local L = LibStub("AceLocale-3.0"):NewLocale("IceHUD", "zhTW")
if not L then return end

L["(De)Buff watcher"] = "(減)增益監視器"
L["|cff8888ffIceHUD|r: Combat lockdown restriction. Leave combat and try again."] = "|cff8888ffIceHUD|r: 戰鬥鎖住狀態限制。脫離戰鬥然後再試一次。"
L["1 combo point: yellow, max combo points: red"] = "1 連擊點：黃色，5 連擊點：紅色"
L["1 lacerate: yellow, 5 lacerates: red"] = "1 割裂：黃色，5 割裂：紅色"
L["1 maelstrom: yellow, 5 maelstroms: red"] = "1 氣漩：黃色，5 氣漩：紅色"
L["1 sunder: yellow, 5 sunders: red"] = "1 破甲：黃色，5 破甲：紅色"
--[[Translation missing --]]
L["A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom bar has been created and can be configured through Module Settings => MyCustomBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom counter has been created and can be configured through Module Settings => MyCustomCounter. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify."
--[[Translation missing --]]
L["A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify."] = "A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify."
L["Abbreviate estimated health"] = "縮短判斷治療"
L["Abbreviate health"] = "縮短治療"
--[[Translation missing --]]
L["Absorb bar alpha"] = "Absorb bar alpha"
L["Adjust the horizontal position of the aura icon"] = "調整光環圖示的水平位置"
L["Adjust the vertical placement of this bar"] = "調整垂直條列的放置"
L["Adjust the vertical position of the aura icon"] = "調整光環圖示的垂直位置"
L["Adjusts the size of the aura icon for this bar"] = "調整條列的光環圖示尺寸"
L["Advanced Bar Settings"] = "進階條列設定"
L["Aggro Indicator alpha"] = "仇恨指示器不透明度"
L["Aggro indicator alpha (0 is disabled)"] = "仇恨指示器不透明度（0 為禁用）"
L["Alert Party"] = "警報隊伍"
L["Allow click casting"] = "允許點擊施放"
L["Allow click-targeting"] = "允許點擊目標"
L["Allow click-targeting in combat"] = "戰門中允許點擊目標"
L["Allow mouse interaction"] = "允許滑鼠交互"
L["Alpha in combat"] = "戰鬥中不透明度"
L["Alpha OOC and not full"] = "不透明度 OCC 及不充滿"
L["Alpha OOC and Target"] = "不透明度 OOC 及目標"
L["Alpha out of combat"] = "戰鬥外透明度"
L["Also show numeric"] = "同時顯示數字"
L["Always display bar"] = "永遠顯示條列"
L["Always show at 100% alpha"] = "永遠顯示 100% 不透明度"
L["Animate changes"] = "動畫改變"
L["Animation Duration"] = "動畫持續時間"
L["Animation Settings"] = "動畫設定"
L["Answers to questions that are frequently asked."] = "問題的答案是常見。"
--[[Translation missing --]]
L[ [=[Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Any valid unit id such as: party1, raid14, targettarget, etc. Not guaranteed to work with all unit ids.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done."] = "Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done."
L["Aura icon horizontal offset"] = "光環圖示水平位移"
L["Aura icon scale"] = "光環圖示刻度"
L["Aura icon vertical offset"] = "光環圖示垂直位移"
L["Aura settings"] = "光環設定"
L["Aura to track"] = "光環追蹤"
L["Automatically size this module to the addon's 'gap' setting"] = "自動調整「gap」插件設定模組的大小"
L["Background Alpha"] = "背景不透明度"
L["Background alpha for bars IC"] = "背景透明度為條列 IC"
--[[Translation missing --]]
L["Background alpha for bars OOC and bar not full (Target takes precedence over this)"] = "Background alpha for bars OOC and bar not full (Target takes precedence over this)"
--[[Translation missing --]]
L["Background alpha for bars OOC and target accuired (takes precedence over Not Full)"] = "Background alpha for bars OOC and target acquired (takes precedence over Not Full)"
L["Background alpha for bars OOC without target"] = "背景透明度條列 OOC 無目標"
L["Background Color"] = "背景顏色"
L["Bar Alpha"] = "條列透明度"
L["Bar alpha In Combat"] = "戰鬥內條列透明度"
--[[Translation missing --]]
L["Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)"] = "Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)"
--[[Translation missing --]]
L["Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)"] = "Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)"
L["Bar alpha Out Of Combat without target"] = "條列透明度戰鬥外無目標"
L["Bar Background Blend Mode"] = "條列背景混合模式"
L["Bar background visible"] = "條列背景可見"
L["Bar Blend Mode"] = "條列混合模式"
L["Bar color"] = "條列顏色"
L["Bar Font Bold"] = "條列字型加粗"
L["Bar Font Size"] = "條列字型尺寸"
L["Bar Height"] = "條列高度"
L["Bar horizontal adjust"] = "條列水平調整"
L["Bar name"] = "條列名稱"
L["Bar Proportion"] = "條列比例"
L["Bar Settings"] = "條列設定"
L["Bar Space"] = "條列空間"
L["Bar Texture"] = "條列材質"
L["Bar texture height (not the actual bar!)"] = "條列材質高度(不是真實的條列!)"
L["Bar Texture Override"] = "條列材質覆蓋"
L["Bar texture width (not the actual bar!)"] = "條列材質寬度(不是真實的條列!)"
L["Bar vertical offset"] = "條列垂直位移"
L["Bar visible"] = "條列可見"
L["Bar Width"] = "條列寬度"
L["Bar width modifier"] = "條列寬度修改者"
L["BG Alpha in combat"] = "戰鬥中背景不透明度"
L["BG Alpha OOC and not Full"] = "背景不透明度 OCC 及不充滿"
L["BG Alpha OOC and Target"] = "背景不透明度 OCC 及目標"
L["BG Alpha out of combat"] = "戰鬥外背景不透明度"
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click focus with custom unit frames."
--[[Translation missing --]]
L["Blizzard currently does not provide a proper way to right-click report someone AFK with custom unit frames."] = "Blizzard currently does not provide a proper way to right-click report someone AFK with custom unit frames."
--[[Translation missing --]]
L["Broadcasts crowd control effects you apply to your target via the party chat channel"] = "Broadcasts crowd control effects you apply to your target via the party chat channel"
L["Buff anchor to"] = "增益錨點至"
L["Buff grow direction"] = "增益增大的方向"
L["Buff horizontal offset"] = "增益水平位移"
L["Buff or debuff?"] = "增益或減益?"
L["Buff placement settings"] = "增益位置設定"
L["Buff Settings"] = "增益設定"
L["Buff size"] = "增益尺寸"
L["Buff timer display"] = "增益時計器顯示"
L["Buff vertical offset"] = "增益垂直位移"
L["Buff zoom"] = "增益縮放"
L["Buff/debuff icon size"] = "增益/減益圖示尺寸"
L["Buff/debuff icon zoom"] = "增益/減益圖示縮放"
L["Buff/Debuff Settings"] = "增益/減益設定"
--[[Translation missing --]]
L["Buff/debuff size for buffs/debuffs that were applied by you, the player"] = "Buff/debuff size for buffs/debuffs that were applied by you, the player"
L["Buffs / row"] = "增益 / 一排"
--[[Translation missing --]]
L["Cannot report AFK from addons"] = "Cannot report AFK from addons"
L["Change color"] = "改變顏色"
L["Change color when not in range"] = "不在範圍內時改變顏色"
--[[Translation missing --]]
L["Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."] = "Changes the bar color to the CastNotInRange color when the target goes out of range for the current spell."
--[[Translation missing --]]
L[ [=[Changes the color of this bar to be the minimum health or mana color when it's below the low threshold. See the 'MinHealthColor' and 'MinManaColor' colors in the 'Colors' option page.

