid icon"] = true
L["Raid Icon Scale"] = true
L["Raid Icon X Offset"] = true
L["Raid Icon Y Offset"] = true
L["Range string"] = true
L["Remove"] = true
L["Respect lag tolerance"] = true
L["Reverse channeling"] = true
L["Reverse direction"] = true
L["Right Tag"] = true
L["Rotate 90 degrees"] = true
L["Rune cooldown mode"] = true
L["Rune display mode"] = true
L["Rune gap"] = true
L["Rune orientation"] = true
L["Scale"] = true
L["Scale for non-mana users"] = true
L["Scale of the bar"] = true
L["Scale of the element"] = true
L["Scale to health"] = true
L["Second place threat alpha"] = true
L["Select a custom module that you want to create here, then press the 'Create' button."] = true
L["Select which unit that this bar should be looking for buffs/debuffs on"] = true
L["Self Color"] = true
L["Self Display Mode"] = true
L["Set the color of the TargetTarget bar if you are your target's target."] = true
L["Sets the height of this module."] = true
L["Sets the width of this module if 'size to gap' is not set"] = true
L["Settings for bar transparencies"] = true
L["Settings related to bars"] = true
L["Settings related to icons"] = true
L["Settings related to positioning and alpha"] = true
L["Settings related to texts"] = true
L["Shadow"] = true
L["Show absorbs"] = true
L["Show Anima-charged points"] = true
L["Show Anticipation"] = true
L["Show bar as % of maximum"] = true
L["Show buffs"] = true
L["Show Charged points"] = true
L["Show combat status"] = true
L["Show debuffs"] = true
L["Show default cast bar"] = true
L["Show during cast"] = true
L["Show Elite Icon"] = true
L["Show graphical or numeric combo points"] = true
L["Show graphical or numeric counts"] = true
L["Show graphical or numeric lacerates"] = true
L["Show graphical or numeric maelstroms"] = true
L["Show graphical or numeric sunders"] = true
L["Show in form"] = true
L["Show incoming heals"] = true
L["Show leader icon"] = true
L["Show loot master icon"] = true
L["Show Minimap Icon"] = true
L["Show Party Role icon"] = true
L["Show points stored by the Anticipation talent"] = true
L["Show PvP icon"] = true
L["Show Raid Icon"] = true
L["Show raid icon"] = true
L["Show resting status"] = true
L["Show rogue/cat energy ticker"] = true
L["Show scaled threat"] = true
L["Show second highest threat"] = true
L["Show spell cast time"] = true
L["Show spell rank"] = true
L["Show stacking debuffs"] = true
L["Show stacking debuffs in ToT info"] = true
L["Show status icon"] = true
L["Show tank name"] = true
L["Show the tooltip for this unit when the mouse is hovering over it."] = true
L["Show tooltip"] = true
L["Show when not full"] = true
L["Show when zero"] = true
L["Show with no target"] = true
L["Shows a flash behind each holy rune when it becomes available."] = true
L["Shows a flash behind each shard when it becomes available."] = true
L["Shows the name of the threat holder colorized by his or her role"] = true
L["Side"] = true
L["Side of the HUD where the bar appears"] = true
L["Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"] = true
L["Size and Placement"] = true
L["Size to gap"] = true
L["Sort by expiration"] = true
L["Space between bars on the same side"] = true
L["Space between buffs"] = true
L["Spacing between each combo point (only works for graphical mode)"] = true
L["Spacing between each icon (only works for graphical mode)"] = true
L["Spacing between each lacerate count (only works for graphical mode)"] = true
L["Spacing between each maelstrom point (only works for graphical mode)"] = true
L["Spacing between each rune (only works for graphical mode)"] = true
L["Spacing between each sunder count (only works for graphical mode)"] = true
L["Spacing between each totem (only works for graphical mode)"] = true
L["Spell cast text visible"] = true
L["Spell to track"] = true
L["Stack Font Size"] = true
L["Stage %d"] = true
L["Status icon"] = true
L["Status Icon Horizontal Offset"] = true
L["Status Icon Scale"] = true
L["Status Icon Vertical Offset"] = true
L["Sunder Count Font Size"] = true
L["Sunder gap"] = true
L["Text appearance"] = true
L["Text Horizontal Offset"] = true
L["Text Settings"] = true
L["Text Vertical Gap"] = true
L["Text Vertical Offset"] = true
L["Texture"] = true
L["The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"] = true
L["The color for this bar"] = true
L["The color for this counter"] = true
L["The color this marker should be."] = true
L["The height of the marker on the bar."] = true
L[ [=[The lower text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar (accepts DogTag formatting)

Type /dogtag for tag info.

