local PT = AhUI
local UI = {}
local L = PT.L
PT.Settings = UI

StaticPopupDialogs["AHUI_COPY_LINK"] = {
    text = "Copy link:",
    button1 = OKAY,
    hasEditBox = true,
    editBoxWidth = 350,
    timeout = 0,
    whileDead = true,
    hideOnEscape = true,
    OnShow = function(self)
        self.EditBox:SetText("https://t.me/ahui_feedback_bot")
        self.EditBox:SetFocus()
        self.EditBox:HighlightText()
    end,
}

local function CopyFeedbackLink()
    StaticPopup_Show("AHUI_COPY_LINK")
end

function UI:Create()
    if self.panel then
        return self.panel
    end
	self.checkboxes = {}

    local f = CreateFrame("Frame", "AhUISettingsMain", UIParent)
    f:SetSize(500, 440)

    local title = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
    title:SetPoint("TOPLEFT", 16, -16)
    title:SetText(L["Settings_Title"])

    local saveLabel = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
    saveLabel:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 480, 0)
    saveLabel:SetText(L["Settings_SaveMode"] or "Save settings")

    local cbChar = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cbChar:SetPoint("TOPLEFT", saveLabel, "BOTTOMLEFT", 6, -6)
    cbChar.text:SetText(L["Settings_SaveCharacter"] or "Save per character")

    local cbAcc = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cbAcc:SetPoint("TOPLEFT", cbChar, "BOTTOMLEFT", 0, -4)
    cbAcc.text:SetText(L["Settings_SaveAccount"] or "Save for account")

    local function UpdateSaveModeUI()
        cbChar:SetChecked(AhUI_DB.saveMode == "character")
        cbAcc:SetChecked(AhUI_DB.saveMode == "account")
    end

local function SetSaveMode(mode)
    if AhUI_DB.saveMode == mode then return end

    AhUI_DB.saveMode = mode
    PT.config = PT:GetConfigDB()

    UpdateSaveModeUI()

    if PT.RefreshData then
        PT:RefreshData()
    end

    if PT.ConcentrationUI and PT.ConcentrationUI.ApplyCustomization then
        PT.ConcentrationUI:ApplyCustomization()
    end

    if PT.UI and PT.UI.ApplyCustomization then
        PT.UI:ApplyCustomization()
    end

    if PT.ConfirmButtons then
        if PT.config.confirmOK then
            PT.ConfirmButtons:EnableOK()
        else
            PT.ConfirmButtons:DisableOK()
        end

        if PT.config.confirmReload then
            PT.ConfirmButtons:ShowReload()
        else
            PT.ConfirmButtons:HideReload()
        end

        if PT.ConfirmButtons.ApplyStyle then
            PT.ConfirmButtons:ApplyStyle()
        end
    end
	
    if PT.RefreshUI then
        PT:RefreshUI()
    end
end

cbChar:SetScript("OnClick", function(self)
    if AhUI_DB.saveMode ~= "character" then
        SetSaveMode("character")
    else
        UpdateSaveModeUI()
    end
end)

cbAcc:SetScript("OnClick", function(self)
    if AhUI_DB.saveMode ~= "account" then
        SetSaveMode("account")
    else
        UpdateSaveModeUI()
    end
end)
    UpdateSaveModeUI()

    local feedbackBtn = CreateFrame("Button", nil, f)
    feedbackBtn:SetSize(160, 22)
    feedbackBtn:SetPoint("TOPLEFT", cbAcc, "BOTTOMLEFT", 2, -6)

    local icon = feedbackBtn:CreateTexture(nil, "ARTWORK")
    icon:SetSize(18,18)
    icon:SetPoint("LEFT",0,0)
    icon:SetAtlas("newplayerchat-chaticon-newcomer")

    local text = feedbackBtn:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
    text:SetPoint("LEFT", icon, "RIGHT", 4, 0)
    text:SetText("|cff00ccffSend Feedback / Report Bug|r")

    local hover = feedbackBtn:CreateTexture(nil,"BACKGROUND")
    hover:SetAllPoints()
    hover:SetTexture("Interface\\Buttons\\WHITE8x8")
    hover:SetColorTexture(1,1,1,0)

    feedbackBtn:SetScript("OnEnter", function()
        hover:SetColorTexture(1,1,1,0.08)
        text:SetText("|cff66ddffSend Feedback / Report Bug|r")