This option only applies to health and mana bars.]=] ] = [=[Changes the color of this bar to be the minimum health or mana color when it's below the low threshold. See the 'MinHealthColor' and 'MinManaColor' colors in the 'Colors' option page.

This option only applies to health and mana bars.]=]
--[[Translation missing --]]
L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"] = "Checking this means that only buffs or debuffs that the player applied will trigger this bar"
--[[Translation missing --]]
L["Choose a marker to edit. This will place the marker's settings in the fields above here."] = "Choose a marker to edit. This will place the marker's settings in the fields above here."
--[[Translation missing --]]
L["Choose whether the runes use a cooldown-style wipe, simply an alpha fade to show availability or both."] = "Choose whether the runes use a cooldown-style wipe, simply an alpha fade to show availability or both."
--[[Translation missing --]]
L["Choose whether the totems use a cooldown-style wipe or simply an alpha fade to show availability."] = "Choose whether the totems use a cooldown-style wipe or simply an alpha fade to show availability."
--[[Translation missing --]]
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color.]=] ] = [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the HolyPowerNumeric color.]=]
--[[Translation missing --]]
L[ [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color.]=] ] = [=[Choose whether you'd like a graphical or numeric representation of the runes.

NOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color.]=]
L["Class color bar"] = "職業顏色條列"
L["Classification icon"] = "分類圖示"
--[[Translation missing --]]
L[ [=[Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.

Also notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module.]=] ] = [=[Click the + next to |cffffdc42Module Settings|r to see the available modules that you can tweak.

Also notice that some modules have a + next to them. This will open up additional settings such as text tweaks and icon tweaks on that module.]=]
L["Click to open IceHUD options."] = "點擊開啟 IceHUD 弧形血條選項"
L["Color"] = "顏色"
L["Color bar by health %"] = "顏色條列由生命 %"
L["Color bar by mana %"] = "顏色條列由法力 %"
L["Color NPC by hostility"] = "顏色 NPC 由敵方"
L["Colors"] = "顏色"
L["Colors the health bar from MaxHealthColor to MinHealthColor based on current health %"] = "從最高血量顏色到最低血量顏色, 根據當前血量百分比改變生命條顏色"
--[[Translation missing --]]
L[ [=[Colors the health bar from MaxHealthColor to MinHealthColor based on current health %

(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)]=] ] = [=[Colors the health bar from MaxHealthColor to MinHealthColor based on current health %

(Note: This overrides the 'class color bar' setting. Disable this to use class coloring)]=]
--[[Translation missing --]]
L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"] = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"
L["Combo gap"] = "連續間隙"
L["Combo Points Font Size"] = "連續點字型尺寸"
L["Configuration Mode"] = "配置模式"
L["Contextual Background"] = "上下文的背景"
--[[Translation missing --]]
L["Controls what it means for the bar to be filled. A normal bar will grow larger as the value grows from 0% to 100%. A reversed bar will shrink as the value grows from 0% to 100%."] = "Controls what it means for the bar to be filled. A normal bar will grow larger as the value grows from 0% to 100%. A reversed bar will shrink as the value grows from 0% to 100%."
--[[Translation missing --]]
L["Controls which direction the bar fills up. With this checked, the bar will fill opposite from normal (e.g. for health: 0% at the top, 100% at the bottom)."] = "Controls which direction the bar fills up. With this checked, the bar will fill opposite from normal (e.g. for health: 0% at the top, 100% at the bottom)."
L["Cooldown"] = "冷卻"
L["Cooldown timer display"] = "冷卻計時器顯示"
--[[Translation missing --]]
L["Cooldown type"] = "Cooldown type"
L["Count color"] = "計數顏色"
L["Count minimum color"] = "計數最低顏色"
L["Counter"] = "計時器"
L["Counter look and feel"] = "計數器的外觀和感覺"
L["Counter name"] = "計數器名稱"
--[[Translation missing --]]
L["CounterBar"] = "CounterBar"
L["Create"] = "新建"
L["Create custom module"] = "新建自訂組模"
L["Create marker"] = "新建標記"
--[[Translation missing --]]
L["Create or remove markers at various points along the bar here"] = "Create or remove markers at various points along the bar here"
--[[Translation missing --]]
L["Creates a new marker with the chosen settings."] = "Creates a new marker with the chosen settings."
--[[Translation missing --]]
L["Creates a new module of this same type and with all the same settings."] = "Creates a new module of this same type and with all the same settings."
L["Creates the selected custom module"] = "新建選擇自訂組模"
L["Custom bar settings"] = "自訂條列設定"
L["Custom CD settings"] = "自訂 CD 設定"
L["Custom color"] = "自訂顏色"
L["Custom minimum color"] = "自訂最低顏色"
--[[Translation missing --]]
L["Custom unit"] = "Custom unit"
L["Debuff anchor to"] = "減益錨點至"
L["Debuff grow direction"] = "減益增大方向"
L["Debuff horizontal offset"] = "減益水平位移"
L["Debuff placement settings"] = "減益位置設定"
L["Debuff Settings"] = "減益設定"
L["Debuff size"] = "減益尺寸"
L["Debuff vertical offset"] = "減益垂直位移"
L["Debugging"] = "除錯"
--[[Translation missing --]]
L["Defines when cast bar should flash on failed spells"] = "Defines when cast bar should flash on failed spells"
--[[Translation missing --]]
L["Defines when cast bar should flash on instant spells"] = "Defines when cast bar should flash on instant spells"
L["Delete me"] = "刪除我"
--[[Translation missing --]]
L["Deletes this custom module and all associated settings. Cannot be undone!"] = "Deletes this custom module and all associated settings. Cannot be undone!"
--[[Translation missing --]]
L["Determines the bar width compared to the whole texture width"] = "Determines the bar width compared to the whole texture width"
L["Display aura icon"] = "顯示光環圖示"
L["Display mode"] = "顯示模式"
L["Display Mode"] = "顯示模式"
L["Display non-interruptible color"] = "顯示不可中斷顏色"
L["Display target details"] = "顯示目標詳情"
L["Display target guild"] = "顯示目標公會"
L["Display target name"] = "顯示目標名稱"
L["Display when empty"] = "顯示當空的時"
L["Display when targeting"] = "目標時顯示"
--[[Translation missing --]]
L["Distance between the left and right bars"] = "Distance between the left and right bars"
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the left side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the left side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the range display (only available if LibDogTag is being used)

Type /dogtag for a list of available tags]=] ] = [=[DogTag-formatted string to use for the range display (only available if LibDogTag is being used)

Type /dogtag for a list of available tags]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the right side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the right side of the bar.

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the second text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the second text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the third text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the third text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=] ] = [=[DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)

Type /dogtag for a list of available tags.

