-- Credits: Vika, Cladhaire, Tekkub
--[[
# Element: Tags

A system for displaying dynamic information ("tags") on fontstring widgets.

## Notes

A "tag" is a string consisting of a tag name surrounded by square brackets, e.g. `[name]`.
The tag will be replaced by the output of the function the tag refers to and displayed as text on
the fontstring widget the tag is registered with, e.g. `[name]` will be replaced with `Thrall`.

Multiple tags can be registered on a fontstring at the same time, and anything outside of the tag
brackets will be rendered plainly, e.g. `[curhp]/[maxhp]` will display `2453/5000`.

Each tag will be updated individually based on the events registered with the tag. If the tag is
registered on an eventless unit frame (i.e. units that don't have proper unitIDs, like
"targettarget") the tag(s) will be updated on a set time interval. See the `.frequentUpdates` option
below for more info.

Tags can optionally be used with a prefix and a suffix that are separated from the tag name with
`$>` and `<$` respectively, allowing for conditional formatting. For example, `[==$>name<$==]` will
display `==Thrall==`, and `[perhp<$%]` will display `95%`. If the tag value is empty these affixes
will be omitted.

Tags can optionally take extra arguments in order to alter their behavior. These are defined via
`()` at the end of the tag, and each argument is separated by commas, e.g. `[name(a,r,g,s)]`.

The full tag syntax looks like this: `[prefix$>tagname<$suffix(a,r,g,s)]`. The order of the optional
elements is important; while they can be independently omitted, they cannot be reordered.

A "tag function" is used to define a tag and its behavior. A tag function receives two arguments
(plus any optional arguments) - `unit` and `realUnit`. `unit` is the unitID for the unit frame where
the tag is registered. `realUnit` is typically nil, see the `.overrideUnit` option below for more
details. The tag function is called when the unit frame is shown or when a specific event tied to it
is fired. To define a new tag function use the `oUF.Tags.Methods` table (see examples below).

Tag methods run in a limited environment, so if you need access to functions or variables from the
outside that aren't already available you can define them in the `oUF.Tags.Vars` table, e.g.
`oUF.Tags.Vars.L = mylocalizations`.

Within the tag method environment there are a few "magic" objects available:
- `_TAGS`   - a table containing all defined tag methods
- `_VARS`   - a table containing all defined tag vars
- `_FRAME`  - the unit frame the tag is registered with
- `_COLORS` - equivalent to `_FRAME.colors`, inheriting colors from `oUF.colors`
- `Hex`     - a simple function that takes either a color table or plain r,g,b arguments and returns
              the hexadecimal representation of that color, e.g. `Hex(1, 0.5, 0)` => `|cffff7f00`.

A tag function can be registered with associated "tag events", which define when the tag function
should run in order to update the tag (with the exception of eventless units, as already mentioned).
These are [frame events](https://warcraft.wiki.gg/wiki/Events) and are defined in a space-separated
string. To define a (set of) event(s) use the `oUF.Tags.Events` table (see examples below). If the
event has no associated unitID in its payload it should also be added to the `oUF.Tags.SharedEvents`
table, e.g. `oUF.Tags.SharedEvents.EVENT_NAME = true`.

A number of built-in tags exist. The layout can also define its own tags by adding them to
`oUF.Tags` as mentioned above, but we urge layouts to use a naming scheme of `mylayout:mytag` in
order to avoid possible name collisions.

## Options

.overrideUnit    - if specified on the fontstring widget, the frame's real unit will be passed as the second argument to
                   every tag function whose name is contained in the relevant tag string. Otherwise the second argument
                   is always nil (boolean)
.frequentUpdates - if specified on the fontstring widget, this defines how often the corresponding tag(s) should be updated.
                   This will override the events for the tag(s), if any. If the value is a number, it is taken as a time
                   interval in seconds. If the value is a boolean, the time interval is set to 0.5 seconds (number or boolean)

## Attributes

.parent - the unit frame on which the tag has been registered

## Examples

### Example tag usage

    -- in your style function create a fontstring widget
    local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontNormal')
    info:SetPoint('LEFT')

    -- register tag(s) on the fontstring widget with oUF
    self:Tag(info, '[raidcolor][name<$|r]')

