
#WorldGen Settings
[worldgen]

	#Ore Gen Settings
	[worldgen.oregen]

		#Ore Settings
		[worldgen.oregen.iesniumOre]
			#Range configuration top offset.
			topOffset = 10
			#The tag for the blocks this ore will spawn in.
			fillerBlockTag = "occultism:netherrack"
			#The size of veins for this ore.
			#Range: 0 ~ 127
			size = 3
			#Range configuration bottom offset.
			bottomOffset = 10
			#True to generate this ore.
			generateOre = true
			#The count value for the decorator for this ore.
			#Range: 0 ~ 127
			count = 10
			#Range configuration maximum.
			maximum = 128

		#Ore Settings
		[worldgen.oregen.copperOre]
			#Range configuration top offset.
			topOffset = 0
			#The tag for the blocks this ore will spawn in.
			fillerBlockTag = "minecraft:base_stone_overworld"
			#The size of veins for this ore.
			#Range: 0 ~ 127
			size = 9
			#Range configuration bottom offset.
			bottomOffset = 20
			#True to generate this ore.
			generateOre = true
			#The count value for the decorator for this ore.
			#Range: 0 ~ 127
			count = 10
			#Range configuration maximum.
			maximum = 64

		#Ore Settings
		[worldgen.oregen.silverOre]
			#Range configuration top offset.
			topOffset = 0
			#The tag for the blocks this ore will spawn in.
			fillerBlockTag = "minecraft:base_stone_overworld"
			#The size of veins for this ore.
			#Range: 0 ~ 127
			size = 7
			#Range configuration bottom offset.
			bottomOffset = 5
			#True to generate this ore.
			generateOre = true
			#The count value for the decorator for this ore.
			#Range: 0 ~ 127
			count = 3
			#Range configuration maximum.
			maximum = 30

	#Underground Grove Settings
	[worldgen.underground_grove]
		#The chance vines will spawn in the underground grove.
		vineChance = 0.3
		#The min height for a grove to spawn (applied to the center of the grove, not the floor).
		groveSpawnMin = 25
		#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
		groveSpawnMax = 60
		#The chance glowstone will spawn in the ceiling of the underground grove.
		ceilingLightChance = 0.1
		#The biome types the underground grove cannot spawn in.
		biomeTypeBlacklist = ["NETHER", "END"]
		#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
		groveSpawnChance = 400
		#The chance small trees will spawn in the underground grove.
		treeChance = 0.1
		#The chance grass will spawn in the underground grove.
		grassChance = 0.6
		#True to generate underground groves. Should not be changed in most scenarios.
		generateUndergroundGroves = true

