local L = LibStub("AceLocale-3.0"):NewLocale("SpartanUI", "zhCN")
if not L then return end

L["ActionBarConfDesc"] = "设置动作条背景"
L["AdjFontSize"] = "调整字体大小"
-- L["AFK"] = ""
L["AllBarAlpha"] = "所有动作条透明度"
L["AllBarEnable"] = "启用所有动作条"
L["AllSet"] = "所有设置"
-- L["All the time"] = ""
-- L["Alpha"] = ""
-- L["Always show in a scenario"] = ""
L["AplhaDetectedMSG1"] = "您正在使用内部测试版"
L["AplhaDetectedMSG2"] = "感谢帮助测试SpartanUI,请报告任何出现的问题."
L["AplyGlobal"] = "应用全局设置到"
-- L["ArtColor"] = ""
-- L["Artifact Power"] = ""
-- L["Artwork"] = ""
-- L["ArtworkOpt"] = ""
L["AUTO"] = "自动"
L["AutoOffset"] = "自动纵向偏移"
L["AutoOffsetDesc"] = "自动纵向偏移底部框体"
L["AutoRepClr"] = "自动选择颜色"
L["AutoRepClrDesc"] = "颜色将自动改变.红色代表仇恨,绿色代表友好"
-- L["Background"] = ""
-- L["Bag and Menu bar"] = ""
-- L["Bar 1"] = ""
-- L["Bar 2"] = ""
-- L["Bar 3"] = ""
-- L["Bar 4"] = ""
L["BarAlpha"] = "透明度"
L["BarEnable"] = "启动动作条"
L["BarRep"] = "声望条"
L["BarRepDesc"] = "编辑声望条设置"
L["BarRepEnabled"] = "启用声望条"
-- L["Bars"] = ""
L["BartenderNotFoundMSG1"] = "未检测到Bartender."
L["BartenderNotFoundMSG2"] = "可能会出现用户界面错误"
L["BartenderOldMSG"] = "你的bartender版本可能太旧,你的版本是: "
L["BartenderProfileCheckFail"] = "配置文件未找到,正在自动生成"
L["BartenderProfileCreated"] = "已为Bartender生成配置文件"
L["BartenderProfileLocked"] = "当使用SpartanUI默认配置文件时,不可解锁动作条."
L["BarXP"] = "经验条"
L["BarXPDesc"] = "编辑经验条设置"
L["BarXPEnabled"] = "启用经验条"
-- L["BaseOpt"] = ""
L["Blue"] = "蓝"
-- L["Boss Fight"] = ""
-- L["Both"] = ""
-- L["Bottom"] = ""
L["Brightness"] = "亮度"
L["BuffOffsetConf"] = "设置偏移"
L["BuffOffsetConfDesc"] = "自动偏移,或者手动设置一个值"
L["BuffOffsetEnable"] = "启用增益效果偏移"
L["BuffOffsetEnableDesc"] = "启用堆叠的Buffs的偏移"
L["BuffOffsetManual"] = "手动偏移"
L["BuffOffsetSetting"] = "增益效果设置"
L["BuffOffsetSettingDesc"] = "编辑增益效果设置"
-- L["Bugs and Feature Requests"] = ""
L["ChatSettings"] = "聊天设置"
L["ChatSettingsDesc"] = "编辑聊天设置"
L["ChatSettingsEnabled"] = "启动聊天推送"
L["ChatSettingsEnabledDesc"] = "需要重载用户界面"
L["ClrGained"] = "\"以获取\"的颜色"
L["ClrRep"] = "声望条颜色设置" -- Needs review
L["ClrRested"] = "重置颜色"
L["Color"] = "颜色"
-- L["Color Overlay"] = ""
-- L["ColorOverlayDesc"] = ""
L["ConfOffset"] = "设置纵向偏移"
L["confOffsetAuto"] = "纵向偏移已设为自动"
L["ConfOffsetDesc"] = "自动纵向偏移底部框体,或者手动输入一个值"
L["ConfScale"] = "设置缩放"
L["ConfScaleDesc"] = "为SpartanUI手动设置缩放"
-- L["Congratulations"] = ""
L["CoreSet"] = "核心设置"
L["Custom"] = "自定义"
L["DBUpdate"] = "数据库升级"
L["DefScales"] = "切换预设方案"
L["DefScalesDesc"] = "在宽屏和普屏之间切换"
-- L["Disabled"] = ""
-- L["Display Buffs"] = ""
-- L["Display DeBuffs"] = ""
-- L["Display mode"] = ""
L["DisplayText"] = "显示文字"
L["DisplayTooltip"] = "显示鼠标提示"
-- L["DND"] = ""
-- L["Douse the flames"] = ""
-- L["Enabled"] = ""
-- L["Enabledmodules"] = ""
-- L["Enabled Modules"] = ""
-- L["Experiance"] = ""
-- L["Export"] = ""
L["FilmBlur"] = "模糊"
L["FilmCrisp"] = "卷曲"
L["FilmEffect"] = "特效"
L["FilmEffects"] = "电影特效"
L["FilmEnabled"] = "启用电影特效"
L["FilmVignette"] = "头像"
L["FontSizeStyle"] = "字体风格,大小"
L["FontStyle"] = "字体风格"
L["FontType"] = "字体类型"
