Parnic:
	- Fixed TargetMana to match PlayerMana colors/alpha
	Forgot to update this module to match the new 7.0/Legion stuff like PlayerMana was already doing. I really should be sharing all this code, but alas.
	- Added new mana types to consider 0 as "full"
	For the purposes of alpha settings, 0 is "full" for several mana types, such as the new/changed 7.0 ones (astral power, insanity, fury).
	- Fixed minor inefficient texture access
	Also fixed an issue where we were looking for a variable that was not declared in the scope we were looking for it in.