        GameTooltip:SetOwner(feedbackBtn,"ANCHOR_RIGHT")
        GameTooltip:SetText("Send feedback or suggestions",1,1,1)
        GameTooltip:AddLine("@ahui_feedback_bot",0,0.8,1)
        GameTooltip:Show()
    end)

    feedbackBtn:SetScript("OnLeave", function()
        hover:SetColorTexture(1,1,1,0)
        text:SetText("|cff00ccffSend Feedback / Report Bug|r")
        GameTooltip:Hide()
    end)

    feedbackBtn:SetScript("OnMouseUp", function()
        CopyFeedbackLink()
    end)

    local cb = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cb:SetPoint("TOPLEFT", title, "BOTTOMLEFT", 0, -12)
    cb.text:SetText(L["Settings_Concentration"])
    cb.GetValue = function()
		return PT.config.showConcentration ~= false
	end
	cb:SetChecked(cb.GetValue())
	self.checkboxes.showConcentration = cb

    cb:SetScript("OnClick", function(self)
        PT.config.showConcentration = self:GetChecked()

        PT.config.showConcentration = self:GetChecked()

        if PT.UpdateVisibility then
            PT:UpdateVisibility()
        end

        if PT.UpdateVisibility then
            PT:UpdateVisibility()
        end
    end)

	local cbConcHide = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbConcHide:SetPoint("LEFT", cb.text, "RIGHT", 12, 0)
	cbConcHide.text:SetText(L["Settings_HideInCombat"] or "Hide in combat")

	cbConcHide.GetValue = function()
		return PT.config.hideConcentrationInCombat ~= false
	end
	cbConcHide:SetChecked(cbConcHide.GetValue())
	self.checkboxes.hideConcentrationInCombat = cbConcHide

	cbConcHide:SetScript("OnClick", function(self)
		PT.config.hideConcentrationInCombat = self:GetChecked()
	end)

	local cbConcInstance = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbConcInstance:SetPoint("LEFT", cbConcHide.text, "RIGHT", 12, 0)
	cbConcInstance.text:SetText(L["Settings_HideInInstance"] or "Hide in instances")

	cbConcInstance.GetValue = function()
		return PT.config.hideConcentrationInInstance == true
	end
	cbConcInstance:SetChecked(cbConcInstance.GetValue())
	self.checkboxes.hideConcentrationInInstance = cbConcInstance

	cbConcInstance:SetScript("OnClick", function(self)
		PT.config.hideConcentrationInInstance = self:GetChecked()
	end)

    local cb2 = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cb2:SetPoint("TOPLEFT", cb, "BOTTOMLEFT", 0, -10)
    cb2.text:SetText(L["Settings_ProfWindow"])
	cb2.GetValue = function()
    return PT.config.showProfessionsWindow ~= false
end
	cb2:SetChecked(cb2.GetValue())
	self.checkboxes.showProfessionsWindow = cb2

    cb2:SetScript("OnClick", function(self)
        local enabled = self:GetChecked()
        PT.config.showProfessionsWindow = enabled

        if PT.UpdateVisibility then
            PT:UpdateVisibility()
        end
    end)

	local cbProfHide = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbProfHide:SetPoint("TOPLEFT", cbConcHide, "BOTTOMLEFT", 0, -10)
	cbProfHide.text:SetText(L["Settings_HideInCombat"] or "Hide in combat")

	cbProfHide.GetValue = function()
		return PT.config.hideProfessionsInCombat ~= false
	end
	cbProfHide:SetChecked(cbProfHide.GetValue())
	self.checkboxes.hideProfessionsInCombat = cbProfHide

	cbProfHide:SetScript("OnClick", function(self)
		PT.config.hideProfessionsInCombat = self:GetChecked()
	end)

	local cbProfInstance = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbProfInstance:SetPoint("LEFT", cbProfHide.text, "RIGHT", 12, 0)
	cbProfInstance.text:SetText(L["Settings_HideInInstance"] or "Hide in instances")

	cbProfInstance.GetValue = function()
		return PT.config.hideProfessionsInInstance == true
	end
	cbProfInstance:SetChecked(cbProfInstance.GetValue())
	self.checkboxes.hideProfessionsInInstance = cbProfInstance

	cbProfInstance:SetScript("OnClick", function(self)
		PT.config.hideProfessionsInInstance = self:GetChecked()
	end)
	
    local cb3 = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cb3:SetPoint("TOPLEFT", cb2, "BOTTOMLEFT", 0, -10)
    cb3.text:SetText(L["Settings_LockWindows"])
    cb3:SetChecked(PT.config.lockWindows)

    cb3:SetScript("OnClick", function(self)
        PT.config.lockWindows = self:GetChecked()
        local windows = {
            PT.UI and PT.UI.frame,
            PT.ConcentrationUI and PT.ConcentrationUI.frame,
        }
        for _, w in ipairs(windows) do
            if w then
                w:SetMovable(not PT.config.lockWindows)
                w:EnableMouse(not PT.config.lockWindows)
            end
        end
    end)

