local E, L, V, P, G = unpack(ElvUI);
local mPlugin = "mMediaTag"
local mMT = E:GetModule(mPlugin);
local DT = E:GetModule("DataTexts");
local addon, ns = ...

--Lua functions
local _G = _G
local type, ipairs, pairs, select = type, ipairs, pairs, select
local sort, next, wipe, tremove, tinsert = sort, next, wipe, tremove, tinsert
local format, gsub, strfind, strjoin, strmatch = format, gsub, strfind, strjoin, strmatch

--WoW API / Variables
local BNet_GetValidatedCharacterName = BNet_GetValidatedCharacterName
local GetMouseFocus = GetMouseFocus
local BNGetInfo = BNGetInfo
local BNGetNumFriends = BNGetNumFriends
local BNInviteFriend = BNInviteFriend
local BNRequestInviteFriend = BNRequestInviteFriend
local BNSetCustomMessage = BNSetCustomMessage
local GetDisplayedInviteType = GetDisplayedInviteType
local GetQuestDifficultyColor = GetQuestDifficultyColor
local IsChatAFK = IsChatAFK
local IsChatDND = IsChatDND
local IsAltKeyDown = IsAltKeyDown
local IsShiftKeyDown = IsShiftKeyDown
local SendChatMessage = SendChatMessage
local SetItemRef = SetItemRef
local ToggleFriendsFrame = ToggleFriendsFrame
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local C_FriendList_GetNumFriends = C_FriendList.GetNumFriends
local C_FriendList_GetNumOnlineFriends = C_FriendList.GetNumOnlineFriends
local C_FriendList_GetFriendInfoByIndex = C_FriendList.GetFriendInfoByIndex
local ChatFrame_SendBNetTell = ChatFrame_SendBNetTell
local InCombatLockdown = InCombatLockdown
local C_BattleNet_GetFriendAccountInfo = C_BattleNet.GetFriendAccountInfo
local C_BattleNet_GetFriendNumGameAccounts = C_BattleNet.GetFriendNumGameAccounts
local C_BattleNet_GetFriendGameAccountInfo = C_BattleNet.GetFriendGameAccountInfo
local C_PartyInfo_RequestInviteFromUnit = C_PartyInfo.RequestInviteFromUnit
local C_PartyInfo_InviteUnit = C_PartyInfo.InviteUnit
local PRIEST_COLOR = RAID_CLASS_COLORS.PRIEST

--Variables
local mText = format("Dock %s", L["Friends"])
local mTextName = "mFriends"
local TextColor = mMT:mClassColorString()

-- create a popup
E.PopupDialogs.SET_BN_BROADCAST = {
	text = _G.BN_BROADCAST_TOOLTIP,
	button1 = _G.ACCEPT,
	button2 = _G.CANCEL,
	hasEditBox = 1,
	editBoxWidth = 350,
	maxLetters = 127,
	OnAccept = function(self) BNSetCustomMessage(self.editBox:GetText()) end,
	OnShow = function(self) self.editBox:SetText(select(4, BNGetInfo()) ) self.editBox:SetFocus() end,
	OnHide = _G.ChatEdit_FocusActiveWindow,
	EditBoxOnEnterPressed = function(self) BNSetCustomMessage(self:GetText()) self:GetParent():Hide() end,
	EditBoxOnEscapePressed = function(self) self:GetParent():Hide() end,
	timeout = 0,
	exclusive = 1,
	whileDead = 1,
	hideOnEscape = 1,
	preferredIndex = 3
}

local menuList = {
	{ text = _G.OPTIONS_MENU, isTitle = true, notCheckable=true},
	{ text = _G.INVITE, hasArrow = true, notCheckable=true, },
	{ text = _G.CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable=true, },
	{ text = _G.PLAYER_STATUS, hasArrow = true, notCheckable=true,
		menuList = {
			{ text = '|cff2BC226'.._G.AVAILABLE..'|r', notCheckable=true, func = function() if IsChatAFK() then SendChatMessage('', 'AFK') elseif IsChatDND() then SendChatMessage('', 'DND') end end },
			{ text = '|cffE7E716'.._G.DND..'|r', notCheckable=true, func = function() if not IsChatDND() then SendChatMessage('', 'DND') end end },
			{ text = '|cffFF0000'.._G.AFK..'|r', notCheckable=true, func = function() if not IsChatAFK() then SendChatMessage('', 'AFK') end end },
		},
	},
	{ text = _G.BN_BROADCAST_TOOLTIP, notCheckable=true, func = function() E:StaticPopup_Show('SET_BN_BROADCAST') end },
}

