--------------------------------------------------
-- localization.es.lua (Spanish)
--------------------------------------------------
if GetLocale() == "esES" or GetLocale() == "esMX" then
    LOCALIZATION_LOADED=true

    SOUNDTRACK_DANCE_EMOTES = {
        "Te pones a bailar.",
        "Bailas con ",
        " baila contigo.",
        " se pone a bailar." };

    SOUNDTRACK_TITLE = "Soundtrack"
    BINDING_HEADER_SOUNDTRACK = SOUNDTRACK_TITLE

    -- Main Frame
    SOUNDTRACK_CLOSE = "Cerrar la ventana"
    SOUNDTRACK_CLOSE_TIP = "Cierra la ventana principal de banda sonora. Si el tema estaba siendo visto de antemano que ser� detenido, y los eventos activos se reanudo."
    --"If a playlist was started, it will continue to play."   -- Currently not functioning.

    SOUNDTRACK_TRACK_FILTER = "Filtro de la cancion"
    SOUNDTRACK_TRACK_FILTER_TIP = "Permite realizar un filtrado de las canciones. El filtro se compara con los nombres de las canciones de archivo, caminos, t�tulo, artista y nombre del �lbum. Desactive la casilla para mostrar la lista completa de las canciones de nuevo."

    SOUNDTRACK_EVENT_FILTER = "Filtro de eventos"
    SOUNDTRACK_EVENT_FILTER_TIP = "Permite filtrar los eventos. El filtro se compara con el nombre del evento. Desmarque la casilla para volver a mostrar la lista completa de eventos."

    SOUNDTRACK_EVENT_SETTINGS = "Configuracion de eventos"
    SOUNDTRACK_EVENT_SETTINGS_TIP = "Permite la edicion de la configuracion del evento seleccionado, tales como su nombre y el comportamiento de la reproduccion."

    SOUNDTRACK_ALL = "Todas las canciones"
    SOUNDTRACK_ALL_TIP = "Agrega todas las canciones disponibles asignados a las canciones de este evento. Es util si desea crear una lista de reproduccion o cualquier otro evento que jugar en cualquiera de sus canciones."

    SOUNDTRACK_CLEAR = "Borrar canciones"
    SOUNDTRACK_CLEAR_TIP = "Removes all assigned tracks from this event's tracks."

    SOUNDTRACK_DOWN = "Bajar cancion"
    SOUNDTRACK_DOWN_TIP = "Mueve hacia abajo la cancion asignada, seleccione en la lista. Esto le permite establecer un orden espec�fico de sus canciones de evento."

    SOUNDTRACK_UP = "Subir cancion"
    SOUNDTRACK_UP_TIP = "Sube la cancion asignada, seleccione en la lista. Esto le permite establecer un orden espec�fico de sus canciones de evento."

    SOUNDTRACK_NAME = "Nombre del evento"
    SOUNDTRACK_NAME_TIP = "Este es el nombre del evento seleccionado. Puede cambiar el nombre de su evento. Pulse Intro para confirmar."

    SOUNDTRACK_RANDOM = "Fortuito"
    SOUNDTRACK_RANDOM_TIP = "Alterna entre reproduccion continua y aleatoria para el evento seleccionado."

    SOUNDTRACK_SOUND_EFFECT = "Efectos de sonido"
    SOUNDTRACK_SOUND_EFFECT_TIP = "Reproduce la cancion una vez, como un efecto de sonido, sin parar la musica de otros. Esto es util para un sonido de efectos a corto como musica de la victoria o la busqueda de sonido completo."

    SOUNDTRACK_CONTINUOUS = "Continuo"
    SOUNDTRACK_CONTINUOUS_TIP = "Reproduce las canciones de forma continua en un bucle. Si usted desactivar esta opcion, la cancion se reproduce una vez, y luego se quita de la pila."