Remember to press Accept after filling out this box or it will not save.]=]
L["Draw Elite Icon On Top"] = "在頂部畫精英圖示"
L["Draw PVP Icon on top"] = "在頂部畫 PVP 圖示"
L["Draw Raid Icon On Top"] = "在頂部畫團隊圖示"
L["Duplicate me"] = "複製我"
L["Edit Marker"] = "編輯標記"
L["Elite Icon Scale"] = "精英圖示刻度"
L["Elite Icon X Offset"] = "精英圖示 X 位移"
L["Elite Icon Y Offset"] = "精英圖示 Y 位移"
L["Enable/disable debug messages"] = "啟用/停用除錯訊息"
L["Enable/disable IceHUD"] = "啟用/停用 IceHUD 弧形血條"
L["Enable/disable module"] = "啟用/停用組模"
L["Enabled"] = "已啟用"
L["Energy Ticker Alpha"] = "能量繼續裝置透明度"
--[[Translation missing --]]
L[ [=[Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
L["Error: IceHUD database not loaded correctly.  Please exit out of WoW and delete the database file (IceHUD.lua) found in: \\World of Warcraft\\WTF\\Account\\<Account Name>>\\SavedVariables\\"] = "錯誤: IceHUD 弧形血條資料庫未正確載入。請退出 WOW 然後刪除資料庫檔案 (IceHUD.lua)，位置在: \\World of Warcraft\\WTF\\帳號\\<<帳號名稱>>\\SavedVariables\\"
L["Exact match only"] = "只有恰當符合"
L["Export profile"] = "匯出設定檔"
--[[Translation missing --]]
L["Exports your active profile to something you can copy and paste to another user or use on another account."] = "Exports your active profile to something you can copy and paste to another user or use on another account."
L["FAQs"] = "常見問題解答"
L["Flash bar below Low Threshold"] = "閃爍條列低於低門限"
L["Flash Instant Spells"] = "閃爍立即法術"
L["Flash on Spell Failures"] = "閃爍法術失敗"
L["Flash when ready"] = "閃爍當就緒時"
--[[Translation missing --]]
L["Flashes the bar when it is below the Low Threshold specified above"] = "Flashes the bar when it is below the Low Threshold specified above"
L["Font"] = "字型"
L["Font Size"] = "字型尺寸"
L["Force Text Justification"] = "強制文字調整"
L["Friendly OOC alpha"] = "友好 OOC 透明度"
L["Gap"] = "間隙"
--[[Translation missing --]]
L["Gap between Upper and Lower text vertically"] = "Gap between Upper and Lower text vertically"
L["General Settings"] = "一般設定"
L["Height"] = "高度"
L["Hide Blizzard Buffs"] = "隱藏暴雪增益"
L["Hide Blizzard Frame"] = "隱藏暴雪框架"
L["Hide Blizzard Party"] = "隱藏暴雪隊伍"
L["Hide during pet battles"] = "寵物戰鬥期間隱藏"
--[[Translation missing --]]
L["Hide during shell game"] = "Hide during shell game"
--[[Translation missing --]]
L["Hide in barbershops"] = "Hide in barbershops"
--[[Translation missing --]]
L[ [=[Hides Blizzard Arcane Charges frame and disables all events related to it.

NOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Arcane Charges frame and disables all events related to it.

NOTE: Blizzard attaches the arcane charges UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Focus frame and disables all events related to it"] = "Hides Blizzard Focus frame and disables all events related to it"
--[[Translation missing --]]
L[ [=[Hides Blizzard frame and disables all events related to it.

NOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard frame and disables all events related to it.

NOTE: Blizzard attaches this UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard Harmony Power frame and disables all events related to it.

NOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Harmony Power frame and disables all events related to it.

NOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard Holy Power frame and disables all events related to it.

NOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Holy Power frame and disables all events related to it.

NOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Player frame and disables all events related to it"] = "Hides Blizzard Player frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard Rune frame and disables all events related to it"] = "Hides Blizzard Rune frame and disables all events related to it"
--[[Translation missing --]]
L[ [=[Hides Blizzard Shadow Orb frame and disables all events related to it.

NOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard Shadow Orb frame and disables all events related to it.

NOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L[ [=[Hides Blizzard shard frame and disables all events related to it.

NOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=] ] = [=[Hides Blizzard shard frame and disables all events related to it.

NOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything.]=]
--[[Translation missing --]]
L["Hides Blizzard Target frame and disables all events related to it"] = "Hides Blizzard Target frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard's default buffs frame and disables all events related to it"] = "Hides Blizzard's default buffs frame and disables all events related to it"
--[[Translation missing --]]
L["Hides Blizzard's default party frame and disables all events related to them"] = "Hides Blizzard's default party frame and disables all events related to them"
L["Horizontal Position"] = "水平位置"
L["Horizontal position"] = "水平位置"
L["Horizontal position (for you dual screen freaks)"] = "水平位置 (for you dual screen freaks)"
--[[Translation missing --]]
L["How far horizontally the buff frame should be offset from the anchor"] = "How far horizontally the buff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far horizontally the debuff frame should be offset from the anchor"] = "How far horizontally the debuff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far to offset the numeric display up or down."] = "How far to offset the numeric display up or down."
L["How far to push the elite icon right or left"] = "多遠推精英圖示右或左"
L["How far to push the elite icon up or down"] = "多遠推精英圖示上或下"
L["How far to push the raid icon right or left"] = "多遠推團隊圖示右或左"
L["How far to push the raid icon up or down"] = "多遠推團隊圖示上或下"
--[[Translation missing --]]
L["How far vertically the buff frame should be offset from the anchor"] = "How far vertically the buff frame should be offset from the anchor"
--[[Translation missing --]]
L["How far vertically the debuff frame should be offset from the anchor"] = "How far vertically the debuff frame should be offset from the anchor"
--[[Translation missing --]]
L["How long the animation should take to play"] = "How long the animation should take to play"
--[[Translation missing --]]
L["How many buffs/debuffs is shown on each row"] = "How many buffs/debuffs are shown on each row"
--[[Translation missing --]]
L[ [=[How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["How much space should be between each buff or debuff icon."] = "How much space should be between each buff or debuff icon."
--[[Translation missing --]]
L["How much to offset the leader icon from the bar horizontally"] = "How much to offset the leader icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the leader icon from the bar vertically"] = "How much to offset the leader icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the loot master icon from the bar horizontally"] = "How much to offset the loot master icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the loot master icon from the bar vertically"] = "How much to offset the loot master icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the Party Role icon from the bar horizontally"] = "How much to offset the Party Role icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the Party Role icon from the bar vertically"] = "How much to offset the Party Role icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the PvP icon from the bar horizontally"] = "How much to offset the PvP icon from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the PvP icon from the bar vertically"] = "How much to offset the PvP icon from the bar vertically"
--[[Translation missing --]]
L["How much to offset the status icon (resting/combat) from the bar horizontally"] = "How much to offset the status icon (resting/combat) from the bar horizontally"
--[[Translation missing --]]
L["How much to offset the status icon (resting/combat) from the bar vertically"] = "How much to offset the status icon (resting/combat) from the bar vertically"
L["How much to scale the elite icon"] = "多少刻度的精英圖示"
L["How much to scale the leader icon"] = "多少刻度的領導者圖示"
L["How much to scale the loot master icon"] = "多少刻度的物品拾取助手圖示"
L["How much to scale the Party Role icon"] = "多少刻度的隊伍角色圖示"
L["How much to scale the PvP icon"] = "多少刻度的 PvP 圖示"
L["How much to scale the raid icon"] = "多少刻度的團隊圖示"
L["How much to scale the status icon"] = "多少刻度的狀態圖示"
--[[Translation missing --]]
L["How the graphical combo points should be displayed"] = "How the graphical combo points should be displayed"
--[[Translation missing --]]
L["How the graphical counter should be displayed"] = "How the graphical counter should be displayed"
--[[Translation missing --]]
L["How to display the buff timer next to the name of the buff on the bar"] = "How to display the buff timer next to the name of the buff on the bar"
L["HUD scale"] = "HUD 刻度"
L["IceHUD"] = "IceHUD 弧形血條"
L["IceHUD Bar Background Blend mode"] = "IceHUD 弧形血條背景混合模式"
L["IceHUD Bar Blend mode"] = "IceHUD 弧形血條混合模式"
L["IceHUD Bar Texture"] = "IceHUD 弧形血條材質"
L["IceHUD Font"] = "IceHUD 弧形血條字型"
L["Icon config mode"] = "圖示配置模式"
L["Icon gap"] = "圖示間隙"
L["Icon set"] = "圖示設定"
L["Icon Settings"] = "圖示設定"
L["Icon size"] = "圖示尺寸"
--[[Translation missing --]]
L["Icon size for auras that were applied by you, the player"] = "Icon size for auras that were applied by you, the player"
--[[Translation missing --]]
L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."] = "If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."
--[[Translation missing --]]
L["If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number"] = "If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number"
--[[Translation missing --]]
L[ [=[If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number