### Example tag definition

    -- outside your style function define a new tag method
    oUF.Tags.Methods['mylayout:threatname'] = function(unit, realUnit, arg1)
        local name = _TAGS['name'](unit, realUnit)
        local color = _COLORS.threat[UnitThreatSituation(realUnit or unit) or 0]

        -- handle extra arguments (optional)
        local length = tonumber(arg1)
        if(length) then
            name = name:sub(1, length) -- note: this is just for demonstration, it doesn't work with secrets
        end

        return color:WrapTextInColorCode(name)
    end

    -- outside your style function define events for your tag
    oUF.Tags.Events['mylayout:threatname'] = 'UNIT_NAME_UPDATE UNIT_THREAT_SITUATION_UPDATE'

    -- in your style function create a fontstring widget and register the tag
    local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontNormal')
    info:SetPoint('LEFT')
    self:Tag(info, '[mylayout:threatname(5)]') -- passing arguments to the tag function
    -- self:Tag(info, '[mylayout:threatname]') -- or don't

--]]

local _, ns = ...
local oUF = ns.oUF
local Private = oUF.Private

local nierror = Private.nierror
local unitExists = Private.unitExists
local validateEvent = Private.validateEvent

local _PATTERN = '%[..-%]+'

local _ENV = {
	Hex = function(r, g, b)
		if(type(r) == 'table') then
			return '|c' .. C_ColorUtil.GenerateTextColorCode(r)
		end
		return string.format('|cff%02x%02x%02x', r * 255, g * 255, b * 255)
	end,
	ColorMixin = ColorMixin, -- not available in restricted env for some reason
}

local _PROXY = setmetatable(_ENV, {__index = _G})

local tagStrings = {
	['affix'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'minus') then
			return 'Affix'
		end
	end]],

	['arcanecharges'] = [[function()
		if(C_SpecializationInfo.GetSpecialization() == SPEC_MAGE_ARCANE) then
			local num = UnitPower('player', Enum.PowerType.ArcaneCharges)
			if(num > 0) then
				return num
			end
		end
	end]],

	['arenaspec'] = [[function(u)
		local id = u:match('arena(%d)$')
		if(id) then
			local specID = GetArenaOpponentSpec(tonumber(id))
			if(specID and specID > 0) then
				local _, specName = GetSpecializationInfoByID(specID)
				return specName
			end
		end
	end]],

	['chi'] = [[function()
		if(C_SpecializationInfo.GetSpecialization() == SPEC_MONK_WINDWALKER) then
			local num = UnitPower('player', Enum.PowerType.Chi)
			if(num > 0) then
				return num
			end
		end
	end]],

	['classification'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'rare') then
			return 'Rare'
		elseif(c == 'rareelite') then
			return 'Rare Elite'
		elseif(c == 'elite') then
			return 'Elite'
		elseif(c == 'worldboss') then
			return 'Boss'
		elseif(c == 'minus') then
			return 'Affix'
		end
	end]],

	['cpoints'] = [[function(u)
		local cp = UnitPower(u, Enum.PowerType.ComboPoints)

		if(cp > 0) then
			return cp
		end
	end]],

	['creature'] = [[function(u)
		return UnitCreatureFamily(u) or UnitCreatureType(u)
	end]],

	['curmana'] = [[function(unit)
		return UnitPower(unit, Enum.PowerType.Mana)
	end]],

	['dead'] = [[function(u)
		if(UnitIsDead(u)) then
			return 'Dead'
		elseif(UnitIsGhost(u)) then
			return 'Ghost'
		end
	end]],

	['difficulty'] = [[function(u)
		if(UnitCanAttack('player', u)) then
			local l = UnitEffectiveLevel(u)
			return Hex(GetCreatureDifficultyColor((l > 0) and l or 999))
		end
	end]],

	['group'] = [[function(unit)
		if(IsInRaid()) then
			for index = 1, GetNumGroupMembers() do
				-- TODO: use C_Secrets.CanCompareUnitTokens instead of pcall
				local isOk, isUnit = pcall(UnitIsUnit, unit, 'raid' .. index)
				if(isOk and isUnit) then
					local _, _, group = GetRaidRosterInfo(index)
					return group
				end
			end
		end
	end]],

	['holypower'] = [[function()
		if(C_SpecializationInfo.GetSpecialization() == SPEC_PALADIN_RETRIBUTION) then
			local num = UnitPower('player', Enum.PowerType.HolyPower)
			if(num > 0) then
				return num
			end
		end
	end]],