    SOUNDTRACK_REMOVE_TRACK = "Eliminar cancion"


    -- Button Names
    SOUNDTRACK_ADD_BUTTON = "Adjuntar"
    SOUNDTRACK_REMOVE_BUTTON = "Alejar"
    SOUNDTRACK_COLLAPSE_ALL_BUTTON = "Desplegar Todo"
    SOUNDTRACK_EXPAND_ALL_BUTTON = "Expandir Todo"
    SOUNDTRACK_EDIT_BUTTON = "Editar"
    SOUNDTRACK_RENAME_BUTTON = "Llamar"


    -- Minimap
    SOUNDTRACK_MINIMAP = "Assign your own music to various events in the game or play your own playlists. You can drag this icon around the minimap."


    -- Battle Tab
    SOUNDTRACK_UNKNOWN_BATTLE = "Batalla Desconocido"
    SOUNDTRACK_NORMAL_MOB = "Mob Normal"
    SOUNDTRACK_ELITE_MOB = "Mob Elite"
    -- Added 1/22/2010
    SOUNDTRACK_CRITTER = "Critter"

    SOUNDTRACK_RARE = "Rare"
    SOUNDTRACK_BOSS_BATTLE = "Batalla Repujado"
    SOUNDTRACK_BOSS_LOW_HEALTH = "Batalla Repujado Low Health"
    SOUNDTRACK_LOW_HEALTH = "Low Health"
    SOUNDTRACK_WORLD_BOSS_BATTLE = "Batalla Repujado del Mundo"
    SOUNDTRACK_WORLD_BOSS_LOW_HEALTH = "Batalla Repujado del Mundo Low Health"
    SOUNDTRACK_PVP_BATTLE = "Batalla JcJ"

    SOUNDTRACK_REMOVE_BATTLE = "Remove Battle Event"
    SOUNDTRACK_REMOVE_BATTLE_TIP = "Removes the selected battle event."


    -- Bosses Tab
    SOUNDTRACK_ADD_TARGET_PARTY_BUTTON = "Adjuntar Party"
    SOUNDTRACK_ADD_TARGET_RAID_BUTTON = "Adjuntar Raid"
    SOUNDTRACK_ADD_TARGET_PARTY = "Adjuntar el objetivo en Repujado Party"
    SOUNDTRACK_ADD_TARGET_RAID = "Adjuntar el objetivo en Repujado Raid"
    SOUNDTRACK_ADD_TARGET = "Adjuntar el objetivo as Repujado"
    SOUNDTRACK_ADD_TARGET_TIP = "Adds the currently targeted mob to the list, or enter the name of a mob to add to the list."
    SOUNDTRACK_ADD_BOSS_TIP = "Add named mob:"

    SOUNDTRACK_REMOVE_TARGET = "Remove Target"
    SOUNDTRACK_REMOVE_TARGET_TIP = "Removes the selected mob from the list."


    -- Zones Tab
    SOUNDTRACK_ADD_ZONE = "Add Zone"
    SOUNDTRACK_ADD_ZONE_TIP = "Adds your current locations to the zone list so that you can assign tracks to them. This can be done automatically with the 'Automatically Add New Zones' option."

    SOUNDTRACK_REMOVE_ZONE = "Remove Zone"
    SOUNDTRACK_REMOVE_ZONE_TIP = "Removes the selected zone."

    SOUNDTRACK_COLLAPSE_ALL_ZONE_TIP = "Contrae todos los nodos de zona contraíbles."
    SOUNDTRACK_EXPAND_ALL_ZONE_TIP = "Expande todos los nodos de zona expandible."

