local aName, aObj = ...

local _G = _G

local tmpTab, tmpTab2 = {}, {}
local function makeString(obj)
	if _G.type(obj) == "table" then
		if _G.type(_G.rawget(obj, 0)) == "userdata" and _G.type(obj.GetObjectType) == "function" then
			return ("<%s:%s:%s>"):format(_G.tostring(obj), obj:GetObjectType(), obj:GetName() or "(Anon)")
		end
	end
	return _G.tostring(obj)
end

local function makeText(fStr, ...)
    _G.wipe(tmpTab)
	local output = ""
	if fStr
	and fStr.find
	and fStr:find("%%")
	and _G.select('#', ...) >= 1
	then
		for i = 1, _G.select('#', ...) do
			tmpTab[i] = makeString(_G.select(i, ...))
		end
		 -- handle missing variables
		local varCnt = _G.select(2, fStr:gsub("%%", ""))
		for i = #tmpTab, varCnt do
			tmpTab[i + 1] = "nil"
		end
		output = _G.string.join(" ", fStr:format(_G.unpack(tmpTab)))
		varCnt = nil
	else
		tmpTab[1] = output
		tmpTab[2] = fStr and _G.type(fStr) == "table" and makeString(fStr) or fStr or ""
		for i = 1, _G.select('#', ...) do
			tmpTab[i + 2] = makeString(_G.select(i, ...))
		end
		output = _G.table.concat(tmpTab, " ")
	end
	return output
end

local errorhandler = _G.geterrorhandler()
local function safecall(funcName, funcObj, LoD, quiet)
--[=[@alpha@
	_G.assert(funcObj, "Unknown object safecall\n" .. _G.debugstack(2, 3, 2))
	local beginTime = _G.debugprofilestop()
--@end-alpha@]=]
 	-- handle errors from internal functions
	local success, err = _G.xpcall(function() return funcObj(aObj, LoD) end, errorhandler)
--[=[@alpha@
	local timeUsed = _G.Round(_G.debugprofilestop() - beginTime)
	if timeUsed > 5 then
		 _G.print("Took " .. timeUsed .. " milliseconds to load " .. funcName)
	end
	beginTime, timeUsed = nil, nil
--@end-alpha@]=]
	if quiet then
		return success, err
	end
	if not success then
		if aObj.prdb.Errors then
			aObj:CustomPrint(1, 0, 0, "Error running", funcName)
		end
	end
end

function aObj:addBackdrop(obj)

	if not self.isClsc then
		if not obj.ApplyBackdrop then
			_G.Mixin(obj, _G.BackdropTemplateMixin)
		end
	end

end

local function __adjHeight(opts)
--[[
	Calling parameters:
		obj = object (Mandatory)
		adj = value to adjust height by
--]]
--[=[@alpha@
	_G.assert(opts.obj, "Missing object aH\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if opts.adj == 0 then return end

	if not _G.strfind(_G.tostring(opts.adj), "+") then -- if not negative value
		opts.obj:SetHeight(opts.obj:GetHeight() + opts.adj)
	else
		opts.adj = opts.adj * -1 -- make it positive
		opts.obj:SetHeight(opts.obj:GetHeight() - opts.adj)
	end

end
function aObj:adjHeight(...)

	local opts = _G.select(1, ...)

--[=[@alpha@
	_G.assert(opts, "Missing object aH\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	-- handle missing object (usually when addon changes)
	if not opts then return end

	if _G.type(_G.rawget(opts, 0)) == "userdata" and _G.type(opts.GetObjectType) == "function" then
		-- old style call
		opts = {}
		opts.obj = _G.select(1, ...) and _G.select(1, ...) or nil
		opts.adj = _G.select(2, ...) and _G.select(2, ...) or 0
	end
	__adjHeight(opts)
	opts = nil

end

local function __adjWidth(opts)
--[[
	Calling parameters:
		obj = object (Mandatory)
		adj = value to adjust width by
--]]
--[=[@alpha@
	_G.assert(opts.obj, "Missing object aW\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if opts.adj == 0 then return end

	if not _G.strfind(_G.tostring(opts.adj), "+") then -- if not negative value
		opts.obj:SetWidth(opts.obj:GetWidth() + opts.adj)
	else
		opts.adj = opts.adj * -1 -- make it positive
		opts.obj:SetWidth(opts.obj:GetWidth() - opts.adj)
	end

end
function aObj:adjWidth(...)

	local opts = _G.select(1, ...)

--[=[@alpha@
	_G.assert(opts, "Missing object aW\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	-- handle missing object (usually when addon changes)
	if not opts then return end

	if _G.type(_G.rawget(opts, 0)) == "userdata" and _G.type(opts.GetObjectType) == "function" then
		-- old style call
		opts = {}
		opts.obj = _G.select(1, ...) and _G.select(1, ...) or nil
		opts.adj = _G.select(2, ...) and _G.select(2, ...) or 0
	end
	__adjWidth(opts)
	opts = nil

end

function aObj:add2Table(table, value)
--[=[@alpha@
	_G.assert(table, "Unknown table add2Table\n" .. _G.debugstack(2, 3, 2))
	_G.assert(value, "Missing value add2Table\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	table[#table + 1] = value

end

function aObj:addFrameBorder(opts)

	local aso = opts.aso or {}
	if aObj.prdb.FrameBorders then
		aso.bd = 10
		aso.ng = true
	end
	-- setup some defaults
	if opts.kfs == nil then opts.kfs = true end
	if opts.nb == nil then opts.nb = true end
	self:addSkinFrame{obj=opts.obj, ft=opts.ft or "a", kfs=opts.kfs, nb=opts.nb, aso=aso, ofs=opts.ofs or 0, x1=opts.x1, y1=opts.y1, x2=opts.x2, y2=opts.y2}
	aso = nil

end

function aObj:capitStr(str)

	return str:sub(1,1):upper() .. str:sub(2):lower()

end

aObj.mpTex = [[Interface\Common\UI-ModelControlPanel]]
function aObj:changeMinusPlusTex(obj, minus)
--[=[@alpha@
	_G.assert(obj, "Unknown object changeMinusPlusTex\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	local nTex = obj:GetNormalTexture()
	nTex:SetTexture(aObj.mpTex)
	if minus then
		nTex:SetTexCoord(0.29687500, 0.54687500, 0.00781250, 0.13281250)
	else
		nTex:SetTexCoord(0.57812500, 0.82812500, 0.14843750, 0.27343750)
	end
	nTex = nil

end

aObj.RecTex = [[Interface\HelpFrame\HelpButtons]]
function aObj:changeRecTex(obj, isYellow, isUnitFrame)

