local L = LibStub("AceLocale-3.0"):NewLocale("mMediaTag", "zhCN")
if not L then return end

-- core/functions.lua
L["Error decompressing data."] = "解压数据时出错。"
L["Error deserializing:"] = "反序列化错误："
L["Error importing profile. String is invalid or corrupted!"] = "导入配置文件时出错。字符串无效或已损坏！"

-- modules/datatexts/info_score.lua
L["Mythic+ Best Run: +"] = "史诗+最佳记录：+"
L["Dungeon overview:"] = "地下城总览："
L["Keystones in your Group"] = "你的小队中的钥石"
L["Level: "] = "等级："
L["No Keystone"] = "没有钥石"
L["Possible next upgrades:"] = "可能的下一次升级："
L["This Week Affix"] = "本周词缀"

-- modules/datatexts/misc_coordinate.lua
L["Coordinate X"] = "坐标 X"
L["Coordinate Y"] = "坐标 Y"

-- modules/datatexts/misc_dungeon.lua
L["Call to Arms:"] = "战斗号召："
L["Difficulty Infos:"] = "难度信息："
L["Dungeon Infos:"] = "地下城信息："
L["Dungeon:"] = "地下城："
L["Guild Party:"] = "公会队伍："
L["Legacy Raid:"] = "旧版团队副本："
L["Name:"] = "名称："
L["No"] = "否"
L["Raid:"] = "团队副本："
L["This week's Affix"] = "本周词缀"
L["Yes"] = "是"

-- modules/datatexts/misc_gamemenu.lua
L["Framerate:"] = "帧率："
L["Game Menu"] = "游戏菜单"
L["Latency:"] = "延迟："
L["left click to open the menu."] = "左键点击打开菜单。"
L["right click to open LFD Browser"] = "右键点击打开地下城查找器"

-- modules/datatexts/misc_individual_professions.lua
L["Archaeology"] = "考古学"
L["Cooking"] = "烹饪"
L["Fishing"] = "钓鱼"
L["Not learned"] = "未学习"
L["Primary Profession"] = "主专业"
L["Secondary Profession"] = "副专业"

-- modules/datatexts/misc_professions.lua
L["click to open the menu."] = "点击打开菜单。"
L["Main Professions"] = "主专业"
L["No Main Professions"] = "没有主专业"
L["No Secondary Professions"] = "没有副专业"
L["Secondary Professions"] = "副专业"

-- modules/datatexts/misc_teleports.lua
L["Dungeon Teleports"] = "地下城传送"
L["Engineering"] = "工程学"
L["Favorite"] = "收藏"
L["Items"] = "物品"
L["Left click to open the Teleports menu."] = "左键点击打开传送菜单。"
L["M+ Season"] = "M+ 赛季"
L["Mage Portals"] = "法师传送门"
L["Mage Teleports"] = "法师传送"
L["Midnight"] = true
L["Other Portals"] = "其他传送门"
L["Other Teleports"] = "其他传送"
L["Season Teleports"] = "赛季传送"
L["Spells"] = "法术"
L["You can select your favourites in the settings."] = "你可以在设置中选择收藏项。"
L["You currently have no important teleports."] = "你当前没有重要的传送。"

-- modules/dock/achievement.lua
L["Achievement points:"] = "成就点数："
L["Completed"] = "已完成"
L["Guild Achievement points:"] = "公会成就点数："
L["Missing"] = "未完成"
L["Tracked Achievements"] = "追踪的成就"

-- modules/dock/calendar.lua
L["Date:"] = "日期："

-- modules/dock/character.lua
L["Account total"] = "账号总计"
L["Time played this level"] = "当前等级游戏时间"
L["Total play time"] = "总游戏时间"

-- modules/dock/collection.lua
L["Collected"] = "已收集"
L["Mounts"] = "坐骑"
L["Pets"] = "宠物"

-- modules/dock/encounter.lua
L["Progress:"] = "进度："
L["Reisetagebuch"] = "冒险指南"

-- modules/dock/housing.lua
L["Neighborhood"] = "邻里"
L["No cached house information available."] = "没有可用的缓存房屋信息。"
L["Owner"] = "拥有者"

-- modules/dock/spellbook.lua
L["click to open the Spellbook."] = "点击打开法术书。"
L["Opening the spellbook via addons can lead to taints.\nThis occurs when protected Blizzard code is unintentionally modified or affected,\nwhich may result in malfunctions or UI restrictions."] = "通过插件打开法术书可能会导致污染（taint）。\n当受保护的暴雪代码被无意修改或影响时，就会发生这种情况，\n这可能导致功能异常或界面受限。"

-- modules/dock/store.lua
L["WoW Token:"] = "魔兽世界时光徽章："

-- modules/misc/auto_quest.lua
L["[AutoQuest] Auto-accept paused (SHIFT held)."] = "[AutoQuest] 自动接任务已暂停（按住 SHIFT）。"
L["[AutoQuest] Auto-turn-in paused (SHIFT held)."] = "[AutoQuest] 自动交任务已暂停（按住 SHIFT）。"
L["[AutoQuest] Quest accepted: %s"] = "[AutoQuest] 已接受任务：%s"
L["[AutoQuest] Quest turned in: %s"] = "[AutoQuest] 已交付任务：%s"

-- modules/misc/class_icons.lua
L["Could not add the texture."] = "无法添加纹理。"
L["The style already exists."] = "该样式已存在。"
L["The texture coordinates must be passed as a table."] = "纹理坐标必须以表格形式传递。"

-- modules/misc/details.lua
L["Click to hide Details frames."] = "点击隐藏 Details 窗口。"
L["Details embedded toggle"] = "切换嵌入式 Details"

-- modules/misc/dice_button.lua
L["Left Click to roll"] = "左键点击投骰"
L["Right Click to roll"] = "右键点击投骰"
L["Roll Button"] = "投骰按钮"

