local _, SUI = ...
SUI = LibStub("AceAddon-3.0"):NewAddon(SUI, "SpartanUI","AceEvent-3.0", "AceConsole-3.0");
_G.SUI = SUI

local AceConfig = LibStub("AceConfig-3.0");
local AceConfigDialog = LibStub("AceConfigDialog-3.0");
local L = LibStub("AceLocale-3.0"):GetLocale("SpartanUI", true)
SUI.L = L

local _G = _G
local type, pairs, hooksecurefunc = type, pairs, hooksecurefunc

SUI.SpartanVer = GetAddOnMetadata("SpartanUI", "Version")
SUI.CurseVersion = GetAddOnMetadata("SpartanUI", "X-Curse-Packaged-Version")
----------------------------------------------------------------------------------------------------
SUI.opt = {
	name = "SpartanUI ".. SUI.SpartanVer, type = "group", childGroups = "tab", args = {
		General = {name = L["General"], type = "group",order = 0, args = {}};
		Artwork = {name = L["Artwork"], type = "group", args = {}};
		PlayerFrames = {name = L["PlayerFrames"], type = "group", args = {}};
		PartyFrames = {name = L["PartyFrames"], type = "group", args = {}};
		RaidFrames = {name = L["RaidFrames"], type = "group", args = {}};
	}
}

local FontItems = {Primary={},Core={},Party={},Player={},Raid={}}
local FontItemsSize = {Primary={},Core={},Party={},Player={},Raid={}}
local fontdefault = {Size = 0, Face = "SpartanUI", Type = "outline"}
local MovedDefault = {moved=false;point = "",relativeTo = nil,relativePoint = "",xOffset = 0,yOffset = 0}
local frameDefault1 = {movement=MovedDefault,AuraDisplay=true,display=true,Debuffs="all",buffs="all",style="large",moved=false,Anchors={}}
local frameDefault2 = {AuraDisplay=true,display=true,Debuffs="all",buffs="all",style="medium",moved=false,Anchors={}}