	obj:SetTexture(self.RecTex)
	if isYellow then
		obj:SetTexCoord(isUnitFrame and 0.015 or 0.0038, isUnitFrame and 0.66 or 0.7, 0.67, 0.855) -- yellow
	else
		obj:SetTexCoord(0.0038, 0.7, 0.004, 0.205) -- blue
	end

end

aObj.shieldTex = [[Interface\CastingBar\UI-CastingBar-Arena-Shield]]
function aObj:changeShield(shldReg, iconReg)
--[=[@alpha@
	_G.assert(shldReg, "Unknown object changeShield\n" .. _G.debugstack(2, 3, 2))
	_G.assert(iconReg, "Unknown object changeShield\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	self:changeTandC(shldReg, self.shieldTex)
	shldReg:SetSize(44, 44)
	-- move it behind the icon
	shldReg:ClearAllPoints()
	shldReg:SetPoint("CENTER", iconReg, "CENTER", 9, -1)

end

aObj.lvlBG = [[Interface\PetBattles\BattleBar-AbilityBadge-Neutral]]
function aObj:changeTandC(obj, tex)
--[=[@alpha@
	_G.assert(obj, "Unknown object changeTandC\n" .. _G.debugstack(2, 3, 2))
	if tex == self.lvlBG then
		self:CustomPrint(1, 0, 0, "changeTandC - Using default texture")
	end
--@end-alpha@]=]

	obj:SetTexture(tex or self.lvlBG)
	obj:SetTexCoord(0, 1, 0, 1)

end

local hadWarning = {}
function aObj:checkAndRun(funcName, funcType, LoD, quiet)
--[=[@alpha@
	_G.assert(funcName, "Unknown functionName checkAndRun\n" .. _G.debugstack(2, 3, 2))
	_G.assert(funcType, "Unknown functionType checkAndRun\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	self:Debug2("checkAndRun: [%s, %s, %s, %s]", funcName, funcType, LoD, quiet)

	-- handle in combat
	if _G.InCombatLockdown() then
		self:add2Table(self.oocTab, {self.checkAndRun, {self, funcName, funcType, LoD, quiet}})
		return
	end

	-- setup function's table object to use
	local tObj
	if funcType     == "s" then tObj = self
	elseif funcType == "l" then tObj = self.libsToSkin
	elseif funcType == "o" then tObj = self.otherAddons
	elseif funcType == "opt" then tObj = self
	else tObj = LoD and self.blizzLoDFrames[funcType] or self.blizzFrames[funcType]
	end

	-- only skin frames if required
	if (funcType == "n" and self.prdb.DisableAllNPC)
	or (funcType == "p" and self.prdb.DisableAllP)
	or (funcType == "u" and self.prdb.DisableAllUI)
	or (funcType == "s" and (self.prdb.DisabledSkins[funcName] or self.prdb.DisabledSkins[funcName .. " (LoD)"] or self.prdb.DisableAllAS))
	or (funcType == "l" and (self.prdb.DisabledSkins[funcName .. " (Lib)"] or self.prdb.DisableAllAS))
	or (funcType == "o" and (self.prdb.DisabledSkins[funcName] or self.prdb.DisableAllAS))
	then
		if self.prdb.Warnings
		and not hadWarning[funcName]
		then
			self:CustomPrint(1, 0, 0, funcName, "not skinned, flagged as disabled (c&R)")
			hadWarning[funcName] = true
		end
		return
	else
		self:Debug2("checkAndRun #2: [%s]", _G.type(tObj[funcName]))
		if _G.type(tObj[funcName]) == "function" then
			return safecall(funcName, tObj[funcName], nil, quiet)
		else
			if not quiet and self.prdb.Warnings then
				self:CustomPrint(1, 0, 0, "function [" .. funcName .. "] not found in " .. aName .. " (c&R)")
			end
		end
	end

end

function aObj:checkAndRunAddOn(addonName, addonFunc, LoD)
--[=[@alpha@
	_G.assert(addonName, "Unknown object checkAndRunAddOn\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	self:Debug2("checkAndRunAddOn#1: [%s, %s, %s, %s]", addonName, addonFunc, LoD, _G.type(addonFunc))

	-- handle in combat
	if _G.InCombatLockdown() then
		self:add2Table(self.oocTab, {self.checkAndRunAddOn, {self, addonName, addonFunc, LoD}})
		return
	end

	if not addonFunc then addonFunc = addonName end

	-- handle old & new function definitions
	local aFunc = self[addonFunc] or addonFunc

	-- don't skin any Addons whose skins are flagged as disabled
	if self.prdb.DisabledSkins[addonName]
	or self.prdb.DisabledSkins[addonName .. " (LoD)"]
	or self.prdb.DisableAllAS
	then
		if self.prdb.Warnings
		and not hadWarning[addonName]
		then
			self:CustomPrint(1, 0, 0, addonName, "not skinned, flagged as disabled (c&RA)")
			hadWarning[addonName] = true
		end
		aFunc = nil
		return
	end

	self:Debug2("checkAndRunAddOn #2: [%s, %s, %s, %s]", _G.IsAddOnLoaded(addonName), _G.IsAddOnLoadOnDemand(addonName), aFunc, _G.type(aFunc))

	if not _G.IsAddOnLoaded(addonName) then
		-- deal with Addons under the control of an LoadManager
		if _G.IsAddOnLoadOnDemand(addonName) and not LoD then
			self.lmAddons[addonName:lower()] = aFunc -- store with lowercase addonname (AddonLoader fix)
		-- Nil out loaded Skins for Addons that aren't loaded
		elseif aFunc then
			aFunc = nil
		end
	else
		-- check to see if AddonSkin is loaded when Addon is loaded
		if not LoD and not aFunc then
			if self.prdb.Warnings then
				self:CustomPrint(1, 0, 0, addonName, "loaded but skin not found in the AddonSkins directory (c&RA)")
			end
		elseif _G.type(aFunc) == "function" then
			return safecall(addonName, aFunc, LoD)
			-- return safecall(addonFunc, LoD)
		else
			if self.prdb.Warnings then
				self:CustomPrint(1, 0, 0, "function [" .. addonName .. "] not found in " .. aName .. " (c&RA)")
			end
		end
	end

end

function aObj:checkLoadable(addonName)

	local _, _, _, loadable, reason = _G.GetAddOnInfo(addonName)
	-- local name, title, notes, loadable, reason, security, newVersion = _G.GetAddOnInfo(addonName)
	-- aObj:Debug("checkLoadable: [%s, %s, %s, %s, %s, %s, %s]", name, title, notes, loadable, reason, security, newVersion)
	if not loadable then
		if self.prdb.Warnings then
			self:CustomPrint(1, 0, 0, addonName, "not skinned, flagged as:", reason, "(cL)")
		end
	end
	reason = nil