Note: this only applies if you are NOT using DogTag]=] ] = [=[If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number

Note: this only applies if you are NOT using DogTag]=]
--[[Translation missing --]]
L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"] = "If this is checked, then the bar uses different colors depending on how many RtB buffs you have"
--[[Translation missing --]]
L["If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."] = "If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."
--[[Translation missing --]]
L["If this is checked, then the counter will use your 'out of target' alpha when targeting someone who is friendly."] = "If this is checked, then the counter will use your 'out of target' alpha when targeting someone who is friendly."
--[[Translation missing --]]
L["If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."] = "If this is checked, then the RtB buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying RtB no matter the duration."
--[[Translation missing --]]
L["If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration."] = "If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration."
--[[Translation missing --]]
L["If this is checked, then whenever the counter is maxed out it will gently pulsate to let you know it's ready to be used."] = "If this is checked, then whenever the counter is maxed out it will gently pulsate to let you know it's ready to be used."
--[[Translation missing --]]
L["If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."] = "If this is disabled, then targeting a friendly will use the 'Alpha out of combat' setting instead of 'Alpha OOC and Target'."
--[[Translation missing --]]
L["If this is set, the numeric value of the current rune count will show on top of the runes display."] = "If this is set, the numeric value of the current rune count will show on top of the runes display."
--[[Translation missing --]]
L["If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information."] = "If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information."
--[[Translation missing --]]
L["If you have game default font selected, this option has no effect"] = "If you have game default font selected, this option has no effect"
--[[Translation missing --]]
L["If your class power is not full (or not empty in the case of Holy Power) then the module will always be displayed on your screen using the In Combat alpha setting. Otherwise it will fade to the OOC alpha when you leave combat."] = "If your class power is not full (or not empty in the case of Holy Power) then the module will always be displayed on your screen using the In Combat alpha setting. Otherwise it will fade to the OOC alpha when you leave combat."
L["Ignore range"] = "忽略範圍"
L["Import profile"] = "匯入設定檔"
L["Imports a profile as exported from another user's IceHUD."] = "匯入由其它玩家所匯出的 IceHUD 弧形血條設定檔。"
L["Inactive mode"] = "不活動模式"
L["Incoming heal bar alpha"] = "收入治療條列透明度"
L["Invert bar"] = "顛倒條列"
--[[Translation missing --]]
L["Item to track"] = "Item to track"
L["Lacerate Count Font Size"] = "割裂計數字型尺寸"
L["Lacerate gap"] = "割裂間隙"
L["Lag Indicator alpha"] = "遲延指示器透明度"
L["Lag indicator alpha (0 is disabled)"] = "遲延指示器透明度(0 是已停用)"
L["Layout"] = "佈置"
L["Leader icon"] = "領導者圖示"
L["Leader Icon Horizontal Offset"] = "領導者圖示水平位移"
L["Leader Icon Scale"] = "領袖者圖示刻度"
L["Leader Icon Vertical Offset"] = "領導者圖示垂直位移"
L["Left Tag"] = "左標籤"
L["Line 1 tag"] = "1 行標籤"
L["Line 2 tag"] = "2 行標籤"
L["Line 3 tag"] = "3 行標籤"
L["Line 4 tag"] = "4 行標籤"
L["Lock all icons to 100% alpha"] = "鎖住全部圖示 100% 透明度"
L["Lock Bar Text Alpha"] = "鎖住條列文字透明度"
L["Lock Lower Text Alpha"] = "鎖住較低文字透明度"
L["Lock raid icon to 100% alpha"] = "鎖住團隊圖示 100% 透明度"
L["Lock Upper Text Alpha"] = "鎖住較高文字透明度"
L["Locks lower text alpha to 100%"] = "鎖住較低文字透明度至 100%"
L["Locks text alpha to 100%"] = "鎖住文字透明度至 100%"
L["Locks upper text alpha to 100%"] = "鎖住較高文字透明至 100%"
L["Look and Feel"] = "外觀和感覺"
L["Loot Master icon"] = "物品拾取助手圖示"
L["Loot Master Icon Horizontal Offset"] = "物品拾取助手圖示水平位移"
L["Loot Master Icon Scale"] = "物品拾取助手圖示刻度"
L["Loot Master Icon Vertical Offset"] = "物品拾取助手圖示垂直位移"
L["Low Threshold"] = "低門限"
L["Low Threshold color"] = "低門限顏色"
L["Lower Text"] = "較低文字"
L["Lower Text Color"] = "較低文字顏色"
L["Lower text visible"] = "較低文字可見"
L["Maelstrom Count Font Size"] = "氣漩計數字型尺寸"
L["Maelstrom gap"] = "氣漩間隙"
--[[Translation missing --]]
L["Make this bar wider or thinner than others"] = "Make this bar wider or thinner than others"
--[[Translation missing --]]
L["Makes all modules visible so you can see where they're placed and find any that are overlapping."] = "Makes all modules visible so you can see where they're placed and find any that are overlapping."
L["Marker Settings"] = "標記設定"
L["Maximum applications"] = "最大應用"
L["Maximum duration"] = "最大持續時間"
--[[Translation missing --]]
L[ [=[Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining).  Leave 0 for spell duration.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining).  Leave 0 for spell duration.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Minimum stacks to show"] = "Minimum stacks to show"
L["Module color configuration options"] = "組模顏色配置選項"
L["Module configuration options"] = "組模配置選項"
L["Module options"] = "組模選項"
L["Module Settings"] = "組模設定"
L["Module type:"] = "組模類型:"
L["Mouse settings"] = "滑鼠設定"
L["Mouseover"] = "鼠標懸停"
L["Mouseover for buffs"] = "鼠標懸停為增益"
L["Mouseover for target"] = "鼠標懸停為目標"
L["No decoration"] = "無裝飾"
--[[Translation missing --]]
L["Number of updates per second. The higher this number is, the smoother bars will animate. However, higher settings will also use more CPU, so balance it to your liking. 30 is the recommended setting."] = "Number of updates per second. The higher this number is, the smoother bars will animate. However, higher settings will also use more CPU, so balance it to your liking. 30 is the recommended setting."
L["Numeric vertical offset"] = "數字垂直偏移"
L["Offset"] = "位移"
L["Offset of the bar"] = "條列位移"
L["Offset of the text from the bar horizontally"] = "從條列水平文字位移"
--[[Translation missing --]]
L["Offset of the text from the bar vertically (negative is farther below)"] = "Offset of the text from the bar vertically (negative is farther below)"
L["Only show buffs by me"] = "只有顯示增益由我"
L["Only show debuffs by me"] = "只有顯示減益由我"
L["Only show for my debuffs"] = "只有顯示我的減益"
L["Only show if target uses mana"] = "只有顯示如果目標使用法力"
L["Only show in groups"] = "只有顯示組群"
--[[Translation missing --]]
L["Only show the bar when the number of applications of this buff or debuff exceeds this number"] = "Only show the bar when the number of applications of this buff or debuff meets or exceeds this number"
--[[Translation missing --]]
L["Only show the threat bar if you are in a group or you have an active pet"] = "Only show the threat bar if you are in a group or you have an active pet"
L["Only show with a target selected"] = "僅在點選一個目標時顯示"
L["Only track auras by me"] = "只有追蹤光環由我"
L["Other"] = "其他"
L["Outline"] = "描線"
L["Override alpha when not full"] = "未充滿時覆蓋透明度"
L["Override global texture"] = "覆蓋通用材質"
L["Own buff size"] = "自己增益尺寸"
L["Own debuff size"] = "自己的減益尺寸"
L["Party Role icon"] = "隊伍角色圖示"
L["Party Role Icon Horizontal Offset"] = "隊伍角色圖示水平位移"
L["Party Role Icon Scale"] = "隊伍角色圖示刻度"
L["Party Role Icon Vertical Offset"] = "隊伍角色圖示垂直位移"
L["Position (percent)"] = "位置(百分比)"
L["Positioning Settings"] = "位置設定"
--[[Translation missing --]]
L["Potential RtB time bar alpha"] = "Potential RtB time bar alpha"
--[[Translation missing --]]
L["Potential SnD time bar alpha"] = "Potential SnD time bar alpha"
L["Predefined settings for different bars"] = "預先定義設定為不同條列"
L["Presets"] = "預先環置"
L["Pulse when full"] = "當充滿脈衝"
L["PvP icon"] = "PvP 圖示"
L["PvP Icon Horizontal Offset"] = "PvP 圖示水平位移"
L["PvP Icon Scale"] = "PvP 圖示刻度"