local function inviteClick(_, name, guid)
	DT.EasyMenu:Hide()

	if not (name and name ~= '') then return end
	local isBNet = type(name) == 'number'

	if guid then
		local inviteType = GetDisplayedInviteType(guid)
		if inviteType == 'INVITE' or inviteType == 'SUGGEST_INVITE' then
			if isBNet then
				BNInviteFriend(name)
			else
				C_PartyInfo_InviteUnit(name)
			end
		elseif inviteType == 'REQUEST_INVITE' then
			if isBNet then
				BNRequestInviteFriend(name)
			else
				C_PartyInfo_RequestInviteFromUnit(name)
			end
		end
	else
		-- if for some reason guid isnt here fallback and just try to invite them
		-- this is unlikely but having a fallback doesnt hurt
		if isBNet then
			BNInviteFriend(name)
		else
			C_PartyInfo_InviteUnit(name)
		end
	end
end

local function whisperClick(_, name, battleNet)
	DT.EasyMenu:Hide()

	if battleNet then
		ChatFrame_SendBNetTell(name)
	else
		SetItemRef( 'player:'..name, format('|Hplayer:%1$s|h[%1$s]|h',name), 'LeftButton' )
	end
end

local levelNameString = '|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r'
local levelNameClassString = '|cff%02x%02x%02x%d|r %s%s%s'
local characterFriend = _G.CHARACTER_FRIEND
local battleNetString = _G.BATTLENET_OPTIONS_LABEL
local totalOnlineString = strjoin('', _G.FRIENDS_LIST_ONLINE, ': %s/%s')
local tthead = {r=0.4, g=0.78, b=1}
local activezone, inactivezone = {r=0.3, g=1.0, b=0.3}, {r=0.65, g=0.65, b=0.65}
local friendTable, BNTable, tableList = {}, {}, {}
local friendOnline, friendOffline = gsub(_G.ERR_FRIEND_ONLINE_SS,'\124Hplayer:%%s\124h%[%%s%]\124h',''), gsub(_G.ERR_FRIEND_OFFLINE_S,'%%s','')
local wowString = _G.BNET_CLIENT_WOW
local retailID = _G.WOW_PROJECT_ID
local WOW_CLASSIC = _G.BNET_FRIEND_TOOLTIP_WOW_CLASSIC
local dataValid = false
local statusTable = {
	AFK = ' |cffFFFFFF[|r|cffFF9900'..L["AFK"]..'|r|cffFFFFFF]|r',
	DND = ' |cffFFFFFF[|r|cffFF3333'..L["DND"]..'|r|cffFFFFFF]|r'
}

-- Makro for get the client: /run for i,v in pairs(_G) do if type(i)=='string' and i:match('BNET_CLIENT_') then print(i,'=',v) end end
local clientSorted = {}
local clientTags = {
	[_G.BNET_CLIENT_WOW] = 'WoW',
	[_G.BNET_CLIENT_WTCG] = 'HS',
	[_G.BNET_CLIENT_HEROES] = 'HotS',
	[_G.BNET_CLIENT_OVERWATCH] = 'OW',
	[_G.BNET_CLIENT_D2] = 'D2',
	[_G.BNET_CLIENT_D3] = 'D3',
	[_G.BNET_CLIENT_SC] = 'SC',
	[_G.BNET_CLIENT_SC2] = 'SC2',
	[_G.BNET_CLIENT_WC3] = 'WC3',
	[_G.BNET_CLIENT_ARCADE] = 'AC',
	[_G.BNET_CLIENT_CRASH4] = 'CB4',
	[_G.BNET_CLIENT_COD] = 'BO4',
	[_G.BNET_CLIENT_COD_MW] = 'MW',
	[_G.BNET_CLIENT_COD_MW2] = 'MW2',
	[_G.BNET_CLIENT_COD_BOCW] = 'CW',
	BSAp = L["Mobile"],
}