	return loadable

end

function aObj:checkShown(frame)

	if frame:IsShown() then
		frame:Hide()
		frame:Show()
	end

end

function aObj:checkDisabledDD(obj, disabled)

	local disabled = disabled or obj.isDisabled
	if obj.sf then
		self:clrBBC(obj.sf,  disabled and "grey")
		if self.modBtnBs then
			local btn = obj.Button and obj.Button.sbb or obj.dropButton and obj.dropButton.sbb or _G[obj:GetName() .. "Button"].sbb
			if btn then
				self:clrBtnBdr(btn, disabled and "grey")
				btn = nil
			end
		end
	end
	disabled = nil

end

local buildInfo = {
	-- beta        = {"9.0.2", 36734},
	classic_ptr = {"1.13.7", 37892},
	retail_ptr  = {"9.0.5", 37988},
	classic     = {"1.13.6", 37497},
	retail      = {"9.0.5", 37988},
	curr        = {_G.GetBuildInfo()},
}
function aObj:checkVersion()

	local agentUID = _G.GetCVar("agentUID")
	-- check to see which WoW version we are running on
	self.isRetail  = agentUID == "wow" and true
	self.isPTR     = agentUID == "wow_ptr" and true
	self.isClsc    = agentUID == "wow_classic" and true
	self.isClscPTR = agentUID == "wow_classic_ptr" and true
	self.isBeta    = agentUID == "wow_beta" and true

	-- check current build number against Retail, if greater then it's a patch
	self.isPatch = self.isPatch or self.isRetail and _G.tonumber(buildInfo.curr[2]) > buildInfo.retail[2]
	-- check current build number against Retail PTR, if greater then it's a patch
	self.isPatch = self.isPatch or self.isPTR and _G.tonumber(buildInfo.curr[2]) > buildInfo.retail_ptr[2]
	-- check current build number against Classic, if greater then it's a patch
	self.isPatch = self.isPatch or self.isClsc and _G.tonumber(buildInfo.curr[2]) > buildInfo.classic[2]
	-- check current build number against Classic PTR, if greater then it's a patch
	self.isPatch = self.isPatch or self.isClscPTR and _G.tonumber(buildInfo.curr[2]) > buildInfo.classic_ptr[2]
	-- check current build number against Classic PTR, if greater then it's a patch
	self.isPatch = self.isPatch or self.isBeta and _G.tonumber(buildInfo.curr[2]) > buildInfo.beta[2]

--[=[@alpha@
	local vType = self.isPTR and "Retail_PTR" or self.isClsc and "Classic" or self.isClscPTR and "Classic_PTR" or self.isBeta and "Beta" or "Retail"
	self:Printf("%s, %d, %s, %d, %s, %d, %s", buildInfo[vType:lower()][1], buildInfo[vType:lower()][2], buildInfo.curr[1], buildInfo.curr[2], buildInfo.curr[3], buildInfo.curr[4] , agentUID)
	vType = self.isPatch and vType .. " (Patched)" or vType
	_G.DEFAULT_CHAT_FRAME:AddMessage(aName .. ": Detected that we're running on a " .. vType .. " version", 0.75, 0.5, 0.25, nil, true)
	vType = nil
--@end-alpha@]=]
	agentUID = nil

	-- indicate we're on Classic if on Classic PTR
	self.isClsc = self.isClsc or self.isClscPTR
	-- handle PTR changes going Live
	self.isClscPTR = self.isClscPTR or self.isPatch and self.isClsc and buildInfo.curr[1] > buildInfo.classic[1]
	self.isPTR     = self.isPTR or self.isPatch and self.isRetail and buildInfo.curr[1] > buildInfo.retail[1]
	-- handle Beta changes in PTR or Live
	self.isBeta    = self.isBeta or self.isPTR and buildInfo.curr[4] > 90000

	buildInfo = nil

end

function aObj:clrBBC(obj, clrName, alpha)

	local r, g, b, a = self:getColourByName(clrName)
	obj:SetBackdropBorderColor(r, g, b, alpha or a)
	r, g, b, a = nil, nil ,nil

end

-- colour Frame border based upon Covenant
local tKit, r, g, b
function aObj:clrCovenantBdr(frame, uiTextureKit)

	tKit = uiTextureKit or _G.C_Covenants.GetCovenantData(_G.C_Covenants.GetActiveCovenantID()).textureKit
	r, g, b = _G.COVENANT_COLORS[tKit]:GetRGB()
	frame.sf:SetBackdropBorderColor(r, g, b, 0.75)

end

function aObj:clrPNBtns(framePrefix, notPrefix)

	local ppb, npb
	if notPrefix then
		ppb, npb = framePrefix.PrevPageButton, framePrefix.NextPageButton
	else
		ppb, npb = _G[framePrefix .. "PrevPageButton"], _G[framePrefix .. "NextPageButton"]
	end
	self:clrBtnBdr(ppb, "gold")
	self:clrBtnBdr(npb, "gold")
	ppb, npb = nil, nil

end

function aObj:findFrame(height, width, children)
	-- find frame by matching children's object types

	local matched, frame
	local obj = _G.EnumerateFrames()

	while obj do

		if obj.IsObjectType -- handle object not being a frame !?
		and obj:IsObjectType("Frame")
		then
			if obj:GetName() == nil then
				if obj:GetParent() == nil then
					if _G.Round(obj:GetHeight()) == height
					and _G.Round(obj:GetWidth()) == width
					then
						_G.wipe(tmpTab)
						for _, child in _G.ipairs{obj:GetChildren()} do
							tmpTab[#tmpTab + 1] = child:GetObjectType()
						end
						matched = 0
						for i = 1, #children do
							for j = 1, #tmpTab do
								if children[i] == tmpTab[j] then matched = matched + 1 end
							end
						end
						if matched == #children then
							frame = obj
							break
						end
					end
				end
			end
		end

		obj = _G.EnumerateFrames(obj)
	end
	matched = nil

	return frame

end

function aObj:findFrame2(parent, objType, ...)
--[=[@alpha@
	_G.assert(parent, "Unknown object findFrame2\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if not parent then return end

	local point, relativeTo, relativePoint, xOfs, yOfs
	local frame, cKey
	local height, width

	for k, child in _G.ipairs{parent:GetChildren()} do
		-- check for forbidden objects (StoreUI components)
		if not child:IsForbidden() then
			if child:GetName() == nil then
				if child:IsObjectType(objType) then
					if _G.select("#", ...) > 2 then
						-- base checks on position
						point, relativeTo, relativePoint, xOfs, yOfs = child:GetPoint()
						xOfs = xOfs and _G.Round(xOfs) or 0
						yOfs = yOfs and _G.Round(yOfs) or 0
						if	point		  == _G.select(1, ...)
						and relativeTo	  == _G.select(2, ...)
						and relativePoint == _G.select(3, ...)
						and xOfs		  == _G.select(4, ...)
						and yOfs		  == _G.select(5, ...)
						then
							frame, cKey = child, k
							break
						end
					else
						-- base checks on size
						height, width = _G.Round(child:GetHeight()), _G.Round(child:GetWidth())
						if	height == _G.select(1, ...)
						and width  == _G.select(2, ...)
						then
							frame, cKey = child, k
							break
						end
					end
				end
			end
		end
	end