L["GainedColor"] = "\"已获得\"颜色"
L["General"] = "常规"
L["GFontSet"] = "全局字体设置"
L["Green"] = "绿"
-- L["HaveQuestion"] = ""
-- L["HelpStringDesc1"] = ""
-- L["HelpStringDesc2"] = ""
-- L["Hiding setup due to combat"] = ""
-- L["Honor"] = ""
-- L["Icons"] = ""
-- L["In a Group"] = ""
-- L["In a instance"] = ""
-- L["In a Raid Group"] = ""
-- L["Is it getting hot in here?"] = ""
-- L["Key Bindings"] = ""
-- L["Left"] = ""
-- L["Left status bar"] = ""
L["LightBlue"] = "亮蓝"
-- L["Lock Buttons"] = ""
L["LPopupAlpha"] = "左弹框透明度"
L["LPopupAnimate"] = "动态左弹框"
L["LPopupEnable"] = "启动左弹框"
L["Main"] = "主要"
L["MatchRestedClr"] = "匹配\"双倍经验\"颜色"
-- L["Minimap"] = ""
-- L["Minimap Icon"] = ""
-- L["MiniMapNotice1"] = ""
-- L["MiniMapNotice2"] = ""
L["MinMapHidebtns"] = "隐藏所有小地图按钮"
L["MinMapHideZoom"] = "隐藏缩放按钮"
L["MinMapSet"] = "小地图设置"
L["MinMapSetConf"] = "编辑小地图设置"
-- L["Modules"] = ""
-- L["ModulesDesc"] = ""
L["monochrome"] = "单色"
-- L["Move ActionBars"] = ""
L["MoveSideways"] = "平移"
L["MoveSidewaysDesc"] = "自动平移底部框体,或者手动输入一个值"
-- L["Nameplates"] = ""
-- L["none"] = ""
L["normal"] = "常规"
-- L["Number of buffs"] = ""
-- L["Number of debuffs"] = ""
-- L["Number to show"] = ""
-- L["Objectives"] = ""
-- L["Only if in combat"] = ""
-- L["Only show players"] = ""
L["Orange"] = "橙"
L["outline"] = "描边"
-- L["OverallStyle"] = ""
-- L["OverrideTheme"] = ""
L["PartyFrames"] = "小队框体"
L["PartySet"] = "小队设置"
L["Pink"] = "粉"
L["PlayerFrames"] = "玩家框体"
L["PlayerSet"] = "玩家设置"
L["PopupAnimConf"] = "弹框动画"
L["PopupAnimConfDesc"] = "激活弹框条动画"
-- L["possiblereloadneeded"] = ""
-- L["Profile"] = ""
L["Purple"] = "紫"
L["RaidFrames"] = "团队框体"
L["RaidSet"] = "团队设置"
L["Red"] = "红"
-- L["RepandAPBar"] = ""
-- L["Reputation"] = ""
-- L["Reset ActionBars"] = ""
L["ResetDatabase"] = "重置数据库"
L["ResetDatabaseDesc"] = "将重置整个数据库,这应该能修复绝大部分因设置不当而导致的问题."
-- L["ResetMovableFrames"] = ""
-- L["Reset profile"] = ""
L["RestedColor"] = "\"双倍经验\"颜色"
-- L["Right"] = ""
-- L["Right status bar"] = ""
L["RPopupAlpha"] = "右弹框透明度"
L["RPopupAnimate"] = "动画化右弹框"
L["RPopupEnable"] = "启用右弹框"
-- L["Rule"] = ""
L["settings"] = "设置"
L["SexyMapLoaded"] = "SexyMap已载入"
-- L["Show type"] = ""
-- L["Size"] = ""
-- L["Spacing"] = ""
L["SpinAFKOn"] = "当AFK时启用旋转镜头"
L["SpinCam"] = "旋转镜头"
L["SpinSpeed"] = "旋转速度"
L["SpinStopMSG"] = "旋转中,输入/spin停止旋转"
L["SpinToggle"] = "激活旋转"
L["SpinToggleDesc"] = "你也可用通过输入/spin来激活旋转"
-- L["Stance and Pet bar"] = ""
-- L["Status bars"] = ""
-- L["Styles"] = ""
-- L["StyleSettings"] = ""
-- L["SUIManViewport"] = ""
-- L["Targeted By"] = ""
L["thickoutline"] = "细描边"
-- L["This will replace in the bottom right status bar and you can switch between the two at any time via the SpartanUI settings."] = ""
-- L["This will replace your reputation bar and you can switch between the two at any time via the SpartanUI settings."] = ""
-- L["TooltipOverrideDesc"] = ""
-- L["Top"] = ""
L["Transparency"] = "透明度"
L["TransparencyDesc"] = "经验条和声望条存在已知的问题,请等待修复."