local clientIndex = {
	[_G.BNET_CLIENT_WOW] = 1,
	[_G.BNET_CLIENT_WTCG] = 2,
	[_G.BNET_CLIENT_HEROES] = 3,
	[_G.BNET_CLIENT_OVERWATCH] = 4,
	[_G.BNET_CLIENT_D2] = 5,
	[_G.BNET_CLIENT_D3] = 6,
	[_G.BNET_CLIENT_SC] = 7,
	[_G.BNET_CLIENT_SC2] = 8,
	[_G.BNET_CLIENT_WC3] = 9,
	[_G.BNET_CLIENT_ARCADE] = 10,
	[_G.BNET_CLIENT_CRASH4] = 11,
	[_G.BNET_CLIENT_COD] = 12,
	[_G.BNET_CLIENT_COD_MW] = 13,
	[_G.BNET_CLIENT_COD_MW2] = 14,
	[_G.BNET_CLIENT_COD_BOCW] = 15,
	App = 16,
	BSAp = 17,
}

local clientFullName = {
	[_G.BNET_CLIENT_WOW] = "World of Warcraft",
	[_G.BNET_CLIENT_WTCG] = "Hearthstone",
	[_G.BNET_CLIENT_HEROES] = "Heroes of the Storm",
	[_G.BNET_CLIENT_OVERWATCH] = "Overwatch",
	[_G.BNET_CLIENT_D2] = "Diablo 2: Resurrected",
	[_G.BNET_CLIENT_D3] = "Diablo 3",
	[_G.BNET_CLIENT_SC] = "Starcraft",
	[_G.BNET_CLIENT_SC2] = "Starcraft 2",
	[_G.BNET_CLIENT_WC3] = "Warcraft 3: Reforged",
	[_G.BNET_CLIENT_ARCADE] = "Arcade Collection",
	[_G.BNET_CLIENT_CRASH4] = "Crash Bandicoot 4",
	[_G.BNET_CLIENT_COD] = "COD: Black Ops 4",
	[_G.BNET_CLIENT_COD_MW] = "COD: Modern Warfare",
	[_G.BNET_CLIENT_COD_MW2] = "COD: Modern Warfare 2",
	[_G.BNET_CLIENT_COD_BOCW] = "COD: Cold War",
	App = "App",
	BSAp = L["Mobile"],
}

DT.clientFullName = clientFullName

local function mDockCheckFrame()
	return ( FriendsFrame and FriendsFrame:IsShown() )
end

function mMT:CheckFrameFriends(self)
	self.mIcon.isClicked = mDockCheckFrame()
	mMT:DockTimer(self)
end

local function inGroup(name, realmName)
	if realmName and realmName ~= '' and realmName ~= E.myrealm then
		name = name..'-'..realmName
	end

	return (UnitInParty(name) or UnitInRaid(name)) and '|cffaaaaaa*|r' or ''
end

local function SortAlphabeticName(a, b)
	if a.name and b.name then
		return a.name < b.name
	end
end

local function BuildFriendTable(total)
	wipe(friendTable)
	for i = 1, total do
		local info = C_FriendList_GetFriendInfoByIndex(i)
		if info and info.connected then
			local className = E:UnlocalizedClassName(info.className) or ''
			local status = (info.afk and statusTable.AFK) or (info.dnd and statusTable.DND) or ''
			friendTable[i] = {
				name = info.name,			--1
				level = info.level,			--2
				class = className,			--3
				zone = info.area,			--4
				online = info.connected,	--5
				status = status,			--6
				notes = info.notes,			--7
				guid = info.guid			--8
			}
		end
	end
	if next(friendTable) then
		sort(friendTable, SortAlphabeticName)
	end
end

--Sort: client-> (WoW: project-> faction-> name) ELSE:btag
local function Sort(a, b)
	if a.client and b.client then
		if (a.client == b.client) then
			if (a.client == wowString) and a.wowProjectID and b.wowProjectID then
				if (a.wowProjectID == b.wowProjectID) and a.faction and b.faction then
					if (a.faction == b.faction) and a.characterName and b.characterName then
						return a.characterName < b.characterName
					end
					return a.faction < b.faction
				end
				return a.wowProjectID < b.wowProjectID
			elseif (a.battleTag and b.battleTag) then
				return a.battleTag < b.battleTag
			end
		end
		return a.client < b.client
	end
end