	point, relativeTo, relativePoint, xOfs, yOfs = nil, nil, nil, nil, nil
	height, width = nil, nil

	return frame, cKey

end

function aObj:getChild(obj, childNo)
--[=[@alpha@
	_G.assert(obj, "Unknown object getChild\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if obj and childNo then return (_G.select(childNo, obj:GetChildren())) end

end

local clrTab = {
	blue      = _G.LIGHTBLUE_FONT_COLOR,
	common    = _G.LIGHTGRAY_FONT_COLOR,
	-- default is bbClr
	disabled  = _G.DISABLED_FONT_COLOR,
	green     = _G.GREEN_FONT_COLOR,
	grey      = _G.GRAY_FONT_COLOR,
	gold      = _G.PASSIVE_SPELL_FONT_COLOR,
	normal    = _G.NORMAL_FONT_COLOR,
	orange    = _G.ORANGE_FONT_COLOR,
	red       = _G.DULL_RED_FONT_COLOR,
	selected  = _G.PAPER_FRAME_EXPANDED_COLOR,
	sepia     = _G.SEPIA_COLOR,
	silver    = _G.QUEST_OBJECTIVE_FONT_COLOR,
	topaz     = _G.CreateColor(0.6, 0.31, 0.24),
	unused    = _G.DULL_RED_FONT_COLOR,
	white     = _G.HIGHLIGHT_FONT_COLOR,
	yellow    = _G.YELLOW_FONT_COLOR,
}
local function setSliderClr()
	clrTab.slider = _G.CopyTable(aObj.prdb.SliderBorder)
	setSliderClr = nil
end
function aObj:getColourByName(clrName)

	if setSliderClr then
		setSliderClr()
	end

	if clrTab[clrName] then
		return clrTab[clrName]:GetRGBA()
	else
		return self.bbClr:GetRGBA()
	end

end

function aObj:getGradientInfo(invert, rotate)

	local MinR, MinG, MinB, MinA = aObj.gminClr:GetRGBA()
	local MaxR, MaxG, MaxB, MaxA = aObj.gmaxClr:GetRGBA()

	if self.prdb.Gradient.enable then
		if invert then
			return rotate and "HORIZONTAL" or "VERTICAL", MaxR, MaxG, MaxB, MaxA, MinR, MinG, MinB, MinA
		else
			return rotate and "HORIZONTAL" or "VERTICAL", MinR, MinG, MinB, MinA, MaxR, MaxG, MaxB, MaxA
		end
	else
		return rotate and "HORIZONTAL" or "VERTICAL", 0, 0, 0, 1, 0, 0, 0, 1
	end
	MinR, MinG, MinB, MinA, MaxR, MaxG, MaxB, MaxA = nil, nil, nil, nil, nil, nil, nil, nil

end

function aObj:getInt(num)
--[=[@alpha@
	_G.assert(num, "Missing number\n" .. _G.debugstack(2, 3, 2))
	-- handle AddOn skins still using this code rather than _G.Round
	aObj:CustomPrint(1, 0, 0, "Using deprecated function - getInt, use _G.Round instead", _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	return _G.math.floor(num + 0.5)

end

function aObj:getKeys(curTab)

	if not curTab then return end

    local tmpTab = {}
	for i = 1, #curTab do
		tmpTab[curTab[i]] = true
	end

	return tmpTab

end

function aObj:getLastChild(obj)

	return self:getChild(obj, obj:GetNumChildren())

end

function aObj:getPenultimateChild(obj)

	return self:getChild(obj, obj:GetNumChildren() - 1)

end

function aObj:getRegion(obj, regNo)
--[=[@alpha@
	_G.assert(obj, "Unknown object getRegion\n" .. _G.debugstack(2, 3, 2))
	_G.assert(regNo, "Missing value getRegion\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if obj and regNo then return (_G.select(regNo, obj:GetRegions())) end

end

function aObj:hasTextInName(obj, text)
--[=[@alpha@
	_G.assert(obj, "Unknown object hasTextInName\n" .. _G.debugstack(2, 3, 2))
	_G.assert(text, "Missing value hasTextInName\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	return obj and obj.GetName and obj:GetName() and obj:GetName():find(text, 1, true) and true or false

end

function aObj:hasTextInDebugNameRE(obj, text)
--[=[@alpha@
	_G.assert(obj, "Unknown object hasTextInName\n" .. _G.debugstack(2, 3, 2))
	_G.assert(text, "Missing value hasTextInName\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	return obj and obj.GetDebugName and obj:GetDebugName() and obj:GetDebugName():find(text) and true or false

end

function aObj:hasAnyTextInName(obj, tab)
--[=[@alpha@
	_G.assert(obj, "Unknown object hasAnyTextInName\n" .. _G.debugstack(2, 3, 2))
	_G.assert(tab, "Missing value hasAnyTextInName\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if obj
	and obj.GetName
	and obj:GetName()
	then
		local oName = obj:GetName()
		for i = 1, #tab do
			if oName:find(tab[i], 1, true) then
				oName = nil
				return true
			end
		end
		oName = nil
	end

	return false

end

function aObj:hasTextInTexture(obj, text)
--[=[@alpha@
	_G.assert(obj, "Unknown object hasTextInTexture\n" .. _G.debugstack(2, 3, 2)) -- N.B. allow for missing texture object FIXME: Why was this commented out?
	_G.assert(text, "Missing value hasTextInTexture\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	return obj and obj.GetTexture and obj:GetTexture() and _G.tostring(obj:GetTexture()):find(text, 1, true) and true or false

end

function aObj:hook(obj, method, func)

	if not self:IsHooked(obj, method) then
		self:Hook(obj, method, func)
	end

end

function aObj:hookQuestText(btn)

	self:rawHook(btn, "SetFormattedText", function(this, fmtString, text)
		-- aObj:Debug("SetFormattedText: [%s, %s, %s]", this, fmtString, text)
		if fmtString == _G.NORMAL_QUEST_DISPLAY then
			fmtString = aObj.NORMAL_QUEST_DISPLAY
		elseif fmtString == _G.TRIVIAL_QUEST_DISPLAY then
			fmtString = aObj.TRIVIAL_QUEST_DISPLAY
		elseif fmtString == _G.IGNORED_QUEST_DISPLAY then
			fmtString = aObj.IGNORED_QUEST_DISPLAY
		end
		return aObj.hooks[this].SetFormattedText(this, fmtString, text)
	end, true)

