local SUI, L = SUI, SUI.L
---@class SUI.Theme.Tribal : SUI.Theme.StyleBase
local module = SUI:NewModule('Style.War')
local Artwork_Core = SUI:GetModule('Artwork', true) ---@type SUI.Module.Artwork
local artFrame = CreateFrame('Frame', 'SUI_Art_War', SpartanUI)
module.Settings = {}
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function module:OnInitialize()
	-- Bartender 4 Settings
	local BarHandler = SUI.Handlers.BarSystem
	BarHandler.BarPosition.BT4.War = {
		['BT4BarExtraActionBar'] = 'BOTTOM,SUI_BottomAnchor,TOP,0,70',
		['BT4BarZoneAbilityBar'] = 'BOTTOM,SUI_BottomAnchor,TOP,0,70',
		--
		['BT4BarStanceBar'] = 'TOP,SpartanUI,TOP,-301,0',
		['BT4BarPetBar'] = 'TOP,SpartanUI,TOP,-558,0',
		['MultiCastActionBarFrame'] = 'TOP,SpartanUI,TOP,-558,0',
		--
		['BT4BarMicroMenu'] = 'TOP,SpartanUI,TOP,324,0',
		['BT4BarBagBar'] = 'TOP,SpartanUI,TOP,595,0',
	}

	-- Unitframes Settings
	local ImageInfo = {
		Alliance = {
			bg = {
				Coords = { 0.572265625, 0.96875, 0.74609375, 1 },
			},
			top = {
				Coords = { 0.03125, 0.458984375, 0, 0.1796875 },
			},
			bottom = {
				Coords = { 0.03125, 0.458984375, 0.37109375, 0.421875 },
			},
		},
		Horde = {
			bg = {
				Coords = { 0.572265625, 0.96875, 0.74609375, 1 },
			},
			top = {
				Coords = { 0.541015625, 1, 0, 0.1796875 },
			},
			bottom = {
				Coords = { 0.541015625, 1, 0.37109375, 0.421875 },
			},
		},
	}
	local pathFunc = function(frame, position)
		local factionGroup = select(1, UnitFactionGroup('player'))
		if frame then factionGroup = select(1, UnitFactionGroup(frame.unit)) or 'Neutral' end

		if factionGroup == 'Horde' or factionGroup == 'Alliance' then return 'Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\UnitFrames' end
		if position == 'bg' then return 'Interface\\AddOns\\SpartanUI\\images\\statusbars\\Smoothv2' end

		return false
	end
	local TexCoordFunc = function(frame, position)
		local factionGroup = select(1, UnitFactionGroup('player'))
		if frame then factionGroup = select(1, UnitFactionGroup(frame.unit)) or 'Neutral' end

		if ImageInfo[factionGroup] and ImageInfo[factionGroup][position] then
			return ImageInfo[factionGroup][position].Coords
		else
			return { 1, 1, 1, 1 }
		end
	end

	if SUI.Minimap then
		---@type SUI.Style.Settings.Minimap
		local minimapSettings = {
			size = { 180, 180 },
			position = 'BOTTOM,SUI_Art_War_Left,BOTTOMRIGHT,11,-10',
			elements = {
				background = {
					texture = 'Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\minimap',
				},
			},
		}
		SUI.Minimap:Register('War', minimapSettings)
	end

	if SUI.UF then
		---@type SUI.Style.Settings.UnitFrames
		local ufsettings = {
			displayName = 'War',
			setup = {
				image = 'Interface\\AddOns\\SpartanUI\\images\\setup\\Style_Frames_War',
			},
			artwork = {
				top = {
					path = pathFunc,
					TexCoord = TexCoordFunc,
					heightScale = 0.225,
					yScale = -0.0555,
					PVPAlpha = 0.6,
				},
				bg = {
					path = pathFunc,
					TexCoord = TexCoordFunc,
					PVPAlpha = 0.7,
				},
				bottom = {
					path = pathFunc,
					TexCoord = TexCoordFunc,
					heightScale = 0.0825,
					yScale = 0.0223,
					PVPAlpha = 0.7,
				},
			},
			positions = {
				['player'] = 'BOTTOMRIGHT,SUI_BottomAnchor,BOTTOM,-45,250',
			},
		}
		SUI.UF.Style:Register('War', ufsettings)
	end

	local statusBarModule = SUI:GetModule('Artwork.StatusBars', true) ---@type SUI.Module.Artwork.StatusBars
	---@type SUI.Style.Settings.StatusBars
	local StatusBarsSettings = {
		bgTexture = 'Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\StatusBar-' .. UnitFactionGroup('Player'),
		alpha = 0.9,
		size = { 370, 20 },
		TooltipSize = { 350, 100 },
		TooltipTextSize = { 330, 80 },
		texCords = { 0.0546875, 0.9140625, 0.5555555555555556, 0 },
		MaxWidth = 48,
	}
	if statusBarModule then statusBarModule:RegisterStyle('War', { Left = SUI:CopyTable({}, StatusBarsSettings), Right = SUI:CopyTable({}, StatusBarsSettings) }) end

	if Artwork_Core then module:CreateArtwork() end
end

function module:OnEnable()
	if SUI.DB.Artwork.Style ~= 'War' then
		module:Disable()
	else
		--Setup Sliding Trays
		if Artwork_Core then module:SlidingTrays() end

		hooksecurefunc('UIParent_ManageFramePositions', function()
			if TutorialFrameAlertButton then
				TutorialFrameAlertButton:SetParent(Minimap)
				TutorialFrameAlertButton:ClearAllPoints()
				TutorialFrameAlertButton:SetPoint('CENTER', Minimap, 'TOP', -2, 30)
			end
			if CastingBarFrame then
				CastingBarFrame:ClearAllPoints()
				CastingBarFrame:SetPoint('BOTTOM', SUI_Art_War, 'TOP', 0, 90)
			end
		end)

		module:SetupVehicleUI()

		if SUI:IsModuleEnabled('Minimap') then module:MiniMap() end
	end
end

function module:OnDisable()
	SUI_Art_War:Hide()
	UnregisterStateDriver(SUI_Art_War, 'visibility')
end