---------------		Database		-------------------------------

local DBdefault = {
	SUIProper = {
		Version = SUI.SpartanVer,
		SetupDone = false,
		HVer = "",
		yoffset = 0,
		xOffset = 0,
		yoffsetAuto = true,
		scale = .92,
		alpha = 1,
		viewport = true,
		EnabledComponents = {},
		Styles = {
			['**'] = {
				Artwork = false,
				PlayerFrames = false,
				PartyFrames = false,
				RaidFrames = false,
				Movable = {
					Minimap = true,
					PlayerFrames = true,
					PartyFrames = true,
					RaidFrames = true,
				},
				Frames = {
					player = {
						Buffs=	{Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=false,Mode="both"},
						Debuffs={Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=true,Mode="both"}
					},
					target = {
						Buffs=	{Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=false,Mode="both"},
						Debuffs={Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=true,Mode="bars"}
					},
					targettarget = {
						Buffs=	{Display=false,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=false,Mode="disabled"},
						Debuffs={Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=true,Mode="icons"}
					},
					pet = {
						Buffs=	{Display=true,Number = 10,size = 15,spacing = 1,showType=true,onlyShowPlayer=false,Mode="icons"},
						Debuffs={Display=true,Number = 10,size = 15,spacing = 1,showType=true,onlyShowPlayer=false,Mode="icons"}
					},
					focus = {
						Buffs=	{Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=false,Mode="icons"},
						Debuffs={Display=true,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=true,Mode="icons"}
					},
					focustarget = {
						Buffs=	{Display=false,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=false,Mode="disabled"},
						Debuffs={Display=false,Number = 10,size = 20,spacing = 1,showType=true,onlyShowPlayer=true,Mode="disabled"}
					}
				},
				Minimap = {
					shape = "circle",
					size = {width = 140, height = 140}
				},
				StatusBars = {
					XP = false,
					REP = false,
					AP = false
				},
				MovedBars = {},
				TooltipLoc = false,
				BuffLoc = false
			},
			Classic = {
				Artwork = true,
				PlayerFrames = true,
				PartyFrames = true,
				RaidFrames = true,
				BartenderProfile = "SpartanUI - Classic",
				BartenderSettings = { -- actual settings being inserted into our custom profile
					ActionBars = {
						actionbars = { -- following settings are bare minimum, so that anything not defined is retained between resets
							{enabled = true,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {point = "LEFT",		parent = "SUI_ActionBarPlate",	x=0,	y=36,	scale = 0.85,	growHorizontal="RIGHT"}}, -- 1
							{enabled = true,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {point = "LEFT",		parent = "SUI_ActionBarPlate",	x=0,	y=-4,	scale = 0.85,	growHorizontal="RIGHT"}}, -- 2
							{enabled = true,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {point = "RIGHT",	parent = "SUI_ActionBarPlate",	x=-402,	y=36,	scale = 0.85,	growHorizontal="RIGHT"}}, -- 3
							{enabled = true,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {point = "RIGHT",	parent = "SUI_ActionBarPlate",	x=-402,	y=-4,	scale = 0.85,	growHorizontal="RIGHT"}}, -- 4
							{enabled = true,	buttons = 12,	rows = 3,	padding = 4,	skin = {Zoom = true},	position = {point = "LEFT",		parent = "SUI_ActionBarPlate",	x=-135,	y=36,	scale = 0.80,	growHorizontal="RIGHT"}}, -- 5
							{enabled = true,	buttons = 12,	rows = 3,	padding = 4,	skin = {Zoom = true},	position = {point = "RIGHT",	parent = "SUI_ActionBarPlate",	x=3,	y=36,	scale = 0.80,	growHorizontal="RIGHT"}}, -- 6
							{enabled = false,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {					parent = "SUI_ActionBarPlate",					scale = 0.85,	growHorizontal="RIGHT"}}, -- 7
							{enabled = false,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {					parent = "SUI_ActionBarPlate",					scale = 0.85,	growHorizontal="RIGHT"}}, -- 8
							{enabled = false,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {					parent = "SUI_ActionBarPlate",					scale = 0.85,	growHorizontal="RIGHT"}}, -- 9
							{enabled = false,	buttons = 12,	rows = 1,	padding = 3,	skin = {Zoom = true},	position = {					parent = "SUI_ActionBarPlate",					scale = 0.85,	growHorizontal="RIGHT"}} -- 10
						}
					},
					BagBar			= {	enabled = true, padding = 0, 		position = {point = "TOPRIGHT",		parent = "SUI_ActionBarPlate",	x=-6,	y=-2,	scale = 0.70,	growHorizontal="LEFT"},		rows = 1, onebag = false, keyring = true},
					MicroMenu		= {	enabled = true,	padding = -3,		position = {point = "TOPLEFT",		parent = "SUI_ActionBarPlate",	x=603,	y=0,	scale = 0.80,	growHorizontal="RIGHT"}},
					PetBar			= {	enabled = true, padding = 1, 		position = {point = "TOPLEFT",		parent = "SUI_ActionBarPlate",	x=5,	y=-6,	scale = 0.70,	growHorizontal="RIGHT"},	rows = 1, skin = {Zoom = true}},
					StanceBar		= {	enabled = true,	padding = 1, 		position = {point = "TOPRIGHT",		parent = "SUI_ActionBarPlate",	x=-605,	y=-2,	scale = 0.85,	growHorizontal="LEFT"},		rows = 1},
					MultiCast		= {	enabled = true,						position = {point = "TOPRIGHT",		parent = "SUI_ActionBarPlate",	x=-777,	y=-4,	scale = 0.75}},
					Vehicle			= {	enabled = false,	padding = 3,		position = {point = "CENTER",		parent = "SUI_ActionBarPlate",	x=-15,	y=213,	scale = 0.85}},
					ExtraActionBar 	= {	enabled = true,					position = {point = "CENTER",		parent = "SUI_ActionBarPlate",	x=-32,	y=240}},
					BlizzardArt		= {	enabled = false,	},