--Sort client by statically given index (this is a `pairs by keys` sorting method)
local function clientSort(a, b)
	if a and b then
		if clientIndex[a] and clientIndex[b] then
			return clientIndex[a] < clientIndex[b]
		end
		return a < b
	end
end

local function AddToBNTable(bnIndex, bnetIDAccount, accountName, battleTag, characterName, bnetIDGameAccount, client, isOnline, isBnetAFK, isBnetDND, noteText, wowProjectID, realmName, faction, race, className, zoneName, level, guid, gameText)
	className = E:UnlocalizedClassName(className) or ''
	characterName = BNet_GetValidatedCharacterName(characterName, battleTag, client) or ''

	local obj = {
		accountID = bnetIDAccount,		--1
		accountName = accountName,		--2
		battleTag = battleTag,			--3
		characterName = characterName,	--4
		gameID = bnetIDGameAccount,		--5
		client = client,				--6
		isOnline = isOnline,			--7
		isBnetAFK = isBnetAFK,			--8
		isBnetDND = isBnetDND,			--9
		noteText = noteText,			--10
		wowProjectID = wowProjectID,	--11
		realmName = realmName,			--12
		faction = faction,				--13
		race = race,					--14
		className = className,			--15
		zoneName = zoneName,			--16
		level = level,					--17
		guid = guid,					--18
		gameText = gameText				--19
	}

	if strmatch(gameText, WOW_CLASSIC) then
		obj.classicText, obj.realmName = strmatch(gameText, '(.-)%s%-%s(.+)')
	end

	BNTable[bnIndex] = obj

	if tableList[client] then
		tableList[client][#tableList[client]+1] = BNTable[bnIndex]
	else
		tableList[client] = {}
		tableList[client][1] = BNTable[bnIndex]
	end
end

local function PopulateBNTable(bnIndex, bnetIDAccount, accountName, battleTag, characterName, bnetIDGameAccount, client, isOnline, isBnetAFK, isBnetDND, noteText, wowProjectID, realmName, faction, race, class, zoneName, level, guid, gameText, hasFocus)
	-- `hasFocus` is not added to BNTable[i]; we only need this to keep our friends datatext in sync with the friends list
	for i = 1, bnIndex do
		local isAdded, bnInfo = 0, BNTable[i]
		if bnInfo and (bnInfo.accountID == bnetIDAccount) then
			if bnInfo.client == 'BSAp' then
				if client == 'BSAp' then -- unlikely to happen
					isAdded = 1
				elseif client == 'App' then
					isAdded = (hasFocus and 2) or 1
				else -- Mobile -> Game
					isAdded = 2 --swap data
				end
			elseif bnInfo.client == 'App' then
				if client == 'App' then -- unlikely to happen
					isAdded = 1
				elseif client == 'BSAp' then
					isAdded = (hasFocus and 2) or 1
				else -- App -> Game
					isAdded = 2 --swap data
				end
			elseif bnInfo.client then -- Game
				if client == 'BSAp' or client == 'App' then -- ignore Mobile and App
					isAdded = 1
				end
			end
		end
		if isAdded == 2 then -- swap data
			if bnInfo.client and tableList[bnInfo.client] then
				for n, y in ipairs(tableList[bnInfo.client]) do
					if y == bnInfo then
						tremove(tableList[bnInfo.client], n)
						break -- remove the old one from tableList
					end
				end
			end
			AddToBNTable(i, bnetIDAccount, accountName, battleTag, characterName, bnetIDGameAccount, client, isOnline, isBnetAFK, isBnetDND, noteText, wowProjectID, realmName, faction, race, class, zoneName, level, guid, gameText)
		end
		if isAdded ~= 0 then
			return bnIndex
		end
	end

	bnIndex = bnIndex + 1 --bump the index one for a new addition
	AddToBNTable(bnIndex, bnetIDAccount, accountName, battleTag, characterName, bnetIDGameAccount, client, isOnline, isBnetAFK, isBnetDND, noteText, wowProjectID, realmName, faction, race, class, zoneName, level, guid, gameText)