L["PvP Icon Vertical Offset"] = "PvP 圖示垂直位移"
L["Raid icon"] = "團隊圖示"
L["Raid Icon Scale"] = "團隊圖示刻度"
L["Raid Icon X Offset"] = "團隊圖示 X 位移"
L["Raid Icon Y Offset"] = "團隊圖示 Y 位移"
L["Range string"] = "範圍字符串"
L["Remove"] = "移除"
--[[Translation missing --]]
L["Respect lag tolerance"] = "Respect lag tolerance"
--[[Translation missing --]]
L["Reverse channeling"] = "Reverse channeling"
L["Reverse direction"] = "顛倒方向"
L["Right Tag"] = "右標籤"
L["Rotate 90 degrees"] = "旋轉 90 度"
L["Rune cooldown mode"] = "符文冷卻模式"
--[[Translation missing --]]
L["Rune display mode"] = "Rune display mode"
L["Rune gap"] = "符文間隙"
L["Rune orientation"] = "符文方位"
L["Scale"] = "刻度"
--[[Translation missing --]]
L["Scale for non-mana users"] = "Scale for non-mana users"
L["Scale of the bar"] = "條列刻度"
L["Scale of the element"] = "元素刻度"
--[[Translation missing --]]
L["Second place threat alpha"] = "Second place threat alpha"
--[[Translation missing --]]
L["Select a custom module that you want to create here, then press the 'Create' button."] = "Select a custom module that you want to create here, then press the 'Create' button."
--[[Translation missing --]]
L["Select which unit that this bar should be looking for buffs/debuffs on"] = "Select which unit that this bar should be looking for buffs/debuffs on"
L["Self Color"] = "自己顏色"
L["Self Display Mode"] = "自己顯示模式"
--[[Translation missing --]]
L["Set the color of the TargetTarget bar if you are your target's target."] = "Set the color of the TargetTarget bar if you are your target's target."
L["Sets the height of this module."] = "設定此組模的高度。"
--[[Translation missing --]]
L["Sets the width of this module if 'size to gap' is not set"] = "Sets the width of this module if 'size to gap' is not set"
L["Settings for bar transparencies"] = "設定條列透明度"
L["Settings related to bars"] = "設定相關的條列"
L["Settings related to icons"] = "設定相關的圖示"
L["Settings related to positioning and alpha"] = "設定相關的位置和透明度"
L["Settings related to texts"] = "設定相關的文本"
--[[Translation missing --]]
L["Shadow"] = "Shadow"
--[[Translation missing --]]
L["Show absorbs"] = "Show absorbs"
--[[Translation missing --]]
L["Show Anticipation"] = "Show Anticipation"
--[[Translation missing --]]
L["Show bar as % of maximum"] = "Show bar as % of maximum"
L["Show buffs"] = "顯示增益"
L["Show combat status"] = "顯示戰鬥狀態"
L["Show debuffs"] = "顯示減益"
L["Show default cast bar"] = "顯示減益施放條"
--[[Translation missing --]]
L["Show during cast"] = "Show during cast"
L["Show Elite Icon"] = "顯示精英圖示"
L["Show graphical or numeric combo points"] = "顯示圖形或是數字的連續點"
L["Show graphical or numeric counts"] = "顯示圖形或是數字的計數"
L["Show graphical or numeric lacerates"] = "顯示圖形或是數字的割裂"
L["Show graphical or numeric maelstroms"] = "顯示圖形或數字的氣漩"
L["Show graphical or numeric sunders"] = "顯示圖形或數字的破甲"
L["Show incoming heals"] = "顯示收入治療"
L["Show leader icon"] = "顯示領袖者圖示"
L["Show loot master icon"] = "顯示物品拾取助手圖示"
L["Show Minimap Icon"] = "顯示小地圖圖示"
L["Show Party Role icon"] = "顯示隊伍角色圖示"
--[[Translation missing --]]
L["Show points stored by the Anticipation talent"] = "Show points stored by the Anticipation talent"
L["Show PvP icon"] = "顯示 PvP 圖示"
L["Show Raid Icon"] = "顯示團隊圖示"
--[[Translation missing --]]
L["Show raid icon"] = "Show raid icon"
L["Show resting status"] = "顯示休息狀態"
L["Show rogue/cat energy ticker"] = "顯示盜賊/貓德的能量斷續裝置"
L["Show scaled threat"] = "顯示刻度的威脅"
L["Show second highest threat"] = "顯示第二最高的威脅"
L["Show spell cast time"] = "顯示法術施放時間"
L["Show spell rank"] = "顯示法術等級"
L["Show stacking debuffs"] = "顯示堆疊減益"
L["Show stacking debuffs in ToT info"] = "顯示在 ToT 資訊堆疊減益"
L["Show status icon"] = "顯示狀態圖示"
--[[Translation missing --]]
L["Show tank name"] = "Show tank name"
--[[Translation missing --]]
L["Show the tooltip for this unit when the mouse is hovering over it."] = "Show the tooltip for this unit when the mouse is hovering over it."
L["Show tooltip"] = "顯示工具提示"
--[[Translation missing --]]
L["Show when not full"] = "Show when not full"
--[[Translation missing --]]
L["Show when zero"] = "Show when zero"
--[[Translation missing --]]
L["Show with no target"] = "Show with no target"
--[[Translation missing --]]
L["Shows a flash behind each holy rune when it becomes available."] = "Shows a flash behind each holy rune when it becomes available."
--[[Translation missing --]]
L["Shows a flash behind each shard when it becomes available."] = "Shows a flash behind each shard when it becomes available."
--[[Translation missing --]]
L["Shows the name of the threat holder colorized by his or her role"] = "Shows the name of the threat holder colorized by his or her role"
L["Side"] = "側面"
--[[Translation missing --]]
L["Side of the HUD where the bar appears"] = "Side of the HUD where the bar appears"
--[[Translation missing --]]
L["Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"] = "Since the last time you updated IceHUD, many significant CPU and memory optimizations have been made. If bar animation looks jumpy to you, open the /icehud configuration page and raise the 'Update Period' slider. This will cause higher CPU usage but will look nicer. Enjoy IceHUD!"
L["Size and Placement"] = "尺寸和位置"
L["Size to gap"] = "尺寸至間隙"
L["Sort by expiration"] = "排序終止"
--[[Translation missing --]]
L["Space between bars on the same side"] = "Space between bars on the same side"
L["Space between buffs"] = "空間在增益之間"
--[[Translation missing --]]
L["Spacing between each combo point (only works for graphical mode)"] = "Spacing between each combo point (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each icon (only works for graphical mode)"] = "Spacing between each icon (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each lacerate count (only works for graphical mode)"] = "Spacing between each lacerate count (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each maelstrom point (only works for graphical mode)"] = "Spacing between each maelstrom point (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each rune (only works for graphical mode)"] = "Spacing between each rune (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each sunder count (only works for graphical mode)"] = "Spacing between each sunder count (only works for graphical mode)"
--[[Translation missing --]]
L["Spacing between each totem (only works for graphical mode)"] = "Spacing between each totem (only works for graphical mode)"
L["Spell cast text visible"] = "法術施放文字可見"
L["Spell to track"] = "法術至追蹤"
L["Stack Font Size"] = "堆疊字型尺寸"
L["Status icon"] = "狀態圖示"
L["Status Icon Horizontal Offset"] = "狀態圖示水平位移"
L["Status Icon Scale"] = "狀態圖示刻度"
L["Status Icon Vertical Offset"] = "狀態圖示垂直位移"
L["Sunder Count Font Size"] = "破甲計數字型尺寸"
L["Sunder gap"] = "破甲間隙"
L["Text appearance"] = "文字外觀"
L["Text Horizontal Offset"] = "文字水平位移"
L["Text Settings"] = "文字設定"
--[[Translation missing --]]
L["Text Vertical Gap"] = "Text Vertical Gap"
L["Text Vertical Offset"] = "文字垂直位移"
L["Texture"] = "材質"
--[[Translation missing --]]
L["The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"] = "The alpha value for the second-place threat bar to be (this is multiplied by the bar's alpha so it's always proportionate)"
L["The color for this bar"] = "顏色條列"
L["The color for this counter"] = "顏色計數器"
--[[Translation missing --]]
L["The color this marker should be."] = "The color this marker should be."
--[[Translation missing --]]
L["The height of the marker on the bar."] = "The height of the marker on the bar."
--[[Translation missing --]]
L[ [=[The lower text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The lower text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=]
--[[Translation missing --]]
L["The minimum color for this counter (only used if Change Color is enabled)"] = "The minimum color for this counter (only used if Change Color is enabled)"
--[[Translation missing --]]
L[ [=[The name of this bar (must be unique!).