					blizzardVehicle = true
				},
				Frames = {
					player = {
						Buffs=	{Mode="icons"},
						Debuffs={Mode="icons"}
					},
					target = {
						Buffs=	{Mode="icons"},
						Debuffs={Mode="bars"}
					}
				},
				Movable = {
					Minimap = false,
					PlayerFrames = true,
					PartyFrames = true,
					RaidFrames = true,
				},
				Minimap = {
					shape = "circle",
					size = {width = 140, height = 140}
				},
				StatusBars = {
					XP = true,
					REP = true,
					AP = true
				},
				TooltipLoc = true
			}
		},
		ChatSettings = {
			enabled = true
		},
		BuffSettings = {
			disableblizz = true,
			enabled = true,
			Manualoffset = false,
			offset = 0
		},
		PopUP = {
			popup1enable = true,
			popup2enable = true,
			popup1alpha = 100,
			popup2alpha = 100,
			popup1anim = true,
			popup2anim = true
		},
		StatusBars = {
			left = "xp",
			right = "rep",
			XPBar = {
				enabled = true,
				text = true,
				ToolTip = "click",
				GainedColor	= "Blue",
				GainedRed	= 0,
				GainedBlue	= 1,
				GainedGreen	= .5,
				GainedBrightness= .7,
				RestedColor	= "Light_Blue",
				RestedRed	= 0,
				RestedBlue	= 1,
				RestedGreen	= .5,
				RestedBrightness= .7,
				RestedMatchColor= false
			},
			RepBar = {
				enabled = true,
				text = false,
				ToolTip = "click",
				GainedColor	= "AUTO",
				GainedRed	= 0,
				GainedBlue	= 0,
				GainedGreen	= 1,
				GainedBrightness= .6,
				AutoDefined	= true
			},
			APBar = {
				enabled = false,
				text = true,
				ToolTip = "hover"
			},
			HonorBar = {
				enabled = false,
				text = true
			}
		},
		MiniMap = {
			northTag = false,
			ManualAllowUse = false,
			ManualAllowPrompt = "",
			AutoDetectAllowUse = true,
			MapButtons = true,
			MouseIsOver = false,
			MapZoomButtons = true,
			Shape = "square",
			BlizzStyle = "mouseover",
			OtherStyle = "mouseover",
			Moved = false,
			Position = nil,
			-- frames = {},
			-- IgnoredFrames = {},
			SUIMapChangesActive = false
		},
		ActionBars = {
			Allalpha = 100,
			Allenable = true,
			popup1 = {anim = true, alpha = 100, enable = true},
			popup2 = {anim = true, alpha = 100, enable = true},
			bar1 = {alpha = 100, enable = true},
			bar2 = {alpha = 100, enable = true},
			bar3 = {alpha = 100, enable = true},
			bar4 = {alpha = 100, enable = true},
			bar5 = {alpha = 100, enable = true},
			bar6 = {alpha = 100, enable = true},
		},
		font = {
			Path = "",
			Primary = fontdefault,
			Core = fontdefault,
			Player = fontdefault,
			Party = fontdefault,
			Raid = fontdefault,
		},
		Components = {}
	},
	Modules = {
		Artwork = {
			Style = "Classic",
			FirstLoad = true,
			VehicleUI = true,
			Viewport = 
			{
				enabled = true,
				offset =  { top = 0,bottom = 2.3,left = 0,right = 0 }
			}
		},
		SpinCam = {
			enable = true,
			speed = 8
		},
		FilmEffects = {
			enable = false,
			animationInterval = 0,
			anim = "",
			vignette = nil
		},
		PartyFrames  = {
			Style = "Classic",
			Portrait3D = true,
			threat = true,
			preset = "dps",
			FrameStyle = "large",
			showAuras = true,
			partyLock = true,
			showClass = true,
			partyMoved = false,
			castbar = true,
			castbartext = true,
			showPartyInRaid = false,
			showParty = true,
			showPlayer = true,
			showSolo = false,
			Portrait = true,
			scale=1,
			Auras = {
				NumBuffs = 0,
				NumDebuffs = 10,
				size = 16,
				spacing = 1,
				showType = true
			},
			Anchors = {
				point = "TOPLEFT",
				relativeTo = "UIParent",
				relativePoint = "TOPLEFT",
				xOfs = 10,
				yOfs = -20
			},
			bars = {health={textstyle="dynamic", textmode=1},mana={textstyle="dynamic", textmode=1}},
			display = {pet = true,target=true,mana=true},
		},
		PlayerFrames = {
			Style = "Classic",
			Portrait3D = true,
			showClass = true,
			focusMoved = false,
			PetPortrait = true,
			global = frameDefault1,
			player = frameDefault1,
			target = frameDefault1,
			targettarget = frameDefault2,
			pet = frameDefault2,
			focus = frameDefault2,
			focustarget = frameDefault2,
			boss = frameDefault2,
			bars = {
				health = {textstyle = "dynamic",textmode=1},
				mana = {textstyle = "longfor",textmode=1},
				player = {color="dynamic"},
				target = {color="reaction"},
				targettarget = {color="dynamic",style="large"},
				pet = {color="happiness"},
				focus = {color="dynamic"},
				focustarget = {color="dynamic"},
			},
			Castbar = {player=1,target=1,targettarget=1,pet=1,focus=1,text={player=1,target=1,targettarget=1,pet=1,focus=1}},
			BossFrame = {movement=MovedDefault,display=true,scale=1},
			ArenaFrame = {movement=MovedDefault,display=false,scale=1},
			ClassBar = {scale = 1,movement=MovedDefault},
			TotemFrame = {movement=MovedDefault},
			AltManaBar = {movement=MovedDefault},
		},
		RaidFrames  = {
			Style = "Classic",
			HideBlizzFrames = true,
			threat = true,
			mode = "ASSIGNEDROLE",
			preset = "dps",
			FrameStyle = "small",
			showAuras = true,
			showClass = true,
			moved = false,
			showRaid = true,
			maxColumns = 4,
			unitsPerColumn = 10,
			columnSpacing = 5,
			scale=1,
			Anchors = {
				point = "TOPLEFT",
				relativeTo = "UIParent",
				relativePoint = "TOPLEFT",
				xOfs = 10,
				yOfs = -20
			},
			bars = {
				health = {textstyle="dynamic", textmode=1},
				mana = {textstyle="dynamic", textmode=1}
			},
			debuffs = {display=true},
			Auras={size=10,spacing=1,showType=true}
		}
	}
}
local DBdefaults = {char = DBdefault,profile = DBdefault}
-- local SUI.DBGs = {Version = SUI.SpartanVer}