--	Module Calls
function module:TooltipLoc(tooltip, parent)
	if parent == 'UIParent' then
		tooltip:ClearAllPoints()
		tooltip:SetPoint('BOTTOMRIGHT', 'SUI_Art_War', 'TOPRIGHT', 0, 10)
	end
end

function module:SetupVehicleUI()
	if SUI.DB.Artwork.VehicleUI then
		SUI_Art_War:HookScript('OnShow', function()
			Artwork_Core:trayWatcherEvents()
		end)
		RegisterStateDriver(SUI_Art_War, 'visibility', '[overridebar][vehicleui] hide; show')
	end
end

function module:RemoveVehicleUI()
	if SUI.DB.Artwork.VehicleUI then UnregisterStateDriver(SUI_Art_War, 'visibility') end
end

function module:CreateArtwork()
	if War_ActionBarPlate then return end

	-- Set faction-based colors
	local factionColor = { 1, 1, 1, 0.25 } -- Default white
	if UnitFactionGroup('PLAYER') == 'Horde' then
		factionColor = { 1, 0, 0, 0.25 } -- Red for Horde
	else
		factionColor = { 0, 0, 1, 0.25 } -- Blue for Alliance
	end

	local BarBGSettings = {
		name = 'War',
		TexturePath = 'Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\Barbg',
		TexCoord = { 0.07421875, 0.92578125, 0.359375, 0.6796875 },
		alpha = 0.5,
		color = factionColor, -- Pass faction color to the framework
	}

	local plate = CreateFrame('Frame', 'War_ActionBarPlate', SUI_Art_War)
	plate:SetSize(1002, 139)
	plate:SetFrameStrata('BACKGROUND')
	plate:SetFrameLevel(1)
	plate:SetAllPoints(SUI_BottomAnchor)

	for i = 1, 4 do
		plate['BG' .. i] = Artwork_Core:CreateBarBG(BarBGSettings, i, War_ActionBarPlate)
	end
	plate.BG1:SetPoint('BOTTOMRIGHT', plate, 'BOTTOM', -110, 70)
	plate.BG2:SetPoint('BOTTOMRIGHT', plate, 'BOTTOM', -110, 25)
	plate.BG3:SetPoint('BOTTOMLEFT', plate, 'BOTTOM', 110, 70)
	plate.BG4:SetPoint('BOTTOMLEFT', plate, 'BOTTOM', 110, 25)

	--Setup the Bottom Artwork
	artFrame:SetFrameStrata('BACKGROUND')
	artFrame:SetFrameLevel(1)
	artFrame:SetSize(2, 2)
	artFrame:SetPoint('BOTTOM', SUI_BottomAnchor)

	artFrame.Left = artFrame:CreateTexture('SUI_Art_War_Left', 'BORDER')
	artFrame.Left:SetTexture('Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\Base_Bar_Left')
	artFrame.Left:SetPoint('BOTTOMRIGHT', artFrame, 'BOTTOM', 0, 0)
	artFrame.Left:SetScale(0.75)

	artFrame.Right = artFrame:CreateTexture('SUI_Art_War_Right', 'BORDER')
	artFrame.Right:SetTexture('Interface\\AddOns\\SpartanUI\\Themes\\War\\Images\\Base_Bar_Right')
	artFrame.Right:SetPoint('BOTTOMLEFT', artFrame, 'BOTTOM')
	artFrame.Right:SetScale(0.75)
end

-- Artwork Stuff
function module:SlidingTrays()
	-- Determine faction-based color
	local factionColor = { r = 1, g = 1, b = 1, a = 1 } -- Default white/none
	local faction = UnitFactionGroup('Player')
	if faction == 'Horde' then
		factionColor = { r = 1, g = 0, b = 0, a = 1 } -- Red
	elseif faction == 'Alliance' then
		factionColor = { r = 0, g = 0, b = 1, a = 1 } -- Blue
	end

	local Settings = {
		defaultTrayColor = factionColor,
	}

	Artwork_Core:SlidingTrays(Settings)

	-- Register frames that this skin places in trays
	Artwork_Core:RegisterSkinTrayFrames('War', {
		left = 'BT4BarPetBar,BT4BarStanceBar,MultiCastActionBarFrame',
		right = 'BT4BarMicroMenu,BT4BarBagBar',
	})

	if BT4BarBagBar and BT4BarPetBar.position then
		BT4BarPetBar:position('TOPLEFT', 'SlidingTray_left', 'TOPLEFT', 50, -2)
		BT4BarStanceBar:position('TOPRIGHT', 'SlidingTray_left', 'TOPRIGHT', -50, -2)
		BT4BarMicroMenu:position('TOPLEFT', 'SlidingTray_right', 'TOPLEFT', 50, -2)
		BT4BarBagBar:position('TOPRIGHT', 'SlidingTray_right', 'TOPRIGHT', -100, -2)
	end
end

-- Minimap
function module:MiniMap()
	if Minimap.ZoneText ~= nil then
		Minimap.ZoneText:ClearAllPoints()
		Minimap.ZoneText:SetPoint('TOPLEFT', Minimap, 'BOTTOMLEFT', 0, -5)
		Minimap.ZoneText:SetPoint('TOPRIGHT', Minimap, 'BOTTOMRIGHT', 0, -5)
		Minimap.ZoneText:Hide()
		MinimapZoneText:Show()
	end
end