    PT.config.confirmOK = PT.config.confirmOK ~= false
    PT.config.confirmReload = PT.config.confirmReload ~= false
    PT.config.confirmButtonStyle = PT.config.confirmButtonStyle or "default"

    local cbOK = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cbOK:SetPoint("TOPLEFT", cb3, "BOTTOMLEFT", 0, -10)
    cbOK.text:SetText(L["Settings_ConfirmOK"])
cbOK.GetValue = function()
    return PT.config.confirmOK ~= false
end
cbOK:SetChecked(cbOK.GetValue())
self.checkboxes.confirmOK = cbOK

    cbOK:SetScript("OnClick", function(self)
        PT.config.confirmOK = self:GetChecked()
        if PT.ConfirmButtons then
            PT.ConfirmButtons:SetOKEnabled(PT.config.confirmOK)
        end
    end)

    local cbR = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    cbR:SetPoint("TOPLEFT", cbOK, "BOTTOMLEFT", 0, -10)
    cbR.text:SetText(L["Settings_ConfirmReload"])
cbR.GetValue = function()
    return PT.config.confirmReload ~= false
end
cbR:SetChecked(cbR.GetValue())
self.checkboxes.confirmReload = cbR

    cbR:SetScript("OnClick", function(self)
        PT.config.confirmReload = self:GetChecked()
        if PT.ConfirmButtons then
            PT.ConfirmButtons:SetReloadEnabled(PT.config.confirmReload)
        end
    end)

    if PT.ConfirmButtons then
        PT.ConfirmButtons:SetOKEnabled(PT.config.confirmOK)
        PT.ConfirmButtons:SetReloadEnabled(PT.config.confirmReload)
    end

    local styleLabel = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
    styleLabel:SetPoint("TOPLEFT", cbR, "BOTTOMLEFT", 0, -8)
    styleLabel:SetText(L["Settings_ConfirmStyle"])

    local styles = {}
    if PT.ConfirmButtons and PT.ConfirmButtons.STYLES then
        for key, info in pairs(PT.ConfirmButtons.STYLES) do
            table.insert(styles, { key = key, name = info.name or key })
        end
    end
    table.sort(styles, function(a, b) return a.name < b.name end)

    local dd = CreateFrame("Frame", "AhUIConfirmStyleDropdown", f, "UIDropDownMenuTemplate")
    dd:SetPoint("TOPLEFT", styleLabel, "BOTTOMLEFT", -16, -4)
    UIDropDownMenu_SetWidth(dd, 200)

    UIDropDownMenu_Initialize(dd, function(_, level)
        for _, s in ipairs(styles) do
            local info = UIDropDownMenu_CreateInfo()
            info.text = s.name
            info.checked = (PT.config.confirmButtonStyle == s.key)
            info.func = function()
                PT.config.confirmButtonStyle = s.key
                UIDropDownMenu_SetText(dd, s.name)
                if PT.ConfirmButtons and PT.ConfirmButtons.ApplyStyle then
                    PT.ConfirmButtons:ApplyStyle()
                end
            end
            UIDropDownMenu_AddButton(info, level)
        end
    end)

    do
        local cur = PT.config.confirmButtonStyle
        local style = PT.ConfirmButtons and PT.ConfirmButtons.STYLES and PT.ConfirmButtons.STYLES[cur]
        UIDropDownMenu_SetText(dd, style and style.name or L["Default"])
    end

    local popupListLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
    popupListLabel:SetPoint("TOPLEFT", dd, "BOTTOMLEFT", 16, -12)
    popupListLabel:SetText(L["Settings_PopupList"] or "Popups")