-- modules/misc/greeting_message.lua
L["Welcome to %s %s version |CFFF7DC6F%s|r, type |CFF58D68D/mmt|r to access the in-game configuration menu or type |CFF58D68D/mmt help|r for an overview of all chat commands."] = "欢迎使用 %s %s 版本 |CFFF7DC6F%s|r，输入 |CFF58D68D/mmt|r 可打开游戏内配置菜单，或输入 |CFF58D68D/mmt help|r 查看所有聊天命令的概览。"

-- modules/misc/lfg_invite_info.lua
L["Activity:"] = "活动："
L["Group:"] = "队伍："
L["Location:"] = "位置："
L["PVE"] = "PVE"
L["The Flame Burns Eternal"] = "烈焰永燃"
L["The Floodgate"] = "洪流闸门"
L["The Rookery"] = "群巢"
L["Transmog farming"] = "幻化刷取"
L["Weekly"] = "每周"

-- modules/misc/tags.lua
L["Returns the classification icon of the unit. You can specify up to three arguments to display only certain classifications.\nFor example: [mMT-classification:icon{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的分类图标。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mMT-classification:icon{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the classification of the unit. You can specify up to three arguments to display only certain classifications.\nFor example: [mMT-classification{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的分类。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mMT-classification{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the color of the unit. Players are colored by class, NPCs by classification. You can specify up to three arguments to display only certain classifications.\nFor example: [mMT-color{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的颜色。玩家按职业着色，NPC 按分类着色。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mMT-color{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the current health of the unit (changes between current health and percent in combat)."] = "返回单位当前生命值（战斗中会在当前生命值与百分比之间切换）。"
L["Returns the current health of the unit."] = "返回单位当前生命值。"
L["Returns the current health percent of the unit (in combat)."] = "返回单位当前生命值百分比（战斗中）。"
L["Same as mMT-color, but only for the units target."] = "与 mMT-color 相同，但仅针对该单位的目标。"
L["Same as mMT-deathcount, but only shows the count while the player is dead."] = "与 mMT-deathcount 相同，但只在玩家死亡时显示次数。"

-- modules/misc/tagsold.lua
L["Name"] = "名称"
L["Returns icons of players currently targeting the unit, but only while in combat."] = "返回当前以该单位为目标的玩家图标，但仅在战斗中显示。"
L["Returns the classification icon of the unit. You can specify up to three arguments to display only certain classifications.\nFor example: [mClass:icon{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的分类图标。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mClass:icon{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the classification of the unit. You can specify up to three arguments to display only certain classifications.\nFor example: [mClass{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的分类。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mClass{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the color of the unit. Players are colored by class, NPCs by classification. You can specify up to three arguments to display only certain classifications.\nFor example: [mColor{rare:elite}] will only show something if the unit is either rare or elite."] = "返回单位的颜色。玩家按职业着色，NPC 按分类着色。你最多可以指定三个参数，仅显示某些特定分类。\n例如：[mColor{rare:elite}] 只有当单位是稀有或精英时才会显示内容。"
L["Returns the current health and percent of the unit or it will return the status (AFK, DND, Offline, Dead, Ghost)."] = "返回单位当前生命值和百分比，或者返回其状态（AFK、DND、离线、死亡、灵魂）。"
L["Returns the current health of the unit (changes between max health and percent in combat) including absorbs or it will return the status (AFK, DND, Offline, Dead, Ghost)."] = "返回单位当前生命值（战斗中在最大生命值与百分比之间切换），包含吸收效果，或者返回其状态（AFK、DND、离线、死亡、灵魂）。"
L["Returns the current health of the unit (changes between max health and percent in combat) or it will return the status (AFK, DND, Offline, Dead, Ghost)."] = "返回单位当前生命值（战斗中在最大生命值与百分比之间切换），或者返回其状态（AFK、DND、离线、死亡、灵魂）。"
L["Returns the current health of the unit (changes between max health and percent in combat). Does not return status."] = "返回单位当前生命值（战斗中在最大生命值与百分比之间切换）。不返回状态。"
L["Returns the name of the unit. If in an instance, it will return the last word of the name."] = "返回单位名称。如果在副本中，则返回名称的最后一个词。"
L["Returns the number of players currently targeting the unit, but only while in combat."] = "返回当前以该单位为目标的玩家数量，但仅在战斗中显示。"
L["Returns the raid target marker icon of the unit."] = "返回单位的团队目标标记图标。"
L["Returns the status icon of the unit (AFK, DND, Offline, Dead, Ghost) or the name of the unit."] = "返回单位的状态图标（AFK、DND、离线、死亡、灵魂）或单位名称。"
L["Returns the status of the unit (AFK, DND, Offline, Dead, Ghost) or the name of the unit."] = "返回单位的状态（AFK、DND、离线、死亡、灵魂）或单位名称。"
L["Same as mColor, but only for the units target."] = "与 mColor 相同，但仅针对该单位的目标。"
L["Same as mDeathCount, but only shows the count while the player is dead."] = "与 mDeathCount 相同，但只在玩家死亡时显示次数。"
L["Short Version"] = "简短版本"

-- options/about.lua
L["Contact"] = "联系"
L["Help"] = "帮助"
L["Thanks to:"] = "感谢："

-- options/cast/important_casts.lua
L["Adds an Extra Icon to the Castbar."] = "在施法条上添加一个额外图标。"
L["Border Color"] = "边框颜色"
L["Class Colors"] = "职业颜色"
L["Health Override"] = "生命值条覆盖"
L["Override Health Bar Color"] = "覆盖生命值条颜色"
L["Position Settings"] = "位置设置"
L["Sets the offset according to the anchor."] = "根据锚点设置偏移。"

-- options/changelog.lua
L["Fixes"] = "修复"
L["Important"] = "重要"
L["New"] = "新增"
L["Released"] = "发布"
L["Updates"] = "更新"
L["Version"] = "版本"

-- options/colors_difficulty.lua
L["Other"] = "其他"

-- options/colors_tip_menu.lua
L["Title"] = "标题"