    SOUNDTRACK_INSTANCES = "Instances"
    SOUNDTRACK_PVP = "PvP"
    SOUNDTRACK_UNCATEGORIZED = "Uncategorized"
    SOUNDTRACK_UNKNOWN = "Unknown"


    -- Pet Battles Tab
    SOUNDTRACK_WILD_BATTLE = "Wild Battle"
    SOUNDTRACK_NPC_BATTLE = "NPC Battle"
    SOUNDTRACK_PVP_MATCHMAKING = "PVP Random Match"
    SOUNDTRACK_PVP_DUEL = "PVP Duel"
    SOUNDTRACK_PETBATTLES_VICTORY = "Victory"
    SOUNDTRACK_PETBATTLES_NAMEDNPCS = "Named NPCs"
    SOUNDTRACK_PETBATTLES_PLAYERS = "Players"
    SOUNDTRACK_PETBATTLES_ADD_TARGET = "Add Target"
    SOUNDTRACK_PETBATTLES_ADD_TARGET_TIP = "Adds the currently selected NPC or player to the list."
    SOUNDTRACK_PETBATTLES_REMOVE_TARGET = "Remove Target"
    SOUNDTRACK_PETBATTLES_REMOVE_TARGET_TIP = "Removes the currently selected event from the list."

    -- Misc Tab
    SOUNDTRACK_DUEL_REQUESTED = "Duel requerido"

    SOUNDTRACK_STATUS_EVENTS = "Estatus"
    SOUNDTRACK_DEATH = "Estatus/Muerte"
    SOUNDTRACK_DRAGONRIDING_RACE = "Estatus/Carrera de equitación del dragón"
    SOUNDTRACK_FLIGHT = "Estatus/Trayectoria de vuelo"
    SOUNDTRACK_GHOST = "Estatus/Fantasma"
    SOUNDTRACK_MOUNT_FLYING = "Estatus/Montura voladora"
    SOUNDTRACK_MOUNT_GROUND = "Estatus/Montura suelo"
    SOUNDTRACK_STEALTHED = "Estatus/Sigilo"
    SOUNDTRACK_SWIMMING = "Estatus/Natacion"
    -- Added 1/17/2011
    SOUNDTRACK_CINEMATIC = "Estatus/Cinematografico"

    SOUNDTRACK_GROUP_EVENTS = "Grupo y autonomos"
    SOUNDTRACK_ACHIEVEMENT = "Grupo y autonomos/Achievement"
    SOUNDTRACK_JOIN_PARTY = "Grupo y autonomos/Unirse a la fiesta"
    SOUNDTRACK_JOIN_RAID = "Grupo y autonomos/unete a Raid"
    SOUNDTRACK_JUMP = "Grupo y autonomos/Saltar"
    SOUNDTRACK_LEVEL_UP = "Grupo y autonomos/Elevar a mismo nivel"
    SOUNDTRACK_LFG_COMPLETE = "Grupo y autonomos/LFG completa"
    SOUNDTRACK_QUEST_COMPLETE = "Grupo y autonomos/Quest completa"

    -- Item Get
    SOUNDTRACK_ITEM_GET = "Item Get"
    SOUNDTRACK_ITEM_GET_JUNK = SOUNDTRACK_ITEM_GET .. "/Junk"
    SOUNDTRACK_ITEM_GET_COMMON = SOUNDTRACK_ITEM_GET .. "/Common"
    SOUNDTRACK_ITEM_GET_UNCOMMON = SOUNDTRACK_ITEM_GET .. "/Uncommon"
    SOUNDTRACK_ITEM_GET_RARE = SOUNDTRACK_ITEM_GET .. "/Rare"
    SOUNDTRACK_ITEM_GET_EPIC = SOUNDTRACK_ITEM_GET .. "/Epic"
    SOUNDTRACK_ITEM_GET_LEGENDARY = SOUNDTRACK_ITEM_GET .. "/Legendary"