	['leader'] = [[function(u)
		if(UnitIsGroupLeader(u)) then
			return 'L'
		end
	end]],

	['leaderlong']  = [[function(u)
		if(UnitIsGroupLeader(u)) then
			return 'Leader'
		end
	end]],

	['level'] = [[function(u)
		local l = UnitEffectiveLevel(u)
		if(UnitIsWildBattlePet(u) or UnitIsBattlePetCompanion(u)) then
			l = UnitBattlePetLevel(u)
		end

		if(l > 0) then
			return l
		else
			return '??'
		end
	end]],

	['maxmana'] = [[function(unit)
		return UnitPowerMax(unit, Enum.PowerType.Mana)
	end]],

	['missinghp'] = [[function(u)
		return C_StringUtil.TruncateWhenZero(UnitHealthMissing(u))
	end]],

	['missingpp'] = [[function(u)
		return C_StringUtil.TruncateWhenZero(UnitPowerMissing(u))
	end]],

	['name'] = [[function(u, r)
		return UnitName(r or u)
	end]],

	['offline'] = [[function(u)
		if(not UnitIsConnected(u)) then
			return 'Offline'
		end
	end]],

	['perhp'] = [[function(u)
		local ok, val = pcall(UnitHealthPercent, u, true, CurveConstants.ScaleTo100)
		if(ok and val) then return string.format('%d', val) end
	end]],

	['perpp'] = [[function(u)
		local ok, val = pcall(UnitPowerPercent, u, nil, true, CurveConstants.ScaleTo100)
		if(ok and val) then return string.format('%d', val) end
	end]],

	['plus'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'elite' or c == 'rareelite') then
			return '+'
		end
	end]],

	['powercolor'] = [[function(u)
		local pType, pToken, altR, altG, altB = UnitPowerType(u)
		local color = _COLORS.power[pToken]

		if(not color) then
			if(altR) then
				if(altR > 1 or altG > 1 or altB > 1) then
					return Hex(altR / 255, altG / 255, altB / 255)
				else
					return Hex(altR, altG, altB)
				end
			else
				color =_COLORS.power[pType] or _COLORS.power.MANA
			end
		end

		return color:GenerateHexColorMarkup()
	end]],

	['pvp'] = [[function(u)
		if(UnitIsPVP(u)) then
			return 'PvP'
		end
	end]],

	['raidcolor'] = [[function(u)
		local _, class = UnitClass(u)
		if(class) then
			return _COLORS.class[class]:GenerateHexColorMarkup()
		else
			local id = u:match('arena(%d)$')
			if(id) then
				local specID = GetArenaOpponentSpec(tonumber(id))
				if(specID and specID > 0) then
					_, _, _, _, _, class = GetSpecializationInfoByID(specID)
					return _COLORS.class[class]:GenerateHexColorMarkup()
				end
			end
		end
	end]],

	['rare'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'rare' or c == 'rareelite') then
			return 'Rare'
		end
	end]],

	['resting'] = [[function(u)
		if(u == 'player' and IsResting()) then
			return 'zzz'
		end
	end]],

	['runes'] = [[function()
		local amount = 0

		for i = 1, 6 do
			local _, _, ready = GetRuneCooldown(i)
			if(ready) then
				amount = amount + 1
			end
		end

		return amount
	end]],

	['sex'] = [[function(u)
		local s = UnitSex(u)
		if(s == 2) then
			return 'Male'
		elseif(s == 3) then
			return 'Female'
		end
	end]],

	['shortclassification'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'rare') then
			return 'R'
		elseif(c == 'rareelite') then
			return 'R+'
		elseif(c == 'elite') then
			return '+'
		elseif(c == 'worldboss') then
			return 'B'
		elseif(c == 'minus') then
			return '-'
		end
	end]],

	['smartclass'] = [[function(u)
		if(UnitIsPlayer(u)) then
			return _TAGS['class'](u)
		end

		return _TAGS['creature'](u)
	end]],

	['smartlevel'] = [[function(u)
		local c = UnitClassification(u)
		if(c == 'worldboss') then
			return 'Boss'
		else
			local plus = _TAGS['plus'](u)
			local level = _TAGS['level'](u)
			if(plus) then
				return level .. plus
			else
				return level
			end
		end
	end]],