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[The name of this bar (must be unique!).

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[The name of this counter (must be unique!). 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[The name of this counter (must be unique!). 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["The point on the TargetInfo frame that the buff frame gets connected to"] = "The point on the TargetInfo frame that the buff frame gets connected to"
--[[Translation missing --]]
L["The point on the TargetInfo frame that the debuff frame gets connected to"] = "The point on the TargetInfo frame that the debuff frame gets connected to"
--[[Translation missing --]]
L["The type of thing to track the cooldown of"] = "The type of thing to track the cooldown of"
--[[Translation missing --]]
L[ [=[The upper text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar (accepts LibDogTag formatting)

See http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=]
--[[Translation missing --]]
L[ [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=] ] = [=[The upper text to display under this bar.

NOTE: this text block does NOT support DogTags.

Remember to press ENTER/Accept after filling out this box or it will not save.]=]
L["Thick outline"] = "粗線"
--[[Translation missing --]]
L[ [=[This controls how all non-DogTag text on all modules appears.

NOTE: Requires a UI reload to take effect.]=] ] = [=[This controls how all non-DogTag text on all modules appears.

NOTE: Requires a UI reload to take effect.]=]
--[[Translation missing --]]
L["This controls what happens to runes that are inactive. Darkened means they are visible but colored black, Hidden means they are not displayed."] = "This controls what happens to runes that are inactive. Darkened means they are visible but colored black, Hidden means they are not displayed."
--[[Translation missing --]]
L["This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."] = "This is a per-pixel horizontal adjustment. You should probably use the 'offset' setting above as it is designed to snap bars together. This may be used in the case of a horizontal bar needing to be positioned outside the normal bar locations."
--[[Translation missing --]]
L["This option requires the UI to be reloaded. Do you wish to reload it now?"] = "This option requires the UI to be reloaded. Do you wish to reload it now?"
--[[Translation missing --]]
L["This sets the alignment for the text on this bar"] = "This sets the alignment for the text on this bar"
--[[Translation missing --]]
L[ [=[This specifies at what point along the bar this marker should be displayed. Remember to press ENTER when you are done typing.

Example: if you wanted a marker at 40 energy and you have 100 total energy, then this would be 40. If you want it at 40 energy and you have 120 total energy, then this would be 33.]=] ] = [=[This specifies at what point along the bar this marker should be displayed. Remember to press ENTER when you are done typing.

Example: if you wanted a marker at 40 energy and you have 100 total energy, then this would be 40. If you want it at 40 energy and you have 120 total energy, then this would be 33.]=]
--[[Translation missing --]]
L[ [=[This will fade the bars or numeric representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = [=[This will fade the bars or numeric representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=]
--[[Translation missing --]]
L[ [=[This will fade the graphical representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=] ] = [=[This will fade the graphical representation from the min color specified to the regular color

(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)]=]
L["This will hide the entire mod during pet battles."] = "在寵物戰鬥期間，將隱藏整個模型。"
--[[Translation missing --]]
L["This will hide the entire mod when interacting with a barbershop."] = "This will hide the entire mod when interacting with a barbershop."
--[[Translation missing --]]
L["This will hide the entire mod when playing the BfA Tortollan shell game world quest."] = "This will hide the entire mod when playing the BfA Tortollan shell game world quest."
--[[Translation missing --]]
L["This will override the global bar texture setting for this bar with the one specified below."] = "This will override the global bar texture setting for this bar with the one specified below."
--[[Translation missing --]]
L["This will override the global bar texture setting for this bar."] = "This will override the global bar texture setting for this bar."
--[[Translation missing --]]
L["This will remove the marker selected in the 'edit marker' box. This action is irreversible."] = "This will remove the marker selected in the 'edit marker' box. This action is irreversible."
--[[Translation missing --]]
L[ [=[This will rotate this module by 90 degrees to give a horizontal orientation.