    SOUNDTRACK_NPC_EVENTS = "NPC"
    SOUNDTRACK_AUCTION_HOUSE = "NPC/Casa de Subastas"
    SOUNDTRACK_BANK = "NPC/Banco"
    SOUNDTRACK_MERCHANT = "NPC/Comerciante"
    -- Added 1/17/2011
    SOUNDTRACK_BARBERSHOP = "NPC/Barberia"
    SOUNDTRACK_NPC_EMOTE = "NPC/Emocion"
    SOUNDTRACK_NPC_SAY = "NPC/Decir"
    SOUNDTRACK_NPC_WHISPER = "NPC/Susurrar"
    SOUNDTRACK_NPC_YELL = "NPC/Gritar"
    --Added 02/16/2015
    SOUNDTRACK_FLIGHTMASTER = "NPC/FlightMaster"
    SOUNDTRACK_TRAINER = "NPC/Trainer"

    SOUNDTRACK_COMBAT_EVENTS = "Combate"
    SOUNDTRACK_RANGE_CRIT = "Combate/Range Crit"
    SOUNDTRACK_RANGE_HIT = "Combate/Range"
    SOUNDTRACK_HEAL_CRIT = "Combate/Spell Heal Crit"
    SOUNDTRACK_HEAL_HIT = "Combate/Spell Heal"
    SOUNDTRACK_HOT_CRIT = "Combate/Spell HoT Crit"
    SOUNDTRACK_HOT_HIT = "Combate/Spell HoT"
    SOUNDTRACK_SPELL_CRIT = "Combate/Spell Damage Crit"
    SOUNDTRACK_SPELL_HIT = "Combate/Spell Damage"
    SOUNDTRACK_DOT_CRIT = "Combate/Spell DoT Crit"
    SOUNDTRACK_DOT_HIT = "Combate/Spell DoT"
    SOUNDTRACK_SWING_CRIT = "Combate/Swing Crit"
    SOUNDTRACK_SWING_HIT = "Combate/Swing"
    SOUNDTRACK_VICTORY = "Combate/Victoria"
    SOUNDTRACK_VICTORY_BOSS = "Combate/Victoria, Repujado"

    local n

    SOUNDTRACK_DK = "Caballero de la Muerte"
    SOUNDTRACK_DK_CHANGE = "Caballero de la Muerte/Change Presence"

    SOUNDTRACK_DRUID = "Druida"
    SOUNDTRACK_DRUID_CHANGE = "Druida/Change Forma"
    n = C_Spell.GetSpellInfo(1066).name
    SOUNDTRACK_DRUID_AQUATIC = "Druida/" .. n
    n = C_Spell.GetSpellInfo(5487).name
    SOUNDTRACK_DRUID_BEAR = "Druida/" .. n
    n = C_Spell.GetSpellInfo(768).name
    SOUNDTRACK_DRUID_CAT = "Druida/" .. n
    n = C_Spell.GetSpellInfo(1850).name
    SOUNDTRACK_DRUID_DASH = "Druida/" .. n
    n = C_Spell.GetSpellInfo(252216).name
    SOUNDTRACK_DRUID_TIGER_DASH = "Druida/" .. n
    n = C_Spell.GetSpellInfo(33943).name
    SOUNDTRACK_DRUID_FLIGHT = "Druida/" .. n
    n = C_Spell.GetSpellInfo(24858).name
    SOUNDTRACK_DRUID_MOONKIN = "Druida/" .. n
    n = C_Spell.GetSpellInfo(5215).name
    SOUNDTRACK_DRUID_PROWL = "Druida/" .. n
    n = C_Spell.GetSpellInfo(783).name
    SOUNDTRACK_DRUID_TRAVEL = "Druida/" .. n
    n = C_Spell.GetSpellInfo(33891).name
    SOUNDTRACK_DRUID_INCARNATION_TREE = "Druida/" .. n
    n = C_Spell.GetSpellInfo(102558).name
    SOUNDTRACK_DRUID_INCARNATION_BEAR = "Druida/" .. n
    n = C_Spell.GetSpellInfo(102543).name
    SOUNDTRACK_DRUID_INCARNATION_CAT = "Druida/" .. n
    n = C_Spell.GetSpellInfo(102560).name
    SOUNDTRACK_DRUID_INCARNATION_MOONKIN = "Druida/" .. n