function SUI:ResetConfig()
	SUI.DB:ResetProfile(false,true);
	ReloadUI();
end

function SUI:FirstTimeSetup()
	--Hide Bartender4 Minimap icon.
	if Bartender4 then 
		Bartender4.db.profile.minimapIcon.hide = true;
		local LDBIcon = LibStub("LibDBIcon-1.0", true);
		LDBIcon["Hide"](LDBIcon, "Bartender4")
	end
	--Setup page
	DB.SetupDone = false
	local PageData = {
		SubTitle = "Welcome",
		Desc1 = "Thank you for installing SpartanUI.",
		Desc2 = "If you would like to copy the configuration from another character you may do so below.",
		Display = function()
			--Container
			SUI_Win.Core = CreateFrame("Frame", nil)
			SUI_Win.Core:SetParent(SUI_Win.content)
			SUI_Win.Core:SetAllPoints(SUI_Win.content)
			
			local gui = LibStub("AceGUI-3.0")
			
			--Profiles
			local control = gui:Create("Dropdown")
			control:SetLabel("Exsisting profiles")
			local tmpprofiles = {}
			local profiles = {}
			-- copy existing profiles into the table
			local currentProfile = SUI.DB:GetCurrentProfile()
			for i,v in pairs(SUI.DB:GetProfiles(tmpprofiles)) do 
				if not (nocurrent and v == currentProfile) then 
					profiles[v] = v 
				end 
			end
			control:SetList(profiles)
			control:SetPoint("TOP", SUI_Win.Core, "TOP", 0, -30)
			control.frame:SetParent(SUI_Win.Core)
			control.frame:Show()
			SUI_Win.Core.Profiles = control
			
			
			
		end,
		Next = function()
			DB.SetupDone = true
			
			SUI_Win.Core:Hide()
			SUI_Win.Core = nil
		end,
		-- RequireReload = true,
		-- Priority = 1,
		-- Skipable = true,
		-- NoReloadOnSkip = true,
		Skip = function() DB.SetupDone = true; end
	}
	
	-- Uncomment this when the time is right.
	-- local SetupWindow = spartan:GetModule("SetupWindow")
	-- SetupWindow:AddPage(PageData)
	-- SetupWindow:DisplayPage()
	
	-- This will be moved once we put the setup page in place.
	-- we are setting this to true now so we dont have issues in the future with setup appearing on exsisting users
	DB.SetupDone = true
end

function SUI:OnInitialize()
	SUI.DB = LibStub("AceDB-3.0"):New("SpartanUIDB", DBdefaults);
	--If we have not played in a long time reset the database, make sure it is all good.
	local ver = SUI.DB.profile.SUIProper.Version
	if (ver ~= nil and ver < "4.0.0") then SUI.DB:ResetDB(); end
	if not SUI.CurseVersion then SUI.CurseVersion = "" end
	
