# Configuration file

bloodmoon {

    general {
        # Whether players are not able to sleep on a bloodmoon
        B:NoSleep=true

        # Whether bloodmoons should respect the doMobSpawning gamerule
        B:RespectGamerule=true

        # Whether all players in the overworld should receive a message when the bloodmoon starts
        B:SendMessage=true

        # Whether monsters spawned by a bloodmoon should die at dawn
        B:Vanish=true
    }

    appearance {
        B:BlackFog=true
        B:RedLight=true
        B:RedMoon=true
        B:RedSky=true
    }

    schedule {
        # The chance of a bloodmoon occuring at the beginning of a night (0=Never;1=Every night;0.05=5% of all nights)
        D:Chance=0.02

        # Whether there should be a bloodmoon whenever there is a full moon
        B:Fullmoon=false

        # Every nth night there will be a bloodmoon (0 disables this, 1 would be every night, 2 every second night)
        I:NthNight=0
    }

    spawning {
        # Monsters which names are on this list won't get spawned by the bloodmoon (Has no effect when a whitelist is active). (Example: "Skeleton,Spider")
        S:SpawnBlacklist <
            primitivemobs.flame_spewer
         >

        # With which number should the default entity limit be multiplicated on a blood moon
        I:SpawnLimitMultiplier=3

        # How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
        I:SpawnRange=3

        # How much faster enemys spawn on a bloodmoon (0=Vanilla)
        I:SpawnSpeed=3

        # If this isn't empty only monsters which names are in this list will get spawned by the bloodmoon. (Example: "Skeleton,Spider")
        S:SpawnWhitelist <
         >

        # How close can enemys spawn next to the World Spawn (Vanilla=24)
        I:WorldSpawnDistance=24
    }

}