    SOUNDTRACK_HUNTER = "Cazador"
    n = C_Spell.GetSpellInfo(90954).name
    SOUNDTRACK_HUNTER_CAMO = "Cazador/" .. n

    SOUNDTRACK_EVOKER = "Evoker"
    n = C_Spell.GetSpellInfo(369536).name
    SOUNDTRACK_EVOKER_SOAR = "Evoker/" .. n

    SOUNDTRACK_MAGE = "Mago"

    SOUNDTRACK_MONK = "Monk"

    SOUNDTRACK_PALADIN = "Paladin"
    SOUNDTRACK_PALADIN_CHANGE = "Paladin/Change Aura"

    SOUNDTRACK_PRIEST = "Sacerdotisa"
    SOUNDTRACK_PRIEST_CHANGE = "Sacerdotisa/Change Forma"

    SOUNDTRACK_ROGUE = "Picaro"
    n = C_Spell.GetSpellInfo(2983).name
    SOUNDTRACK_ROGUE_SPRINT = "Picaro/" .. n
    n = C_Spell.GetSpellInfo(1784).name
    SOUNDTRACK_ROGUE_STEALTH = "Picaro/" .. n
    SOUNDTRACK_ROGUE_CHANGE = "Picaro/Change " .. n

    SOUNDTRACK_SHAMAN = "Chaman"
    SOUNDTRACK_SHAMAN_CHANGE = "Chaman/Change Form"
    n = C_Spell.GetSpellInfo(2645).name
    SOUNDTRACK_SHAMAN_GHOST_WOLF = "Chaman/" .. n

    SOUNDTRACK_WARLOCK = "Bruja"

    SOUNDTRACK_WARRIOR = "Guerrero"
    SOUNDTRACK_WARRIOR_CHANGE = "Guerrero/Change Stance"

    -- Old misc events
    --[[
    SOUNDTRACK_DEATH_OLD = "Death"
    SOUNDTRACK_FLIGHT_OLD = "Trayectoria de vuelo"
    SOUNDTRACK_GHOST_OLD = "Ghost"
    SOUNDTRACK_MOUNT_FLYING_OLD = "Montura voladora"
    SOUNDTRACK_MOUNT_GROUND_OLD = "Montura suelo"
    SOUNDTRACK_STEALTHED_OLD = "Sigilo"
    SOUNDTRACK_SWIMMING_OLD = "Natacion"

    SOUNDTRACK_ACHIEVEMENT_OLD = "Achievement"
    SOUNDTRACK_JOIN_PARTY_OLD = "Unirse a la fiesta"
    SOUNDTRACK_JOIN_RAID_OLD = "unete a Raid"
    SOUNDTRACK_JUMP_OLD = "Jump"
    SOUNDTRACK_LEVEL_UP_OLD = "Elevar a mismo nivel"
    SOUNDTRACK_LFG_COMPLETE_OLD = "LFG Complete"
    SOUNDTRACK_QUEST_COMPLETE_OLD = "Quest completa"

    SOUNDTRACK_AUCTION_HOUSE_OLD = "Casa de Subastas"
    SOUNDTRACK_BANK_OLD = "Banco"
    SOUNDTRACK_MERCHANT_OLD = "Comerciante"

    SOUNDTRACK_RANGE_CRIT_OLD = "Range Crit"
    SOUNDTRACK_RANGE_HIT_OLD = "Range"
    SOUNDTRACK_HEAL_CRIT_OLD = "Spell Heal Crit"
    SOUNDTRACK_HEAL_HIT_OLD = "Spell Heal"
    SOUNDTRACK_HOT_CRIT_OLD = "Spell HoT Crit"
    SOUNDTRACK_HOT_HIT_OLD = "Spell HoT"
    SOUNDTRACK_SPELL_CRIT_OLD = "Spell Damage Crit"
    SOUNDTRACK_SPELL_HIT_OLD = "Spell Damage"
    SOUNDTRACK_DOT_CRIT_OLD = "Spell DoT Crit"
    SOUNDTRACK_DOT_HIT_OLD = "Spell DoT"
    SOUNDTRACK_SWING_CRIT_OLD = "Swing Crit"
    SOUNDTRACK_SWING_HIT_OLD = "Swing"
    SOUNDTRACK_VICTORY_OLD = "Victory"
    --]]