-- options/datatext/misc_dungeon.lua
L["Dungeon Name"] = "地下城名称"

-- options/datatext/misc_individual_professions.lua
L["White"] = "白色"

-- options/datatext/misc_tracker.lua
L["Delete ID"] = "删除 ID"
L["ID list"] = "ID 列表"

-- options/dock/durability.lua
L["Durability"] = "耐久度"

-- options/dock/example.lua
L["Delete all"] = "全部删除"
L["Dock on Top"] = "Dock 置顶"
L["Preview"] = "预览"

-- options/dock/general.lua
L["Custom Font Size"] = "自定义字体大小"
L["Font Size"] = "字体大小"

-- options/dock/volume.lua
L["Colored Text"] = "彩色文本"

-- options/misc/details.lua
L["Adds a button to show or hide details on click. The button is only visible on mouse over."] = "添加一个按钮，用于点击显示或隐藏 Details。该按钮仅在鼠标悬停时可见。"
L["Details embeded"] = "嵌入的 Details"
L["Details Windows"] = "Details 窗口"
L["Embedded Settings"] = "嵌入设置"
L["Embedded to Chat"] = "嵌入到聊天窗口"
L["Left Chat"] = "左侧聊天"
L["Right Chat"] = "右侧聊天"
L["Toggle Button"] = "切换按钮"

-- options/misc/dice_button.lua
L["Color Hover"] = "悬停颜色"
L["Color Normal"] = "正常颜色"
L["Custom color"] = "自定义颜色"
L["Hover Color Style"] = "悬停颜色样式"
L["Hover Custom Color"] = "自定义悬停颜色"
L["Left Click"] = "左键点击"
L["Right Click"] = "右键点击"

-- options/misc/auto_role_check.lua
L["Auto Role Check"] = "自动职责确认"
L["Auto Sign Up"] = "自动报名"
L["Automatically accepts the dungeon or raid role check popup."] = "自动接受地下城或团队的职责确认弹窗。"
L["Automatically signs up for premade groups when your role is already selected."] = "当你的职责已选定时，自动报名预创建队伍。"

-- options/misc/difficulty_info.lua
L["LEFT"] = "左侧"
L["RIGHT"] = "右侧"

-- options/misc/phase_icon.lua
L["Phasing"] = "位面"
L["Sharding"] = "分片"

-- options/misc/ready_check_icon.lua
L["Not Ready"] = "未准备"
L["Waiting"] = "等待中"

-- options/misc/summon_icon.lua
L["Accepted"] = "已接受"
L["Available"] = "可用"
L["Rejected"] = "已拒绝"

-- options/misc/tags.lua
L["Cross"] = "十字"
L["Moon"] = "月亮"
L["Skull"] = "骷髅"
L["Star"] = "星星"
L["Triangle"] = "三角"

-- options/options_core.lua
L["About"] = "关于"
L["Custom Docks"] = "自定义 Dock"
L["Example"] = "示例"
L["Individual Professions"] = "单独专业"
L["Keystone to Chat"] = "钥石发到聊天"
L["License"] = "许可证"
L["Nameplates"] = "姓名板"
L["Notification"] = "通知"
L["Open Settings"] = "打开设置"
L["Phase Icon"] = "位面图标"
L["Portraits"] = "头像"
L["Professions"] = "专业"
L["Ready Check Icons"] = "团队确认图标"
L["Unitframes"] = "单位框体"

-- options/portraits/portraits.lua
L["Anchor Point"] = "锚点"
L["Arena"] = "竞技场"
L["Background color shift"] = "背景颜色偏移"
L["Cast Icon"] = "施法图标"
L["Class colored"] = "职业着色"
L["Custom Textures"] = "自定义纹理"
L["Death"] = "死亡"
L["Enable"] = "启用"
L["Enable Class colored Background"] = "启用职业颜色背景"
L["Focus"] = "焦点"
L["Frame Level"] = "框体层级"
L["Frame Strata"] = "框体层次"
L["Mask"] = "蒙版"
L["Party"] = "小队"
L["Pet"] = "宠物"
L["Player"] = "玩家"
L["Reaction"] = "反应"
L["Shadow"] = "阴影"
L["Target"] = "目标"
L["Target of Target"] = "目标的目标"

-- options/skin/data_panel_skin.lua
L["Alpha"] = "透明度"
L["Change Texture"] = "更改纹理"
L["Dark Class"] = "暗色职业"
L["Delete all Settings"] = "删除所有设置"
L["Disable"] = "禁用"
L["Export"] = "导出"
L["Import"] = "导入"
L["Import/ Export of this Settings"] = "导入/导出此设置"
L["Info: The Skin can be affected by other addons if they add a skin for all windows. To fix the problem, the skin must be deactivated in the other addon. This is not a bug of mMT."] = "信息：如果其他插件为所有窗口添加皮肤，此皮肤可能会受到影响。要解决该问题，必须在其他插件中禁用该皮肤。这不是 mMT 的错误。"
L["Output/ Input"] = "输出/输入"
L["Panels"] = "面板"
L["Reset"] = "重置"

-- media/media.lua
L["Octagon"] = "八边形"