WARNING: This feature is brand new and a bit rough around the edges. You will need to greatly adjust the vertical and horizontal offset of this bar plus move the text around in order for it to look correct.

And I mean greatly.]=] ] = [=[This will rotate this module by 90 degrees to give a horizontal orientation.

WARNING: This feature is brand new and a bit rough around the edges. You will need to greatly adjust the vertical and horizontal offset of this bar plus move the text around in order for it to look correct.

And I mean greatly.]=]
--[[Translation missing --]]
L["This will update the marker selected in the 'edit marker' box with the values specified."] = "This will update the marker selected in the 'edit marker' box with the values specified."
L["Toggle bar background visibility"] = "切換條列背景可見度"
L["Toggle bar visibility"] = "切換條列可見度"
L["Toggle lower text visibility"] = "切換較低文字可見度"
L["Toggle mouseover on/off"] = "切換鼠標懸停開啟/關閉"
L["Toggle mouseover on/off for buffs/debuffs"] = "切換鼠標懸停開啟/關閉為增益/減益"
L["Toggle mouseover on/off for target"] = "切換鼠標懸停開啟/關閉為目標"
L["Toggle spell cast text visibility"] = "切換法術施放文字可見度"
L["Toggle upper text visibility"] = "切換較高文字可見度"
L["Toggles contextual background coloring"] = "切換上下文背景著色"
--[[Translation missing --]]
L["Toggles whether or not buffs are displayed at all"] = "Toggles whether or not buffs are displayed at all"
--[[Translation missing --]]
L["Toggles whether or not debuffs are displayed at all"] = "Toggles whether or not debuffs are displayed at all"
--[[Translation missing --]]
L["Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible"] = "Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible"
--[[Translation missing --]]
L["Toggles whether or not to sort by expiration time (otherwise they're sorted how the game sorts them - by application time)"] = "Toggles whether or not to sort by expiration time (otherwise they're sorted how the game sorts them - by application time)"
L["ToT frame texture"] = "ToT 框架材質"
L["Totem cooldown mode"] = "圖騰冷卻模式"
L["Totem gap"] = "圖騰間隙"
L["Totem orientation"] = "圖騰方向"
L["Transparency Settings"] = "透明度設定"
L["Type %s to clear focus"] = "類型 %s 清除焦點"
L["Type %s to set focus"] = "類型 %s 設定焦點"
L["Unit to track"] = "單位至追蹤"
L["Update"] = "更新"
L["Update Period"] = "更新期間"
L["Upper Text"] = "較高文字"
L["Upper Text Color"] = "較高文字顏色"
L["Upper text visible"] = "較高文字可見"
--[[Translation missing --]]
L["Use class color as the bar color instead of default color"] = "Use class color as the bar color instead of default color"
--[[Translation missing --]]
L["Use class color as the bar color instead of reaction color"] = "Use class color as the bar color instead of reaction color"
--[[Translation missing --]]
L[ [=[Use class color as the bar color instead of reaction color

(Note: The 'color bar by health %' setting overrides this)]=] ] = [=[Use class color as the bar color instead of reaction color

(Note: The 'color bar by health %' setting overrides this)]=]
L["Use Dog Tags"] = "使用 Dog Tags"
--[[Translation missing --]]
L["Use multiple buff colors"] = "Use multiple buff colors"
L["Use normal alpha"] = "使用正常透明度"
--[[Translation missing --]]
L["Use 'Target' alpha for friendlies"] = "Use 'Target' alpha for friendlies"
--[[Translation missing --]]
L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"] = "Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"
--[[Translation missing --]]
L["Use your Dismiss Pet spell to dismiss a pet"] = "Use your Dismiss Pet spell to dismiss a pet"
--[[Translation missing --]]
L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"] = "Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"
--[[Translation missing --]]
L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."] = "Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."
L["Vertical Position"] = "垂直位置"
L["Vertical position"] = "垂直位置"
L["Visibility Settings"] = "可見度設定"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how long your RtB will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how long your SnD will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how long your SnD will last if you activate it. (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how much effective health you have including absorbs (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What alpha value to use for the bar that displays how much health you'll have after an incoming heal (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"] = "What alpha value to use for the bar that displays how much health you'll have after an incoming heal (This gets multiplied by the bar's current alpha to stay in line with the bar on top of it)"
--[[Translation missing --]]
L["What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."] = "What graphical representation each rune should have. When setting to anything other than 'graphical', the module will behave more like combo points and simply show how many are active."
--[[Translation missing --]]
L["What this bar should do whenever the player is the TargetOfTarget"] = "What this bar should do whenever the player is the TargetOfTarget"
--[[Translation missing --]]
L[ [=[What this bar should do whenever the player is the TargetOfTarget

NOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions]=] ] = [=[What this bar should do whenever the player is the TargetOfTarget

NOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions]=]
--[[Translation missing --]]
L["When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."] = "When checked, if a 'Custom Lag Tolerance' is set in the game's Combat options, the lag indicator will always use that tolerance value. Otherwise, it uses the computed latency."
--[[Translation missing --]]
L["When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"] = "When tanking, this toggles whether or not the second-highest threat value found in your party or raid is displayed on top of your actual threat value"
--[[Translation missing --]]
L["When the bar drops below this amount, it will start flashing (0 means never). For the 'mana' bar this only applies to mana and not rage/energy/focus/runic power."] = "When the bar drops below this amount, it will start flashing (0 means never). For the 'mana' bar this only applies to mana and not rage/energy/focus/runic power."
L["When to display this bar."] = "當顯示此條列"
--[[Translation missing --]]
L[ [=[Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.

NOTE: after changing this option, you must reload the UI or else bad things happen]=] ] = [=[Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod). DogTag controls all text displayed around bars such as health or mana amounts. Type |cffffff78/dog|r to see all DogTag options.