	return bnIndex
end

local function BuildBNTable(total)
	for _, v in pairs(tableList) do wipe(v) end
	wipe(BNTable)
	wipe(clientSorted)

	local bnIndex = 0

	for i = 1, total do
		local accountInfo = C_BattleNet_GetFriendAccountInfo(i)
		if accountInfo and accountInfo.gameAccountInfo and accountInfo.gameAccountInfo.isOnline then
			local numGameAccounts = C_BattleNet_GetFriendNumGameAccounts(i)
			if numGameAccounts and numGameAccounts > 0 then
				for y = 1, numGameAccounts do
					local gameAccountInfo = C_BattleNet_GetFriendGameAccountInfo(i, y)
					bnIndex = PopulateBNTable(bnIndex, accountInfo.bnetAccountID, accountInfo.accountName, accountInfo.battleTag, gameAccountInfo.characterName, gameAccountInfo.gameAccountID, gameAccountInfo.clientProgram, gameAccountInfo.isOnline, accountInfo.isAFK or gameAccountInfo.isGameAFK, accountInfo.isDND or gameAccountInfo.isGameBusy, accountInfo.note, accountInfo.gameAccountInfo.wowProjectID, gameAccountInfo.realmName, gameAccountInfo.factionName, gameAccountInfo.raceName, gameAccountInfo.className, gameAccountInfo.areaName, gameAccountInfo.characterLevel, gameAccountInfo.playerGuid, gameAccountInfo.richPresence, gameAccountInfo.hasFocus)
				end
			else
				bnIndex = PopulateBNTable(bnIndex, accountInfo.bnetAccountID, accountInfo.accountName, accountInfo.battleTag, accountInfo.gameAccountInfo.characterName, accountInfo.gameAccountInfo.gameAccountID, accountInfo.gameAccountInfo.clientProgram, accountInfo.gameAccountInfo.isOnline, accountInfo.isAFK, accountInfo.isDND, accountInfo.note, accountInfo.gameAccountInfo.wowProjectID)
			end
		end
	end

	if next(BNTable) then
		sort(BNTable, Sort)
	end
	for c, v in pairs(tableList) do
		if next(v) then
			sort(v, Sort)
		end
		tinsert(clientSorted, c)
	end
	if next(clientSorted) then
		sort(clientSorted, clientSort)
	end
end

local function Click(self, btn)
	mMT:mOnClick(self, "CheckFrameFriends")
	if btn == 'RightButton' then
		local menuCountWhispers = 0
		local menuCountInvites = 0

		menuList[2].menuList = {}
		menuList[3].menuList = {}

		if not E.global.datatexts.settings.Friends.hideWoW then
			for _, info in ipairs(friendTable) do
				if info.online then
					local shouldSkip = false
					if (info.status == statusTable.AFK) and E.global.datatexts.settings.Friends.hideAFK then
						shouldSkip = true
					elseif (info.status == statusTable.DND) and E.global.datatexts.settings.Friends.hideDND then
						shouldSkip = true
					end
					if not shouldSkip then
						local classc, levelc = E:ClassColor(info.class), GetQuestDifficultyColor(info.level)
						if not classc then classc = levelc end

						menuCountWhispers = menuCountWhispers + 1
						menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,info.level,classc.r*255,classc.g*255,classc.b*255,info.name), arg1 = info.name, notCheckable=true, func = whisperClick}

						if inGroup(info.name) == '' then
							menuCountInvites = menuCountInvites + 1
							menuList[2].menuList[menuCountInvites] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,info.level,classc.r*255,classc.g*255,classc.b*255,info.name), arg1 = info.name, arg2 = info.guid, notCheckable=true, func = inviteClick}
						end
					end
				end
			end
		end

		for _, info in ipairs(BNTable) do
			if info.isOnline then
				local shouldSkip = false
				if (info.isBnetAFK == true) and E.global.datatexts.settings.Friends.hideAFK then
					shouldSkip = true
				elseif (info.isBnetDND == true) and E.global.datatexts.settings.Friends.hideDND then
					shouldSkip = true
				end
				if info.client and E.global.datatexts.settings.Friends['hide'..info.client] then
					shouldSkip = true
				end
				if not shouldSkip then
					local realID, hasBnet = info.accountName, false