-- Shared / multiple files
L["+"] = "+"
L["AFK"] = "AFK"
L["Anchor"] = "锚点"
L["Apply"] = "应用"
L["B"] = "B"
L["Background"] = "背景"
L["Bags"] = "背包"
L["Border"] = "边框"
L["Boss"] = "首领"
L["Calendar"] = "日历"
L["CENTER"] = "居中"
L["Changelog"] = "更新日志"
L["Circle"] = "圆形"
L["Class"] = "职业"
L["Classification"] = "分类"
L["Color"] = "颜色"
L["Color Style"] = "颜色样式"
L["Colors"] = "颜色"
L["Combat/Arena Time"] = "战斗/竞技场时间"
L["Custom"] = "自定义"
L["Dead"] = "死亡"
L["Default"] = "默认"
L["Diamond"] = "菱形"
L["Difficulty:"] = "难度："
L["DND"] = "DND"
L["Dock"] = "Dock"
L["DPS"] = "DPS"
L["Dungeon"] = "地下城"
L["Elite"] = "精英"
L["Favorites"] = "收藏"
L["Font"] = "字体"
L["Font contour"] = "字体轮廓"
L["Friends"] = "好友"
L["General"] = "常规"
L["Ghost"] = "灵魂"
L["Guild"] = "公会"
L["Healer"] = "治疗"
L["Health"] = "生命值"
L["Housing"] = "住房"
L["Icon"] = "图标"
L["Icon Size"] = "图标大小"
L["Icons"] = "图标"
L["Keystone"] = "钥石"
L["Keystones on your Account"] = "你账号上的钥石"
L["left click to open Character Frame"] = "左键点击打开角色面板"
L["left click to open LFD Frame"] = "左键点击打开地下城查找器面板"
L["Level"] = "等级"
L["LFG Invite Info"] = "LFG 邀请信息"
L["M+ Score"] = "M+ 评分"
L["Misc"] = "杂项"
L["Miscellaneous"] = "其他"
L["My Info"] = "我的信息"
L["Mythic"] = "史诗"
L["Mythic+"] = "史诗+"
L["No Professions"] = "没有专业"
L["None"] = "无"
L["Normal"] = "普通"
L["Offline"] = "离线"
L["Power"] = "能量"
L["R"] = "R"
L["R+"] = "R+"
L["Raid"] = "团队副本"
L["Rare"] = "稀有"
L["Rare Elite"] = "稀有精英"
L["Ready"] = "已准备"
L["Repair Mount"] = "修理坐骑"
L["Returns a PvP icon if the unit is flagged for PvP and belongs to either the Horde or Alliance faction."] = "如果单位已标记为 PvP 且属于部落或联盟阵营，则返回一个 PvP 图标。"
L["Returns a quest icon if the unit is a quest mob."] = "如果单位是任务怪，则返回一个任务图标。"
L["Returns the class icon of the unit. You can specify a size between 16 and 128 (default is 64). Example: mClassIcon:style{32}"] = "返回单位的职业图标。你可以指定 16 到 128 之间的尺寸（默认值为 64）。示例：mClassIcon:style{32}"
L["Returns the current power percent of the unit, but only while in combat."] = "返回单位当前能量百分比，但仅在战斗中显示。"
L["Returns the faction icon of the unit (Horde or Alliance), but only if it's the opposite faction of the player."] = "返回单位的阵营图标（部落或联盟），但仅当其为玩家的敌对阵营时显示。"
L["Returns the faction icon of the unit (Horde or Alliance)."] = "返回单位的阵营图标（部落或联盟）。"
L["Returns the faction of the unit (Horde or Alliance), but only if it's the opposite faction of the player."] = "返回单位的阵营（部落或联盟），但仅当其为玩家的敌对阵营时显示。"
L["Returns the faction of the unit (Horde or Alliance)."] = "返回单位的阵营（部落或联盟）。"
L["Returns the level of the unit. If the unit is at max level or the same level as you, it will return nothing. If the player is resting, it will return a Zzz."] = "返回单位等级。如果单位为满级或与你同级，则不返回任何内容。如果玩家处于休息状态，则返回 Zzz。"
L["Returns the level of the unit. If the unit is at max level. If the player is resting, it will return a Zzz."] = "返回单位等级。如果单位为满级，则不返回任何内容。如果玩家处于休息状态，则返回 Zzz。"
L["Returns the number of times the player has died since you entered the instance. Resets when you leave the instance."] = "返回自你进入副本以来玩家死亡的次数。离开副本时会重置。"
L["Returns the role icon of the unit (Tank, Healer, DPS)."] = "返回单位角色图标（坦克、治疗、DPS）。"
L["Returns the role of the unit (Tank, Healer, DPS)."] = "返回单位角色（坦克、治疗、DPS）。"
L["Returns the status icon of the unit (AFK, DND, Offline, Dead, Ghost)."] = "返回单位状态图标（AFK、DND、离线、死亡、灵魂）。"
L["Returns the status of the unit (AFK, DND, Offline, Dead, Ghost)."] = "返回单位状态（AFK、DND、离线、死亡、灵魂）。"
L["right click to open Great Vault"] = "右键点击打开宏伟宝库"
L["right click to use:"] = "右键点击使用："
L["Role Icons"] = "角色图标"
L["Settings"] = "设置"
L["SHIFT + right click to clear all saved keystones."] = "SHIFT + 右键点击清除所有已保存的钥石。"
L["Short Version."] = "简短版本。"
L["Show Icon"] = "显示图标"
L["Size"] = "大小"
L["Square"] = "正方形"
L["Status"] = "状态"
L["Style"] = "样式"
L["Tank"] = "坦克"
L["Teleports"] = "传送"
L["Text"] = "文本"
L["Texture"] = "纹理"
L["Tooltip"] = "提示框"
L["Toys"] = "玩具"
L["Volume"] = "音量"
L["X offset"] = "X 偏移"
L["Y offset"] = "Y 偏移"

-- core/addoncompartment.lua
L["SHIFT + Click"] = "SHIFT + 点击"
L["for debug mode."] = "用于调试模式。"

-- core/cmd.lua
L["Added dev GUID:"] = "已添加开发者 GUID："
L["Available commands:"] = "可用命令："
L["DEV mode active"] = "DEV 模式已启用"
L["GUID:"] = "GUID："
L["Lua errors off."] = "Lua 错误已关闭。"
L["Show the current version"] = "显示当前版本"
L["Show this help message"] = "显示此帮助信息"
L["Show your player GUID"] = "显示你的玩家 GUID"
L["Toggle debug mode"] = "切换调试模式"
L["Toggle debug mode with safe addons"] = "使用安全插件切换调试模式"
L["Unable to detect player GUID."] = "无法检测玩家 GUID。"
L["unknown"] = "未知"
L["unknownIDS cleared."] = "unknownIDS 已清除。"
L["Version:"] = "版本："