end

function aObj:hookSocialToastFuncs(frame)

	self:SecureHook(frame.animIn, "Play", function(this)
		if this.sf then
			this.sf.tfade:SetParent(_G.MainMenuBar)
			this.sf.tfade:SetGradientAlpha(self:getGradientInfo())
		end
		if this.cb then
			this.cb.tfade:SetParent(_G.MainMenuBar)
			this.cb.tfade:SetGradientAlpha(self:getGradientInfo())
		end
	end)
	self:SecureHook(frame.waitAndAnimOut, "Play", function(this)
		if this.sf then
			this.sf.tfade:SetParent(this.sf)
		end
		if this.cb then
			this.cb.tfade:SetParent(this.cb)
		end
	end)

end

function aObj:hookScript(obj, method, func)

	if not self:IsHooked(obj, method) then
		self:HookScript(obj, method, func)
	end

end

function aObj:isAddonEnabled(addonName)
--[=[@alpha@
	_G.assert(addonName, "Unknown object isAddonEnabled\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	return _G.GetAddOnEnableState(self.uName, addonName) == 2 and true or false

end

function aObj:isDropDown(obj)
--[=[@alpha@
	_G.assert(obj, "Unknown object isDropDown\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if obj:IsObjectType("Frame") then
		if obj.Left
		and self:hasTextInTexture(obj.Left, "CharacterCreate")
		then
			return true
		elseif obj:GetName()
		and _G[obj:GetName() .. "Left"]
		and self:hasTextInTexture(_G[obj:GetName() .. "Left"], "CharacterCreate")
		then
			return true
		end
	end
	return false

end

function aObj:keepFontStrings(obj, hide)
--[=[@alpha@
	_G.assert(obj, "Missing object kFS\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	for _, reg in _G.ipairs{obj:GetRegions()} do
		if not reg:IsObjectType("FontString") then
			if not hide then
				reg:SetAlpha(0)
			else
				reg:Hide()
			end
		end
	end

end

function aObj:keepRegions(obj, regions)
--[=[@alpha@
	_G.assert(obj, "Missing object kR\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	_G.wipe(tmpTab)
	tmpTab = self:getKeys(regions) or {}
	for key, reg in _G.ipairs{obj:GetRegions()} do
		if not tmpTab[key] then
			reg:SetAlpha(0)
--[==[@debug@
			if reg:IsObjectType("FontString") then
				self:Debug("kr FS: [%s, %s]", obj, key)
				self:Print(_G.debugstack(1, 5, 2))
			end
--@end-debug@]==]
		end
	end

end

function aObj:loadClassicSupport()

	return safecall("ClassicSupport", self.ClassicSupport, nil, true)

end

function aObj:makeMFRotatable(modelFrame)
--[=[@alpha@
	_G.assert(modelFrame and modelFrame:IsObjectType("PlayerModel"), "Not a PlayerModel\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	-- Don't make Model Frames Rotatable if CloseUp is loaded
	if _G.IsAddOnLoaded("CloseUp") then return end

	-- hide rotation buttons
	for _, child in _G.ipairs{modelFrame:GetChildren()} do
		if self:hasTextInName(child, "Rotate") then
			child:Hide()
		end
	end

	if modelFrame.RotateLeftButton then
		modelFrame.RotateLeftButton:Hide()
		modelFrame.RotateRightButton:Hide()
	end

	if modelFrame.controlFrame then
		modelFrame.controlFrame:DisableDrawLayer("BACKGROUND")
	end

end

function aObj:makeIconSquare(obj, iconObjName)

	obj[iconObjName]:SetTexCoord(.1, .9, .1, .9)

	if self.modBtnBs then
		self:addButtonBorder{obj=obj, relTo=obj[iconObjName], ofs=3}
	end

end

local function __moveObject(opts)
--[[
	Calling parameters:
		obj = object (Mandatory)
		x = left/right adjustment
		y = up/down adjustment
		relTo = object to move relative to
--]]

--[==[@debug@
	if opts.obj:GetNumPoints() > 1 then
		aObj:CustomPrint(1, 0, 0, "moveObject: %s, GetNumPoints = %d", opts.obj, opts.obj:GetNumPoints())
		return
	end
--@end-debug@]==]

	local point, relTo, relPoint, xOfs, yOfs = opts.obj:GetPoint()

	-- handle no Point info
	if not point then return end

	relTo = opts.relTo or relTo
--[=[@alpha@
	_G.assert(relTo, "__moveObject relTo is nil\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]
	-- Workaround for relativeTo crash
	if not relTo then
		if aObj.prdb.Warnings then
			aObj:CustomPrint(1, 0, 0, "moveObject (relativeTo) is nil: %s", opts.obj)
		end
		return
	end

	-- apply the adjustment
	xOfs = opts.x and xOfs + opts.x or xOfs
	yOfs = opts.y and yOfs + opts.y or yOfs

	-- now move it
	opts.obj:ClearAllPoints()
	opts.obj:SetPoint(point, relTo, relPoint, xOfs, yOfs)

	point, relTo, relPoint, xOfs, yOfs = nil, nil, nil, nil, nil

end
function aObj:moveObject(...)

	local opts = _G.select(1, ...)

--[=[@alpha@
	_G.assert(opts, "Missing object mO\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	-- handle missing object (usually when addon changes)
	if not opts then return end

	if _G.type(_G.rawget(opts, 0)) == "userdata" and _G.type(opts.GetObjectType) == "function" then
		-- old style call
		opts = {}
		opts.obj = _G.select(1, ...) and _G.select(1, ...) or nil
		opts.x = _G.select(3, ...) and _G.select(3, ...) or nil
		if _G.select(2, ...) and _G.select(2, ...) == "-" then opts.x = opts.x * -1 end
		opts.y = _G.select(5, ...) and _G.select(5, ...) or nil
		if _G.select(4, ...) and _G.select(4, ...) == "-" then opts.y = opts.y * -1 end
		opts.relTo = _G.select(6, ...) and _G.select(6, ...) or nil
	end