					for _, z in ipairs(menuList[3].menuList) do
						if z and z.text and (z.text == realID) then
							hasBnet = true
							break
						end
					end

					if not hasBnet then -- hasBnet will make sure only one is added to whispers but still allow us to add multiple into invites
						menuCountWhispers = menuCountWhispers + 1
						menuList[3].menuList[menuCountWhispers] = {text = realID, arg1 = realID, arg2 = true, notCheckable=true, func = whisperClick}
					end

					if (info.client and info.client == wowString) and (E.myfaction == info.faction) and inGroup(info.characterName, info.realmName) == '' then
						local classc, levelc = E:ClassColor(info.className), GetQuestDifficultyColor(info.level)
						if not classc then classc = levelc end

						if info.wowProjectID == retailID then
							menuCountInvites = menuCountInvites + 1
							menuList[2].menuList[menuCountInvites] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,info.level,classc.r*255,classc.g*255,classc.b*255,info.characterName), arg1 = info.gameID, arg2 = info.guid, notCheckable=true, func = inviteClick}
						end
					end
				end
			end
		end

		DT:SetEasyMenuAnchor(DT.EasyMenu, self)
		_G.EasyMenu(menuList, DT.EasyMenu, nil, nil, nil, 'MENU')
	elseif InCombatLockdown() then
		_G.UIErrorsFrame:AddMessage(E.InfoColor.._G.ERR_NOT_IN_COMBAT)
	else
		ToggleFriendsFrame(1)
	end
end

local lastTooltipXLineHeader
local function TooltipAddXLine(X, header, ...)
	X = (X == true and 'AddDoubleLine') or 'AddLine'
	if lastTooltipXLineHeader ~= header then
		DT.tooltip[X](DT.tooltip, ' ')
		DT.tooltip[X](DT.tooltip, header)
		lastTooltipXLineHeader = header
	end
	DT.tooltip[X](DT.tooltip, ...)
end

local function OnEnter(self)
	self.mIcon.isClicked = mDockCheckFrame()
	mMT:mOnEnter(self)

	if E.db[mPlugin].mDock.tip.enable then
		lastTooltipXLineHeader = nil

		local onlineFriends = C_FriendList_GetNumOnlineFriends()
		local numberOfFriends = C_FriendList_GetNumFriends()
		local totalBNet, numBNetOnline = BNGetNumFriends()
		local totalonline = onlineFriends + numBNetOnline

		-- no friends online, quick exit
		if totalonline == 0 then return end

		if not dataValid then
			-- only retrieve information for all on-line members when we actually view the tooltip
			if numberOfFriends > 0 then BuildFriendTable(numberOfFriends) end
			if totalBNet > 0 then BuildBNTable(totalBNet) end
			dataValid = true
		end

		local totalfriends = numberOfFriends + totalBNet
		local zonec, classc, levelc, realmc
		local shiftDown = IsShiftKeyDown()

		DT.tooltip:AddDoubleLine(L["Friends List"], format(totalOnlineString, totalonline, totalfriends),tthead.r,tthead.g,tthead.b,tthead.r,tthead.g,tthead.b)
		if (onlineFriends > 0) and not E.global.datatexts.settings.Friends.hideWoW then
			for _, info in ipairs(friendTable) do
				if info.online then
					local shouldSkip = false
					if (info.status == statusTable.AFK) and E.global.datatexts.settings.Friends.hideAFK then
						shouldSkip = true
					elseif (info.status == statusTable.DND) and E.global.datatexts.settings.Friends.hideDND then
						shouldSkip = true
					end
					if not shouldSkip then
						if E.MapInfo.zoneText and (E.MapInfo.zoneText == info.zone) then zonec = activezone else zonec = inactivezone end
						classc, levelc = E:ClassColor(info.class), GetQuestDifficultyColor(info.level)
						if not classc then classc = levelc end