-- core/functions.lua
L["!! ERROR - Round:"] = "!! 错误 - 轮次："
L["AddOn Memory:"] = "插件内存："
L["CPU overall:"] = "CPU 总体："
L["CPU peak:"] = "CPU 峰值："
L["Memory/ CPU usage:"] = "内存/CPU 使用："

-- core/retail.lua
L["No current Mythic+ affixes found."] = "未找到当前史诗+词缀。"

-- media/media.lua
L["Blizzard Portrait"] = "暴雪头像"
L["Blizzard Portrait v2"] = "暴雪头像 v2"
L["Blizzard Portrait v3"] = "暴雪头像 v3"
L["Blizzard Portrait v4"] = "暴雪头像 v4"
L["Cardinal v1"] = "Cardinal v1"
L["Cardinal v2"] = "Cardinal v2"
L["Cardinal v3"] = "Cardinal v3"
L["Cardinal v4"] = "Cardinal v4"
L["Cardinal v5"] = "Cardinal v5"
L["Cardinal v6"] = "Cardinal v6"
L["Cardinal v7"] = "Cardinal v7"
L["Hexagon"] = "六边形"
L["Parallelogram"] = "平行四边形"
L["Parallelogram v2"] = "平行四边形 v2"
L["Parallelogram v3"] = "平行四边形 v3"
L["Square Rounded"] = "圆角方形"
L["Window"] = "窗口"
L["Zigzag"] = "锯齿"
L["Zigzag v2"] = "锯齿 v2"

-- modules/datatexts/info_score.lua
L["middle click to open M+ Frame"] = "中键点击打开 M+ 窗口"

-- modules/misc/dice_button.lua
L["Dice Button"] = "骰子按钮"

-- options/cast/important_casts.lua
L["Disabled"] = "已禁用"
L["Enabled"] = "已启用"

-- options/cast/interrupt_on_cd.lua
L["Background Multiplier"] = "背景倍数"
L["Change BG color"] = "更改背景颜色"
L["Enable to change the background color of the castbar."] = "启用以更改施法条背景颜色。"
L["Marker"] = "标记"
L["On CD"] = "冷却中"
L["Set the background color multiplier for the castbar."] = "设置施法条背景颜色倍数。"
L["The marker color for in time interrupts."] = "用于及时打断的标记颜色。"

-- options/colors_difficulty.lua
L["Delve"] = "地下堡"
L["Follower"] = "追随者"
L["H"] = "H"
L["Heroic"] = "英雄"
L["LFR"] = "随机团队"
L["M"] = "M"
L["M+"] = "M+"
L["N"] = "N"
L["PVP"] = "PVP"
L["Quest"] = "任务"
L["SC"] = "SC"
L["Scenario"] = "场景战役"
L["Story"] = "剧情"
L["TW"] = "TW"
L["Timewalking"] = "时空漫游"

-- options/colors_tip_menu.lua
L["Mark"] = "标记"
L["Tip"] = "提示"

-- options/datatext/datatexts.lua
L["Change Colors"] = "更改颜色"
L["Override Text Color"] = "覆盖文本颜色"
L["Override Value Color"] = "覆盖数值颜色"
L["Text Color"] = "文本颜色"
L["These colors are used for the tooltips of the datatexts."] = "这些颜色用于数据文本的提示框。"
L["colors"] = "颜色"

-- options/datatext/info_combat_time.lua
L["Hide delay"] = "隐藏延迟"
L["In Combat"] = "战斗中"
L["Out of Combat"] = "脱离战斗"

-- options/datatext/info_durability_itemlevel.lua
L["Force withe Text"] = "强制白色文本"
L["Repair Threshold"] = "修理阈值"
L["Threshold value for the repair color, if this is active then you should repair your gear."] = "用于修理颜色的阈值，如果达到该值，你应该修理装备。"
L["Threshold value for the repair color, if this is active, you should repair your equipment soon."] = "用于修理颜色的阈值，如果达到该值，你应该尽快修理装备。"
L["Warning colors"] = "警告颜色"
L["Warning Threshold"] = "警告阈值"

-- options/datatext/info_score.lua
L["Keystone level"] = "钥石等级"
L["Score"] = "评分"
L["Show Party Keystones"] = "显示小队钥石"
L["Show Upgrades"] = "显示升级"
L["Sort method"] = "排序方式"

-- options/datatext/misc_dungeon.lua
L["Change Text to Dungeon Name."] = "将文本改为地下城名称。"

-- options/datatext/misc_gamemenu.lua
L["Menu Text color"] = "菜单文本颜色"
L["Show Menu Icons"] = "显示菜单图标"
L["Show Systeminfo"] = "显示系统信息"
L["colored"] = "着色"

-- options/datatext/misc_individual_professions.lua
L["Colored"] = "着色"
L["Icon Style"] = "图标样式"

-- options/datatext/misc_professions.lua
L["Menu Icons"] = "菜单图标"

-- options/datatext/misc_teleports.lua
L["Slot"] = "栏位"

-- options/datatext/misc_tracker.lua
L["!!Error - this is not an ID."] = "!!错误 - 这不是一个 ID。"
L["Add Currency or Item ID"] = "添加货币或物品 ID"
L["Color the text"] = "给文本着色"
L["Custom IDs"] = "自定义 ID"
L["Enter a Currency or Item it accepts only Numbers."] = "输入货币或物品，仅接受数字。"
L["Here you can add custom IDs for the tracker. You can add currencies or items. This will add DataTexts for each ID to ElvUI."] = "你可以在这里为追踪器添加自定义 ID。你可以添加货币或物品。这会为每个 ID 向 ElvUI 添加数据文本。"
L["Is Currency"] = "是货币"
L["Short large numbers"] = "缩写大数字"
L["Show Name"] = "显示名称"
L["Show max amount"] = "显示最大数量"