-- L["TransparencyNotice"] = ""
-- L["Use Blizzard Vehicle UI"] = ""
L["Version"] = "版本"
-- L["ViewportEnabled"] = ""
-- L["Viewportoffset"] = ""
L["Warning"] = "警告"
L["WelcomeMSG"] = "欢迎使用SpartanUI,要打开设置界面,请输入"
L["Yellow"] = "黄"
-- L["You have equiped your first artifact weapon"] = ""
-- L["Your artifact weapon levels up just like your character through a resource called Artifact Power. Would you like to track your artifact power as a status bar?"] = ""
L["Film/Blur"] = "模糊"
L["Film/Crisp"] = "扭曲"
L["Film/Effect"] = "特效"
L["Film/Enabled"] = "启动电影特效"
L["Film/Vignette"] = "头像"
L["Frames/ApplyFocus"] = "应用到焦点"
L["Frames/ApplyFocusTar"] = "应用到焦点目标"
L["Frames/ApplyGlobAll"] = "全部应用全局变量."
L["Frames/ApplyPet"] = "应用到宠物"
L["Frames/ApplyPlayer"] = "应用到玩家"
L["Frames/ApplyTarget"] = "应用到目标"
L["Frames/ApplyToT"] = "应用到目标的目标"
L["Frames/ArenaFrames"] = "竞技场框架"
L["Frames/BarOpt"] = "状态条选项"
L["Frames/BarOptDesc"] = "自定义生命/魔法条显示"
L["Frames/BossArenaFrames"] = "Boss/竞技场框架"
L["Frames/BossFrames"] = "Boss框架"
L["Frames/BuffDebuff"] = "增益/减益效果"
L["Frames/BuffSize"] = "图标大小"
L["Frames/castbar"] = "施法条"
L["Frames/CastText"] = "施法条文本"
L["Frames/CastTextDesc"] = "施法条文本设置"
L["Frames/ClrByClass"] = "职业"
L["Frames/ClrByReac"] = "反应"
L["Frames/ClrNameClass"] = "职业颜色"
L["Frames/ColSpacing"] = "间隔"
L["Frames/CountDown"] = "衰竭"
L["Frames/CountUp"] = "填充"
L["Frames/Custom"] = "自定义"
L["Frames/Debuffs"] = "减益效果"
L["Frames/DepRL"] = "衰竭"
L["Frames/Disabled"] = "禁用"
L["Frames/DispBuffDebuff"] = "显示增益/减益效果"
L["Frames/DispFocusTar"] = "显示焦点目标"
L["Frames/DisplayOpts"] = "显示选项"
L["Frames/DisplayOptsPartyDesc"] = "选择何时显示小队框体"
L["Frames/DispMana"] = "显示魔法条"
L["Frames/DispPet"] = "显示宠物"
L["Frames/DispPlayer"] = "显示玩家"
L["Frames/DispPort"] = "显示头像"
L["Frames/DispTarget"] = "显示目标"
L["Frames/DispThreat"] = "显示威胁值"
L["Frames/DispToT"] = "显示目标的目标"
L["Frames/DPS"] = "伤害输出"
L["Frames/FillDir"] = "填充方向"
L["Frames/FillLR"] = "填充"
L["Frames/Focus"] = "焦点"
L["Frames/FocusStyle"] = "焦点风格"
L["Frames/FocusTarget"] = "焦点目标"
L["Frames/FrameStyle"] = "框架风格"
L["Frames/Global"] = "全局"
L["Frames/Green"] = "绿"
L["Frames/HBarClr"] = "生命条颜色"
L["Frames/Healer"] = "治疗者"
-- L["Frames/HideBlizzFrames"] = ""
L["Frames/HidePicture"] = "隐藏头像"
L["Frames/HTextMode"] = "生命值文本模式"
L["Frames/HTextMode1"] = "当前/总量"
L["Frames/HTextMode2"] = "损失/总量"
L["Frames/HTextMode3"] = "(失去)当前"
L["Frames/HTextStyle"] = "生命值文本风格"
L["Frames/Large"] = "大"
L["Frames/LargeFrame"] = "全尺寸"
L["Frames/LayGrp"] = "组"
L["Frames/LayMode"] = "布局模式"
L["Frames/LayName"] = "按名称"
L["Frames/LayoutConf"] = "布局设置"