	['soulshards'] = [[function()
		local num = UnitPower('player', Enum.PowerType.SoulShards)
		if(num > 0) then
			return num
		end
	end]],

	['status'] = [[function(u)
		if(UnitIsDead(u)) then
			return 'Dead'
		elseif(UnitIsGhost(u)) then
			return 'Ghost'
		elseif(not UnitIsConnected(u)) then
			return 'Offline'
		else
			return _TAGS['resting'](u)
		end
	end]],

	['threat'] = [[function(u)
		local s = UnitThreatSituation(u)
		if(s == 1) then
			return '++'
		elseif(s == 2) then
			return '--'
		elseif(s == 3) then
			return 'Aggro'
		end
	end]],

	['threatcolor'] = [[function(u)
		local s = UnitThreatSituation(u) or 0
		if(canaccessvalue and not canaccessvalue(s)) then s = 0 end
		return _COLORS.threat[s]:GenerateHexColorMarkup()
	end]],
}

local tagFuncs = setmetatable(
	{
		curhp = UnitHealth,
		curpp = UnitPower,
		maxhp = UnitHealthMax,
		maxpp = UnitPowerMax,
		class = UnitClass,
		faction = UnitFactionGroup,
		race = UnitRace,
	},
	{
		__index = function(self, key)
			local tagString = tagStrings[key]
			if(tagString) then
				self[key] = tagString
				tagStrings[key] = nil
			end

			return rawget(self, key)
		end,
		__newindex = function(self, key, val)
			if(type(val) == 'string') then
				local func, err = loadstring('return ' .. val)
				if(func) then
					val = func()
				else
					error(err, 3)
				end
			end

			assert(type(val) == 'function', 'Tag function must be a function or a string that evaluates to a function.')

			-- We don't want to clash with any custom envs
			if(getfenv(val) == _G) then
				-- pcall is needed for cases when Blizz functions are passed as strings, for
				-- intance, 'UnitPowerMax', an attempt to set a custom env will result in an error
				pcall(setfenv, val, _PROXY)
			end

			rawset(self, key, val)
		end,
	}
)

_ENV._TAGS = tagFuncs

local vars = setmetatable({}, {
	__newindex = function(self, key, val)
		if(type(val) == 'string') then
			local func = loadstring('return ' .. val)
			if(func) then
				val = func() or val
			end
		end

		rawset(self, key, val)
	end,
})

_ENV._VARS = vars

local tagEvents = {
	['affix']               = 'UNIT_CLASSIFICATION_CHANGED',
	['arcanecharges']       = 'UNIT_POWER_UPDATE PLAYER_TALENT_UPDATE',
	['arenaspec']           = 'ARENA_PREP_OPPONENT_SPECIALIZATIONS',
	['chi']                 = 'UNIT_POWER_UPDATE PLAYER_TALENT_UPDATE',
	['classification']      = 'UNIT_CLASSIFICATION_CHANGED',
	['cpoints']             = 'UNIT_POWER_FREQUENT PLAYER_TARGET_CHANGED',
	['curhp']               = 'UNIT_HEALTH UNIT_MAXHEALTH',
	['curmana']             = 'UNIT_POWER_UPDATE UNIT_MAXPOWER',
	['curpp']               = 'UNIT_POWER_UPDATE UNIT_MAXPOWER',
	['dead']                = 'UNIT_HEALTH',
	['difficulty']          = 'UNIT_FACTION',
	['faction']             = 'NEUTRAL_FACTION_SELECT_RESULT',
	['group']               = 'GROUP_ROSTER_UPDATE',
	['holypower']           = 'UNIT_POWER_UPDATE PLAYER_TALENT_UPDATE',
	['leader']              = 'PARTY_LEADER_CHANGED',
	['leaderlong']          = 'PARTY_LEADER_CHANGED',
	['level']               = 'UNIT_LEVEL PLAYER_LEVEL_UP',
	['maxhp']               = 'UNIT_MAXHEALTH',
	['maxmana']             = 'UNIT_POWER_UPDATE UNIT_MAXPOWER',
	['maxpp']               = 'UNIT_MAXPOWER',
	['missinghp']           = 'UNIT_HEALTH UNIT_MAXHEALTH',
	['missingpp']           = 'UNIT_MAXPOWER UNIT_POWER_UPDATE',
	['name']                = 'UNIT_NAME_UPDATE',
	['offline']             = 'UNIT_HEALTH UNIT_CONNECTION PARTY_MEMBER_ENABLE PARTY_MEMBER_DISABLE',
	['perhp']               = 'UNIT_HEALTH UNIT_MAXHEALTH',
	['perpp']               = 'UNIT_MAXPOWER UNIT_POWER_UPDATE',
	['plus']                = 'UNIT_CLASSIFICATION_CHANGED',
	['powercolor']          = 'UNIT_DISPLAYPOWER',
	['pvp']                 = 'UNIT_FACTION',
	['rare']                = 'UNIT_CLASSIFICATION_CHANGED',
	['resting']             = 'PLAYER_UPDATE_RESTING',
	['runes']               = 'RUNE_POWER_UPDATE',
	['shortclassification'] = 'UNIT_CLASSIFICATION_CHANGED',
	['smartlevel']          = 'UNIT_LEVEL PLAYER_LEVEL_UP UNIT_CLASSIFICATION_CHANGED',
	['soulshards']          = 'UNIT_POWER_UPDATE',
	['status']              = 'UNIT_HEALTH PLAYER_UPDATE_RESTING UNIT_CONNECTION PARTY_MEMBER_ENABLE PARTY_MEMBER_DISABLEON',
	['threat']              = 'UNIT_THREAT_SITUATION_UPDATE',
	['threatcolor']         = 'UNIT_THREAT_SITUATION_UPDATE',
}