-- options/dock/common
L["Custom Color"] = "自定义颜色"
L["Use a custom color for the icon."] = "为图标使用自定义颜色。"

-- options/dock/bags.lua
L["Free Slots"] = "空余格子"
L["Gold Infos"] = "金币信息"
L["Money"] = "金钱"
L["Money / Free Slots"] = "金钱 / 空余格子"
L["Show gold infos instead of bag slots in the tooltip."] = "在提示框中显示金币信息而不是背包格子。"
L["Used / Total Slots"] = "已用 / 总格子"
L["Used Slots"] = "已用格子"

-- options/dock/character.lua
L["Show durability percentage as text."] = "以文本形式显示耐久度百分比。"
L["Threshold"] = "阈值"

-- options/dock/durability.lua
L["Durability / Item level"] = "耐久度 / 物品等级"
L["Item level"] = "物品等级"

-- options/dock/example.lua
L["Dock V2"] = "Dock V2"
L["MAUI"] = "MAUI"
L["XIV Like"] = "类似 XIV"
L["XVI Like colored"] = "类似 XVI（彩色）"

-- options/dock/friends.lua
L["Show number of online friends on the icon."] = "在图标上显示在线好友数量。"

-- options/dock/general.lua
L["Auto grow"] = "自动放大"
L["Automatically adjust the growth size based on the icon size. When you hover over the icon."] = "当鼠标悬停在图标上时，根据图标大小自动调整放大尺寸。"
L["Class Color"] = "职业颜色"
L["Clicked"] = "点击"
L["Font Color"] = "字体颜色"
L["Font Outline"] = "字体轮廓"
L["Growth size"] = "放大尺寸"
L["Hover"] = "悬停"
L["Set the clicked color of the icon."] = "设置图标被点击时的颜色。"
L["Set the font for dock text."] = "设置 Dock 文本的字体。"
L["Set the font outline for dock text."] = "设置 Dock 文本的字体轮廓。"
L["Set the font size for dock text."] = "设置 Dock 文本的字体大小。"
L["Set the growth size of the dock icon. This is the distance between the icons."] = "设置 Dock 图标的放大尺寸。这也是图标之间的距离。"
L["Set the hover color of the icon."] = "设置图标悬停颜色。"
L["Set the normal color of the icon."] = "设置图标正常颜色。"
L["Show a tooltip when you hover over the icon."] = "当鼠标悬停在图标上时显示提示框。"
L["Use a custom color for dock text. If disabled, the font color will be class colored."] = "为 Dock 文本使用自定义颜色。如果禁用，字体颜色将使用职业颜色。"
L["Use a custom font size for dock text. If disabled, the font size will be set to one third of the icon size."] = "为 Dock 文本使用自定义字体大小。如果禁用，字体大小将设置为图标大小的三分之一。"
L["Use class color for the icon."] = "为图标使用职业颜色。"

-- options/dock/guild.lua
L["Show number of online Guild members on the icon."] = "在图标上显示在线公会成员数量。"

-- options/dock/lfd.lua
L["Call to the arms"] = "战斗号召"
L["Show difficulty or call to the arms on the icon."] = "在图标上显示难度或战斗号召。"
L["Show icons for call to the arms."] = "显示战斗号召图标。"

-- options/dock/notification.lua
L["Auto size"] = "自动大小"
L["ClassColor"] = "职业颜色"

-- options/dock/volume.lua
L["Color the text with the ElvUI color."] = "使用 ElvUI 颜色为文本着色。"

-- options/misc/auto_quest.lua
L["Auto Accept"] = "自动接受"
L["Auto Quest"] = "自动任务"
L["Auto Turn-In"] = "自动交付"
L["Automatically accepts quest dialogs from NPCs."] = "自动接受 NPC 的任务对话。"
L["Automatically turns in completed quests. If the quest has multiple reward choices, the dialog stays open for you to choose."] = "自动交付已完成的任务。如果任务有多个奖励选项，窗口会保持打开以便你选择。"
L["Chat Messages"] = "聊天消息"
L["Disables auto accept/turn-in while you are in combat."] = "在战斗中禁用自动接受/交付。"
L["Prints a message to chat whenever a quest is auto-accepted or turned in."] = "每当任务被自动接受或交付时，在聊天中输出一条消息。"
L["Skip in Combat"] = "战斗中跳过"

-- options/misc/difficulty_info.lua
L["Alignment"] = "对齐"
L["Difficulty Info"] = "难度信息"
L["Font size, top line"] = "字体大小，上行"
L["Show Frame"] = "显示框体"

-- options/misc/greeting_message.lua
L["Show a greeting message in the chat when you log in."] = "登录时在聊天中显示欢迎消息。"

-- options/misc/keystone_to_chat.lua
L["Post your keystone to the chat when someone types !key or !keys into the chat."] = "当有人在聊天中输入 !key 或 !keys 时，将你的钥石发送到聊天。"

-- options/misc/lfg_invite_info.lua
L["Fade out delay"] = "淡出延迟"
L["First line color"] = "第一行颜色"
L["Font size, bottom line"] = "字体大小，下行"
L["Second line color"] = "第二行颜色"
L["Show in chat"] = "在聊天中显示"
L["Third line color"] = "第三行颜色"

-- options/misc/phase_icon.lua
L["Chromie Time"] = "克罗米时间"
L["Timerunning World"] = "时空奔流世界"
L["War Mode"] = "战争模式"

-- options/misc/tags.lua
L["DC/ Offline"] = "掉线/离线"
L["Health trashhold 1"] = "生命值阈值 1"
L["Health trashhold 2"] = "生命值阈值 2"
L["PvP"] = "PvP"
L["Raidtarget Markers"] = "团队目标标记"
L["Set the first health trashhold."] = "设置第一个生命值阈值。"
L["Set the second health trashhold."] = "设置第二个生命值阈值。"
L["Targeting Players"] = "正在选中目标的玩家"