	-- New DB Access
	SUI.DBG = SUI.DB.global
	SUI.DBP = SUI.DB.profile.SUIProper
	SUI.DBMod = SUI.DB.profile.Modules
	
	-- Legacy, need to phase these globals out it was messy 
	DB = SUI.DB.profile.SUIProper
	DBMod = SUI.DB.profile.Modules
	SUI.opt.args["Profiles"] = LibStub("AceDBOptions-3.0"):GetOptionsTable(SUI.DB);
	
	-- Add dual-spec support
	local LibDualSpec = LibStub('LibDualSpec-1.0')
	LibDualSpec:EnhanceDatabase(self.DB, "SpartanUI")
	LibDualSpec:EnhanceOptions(SUI.opt.args["Profiles"], self.DB)
	SUI.opt.args["Profiles"].order=999
	
	-- Spec Setup
	SUI.DB.RegisterCallback(SUI, "OnNewProfile", "InitializeProfile")
	SUI.DB.RegisterCallback(SUI, "OnProfileChanged", "UpdateModuleConfigs")
	SUI.DB.RegisterCallback(SUI, "OnProfileCopied", "UpdateModuleConfigs")
	SUI.DB.RegisterCallback(SUI, "OnProfileReset", "UpdateModuleConfigs")
	
	--Bartender4
	if SUI.DBG.Bartender4 == nil then SUI.DBG.Bartender4 = {} end
	if SUI.DBG.BartenderChangesActive then SUI.DBG.BartenderChangesActive = false end
	if Bartender4 then
		--Update to the current profile
		DB.BT4Profile = Bartender4.db:GetCurrentProfile()
		Bartender4.db.RegisterCallback(SUI, "OnProfileChanged", "BT4RefreshConfig")
		Bartender4.db.RegisterCallback(SUI, "OnProfileCopied", "BT4RefreshConfig")
		Bartender4.db.RegisterCallback(SUI, "OnProfileReset", "BT4RefreshConfig")
	end
	
	SUI:FontSetup()
	
	--First Time Setup Actions
	local class, classFileName = UnitClass("player")
	if not DB.SetupDone and classFileName == "DEMONHUNTER" then 
		DBMod.Artwork.Style = "Fel";
		DBMod.PlayerFrames.Style = DBMod.Artwork.Style;
		DBMod.PartyFrames.Style = DBMod.Artwork.Style;
		DBMod.RaidFrames.Style = DBMod.Artwork.Style;
	end
	
	--First Time Setup Actions
	if not DB.SetupDone then SUI:FirstTimeSetup() end
end

function SUI:InitializeProfile()
	SUI.DB:RegisterDefaults(DBdefaults)
	
	DB = SUI.DB.profile.SUIProper
	DBMod = SUI.DB.profile.Modules
	
	SUI:reloadui()
end

---------------		Misc Backend		-------------------------------

function SUI:BT4ProfileAttach(msg)
	PageData = {
		title = "SpartanUI",
		Desc1 = msg,
		-- Desc2 = Desc2,
		width = 400,
		height = 150,
		Display = function()
			SUI_Win:ClearAllPoints()
			SUI_Win:SetPoint("TOP", 0, -20)
			SUI_Win:SetSize(400, 150)
			SUI_Win.Status:Hide()
			
			SUI_Win.Skip:SetText("DO NOT ATTACH")
			SUI_Win.Skip:SetSize(110, 25)
			SUI_Win.Skip:ClearAllPoints()
			SUI_Win.Skip:SetPoint("BOTTOMRIGHT", SUI_Win, "BOTTOM", -15, 15)
			