	__moveObject(opts)
	opts = nil

end

function aObj:nilTexture(obj, nop)

	obj:SetTexture(nil)
	obj:SetAtlas(nil)

	if nop then
		obj.SetTexture = _G.nop
		obj.SetAtlas = _G.nop
	end

end

function aObj:rawHook(obj, method, func, sec)

	if not self:IsHooked(obj, method) then
		self:RawHook(obj, method, func, sec)
	end

end

function aObj:removeBackdrop(obj, nop)

	if obj.ClearBackdrop then
		obj:ClearBackdrop()
		if nop then
			obj.ApplyBackdrop = _G.nop
		end
	elseif obj.SetBackdrop then
		obj:SetBackdrop(nil)
		if nop then
			obj.SetBackdrop = _G.nop
		end
	else
		-- NO backdrop to remove
	end

end

--[==[@debug@
local function fromhex(str)
    return (str:gsub('..', function (cc)
        return _G.string.char(_G.tonumber(cc, 16))
    end))
end
local function tohex(str)
    return (str:gsub('.', function (c)
        return _G.string.format('%02X', _G.string.byte(c))
    end))
end
--@end-debug@]==]
function aObj:removeColourCodes(text)

	if text
	and text:find("\124") then
		local newText = text:gsub("\124\99%x%x%x%x%x%x%x%x", "") -- remove colour code string prefix [7C 63 x x x x x x x x]
		newText = newText:gsub("\124\108", "") -- remove colour code string suffix [7C 72]
		-- aObj:Debug("removeColourCodes: [%s], [%s], [%s]", text, tohex(text), newText)
		return newText, true
	else
		return text, false
	end

end

local function ddlBBO(frame)
	frame:DisableDrawLayer("BACKGROUND")
	frame:DisableDrawLayer("BORDER")
	frame:DisableDrawLayer("OVERLAY")
end
function aObj:removeInset(frame)
--[=[@alpha@
	_G.assert(frame, "Unknown object removeInset\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	ddlBBO(frame)
	if frame.NineSlice then
		ddlBBO(frame.NineSlice)
	end

end

function aObj:removeMagicBtnTex(btn)
--[=[@alpha@
	_G.assert(btn, "Unknown object removeMagicBtnTex\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	-- Magic Button textures
	if btn.LeftSeparator then btn.LeftSeparator:SetTexture(nil) end
	if btn.RightSeparator then btn.RightSeparator:SetTexture(nil) end

end

function aObj:removeNineSlice(frame)
--[=[@alpha@
	_G.assert(frame, "Unknown object removeNineSlice\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	ddlBBO(frame)

end

function aObj:removeRegions(obj, regions)
--[=[@alpha@
	_G.assert(obj, "Missing object (removeRegions)\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	_G.wipe(tmpTab)
	tmpTab = self:getKeys(regions) or {}
	for key, reg in _G.pairs{obj:GetRegions()} do
		if tmpTab[key] then
			reg:SetAlpha(0)
--[==[@debug@
			if reg:IsObjectType("FontString") then
				self:Debug("rr FS: [%s, %s]", obj, key)
				self:Print(_G.debugstack(1, 5, 2))
			end
--@end-debug@]==]
		end
	end

end

function aObj:resizeTabs(frame)
--[=[@alpha@
	_G.assert(frame, "Unknown object resizeTabs\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	local tabName, nT, tTW, fW, tLW
	tabName = frame:GetName() .. "Tab"
	-- get the number of tabs
	nT = ((frame == _G.CharacterFrame and not _G.CharacterFrameTab2:IsShown()) and 4 or frame.numTabs)
	-- accumulate the tab text widths
	tTW = 0
	for i = 1, nT do
		tTW = tTW + _G[tabName .. i .. "Text"]:GetWidth()
	end
	-- add the tab side widths
	tTW = tTW + (40 * nT)
	-- get the frame width
	fW = frame:GetWidth()
	-- calculate the Tab left width
	tLW = (tTW > fW and (40 - (tTW - fW) / nT) / 2 or 20)
	-- set minimum left width
	tLW = ("%.2f"):format(tLW >= 6 and tLW or 5.5)
	-- update each tab
	for i = 1, nT do
		_G[tabName .. i .. "Left"]:SetWidth(tLW)
		_G.PanelTemplates_TabResize(_G[tabName .. i], 0)
	end
	tabName, nT, tTW, fW, tLW = nil, nil, nil, nil, nil

end

function aObj:resizeEmptyTexture(texture)
--[=[@alpha@
	_G.assert(texture, "Unknown object resizeEmptyTexture\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	texture:SetTexture(self.esTex)
	texture:SetSize(64, 64)
	texture:SetTexCoord(0, 1, 0, 1)
	texture:ClearAllPoints()
	texture:SetPoint("CENTER", texture:GetParent())

end

function aObj:rmRegionsTex(obj, regions)
--[=[@alpha@
	aObj:CustomPrint(1, 0, 0, "Using deprecated function - rmRegionsTex, use removeRegions(obj, regions) instead", obj)
--@end-alpha@]=]

	self:removeRegions(obj, regions)

end

function aObj:round2(num, idp)
--[=[@alpha@
	_G.assert(num, "Missing number\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

  return _G.tonumber(_G.string.format("%." .. (idp or 0) .. "f", num))

end

local function scanChildren(obj)

	for idx, child in _G.ipairs{_G[obj]:GetChildren()} do
		-- check for forbidden objects (StoreUI components etc.)
		if not child:IsForbidden() then
			aObj.callbacks:Fire(obj .. "_GetChildren", child, idx)
		end
	end

	-- remove all callbacks for this event
	aObj.callbacks.events[obj .. "_GetChildren"] = nil

end
function aObj:scanUIParentsChildren()

	scanChildren("UIParent")

end

function aObj:scanWorldFrameChildren()

	scanChildren("WorldFrame")

end

function aObj:secureHook(obj, method, func)

	if not self:IsHooked(obj, method) then
		self:SecureHook(obj, method, func)
	end

end

function aObj:secureHookScript(obj, method, func)

	if not self:IsHooked(obj, method) then
		self:SecureHookScript(obj, method, func)
	end

end

function aObj:setActiveTab(tabSF)
--[=[@alpha@
	-- _G.assert(tabSF, "Missing object sAT\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if not tabSF then return end
	if not tabSF.tfade then return end

	tabSF.tfade:SetTexture(self.gradientTex)
	tabSF.tfade:SetGradientAlpha(self:getGradientInfo(self.prdb.Gradient.invert, self.prdb.Gradient.rotate))

end

function aObj:setInactiveTab(tabSF)
--[=[@alpha@
	_G.assert(tabSF, "Missing object sIT\n" .. _G.debugstack(2, 3, 2))
--@end-alpha@]=]

	if not tabSF then return end
	if not tabSF.tfade then return end

	tabSF.tfade:SetTexture(self.itTex)
	tabSF.tfade:SetAlpha(1)

end

function aObj:setupBackdrop()