-- options/misc/tooltip.lua
L["Icon Zoom"] = "图标缩放"

-- options/nameplates/shared
L["Border color"] = "边框颜色"
L["Health color"] = "生命值颜色"
L["Ignore threat color"] = "忽略仇恨颜色"

-- options/nameplates/nameplate_tools.lua
L["ElvUI Color Settings"] = "ElvUI 颜色设置"
L["Open the ElvUI color settings to adjust the colors used for nameplates."] = "打开 ElvUI 颜色设置以调整姓名板使用的颜色。"
L["Sets automatically your class color for glow and border color on nameplates for the target unit."] = "自动将你的职业颜色设置为目标单位姓名板的发光和边框颜色。"
L["Target & Glow color"] = "目标与发光颜色"

-- options/options_core.lua
L["Data Panel Skin"] = "数据面板皮肤"
L["Datatexts"] = "数据文本"
L["Details embedded"] = "嵌入的 Details"
L["Difficulty"] = "难度"
L["Durability & Item Level"] = "耐久度与物品等级"
L["Focus Highlight"] = "焦点高亮"
L["Gamemenu"] = "游戏菜单"
L["Greeting Message"] = "欢迎消息"
L["In WoW Classic, the docks may appear differently because not all modules are available in this version. However, you can still customize the docks through the ElvUI settings."] = "在魔兽世界怀旧服中，由于此版本并非所有模块都可用，Dock 的显示可能会有所不同。不过你仍然可以通过 ElvUI 设置自定义 Dock。"
L["Interrupt On CD"] = "打断冷却中"
L["Minimap Skin"] = "小地图皮肤"
L["Quest Highlight"] = "任务高亮"
L["Resurrection Icon"] = "复活图标"
L["Summon Icon"] = "召唤图标"
L["TAGs"] = "标签"
L["Target Highlight"] = "目标高亮"
L["These are just examples of how to create your own dock using ElvUIâ€™s custom data text bars..."] = "这些只是如何使用 ElvUI 自定义数据文本条来创建你自己的 Dock 的示例……"
L["Tip/ Menu"] = "提示/菜单"
L["Tracker"] = "追踪器"

-- options/portraits/portraits.lua
L["BG"] = "背景"
L["BG Style"] = "背景样式"
L["Choose the background style for the transparent Class icons."] = "为透明职业图标选择背景样式。"
L["Class icon"] = "职业图标"
L["Custom Extra Texture"] = "自定义额外纹理"
L["Death Knight"] = "死亡骑士"
L["Demon Hunter"] = "恶魔猎手"
L["Desaturate"] = "去色"
L["Druid"] = "德鲁伊"
L["Embellishment"] = "装饰"
L["Enable Custom Textures for Portrait."] = "为头像启用自定义纹理。"
L["Enable Cast Icons."] = "启用施法图标。"
L["Enable Custom extra Textures for Portrait."] = "为头像启用自定义额外纹理。"
L["Enable and select a class icon style for the portrait."] = "启用并为头像选择职业图标样式。"
L["Enable Extra Texture"] = "启用额外纹理"
L["Enable the Shadow for the Portraits."] = "为头像启用阴影。"
L["Enable the Unit Portrait."] = "启用单位头像。"
L["Enable this to show the Extra Texture on top of the Unit Portrait."] = "启用后将在单位头像上方显示额外纹理。"
L["Enable custom Position and size settings for Extra Texture."] = "为额外纹理启用自定义位置和大小设置。"
L["Enemy"] = "敌对"
L["Evoker"] = "唤魔师"
L["Extra"] = "额外"
L["Extra Mask"] = "额外蒙版"
L["Extra Settings"] = "额外设置"
L["Extra Shadow"] = "额外阴影"
L["Force Extra Texture"] = "强制额外纹理"
L["Forces the default color for all texture."] = "强制所有纹理使用默认颜色。"
L["Frame Level/ Strata"] = "框体层级/层次"
L["Friendly"] = "友方"
L["Hunter"] = "猎人"
L["It will override the default extra texture, but will take care of rare/elite/boss units."] = "这将覆盖默认的额外纹理，但仍会处理稀有/精英/首领单位。"
L["Mage"] = "法师"
L["Monk"] = "武僧"
L["Neutral"] = "中立"
L["On Top"] = "置顶"
L["Paladin"] = "圣骑士"
L["Portrait Scale"] = "头像缩放"
L["Priest"] = "牧师"
L["Put your custom textures in the Addon folder and add the path here (example MyMediaFolder\\MyTexture.tga)."] = "将你的自定义纹理放入插件文件夹，并在此处填写路径（例如 MyMediaFolder\\MyTexture.tga）。"
L["Reset all colors"] = "重置所有颜色"
L["Reset class colors"] = "重置职业颜色"
L["Rogue"] = "潜行者"
L["Select a extra texture style for boss units."] = "为首领单位选择额外纹理样式。"
L["Select a extra texture style for elite units."] = "为精英单位选择额外纹理样式。"
L["Select a extra texture style for player."] = "为玩家选择额外纹理样式。"
L["Select a extra texture style for rare elite units."] = "为稀有精英单位选择额外纹理样式。"
L["Select a extra texture style for rare units."] = "为稀有单位选择额外纹理样式。"
L["Select a portrait texture style."] = "选择头像纹理样式。"
L["Shadow Alpha"] = "阴影透明度"
L["Shaman"] = "萨满祭司"
L["Shows the Extra Texture (rare/elite) for the Unit Portrait."] = "为单位头像显示额外纹理（稀有/精英）。"
L["Texture Style settings for Extra texture (Rare/Elite/Boss/player)."] = "额外纹理（稀有/精英/首领/玩家）的纹理样式设置。"
L["Texture Styles"] = "纹理样式"
L["TIP: If you use the Blizzard textures and change the classification color to white, you will see the extra texture with the original colors."] = "提示：如果你使用暴雪纹理并将分类颜色改为白色，你将看到保留原始颜色的额外纹理。"
L["Unitcolor for Extra"] = "额外层使用单位颜色"
L["Use Default color"] = "使用默认颜色"
L["Use Spec icons"] = "使用专精图标"
L["Use the unit color for the Extra (Rare/Elite) Texture."] = "额外（稀有/精英）纹理使用单位颜色。"
L["Warlock"] = "术士"
L["Warrior"] = "战士"
L["Will always desaturate the portraits."] = "始终对头像进行去色处理。"
L["Will show the embellishment on the portraits, if the Style has an embellishment."] = "如果样式带有装饰，将在头像上显示该装饰。"