NOTE: after changing this option, you must reload the UI or else bad things happen]=]
--[[Translation missing --]]
L["Whether or not to allow click casting of Hunger For Blood"] = "Whether or not to allow click casting of Hunger For Blood"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the player drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the player drop-down menu for this bar while the player is in combat (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the player drop-down menu for this bar while the player is in combat (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting and the target drop-down menu for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"] = "Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)"
--[[Translation missing --]]
L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."] = "Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."
--[[Translation missing --]]
L["Whether or not to animate the bar falloffs/gains"] = "Whether or not to animate the bar falloffs/gains"
--[[Translation missing --]]
L["Whether or not to display an icon for the aura that this bar is tracking"] = "Whether or not to display an icon for the aura or item that this bar is tracking"
--[[Translation missing --]]
L["Whether or not to display the first line of text on this module which is the target's name."] = "Whether or not to display the first line of text on this module which is the target's name."
--[[Translation missing --]]
L["Whether or not to display the second line of text on this module which is the target's details (level, class, PvP status, etc.)."] = "Whether or not to display the second line of text on this module which is the target's details (level, class, PvP status, etc.)."
--[[Translation missing --]]
L["Whether or not to display the third line of text on this module which is the target's guild and realm (if they are from another realm)."] = "Whether or not to display the third line of text on this module which is the target's guild and realm (if they are from another realm)."
--[[Translation missing --]]
L["Whether or not to display this bar even if the buff/debuff specified is not present."] = "Whether or not to display this bar even if the buff/debuff specified is not present."
--[[Translation missing --]]
L["Whether or not to display when you have no target selected but have combo points available"] = "Whether or not to display when you have no target selected but have combo points available"
--[[Translation missing --]]
L["Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."] = "Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."
--[[Translation missing --]]
L["Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."] = "Whether or not to show absorb amounts as a lighter-colored bar on top of your current health."
L["Whether or not to show an IceHUD icon on the minimap."] = "無論是不是顯示在小地圖的 IceHUD 弧形血條"
--[[Translation missing --]]
L["Whether or not to show incoming heals as a lighter-colored bar on top of your current health (requires LibHealComm-4.0 or official patch 4.0)"] = "Whether or not to show incoming heals as a lighter-colored bar on top of your current health (requires LibHealComm-4.0 or official patch 4.0)"
--[[Translation missing --]]
L["Whether or not to show the combat status portion of the status icon (for example, if you only care when you're resting, not when you're in combat)"] = "Whether or not to show the combat status portion of the status icon (for example, if you only care when you're resting, not when you're in combat)"
--[[Translation missing --]]
L["Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."] = "Whether or not to show the counter when the value is zero. This will cause a 0 to be displayed at all times for Numeric mode and faded markers for graphical mode."
L["Whether or not to show the default cast bar."] = "無論是不是顯示預設值施放條"
L["Whether or not to show the loot master icon"] = "無論是不是顯示物品拾取助手圖示"
--[[Translation missing --]]
L["Whether or not to show the party leader icon above this bar"] = "Whether or not to show the party leader icon above this bar"
L["Whether or not to show the Party Role icon"] = "無論是不是顯示隊伍角色圖示"
L["Whether or not to show the PvP icon"] = "無論是不是顯示 PvP 圖示"
--[[Translation missing --]]
L["Whether or not to show the raid icon above this bar"] = "Whether or not to show the raid icon above this bar"
--[[Translation missing --]]
L["Whether or not to show the raid icon for this unit."] = "Whether or not to show the raid icon for this unit."
--[[Translation missing --]]
L["Whether or not to show the rank of a spell being cast."] = "Whether or not to show the rank of a spell being cast."
--[[Translation missing --]]
L["Whether or not to show the rare/elite icon above this bar"] = "Whether or not to show the rare/elite icon above this bar"
--[[Translation missing --]]
L["Whether or not to show the remaining cast time of a spell being cast."] = "Whether or not to show the remaining cast time of a spell being cast."
--[[Translation missing --]]
L["Whether or not to show the resting status portion of the status icon (for example, if you only care when you're in combat, but not when you're resting)"] = "Whether or not to show the resting status portion of the status icon (for example, if you only care when you're in combat, but not when you're resting)"
--[[Translation missing --]]
L[ [=[Whether or not to show the status icon (resting/combat) above this bar

Note: You can configure resting/combat separately below, but disabling both resting and combat is the same as disabling the icon altogether]=] ] = [=[Whether or not to show the status icon (resting/combat) above this bar

Note: You can configure resting/combat separately below, but disabling both resting and combat is the same as disabling the icon altogether]=]
--[[Translation missing --]]
L["Whether the runes should draw side-by-side or on top of one another"] = "Whether the runes should draw side-by-side or on top of one another"
--[[Translation missing --]]
L["Whether the totems should draw side-by-side or on top of one another"] = "Whether the totems should draw side-by-side or on top of one another"
--[[Translation missing --]]
L["Whether this bar should hide when the player has 0 combo points or stay visible"] = "Whether this bar should hide when the player has 0 combo points or stay visible"
--[[Translation missing --]]
L["Whether to always show this module at 100% alpha or not"] = "Whether to always show this module at 100% alpha or not"
--[[Translation missing --]]
L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."] = "Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."
--[[Translation missing --]]
L["Whether to draw the elite icon in front of or behind this bar"] = "Whether to draw the elite icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to draw the PvP icon in front of or behind this bar"] = "Whether to draw the PvP icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to draw the raid icon in front of or behind this bar"] = "Whether to draw the raid icon in front of or behind this bar"
--[[Translation missing --]]
L["Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."] = "Whether to show the Runes module any time the player has fewer than max runes available (regardless of combat/target status)."
--[[Translation missing --]]
L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."] = "Whether to show this bar when a spellcast longer than the global cooldown is being cast."
--[[Translation missing --]]
L["Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."] = "Whether to show threat in scaled values or raw values. Scaled threat means that you will pull aggro when it hits 100%. Raw threat means you will pull aggro at either 110% (melee) or 130% (ranged). Omen uses raw threat which can cause this mod to disagree with Omen if it is in scaled mode."
L["Whether we are tracking a buff or debuff"] = "無論我們追蹤增益或減益"
--[[Translation missing --]]
L[ [=[Which buff/debuff this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which buff/debuff this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L[ [=[Which buff/debuff this counter will be tracking. 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which buff/debuff this counter will be tracking. 

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
--[[Translation missing --]]
L["Which direction the buffs should grow from the anchor point"] = "Which direction the buffs should grow from the anchor point"
--[[Translation missing --]]
L["Which direction the debuffs should grow from the anchor point"] = "Which direction the debuffs should grow from the anchor point"
--[[Translation missing --]]
L["Which icon set to use for elite/rare elite/rare textures. This simply changes the look of the classification icon."] = "Which icon set to use for elite/rare elite/rare textures. This simply changes the look of the classification icon."
--[[Translation missing --]]
L["Which item cooldown this bar will be tracking."] = "Which item cooldown this bar will be tracking."
--[[Translation missing --]]
L[ [=[Which spell cooldown this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=] ] = [=[Which spell cooldown this bar will be tracking.

Remember to press ENTER after filling out this box with the name you want or it will not save.]=]
L["Width"] = "寬度"
--[[Translation missing --]]
L["Will only show buffs that you cast instead of all buffs active"] = "Will only show buffs that you cast instead of all buffs active"
--[[Translation missing --]]
L["Will only show debuffs that you cast instead of all debuffs active"] = "Will only show debuffs that you cast instead of all debuffs active"
--[[Translation missing --]]
L["Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"] = "Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)"
--[[Translation missing --]]
L["With this checked, the bar will only activate for your own CC spells and not those of others."] = "With this checked, the bar will only activate for your own CC spells and not those of others."
--[[Translation missing --]]
L[ [=[With this enabled, all icons draw so you can configure their placement

Note: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)]=] ] = [=[With this enabled, all icons draw so you can configure their placement

Note: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)]=]
--[[Translation missing --]]
L["With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar."] = "With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar."
--[[Translation missing --]]
L["With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."] = "With this enabled, the raid icon is always 100% alpha, regardless of the bar's alpha. Otherwise, it assumes the bar's alpha level."
--[[Translation missing --]]
L["You have changed IceHUD profiles while in combat. This can cause problems due to Blizzard's secure frame policy. You may need to reload your UI to repair IceHUD."] = "You have changed IceHUD profiles while in combat. This can cause problems due to Blizzard's secure frame policy. You may need to reload your UI to repair IceHUD."