	local dflts = self.db.defaults.profile

	self.bdTexName = dflts.BdTexture
	self.bdbTexName = dflts.BdBorderTexture
	if self.prdb.BdDefault then
		self.backdrop = {
			bgFile = self.LSM:Fetch("background", self.bdTexName),
			tile = dflts.BdTileSize > 0 and true or false, tileSize = dflts.BdTileSize,
			edgeFile = self.LSM:Fetch("border", self.bdbTexName),
			edgeSize = dflts.BdEdgeSize,
			insets = {left = dflts.BdInset, right = dflts.BdInset, top = dflts.BdInset, bottom = dflts.BdInset},
		}
	else
		if self.prdb.BdFile
		and self.prdb.BdFile ~= "None"
		then
			self.bdTexName = aName .. " User Backdrop"
			self.LSM:Register("background", self.bdTexName, self.prdb.BdFile)
		else
			self.bdTexName = self.prdb.BdTexture
		end
		if self.prdb.BdEdgeFile
		and self.prdb.BdEdgeFile ~= "None"
		then
			self.bdbTexName = aName .. " User Border"
			self.LSM:Register("border", self.bdbTexName, self.prdb.BdEdgeFile)
		else
			self.bdbTexName = self.prdb.BdBorderTexture
		end
		self.backdrop = {
			bgFile = self.LSM:Fetch("background", self.bdTexName),
			tile = self.prdb.BdTileSize > 0 and true or false, tileSize = self.prdb.BdTileSize,
			edgeFile = self.LSM:Fetch("border", self.bdbTexName),
			edgeSize = self.prdb.BdEdgeSize,
			insets = {left = self.prdb.BdInset, right = self.prdb.BdInset, top = self.prdb.BdInset, bottom = self.prdb.BdInset},
		}
	end

end

function aObj:skinAceDropdown(obj, x2, y2)

	self:skinObject("dropdown", {obj=obj.dropdown, x2=x2, y2=y2})
	self:skinObject("frame", {obj=obj.pullout.frame, kfs=true})
	self:secureHook(obj, "SetDisabled", function(this, disabled)
		self:checkDisabledDD(this.dropdown, disabled)
	end)

end

function aObj:skinNavBarButton(btn)

	btn:DisableDrawLayer("OVERLAY")
	btn:GetNormalTexture():SetAlpha(0)
	btn:GetPushedTexture():SetAlpha(0)

end

--[==[@debug@
function aObj:tableCount(table)

	local count = 0

	for _ in _G.pairs(table) do count = count + 1 end

	return count

end
--@end-debug@]==]

--@non-debug@
aObj.tableCount = _G.nop
--@end-non-debug@

function aObj:updateSBTexture()

	-- get updated colour/texture
	local sBar = self.prdb.StatusBar
	self.sbTexture = self.LSM:Fetch("statusbar", sBar.texture)
	self.sbClr = _G.CreateColor(sBar.r, sBar.g, sBar.b, sBar.a)

	for statusBar, tab in _G.pairs(self.sbGlazed) do
		statusBar:SetStatusBarTexture(self.sbTexture)
		for k, tex in _G.pairs(tab) do
			tex:SetTexture(self.sbTexture)
			if k == "bg" then tex:SetVertexColor(self.sbClr:GetRGBA()) end
		end
	end
	sBar = nil

end

function aObj:unwrapTextFromColourCode(text, sOfs, eOfs)

	local newText = _G.gsub(text, "\124", "\124\124") -- turn Hex string into text
	-- aObj:Debug("unwrapTextFromColourCode: [%s, %s, %s, %s]", text, newText, sOfs, eOfs)

	if _G.strlen(newText) == _G.strlen(text) then return text end


	local clrCode = _G.strsub(newText, 6, 11)
	newText = _G.strsub(newText, sOfs or 12, eOfs or -4) -- remove colour prefix and suffix
	newText = _G.gsub(newText, "\124\124", "\124") -- convert string to Hex for any embedded characters (e.g. newlines)
	return newText, clrCode

end

local function printIt(text, frame, r, g, b)

	(frame or _G.DEFAULT_CHAT_FRAME):AddMessage(text, r, g, b)

end

function aObj:CustomPrint(r, g, b, fStr, ...)

	printIt( _G.WrapTextInColorCode(aName, "ffffff78") .. " " .. makeText(fStr, ...), nil, r, g, b)

end

--[==[@debug@
-- specify where debug messages go & increase buffer size
aObj.debugFrame = _G.ChatFrame10
aObj.debugFrame:SetMaxLines(10000)
function aObj:Debug(fStr, ...)

	local output = ("(DBG) %s:[%s.%03d]"):format(aName, _G.date("%H:%M:%S"), (_G.GetTime() % 1) * 1000)
	printIt( _G.WrapTextInColorCode(output, "ff7fff7f") .. " " .. makeText(fStr, ...), self.debugFrame)
	output = nil

end
function aObj:Debug2(...)
	-- self:Debug(...)
end
function aObj:Debug3(...)
	-- self:Debug(...)
end
--@end-debug@]==]

--@non-debug@
aObj.debugFrame = nil
aObj.Debug = _G.nop
aObj.Debug2 = _G.nop
aObj.Debug3 = _G.nop
--@end-non-debug@

function aObj:RaiseFrameLevelByFour(frame)

	frame:SetFrameLevel(frame:GetFrameLevel() + 4)

end

--[=[@alpha@
function aObj:SetupCmds()

	local function print_family_tree(fName)

		if fName:IsForbidden() then
			 _G.print("Frame access is forbidden", fName)
			return
		end

		local lvl = "Parent"
		 _G.print(makeText("Frame is %s, %s, %s, %s, %s", fName, fName:GetFrameLevel(), fName:GetFrameStrata(), _G.Round(fName:GetWidth()) or "nil", _G.Round(fName:GetHeight()) or "nil"))
		while fName:GetParent() do
			fName = fName:GetParent()
			 _G.print(makeText("%s is %s, %s, %s, %s, %s", lvl, fName, (fName:GetFrameLevel() or "<Anon>"), (fName:GetFrameStrata() or "<Anon>"), _G.Round(fName:GetWidth()) or "nil", _G.Round(fName:GetHeight()) or "nil"))
			lvl = (lvl:find("Grand") and "Great" or "Grand") .. lvl
		end
		lvl = nil

	end
	local function getObjFromString(input)

		_G.wipe(tmpTab)

	    -- first split the string on "."
	    for word in _G.string.gmatch(input, "%a+") do
	        tmpTab[#tmpTab + 1] = word
	    end
	    -- then build string in the form _G["str1"]["str2"]...["strn"]
	    local objString = "_G"
	    for i = 1, #tmpTab do
	        objString = objString .. '["' .. tmpTab[i] .. '"]'
	    end