-- options/skin/data_panel_skin.lua
L["Delete the actual Settings"] = "删除当前设置"
L["Info: This Settings will override the ElvUI Data Panel settings."] = "信息：这些设置将覆盖 ElvUI 数据面板设置。"
L["Reset all"] = "全部重置"

-- options/skin/minimap.lua
L["Cardinal Icon"] = "Cardinal 图标"

-- options/datatext/misc_gamemenu.lua
L["white"] = "白色"

-- options/options_core.lua
L["These are just examples of how to create your own dock using ElvUI’s custom data text bars.\n\nTo set up a custom bar:\nOpen ElvUI and navigate to ElvUI > Datatext > Bars.\nEnter a name for your new bar, click OK, and then click Add.\nSet the width of the bar based on how many icons you want to display.\nSet the height, which also determines the icon size.\nChoose the number of data text slots you want.\n\nAssign icons to each slot. For example:\nSlot 1 = Dock Calendar\nSlot 2 = Dock Profession\nSlot 3 = Dock Spec\n…and so on.\n\nThis setup allows you to build a personalized dock that fits your UI and gameplay needs.\n\n"] = "这些只是使用 ElvUI 自定义数据文本条来创建你自己的 Dock 的示例。\n\n要设置自定义条：\n打开 ElvUI，然后前往 ElvUI > Datatext > Bars。\n为你的新条输入一个名称，点击 OK，然后点击 Add。\n根据你想显示的图标数量设置条的宽度。\n设置高度，这也会决定图标大小。\n选择你想要的数据文本槽位数量。\n\n为每个槽位分配图标。例如：\n槽位 1 = Dock Calendar\n槽位 2 = Dock Profession\n槽位 3 = Dock Spec\n……依此类推。\n\n此设置可以让你创建一个符合自己界面和游戏需求的个性化 Dock。\n\n"

-- modules/portraits/texture_db.lua
L["Antik"] = "古典"
L["BG 1"] = "背景 1"
L["BG 2"] = "背景 2"
L["BG 3"] = "背景 3"
L["BG 4"] = "背景 4"
L["BG 5"] = "背景 5"
L["BG 6"] = "背景 6"
L["Blizzard Boss"] = "暴雪首领"
L["Blizzard Boss Neutral"] = "暴雪首领（中立）"
L["Blizzard Elite"] = "暴雪精英"
L["Blizzard Rare"] = "暴雪稀有"
L["Blizzard Rare/ Elite Neutral"] = "暴雪稀有/精英（中立）"
L["Blizzard Round"] = "暴雪圆形"
L["Blizzard Round Thick"] = "暴雪粗圆形"
L["Blizzard Round UP"] = "暴雪上圆形"
L["Blizzard Round UP Thick"] = "暴雪上粗圆形"
L["Blizzard Sharp"] = "暴雪尖角"
L["Blizzard Sharp Thick"] = "暴雪粗尖角"
L["Blizzard Sharp UP"] = "暴雪上尖角"
L["Blizzard Sharp UP Thick"] = "暴雪上粗尖角"
L["Circle Thick"] = "粗圆形"
L["Climbing Plant"] = "攀缘植物"
L["Climbing Plant V2"] = "攀缘植物 V2"
L["Cookie"] = "饼干"
L["Diamond Thick"] = "粗菱形"
L["Dog Any"] = "任意狗"
L["Dog Pack"] = "狗群"
L["Dog Pack color"] = "狗群彩色"
L["Dogs"] = "狗"
L["Dogs color"] = "狗彩色"
L["Dragon Blue"] = "蓝龙"
L["Dragon Boss"] = "龙首领"
L["Dragon Elite"] = "龙精英"
L["Dragon Green"] = "绿龙"
L["Dragon Purple"] = "紫龙"
L["Leaf"] = "叶子"
L["Leaf Mirrored"] = "镜像叶子"
L["Pad"] = "垫片"
L["Parallelogram Mirrored"] = "镜像平行四边形"
L["Pentagon"] = "五边形"
L["Pixel"] = "像素"
L["Rectangular"] = "矩形"
L["Round - Leaf"] = "圆形 - 叶子"
L["Round - Monster"] = "圆形 - 怪物"
L["Round - Pulse"] = "圆形 - 脉冲"
L["Round - Star"] = "圆形 - 星形"
L["Round - Tech"] = "圆形 - 科技"
L["Round - Zickzack"] = "圆形 - 之字形"
L["Shield"] = "盾牌"
L["Snake"] = "蛇"
L["Snake Blue"] = "蓝蛇"
L["Snake Green"] = "绿蛇"
L["Snake Purple"] = "紫蛇"
L["Snake Red"] = "红蛇"
L["Space"] = "太空"
L["Space color"] = "太空彩色"
L["Square Leaf"] = "方形叶子"
L["Square Loop"] = "方形环"
L["Square Round"] = "圆角方形"
L["Square Round Thick"] = "粗圆角方形"
L["Square Spikes"] = "尖刺方形"
L["Square Stars"] = "星形方框"
L["Square Thick"] = "粗方形"
L["Tear"] = "泪滴"
L["Tear down"] = "向下泪滴"
L["Tear down Mirrored"] = "镜像向下泪滴"
L["Tear Mirrored"] = "镜像泪滴"
L["Trapezoid"] = "梯形"
L["Trapezoid Mirrored"] = "镜像梯形"