			SUI_Win.Next:SetText("ATTACH")
			SUI_Win.Next:ClearAllPoints()
			SUI_Win.Next:SetPoint("BOTTOMLEFT", SUI_Win, "BOTTOM", 15, 15)
		end,
		Next = function()
			SUI.DBG.Bartender4[SUI.DBP.BT4Profile] = {
				Style = DBMod.Artwork.Style
			}
			-- Catch if Movedbars is not initalized
			if DB.Styles[DBMod.Artwork.Style].MovedBars then DB.Styles[DBMod.Artwork.Style].MovedBars = {} end
			--Setup profile
			SUI:GetModule("Artwork_Core"):SetupProfile(Bartender4.db:GetCurrentProfile())
			ReloadUI()
		end,
		Skip = function()
			-- ReloadUI()
		end
	}
	local SetupWindow = SUI:GetModule("SetupWindow")
	SetupWindow:DisplayPage(PageData)
end

function SUI:BT4RefreshConfig()
	if SUI.DBG.BartenderChangesActive or DBMod.Artwork.FirstLoad then return end
	-- if DB.Styles[DBMod.Artwork.Style].BT4Profile == Bartender4.db:GetCurrentProfile() then return end -- Catch False positive)
	DB.Styles[DBMod.Artwork.Style].BT4Profile = Bartender4.db:GetCurrentProfile()
	DB.BT4Profile = Bartender4.db:GetCurrentProfile()
	
	if SUI.DBG.Bartender4 == nil then SUI.DBG.Bartender4 = {} end

	if SUI.DBG.Bartender4[DB.BT4Profile] then
		-- We know this profile.
		if SUI.DBG.Bartender4[SUI.DBP.BT4Profile].Style == SUI.DBMod.Artwork.Style then
			-- Catch if Movedbars is not initalized
			if DB.Styles[DBMod.Artwork.Style].MovedBars then DB.Styles[DBMod.Artwork.Style].MovedBars = {} end
			--Profile is for this style, prompt to ReloadUI; usually un needed can uncomment if needed latter
			-- SUI:reloadui("Your bartender profile has changed, a reload may be required for the bars to appear properly.")
		else
			--Ask if we should change to the correct profile or if we should change the profile to be for this style
			SUI:BT4ProfileAttach("This bartender profile is currently attached to the style '"..SUI.DBG.Bartender4[SUI.DBP.BT4Profile].Style.."' you are currently using "..SUI.DBMod.Artwork.Style.." would you like to reassign the profile to this art skin? ")
		end
	else
		-- We do not know this profile, ask if we should attach it to this style.
		SUI:BT4ProfileAttach("This bartender profile is currently NOT attached to any style you are currently using the "..SUI.DBMod.Artwork.Style.." style would you like to assign the profile to this art skin? ")
	end
	
	SUI:Print("Bartender4 Profile changed to: ".. Bartender4.db:GetCurrentProfile())
end

function SUI:UpdateModuleConfigs()
	SUI.DB:RegisterDefaults(DBdefaults)
	
	DB = SUI.DB.profile.SUIProper
	DBMod = SUI.DB.profile.Modules
	
	if Bartender4 then
		if DB.Styles[DBMod.Artwork.Style].BT4Profile then
			Bartender4.db:SetProfile(DB.Styles[DBMod.Artwork.Style].BT4Profile);
		else
			Bartender4.db:SetProfile(DB.BT4Profile);
		end
	end
	
	SUI:reloadui()
end

function SUI:reloadui(Desc2)
	-- DB.OpenOptions = true;
	PageData = {
		title = "SpartanUI",
		Desc1 = "A reload of your UI is required.",
		Desc2 = Desc2,
		width = 400,
		height = 150,
		Display = function()
			SUI_Win:ClearAllPoints()
			SUI_Win:SetPoint("TOP", 0, -20)
			SUI_Win:SetSize(400, 150)
			SUI_Win.Status:Hide()
			SUI_Win.Next:SetText("RELOADUI")
			SUI_Win.Next:ClearAllPoints()
			SUI_Win.Next:SetPoint("BOTTOM", 0, 30)
		end,
		Next = function()
			ReloadUI()
		end,
		Skip = function() end
	}
	local SetupWindow = SUI:GetModule("SetupWindow")
	SetupWindow:DisplayPage(PageData)
end

function SUI:OnEnable()
    AceConfig:RegisterOptionsTable("SpartanUIBliz", { name = "SpartanUI", type = "group",args={
		n1={type="description", fontSize="medium", order=1, width="full", name="Options have moved into their own window as this menu was getting a bit crowded."},
		n3={type="description", fontSize="medium", order=3, width="full", name="Options can be accessed by the button below or by typing /sui or /spartanui"},
		Close={name = "Launch Options",width="full",type = "execute",order = 50,
			func = function()
				InterfaceOptionsFrame:Hide();
				AceConfigDialog:SetDefaultSize("SpartanUI", 850, 600);
				AceConfigDialog:Open("SpartanUI");
			end	}
		}
	})
	AceConfigDialog:AddToBlizOptions("SpartanUIBliz", "SpartanUI")
	