Remember to press the Accept button after filling out this box or it will not save.]=]
L[ [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press the Accept button after filling out this box or it will not save.]=]
L["The minimum color for this counter (only used if Change Color is enabled)"] = true
L[ [=[The name of this bar (must be unique!).

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L[ [=[The name of this counter (must be unique!). 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["The point on the TargetInfo frame that the buff frame gets connected to"] = true
L["The point on the TargetInfo frame that the debuff frame gets connected to"] = true
L["The type of thing to track the cooldown of"] = true
L[ [=[The upper text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar (accepts DogTag formatting)

Type /dogtag for tag info.

Remember to press the Accept button after filling out this box or it will not save.]=]
L[ [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press the Accept button after filling out this box or it will not save.]=]
L["Thick outline"] = true
L[ [=[This controls how all non-DogTag text on all modules appears.

NOTE: Requires a UI reload to take effect.]=] ] = true
L["This controls what happens to runes that are inactive. Darkened means they are visible but colored black, Hidden means they are not displayed."] = true
L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."] = true
L["This option requires the UI to be reloaded. Do you wish to reload it now?"] = true
L["This sets the alignment for the text on this bar"] = true
L[ [=[This specifies at what point along the bar this marker should be displayed. Remember to press ENTER when you are done typing.

Example: if you wanted a marker at 40 energy and you have 100 total energy, then this would be 40. If you want it at 40 energy and you have 120 total energy, then this would be 33.]=] ] = true
L[ [=[This will fade the bars or numeric representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = true
L[ [=[This will fade the graphical representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = true
L["This will hide the entire mod during pet battles."] = true
L["This will hide the entire mod when interacting with a barbershop."] = true
L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."] = true
L["This will override the global bar texture setting for this bar with the one specified below."] = true
L["This will override the global bar texture setting for this bar."] = true
L["This will remove the marker selected in the 'edit marker' box. This action is irreversible."] = true
L[ [=[This will rotate this module by 90 degrees to give a horizontal orientation.

WARNING: This feature is brand new and a bit rough around the edges. You will need to greatly adjust the vertical and horizontal offset of this bar plus move the text around in order for it to look correct.

And I mean greatly.]=] ] = true
L["This will update the marker selected in the 'edit marker' box with the values specified."] = true
L["Toggle bar background visibility"] = true
L["Toggle bar visibility"] = true
L["Toggle lower text visibility"] = true
L["Toggle mouseover on/off"] = true
L["Toggle mouseover on/off for buffs/debuffs"] = true
L["Toggle mouseover on/off for target"] = true
L["Toggle spell cast text visibility"] = true
L["Toggle upper text visibility"] = true
L["Toggles contextual background coloring"] = true
L["Toggles whether or not buffs are displayed at all"] = true
L["Toggles whether or not debuffs are displayed at all"] = true
L["Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible"] = true
L["Toggles whether or not to sort by expiration time (otherwise they're sorted how the game sorts them - by application time)"] = true
L["ToT frame texture"] = true
L["Totem cooldown mode"] = true
L["Totem gap"] = true
L["Totem orientation"] = true
L["Transparency Settings"] = true
L["Travel"] = true
L["Type %s to clear focus"] = true
L["Type %s to set focus"] = true
L["Unit to track"] = true
L["Update"] = true
L["Update Period"] = true
L["Upper Text"] = true
L["Upper Text Color"] = true
L["Upper text visible"] = true
L["Use class color as the bar color instead of default color"] = true
L["Use class color as the bar color instead of reaction color"] = true
L[ [=[Use class color as the bar color instead of reaction color

(Note: The 'color bar by health %' setting overrides this)]=] ] = true
L["Use Dog Tags"] = true
L["Use multiple buff colors"] = true
L["Use normal alpha"] = true
L["Use 'Target' alpha for friendlies"] = true
L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"] = true
L["Use your Dismiss Pet spell to dismiss a pet"] = true
L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"] = true
L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."] = true
L["Vertical Position"] = true
L["Vertical position"] = true
L["Visibility Settings"] = true
L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = true
L["What alpha value to use for the bar that displays how long your SnD will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = true
L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = true
L["What alpha value to use for the bar that displays how much health you'll have after an incoming heal (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = true
L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."] = true
L["What this bar should do whenever the player is the TargetOfTarget"] = true
L[ [=[What this bar should do whenever the player is the TargetOfTarget

NOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions]=] ] = true
L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."] = true
L["When missing"] = true
L["When present"] = true
L["When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"] = true
L["When the bar drops below this amount, it will start flashing (0 means never). For the 'mana' bar this only applies to mana and not rage/energy/focus/runic power."] = true
L["When the player is in one of the chosen shapeshift forms the bar will be shown, otherwise it will be hidden."] = true
L["When to display this bar."] = true
L["When to show the bar"] = true
L[ [=[Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.