    SOUNDTRACK_REMOVE_MISC = "Remove Misc. Event"
    SOUNDTRACK_REMOVE_MISC_TIP = "Removes the selected misc. event."


    -- Custom Event Tab
    SOUNDTRACK_ADD_CUSTOM = "Add Custom Event"
    SOUNDTRACK_ADD_CUSTOM_TIP = "Creates a new custom event. Custom events are events that you can define yourself through a variety of methods including scripting."

    SOUNDTRACK_EDIT_CUSTOM = "Edit Custom Event"
    SOUNDTRACK_EDIT_CUSTOM_TIP = "Switches to the custom event editing interface so you can adjust the selected custom event."

    SOUNDTRACK_REMOVE_CUSTOM = "Remove Custom Event"
    SOUNDTRACK_REMOVE_CUSTOM_TIP = "Removes the selected custom event."

    SOUNDTRACK_RANDOM = "Shuffle"
    SOUNDTRACK_SOUND_EFFECT = "Sound Effect"
    SOUNDTRACK_CUSTOM_CONTINUOUS = "Continuous"
    SOUNDTRACK_CUSTOM_CONTINUOUS_TIP = "Determines if this event will loop or play once. When an event plays continuously, it can be stopped by its own script, or through another event replacing it."

    SOUNDTRACK_EVENT_TYPE = "Event Type"
    SOUNDTRACK_EVENT_TYPE_TIP = "The type of event affects how the custom event is edited."

    SOUNDTRACK_ENTER_CUSTOM_NAME = "Enter Custom Event Name:"



    -- Playlists Tab
    SOUNDTRACK_ADD_PLAYLIST = "Add Playlist"
    SOUNDTRACK_ADD_PLAYLIST_TIP = "Adds a new playlist. Playlists override all other events, so they never get interrupted by other events."

    SOUNDTRACK_REMOVE_PLAYLIST = "Remove Playlist"
    SOUNDTRACK_REMOVE_PLAYLIST_TIP = "Removes the selected playlist."

    SOUNDTRACK_RENAME_PLAYLIST = "Rename Playlist"
    SOUNDTRACK_RENAME_PLAYLIST_TIP = "Rename the selected playlist."

    SOUNDTRACK_ENTER_PLAYLIST_NAME = "Enter Playlist Name:"


    -- Options Tab


    -- Playback Controls
    SOUNDTRACK_PREVIOUS = "Cancion anterior"
    SOUNDTRACK_PREVIOUS_TIP = "Skips to the previous track in this event."

    SOUNDTRACK_PLAY = "Jugar"
    SOUNDTRACK_PLAY_TIP = "Click to resume this event."

    SOUNDTRACK_PAUSE = "Poner en pausa"
    SOUNDTRACK_PAUSE_TIP = "Click to pause this event."

    SOUNDTRACK_NEXT = "ultima  cancion"
    SOUNDTRACK_NEXT_TIP = "Skips to the next track in this event."

    SOUNDTRACK_STOP = "Detener"
    SOUNDTRACK_STOP_TIP = "Stops the event."

    SOUNDTRACK_INFO = "Informacion"
    SOUNDTRACK_INFO_TIP = "Gives information on the currently playing track."

    SOUNDTRACK_REPORT = "Informar "
    SOUNDTRACK_REPORT_TIP = "Report currently playing track to say, party/raid, or guild."