    AceConfig:RegisterOptionsTable("SpartanUI", SUI.opt)
	if not SUI:GetModule("Artwork_Core", true) then SUI.opt.args["Artwork"].disabled = true end
    if not SUI:GetModule("PartyFrames", true) then  SUI.opt.args["PartyFrames"].disabled = true end
    if not SUI:GetModule("PlayerFrames", true) then SUI.opt.args["PlayerFrames"].disabled = true end
    if not SUI:GetModule("RaidFrames", true) then SUI.opt.args["RaidFrames"].disabled = true end
    
    self:RegisterChatCommand("sui", "ChatCommand")
    self:RegisterChatCommand("suihelp", "suihelp")
    self:RegisterChatCommand("spartanui", "ChatCommand")
	
	local CountUnit = function(t,strict)
		if t == nil or t == "" then
			SUI:Print('Nothing to search for. Please enter a unit name, search is not case-sensitive.')
			SUI:Print('For a general search use /countunit Auctioneer')
			SUI:Print('For a specific unit use /countunitstrict Dark rune guardian')
			return
		end
		t = string.lower(t)
		local c = 0
		local p = nil
		for i=1,10000 do
			p=_G["NamePlate"..i.."UnitFrame"]
			if p and p:IsVisible() then
				local name = string.lower(p.name:GetText())
				if strict then
					c = c+(name==t and 1 or 0)
				else
					c = c+(string.match(name, t) and 1 or 0)
				end
			elseif not p and i == 1 then
				SUI:Print("No nameplates detected")
				return
			end
		end
		SUI:Print(t,": ",c)
	end
	
    self:RegisterChatCommand("countunitstrict", function(t) CountUnit(t,true) end)
    self:RegisterChatCommand("countunit", function(t) CountUnit(t) end)

	local LaunchOpt = CreateFrame("Frame");
	LaunchOpt:SetScript("OnEvent",function(self,...)
		if DB.OpenOptions then
			SUI:ChatCommand()
			DB.OpenOptions = false;
		end
	end);
	LaunchOpt:RegisterEvent("PLAYER_ENTERING_WORLD");
end

function SUI:suihelp(input)
	AceConfigDialog:SetDefaultSize("SpartanUI", 850, 600)
	AceConfigDialog:Open("SpartanUI", "General", "Help")
	-- AceConfigDialog:SelectGroup("SpartanUI", spartan.opt.args["General"].args["Help"])
end

function SUI:ChatCommand(input)
	if input == "version" then
		SUI:Print("SpartanUI "..L["Version"].." "..GetAddOnMetadata("SpartanUI", "Version"))
		SUI:Print("SpartanUI Curse "..L["Version"].." "..GetAddOnMetadata("SpartanUI", "X-Curse-Packaged-Version"))
	elseif input == "map" then
		Minimap.mover:Show();
	else
		AceConfigDialog:SetDefaultSize("SpartanUI", 850, 600)
		AceConfigDialog:Open("SpartanUI")
    end
end

function SUI:Err(mod, err)
	SUI:Print("|cffff0000Error detected")
	SUI:Print("An error has been captured in the Component '" .. mod .. "'")
	SUI:Print("Details: " .. err)
	SUI:Print("Please submit a bug at |cff3370FFhttp://spartanui.net/bugs")
end

function SUI:MergeData(target,source,override)
	if type(target) ~= "table" then target = {} end
	for k,v in pairs(source) do
		if type(v) == "table" then
			target[k] = self:MergeData(target[k], v, override);
		else
			if override then
				target[k] = v;
			elseif target[k] == nil then
				target[k] = v;
			end
		end
	end
	return target;
end