L["Frames/LayoutConfDesc"] = "更改了布局设置后,需要输入/reload使其生效"
L["Frames/LayRole"] = "角色"
L["Frames/MaxCols"] = "最大间隔"
L["Frames/Medium"] = "中"
L["Frames/MTextMode"] = "魔法值文本模式"
L["Frames/MTextStyle"] = "魔法值文本风格"
L["Frames/NameHealthOnly"] = "仅名字&生命值"
L["Frames/NumBuffs"] = "增益效果显示数量"
L["Frames/NumDebuff"] = "减益效果显示数量"
L["Frames/OnlyYourBuffDebuff"] = "只显示你的增益/减益效果"
L["Frames/PartyDispParty"] = "在小队时显示"
L["Frames/PartyDispRaid"] = "团队框架中显示小队"
L["Frames/PartyDispSelf"] = "小队框架显示自己"
L["Frames/PartyDispSolo"] = "无小队时显示小队框架"
L["Frames/Party/ShowRFrames"] = "显示团队框架"
L["Frames/Pet"] = "宠物"
L["Frames/PetStyle"] = "宠物风格"
L["Frames/Player"] = "玩家"
L["Frames/PlayerHClr"] = "玩家生命值颜色"
L["Frames/PlayerStyle"] = "玩家风格"
-- L["Frames/Portrait3D"] = ""
L["Frames/PreSets"] = "预设框架"
L["Frames/PrtyCast"] = "小队施法条"
L["Frames/PrtyCastDesc"] = "小队施法条设置"
L["Frames/ReloadRequired"] = "需要重新载入"
L["Frames/resetfocus"] = "重设焦点位置"
L["Frames/resetfocusDesc"] = "重设焦点框架的位置"
L["Frames/ResetLoc"] = "重设位置"
L["Frames/ResetLocDesc"] = "重设位置"
L["Frames/ResetPartyPos"] = "重设小队框架位置"
L["Frames/ResetRaidPos"] = "重设团队框架位置"
L["Frames/resetSpecialBar"] = "重设特殊状态条&施法条位置"
L["Frames/resetSpecialBarDesc"] = "重设特殊施法条&状态条位置(日食,符文,图腾等)"
L["Frames/ScaleFrames"] = "缩放框架"
L["Frames/ScaleSize"] = "缩放大小"
L["Frames/SetDPSDesc"] = "伤害输出:小尺寸状态条"
L["Frames/SetHealDesc"] = "治疗者:大尺寸状态掉,突出仇恨获得者."
L["Frames/SetTankDesc"] = "坦克:小状态条,突出仇恨获得者"
L["Frames/ShowAuras"] = "显示增减益效果"
L["Frames/ShowFrames"] = "显示框架"
L["Frames/ShowRFrames"] = "显示团队框架"
L["Frames/ShowType"] = "显示种类"
L["Frames/SizeBuff"] = "增益/减益效果大小"
L["Frames/sizedesc"] = "你将可以在下个版本为增益/减益效果分别设置大小"
L["Frames/Small"] = "小"
L["Frames/SpacingBuffDebuffs"] = "间隔"
L["Frames/StyleLarge"] = "施法条&生命条&施法条"
L["Frames/StyleMed"] = "生命条&施法条"
L["Frames/StyleSmall"] = "生命条"
L["Frames/StyleXSmall"] = "小尺寸生命条"
L["Frames/SubFrameDisp"] = "显示附属框架"
L["Frames/Tank"] = "坦克"
L["Frames/Target"] = "目标"
L["Frames/TargetStyle"] = "目标风格"
L["Frames/TargetTarget"] = "目标的目标"
L["Frames/TextStyle"] = "文本风格"
L["Frames/TextStyle1"] = "长"
L["Frames/TextStyle1Desc"] = "长:精确到个位"
L["Frames/TextStyle2"] = "长:分隔符"
L["Frames/TextStyle2Desc"] = "长:分隔符: 精确到个位,并显示分隔符."
L["Frames/TextStyle3"] = "动态"
L["Frames/TextStyle3Desc"] = "动态: 根据情况,自动缩写或添加分隔符."
L["Frames/ToTFrameStyle"] = "目标的目标框架风格"
L["Frames/ToTStyle"] = "目标的目标风格"
L["Frames/UnitCastSet"] = "单位框架施法条设置"
L["Frames/UnitPerCol"] = "每行单位数."
L["Frames/WhenDisplayParty"] = "何时显示小队框架?"
L["Spin/AFKOn"] = "当afk是启用镜头旋转"
L["Spin/Speed"] = "旋转速度"
L["Spin/StopMSG"] = "旋转中,输入/spin来停止旋转"
L["Spin/Toggle"] = "激活旋转"
L["Spin/ToggleDesc"] = "你也可以通过输入/spin来激活旋转"