local unitlessEvents = {
	ARENA_PREP_OPPONENT_SPECIALIZATIONS = true,
	GROUP_ROSTER_UPDATE = true,
	NEUTRAL_FACTION_SELECT_RESULT = true,
	PARTY_LEADER_CHANGED = true,
	PLAYER_LEVEL_UP = true,
	PLAYER_TALENT_UPDATE = true,
	PLAYER_TARGET_CHANGED = true,
	PLAYER_UPDATE_RESTING = true,
	RUNE_POWER_UPDATE = true,
}

local eventFontStrings = {}
local stringsToUpdate = {}

local eventFrame = CreateFrame('Frame')
eventFrame:SetScript('OnEvent', function(self, event, unit)
	local strings = eventFontStrings[event]
	if(strings) then
		for fs in next, strings do
			if(not stringsToUpdate[fs] and fs:IsVisible() and (unitlessEvents[event] or fs.parent.unit == unit or (fs.extraUnits and fs.extraUnits[unit]))) then
				stringsToUpdate[fs] = true
			end
		end
	end
end)

local eventTimer = 0
local eventTimerThreshold = 0.1

eventFrame:SetScript('OnUpdate', function(self, elapsed)
	eventTimer = eventTimer + elapsed
	if(eventTimer >= eventTimerThreshold) then
		for fs in next, stringsToUpdate do
			if(fs:IsVisible()) then
				fs:UpdateTag()
			end
		end

		table.wipe(stringsToUpdate)

		eventTimer = 0
	end
end)

local timerFrames = {}
local timerFontStrings = {}

local function enableTimer(timer)
	local frame = timerFrames[timer]
	if(not frame) then
		local total = timer
		local strings = timerFontStrings[timer]

		frame = CreateFrame('Frame')
		frame:SetScript('OnUpdate', function(self, elapsed)
			if(total >= timer) then
				for fs in next, strings do
					if(fs.parent:IsShown() and unitExists(fs.parent.unit)) then
						fs:UpdateTag()
					end
				end

				total = 0
			end

			total = total + elapsed
		end)

		timerFrames[timer] = frame
	else
		frame:Show()
	end
end

local function disableTimer(timer)
	local frame = timerFrames[timer]
	if(frame) then
		frame:Hide()
	end
end

--[[ Tags: frame:UpdateTags()
Used to update all tags on a frame.