	    -- finally use loadstring to get the object from the command
	    --  _G.print("getObjFromString", input, objString)
	    return _G.assert(_G.loadstring("return " .. objString)())

	end
	local function getObj(input)
        --  _G.print("getObj", input, _G[input], GetMouseFocus())
		if not input or input:trim() == "" then
			return _G.GetMouseFocus()
		else
            return getObjFromString(input)
        end
	end
	local function getObjP(input)
		--  _G.print("getObjP", input, _G[input], GetMouseFocus():GetParent())
		if not input or input:trim() == "" then
			return _G.GetMouseFocus():GetParent()
		else
            return getObjFromString(input)
        end
	end
	local function getObjGP(input)
		--  _G.print("getObjGP", input, _G[input], GetMouseFocus():GetParent():GetParent())
		if not input or input:trim() == "" then
			return _G.GetMouseFocus():GetParent():GetParent()
		else
            return getObjFromString(input)
        end
	end
	local function showInfo(obj, showKids, noDepth)

	     _G.print("showInfo:", obj, showKids, noDepth, obj:IsForbidden())

		_G.assert(obj, "Unknown object showInfo\n" .. _G.debugstack(2, 3, 2))

		if obj:IsForbidden() then return end

	     _G.print(makeText("showInfo: [%s, %s, %s]", obj, showKids, noDepth))
		showKids = showKids or false

		local function showIt(fmsg, ...)

			self.debugFrame:AddMessage("dbg:" .. makeText(fmsg, ...))

		end
		local function getRegions(obj, lvl)

			for k, reg in _G.ipairs{obj:GetRegions()} do
				showIt("[lvl%sr%s : %s : %s : %s : %s : %s]", lvl, k, reg, reg:GetObjectType() or "nil", reg.GetWidth and _G.Round(reg:GetWidth()) or "nil", reg.GetHeight and _G.Round(reg:GetHeight()) or "nil", reg:GetObjectType() == "Texture" and ("%s : %s"):format(reg:GetTexture() or "nil", reg:GetDrawLayer() or "nil") or "nil")
			end

		end
		local function getChildren(frame, lvl)

			if not showKids then return end
			if _G.type(lvl) == "string" and lvl:find("c") == 2 and noDepth then return end

	        for k, child in _G.ipairs{frame:GetChildren()} do
				local objType = child:GetObjectType()
				showIt("[lvl%sc%s : %s : %s : %s : %s : %s]", lvl, k, child, child.GetWidth and _G.Round(child:GetWidth()) or "nil", child.GetHeight and _G.Round(child:GetHeight()) or "nil", child:GetFrameLevel() or "nil", child:GetFrameStrata() or "nil")
				if objType == "Frame"
				or objType == "Button"
				or objType == "StatusBar"
				or objType == "Slider"
				or objType == "ScrollFrame"
				then
					getRegions(child, lvl .. "c" .. k)
					getChildren(child, lvl .. "c" .. k)
				end
	        end

		end

		showIt("%s : %s : %s : %s : %s : %s : %s", obj, _G.Round(obj:GetWidth()) or "nil", _G.Round(obj:GetHeight()) or "nil", obj:GetFrameLevel() or "nil", obj:GetFrameStrata() or "nil", obj:GetNumRegions(), obj:GetNumChildren())

		showIt("Started Regions")
		getRegions(obj, 0)
		showIt("Finished Regions")
		showIt("Started Children")
		getChildren(obj, 0)
		showIt("Finished Children")

	end

	self:RegisterChatCommand("ft", function() print_family_tree(_G.GetMouseFocus()) end)
	self:RegisterChatCommand("ftp", function() print_family_tree(_G.GetMouseFocus():GetParent()) end)
	self:RegisterChatCommand("gp", function()  _G.print(_G.GetMouseFocus():GetPoint()) end)
	self:RegisterChatCommand("gpp", function()  _G.print(_G.GetMouseFocus():GetParent():GetPoint()) end)
	self:RegisterChatCommand("lo", function() _G.UIErrorsFrame:AddMessage("Use /camp instead of /lo", 1.0, 0.1, 0.1, 1.0) end)
	self:RegisterChatCommand("pii", function(msg)  _G.print(_G.GetItemInfo(msg)) end)
	self:RegisterChatCommand("pil", function(msg)  _G.print(_G.gsub(msg, "\124", "\124\124")) end)
	self:RegisterChatCommand("pin", function(msg)  _G.print(msg, "is item:", (_G.GetItemInfoFromHyperlink(msg))) end)
	self:RegisterChatCommand("rl", function() _G.C_UI.Reload() end)
	self:RegisterChatCommand("si1", function(msg) showInfo(getObj(msg), true, true) end) -- 1 level only
	self:RegisterChatCommand("si1gp", function(msg) showInfo(getObjGP(msg), true, false) end) -- 1 level only
	self:RegisterChatCommand("si1p", function(msg) showInfo(getObjP(msg), true, true) end) -- 1 level only
	self:RegisterChatCommand("sid", function(msg) showInfo(getObj(msg), true, false) end) -- detailed
	self:RegisterChatCommand("sidgp", function(msg) showInfo(getObjGP(msg), true, false) end) -- detailed
	self:RegisterChatCommand("sidp", function(msg) showInfo(getObjP(msg), true, false) end) -- detailed
	self:RegisterChatCommand("sir", function(msg) showInfo(getObj(msg), false, false) end) -- regions only
	self:RegisterChatCommand("sirgp", function(msg) showInfo(getObjGP(msg), false, false) end) -- regions only
	self:RegisterChatCommand("sirp", function(msg) showInfo(getObjP(msg), false, false) end) -- regions only
	self:RegisterChatCommand("sspew", function(msg) return _G.Spew and _G.Spew(msg, getObj(msg)) end)
	self:RegisterChatCommand("sspewgp", function(msg) return _G.Spew and _G.Spew(msg, getObjGP(msg)) end)
	self:RegisterChatCommand("sspewp", function(msg) return _G.Spew and _G.Spew(msg, getObjP(msg)) end)

	self:RegisterChatCommand("shc", function(msg) self:Debug("Hooks table Count: [%s]", self:tableCount(self.hooks)) end)

	self:RegisterChatCommand("wai", function() -- where am I ?
		local posTab = _G.C_Map.GetPlayerMapPosition(_G.C_Map.GetBestMapForUnit("player"), "player")
		_G.DEFAULT_CHAT_FRAME:AddMessage(_G.format("%s, %s: %.1f, %.1f", _G.GetZoneText(), _G.GetSubZoneText(), posTab.x * 100, posTab.y * 100))
		posTab = nil
		return
	end)

	self:RegisterChatCommand("tad", function(frame) _G.LoadAddOn("Blizzard_DebugTools"); _G.TableAttributeDisplay:InspectTable(_G[frame] or _G.GetMouseFocus()); _G.TableAttributeDisplay:Show() end)

end
--@end-alpha@]=]