    -- Options Tab
    SOUNDTRACK_SHOW_MINIMAP_BUTTON = "Mostrar minimapa boton "
    SOUNDTRACK_SHOW_MINIMAP_BUTTON_TIP = "Muestra el icono de la banda sonora en el minimapa. El icono puede cambiar de posicion arrastr�ndolo todo el minimapa."

    SOUNDTRACK_SHOW_PLAYBACK_CONTROLS = "Controles de reproduccion"
    SOUNDTRACK_SHOW_PLAYBACK_CONTROLS_TIP = "Muestra una barra de herramientas mini con una pausa anterior, y situado junto al control de la reproduccion."

    SOUNDTRACK_LOCK_PLAYBACK_CONTROLS = "Bloquear los controles de reproduccion"
    SOUNDTRACK_LOCK_PLAYBACK_CONTROLS_TIP = "Hace que los controles de reproduccion inamovible."

    SOUNDTRACK_HIDE_PLAYBACK_BUTTONS = "Hide Playback Buttons"
    SOUNDTRACK_HIDE_PLAYBACK_BUTTONS_TIP = "Hides the buttons on the Playback Controls"

    SOUNDTRACK_BUTTONS_PLAYBACK_CONTROLS = "Playback Controls Buttons"
    SOUNDTRACK_BUTTONS_PLAYBACK_CONTROLS_TIP = "Change location of the Playback Controls buttons around Playback Controls frame."

    SOUNDTRACK_SHOW_TRACK_INFO = "Mostrar informacion de la cancion"
    SOUNDTRACK_SHOW_TRACK_INFO_TIP = "Cuando los cambios de pista, la pista de t�tulo, �lbum y artista en breve aparecer� en la pantalla. "
            .. "El marco de seguimiento de la informacion puede cambiar de posicion, arrastre cuando aparezca."

    SOUNDTRACK_SHOW_DEFAULT_MUSIC = "Mostrar musica predeterminada"
    SOUNDTRACK_SHOW_DEFAULT_MUSIC_TIP = "Agrega todas las pistas de musica disponibles se incluye con el juego en tu coleccion de musica."

    SOUNDTRACK_LOCK_NOW_PLAYING = "Bloquear Track Info. Frame"
    SOUNDTRACK_LOCK_NOW_PLAYING_TIP = "Bloquea el marco de informacion de la pista por lo que no se pueden mover o hacer clic."

    SOUNDTRACK_SHOW_DEBUG = "informacion de sacar error de la computadora"
    SOUNDTRACK_SHOW_DEBUG_TIP = "Salidas detallada informacion de depuracion en el marco del chat. Salida se env�a a marco de chat o el marco nombrado 'Soundtrack' si est� disponible."

    SOUNDTRACK_SHOW_EVENT_STACK = "Pila de eventos"
    SOUNDTRACK_SHOW_EVENT_STACK_TIP = "Pantalla pila de eventos (conveniente para sacar error de la computadora)."

    SOUNDTRACK_AUTO_ADD_ZONES = "A�adir autom�ticamente las zonas"
    SOUNDTRACK_AUTO_ADD_ZONES_TIP = "A�adir nuevas zonas a la lista de eventos de zona mientras viajas."

    SOUNDTRACK_ESCALATE_BATTLE = "Escalar la musica de batalla"
    SOUNDTRACK_ESCALATE_BATTLE_TIP = "Si durante una batalla se detecta a un enemigo m�s fuerte, permite que la musica para cambiar a la musica de batalla m�s alto."

    SOUNDTRACK_YOUR_ENEMY_LEVEL = "Your Enemy Level Only"
    SOUNDTRACK_YOUR_ENEMY_LEVEL_TIP = "Only use you and your pet's target to calculate current enemy level."

    SOUNDTRACK_BATTLE_CD = "Batalla reutilizacion"
    SOUNDTRACK_BATTLE_CD_TIP = "El tiempo que toma para la musica de batalla para detener cuando se separan de la batalla."