* self - the unit frame from which to update the tags
--]]
local function Update(self)
	if(self.__tags) then
		for fs in next, self.__tags do
			fs:UpdateTag()
		end
	end
end

-- full tag syntax: '[prefix$>tag-name<$suffix(a,r,g,s)]'
-- for a small test case see https://github.com/oUF-wow/oUF/pull/602
local bracketData = {}

local function getBracketData(bracket)
	local data = bracketData[bracket]
	if(not data) then
		local prefixEnd, prefixOffset = bracket:match('()$>'), 1
		if(not prefixEnd) then
			prefixEnd = 1
		else
			prefixEnd = prefixEnd - 1
			prefixOffset = 3
		end

		local suffixEnd = (bracket:match('()%(', prefixOffset + 1) or -1) - 1
		local suffixStart, suffixOffset = bracket:match('<$()', prefixEnd), 1
		if(not suffixStart) then
			suffixStart = suffixEnd + 1
		else
			suffixOffset = 3
		end

		data = {
			bracket:sub(prefixEnd + prefixOffset, suffixStart - suffixOffset),
			prefixEnd,
			suffixStart,
			suffixEnd,
			bracket:match('%((.-)%)', suffixOffset + 1),
		}

		bracketData[bracket] = data
	end

	return data[1], data[2], data[3], data[4], data[5]
end

local tagStringFuncs = {}
local bracketFuncs = {}
local invalidBrackets = {}
local buffer = {}

local function getTagFunc(tagstr)
	local func = tagStringFuncs[tagstr]
	if(not func) then
		local format, num = tagstr:gsub('%%', '%%%%'):gsub(_PATTERN, '%%s')
		local funcs = {}

		for bracket in tagstr:gmatch(_PATTERN) do
			local tagFunc = bracketFuncs[bracket] or tagFuncs[bracket:sub(2, -2)]
			if(not tagFunc) then
				local tagName, prefixEnd, suffixStart, suffixEnd, customArgs = getBracketData(bracket)
				local tag = tagFuncs[tagName]
				if(tag) then
					if(prefixEnd ~= 1 or suffixStart - suffixEnd ~= 1) then
						local prefix = prefixEnd ~= 1 and bracket:sub(2, prefixEnd) or ''
						local suffix = suffixStart - suffixEnd ~= 1 and bracket:sub(suffixStart, suffixEnd) or ''

						tagFunc = function(unit, realUnit)
							local str
							if(customArgs) then
								str = tag(unit, realUnit, string.split(',', customArgs))
							else
								str = tag(unit, realUnit)
							end

							if(str and (issecretvalue(str) or str ~= '')) then
								return C_StringUtil.WrapString(str, prefix, suffix)
							end
						end
					else
						tagFunc = function(unit, realUnit)
							local str
							if(customArgs) then
								str = tag(unit, realUnit, string.split(',', customArgs))
							else
								str = tag(unit, realUnit)
							end

							if(str and (issecretvalue(str) or str ~= '')) then
								return str
							end
						end
					end

					bracketFuncs[bracket] = tagFunc
				end
			end

			if(not tagFunc) then
				nierror(string.format('Attempted to use invalid tag %s.', bracket))

				-- don't check for these earlier in the function because a valid tag under the same
				-- name could've been created at some point
				tagFunc = invalidBrackets[bracket]
				if(not tagFunc) then
					tagFunc = function()
						return '|cffffffff' .. bracket .. '|r'
					end

					invalidBrackets[bracket] = tagFunc
				end
			end

			table.insert(funcs, tagFunc)
		end

		func = function(self)
			local parent = self.parent
			local unit = parent.unit
			local realUnit
			if(self.overrideUnit) then
				realUnit = parent.realUnit
			end

			_ENV._COLORS = parent.colors
			_ENV._FRAME = parent

			for i, f in next, funcs do
				buffer[i] = f(unit, realUnit) or ''
			end

			-- we do 1 to num because buffer is shared by all tags and can hold several unneeded vars
			self:SetFormattedText(format, unpack(buffer, 1, num))
		end

		tagStringFuncs[tagstr] = func
	end

	return func
end

local function registerEvent(event, fs)
	if(validateEvent(event)) then
		if(not eventFontStrings[event]) then
			eventFontStrings[event] = {}
		end

		eventFontStrings[event][fs] = true

		eventFrame:RegisterEvent(event)
	end
end

local function registerEvents(fs, ts)
	for tag in ts:gmatch(_PATTERN) do
		local tagevents = tagEvents[getBracketData(tag)]
		if(tagevents) then
			for event in tagevents:gmatch('%S+') do
				registerEvent(event, fs)
			end
		end
	end
end

local function unregisterEvents(fs)
	for event, strings in next, eventFontStrings do
		strings[fs] = nil

		if(not next(strings)) then
			eventFrame:UnregisterEvent(event)
		end
	end
end

local function registerTimer(fs, timer)
	if(not timerFontStrings[timer]) then
		timerFontStrings[timer] = {}
	end

	timerFontStrings[timer][fs] = true

	enableTimer(timer)
end

local function unregisterTimer(fs)
	for timer, strings in next, timerFontStrings do
		strings[fs] = nil

		if(not next(strings)) then
			disableTimer(timer)
		end
	end
end

local taggedFontStrings = {}

--[[ Tags: frame:Tag(fs, ts, ...)
Used to register a tag on a unit frame.