---------------		Math and Comparison FUNCTIONS		-------------------------------

function SUI:isPartialMatch(frameName, tab)
	local result = false

	for k,v in ipairs(tab) do
		startpos, endpos = strfind(strlower(frameName), strlower(v))
		if (startpos == 1) then
			result = true;
		end
	end

	return result;
end

function SUI:isInTable(tab, frameName)
	-- local Count = 0
	-- for Index, Value in pairs( tab ) do
	  -- Count = Count + 1
	-- end
	-- print (Count)
	if tab == nil or frameName == nil then return false end
	for k,v in ipairs(tab) do
		if v ~= nil and frameName ~= nil then
			if (strlower(v) == strlower(frameName)) then
				return true;
			end
		end
	end
	return false;
end

function SUI:round(num) -- rounds a number to 2 decimal places
	if num then return floor( (num*10^2)+0.5) / (10^2); end
end;

function SUI:comma_value(n)
	local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
	return left..(num:reverse():gsub('(%d%d%d)','%1' .. _G.LARGE_NUMBER_SEPERATOR):reverse())..right
end

---------------		FONT FUNCTIONS		---------------------------------------------

function SUI:FontSetup()
	local OutlineSizes = {22, 18,16,13, 12,11,10,9,8}
	local Sizes = {10}
	for i,v in ipairs(OutlineSizes) do
		local filename, fontHeight, flags = _G["SUI_FontOutline" .. v]:GetFont()
		if filename ~= SUI:GetFontFace("Primary") then
			_G["SUI_FontOutline" .. v] = _G["SUI_FontOutline" .. v]:SetFont(SUI:GetFontFace("Primary"), v)
		end
	end	
	
	for i,v in ipairs(Sizes) do
		local filename, fontHeight, flags = _G["SUI_Font" .. v]:GetFont()
		if filename ~= SUI:GetFontFace("Primary") then
			_G["SUI_Font" .. v] = _G["SUI_Font" .. v]:SetFont(SUI:GetFontFace("Primary"), v)
		end
	end
end

function SUI:GetFontFace(Module)
	if Module then
		if DB.font[Module].Face == "SpartanUI" then
			return "Interface\\AddOns\\SpartanUI\\media\\font-cognosis.ttf"
		elseif DB.font[Module].Face == "SUI4" then
			return "Interface\\AddOns\\SpartanUI\\media\\NotoSans-Bold.ttf"
		elseif DB.font[Module].Face == "FrizQuadrata" then
			return "Fonts\\FRIZQT__.TTF"
		elseif DB.font[Module].Face == "ArialNarrow" then
			return "Fonts\\ARIALN.TTF"
		elseif DB.font[Module].Face == "Skurri" then
			return "Fonts\\skurri.TTF"
		elseif DB.font[Module].Face == "Morpheus" then
			return "Fonts\\MORPHEUS.TTF"
		elseif DB.font[Module].Face == "Custom" and DB.font.Path ~= "" then
			return DB.font.Path
		end
	end
	
	return "Interface\\AddOns\\SpartanUI\\media\\NotoSans-Bold.ttf"
end

function SUI:FormatFont(element, size, Module)
	--Adaptive Modules
	if DB.font[Module] == nil then
		DB.font[Module] = spartan.fontdefault;
	end
	--Set Font Outline
	local flags, sizeFinal = ""
	if DB.font[Module].Type == "monochrome" then flags = flags.."monochrome " end
	
	-- Outline was deemed to thick, it is not a slight drop shadow done below
	--if DB.font[Module].Type == "outline" then flags = flags.."outline " end
	
	if DB.font[Module].Type == "thickoutline" then flags = flags.."thickoutline " end
	--Set Size
	sizeFinal = size + DB.font[Module].Size;
	--Create Font
	element:SetFont(SUI:GetFontFace(Module), sizeFinal, flags)
	
	if DB.font[Module].Type == "outline" then
		element:SetShadowColor(0,0,0,.9)
		element:SetShadowOffset(1,-1)
	end
	--Add Item to the Array
	local count = 0
	for _ in pairs(FontItems[Module]) do count = count + 1 end
	FontItems[Module][count+1]=element
	FontItemsSize[Module][count+1]=size
end

function SUI:FontRefresh(Module)
	for a,b in pairs(FontItems[Module]) do
		--Set Font Outline
		local flags, size = ""
		if DB.font[Module].Type == "monochrome" then flags = flags.."monochrome " end
		if DB.font[Module].Type == "outline" then flags = flags.."outline " end
		if DB.font[Module].Type == "thickoutline" then flags = flags.."thickoutline " end
		--Set Size
		size = FontItemsSize[Module][a] + DB.font[Module].Size;
		--Update Font
		b:SetFont(SUI:GetFontFace(Module), size, flags)
	end
end

