local UF = SUI.UF
local elementList = {
	---Basic
	'Name',
	'Health',
	'Castbar',
	'Power',
	'Portrait',
	'SpartanArt',
	'Buffs',
	'Debuffs',
	'RaidTargetIndicator',
	'Range',
	'ThreatIndicator',
	'RaidRoleIndicator'
}

local function Builder(frame)
	local elementDB = frame.elementDB

	for _, elementName in pairs(elementList) do
		UF.Elements:Build(frame, elementName, elementDB[elementName])
	end
end

local function Options()
end

---@type SUI.UF.Unit.Settings
local Settings = {
	width = 100,
	elements = {
		auras = {
			Debuffs = {
				size = 10
			}
		},
		ThreatIndicator = {
			enabled = true,
			points = 'Name'
		},
		Health = {
			height = 30
		},
		Power = {
			height = 5
		}
	},
	config = {
		displayName = 'Target of Target',
		Requires = 'target',
		isFriendly = true
	}
}

UF.Unit:Add('targettarget', Builder, Settings)