NOTE: after changing this option, you must reload the UI or else bad things happen]=] ] = true
L["Whether or not to allow click casting of Hunger For Blood"] = true
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = true
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar while the player is in combat (Note: does not work properly with HiBar, have to click near the base of the bar)"] = true
L["Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = true
L["Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = true
L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."] = true
L["Whether or not to animate the bar falloffs/gains"] = true
L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."] = true
L["Whether or not to color a charged combo point a separate color. Set the ChargedComboPoint color to the color you would like it to be."] = true
L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."] = true
L["Whether or not to display an icon for the aura that this bar is tracking"] = "Whether or not to display an icon for the aura or item that this bar is tracking"
L["Whether or not to display the first line of text on this module which is the target's name."] = true
L["Whether or not to display the second line of text on this module which is the target's details (level, class, PvP status, etc.)."] = true
L["Whether or not to display the third line of text on this module which is the target's guild and realm (if they are from another realm)."] = true
L["Whether or not to display this bar even if the buff/debuff specified is not present."] = true
L["Whether or not to display when you have no target selected but have combo points available"] = true
L["Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."] = true
L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."] = true
L["Whether or not to show an IceHUD icon on the minimap."] = true
L["Whether or not to show incoming heals as a lighter-colored bar on top of your current health (requires LibHealComm-4.0 or official patch 4.0)"] = true
L["Whether or not to show the combat status portion of the status icon (for example, if you only care when you're resting, not when you're in combat)"] = true
L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."] = true
L["Whether or not to show the default cast bar."] = true
L["Whether or not to show the loot master icon"] = true
L["Whether or not to show the party leader icon above this bar"] = true
L["Whether or not to show the Party Role icon"] = true
L["Whether or not to show the PvP icon"] = true
L["Whether or not to show the raid icon above this bar"] = true
L["Whether or not to show the raid icon for this unit."] = true
L["Whether or not to show the rank of a spell being cast."] = true
L["Whether or not to show the rare/elite icon above this bar"] = true
L["Whether or not to show the remaining cast time of a spell being cast."] = true
L["Whether or not to show the resting status portion of the status icon (for example, if you only care when you're in combat, but not when you're resting)"] = true
L[ [=[Whether or not to show the status icon (resting/combat) above this bar

Note: You can configure resting/combat separately below, but disabling both resting and combat is the same as disabling the icon altogether]=] ] = true
L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."] = true
L["Whether the runes should draw side-by-side or on top of one another"] = true
L["Whether the totems should draw side-by-side or on top of one another"] = true
L["Whether this bar should hide when the player has 0 combo points or stay visible"] = true
L["Whether to always show this module at 100% alpha or not"] = true
L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."] = true
L["Whether to draw the elite icon in front of or behind this bar"] = true
L["Whether to draw the PvP icon in front of or behind this bar"] = true
L["Whether to draw the raid icon in front of or behind this bar"] = true
L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."] = true
L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."] = true
L["Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."] = true
L["Whether we are tracking a buff or debuff"] = [=[Whether we are tracking a buff, debuff, charges, or stacks.

Some spells, such as Conflagrate, have charges that get consumed and then rebuild. Other spells, such as Focus Fire, have stacks that don't necessarily coincide with a buff/debuff.]=]
L["Which buff/debuff this bar will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."] = true
L[ [=[Which buff/debuff this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L[ [=[Which buff/debuff this counter will be tracking. 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["Which buff/debuff this counter will be tracking. Can use the name or spell id. \\n\\nRemember to press ENTER after filling out this box with the name you want or it will not save."] = true
L["Which direction the buffs should grow from the anchor point"] = true
L["Which direction the debuffs should grow from the anchor point"] = true
L["Which icon set to use for elite/rare elite/rare textures. This simply changes the look of the classification icon."] = true
L["Which item cooldown this bar will be tracking."] = true
L[ [=[Which spell cooldown this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = true
L["Width"] = true
L["Will only show buffs that you cast instead of all buffs active"] = true
L["Will only show debuffs that you cast instead of all debuffs active"] = true
L["Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"] = true
L["With this checked, the bar will only activate for your own CC spells and not those of others."] = true
L[ [=[With this enabled, all icons draw so you can configure their placement

Note: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)]=] ] = true
L["With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar."] = true
L["With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."] = true
L["You have changed IceHUD profiles while in combat. This can cause problems due to Blizzard's secure frame policy. You may need to reload your UI to repair IceHUD."] = true