    SOUNDTRACK_LOW_HEALTH_PERCENT = "Boss Low Health %"
    SOUNDTRACK_LOW_HEALTH_PERCENT_TIP = "The amount of health when Boss and World Boss events switch to Boss Low Health."

    SOUNDTRACK_LOOP_MUSIC = "Musica continua"
    SOUNDTRACK_LOOP_MUSIC_TIP = "Activar reproduccion de musica continua"

    SOUNDTRACK_MAX_SILENCE = "M�ximo Silencio"
    SOUNDTRACK_MAX_SILENCE_TIP = "El importe m�ximo de silencio para insertar entre las canciones o la musica de zona."

    SOUNDTRACK_ENABLE_MUSIC = "Activar toda la musica"
    SOUNDTRACK_ENABLE_MUSIC_TIP = "Activar o desactivar toda la musica de Soundtrack."

    SOUNDTRACK_ENABLE_ZONE_MUSIC = "Activar la musica de Zone"
    SOUNDTRACK_ENABLE_ZONE_MUSIC_TIP = "Activar o desactivar la musica de Zone."

    SOUNDTRACK_ENABLE_BATTLE_MUSIC = "Activar la musica de Battle"
    SOUNDTRACK_ENABLE_BATTLE_MUSIC_TIP = "Activar o desactivar la musica de Battle."

    SOUNDTRACK_ENABLE_MISC_MUSIC = "Activar la musica de Misc"
    SOUNDTRACK_ENABLE_MISC_MUSIC_TIP = "Activar o desactivar la musica de Misc."

    SOUNDTRACK_ENABLE_CUSTOM_MUSIC = "Activar la musica de Custom"
    SOUNDTRACK_ENABLE_CUSTOM_MUSIC_TIP = "Activar o desactivar la musica de Custom."


    -- Other
    SOUNDTRACK_NO_TRACKS_PLAYING = "No hay cancion que suena"
    SOUNDTRACK_NO_EVENT_PLAYING = "No hay juego evento"
    SOUNDTRACK_NOW_PLAYING = "Jugando ahora"
    SOUNDTRACK_MINIMAP_BUTTON_HIDDEN = "El boton del minimapa se ocultaba. Puede acceder a la interfaz de usuario Soundtrack con /soundtrack o /st."

    SOUNDTRACK_REMOVE_QUESTION = "�Quieres eliminar este?"
    SOUNDTRACK_PURGE_EVENTS_QUESTION = "MyTracks.lua cambiado.\n\n�Eliminar pistas obsoleto?"
    SOUNDTRACK_GEN_LIBRARY = "Salir del juego, ejecutar GenerateMyLibrary.py, y volver a entrar al juego de crear MyTracks.lua de Soundtrack para funcionar correctamente"
    SOUNDTRACK_NO_MYTRACKS = "MyTracks.lua no encontrado.\n\n�Ejecutar Soundtrack sin MyTracks.lua?"
    SOUNDTRACK_ERROR_LOADING = "No se puede instalar MyTracks.lua. Probablemente se olvido de ejecutar GenerateMyLibrary.py. Lea las instrucciones de configuracion para m�s detalles."

    SOUNDTRACK_COPY_BUTTON = "Copiar"
    SOUNDTRACK_COPY_TRACKS = "Copiar pistas"
    SOUNDTRACK_COPY_TRACKS_TIP = "Copiar las pistas de evento seleccionado."

    SOUNDTRACK_PASTE_BUTTON = "Pegar"
    SOUNDTRACK_PASTE_TRACKS = "Pegar pistas"
    SOUNDTRACK_PASTE_TRACKS_TIP = "Pegar las pistas de copiado para evento seleccionado."

    SOUNDTRACK_CLEAR_BUTTON = "Eliminar"
    SOUNDTRACK_CLEAR_TRACKS = "Eliminar pistas"
    SOUNDTRACK_CLEAR_TRACKS_TIP = "Eliminar pistas de copiado."

end