    local popupListFrame = CreateFrame("Frame", nil, f, "BackdropTemplate")
    popupListFrame:SetPoint("TOPLEFT", popupListLabel, "BOTTOMLEFT", 0, -4)
    popupListFrame:SetSize(280, 150)
    popupListFrame:SetBackdrop({
        bgFile   = "Interface\\Buttons\\WHITE8x8",
        edgeFile = "Interface\\Buttons\\WHITE8x8",
        edgeSize = 2,
    })
    popupListFrame:SetBackdropColor(0, 0, 0, 0.6)
    popupListFrame:SetBackdropBorderColor(1, 1, 1, 1)

    local popupScroll = CreateFrame("ScrollFrame", nil, popupListFrame)
    popupScroll:SetPoint("TOPLEFT", 4, -4)
    popupScroll:SetPoint("BOTTOMRIGHT", -4, 4)
    popupScroll:EnableMouseWheel(true)

    local popupContent = CreateFrame("Frame", nil, popupScroll)
    popupContent:SetSize(1, 1)
    popupScroll:SetScrollChild(popupContent)

    local popupRowH = 22
    popupScroll:SetScript("OnMouseWheel", function(self, delta)
        self:SetVerticalScroll(math.max(0, self:GetVerticalScroll() - delta * popupRowH))
    end)

    local function RebuildPopupList()
        for i = 1, popupContent:GetNumChildren() do
            local ch = select(i, popupContent:GetChildren())
            if ch then ch:Hide() end
        end

        local M = PT.ConfirmButtons
        if not M then return end

        local list = M:GetPopupList()
        local y = -2

        for _, which in ipairs(list) do
            local row = CreateFrame("Frame", nil, popupContent)
            row:SetSize(272, popupRowH)
            row:SetPoint("TOPLEFT", 0, y)
            row:Show()

            local hover = row:CreateTexture(nil, "BACKGROUND")
            hover:SetAllPoints()
            hover:SetTexture("Interface\\Buttons\\WHITE8x8")
            hover:SetColorTexture(1, 1, 1, 0)

            row:EnableMouse(true)
            row:SetScript("OnEnter", function()
                hover:SetColorTexture(1, 1, 1, 0.10)

                GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
                GameTooltip:SetText(M:GetPopupFullText(which), 1, 1, 1, true)
                GameTooltip:Show()
            end)

            row:SetScript("OnLeave", function()
                hover:SetColorTexture(1, 1, 1, 0)
                GameTooltip:Hide()
            end)

            local cb = CreateFrame("CheckButton", nil, row, "UICheckButtonTemplate")
            cb:SetSize(18, 18)
            cb:SetPoint("LEFT", 4, 0)
            cb:SetChecked(M:IsPopupEnabled(which))
            cb:SetScript("OnClick", function(self)
                M:SetPopupEnabled(which, self:GetChecked())
            end)

            local lbl = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
            lbl:SetPoint("LEFT", cb, "RIGHT", 4, 0)
            lbl:SetPoint("RIGHT", row, "RIGHT", -4, 0)
            lbl:SetJustifyH("LEFT")
            lbl:SetText(M:GetPopupLabel(which))
            row:SetScript("OnEnter", function()
                GameTooltip:SetOwner(row, "ANCHOR_RIGHT")
                GameTooltip:SetText(M:GetPopupFullText(which), 1, 1, 1)
                GameTooltip:Show()
            end)

            row:SetScript("OnLeave", function()
                GameTooltip:Hide()
            end)
            y = y - popupRowH
        end

        popupContent:SetHeight(-y + 4)
    end

    RebuildPopupList()

    local reset = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
    reset:SetSize(280, 22)
    reset:SetPoint("TOPLEFT", popupListFrame, "BOTTOMLEFT", 0, -6)
    reset:SetText(L["Settings_ResetOK"])
    reset:SetScript("OnClick", function()
        if PT.ConfirmButtons and PT.ConfirmButtons.ResetOKExclusions then
            PT.ConfirmButtons:ResetOKExclusions()
            RebuildPopupList()
        end
    end)