* self   - the unit frame on which to register the tag
* fs     - the font string to display the tag (FontString)
* ts     - the tag string (string)
* ...    - additional optional unitID(s) the tag should update for
--]]
local function Tag(self, fs, ts, ...)
	if(not fs or not ts) then return end

	if(not self.__tags) then
		self.__tags = {}
		table.insert(self.__elements, Update)
	elseif(self.__tags[fs]) then
		-- We don't need to remove it from the __tags table as Untag handles that for us.
		self:Untag(fs)
	end

	fs.parent = self
	fs.UpdateTag = getTagFunc(ts)

	if(self.__eventless or fs.frequentUpdates) then
		local timer = 0.5
		if(type(fs.frequentUpdates) == 'number') then
			timer = fs.frequentUpdates
		end

		registerTimer(fs, timer)
	else
		registerEvents(fs, ts)

		if(...) then
			if(not fs.extraUnits) then
				fs.extraUnits = {}
			end

			for index = 1, select('#', ...) do
				fs.extraUnits[select(index, ...)] = true
			end
		end
	end

	taggedFontStrings[fs] = ts
	self.__tags[fs] = true
end

--[[ Tags: frame:Untag(fs)
Used to unregister a tag from a unit frame.

* self - the unit frame from which to unregister the tag
* fs   - the font string holding the tag (FontString)
--]]
local function Untag(self, fs)
	if(not fs or not self.__tags) then return end

	unregisterEvents(fs)
	unregisterTimer(fs)

	fs.UpdateTag = nil

	taggedFontStrings[fs] = nil
	self.__tags[fs] = nil
end

local function strip(tag)
	-- remove prefix, custom args, and suffix
	return tag:gsub('%[.-$>', '['):gsub('%(.-%)%]', ']'):gsub('<$.-%]', ']')
end

oUF.Tags = {
	Methods = tagFuncs,
	Events = tagEvents,
	SharedEvents = unitlessEvents,
	Vars = vars,
	RefreshMethods = function(self, tag)
		if(not tag) then return end

		-- if a tag's name contains magic chars, there's a chance that string.match will fail to
		-- find the match
		tag = '%[' .. tag:gsub('[%^%$%(%)%%%.%*%+%-%?]', '%%%1') .. '%]'

		for bracket in next, bracketFuncs do
			if(strip(bracket):match(tag)) then
				bracketFuncs[bracket] = nil
			end
		end

		for tagstr, func in next, tagStringFuncs do
			if(strip(tagstr):match(tag)) then
				tagStringFuncs[tagstr] = nil

				for fs in next, taggedFontStrings do
					if(fs.UpdateTag == func) then
						fs.UpdateTag = getTagFunc(tagstr)

						if(fs:IsVisible()) then
							fs:UpdateTag()
						end
					end
				end
			end
		end
	end,
	RefreshEvents = function(self, tag)
		if(not tag) then return end

		-- if a tag's name contains magic chars, there's a chance that string.match will fail to
		-- find the match
		tag = '%[' .. tag:gsub('[%^%$%(%)%%%.%*%+%-%?]', '%%%1') .. '%]'

		for tagstr in next, tagStringFuncs do
			if(strip(tagstr):match(tag)) then
				for fs, ts in next, taggedFontStrings do
					if(ts == tagstr) then
						unregisterEvents(fs)
						registerEvents(fs, tagstr)
					end
				end
			end
		end
	end,
	SetEventUpdateTimer = function(self, timer)
		if(not timer) then return end
		if(type(timer) ~= 'number') then return end

		eventTimerThreshold = math.max(0.05, timer)
	end,
}

oUF:RegisterMetaFunction('Tag', Tag)
oUF:RegisterMetaFunction('Untag', Untag)
oUF:RegisterMetaFunction('UpdateTags', Update)