						TooltipAddXLine(true, characterFriend, format(levelNameClassString,levelc.r*255,levelc.g*255,levelc.b*255,info.level,info.name,inGroup(info.name),info.status),info.zone,classc.r,classc.g,classc.b,zonec.r,zonec.g,zonec.b)
					end
				end
			end
		end

		if numBNetOnline > 0 then
			local status
			for _, client in ipairs(clientSorted) do
				local Table = tableList[client]
				local shouldSkip = E.global.datatexts.settings.Friends['hide'..client]
				if not shouldSkip then
					for _, info in ipairs(Table) do
						if info.isOnline then
							shouldSkip = false
							if info.isBnetAFK == true then
								if E.global.datatexts.settings.Friends.hideAFK then
									shouldSkip = true
								end
								status = statusTable.AFK
							elseif info.isBnetDND == true then
								if E.global.datatexts.settings.Friends.hideDND then
									shouldSkip = true
								end
								status = statusTable.DND
							else
								status = ''
							end

							if not shouldSkip then
								local header = format('%s (%s)', battleNetString, info.classicText or clientTags[client] or client)
								if info.client and info.client == wowString then
									classc = E:ClassColor(info.className)
									if info.level and info.level ~= '' then
										levelc = GetQuestDifficultyColor(info.level)
									else
										classc, levelc = PRIEST_COLOR, PRIEST_COLOR
									end

									--Sometimes the friend list is fubar with level 0 unknown friends
									if not classc then classc = PRIEST_COLOR end

									TooltipAddXLine(true, header, format(levelNameString..'%s%s',levelc.r*255,levelc.g*255,levelc.b*255,info.level,classc.r*255,classc.g*255,classc.b*255,info.characterName,inGroup(info.characterName, info.realmName),status),info.accountName,238,238,238,238,238,238)
									if shiftDown then
										if E.MapInfo.zoneText and (E.MapInfo.zoneText == info.zoneName) then zonec = activezone else zonec = inactivezone end
										if E.myrealm == info.realmName then realmc = activezone else realmc = inactivezone end
										TooltipAddXLine(true, header, info.zoneName, info.realmName, zonec.r, zonec.g, zonec.b, realmc.r, realmc.g, realmc.b)
									end
								else
									TooltipAddXLine(true, header, info.characterName..status, info.accountName, .9, .9, .9, .9, .9, .9)
									if shiftDown and (info.gameText and info.gameText ~= '') and (info.client and info.client ~= 'App' and info.client ~= 'BSAp') then
										TooltipAddXLine(false, header, info.gameText, inactivezone.r, inactivezone.g, inactivezone.b)
									end
								end
							end
						end
					end
				end
			end
		end

		DT.tooltip:Show()
	end
end

local function OnEvent(self, event, message)
	self.mSettings = {
		Name = mTextName,
		IconTexture = E.db[mPlugin].mDock.friends.path,
		Notifications = false,
		Text = true,
		Spezial = false,
	}

	mMT:DockInitialisation(self)

	local onlineFriends = C_FriendList_GetNumOnlineFriends()
	local _, numBNetOnline = BNGetNumFriends()

	-- special handler to detect friend coming online or going offline
	-- when this is the case, we invalidate our buffered table and update the
	-- datatext information
	if event == 'CHAT_MSG_SYSTEM' then
		if not (strfind(message, friendOnline) or strfind(message, friendOffline)) then return end
	end
	-- force update when showing tooltip
	dataValid = false

	if not IsAltKeyDown() and event == 'MODIFIER_STATE_CHANGED' and GetMouseFocus() == self then
		OnEnter(self)
	end

	self.mIcon.TextA:SetFormattedText(TextColor, onlineFriends + numBNetOnline)

	lastPanel = self
end

local function OnLeave(self)
	if E.db[mPlugin].mDock.tip.enable then
		DT.tooltip:Hide()
	end

	self.mIcon.isClicked = mDockCheckFrame()
	mMT:mOnLeave(self)
end

DT:RegisterDatatext(mTextName, "mDock", {'BN_FRIEND_ACCOUNT_ONLINE', 'BN_FRIEND_ACCOUNT_OFFLINE', 'BN_FRIEND_INFO_CHANGED', 'FRIENDLIST_UPDATE', 'CHAT_MSG_SYSTEM', 'MODIFIER_STATE_CHANGED'}, OnEvent, nil, Click, OnEnter, OnLeave, mText, nil, nil)