    PT.config.skinningCheckEnabled = PT.config.skinningCheckEnabled ~= false
    PT.config.skinningIconSize = PT.config.skinningIconSize or 50

    local scb = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
    scb:SetPoint("TOPLEFT", reset, "BOTTOMLEFT", 0, -20)
    scb.GetValue = function()
        return PT.config.skinningCheckEnabled ~= false
    end
    scb:SetChecked(scb.GetValue())
    self.checkboxes.skinningCheckEnabled = scb

    scb.text = scb:CreateFontString(nil, "OVERLAY", "GameFontNormal")
    scb.text:SetPoint("LEFT", scb, "RIGHT", 4, 0)
    scb.text:SetText(L["Settings_SkinningCheck"])

    scb:SetScript("OnClick", function(self)
        PT.config.skinningCheckEnabled = self:GetChecked()

        if PT.UpdateVisibility then
            PT:UpdateVisibility()
        end
    end)

    local btn = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
    btn:SetSize(140, 22)
    btn:SetPoint("LEFT", scb, "RIGHT", 120, 0)
    btn:SetText(L["Settings_SkinningTargets"])
    btn:SetScript("OnClick", function()
        if PT.UI_SkinningTargets and PT.UI_SkinningTargets.Toggle then
            PT.UI_SkinningTargets:Toggle()
        end
    end)
	local cbSkinHide = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbSkinHide:SetPoint("LEFT", btn, "RIGHT", 12, 0)
	cbSkinHide.text:SetText(L["Settings_HideInCombat"] or "Hide in combat")

	cbSkinHide.GetValue = function()
		return PT.config.hideSkinningInCombat ~= false
	end
	cbSkinHide:SetChecked(cbSkinHide.GetValue())
	self.checkboxes.hideSkinningInCombat = cbSkinHide

	cbSkinHide:SetScript("OnClick", function(self)
		PT.config.hideSkinningInCombat = self:GetChecked()
	end)
	local cbSkinInstance = CreateFrame("CheckButton", nil, f, "UICheckButtonTemplate")
	cbSkinInstance:SetPoint("LEFT", cbSkinHide.text, "RIGHT", 12, 0)
	cbSkinInstance.text:SetText(L["Settings_HideInInstance"] or "Hide in instances")

	cbSkinInstance.GetValue = function()
		return PT.config.hideSkinningInInstance == true
	end
	cbSkinInstance:SetChecked(cbSkinInstance.GetValue())
	self.checkboxes.hideSkinningInInstance = cbSkinInstance

	cbSkinInstance:SetScript("OnClick", function(self)
		PT.config.hideSkinningInInstance = self:GetChecked()
	end)

    local sizeLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
    sizeLabel:SetPoint("TOPLEFT", scb, "BOTTOMLEFT", 4, -18)
    sizeLabel:SetText(L["Settings_SkinningIconSize"])

    local sizeInput = CreateFrame("EditBox", nil, f, "InputBoxTemplate")
    sizeInput:SetSize(30, 20)
    sizeInput:SetPoint("LEFT", sizeLabel, "RIGHT", 8, 0)
    sizeInput:SetAutoFocus(false)
    sizeInput:SetNumeric(true)
    sizeInput:SetMaxLetters(3)
    sizeInput:SetText(PT.config.skinningIconSize)
    sizeInput:SetCursorPosition(0)

    sizeInput:SetScript("OnEnterPressed", function(self)
        local v = tonumber(self:GetText())
        if not v then
            self:SetText(PT.config.skinningIconSize)
            self:ClearFocus()
            return
        end
        v = math.max(20, math.min(300, math.floor(v)))
        PT.config.skinningIconSize = v
        self:SetText(v)
        self:SetCursorPosition(0)
        if PT.UI_SkinningCheck then
            PT.UI_SkinningCheck:Update()
        end
        self:ClearFocus()
    end)

    self.panel = f
    return f
end

function UI:Refresh()
    if not self.checkboxes then return end

    for _, cb in pairs(self.checkboxes) do
        if cb.GetValue then
            cb:SetChecked(cb.GetValue())
        end
    end

    if PT.WelcomeUI and PT.WelcomeUI.Refresh then
        PT.WelcomeUI:Refresh()
    end
end

function UI:Register()
    if self.category then return end

    local ev = CreateFrame("Frame")
    ev:RegisterEvent("PLAYER_LOGIN")
    ev:SetScript("OnEvent", function()
        if self.category then return end

        local panel = UI:Create()
        local category = Settings.RegisterCanvasLayoutCategory(panel, "AhUI")
        Settings.RegisterAddOnCategory(category)

        UI.category = category
        if UI.RegisterInfoPanelSubcategory then
            UI:RegisterInfoPanelSubcategory()
        end
    end)
end

SLASH_AHUI1 = "/ahui"
SlashCmdList["AHUI"] = function()
    if PT.Settings and PT.Settings.category then
        Settings.OpenToCategory(PT.Settings.category:GetID())
    end
end